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Kenji Yamamoto - Dark Samus [Taiko|Osu]

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Topic Starter
marshallracer

HellDawn wrote:

Normal+
Not normal+ please delete put hard no
Overal difficulty +2 ^
Hp Drain Rate +2 ^

00:48:426- spacing ok

Insane
Hp drain rate -1 no


Wiinter wrote:

Ohi, modding as requested~

General
  1. Since you have a hit0 file, I guess you should also add the other hitbursts, since this ones might look odd depending on the player's skin (even if you get the template skin one here) ehh, if people are really complaining about it, i'll change it
  2. The count.png files are a bit bad cut >_< to fix this problem, you could use some black borders on them, like this:


    In case you wanna use it, here are the files: http://puu.sh/6kSS
thanks :3

[Easy]
  1. 01:04:966 (1) - unecessary new combo
fixed

[Normal+]
  1. Even though this is a Normal+ diff, I think AR7 is way too fast (specially considering the other difficulty sets in this diff). Consider reducing it by 1 tick, or increase the others to make it proportional and call it Hard, since it plays more as a Hard than as a Normal+ anyways >_< no,it's a normal+, AR -1
  2. 00:14:147 (5) - new combo?
ok

[ArisuKarin's Hard]
  1. 00:41:953 (4) - new combo?
  2. 00:56:336 (4) - ^
  3. 00:57:895 (x) - add a note here?
  4. 00:58:135 (x) - ^
  5. 01:36:607 (1) - almost invisible slider orz
fixed everything
That's all. Hope it's useful :)
thanks

edit : 600th post ... lol?
theMikeAG
The return of the revenge of the vengeance of the dark, evil, no good, very bad, Samus.

~Normal~
00:06:477 (5,6) - Center these.
01:08:322 (1,2,3,4,5) - These repeaters sound a little busy. The only claps you need should be on the front ends.
01:13:596 (2) - Could you adjust this slider so that it isn't touching the note?
01:21:267 (1,2,3,4) - Add some claps to the ends.
01:44:279 (1) - This doesn't fit.

~Hard~
00:42:913 (1) - This doesn't really fit.
01:44:279 (1) - Neither does this.

~Insane~
00:10:071 (2) - Add whistle.
00:11:990 (x) - Add note.
00:15:824 (8) - Finish doesn't really fit.

I'll star you once I get the opportunity.
Topic Starter
marshallracer

theMikeAG wrote:

The return of the revenge of the vengeance of the dark, evil, no good, very bad, Samus.

~Normal~
00:06:477 (5,6) - Center these. done
01:08:322 (1,2,3,4,5) - These repeaters sound a little busy. The only claps you need should be on the front ends. nah, I think this pattern sounds ok
01:13:596 (2) - Could you adjust this slider so that it isn't touching the note? done
01:21:267 (1,2,3,4) - Add some claps to the ends. done
01:44:279 (1) - This doesn't fit. huh? How doesn't this fit?

~Hard~
00:42:913 (1) - This doesn't really fit.
01:44:279 (1) - Neither does this.
well, I tried some different patterns :/ I'll change the second one, dunno what to place for the first x3

~Insane~
00:10:071 (2) - Add whistle. done
00:11:990 (x) - Add note. done
00:15:824 (8) - Finish doesn't really fit. I guess as the finishing note of this Stream it kinda fits :/

I'll star you once I get the opportunity.
Thanks :3
bomber34
Nice Map :3
The only thing that sounds weird for me is this part on hard

1:58:183 and 2:00:100 : I would put those sliders 1/2 away so they are on 1:58:422 and 2:00:340


But it is up to you :D

I give you a Star ^^
Topic Starter
marshallracer

bomber34 wrote:

Nice Map :3
The only thing that sounds weird for me is this part on hard

1:58:183 and 2:00:100 : I would put those sliders 1/2 away so they are on 1:58:422 and 2:00:340


But it is up to you :D

I give you a Star ^^
ok, thanks for the suggestion
bomber34
Isn't the source Metroid Prime 2 : Echoes ?
(I know the 2 : echoes is in the tags but still ^^)

and what about adding Retro Studios to the tags because they were the developer?
Topic Starter
marshallracer

bomber34 wrote:

Isn't the source Metroid Prime 2 : Echoes ?
(I know the 2 : echoes is in the tags but still ^^) see next quote

and what about adding Retro Studios to the tags because they were the developer? alrighty

Zelos wrote:

