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Kenji Yamamoto - Dark Samus [Taiko|Osu]

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Rikers
Maybe I'll work on it a little.

..or maybe not.
Topic Starter
marshallracer

Rikers wrote:

Maybe I'll work on it a little.

..or maybe not.
It'd be cool if you'd do :3
aRiskOfRain
Normal;

00:29:010 (2) - Clap.
01:04:008 (1) - Clap on the end.
01:13:596 (1) - Take the clap off the start.

Hard;

Approach Rate: +1
01:07:364 (1,3) - I don't think these really fit. It's up to you if you want to change them, but I'd have them 1/4 shorter if it was me.
01:23:185 (5,6) - Spacing.

Insane;

Slider velocity the same as the normal? :l
Yeah, I have numerous problems with this difficulty. Among them, the random streams and seemingly random spacing changes. I would have no problems with using streams or jumps, of course, but the ones applied here seem arbritrary. Perhaps a remap or a different guest insane is in order. If ArisuKarin wants to talk to me in game about it, I'd be more than happy to give him a helping hand.

Taiko;

00:00:733 (1) - Not snapped.
Topic Starter
marshallracer

DiamondCrash wrote:

Normal;

00:29:010 (2) - Clap.
01:04:008 (1) - Clap on the end.
01:13:596 (1) - Take the clap off the start.

Hard;

Approach Rate: +1
01:07:364 (1,3) - I don't think these really fit. It's up to you if you want to change them, but I'd have them 1/4 shorter if it was me.
01:23:185 (5,6) - Spacing.


Taiko;

00:00:733 (1) - Not snapped.
Done everything

Deleted the Insane : in the end, there's really too much stuff to do and I hope it's ok for ArisuKarin, so I go for 2 Standard diffs. only

Thanks :3
ArisuKarin
You deleted my Difficulty :(
Topic Starter
marshallracer

ArisuKarin wrote:

You deleted my Difficulty :(
s-sorry for this ... but in the end there's no point in keeping this diff. since it needs too much rework and still lots of modding :/
I hope it's still ok for you u.u
Jenny
18:12 <Broetchen8441> : 00:22:777 (5) - so ugly imo :<
18:13 <marshall_racer> : geh es posten verdammt x.x
18:15 <Broetchen8441> : http://osu.ppy.sh/ss/214460
18:15 <Broetchen8441> : do it like this
18:15 <Broetchen8441> : use approach circle to align with
18:15 <marshall_racer> : goddamnit post it ó.ó
18:15 <Broetchen8441> : i will
18:16 <Broetchen8441> : 00:33:444 (1) - change spinner's end volume?
18:16 <Broetchen8441> : 30% sounds fine imo
18:17 <Broetchen8441> : 00:45:310 (2) - 2 times repeat is kinda long, ya know? shorten down by 1 arrow & do smth. else about i t
18:17 <Broetchen8441> : *it
18:17 <Broetchen8441> : 00:49:385 (1) - people will bitch about it bcuz starts on red tick
18:18 <Broetchen8441> : so replace previous combo's 6 wiz 1x-reverse-slider
18:19 <Broetchen8441> : 00:50:584 (4) - can't you try on finding another shape & shorten it down on just 1 white tick length?
18:19 <Broetchen8441> : like using 2 1x-reverse-sliders instead
18:20 <Broetchen8441> : 01:13:596 (3,5) - how u dare raping mah eyes wiz dat shapes? D:
18:20 <Broetchen8441> : cut .mp3's end
18:21 <Broetchen8441> : oh, nvm, taiko continues
18:22 <Broetchen8441> : i suggest you to put the taiko-files as an aditional download and not include them in the map itself
18:22 <marshall_racer> : ...
18:22 <Broetchen8441> : TEEHEE

There u haz dat suggestions~
Topic Starter
marshallracer
huuuuurrrrp ... any MATs out there? ;_;
Stefan
Herpederp Modding~~ from #german

[Normal]:
01:12:158 (5) - Mach den auf x:300 y:284. Oder overlap den nicht bei 01:13:596 (1).
01:17:431 (1) - Clap da?

