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CLIFF EDGE - Sayonara I Love You feat. jyA-Me [CatchTheBeat]

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Topic Starter
CLSW
01:11:519 - 요 부분은 의도적으로 하이퍼대시 없이 가려고했어요. 아직 키아이도 아니고 곡 분위기 맞춰서 간다면 적당한 일정거리로 유지하는 숏점프만 넣어가면서 완성하는게 가장 이상적이라고 생각합니당
01:38:246 (1,2,3,4) - 한번 써봤지만.. 하이퍼대시가 좀 마음에 안드네요 ㅠㅠ 살짝 음 톤도 낮아지는 부분이라 같은 방향으로 두번 점프하는 분위기 체인지 용도의 무빙을 살리는 부분이기 때문에 정방향 좌우 왕복은 그렇게 좋은 선택은 아니어보입니다.
04:07:154 (1,2) - 비슷한 3-3-2 리듬의 패턴으로 01:39:337 (1,2,3) - 이것과 01:56:791 (1,2,3,4,5) - 이것 등이 있는데, 이 부분도 마찬가지로 3-3-2 패턴입니다만 보시면 점프가 들어가는 부분이 다르죠. 곡의 후반부이기도 하고 뭔가 다른 느낌으로 짠 패턴인데 이 부분이 전체적으로 채보에 감성을 담는 스토리텔링 역시 가능한 부분이라 놔두고 싶습니다.

사운드는 수정했고 참고도 많이 됐습니다. 감사합니다!
DeletedUser_6709840
From my lazy queue. I'll try my best to be helpful since I'm not too experienced with Rains.

General

- Check the “Epilepsy Warning” since the storyboard appears to being going to have elements that could be harmful later on.
- Why is this picture file named “ss+(2016-08-28+at+02.48.11)” in the storyboard files? It doesn't seem to be going to be part of the storyboard.

Farewell Words

00:16:974 (2,3,1) – I felt a slight difference in flow here that makes (2) and (3) feel slightly under-spaced. It would be better if the distance was a 1.20x snap between (2) and (3) and then increase slightly between (3) and (1) to maintain the dash. Doing this will eliminate the slight pause that happens while playing.
00:24:065 (3) – It could be hard for the player to read the slight movement of this slider and think that it could be caught by just leaving the catcher stagnant. Possibly rotate the slider reverse more to the left for the movement of the slider to be more readable.
01:18:610 (1) – This could be rotated a bit to the the right to give a slight bit more emphasis to the long vocal here.
01:29:656 (1) – Suggestion: This spinner could be shortened to 01:30:610 so you could map the “Sayonara” vocal here.
02:04:428 (1) – This slider plays really awkwardly to the vocal being vertical and curved, it would be better with the slider rotated to the right more.
02:42:746 (1) – Suggestion same as above for spinner. It could be shortened to 02:43:701 and then map the vocal of “sayonara”.

Good luck with your map, thank you for requesting me.
wonjae
Endless Tears
00:22:974 (1,2) - i feel like the 2 notes here would fit the rhythm better if it was like this https://osu.ppy.sh/ss/5987752

01:01:837 (3) - add a note here or make the previous note a slider that ends here? There is a vocal here.

01:20:110 (2) - its odd that there is a pause here in my opinion. maybe add a note?

03:00:200 (1) - i feel like the start of this slider should have sound to it.

03:16:154 (2) - although the slider here does catch the beginning of the vocals, i think that it plays/sounds smoother if it was just a note at 03:16:154

04:10:290 (3,4,5) - when playing it feels a little off since there is no movement. maybe make 4 x=423

04:51:745 (4) - nc?

good map
Topic Starter
CLSW
rofl random ss saving

alright, mod checking time! sorry for super late :o

All fixed with RoseusJaeger's suggestions except the spinners, it's just in my taste but I feel better at the usage which I've used.

@Paranoid Grapes
00:22:974 (1,2) - extremely calm part, so i don't think it needs more distances with circles. also the sliders will have same colors on each fruits so I'd like that.
01:01:837 (3) - here is the timeline. the vocal has been snapped on 1/16, so so i would like to follow with this rhythm.
01:20:110 (2) - well the vocal sound 'shi' actually exists here but it's pretty low and it hurts the combo count 1623(same max combo count as endless tears Tears difficulty) which I wanna take, also it's good to emphasis just on the strong vocal sound so yeah.
03:00:200 (1) - hmm, the vocal sound exists here but i've mapped this part with instrumental so it doesn't look good with loud hitsound as usual.
03:16:154 (2) - and this one i wanna take as double notes with the same position. it looks good for me. yep, just in my taste :?
04:10:290 (3,4,5) - intended 'stand-by' flow to get ready for the multiple jumps in 04:10:563 (5,6,7,1) - , it looks nice for me.

