Zerosiki Material - Love [Osu|CatchTheBeat]

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Weber
LOOOOOOOOOOOOOOOOOL

NEVER DOUBT METADATA WIZARDS

EDIT: LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
_handholding
I think this stupid.

When the spacing is significantly lower than the SV it creates a really weird feel but hey, maybe that's what you're going for to capture the feel of the silence.

People will literally only play this once or twice for an attempt to get on the leaderboard. I don't understand why you of all people would want to map a song with no replay value what so ever.

Kisses wrote:

I think this is stupid
Weber

Kisses wrote:

Kisses wrote:

I think this is stupid
a xexxar not mapping for pp is a xexxar we want to see more of

go xexxar
Ascendance
go ascendance

did some very minor fixes with ppl in irc

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Raabu
TitleUnicode:らぁぶ
Artist:Reishiki Material
ArtistUnicode:零式マテリアル
Creator:Xexxar
Version:Ascendance's Cup
Source:もんむすくえすと!
Tags:Monster Girl Quest H Scene Eroge Visual Novel Monsters ero1 Torotoro Resistance とろとろレジスタンス 愛のあるシーン用 for a love scene
BeatmapID:1051534
BeatmapSetID:493676

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.9
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 2 (Pass)
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osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3026
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Raabu
TitleUnicode:らぁぶ
Artist:Reishiki Material
ArtistUnicode:零式マテリアル
Creator:Xexxar
Version:Ascendance's Salad
Source:もんむすくえすと!
Tags:Monster Girl Quest H Scene Eroge Visual Novel Monsters ero1 Torotoro Resistance とろとろレジスタンス 愛のあるシーン用 for a love scene
BeatmapID:1051535
BeatmapSetID:493676

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Alice_Unconscious_waifu2x_art_noise1_scale_tta_1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
576,1200,4,2,1,50,1,0
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_handholding

Tatsuyu wrote:

a xexxar not mapping for pp is a xexxar we want to see more of

go xexxar
oh did you remember to change the offset btw xexxar?
murutattack
#modreqs from #ctb

Lol, I know the game but I never try it :^)

Seems no problem with pattern cuz dem bpm.

Rather start banana-ing on 00:39:576 and end on 00:42:576 instead like STD mapset :3
AR 4 too slow for cup, make it AR5 since Salad is AR 6.

Also add Ascendance in the Tag and remove H Scene or just named it H-Scene.

Ok done lol :P
Akitoshi
02:16 Xexxar: pls mod
02:16 Xexxar: no one can mod it
02:16 Xexxar: cause its so simple
02:18 Akitoshi: 00:12:576 (3) -
02:18 Akitoshi: [http://puu.sh/qxJLH/2ef45e6b1a.jpg xd]
02:18 *Akitoshi is editing [https://osu.ppy.sh/b/1051422 Reishiki Material - Raabu [Hard]]
02:19 Xexxar: how do i even fix that
02:20 Xexxar: w/e
02:20 Xexxar: fixed
02:20 Xexxar: that counts
02:20 Xexxar: free kudosu
02:20 Akitoshi: LOL
02:20 Akitoshi: ofc we cant rly find anything bc it's rly simple
02:20 Xexxar: i know that
02:20 Xexxar: but bns be like
02:21 Xexxar: "no mods"
02:21 Akitoshi: well should i post this as mod lmao
02:22 Xexxar: yepp
02:22 Xexxar: i accept
Ascendance
change that stuff for me, xexxar
Weber
>6.8CS

dude what the fuck

explain yourself
Topic Starter
Xexxar

Tatsuyu wrote:

>6.8CS

dude what the fuck

explain yourself
7 is unlucky number
_handholding
is 6.9 too meme 4 u?
Topic Starter
Xexxar

Kisses wrote:

is 6.9 too meme 4 u?
I literally just updated it to 6.9

Like seconds ago. WTF
Ashton
your hardest diff


remap

kds please


no jk

[hardest diff]
oh my god there's nothing to change


[Hard]
oh my god there's nothing to change

[advanced]
00:00:576 (1,2,3,4) - really horizantally placed notes? I think you can be more creative


sorry very SMALL mod but if you found this helpful some how please give kudos

no don't this is horrible mod

nice map, gl in ranking

what am I seaying your xexxar

I meant

can't wait on ranking

you don't need luck
Topic Starter
Xexxar

Whirl wrote:

[advanced]
00:00:576 (1,2,3,4) - really horizantally placed notes? I think you can be more creative


sorry very SMALL mod but if you found this helpful some how please give kudos
dont rly agree cause its the only instance of linear notes in the map so its unique in that way, plus they''re vertical, not horizontal.
Ashton


AAA SORRY SENPAI


[hardest diff]
00:25:776 (2,3) - blanket please
00:07:776 (3) - this can be slightly more curved imo
00:12:576 (3,4) - fix blanket
00:19:776 (1) - lowe sv like you did with the other ones, I think
00:23:376 (4,1) - blanket this to add 'uniqueness' and more apppealing look for a 1.66*




I'm guessing the hardest thing about this map is the volume changes and such
Topic Starter
Xexxar
New top diff name, reDL.


this one is a meme!
Akitoshi
xexxar plez
murutattack
C00L
wtf did i getmyself into lolxd

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline and on the grid when i post pictures, they are there to provide a better view of what my point is

[General]
  1. Your Mp3 bitrate is below the allowed minimum of 128kpbs and the recommended one is 198kpbs lol
  2. +18 should be added in tags since... erm boobs


[Timing]
  1. should be 420, since memes as stated before, fucking degenerate


[Hitsounds]
  1. lol



[Easy]
  1. 00:01:776 (2) - i see that you blanketed this sliderwith a imaginary circle but see tbh with you, you could blanket it even sharper so that the slider end faces 00:04:176 (3) - more. Like so, imo this will make the flow somewhat more smooth
  2. 00:06:576 (2) - you might as well make this after red point straight since why not
  3. 00:10:176 (1) - i guess you could place this at x:412 y:88 it would create a nice sort of blanket effect with the slider (2)
  4. 00:16:176 (2) - you could make this straight as well as previous similar slider, unless you have reasoning for this angle
  5. 00:19:776 (1) - x:152 y:264 and 00:20:976 (2) - x:236 y:212 again same as previous ones
  6. 00:20:976 (2) - same could use more curving
  7. 00:35:376 (2) - you did one curvy, one sharpy slider why break the consistency here
  8. 00:39:576 (1) - imo this should start at 00:39:276 - since it could be consider as the continuation of the sound given at here 00:38:976 (1) - it's a sort of light whoosh sound if you know what i mean


[Advanced]
  1. 00:05:376 (1) - hmm why break DS here, you could make it somewhat the same, unless you're emphasizing the bell sound at 00:05:376 - not sure if DS can be broken on a <1* diff
  2. 00:10:176 (1) - if you're already breaking the DS you could at least make it consistant, i.e. same DS of 1,1 or 1,2 since it is the same sound here that you are emphasizing so i mean why not
  3. 00:39:576 (1) - again the spinner thing imo should start here 00:39:276 -


[Hard]
  1. 00:10:176 (1) - you could make the DS constant here again with 00:05:376 (1) - since it is the same sound that is given of, i.e. the bell sound so i see no reason to give it different spacing
  2. 00:16:176 (2,3,4) - to give this some consistency you could make (3) the straight one as you done here 00:06:576 (2,3,4) -
  3. 00:23:376 (4) - you could use a less sharper angle for this tbh, to make it more smoother like you did here 00:11:376 (2,3,4) -
  4. 00:36:576 (3) - you could make this one straight again for consistency reasoning
  5. 00:39:576 (1) - spinner lololol


[Hora~ Hora~]

  • nice CS fits the diff perfectly, hell with that #modhelp talk about CS, this is the shit dud :^), but in seriousness i would decrease OD to 4/4.5 even that will make the circles somewhat less accurate requiring and since it's <2* i would strongly recommend this, since that change would recompensate for the harsh cs
  1. 00:01:776 (2,3) - you could improve the blanket a little, the slider start of (2) doesn't perfectly blanket the approach circle of (3) tiny but hey :^)
  2. 00:04:176 (4) - could ctrl+g for better flow, you would need to somewhat re-arange the slider doe, so that it fits the 0,7 - 1,0 DS
  3. 00:22:176 (3) - ^
  4. 00:28:176 (4) - ^ these anti-flow sliders are weird since they don't have a sequence of some sort and it breaks the 1,0 DS again, unless there is reasoning for this :^)
  5. 00:30:576 (2,3,4) - only one in the diff loooo
  6. 00:39:576 (1) - spinner ting



[Final Words]

