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Mr FijiWiji & Direct - Hysteria

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Topic Starter
Lumin
This beatmap was submitted using in-game submission on Sunday, August 21, 2016 at 10:53:17 PM

Artist: Mr FijiWiji & Direct
Title: Hysteria
Tags: Monstercat electronic house dnb drumstep chill
BPM: 64
Filesize: 8249kb
Play Time: 05:39
Difficulties Available:
  1. Nothing wins the sound of a bird chirping in the morning (3.5 stars, 946 notes)
Download: Mr FijiWiji & Direct - Hysteria
Information: Scores/Beatmap Listing
---------------
A side project map I have been doing for 6 months and finally got it done
This is easy drumstep map for not so good players so they can enjoy this type of music too!
tatemae
shitircmodbyshitsherry
2016-08-09 22:58 Lumin: ACTION is listening to [https://osu.ppy.sh/b/1051027 Mr FijiWiji & Direct - Hysteria]
2016-08-09 22:58 Lumin: you can make same assrape as I did for your map
2016-08-09 22:58 SherryCherry: 3.5 :/
2016-08-09 22:58 Lumin: what about it?
2016-08-09 22:59 Lumin: too hard?
2016-08-09 22:59 Lumin: too easy?
2016-08-09 22:59 SherryCherry: no
2016-08-09 22:59 SherryCherry: i dont like modded hards/easy
2016-08-09 22:59 Lumin: what then
2016-08-09 22:59 Lumin: well it kind of isnt the same
2016-08-09 23:00 Lumin: you know
2016-08-09 23:00 SherryCherry: hm
2016-08-09 23:00 SherryCherry: i like all art-sliders
2016-08-09 23:01 Lumin: you do?
2016-08-09 23:01 Lumin: Sliderart is the thing I'm worst atr
2016-08-09 23:01 SherryCherry: 00:33:659 (4) - make strange slider
2016-08-09 23:01 SherryCherry: begin part is good
2016-08-09 23:02 Lumin: are you going to IRC?
2016-08-09 23:02 SherryCherry: with long sliders
2016-08-09 23:02 SherryCherry: ye
2016-08-09 23:02 Lumin: okay, I wont answer to anything, just type :D
2016-08-09 23:02 SherryCherry: lol
2016-08-09 23:02 SherryCherry: ok
2016-08-09 23:02 Lumin: or sometimes I might
2016-08-09 23:03 SherryCherry: 01:17:136 (3,4) -
2016-08-09 23:03 SherryCherry: what is this
2016-08-09 23:03 SherryCherry: 1/8 ?
2016-08-09 23:03 SherryCherry: :D
2016-08-09 23:04 Lumin: wait
2016-08-09 23:04 Lumin: no
2016-08-09 23:04 Lumin: the song is 128bpm
2016-08-09 23:04 Lumin: but I made the beginning 64bpm so I can make slow sliders
2016-08-09 23:04 Lumin: that's why it might use 1/8
2016-08-09 23:05 SherryCherry: sliders not on tics
2016-08-09 23:07 SherryCherry: 01:17:136 (3,4) - http://puu.sh/qvqYr/dd97859099.png
2016-08-09 23:08 Lumin: wait
2016-08-09 23:08 SherryCherry: 01:50:064 (8,1) - not really esthetically
2016-08-09 23:08 Lumin: https://osu.ppy.sh/ss/5807817there is your answer
2016-08-09 23:09 SherryCherry: The page you were looking for can't be found.
2016-08-09 23:09 Lumin: lol wait
2016-08-09 23:09 Lumin: https://osu.ppy.sh/ss/5807817
2016-08-09 23:09 SherryCherry: i know
2016-08-09 23:09 SherryCherry: but why?
2016-08-09 23:10 SherryCherry: okay, i continue
2016-08-09 23:11 Lumin: i explained it already :D
2016-08-09 23:11 SherryCherry: aesthetic 8/10
2016-08-09 23:11 Lumin: the song is 128bpm
2016-08-09 23:11 Lumin: cool
2016-08-09 23:12 Lumin: but beginning is 64
2016-08-09 23:12 Lumin: that's why
2016-08-09 23:12 SherryCherry: 02:27:564 (8,9,10,11,1) - curve it less
2016-08-09 23:14 SherryCherry: 03:13:502 (1,2,3,4,5,6) -
2016-08-09 23:14 SherryCherry: really strange
2016-08-09 23:14 SherryCherry: 03:47:369 (4) - change pls
2016-08-09 23:15 SherryCherry: 04:12:564 (9,10) - ^
2016-08-09 23:15 Lumin: haha
2016-08-09 23:16 SherryCherry: 05:02:252 (3) - ^
2016-08-09 23:16 Lumin: what's wrong with that?
2016-08-09 23:16 SherryCherry: 05:30:142 (1) - xDDDDDDDDDdd map chirping
2016-08-09 23:17 SherryCherry: lol
2016-08-09 23:17 SherryCherry: ugly
2016-08-09 23:17 Lumin: hey come on :DD
2016-08-09 23:17 Lumin: omg
2016-08-09 23:17 Lumin: pls
2016-08-09 23:17 Lumin: what's bad about it? xD
2016-08-09 23:17 SherryCherry: ugly
2016-08-09 23:17 SherryCherry: but
2016-08-09 23:18 Lumin: no but i mean that chirping
2016-08-09 23:18 SherryCherry: but all map is good, in the esthetic plan
2016-08-09 23:18 SherryCherry: than it
2016-08-09 23:18 SherryCherry: ACTION is listening to [https://osu.ppy.sh/b/1043491 SEMARGL - Credo Revolution (Zardonic Remix)]
2016-08-09 23:18 SherryCherry: its really good
2016-08-09 23:19 SherryCherry: but I don't agree with a rhythm
Namki
Okay. As promised.
mp3 is higher than 192 kbps, fix that.
[Hitsounds]
  1. Okay, the very first "music part" til here 00:28:268 - . Try to use silent sliderslide for avoiding this awful default soft-sliderslide.
    You can get one here. Rename it to soft-sliderslide2 and change the sampleset of two first red lines to soft custom 2 . But here put green line with soft-default 00:29:909 - .
  2. 00:02:722 (3) - whistle here as it's strong enough.
  3. 00:46:784 (2) - and here as well. And here 00:56:159 (4) - .
  4. Hitsounds aren't audible in some moments. Increase the volume.