[Hard]:
Nichts. Leck mich.
Nitojgrem
^@Oh god, what a mod O-O Damn, this shall be ranked! >3<
Akemi_Homura
Hi~ from #modreqs :3

[General]

Good~!

[Normal]

01:47:645(3) - Delete Clap , Add Finish~!

[Hard]

01:22:106(2) - Delete Clap
01:22:226(3) - Delete Whistle, Add Clap
01:23:065(4) - Delete Clap
01:23:185(5) - Delete Whistle, Add Clap
01:24:024(6) - Delete Clap
01:24:143(7) - Delete Whistle , Add Clap
01:24:623(7) - ^
01:24:863(7) - ^

That's all~! Nice Map~! o3o
Stefan
revived! Horrray afsdafsdafsdafdsfadsfadsfadsfadsas
- Rikkukun -
I love this song! **
Topic Starter
marshallracer

- Rikkukun - wrote:

I love this song! **
whoa, responses o.o
Stefan
rthjinijgndfgjidngjiyngydfjkgndyfjkg

[Normal]
I strongly suggest to add normal-slidertick with Clap, because they are so many Parts where should be a clap.
00:27:571 (1) - At the Endpoint: Whistle.
01:04:008 (1) - The end of the Slider seems ugly. :<
01:08:322 (1) - Remove Whistle.
01:10:240 (3) - ^
01:26:061 (2) - remove the first Clap.
01:44:279 (1) - End looks ugly.
01:48:115 (1) - Add Whistle at the End Point. (Do not remove Clap)
01:50:032 (1) - ^

[Hard]
Seems fine, but I would also try to use a normal-slidertick with Clap like in Normal.

MATs, can you finally bubble this?
Topic Starter
marshallracer
no





nah, graving DEBRADEBRADEBRA and going on with the endless oddysea of this one
bomber34
Well ... This map should have been ranked already <.<
what keeps it from doing so?
:< (except the normal claps which don't fit really or maybe they are just too loud) This map is fine, nice and fun :(
Oh ... it is no anime map that explains it all
Topic Starter
marshallracer
so yeah, Taiko skin or something is almost working ...
Stefan
wtf it's in WIP

how dare uu
Topic Starter
marshallracer

Stefan wrote:

wtf it's in WIP

how dare uu
Because I remake Hard + I don't know what to do about Taiko
Rikers
Ohhhhh boyyyyy this map

I reeeeally wanna just go back and redo this whole thing
Is it possible to rename diffs after submitting
it's been years since I've been around >.> <.<
Skin is cool but I think you should remove it and link it to puush or something

Also, hais I'm back kinda not really
Topic Starter
marshallracer

Rikers wrote:

Ohhhhh boyyyyy this map

I reeeeally wanna just go back and redo this whole thing
Is it possible to rename diffs after submitting
it's been years since I've been around >.> <.<
Skin is cool but I think you should remove it and link it to puush or something

Also, hais I'm back kinda not really
This will be a thing one day
Also, yes
Yeah, guess it's been quite some time but I've been away myself .. but we should finish this one sometime, don't you think?
Rikers
Yeah finishing this map would be pretty great
I poked around and I feel like finishing that danzai yamaxanadu map too lol
I wish I had my old progress so I could though :/
Rikers
I went ahead and changed a lot of notes, especially in the 2nd half because oh boy I did not like how it sounded at all.
http://puu.sh/gGeqQ/91e9e855af.osu

Also I saw how pippidon is with those sprites and Im just dying from funny it looks lol
I'm just wanting to just storyboard the stuff sometime soon
Change the diff name to Taikers Oni btw, yea?
Topic Starter
marshallracer
So, Updates and stuff
So, what I need to do is find out what happened to the Countdown and if the skin is ok as it is
4+ Years H Y P E
xtrem3x
Mod request via ... solo XD

________________________________________________________________________

General:

Don: d
Katsu: k
Big don: D
Big katsu: K

________________________________________________________________________

Taikers Oni:

01:40:444 - Change to K (this emphasis is very high)