NC has been added, thank you so much for mod everyone!
Asahina Momoko
holy such a sick SB

Topic Starter
CLSW

Asahina Momoko wrote:

holy such a sick SB

<3
BoberOfDarkness
As I promised

  1. 00:31:701 - I would map this part as well
  2. 00:33:883 - here is good spot for some 1/16 repetitive sliders, I found it nice as introduction to next part, if you will add it add notes at 00:35:792 - and 00:35:928 - (try to place hyper dash to 00:36:065 (1) - )
  3. 00:38:519 (2) - I wonder why you ignore beat at 00:38:656 -, maybe change slider to 1/2 long with reverse ?
  4. 01:10:701 (1) - I feel that NC is not necessary
  5. 01:29:656 (1) - I like adding spinners but you could end it here 01:30:610 - and then place some notes what is better for introducing kiai time than long spinner

    (same with 02:42:746 (1) - and 03:40:563 (1) -

    I wonder if you try to put this kiss scene to your SB
    link: http://puu.sh/rADVW/8c62aad547.jpg

sorry thats all what I could spot

That map is too pro for me to mod ;P
Topic Starter
CLSW
I've got an injury on my arms and legs, gonna check the mod when i feel better. Thank you!
BoberOfDarkness

CLSW wrote:

I've got an injury on my arms and legs, gonna check the mod when i feel better. Thank you!
I wish you a speedy recovery then :)
Topic Starter
CLSW
00:31:701 - intentional break here, it looks good for me.
00:33:883 - ^
00:38:519 (2) - based with vocal sounds, i don't really wanna emphasize the other instrumental here.
01:10:701 (1) - I'm sure it's fine because of a little break between 01:09:883 (1,1) - , it's pretty accurate.
01:29:656 (1) - inspired by [emiria]'s mania mapping style and some sdvx charts which is having a charge note/specific breaks at the end of the measure bar, this looks pretty cool for my sense. so I would like to use his usage with ctb spinner. ofc same goes to the others ;)

i'm sorry but your anime based pic doesn't make a good compatibility with the others :(((((