[Rhythm/ Flow/ Pattering]
  1. 01:03:659 (3) - this sounds a bit off, make two sliders instead. Make this one 01:03:659 (3) - til red tick 01:05:065 - , and from here 01:05:534 - 2/1 til here 01:07:409 - .
  2. Why not a slider from here 01:18:307 - .
  3. Put NC here 01:20:534 (5) - .
  4. Part from here 02:29:908 - NC looks weird:
    Swap here 02:29:908 - / 02:32:720 (4) - / 02:35:298 (6,1) - / 02:37:173 (6,1) -
    Put here 02:32:720 (4) - / 02:34:595 (4) - / 02:36:470 (4) - / 02:37:877 (3) -
    This makes more sense.
  5. 02:39:752 (2,3) - is there any reason for increasing the spacing. And here 02:52:877 (2,3) - / 02:55:220 (3,4) - / 03:52:408 (4,1) - .
  6. Same with NC as above for part from here 02:42:798 - / 02:56:158 -
  7. 03:00:377 (3,4,5,6,7,8) - this stack doesn't make sense, why did you change rhythm, it's better to keep map with 1/8 sliders.
  8. 03:02:720 (5) - NC cuz music changes.
  9. 03:05:533 (1,2,3,4,5,6,7,8) - this flow looks like flow from 2008 map. Make a normal linear flow.
  10. 03:10:220 (2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - wow, I really don't like this huge amount of 1/2 circles, looks random and boring.
  11. 03:24:283 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - the same for this.
  12. 04:29:556 (10,11,12,1) - looks inconsistent compares to the same pattern (01:59:556 (6,7,8,1) - ), make 0.7x spacing.
  13. 04:59:439 (8,9,10,11,1) - the same as above.
————————————————————————————————————
Rhythm and flow look pretty neat, spacing is fine as well. I'd like you to pay attention on this part between two "chorus" parts, because now it looks a bit worse than the whole diff.
Some patterns may be not really accurate but I think it would be fixed by few nazi mods.
good luck!
Topic Starter
Lumin
Ahh, this mod is a good one. A lot of important things pointed out, points for that!