01:41:882 (117,118) - 1.- change to k note 117 or 2.- ctrl+g

________________________________________________________________________

is a great beatmap but it needs another diff (?) (owo)/
phaZ
[Normal]
  1. 00:26:133 (2,3,4,1) - mach mal ein richtiges square,hehe (ctrl+shift+r oder ctrl+.)
  2. 00:27:571 (1,2,3,4,5) - das zickzack pattern ist net gleichmäßig. Schieb mal (4,5) über (2,3) oder umgekehrt, oder (1,2) über (3,4)
  3. 00:30:927 (6) - how about gleichmäßiges spacing :D (4y nach unten)
  4. 00:48:187 (7) - müsste eigentlich 4x nach links sein oder?
  5. 00:50:584 (1) - sähe gleichmäßig besser aus. hab hier mal nen gleichmäßigen slider gemacht, den du noch um 13° drehen musst :p
    374,192,50704,6,0,B|327:152|327:152|256:97|184:152|184:152|137:192,2,280
    (einfach unter [HitObjects] einfügen)
  6. 01:27:979 (2) - soll das auf dem repeat den clap haben o.O
  7. 01:42:362 (1) - passt visuell überhaupt nicht da imo
[Hard]
  1. 00:05:518 (5,6,7) - die nach untern verschieben, so dass es auch horizontal symmetrisch ist?
  2. 00:14:627 (1,2,3,4,5) - iwie stört mich der 5er-stream ;_; zu overmapped iwie
  3. 00:19:900 (1) - stack mal das slider-ende ordentlich mit 00:21:339 (3) :D
  4. 00:46:509 (3) - fänds besser wenns ctrl+g wär, auch wenn das ds drunter leidet
  5. 00:49:385 (4) - da ist ne whislte zu viel aufm slider-ende. find die whistles generell etwas weird :D
  6. 01:15:514 (5,6) - wie wärs damit http://puu.sh/rhBJe/4dcb357835.jpg
gut hab eigentlich nur rum genazit :D. könnte vllt beim hitsounden helfen noch, wenns dir nicht zu 100% im moment gefällt
Topic Starter
marshallracer

phaZ wrote:

[Normal]
  1. 00:26:133 (2,3,4,1) - mach mal ein richtiges square,hehe (ctrl+shift+r oder ctrl+.) ehh, ist doch eins, halt nur schräg D:
  2. 00:27:571 (1,2,3,4,5) - das zickzack pattern ist net gleichmäßig. Schieb mal (4,5) über (2,3) oder umgekehrt, oder (1,2) über (3,4) ayy
  3. 00:30:927 (6) - how about gleichmäßiges spacing :D (4y nach unten) 8 passt vom spacing her besser
  4. 00:48:187 (7) - müsste eigentlich 4x nach links sein oder? Ich wüsste nicht wieso, spacing ist korrekt und es ist in meinen Augen halbwegs ordentlich blanketed (ist das ein Wort?)
  5. 00:50:584 (1) - sähe gleichmäßig besser aus. hab hier mal nen gleichmäßigen slider gemacht, den du noch um 13° drehen musst :p
    374,192,50704,6,0,B|327:152|327:152|256:97|184:152|184:152|137:192,2,280
    (einfach unter [HitObjects] einfügen) Ich danke <#
  6. 01:27:979 (2) - soll das auf dem repeat den clap haben o.O Mich selber hat der nicht wirklich gestört, hab den aber mal weggemacht wenn er nicht passt
  7. 01:42:362 (1) - passt visuell überhaupt nicht da imo hab's (hoffentlich zum guten hin) geändert :D
[Hard]
  1. 00:05:518 (5,6,7) - die nach untern verschieben, so dass es auch horizontal symmetrisch ist? ayy
  2. 00:14:627 (1,2,3,4,5) - iwie stört mich der 5er-stream ;_; zu overmapped iwie Ich hab die 2 entfernt, ist so das beste was mir auf anhieb eingefallen ist xd
  3. 00:19:900 (1) - stack mal das slider-ende ordentlich mit 00:21:339 (3) :D ich hab's versucht xd
  4. 00:46:509 (3) - fänds besser wenns ctrl+g wär, auch wenn das ds drunter leidet Ich persönlich find's so besser
  5. 00:49:385 (4) - da ist ne whislte zu viel aufm slider-ende. find die whistles generell etwas weird :D ich mag whistles und claps :D Hab's aber entfernt
  6. 01:15:514 (5,6) - wie wärs damit http://puu.sh/rhBJe/4dcb357835.jpg
ayy