thanks for taking a look!
autofanboy
nice
Len
00:47 CLSW: 캐치맵 한개만
00:47 CLSW: 해주세요
00:47 CLSW: ㅇㅋ ㅂㅂ
00:47 Len: ??
00:48 CLSW: 아
00:48 Len: 저 캐치시험좀 대리해주세요
00:48 CLSW: 그냥 텟플 해주셨으면 하는게 있어서 ㅎㅎ
00:48 CLSW: 어 그거 도와드릴수는 있는데
00:49 Len: 아
00:49 Len: 캐치 모딩 2개해야하는
00:49 CLSW: 엌ㅋㅋ
00:52 CLSW: 그래서 님 텟플 해주실거에여?
00:52 Len: 저
00:52 Len: 난이도 높으면 불가능
00:52 Len: 5~6까지만
00:52 CLSW: 4성인데
00:52 CLSW: 4성장군
00:52 CLSW: 피글렛
00:52 Len: ㄱㄱ
00:52 *CLSW is listening to [https://osu.ppy.sh/b/1051483 CLIFF EDGE - Sayonara I Love You feat. jyA-Me]
00:52 CLSW: SB키고
00:52 CLSW: 하세여
00:53 CLSW: 이거 SB 제가 다 만듬
00:53 Len: 저거 매핑핳려고햇는데
00:53 Len: 할려하니까 님이 만드신
00:53 Len: 그래서 바로포기
00:53 CLSW: ㅎㅎ
00:53 CLSW: 저런..
00:53 Len: 물론 스탠
00:54 CLSW: examination한테 처음에는
00:54 CLSW: SB부탁했는데
00:54 CLSW: 퇴짜맞고
00:54 CLSW: 다음에는 자막만 요청했는데
00:54 CLSW: 또 퇴짜맞고
00:54 CLSW: 그래서 걍
00:54 CLSW: 제가 다 만듬 ㅡㅡ
00:54 Len: 첨에 넘 밋밋한듯
00:55 Len: 흰배경이라그런듯
00:59 Len: sb
00:59 Len: 첫부분 넘 밋밋해여
00:59 Len: 흰배경
01:00 CLSW: 거기 저도 답 안나오는데
01:00 Len: 차라리
01:00 Len: 이미지 하나 구해서
01:00 Len: 페이드시키고
01:00 Len: 00:08:792 - 여기서 서서히 바뀌는게 더 좋을듯
01:00 Len: 예시가있다면
01:00 *Len is editing [https://osu.ppy.sh/b/342423 Hanatan - Shiwa [Insane]]
01:00 Len: 00:12:563 - 여기같이여
01:00 CLSW: 함 볼게요
01:01 CLSW: 아
01:01 CLSW: 흰화면에서 점점 생기는 식으로?
01:01 Len: ㅇㅇ
01:01 Len: 이맵 첫부분처럼
01:01 Len: 점점 밝게 하신다음
01:01 CLSW: 좋을것같네요 함 해봐야할듯
01:01 Len: 하셔두 되고
01:01 CLSW: 그냥 원본 BG써도 될듯한데
01:02 Len: 적어도 다른부분처럼 랜덤 애니메 bg 사용해서 저기부분을 채우면 좋을거같아여
01:02 Len: 바뀌는건
01:02 Len: 여기 맵에 있는 00:27:474 - 이부분 페이드처럼 하셔두대고
01:03 Len: 00:36:065 -
01:03 Len: 그리고 전체적으로 가사 속도를 절반으로 줄이는게 좋다고 생각해요
01:03 Len: 0.75배정도나
01:03 Len: 뭔가 빠름
01:03 Len: 노래가 은은해서 느리게 가도 괜찮다고 생각하거든여 물론 지금도 느린데
01:04 Len: 그리고 01:28:428 (1,2) - 히트라이트닝 밀려여
01:04 CLSW: 으악
01:04 Len: 1->2
01:04 Len: 캐쳐 속도가 느려서
01:04 Len: 라이트닝이 더 빨리감
01:04 CLSW: 흠..
01:04 CLSW: 이건 어떻게 봐야하지
01:05 Len: 이런건 사실 노가다가 답인
01:05 CLSW: 이건 진짜 고치기 난감한데
01:06 Len: 스탠맵 sb넣을때도 애매해여
01:06 Len: 그건 동선까지 다 생각해야함
01:06 Len: 03:39:336 - 이런건 ㄱㅊ은데
01:06 Len: 저부분은 확실히 밀림
01:06 Len: 약간 느리게갔다가 속도맞춰서 훅 가는것도 좋을거같아여
01:07 Len: 그리고 마지막 페이드는 흰색배경보단 검은화면이 더 어울린다고봐요 노래가 끝나는부분이라
01:07 CLSW: F,0,88428,89519,1 이거때문에
01:07 CLSW: 속도 늦춰지는건지
01:08 Len: fade?
01:08 CLSW: 그 세번째 힛라이트닝에는
01:08 CLSW: 무브먼트 식 사이사이에
01:08 CLSW: 페이드가 없었거든요
01:09 CLSW: 그래서 혹시 그거때문에
01:09 CLSW: 속도가 변하지 않았나 싶은
01:09 Len: 흠.....
01:09 CLSW: 사실 이거 유나이티드에 쓰였던 식 그대로 복붙해서
01:09 CLSW: 타이밍만 조절한거라 ㅋㅋㅋㅋ
01:09 Len: 자세하게는 모르겠네여
01:10 Len: 스토리보드도 다 까먹었음......
01:10 CLSW: 역시
01:10 CLSW: 아샤사키가 와야
01:10 Len: 정확한 이유를 찾지 못하면
01:10 CLSW: 해결을 할수 있을거같은데
01:10 Len: 약간
01:10 Len: 느리게 이동하다가
01:10 Len: 정상적으로 이동시키게 하는 방법밖엔
01:11 CLSW: 일단 다른 SB 저어어언문가들을
01:11 CLSW: 만나서 도움을 요청해야..
01:11 Len: 03:19:700 -
01:12 Len: 여기 bg 속도 조금만 낮춰주세여
01:13 CLSW: 오케이
01:13 CLSW: 이건 확실히 저도 체감됐음
01:13 CLSW: 수정
01:14 Len: 끝
01:14 Len: 저는 던파하러
01:14 CLSW: ㅇㅋ
01:14 CLSW: 쿠도스
01:14 CLSW: 받아가실?
01:16 Len: ㄳㄳ
01:16 Len: 다쏴드림
01:16 Len: 물론 하나만
01:16 CLSW: 굿굿
01:16 Len: ㅅㄱ
Terton
Farewell Words
03:21:881 (1,2,3,4,1,2,3) -Maybe you need to increase the distance between them, I think