General:
Remove "2 Echoes" from source and add it to tags. (don't ask me why. its one of the most stupid rules I've ever heard of)
thx x3
bomber34
... can somebody delete This post you read at the moment? i created it accidently
Topic Starter
marshallracer

bomber34 wrote:

bomber34 wrote:

Isn't the source Metroid Prime 2 : Echoes ?
(I know the 2 : echoes is in the tags but still ^^)

and what about adding Retro Studios to the tags because they were the developer?
Edit: Why do you use the Taiko BG as preview picture? ^^
because because because this happened once while I submitted when editing Taiko map, stupid osu set it to preview
dunno how to change it, and I don't even want to

ALL HAIL TAIKO
Demmou
ArisuKarin's Insane:
00:39:077 Slider nach links verschieben
00:40:276 Circle in die Mitte verschieben
00:40:516 Slider nach rechts verschieben (Insgesamt mehr schwierigkeit)
00:41:954 Auf die Linke seite; zum Jump machen
00:42:433 Rechts in die Mitte, damit da auch ein Jump entsteht
ab 00:44.111 So anordnen http://puu.sh/9QTU http://puu.sh/9QUb
ab 00:46:748 http://puu.sh/9QUv dazu die 8 noch nach unten
00:48.666 die 1 Oben links in die ecke und die 2 oben in die mitte slider etwas weiter nach unten versetzt.
00:57:776 steam like this http://puu.sh/9QV1
01:03:288 http://puu.sh/9QVh
1:32:773 Spacing erhöhen alle 4 Slider
DoKito
General
  1. Vielleicht ein paar Inherited Points für's Volume setzen, damit nicht alles so eintönig ist von der Lautstärke her

[Normal]
  1. 00:27:571 (5) - Ich würde den Kreis rund machen ;O
  2. 00:42:913 (1) - Break zu diesem Slideranfang hier ziehen
  3. 01:04:008 (1) - ^
  4. 01:13:596 (2,3) - Ich weiß nicht ob's so gut ist die Slider mehr oder weniger in einer Normal Diff so zu überlappen D:
  5. 01:17:431 (1,1) - Zu nah aneinander für eine Normal Diff
  6. 01:28:938 (x) - Hier vielleicht 'nen Spinner setzen der bis 01:30:855 geht?
  7. 01:40:444 (1) - Break zum Slideranfang ziehen
  8. 01:44:279 (1) - Der Slider ist aus'm Takt.
[Hard]
  1. 00:33:564 (1) - Würde ich auf den blauen Tick ziehen (also der direkt nach dem Slider (7) kommt)
  2. 00:58:374 (1) - Wie wärs hier mit 2 Spinnern? Der erste geht bis 01:00:052 und der 2. von 01:00:172 bis 01:02:090
  3. 01:02:569 (1,2,3) - Nicht ein bisschen zu krass für 'ne Hard Diff?
  4. 01:19:349 (1,2,3,4) - Die Whistles passen nicht (es seidenn du machst sie soft)
[ArisuKarin's Insane]
  1. AR -1
  2. 00:58:254 (7) - Drag the break to the end of (7)
  3. 01:38:405 (4,5) - Spacing?! Oo
  4. 01:46:196 (5) - NC
  5. How about mapping until 02:03:456? So that every diff ends at the same time?
So. Fertisch. Ich hoffe ich konnte helfen ;D
(Und sorry das es doch etwas länger gedauert hat)
Topic Starter
marshallracer

DoKoLP wrote:

General
  1. Vielleicht ein paar Inherited Points für's Volume setzen, damit nicht alles so eintönig ist von der Lautstärke her

[Normal]
  1. 00:27:571 (5) - Ich würde den Kreis rund machen ;O ok
  2. 00:42:913 (1) - Break zu diesem Slideranfang hier ziehen hoppla x3
  3. 01:04:008 (1) - ^ ^
  4. 01:13:596 (2,3) - Ich weiß nicht ob's so gut ist die Slider mehr oder weniger in einer Normal Diff so zu überlappen D: Odaril meinte es sei ok
  5. 01:17:431 (1,1) - Zu nah aneinander für eine Normal Diff wie oft hier über sowas gestritten wurde ... is weg ^^
  6. 01:28:938 (x) - Hier vielleicht 'nen Spinner setzen der bis 01:30:855 geht? ok
  7. 01:40:444 (1) - Break zum Slideranfang ziehen x3
  8. 01:44:279 (1) - Der Slider ist aus'm Takt.
wie jetzt? <.<

