Zerosiki Material - Love [Osu|CatchTheBeat]

posted
Total Posts
99
Topic Starter
Xexxar
This beatmap was submitted using in-game submission on Monday, August 29, 2016 at 12:03:31 AM

Artist: Zerosiki Material
Title: Love
Source: もんむすくえすと!
Tags: Monster Girl Quest H Scene Eroge Visual Novel Monsters ero1 Torotoro Resistance とろとろレジスタンス 愛のあるシーン用 for a love scene Ascendance raabu
BPM: 50
Filesize: 1371kb
Play Time: 00:42
Difficulties Available:
  1. Advanced (0.92 stars, 30 notes)
  2. Ascendance's Cup (0.63 stars, 24 notes)
  3. Ascendance's Salad (0.98 stars, 29 notes)
  4. Hard (1.08 stars, 34 notes)
  5. Hora~ Hora~ (1.66 stars, 34 notes)
  6. Normal (0.69 stars, 22 notes)


Download: Zerosiki Material - Love
Information: Scores/Beatmap Listing
---------------




Monster Girl Quest's most important theme has finally been brought to osu!
Please enjoy the free PP.





I have never had the displeasure of trying to pursue metadata more difficult than this.
Summer Eroge Map #3?
Sotarks
did u actually have fun mapping this? ._.
Celentia
Raise AR to 6.6.
Raise OD to 6.6.
Raise HP to 6.6.
Raise Star Rating to 6.66.
Topic Starter
Xexxar

Sotarks wrote:

did u actually have fun mapping this? ._.
I did.
Yoshimaro


00:13:526 (4) - wyh tthe flwo braek hwat the tit
00:27:926 (4) - ctrl + g thsi fksign sldier
wyh ar eparts liek 00:01:526 (2,3,4) - and 00:15:926 (2,3,4) - so fucvxkng vareid ind istance sthi shit mkeas no FUKCNIG SNESS hwat is beiung emphsizxd ddiferinlty here id ontt undrsetand
00:31:526 (3) - htats indeecnt sir im goign to usggest you hcange the pplaecmnt

i cnat hlpe pbut feel htis entire mpa is suuposed to b hte plaeyr feelign up hte dmeon lodr
Shiirn
The use of hitnormal hitsounds as sliderticks is patently unrankable, as it means there is no discernible difference in feedback between a click and a slider tick.

You'll need to change that.
Okoratu
what is the target audience for Easy why is this diff necessary
i keep thinking ARs are too high due to density being low and only one or 2 objects at max showing is uh
what are combocolors
Yoshimaro

Shiirn wrote:

The use of hitnormal hitsounds as sliderticks is patently unrankable, as it means there is no discernible difference in feedback between a click and a slider tick.

You'll need to change that.
wait then can you explain here? https://osu.ppy.sh/b/965243?
just wondering sry im confused a bit
Topic Starter
Xexxar

- Yoshimaro - wrote:



00:13:526 (4) - wyh tthe flwo braek hwat the tit fixed
00:27:926 (4) - ctrl + g thsi fksign sldier intended
wyh ar eparts liek 00:01:526 (2,3,4) - and 00:15:926 (2,3,4) - so fucvxkng vareid ind istance sthi shit mkeas no FUKCNIG SNESS hwat is beiung emphsizxd ddiferinlty here id ontt undrsetand lower SV sections reflect lower pitch in the original doooot sound,
00:31:526 (3) - htats indeecnt sir im goign to usggest you hcange the pplaecmnt no

i cnat hlpe pbut feel htis entire mpa is suuposed to b hte plaeyr feelign up hte dmeon lodr
Cerulean Veyron
Easy diff has eight simple sliders.
Normal diff repeats the same rhythm four times.
Hard diff only have four sliders halved from Easy.
Insane diff that have no circles until the last note.
H-Scene has the same rhythm timeline as Insane but the stats are a gap of 1.

OMFV Is this 1/1 beatmap legit? o.O I couldn't even point sth out not because it's good. It's actually......

Yoshimaro did a pretty good capture shot that represents the whole set though.
Shiirn

- Yoshimaro - wrote:

Shiirn wrote:

The use of hitnormal hitsounds as sliderticks is patently unrankable, as it means there is no discernible difference in feedback between a click and a slider tick.

You'll need to change that.
wait then can you explain here? https://osu.ppy.sh/b/965243?
just wondering sry im confused a bit
shitty bns who don't know shit about standard, oversights, pick one
Yoshimaro

Shiirn wrote:

shitty bns who don't know shit about standard, oversights, pick one
oh

okay

thank mr shiirn didn't know that
synderes
00:37:526 (4) - there is no sound here so you might as well just silence it
00:11:126 (2,3) - what made you choose to make the spacing different from the 00:12:326 (3,4) - , unlike the previous combos
00:37:526 (4) - there is no sound here so you might as well just silence it
00:37:526 (3) - there is no sound here so you might as well just silence it
00:35:126 (2) - there is no sound here so you might as well just silence the slider end
synderes

- Yoshimaro - wrote:



00:13:526 (4) - wyh tthe flwo braek hwat the tit
00:27:926 (4) - ctrl + g thsi fksign sldier
wyh ar eparts liek 00:01:526 (2,3,4) - and 00:15:926 (2,3,4) - so fucvxkng vareid ind istance sthi shit mkeas no FUKCNIG SNESS hwat is beiung emphsizxd ddiferinlty here id ontt undrsetand
00:31:526 (3) - htats indeecnt sir im goign to usggest you hcange the pplaecmnt

i cnat hlpe pbut feel htis entire mpa is suuposed to b hte plaeyr feelign up hte dmeon lodr
what the fuck are you even saying
Topic Starter
Xexxar

Frostwich wrote:

00:37:526 (4) - there is no sound here so you might as well just silence it
00:11:126 (2,3) - what made you choose to make the spacing different from the 00:12:326 (3,4) - , unlike the previous combos adjusted the visual distance.
00:37:526 (4) - there is no sound here so you might as well just silence it
00:37:526 (3) - there is no sound here so you might as well just silence it
00:35:126 (2) - there is no sound here so you might as well just silence the slider end
reject all but the spacing comment, there is sound there.
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