Namki wrote:

Okay. As promised.
mp3 is higher than 192 kbps, fix that. Right when I know how to do it
[Hitsounds]
  1. Okay, the very first "music part" til here 00:28:268 - . Try to use silent sliderslide for avoiding this awful default soft-sliderslide.
    You can get one here. Rename it to soft-sliderslide2 and change the sampleset of two first red lines to soft custom 2 . But here put green line with soft-default 00:29:909 - . Thank you :)
  2. 00:02:722 (3) - whistle here as it's strong enough. Whoops, missed
  3. 00:46:784 (2) - and here as well. And here 00:56:159 (4) - . ^
  4. Hitsounds aren't audible in some moments. Increase the volume. Imo they are, but raised them to 10%

[Rhythm/ Flow/ Pattering]
  1. 01:03:659 (3) - this sounds a bit off, make two sliders instead. Make this one 01:03:659 (3) - til red tick 01:05:065 - , and from here 01:05:534 - 2/1 til here 01:07:409 - . Looks good
  2. Why not a slider from here 01:18:307 - . Don't even ask. I don't know why
  3. Put NC here 01:20:534 (5) - . Fair enough
  4. Part from here 02:29:908 - NC looks weird:
    Swap here 02:29:908 - / 02:32:720 (4) - / 02:35:298 (6,1) - / 02:37:173 (6,1) -
    Put here 02:32:720 (4) - / 02:34:595 (4) - / 02:36:470 (4) - / 02:37:877 (3) -
    This makes more sense. Actually it does thank you
  5. 02:39:752 (2,3) - is there any reason for increasing the spacing. And here 02:52:877 (2,3) - / 02:55:220 (3,4) - / 03:52:408 (4,1) - . Hmm, pretty much for aesthetical reasons, I don't think that it would be much of a trouble
  6. Same with NC as above for part from here 02:42:798 - / 02:56:158 - yeah
  7. 03:00:377 (3,4,5,6,7,8) - this stack doesn't make sense, why did you change rhythm, it's better to keep map with 1/8 sliders. Because the "new" sound totally is stronger here?
  8. 03:02:720 (5) - NC cuz music changes. Fixed with other NC stuff
  9. 03:05:533 (1,2,3,4,5,6,7,8) - this flow looks like flow from 2008 map. Make a normal linear flow. Haha I know :)
  10. 03:10:220 (2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - wow, I really don't like this huge amount of 1/2 circles, looks random and boring. What else can I do there? I think this is the best way to present this part
  11. 03:24:283 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - the same for this. ^
  12. 04:29:556 (10,11,12,1) - looks inconsistent compares to the same pattern (01:59:556 (6,7,8,1) - ), make 0.7x spacing. If you didn't notice that I'm using 1.1x slidervelocity in this part, that's why the spacing is same but it just looks different because different SV
  13. 04:59:439 (8,9,10,11,1) - the same as above. ^

————————————————————————————————————
Rhythm and flow look pretty neat, spacing is fine as well. I'd like you to pay attention on this part between two "chorus" parts, because now it looks a bit worse than the whole diff.
Some patterns may be not really accurate but I think it would be fixed by few nazi mods.
good luck!
Thank you for the mod! :)
Yamicchi
Hi o/ M4M from #modreqs
[General]
Here's the file \m/(>.<)\m/
I'd recommended AR7.5 since AR8 is a bit too fast
[Nothing wins the sound of flying 100$ papers]
00:00:027 (1) - The slider is still at the first Timing point, so you should end it on the white tick (00:00:964 -) instead
00:26:159 (3) - Just a bit ugly but still should be fixed. Oh and NC as well

01:23:346 (2) - blanket it with 01:24:284 (1) -
01:28:502 (1) - make this slider further or stack with the last slider. That DS is not very nice
01:29:087 - 01:29:556 - 01:30:025 - are the beats you missed
01:00:027 (1) - The head is a bit bigger than the tail, not really a problem but it doesn't look so cool
01:15:730 (2) - lower the slider end a bit (point straight to (1) )
02:07:056 (9,10,11,12,1) - huh, the stream doesn't look so smooth. Maybe relocate (10,11,12) ?
02:40:220 (2) - this slider suddenly goes further. I know it's a strong beat but it looks so weird. Same with 02:53:462 (2) - 02:55:806 (3) - At least tell me why ;w;
02:58:619 (6) - this?