01:01:735 (2,3) - The distance between this note 01:01:735 (2) - and this 01:01:974 (3) - though not very big, but for some reason I think it will be better if you make them closer


03:59:245 (1,2,3,4,5,6) - These notes can be converted to sliders, perhaps it would be better


My first mod, did not know where to start. Maybe I just do not have enough experience in the СTB to understand what could be wrong
koliron
placeholder! let me know when you reply Terton's mod
Topic Starter
CLSW
03:21:881 (1,2,3,4,1,2,3) - These are my favorite aesthetic placements with various angles of slider.
01:01:735 (2,3) - fixed
03:59:245 (1,2,3,4,5,6) - Sliders with having same fruit colors for this pattern isn't that better for me :(

thank you!
Topic Starter
CLSW
waiting for BNs
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

Well, my last effort

General
  1. "randompic5.jpg", the dimensions are more than maximum allowed, you are using like 20% of the image, so i guess you could cut it

Overdose

  • =)
    🍎 00:51:883 (3) - I think this would looks a lot better being in the same position as (1) tail (x224).
    🍎 01:56:791 (1,2,3,4,5) - I really like the curve in (2,3,4), but the song is too intense for a pattern like that, imo, what about a pattern like this?
    🍎 02:13:155 (1,2,1,2,1,2,3,4) - whooooaaaa!
    🍎 03:24:063 (1,2,3,4) - A little uncomfortable to me, i'd move 03:24:472 (3) - a little to the right that distance could be fine but with a reverse it isn't :s
    🍎 03:57:609 (5,6,1) - Isn't it too strong in comparision to the rest hypers? And.. i mean that sound is not so strong, please~ reduce this distance >.<
    🍎 04:14:245 (1,2,3,1,2,3,4) - I love all of these movements that you added in whole the map, but this one doesn't plays as good as the rest, i think if you change 04:15:063 (2,3,4) - , it would be totally fine, for example with ctrl+g 2,3 and then ctrl+h 2,3,4 (also maybe reduce a little the distance).

Lol, definitely my favorite map, i hope you are going to make more maps like this

Call me back!
Topic Starter
CLSW
01:56:791 (1,2,3,4,5) - the flow concept conflitcts with 05:08:790 (1,1,2,1) - , so i don't wannt change it :(
05:08:790 (1,1,2,1) - WHOAAAAA

Rest were fixed, thank you! Please re-dl before you recheck.
Yumeno Himiko
A short mod on SB before taking off

[Storyboard]
First of all, the original bg can be hidden by this code
Sprite,Background,Centre,"bg.jpg",320,240
F,0,0,,0
^-- add this below //Storyboard Layer 0 (Background)

Sprite,Foreground,Centre,"SB\Black.png",320,240
S,0,87610,,1.906667
F,0,87610,88428,1
M,0,87610,91701,320,240,320,237.8667 <- Useless and wrong code
F,0,88428,89519,1 <- can be conbined with line 2

change to

Sprite,Foreground,Centre,"SB\Black.png",320,240
S,0,87610,,1.906667
F,0,87610,91701,1



Sprite,Foreground,Centre,"SB\White.png",320,240
S,0,-2116,31701,4.274667,4.276454
F,0,-2116,36065,1
M,0,1156,96064,318.9333,238.9333,319.4923,237.8666 <- Useless and wrong code
S,0,31701,199700,4.276454,4.285334 <- Useless and wrong code
F,0,36065,52974,1
F,0,52974,83792,1
F,0,83792,87065,1
F,0,87065,87610,1,0
F,0,87610,91428,0
F,0,91428,91701,0,1
F,0,91701,160701,1
M,0,96064,182245,319.4923,237.8666,320,238.9333 <- Useless and wrong code
F,0,160701,161246,1,0
F,0,161246,164519,0
F,0,164519,164791,0,1
F,0,164791,218518,1
M,0,182245,240472,320,238.9333,320,236.8 <- Useless and wrong code
F,0,218518,219063,1,0
F,0,219063,222336,0,0.1304452
F,0,222336,222609,0.1304452,1
F,0,222609,244154,1
M,0,240472,274972,320,236.8,320,235.7333 <- Useless and wrong code
F,0,244154,318216,1
M,0,274972,320790,320,235.7333

change to

.. okay I'm not going to write down all of these since I know you hand placed them.
I help corrected some of these, others are not affecting so much so I just leave them there.

corrected sb


Ranking Criteria wrote:

There must not be any unnecessary transparency around storyboarded images, so crop and resize them as much as possible. If there are particular reasons for apparently useless transparency, then please explain them. For transparent sprites, there should be at least one pixel of transparent border around them so that interpolation (e.g. a black-bordered image on a black background) works properly (although a shadow or glow around the image will fix this problem as well).
You may also crop your lyric files too.