[Hard]
  1. 00:33:564 (1) - Würde ich auf den blauen Tick ziehen (also der direkt nach dem Slider (7) kommt)
  2. 00:58:374 (1) - Wie wärs hier mit 2 Spinnern? Der erste geht bis 01:00:052 und der 2. von 01:00:172 bis 01:02:090 jep
  3. 01:02:569 (1,2,3) - Nicht ein bisschen zu krass für 'ne Hard Diff? 3 reverse slider? ka
  4. 01:19:349 (1,2,3,4) - Die Whistles passen nicht (es seidenn du machst sie soft) soft, but still rough *rawr* ;D
[ArisuKarin's Insane]
  1. AR -1 k
  2. 00:58:254 (7) - Drag the break to the end of (7) ^
  3. 01:38:405 (4,5) - Spacing?! Oo hehe, don't know what happened there x3
  4. 01:46:196 (5) - NC k
  5. How about mapping until 02:03:456? So that every diff ends at the same time? no,
So. Fertisch. Ich hoffe ich konnte helfen ;D
(Und sorry das es doch etwas länger gedauert hat)
Danke <33
DoKito

marshall_racer wrote:

DoKoLP wrote:

[Normal]
  1. 01:44:279 (1) - Der Slider ist aus'm Takt.
wie jetzt? <.< Ich meine damit den Reverse auf'm roten Tick. Der passt irgendwie nicht zum Rhythmus ;o
[/list]
Danke <33
IceBeam
hi

delete Kenji Yamamoto - Dark Samus (marshall_racer) [Phish's Insane] from the song folder and add a link with a diff to creator's words

also,remove 2 from Tags,we cannot search for tags having less then 3 characters

all kiai sections are -1 mms earlier,fix it please

[Normal]
HP Drain -2
OD -1

00:48:187 (4) - start it 1/1 later

[Hard]
00:08:394 (5,1) - a long gap between em' .-. add a note 00:09:833 to keep the rhytm on?
00:58:374 (1) - extend this spinner up to the 01:00:172 and start next one from 01:00:292
01:11:678 (1) - change to a slider please..
01:28:938 (x) - drag a break here

[ArisuKarin's Insane]
Kiai is different here,consider to fix it
it ends earlier then others..map to the 02:03:456?

00:51:302 (3) - start this slider 1/1 later,leaving a note at 00:51:303. atm there's no rhytm at all
00:55:137 (3) - nope,repeat is wrong,do as above
01:04:965 (1) - too close to previous object
01:04:965 (1,2) - because of a new-discovered osu! bag,such moments are unrankable,as stacking doesn't occur during gameplay
move 01:05:445 (2) 1 grid down and right (lvl4) or change it in any other way

01:09:760 (1,2,3) - ^
01:21:267 (x) - drag a break here
01:32:772 (1,2,3,4) - again..zero stack leniency,make a manual stacking or change it
01:36:607 (1,2,3) - that's odd,as the (4)-th symmetrical slider is missing :roll:
01:55:065 (1) - too sudden and short,please change it to something else

[Taiko]
set audio lead-in to 1000
Topic Starter
marshallracer

IceBeam wrote:

hi hi there :3

delete Kenji Yamamoto - Dark Samus (marshall_racer) [Phish's Insane] from the song folder and add a link with a diff to creator's words okey dokey sir o/

also,remove 2 from Tags,we cannot search for tags having less then 3 characters k

all kiai sections are -1 mms earlier,fix it please fixed

[Normal]
HP Drain -2
OD -1

00:48:187 (4) - start it 1/1 later ok

[Hard]
00:08:394 (5,1) - a long gap between em' .-. add a note 00:09:833 to keep the rhytm on? fixed
00:58:374 (1) - extend this spinner up to the 01:00:172 and start next one from 01:00:292 ^
01:11:678 (1) - change to a slider please.. ^
01:28:938 (x) - drag a break here ^

[ArisuKarin's Insane]
Kiai is different here,consider to fix it no "guest Diff." exceptions?
it ends earlier then others..map to the 02:03:456? mapper left it like this :/

00:51:302 (3) - start this slider 1/1 later,leaving a note at 00:51:303. atm there's no rhytm at all k
00:55:137 (3) - nope,repeat is wrong,do as above ^
01:04:965 (1) - too close to previous object fixed
01:04:965 (1,2) - because of a new-discovered osu! bag,such moments are unrankable,as stacking doesn't occur during gameplay
move 01:05:445 (2) 1 grid down and right (lvl4) or change it in any other way fixed it differently