03:06:119 (4) - I think you missed a clap here
03:14:087 (1,3) - swap the hitsound to each other
03:22:525 (3) - NC? SV change so I think NC
04:18:306 (9,10,1) - balance the DS I think. Same with 04:23:228 (3,4,5) -
I'm talking to you and modding your map at the same time, so I think the mod sucks D:
Good luck :3 my newest fav DT map
Fanteer
HI
M4M
sorry for small mod, you have a very monotonous map.

03:13:384 (6,7) - fix spacing
03:19:244 (4,1) - fix blanket
04:16:665 (1,3) - blanket
04:23:462 (4) - fix spacing
02:28:384 (2) - ^
01:37:994 (3,4) - ^
04:45:494 (3) - ^
01:43:384 (2) - ^
01:49:244 (2) - ^
01:51:119 (3) - ^
01:58:619 (3) - ^
02:19:009 (2,3) - etc
01:34:478 (3,4,5,6,7) - why do not you do it like this http://puu.sh/qzQE1/c94e68a6f8.jpg
01:55:103 (4,5,6,7,8) - ^ and so every flat stream
02:29:556 (5,6,7,8,1) - 01:59:556 (5,6,7) - different spacings in these moments
01:35:884 (2,3) - maybe (3) stack with (5) and 2 put on x475 y228 (spacings 1.00)
05:00:025 (12) - NC
05:00:494 (1,2,2,1,1,2,1,2,2) - wherefore you put flat sliders ?

Good Luck :)
Topic Starter
Lumin

Yamicchi wrote:

Hi o/ M4M from #modreqs
[General]
Here's the file \m/(>.<)\m/ Thank you :)
I'd recommended AR7.5 since AR8 is a bit too fast Not bad idea
[Nothing wins the sound of flying 100$ papers]
00:00:027 (1) - The slider is still at the first Timing point, so you should end it on the white tick (00:00:964 -) instead That problem was with older audiofile, for some reason in the older one that sound came on blue tick
00:26:159 (3) - Just a bit ugly but still should be fixed. Oh and NC as well Fixed, NC'd

01:23:346 (2) - blanket it with 01:24:284 (1) - Well ok
01:28:502 (1) - make this slider further or stack with the last slider. That DS is not very nice Made just a few coordinates
01:29:087 - 01:29:556 - 01:30:025 - are the beats you missed ?
01:00:027 (1) - The head is a bit bigger than the tail, not really a problem but it doesn't look so cool It's really hard to make this symmetrical but fixed a bit atleast
01:15:730 (2) - lower the slider end a bit (point straight to (1) ) Fair enough
02:07:056 (9,10,11,12,1) - huh, the stream doesn't look so smooth. Maybe relocate (10,11,12) ? Relocated 10 and 11 a bit
02:40:220 (2) - this slider suddenly goes further. I know it's a strong beat but it looks so weird. Same with 02:53:462 (2) - 02:55:806 (3) - At least tell me why ;w; More like aestetical reasons but I probably come up with something else in the future
02:58:619 (6) - this? Nah

03:06:119 (4) - I think you missed a clap here Seems like it
03:14:087 (1,3) - swap the hitsound to each other fix
03:22:525 (3) - NC? SV change so I think NC Haha you're right
04:18:306 (9,10,1) - balance the DS I think. Same with 04:23:228 (3,4,5) - It's slider and I'm too lazy to explain but it's ok
I'm talking to you and modding your map at the same time, so I think the mod sucks D: It's a good mod :)
Good luck :3 my newest fav DT map Wow nice!
Thank you for the mod!~
Topic Starter
Lumin

Fanteer wrote:

HI
M4M
sorry for small mod, you have a very monotonous map. Nothing could be done about it, tried to do it with as much variation as I could