This is a great map, best regards.
Topic Starter
CLSW
Thank you! Everything has been fixed ;)
koliron
Sayonara <3

wow 30 bubbles, 10 hearths, 5 stars, 3 flames and 2 apples? looks like it was on purpose :^)
Topic Starter
CLSW
yay thanks koli!
Kagari
this might be my new favourite after endless tears :D
Sc4v4ng3r
Just passing by i love this map holy shit

[General]
  1. More of the storyboard's problem, but towards the end(from 04:52:427 - to 05:09:881 - ), the red indicator of hypers in this section are literally 'whitened' out because of the BG. Picture1 Picture2 You should definitely be fixing this as it really disturbs players from reading the hypers. I am not an expert on fixing BGs, but maybe you could make the middle part of the BG(where there are light) and the flashes a little bit more darker.
  2. In the lyrics folder, regarding 's4.png', isn't the text should be 'back in the days', instead of 'back in da days'? Unless there is an official source supporting the current lyrics, the lyrics should be modified to a proper article. While we are on that topic it would be good if you got someone who knows japanese well to check on the japanese lyrics.
[Farewell Words]
  1. 02:14:791 (3) - This is equally strong to the previous notes, so why not add a cymbal here? The vocals doesn't differ too much as well.
  2. 03:00:200 (1) - Although the song got a lot more weaker here, the vocal which you emphasized with a hyper at 01:46:973 (1) - is still apparent, so at least I would give a dash.
  3. 04:10:290 (3,4,5) - Really expected more movement here, considering this is the last kiai(which is the most strongest out of all), and due to the strong vocals on the previous notes. You didn't make 3-vertical circles in this way before so it could be surprising for some players as well - so I would instead add a curve or something. You could possibly move (4) to the left a little bit to make a curve going to the left.
What a beautiful map, I can't find anything else ;-;
Call me back :)
Asahina Momoko
checked the lyrics and there was one incorrect thing, now it's been fixed i guess Cx

SPOILER
2016-10-22 21:50 CLSW: :o moko can i ask you about the lyrics
2016-10-22 21:50 Asahina Momoko: o sure but for which song? :0
2016-10-22 21:50 CLSW: ACTION is editing [https://osu.ppy.sh/b/1051483 CLIFF EDGE - Sayonara I Love You feat. jyA-Me [Farewell Words]]
2016-10-22 21:51 CLSW: actually I've got a mod here https://osu.ppy.sh/forum/p/5559125
2016-10-22 21:51 CLSW: and it says the lyrics need a proper article
2016-10-22 21:53 Asahina Momoko: oh then i'll take a look into the sb and check the lyrics
2016-10-22 21:53 CLSW: wa thank you <3
2016-10-22 21:53 Asahina Momoko: :))
2016-10-22 22:00 Asahina Momoko: hoyl
2016-10-22 22:00 Asahina Momoko: really good song and sb
2016-10-22 22:00 Asahina Momoko: why i cant play ctb holy shit
2016-10-22 22:01 Asahina Momoko: there's one wrong part
2016-10-22 22:01 CLSW: oh
2016-10-22 22:01 CLSW: what is it
2016-10-22 22:02 Asahina Momoko: 02:09:064 -
2016-10-22 22:02 Asahina Momoko: ×: ときは見透かす
2016-10-22 22:02 Asahina Momoko: ○: 未来(とき)は見透かす
2016-10-22 22:03 Asahina Momoko: 02:20:110 - like you did here
2016-10-22 22:03 CLSW: ah yes
2016-10-22 22:03 Asahina Momoko: others fine :)
2016-10-22 22:06 CLSW: yay fixed
2016-10-22 22:06 CLSW: so the thing which BN poked was fine right?
2016-10-22 22:06 CLSW: https://osu.ppy.sh/ss/6382342 there we go fixed
2016-10-22 22:06 Asahina Momoko: yea now sb is perfect Cx
2016-10-22 22:07 CLSW: Cx
Topic Starter
CLSW
04:10:290 (3,4,5) - this one has been explained on previous mod, also the vocal stops here so i prefer without movements.