01:09:760 (1,2,3) - ^ ^
01:21:267 (x) - drag a break here k
01:32:772 (1,2,3,4) - again..zero stack leniency,make a manual stacking or change it fixed
01:36:607 (1,2,3) - that's odd,as the (4)-th symmetrical slider is missing :roll: sorry x3
01:55:065 (1) - too sudden and short,please change it to something else ok

[Taiko]
set audio lead-in to 1000 fixed
Thank you <33
Loctav
[Normal]

Etwas linear platzierte Hitcircles machen die Map etwas eintönig. Versuch sie, etwas variabler anzuordnen.
generell sind die Hitsounds etwas seltsam, wirkt wie TaikOsu auf mich - und Taikosu is Unfug XD
Vielleicht solltest du auch mit dem Hitsound Volume rumspielen, dann wirken manche Hitsounds auch nicht so penedrant.

Circle Size -1

00:27:571 (5) - ugly slider
00:42:913 (1) - replace whistle with finish
00:45:310 (1) - ugly slider+
00:50:584 (2) - eww, you misuse whistles.
00:53:940 (1,2,3) - finish(no whistle), none, whistle
00:55:378 (5,6,7) - ^
00:56:337 (1,2,3) - ^
01:25:102 (1) - ugly slider
01:40:444 (1) - this whistle really sucks
01:42:362 (1) - ^
01:46:197 (2) - ^
01:48:115 (1) - ^
01:49:553 (2) - finish
01:50:032 (1) - this whistle really sucks, too
01:57:703 (1) - ^
01:59:621 (1) - ^

[Hard]

00:23:736 (1) - create a 90° bow, looking far better (by creating my control points)
01:11:678 (3) - ugly slider
01:21:267 (1,2,3,4,5) - make this pattern more symmetric by reshaping the sliders
01:44:279 (1,2,3,4) - pretty overmapped with this kick sliders
01:57:703 (1,2) - why so linear?
01:59:621 (1,2) - ^

[ArisuKarin's Insane]

You should place triplets and streams closer together like http://puu.sh/atYF (or maybe with x0.9 distance snapping)
In general you should shape the sliders more like bows. Everything is so edgy or straight D:

00:10:790 (4,5,6) - is it just me or is THIS triplet different from the previous one?
00:15:824 (8) - make the stream don't ne so edgy with this 8
00:50:584 (1,2,3,4) - time/add the objects like this http://puu.sh/atZ8 - replace objects then
00:54:418 (1,2,3,4) - ^
01:17:430 (5) - New combo?
01:28:937 (5) - ^

[Rikki-Don's Dark Taiko]
Lol, nice skin. But why is the Circle Size so high? (even if it doesn't matter - but why? XD)
But nice Taiko at all.

First of all, always keep the volume at the same level, please.(60% or maybe increase it to 70%). This is very distracting in Taiko.
00:04:079 (10) - kat?
00:54:419 (273,274,275) - kkd?
Topic Starter
marshallracer

Loctav wrote:

[Normal]

Etwas linear platzierte Hitcircles machen die Map etwas eintönig. Versuch sie, etwas variabler anzuordnen.
generell sind die Hitsounds etwas seltsam, wirkt wie TaikOsu auf mich - und Taikosu is Unfug XD
Vielleicht solltest du auch mit dem Hitsound Volume rumspielen, dann wirken manche Hitsounds auch nicht so penedrant. ... ok

Circle Size -1

00:27:571 (5) - ugly slider hmm ... :/
00:42:913 (1) - replace whistle with finish ok
00:45:310 (1) - ugly slider+ nope
00:50:584 (2) - eww, you misuse whistles. how? <.<
00:53:940 (1,2,3) - finish(no whistle), none, whistle
00:55:378 (5,6,7) - ^
00:56:337 (1,2,3) - ^ done
01:25:102 (1) - ugly slider o.o
01:40:444 (1) - this whistle really sucks
01:42:362 (1) - ^
01:46:197 (2) - ^
01:48:115 (1) - ^ why
01:49:553 (2) - finish ok
01:50:032 (1) - this whistle really sucks, too
01:57:703 (1) - ^
01:59:621 (1) - ^ again, why?