03:13:384 (6,7) - fix spacing
03:19:244 (4,1) - fix blanket It's ok
04:16:665 (1,3) - blanket Nah, can't putup with spacing and they would lap with stacked notes
04:23:462 (4) - fix spacing
02:28:384 (2) - ^
01:37:994 (3,4) - ^
04:45:494 (3) - ^
01:43:384 (2) - ^
01:49:244 (2) - ^
01:51:119 (3) - ^
01:58:619 (3) - ^
02:19:009 (2,3) - etc Fixed some spacing some not, and for your information, hard diffs and harder can have spacing variation of 0.1x here and there so it's not a big of a problem
01:34:478 (3,4,5,6,7) - why do not you do it like this http://puu.sh/qzQE1/c94e68a6f8.jpg Ever heard of variation? Probably not, because your map was filled with only the same and boring sliders through the whole map
01:55:103 (4,5,6,7,8) - ^ and so every flat stream ^
02:29:556 (5,6,7,8,1) - 01:59:556 (5,6,7) - different spacings in these moments They have same spacing , explained it in Namki's mod, go read if interested
01:35:884 (2,3) - maybe (3) stack with (5) and 2 put on x475 y228 (spacings 1.00) Okay
05:00:025 (12) - NC Okay
05:00:494 (1,2,2,1,1,2,1,2,2) - wherefore you put flat sliders ? Just decided to do this part in a different way

Good Luck :)
Thanks for the mod!
Makeli
hei!!!!!!!

mä ny nakkaan tämän modin suomeksi tällä kertaa

mikään ei voita lintujen ulinaa aamuisin voi vittu sitä meteliä
  1. 00:03:776 (4) - voisit kyllä aiva hyvin nakata tähän nc:n koska voimakas ääni ja nc antaa lisää painotusta jne. Samaa voi sitte toistaa vaikkapa 00:11:276 (3) - täs ja 00:18:776 (4) -
  2. 00:26:276 (1,2,3) - näitten spacingi on vähä miten sattuu. Jos vaikka niin että pelaaja pystyy lukemaan nää hyvin eli 00:28:854 (2) - tarvii lisää spacingiä ja 00:29:206 (3) - sitte vähä vähemmän. Niin että kuitenki rytmin pystyis jotenki järkevästi erottaa (vaikka ei tuas mitää järkevää rytmiä ookkaa :DD)
  3. 00:33:777 (4) - vähä tiheemminki voit niitä nc:tä nakata. Ja 00:35:651 (5,6) - nää vois toki stäkätä tonne sliderendiin koska nytte pelaaja vois luulla että 00:31:901 (2) - ja 00:35:651 (5) - on sama asia
  4. 00:39:401 (2) - mä vähä jotenki odotin slideria tälle samplelle. 00:40:339 (3) - tää on kans vähä häjy idea lopettaa toi slideri tohon voimakkaalle piano samplelle
  5. 00:46:901 (2) - viimeksi nää oli 2 circleä mutta ei tästä kukaan välitä (muutaku mä)
  6. 01:33:775 (1) - nyt mä tartun hyvinki subjektiiviseen asiaan kuten visuaaliset jutut. Tällääset tosi ylikurvatut sliderit ei näytä oikeen kovin hyviltä. Toki nekin saa näyttämään hyvältä mutta tässä kyseisessä tapauksessa se jotenki ei tunnu sopivan
  7. 01:35:181 (8,1) - itte tykkääsin pelata näitä ennemmin niin että tua kicksliderin sliderendi ei overlappaasi seuraavan objektin kanssa. Ja se yleensä myös näyttää paremmalle
  8. 02:39:869 (1,2) - uppois kyllä järkeen paremmin groupata nämä nc:n mukaan. Mutta koska tuas (2):ses on tua piano soundi niin eikö kannattaisi siirtää se nc siihen. Nakkaa sitte myös 02:41:275 (4) - tälle lisää spacingiä ja nc siihen kans
  9. 02:42:681 - taisit unohtaan ympyrän
  10. 02:52:525 (4) - täällä ja 02:54:869 (1,2) - täällä samaa hommaa ku 02:39:869 (1,2) -
  11. 03:00:494 (6) - jos jotenki viittisit keksiä miten täs osas kuitenki saisit annettua drumlinelle vielä jotain painotusta niin tästä tulis aiva helkkarin hyvä. Yleensä spacingi on aika hyvä lähtökohta. Pelkkä stäkkääminen on aika tylsää pelattavaa ja muutenki kaikki painotus vain katoaa
  12. 03:15:025 (5) - tässäki repeatslider osas kannattais leikkiä sen spacingin kans että saa painotusta tietyille voimakkaille sampleille
  13. 04:01:431 (8,9,1) - overlappaavat kicksliderit ei oo kovin kauniita mun silmään ainakaan. (mutta se onki vain mun silmä)
  14. Aiva hyvä tuotos, mutta ei ehkä vielä aivan ranked statukseen asti riitä kuitenkaan. Rytmin ja flowin perusteella pääsisit välittömästi, mutta visuaalisten seikkojen takia tää mappi näyttää hieman ns. "karulta". Visuaalisia seikkojan on hiukan hankala opettaa ja ne oppii vain itte tekemällä, mutta ku sulla nää mapit kuitenki näyttää jo näin hyviltä niin ei oo kovin pitkä matka. Voin sanoa, että parempi tää on ku se uus united. Paljokin.
Kyllä sä tän varmaan rankediksi saat mulla vaan ittellä on niin korkialla mun oma subjektiivinen ranking criteria (näin kumoat omat lauseesi 101)
Topic Starter
Lumin