The lyrics 'back in da days' is legit, since asahina momoko also confirmed its usage and it's really an official.

Rest were fixed, especially the part after 04:52:427 has been fixed with its lower brightness of 'f.png'. Thank you! Please re-dl before you recheck.
Sc4v4ng3r
Everything's ready, except the whitened out hypers which I mentioned on my mod are still not fixed - especially in the default skin, the hyper graphics are just literally 'gone' in the middle of the screen.
I'm dumb lol

Bubble #2~
Topic Starter
CLSW
oh yes! thank you!

Just some more minor changes :
04:38:245 (1,2,3,4) - pattern renewal to remove HDash on 04:39:063 (4) - 's end.
05:12:609 - made a greenline with 5% volume to mute its droplet, there're no sounds on current spot.
Removed some useless petals around 04:00:063 ~ 04:17:518
Xinely
PLACEHOLDER THE FLAME IS MINE

metadata?

Farewell babo :
- 00:02:792 - whistle? the piano is strong
- 00:16:974 (2,3,1) - if you follow vocal here then i guess the slider should start in 00:17:656 - because "de" is in that time
- 00:21:065 (2) - i would say a mini jump for here.. the vocal is strong, doing same like 00:21:883 (4,5) - looks cuter for me
- 00:32:246 - can you at least reduce the brightness of this white background.. that 100% brightness + brighter due break time is really killing my eyes qwq
- 00:38:519 (2) - maybe a 1/4 slider repeat here to map drum 00:38:656 - ? if you agree same for 00:42:883 (2) - 00:55:974 (2) - 01:08:792 (1) - 01:04:428 (1) - etc
- and if you reject above due you follow vocal then 00:48:883 - should be map this vocal, ignore this if you dont follow vocal
- 01:01:292 (1) - this 1/8 slider of end is weird for me. it follow nothing, else it ignores drum at 01:01:428 - and 01:01:565 - , at least i would prefer to end the slider at 1/4
- 01:29:246 (1) - and 03:40:154 (1) - i guess the nc is unnecessary because you dont do for 02:42:201 (3) -
- 01:48:883 (1) - unnecessary nc too for me
- 01:49:564 (2,2) - i hope you can reduce them a bit as the flow is anti flow.. i testplayed around 3 times and i never can able to catch it ;_;
- 02:13:428 (2,2) - i think adding repeat better for them.. since 1/8 is nothing but 1/4 have strong sound. at least there are rhythm to map them (i know you want kick slider for vocal but even vocal stop in 1/4)
- 02:32:791 (1) - damn this needs hdash for sure due cymbal. come on stop copy pasting your pattern
- 03:34:972 - i think hdash should be in here instead. cymbal ;__; so i think 03:34:700 (2) - can be 1/4 slider with a circle
Topic Starter
CLSW
00:16:974 (2,3,1) - seems not really a good rhythm for me, so i would like to follow with its mixture style with piano
00:38:519 (2) - emphasizing vocal seems still better.
00:48:883 - and this one, i've tried to place this object here but looks not really good feeling in my sight. actually i've placed this note 00:47:383 (2) - to make a transition to vocal -> instrument, because in this part i think emphasizing instrument is better.
01:01:292 (1) - here's the special snap order with following the vocal because there are less instrumental sounds covering so please take a look at this :
they were snapped with 1/16, like we did on towa yori towa ni before. this shall be tricky, but i think this snapping is the finest one.
01:29:246 (1) - and 03:40:154 (1) - added NC on 01:29:519 (1) - , 02:42:609 (1) - and 03:40:427 (4) - instead.
01:49:564 (2,2) - reduced really a bit but i don't think it's helpful... i can't take away the HDashes :(

blue texts and rest were fixed, thank you nely!
Xinely

koliron wrote:

<3 aesthetic
Topic Starter
CLSW
:idea: :idea: :idea: :) :) :) :)
Nozhomi
Fruits are healthy ~
Xinely

Nozhomi wrote:

Fruits are healthy ~
fruits are better than vegetables thanks
Len
굿굿
Xinnoh
No tags used?
Rakuen
omg grats <3
blooming tea
Congrats!
erlinadewi-
it was a long time ago.. :'3 https://osu.ppy.sh/s/332203


Gratz anyway ^w^)/
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