[Hard]

00:23:736 (1) - create a 90° bow, looking far better (by creating my control points) k
01:11:678 (3) - ugly slider suggestions?
01:21:267 (1,2,3,4,5) - make this pattern more symmetric by reshaping the sliders meh, I guess it's ok like this :/
01:44:279 (1,2,3,4) - pretty overmapped with this kick sliders is it?
01:57:703 (1,2) - why so linear? changed
01:59:621 (1,2) - ^ ^

[ArisuKarin's Insane]

You should place triplets and streams closer together like http://puu.sh/atYF (or maybe with x0.9 distance snapping)
In general you should shape the sliders more like bows. Everything is so edgy or straight D:

00:10:790 (4,5,6) - is it just me or is THIS triplet different from the previous one? nope, they're copied from the previous triplets
00:15:824 (8) - make the stream don't ne so edgy with this 8 ok
00:50:584 (1,2,3,4) - time/add the objects like this http://puu.sh/atZ8 - replace objects then
00:54:418 (1,2,3,4) - ^ no and no, I like the rhthym
01:17:430 (5) - New combo? ok
01:28:937 (5) - ^ ^

[Rikki-Don's Dark Taiko]
Lol, nice skin. But why is the Circle Size so high? (even if it doesn't matter - but why? XD)
But nice Taiko at all.

First of all, always keep the volume at the same level, please.(60% or maybe increase it to 70%). This is very distracting in Taiko.
00:04:079 (10) - kat?
00:54:419 (273,274,275) - kkd?
ShadowSoul
Normal
00:27:571 (5) - New Combo
00:29:489 (1) - Remove NC
01:13:117 (1) - Remove NC
01:13:596 (2) - Add NC

Other Diffs look fine <3
Just may change some sliders in Hard .. Ugly Sliders :)
Rikers

Loctav wrote:

[Rikki-Don's Dark Taiko]
Lol, nice skin. Why thank you.
But why is the Circle Size so high? (even if it doesn't matter - but why? XD)
I...have no idea, actually lol.
Unless Marshmallow changed some stuff.. o 3o
Topic Starter
marshallracer

ShadowSoul wrote:

Normal
00:27:571 (5) - New Combo
00:29:489 (1) - Remove NC
01:13:117 (1) - Remove NC
01:13:596 (2) - Add NC

Other Diffs look fine <3
Just may change some sliders in Hard .. Ugly Sliders :)
thanks

Rikers wrote:

Loctav wrote:

[Rikki-Don's Dark Taiko]
Lol, nice skin. Why thank you.
But why is the Circle Size so high? (even if it doesn't matter - but why? XD)
I...have no idea, actually lol.
Unless Marshmallow changed some stuff.. o 3o
I didn't do anything =w=
Rikers
Maybe I'll work on it a little.

..or maybe not.
Topic Starter
marshallracer

Rikers wrote:

Maybe I'll work on it a little.

..or maybe not.
It'd be cool if you'd do :3
aRiskOfRain
Normal;

00:29:010 (2) - Clap.
01:04:008 (1) - Clap on the end.
01:13:596 (1) - Take the clap off the start.

Hard;

Approach Rate: +1
01:07:364 (1,3) - I don't think these really fit. It's up to you if you want to change them, but I'd have them 1/4 shorter if it was me.
01:23:185 (5,6) - Spacing.

Insane;

Slider velocity the same as the normal? :l
Yeah, I have numerous problems with this difficulty. Among them, the random streams and seemingly random spacing changes. I would have no problems with using streams or jumps, of course, but the ones applied here seem arbritrary. Perhaps a remap or a different guest insane is in order. If ArisuKarin wants to talk to me in game about it, I'd be more than happy to give him a helping hand.

Taiko;

00:00:733 (1) - Not snapped.
Topic Starter
marshallracer

DiamondCrash wrote:

Normal;

00:29:010 (2) - Clap.
01:04:008 (1) - Clap on the end.
01:13:596 (1) - Take the clap off the start.

Hard;

Approach Rate: +1
01:07:364 (1,3) - I don't think these really fit. It's up to you if you want to change them, but I'd have them 1/4 shorter if it was me.
01:23:185 (5,6) - Spacing.