Maakkeli wrote:

hei!!!!!!!

mä ny nakkaan tämän modin suomeksi tällä kertaa

mikään ei voita lintujen ulinaa aamuisin voi vittu sitä meteliä Totta
  1. 00:03:776 (4) - voisit kyllä aiva hyvin nakata tähän nc:n koska voimakas ääni ja nc antaa lisää painotusta jne. Samaa voi sitte toistaa vaikkapa 00:11:276 (3) - täs ja 00:18:776 (4) - Jooh, sopii hyvinki
  2. 00:26:276 (1,2,3) - näitten spacingi on vähä miten sattuu. Jos vaikka niin että pelaaja pystyy lukemaan nää hyvin eli 00:28:854 (2) - tarvii lisää spacingiä ja 00:29:206 (3) - sitte vähä vähemmän. Niin että kuitenki rytmin pystyis jotenki järkevästi erottaa (vaikka ei tuas mitää järkevää rytmiä ookkaa :DD) No pistetääs sitte
  3. 00:33:777 (4) - vähä tiheemminki voit niitä nc:tä nakata. Ja 00:35:651 (5,6) - nää vois toki stäkätä tonne sliderendiin koska nytte pelaaja vois luulla että 00:31:901 (2) - ja 00:35:651 (5) - on sama asia Kaikki pistetty
  4. 00:39:401 (2) - mä vähä jotenki odotin slideria tälle samplelle. 00:40:339 (3) - tää on kans vähä häjy idea lopettaa toi slideri tohon voimakkaalle piano samplelle Toimii paremmin näin
  5. 00:46:901 (2) - viimeksi nää oli 2 circleä mutta ei tästä kukaan välitä (muutaku mä) Hoidettu
  6. 01:33:775 (1) - nyt mä tartun hyvinki subjektiiviseen asiaan kuten visuaaliset jutut. Tällääset tosi ylikurvatut sliderit ei näytä oikeen kovin hyviltä. Toki nekin saa näyttämään hyvältä mutta tässä kyseisessä tapauksessa se jotenki ei tunnu sopivan Vähemmän kurvia
  7. 01:35:181 (8,1) - itte tykkääsin pelata näitä ennemmin niin että tua kicksliderin sliderendi ei overlappaasi seuraavan objektin kanssa. Ja se yleensä myös näyttää paremmalle Äh, ei nappaa itteä, jos semmone tulis vastaa ni siit tulis alottelijal tosi hätiköidyst pelattu
  8. 02:39:869 (1,2) - uppois kyllä järkeen paremmin groupata nämä nc:n mukaan. Mutta koska tuas (2):ses on tua piano soundi niin eikö kannattaisi siirtää se nc siihen. Nakkaa sitte myös 02:41:275 (4) - tälle lisää spacingiä ja nc siihen kans Aika hyvä idea kyllä, hoidettu
  9. 02:42:681 - taisit unohtaan ympyrän Enpä tainnut
  10. 02:52:525 (4) - täällä ja 02:54:869 (1,2) - täällä samaa hommaa ku 02:39:869 (1,2) - Juuh
  11. 03:00:494 (6) - jos jotenki viittisit keksiä miten täs osas kuitenki saisit annettua drumlinelle vielä jotain painotusta niin tästä tulis aiva helkkarin hyvä. Yleensä spacingi on aika hyvä lähtökohta. Pelkkä stäkkääminen on aika tylsää pelattavaa ja muutenki kaikki painotus vain katoaa Väsäsin jotain siihe
  12. 03:15:025 (5) - tässäki repeatslider osas kannattais leikkiä sen spacingin kans että saa painotusta tietyille voimakkaille sampleille Hoidettu
  13. 04:01:431 (8,9,1) - overlappaavat kicksliderit ei oo kovin kauniita mun silmään ainakaan. (mutta se onki vain mun silmä) Ite tykkään paljo, antaa m,yös vaihteluvuutta
  14. Aiva hyvä tuotos, mutta ei ehkä vielä aivan ranked statukseen asti riitä kuitenkaan. Rytmin ja flowin perusteella pääsisit välittömästi, mutta visuaalisten seikkojen takia tää mappi näyttää hieman ns. "karulta". Visuaalisia seikkojan on hiukan hankala opettaa ja ne oppii vain itte tekemällä, mutta ku sulla nää mapit kuitenki näyttää jo näin hyviltä niin ei oo kovin pitkä matka. Voin sanoa, että parempi tää on ku se uus united. Paljokin. :DDD
Kyllä sä tän varmaan rankediksi saat mulla vaan ittellä on niin korkialla mun oma subjektiivinen ranking criteria (näin kumoat omat lauseesi 101)
Kiitos paljo! Tosi auttavaa tavaraa
ErunamoJAZZ
Hello!