gut hab eigentlich nur rum genazit :D. Gut! könnte vllt beim hitsounden helfen noch, wenns dir nicht zu 100% im moment gefällt Ja, bitte!
Rikers

marshallracer wrote:

This map has been a meme since its submission
Oh boy, has it really? ovò
Topic Starter
marshallracer

Rikers wrote:

marshallracer wrote:

This map has been a meme since its submission
Oh boy, has it really? ovò
It's more about how long it already takes than the map or its progression itself
Also, maybe I shouldn't exaggerate that much :roll:
vipto
Sup

[Hard]

00:11:271 (3,4,5,6,1) - rotate those by -26° and adjust them so it looks a little more polished and triangle-y
00:21:099 (2,3,4) - unsure how i feel about this but i would refrain from hiding a circle behind a slidertrack
00:22:537 (9) - a little close to 00:22:058 (6,7,8) - , just move it a little further right and then stack 00:22:777 (10) - this ones end onto 00:19:900 (1) - reverse point
00:24:455 (2) - blanket maybe?
00:27:571 (1) - sloppy blanket, shame on you
00:32:366 (5) - grrr ^
01:11:678 (3) - weird bezier, give the part after the hard angle a little bit of a better curve so it doesnt look so out of place since this is pretty much the only bezier you use (aside from 01:50:032 (1) - )
01:26:780 (1,2,3) - what's up with the spacing here? comparing to 01:24:863 (1,2,3) - it's way off and i dont see why it should be bigger. Consistency, my friend
01:53:868 (1) - uncomfortably close to 01:52:909 (5) - maybe just make the curve go downwards and sort of "blanket" 01:52:909 (5) - and then just mirror the thing again


[Normal]

00:16:065 (1) - sloppy blanket grrrr
01:08:322 (1,2,3,4) - i'd rather have these start on 01:07:843 - to avoid sliderends on a big white tick


6 YEARS GOD DAMN

Anyways this is looking very much ready, so, good luck!
Topic Starter
marshallracer

viptwo wrote:

Sup

[Hard]

00:11:271 (3,4,5,6,1) - rotate those by -26° and adjust them so it looks a little more polished and triangle-y yes
00:21:099 (2,3,4) - unsure how i feel about this but i would refrain from hiding a circle behind a slidertrackchanged the pattern a bit
00:22:537 (9) - a little close to 00:22:058 (6,7,8) - , just move it a little further right and then stack 00:22:777 (10) - this ones end onto 00:19:900 (1) - reverse point changed due to previous pattern change
00:24:455 (2) - blanket maybe? yes
00:27:571 (1) - sloppy blanket, shame on you ):
00:32:366 (5) - grrr ^ ;_;
01:11:678 (3) - weird bezier, give the part after the hard angle a little bit of a better curve so it doesnt look so out of place since this is pretty much the only bezier you use (aside from 01:50:032 (1) - ) guess I made it better somehow
01:26:780 (1,2,3) - what's up with the spacing here? comparing to 01:24:863 (1,2,3) - it's way off and i dont see why it should be bigger. Consistency, my friend Idk what happened ): changed it though
01:53:868 (1) - uncomfortably close to 01:52:909 (5) - maybe just make the curve go downwards and sort of "blanket" 01:52:909 (5) - and then just mirror the thing again fixed


[Normal]

00:16:065 (1) - sloppy blanket grrrr FIXED
01:08:322 (1,2,3,4) - i'd rather have these start on 01:07:843 - to avoid sliderends on a big white tick fixed


6 YEARS GOD DAMN

Anyways this is looking very much ready, so, good luck!
THANKS
BanchoBot
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