Taiko;

00:00:733 (1) - Not snapped.
Done everything

Deleted the Insane : in the end, there's really too much stuff to do and I hope it's ok for ArisuKarin, so I go for 2 Standard diffs. only

Thanks :3
ArisuKarin
You deleted my Difficulty :(
Topic Starter
marshallracer

ArisuKarin wrote:

You deleted my Difficulty :(
s-sorry for this ... but in the end there's no point in keeping this diff. since it needs too much rework and still lots of modding :/
I hope it's still ok for you u.u
Jenny
18:12 <Broetchen8441> : 00:22:777 (5) - so ugly imo :<
18:13 <marshall_racer> : geh es posten verdammt x.x
18:15 <Broetchen8441> : http://osu.ppy.sh/ss/214460
18:15 <Broetchen8441> : do it like this
18:15 <Broetchen8441> : use approach circle to align with
18:15 <marshall_racer> : goddamnit post it ó.ó
18:15 <Broetchen8441> : i will
18:16 <Broetchen8441> : 00:33:444 (1) - change spinner's end volume?
18:16 <Broetchen8441> : 30% sounds fine imo
18:17 <Broetchen8441> : 00:45:310 (2) - 2 times repeat is kinda long, ya know? shorten down by 1 arrow & do smth. else about i t
18:17 <Broetchen8441> : *it
18:17 <Broetchen8441> : 00:49:385 (1) - people will bitch about it bcuz starts on red tick
18:18 <Broetchen8441> : so replace previous combo's 6 wiz 1x-reverse-slider
18:19 <Broetchen8441> : 00:50:584 (4) - can't you try on finding another shape & shorten it down on just 1 white tick length?
18:19 <Broetchen8441> : like using 2 1x-reverse-sliders instead
18:20 <Broetchen8441> : 01:13:596 (3,5) - how u dare raping mah eyes wiz dat shapes? D:
18:20 <Broetchen8441> : cut .mp3's end
18:21 <Broetchen8441> : oh, nvm, taiko continues
18:22 <Broetchen8441> : i suggest you to put the taiko-files as an aditional download and not include them in the map itself
18:22 <marshall_racer> : ...
18:22 <Broetchen8441> : TEEHEE

There u haz dat suggestions~
Topic Starter
marshallracer
huuuuurrrrp ... any MATs out there? ;_;
Stefan
Herpederp Modding~~ from #german

[Normal]:
01:12:158 (5) - Mach den auf x:300 y:284. Oder overlap den nicht bei 01:13:596 (1).
01:17:431 (1) - Clap da?

[Hard]:
Nichts. Leck mich.
Nitojgrem
^@Oh god, what a mod O-O Damn, this shall be ranked! >3<
Akemi_Homura
Hi~ from #modreqs :3

[General]

Good~!

[Normal]

01:47:645(3) - Delete Clap , Add Finish~!

[Hard]

01:22:106(2) - Delete Clap
01:22:226(3) - Delete Whistle, Add Clap
01:23:065(4) - Delete Clap
01:23:185(5) - Delete Whistle, Add Clap
01:24:024(6) - Delete Clap
01:24:143(7) - Delete Whistle , Add Clap
01:24:623(7) - ^
01:24:863(7) - ^

That's all~! Nice Map~! o3o
Stefan
revived! Horrray afsdafsdafsdafdsfadsfadsfadsfadsas
- Rikkukun -
I love this song! **
Topic Starter
marshallracer

- Rikkukun - wrote:

I love this song! **
whoa, responses o.o
Stefan
rthjinijgndfgjidngjiyngydfjkgndyfjkg

[Normal]
I strongly suggest to add normal-slidertick with Clap, because they are so many Parts where should be a clap.
00:27:571 (1) - At the Endpoint: Whistle.
01:04:008 (1) - The end of the Slider seems ugly. :<
01:08:322 (1) - Remove Whistle.
01:10:240 (3) - ^
01:26:061 (2) - remove the first Clap.
01:44:279 (1) - End looks ugly.
01:48:115 (1) - Add Whistle at the End Point. (Do not remove Clap)
01:50:032 (1) - ^

[Hard]
Seems fine, but I would also try to use a normal-slidertick with Clap like in Normal.

MATs, can you finally bubble this?
Topic Starter
marshallracer
no





nah, graving DEBRADEBRADEBRA and going on with the endless oddysea of this one
bomber34
Well ... This map should have been ranked already <.<
what keeps it from doing so?
:< (except the normal claps which don't fit really or maybe they are just too loud) This map is fine, nice and fun :(
Oh ... it is no anime map that explains it all
Topic Starter
marshallracer
so yeah, Taiko skin or something is almost working ...
Stefan
wtf it's in WIP

how dare uu
Topic Starter
marshallracer

Stefan wrote:

wtf it's in WIP

how dare uu
Because I remake Hard + I don't know what to do about Taiko
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