[diff with long name]
  1. 00:00:027 - 01:28:619 - at start, you are using different and inconsistent DS!!!, after, you use 0.8x.. so... pls, keep 0.8x at start (0.4x for 00:01:902 (2) - 00:16:901 (2) - etc). This section is very slow, so clicking bad is really easy :S
    Make it consistent!!! :)
  2. 00:39:402 (2) - you will improve this shape!
  3. 01:23:464 (2) - improve blanket pls (In fact, you will improve maaaaany blankets :P)
  4. 02:28:853 (4,5,6,7,8,1,2,1,2,3,4,5,6,1,2) - i think you will try it -> https://osu.ppy.sh/wiki/Rhythm_Techniqu ... e_Patterns
  5. 03:00:494 - 03:28:619 - i like as you mapp this :3, I noticed you placed circles manually, try to use Compose Tools to create polygon circles in 03:12:212 (1,2,3,4,5,6) - , by example. In other notes, 15degrees patter will be cool too.
  6. This song is veeeery repetitive. In "streams" sections rhythm feels fine, and you are trying to be creative, but try to experiment with spacing too. Feels the music and the voice in background!! :D
Study more mapping techniques, it will help you to find more ideas ;)



Good luck!
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer

[General]
  1. Check!
[Timing]
  1. Consider +5, everything sounds a bit early
[Hitsounds]
  1. Check!