Erm what to say it's really boring of a song, but i still enjoy modding :D
Good Luck from if you want to rank it :^)
Topic Starter
Xexxar

C00L wrote:

wtf did i getmyself into lolxd

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline and on the grid when i post pictures, they are there to provide a better view of what my point is

[General]
  1. Your Mp3 bitrate is below the allowed minimum of 128kpbs and the recommended one is 198kpbs lol its 192, and it is 128, which is the minimum. In addition, this mp3 was taken from the official source provided. There is no higher quality version that is known than this.
  2. +18 should be added in tags since... erm boobs


[Timing]
  1. should be 420, since memes as stated before, fucking degenerate


[Hitsounds]
  1. lol



[Easy]
  1. 00:01:776 (2) - i see that you blanketed this sliderwith a imaginary circle but see tbh with you, you could blanket it even sharper so that the slider end faces 00:04:176 (3) - more. Like so, imo this will make the flow somewhat more smooth no, i wanted a soft angle
  2. 00:06:576 (2) - you might as well make this after red point straight since why not ok i guess
  3. 00:10:176 (1) - i guess you could place this at x:412 y:88 it would create a nice sort of blanket effect with the slider (2) i am intending to make a triangle with the previous note the slider and that, this is the reason for all of the placements.
  4. 00:16:176 (2) - you could make this straight as well as previous similar slider, unless you have reasoning for this angle
  5. 00:19:776 (1) - x:152 y:264 and 00:20:976 (2) - x:236 y:212 again same as previous ones
  6. 00:20:976 (2) - same could use more curving
  7. 00:35:376 (2) - you did one curvy, one sharpy slider why break the consistency here fixed
  8. 00:39:576 (1) - imo this should start at 00:39:276 - since it could be consider as the continuation of the sound given at here 00:38:976 (1) - it's a sort of light whoosh sound if you know what i mean
fixed

[Advanced]
  1. 00:05:376 (1) - hmm why break DS here, you could make it somewhat the same, unless you're emphasizing the bell sound at 00:05:376 - not sure if DS can be broken on a <1* diff
  2. 00:10:176 (1) - if you're already breaking the DS you could at least make it consistant, i.e. same DS of 1,1 or 1,2 since it is the same sound here that you are emphasizing so i mean why not
  3. 00:39:576 (1) - again the spinner thing imo should start here 00:39:276 -


small arbitrary spacing changes arent a big deal to me. In addition, the spacing changes are fine because its utilized to emphasize certain notes. Also just cause its 1 star doesnt mean that it is the easiest diff in the set or anything like that

[Hard]
  1. 00:10:176 (1) - you could make the DS constant here again with 00:05:376 (1) - since it is the same sound that is given of, i.e. the bell sound so i see no reason to give it different spacing arbitrarilty small differences in spacing arent a big deal.
  2. 00:16:176 (2,3,4) - to give this some consistency you could make (3) the straight one as you done here 00:06:576 (2,3,4) - adjusted
  3. 00:23:376 (4) - you could use a less sharper angle for this tbh, to make it more smoother like you did here 00:11:376 (2,3,4) -
  4. 00:36:576 (3) - you could make this one straight again for consistency reasoning
  5. 00:39:576 (1) - spinner lololol


[Hora~ Hora~]

  • nice CS fits the diff perfectly, hell with that #modhelp talk about CS, this is the shit dud :^), but in seriousness i would decrease OD to 4/4.5 even that will make the circles somewhat less accurate requiring and since it's <2* i would strongly recommend this, since that change would recompensate for the harsh cs
  1. 00:01:776 (2,3) - you could improve the blanket a little, the slider start of (2) doesn't perfectly blanket the approach circle of (3) tiny but hey :^) fixed
  2. 00:04:176 (4) - could ctrl+g for better flow, you would need to somewhat re-arange the slider doe, so that it fits the 0,7 - 1,0 DS no
  3. 00:22:176 (3) - ^
  4. 00:28:176 (4) - ^ these anti-flow sliders are weird since they don't have a sequence of some sort and it breaks the 1,0 DS again, unless there is reasoning for this :^) mostly cause the direction i wanted the slider to come from, all high piutch bells are down, and all low pitch bells are up
  5. 00:30:576 (2,3,4) - only one in the diff loooo ?
  6. 00:39:576 (1) - spinner ting



[Final Words]

Erm what to say it's really boring of a song, but i still enjoy modding :D
Good Luck from if you want to rank it :^)
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