[Diff-Name]
  1. 00:00:027 (1,2) - fix blanket lol, ill probs be pointing this out the most since it's a somewhat easy type of map, and visuals here could really be improved
  2. 00:03:777 (1) - im strugling to understand this sort of sharp turn here, woudn't it be nicer to blanket that around a invisivle circle instead?
  3. 00:07:526 (1) - same goes for this one, also fix blanket 00:07:526 (1,2) -
  4. 00:11:276 (1) - this is all curvy and then at one point its just straight why, so curvy sliders look nicer, also use consistent DS since for sound like these you used 1.0x and for this one 0.8x ??
  5. 00:15:026 (1) - then 0.9x lol wut
  6. 00:16:902 (2) - here onwards you used a spacing of 0.4, 0.8 and 1.05, sure but for the same sounds at the beginning you used 0.3 , 0.6, and 1.0, please keep these consistent taking the fact that this is a really slow song and it somewhat should follow some DS rules
  7. 00:18:776 (1) - tbh your sliders are somewhat not polished enough so ill stop mentioning this, you just need more experience
  8. 00:22:526 (1) - please make these somewhat more blanketed - here's an example of what you could do to improve that
  9. 00:26:276 (1) - again weird DS issues
  10. 00:47:839 (3,4) - again different DS for like the same sound which you use different DS every time, try to keep that consistent
  11. 01:03:777 (3,4) - sigh, please spend more time on every slider considering this is such a easy map, DS and visuals should be a high priority
  12. 01:17:487 (4) - well this is wrongly snapped the vocals change at the red tick not the yellow one, try this
  13. 01:24:402 (1) - this shoudn't be 3/4 it should be 1/2, also try this catches both of the vocal changes and sound/plays nicer
  14. 01:26:277 (4,5) - consider makking this a singular slider, since although the vocals change it doesn't require a new slider for it, just sounds weird, and with one singular long slider you can emphasise that change with like a slider direction change or something, will look better
  15. 01:27:214 (4,1) - the SV change here (or the BPM SV change) is too big, like for more experienced players this would be ok, but for less experienced people, people that will most likely play this map considering the sr, will get mislead by this since there is such a drastic change, you could addapt to the faster SV by gradually increasing it from 01:28:619 (1) - , rather than using one huge change, that will make the player adapt more easily to the situation
  16. 01:33:540 (11,12,1) - this is the only time you use a slider to emphasise these sounds, for example here 01:31:665 (1,2,3) - you done this, which is much more better than using the one i pointed out, and here 01:35:415 (1,2,3) - same, so i thought this was a pattern one time slider one time repeat... well i was wrong. Your pattern placement seems really odd tbh, so like try something like this (R=first pattern used, S=Second pattern used) so for the first sounds 01:31:665 (1,2,3) - use this so R, and for the second one use it again and again until you get here 01:37:524 (1) - then after this point use the S pattern which is 01:33:540 (11,12,1) - if you want ofc, imo the S pattern is weaker than R but if you change this about then it will have some sort of pattern that it will follow which would be really nice, rather than it just being a bit random imo. You actually follow this pretty nicely in the next section so you know whats up
  17. 01:59:673 (6,7,8) - hmmm right.. so this is really weird, you follow the same DS as you did with the previous streams, but you follow this with a totally different sound package. This is really wrong, consider either increasing the DS of 01:59:673 (6,7,8,1) - in that way you will emphasise it more which will stand out and sound incredible
  18. 02:13:853 (4,5,6,7,8) - woudn't it be nicer to blanket these notes with this one 02:13:619 (3) - ?? this atm seems randomly placed
  19. 02:20:415 (1) - it's a bit too sharp tbh considering rest of the reverse arrows weren't this sharp and the music is the same so why make it different lol
  20. 02:42:212 (3) - please end this reverse slider at the next white tick so that theres only a 1/2 gap between the next note (4) in that way it playes better and also you're missing a sound at the white tick which by ending the reverse slider on it you would catch it 02:42:681
  21. 02:45:025 (4) - cmon make the spacing of this higher it has so many different sounds >_
  22. 02:46:900 (4) - same with this one
  23. 02:47:837 (1) - and so on etc.. like don't make the spacing consistent when something deserves emphasis, like those notes are crying for it lolol
  24. 03:00:962 (1) - increasing spacing a little since new stronger sounds come in and do this gradually till you get to 03:03:775 (5) - then gradually decrease it 03:05:650 (2) - and then keep it constant till 03:07:525 (5) - and so on you get the idea, emphasize dood
  25. 03:45:728 (2) - this starts at red tick, that's where the vocals start
  26. 03:49:244 (1) - see the sounds you are catching here, they start here 03:48:775 - so like customize your slider and add more reverse slider to catch em all
  27. 04:29:673 (10,11,12,1) - again same thing as before about the sounds ^ read up cant be bothered writing everything again
  28. 04:59:673 (9,10,11,1) - ^
  29. 05:02:134 (4,1) - would it not be nicer to blanket this?
  30. 05:30:142 (1) - could you please remove this spinner >_>, like the sounds there given off would be so much better heard in the score screen rather than here where you use a tiring af spinner, strongly recommend this

[Final Words]

Hmm imo this needs more work on it if you want to get it ranked, tbh it requires another solid look at from you at DS and blankets that pop up constantly and as i mentioned above since this isn't one of the types of hard maps i.e. like above 5,5* then you should honestly look out strongly for visuals as much as you can, since if it isn't hard it can at least look stunning if you know what i mean :P
Well that's it from me Good Luck!!
Lumin please stop saying to me, or other people that they require more experience to make something. It's really fucking annoying and i mentioned this to you before as well, i mentioned this once in my mod and i wonder if you got annoyed at it. It's honestly not nice to hear something like that, please stop
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