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Simon Viklund - Hot Pursuit

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Topic Starter
Aceolu
This map has been deleted on the request of its creator. It is no longer available.
Cursetyl
Sup fam, nice meme

Hard
00:18:323 (1,2,3) - This section looks a bit odd in comparison, maybe try something like this?
00:49:626 (1) - Make the slider one repeat shorter
00:50:441 (2,3) - Perhaps space these apart a bit further
00:54:028 (2,1) - This is a map that's less than 2 stars, for brand new players coming in this jump is pretty hard to do, maybe reverse the slider so that it's a smooth transition
00:56:636 (3,4) - Same as the last one for this jump
01:10:494 (2,3) - Space these apart more
01:35:847 (2,3) - This feels a bit awkward, try combining the slider with the circle

Very Hard
00:05:279 (1,2,3) - This is spaced differently then the rest of the section
00:20:769 (1,2,3) - Try spacing these apart more, to emphasize how far apart the beats are
00:37:954 - You stop with the spinners here, even though I think the spinners are a bit needless in the first place, you should commit to the idea if you like it
00:49:626 (1) - Same as the "Hard" difficulty, try removing one slider repeat
00:51:419 (4,5) - Feels off to me, but I don't have any specific way to fix it so just take a look at it :P
01:04:462 (1) - Why spinner here?
01:16:037 (6) - Maybe new combo on this note
01:31:037 (2) - Try placing this circle on the sliderend of the slider, makes it look cleaner
01:33:972 (3) - Sliders could line up better here

Overkill
00:03:323 (1,1) - Doubles feel awkward to play when their this spaced apart, I would suggest changing it into a slider, or stacking them and making them the same combo, up to you
00:05:932 (1,1) - Same for these two, and all of them from this point on as well
00:20:769 (1,2,3,4) - Try making this a cleaner Z pattern, place all of the circles on the same X axis and to space them evenly between the Y as well
00:22:562 (5) - Maybe place this in the same position as 00:21:747 (3) or at the least make them line up better
00:22:888 (6,7,8) - Space these more evenly, and maybe move them a tad closer together
00:38:376 (4,5,6,7,8,1) - Try turning this section into sliders similar to this
00:54:680 (5,1) - These are the same time amount of time apart in the music, but are very spaced apart, try moving them closer together
00:57:941 (4,5,6) - Same distance apart, but 5 and 6 are spaced differently
01:00:060 (1,2,3,4) - Try making these circles into a pair of sliders
01:04:462 (1,1) - Try moving the slider to the same location as the circle, will make it look more consistent
01:05:277 (1,3) - Try moving the Circle into the same position as the slider started
01:06:581 - This section is completely empty, and while it was acceptable for the other two difficulties, this one is nearly 4 stars, and shouldn't have any spaces this big between play that isn't a break, try mapping circles to the base beat in the background, or one repeat slider that matches all of them to fill the space.
01:10:494 (4,6) - Try placing these in the same position
01:18:646 (1,2,3,4,5) - Needlessly hard jumps for a 3 Star map
01:19:461 (5,6) - The pattern previous to this was a triangle, and yet the 5 is equally spaced despite it's distance apart in the song, move it a bit further apart from 01:18:809 (2) and same goes for the slider, which is equally as spaced, so move that a bit further than it was originally as well.
01:20:928 (1) - I like this part, but maybe shape this slider into a blanket for the start of the next ones, and have them curl around each other, would like nice :)
01:26:146 (1) - Maybe have this slider take place in the middle of 01:27:450 (1)
01:31:363 (1) - This would look better I think
A lot of the slider sections feel like they are random sliders for the sake of random sliders, try moving them into positions where they are both interesting to look at, and to play

Deathwish
00:03:649 (4,5,6,7,8) - Change these to sliders
00:05:279 (1,2,3,4,5,6) - Jumps are not only inconsistently spaced, but also needlessly hard, try closing them in on each other more
00:09:845 (10,11) - No need to interrupt the flow here, swap the positions of these
00:12:779 (1,1) - Don't space these apart so much
00:13:758 (3,4,5,6,7,8,9) - Once again needlessly hard, it doesn't match the current tone of the song to have the jumps be so difficult, especially because the song isn't at it's climax yet
00:50:115 (3,1) - Make these two circles position match
00:54:028 (1,2,3,4,5) - These are inevenly spaced, and also deviate from the spacing that you've set up so far in the song, try making them more consistent or changing the pattern altogether
01:00:549 (4,5) - These should be spaced further apart
01:06:811 - This song is 5 stars, there should never be blank space for this long
01:07:885 (1,2,3) - The difficulty completely drops from here until 01:18:646 (1)
01:18:646 (1,2,3,4) - Needlessly difficult jumps, space them closer together
01:18:809 (2,5) - Match these two's position
01:26:635 (4,5,6,7) - Change these into sliders to match the previous section
01:27:939 (4,5,6,7) - Change into sliders
01:29:243 (4,5,6,7) - Change into sliders
01:33:972 (1,2,3,4) - These are not spaced properly, try aligning them along their edges better
01:40:330 (7,1,2,3) - The spacing makes a massive jump here, ease into the ending jumps a little slower

Overall, I like the map, but there's a lot of little problems here and there. For the most part, your timing is on point, and your structure is interesting, but many times your spacing is uneven, inconsistent, or even kind of nonsensical. Keep working on it, you have potential! Soon you'll be an osu! rhythm champion!
Topic Starter
Aceolu

Cursetyl wrote:

Sup fam, nice meme

Hard
00:18:323 (1,2,3) - This section looks a bit odd in comparison, maybe try something like this?
00:49:626 (1) - Make the slider one repeat shorter
00:50:441 (2,3) - Perhaps space these apart a bit further
00:54:028 (2,1) - This is a map that's less than 2 stars, for brand new players coming in this jump is pretty hard to do, maybe reverse the slider so that it's a smooth transition
00:56:636 (3,4) - Same as the last one for this jump
01:10:494 (2,3) - Space these apart more
01:35:847 (2,3) - This feels a bit awkward, try combining the slider with the circle

Very Hard
00:05:279 (1,2,3) - This is spaced differently then the rest of the section
00:20:769 (1,2,3) - Try spacing these apart more, to emphasize how far apart the beats are
00:37:954 - You stop with the spinners here, even though I think the spinners are a bit needless in the first place, you should commit to the idea if you like it
00:49:626 (1) - Same as the "Hard" difficulty, try removing one slider repeat
00:51:419 (4,5) - Feels off to me, but I don't have any specific way to fix it so just take a look at it :P
01:04:462 (1) - Why spinner here?
01:16:037 (6) - Maybe new combo on this note
01:31:037 (2) - Try placing this circle on the sliderend of the slider, makes it look cleaner
01:33:972 (3) - Sliders could line up better here

Overkill
00:03:323 (1,1) - Doubles feel awkward to play when their this spaced apart, I would suggest changing it into a slider, or stacking them and making them the same combo, up to you
00:05:932 (1,1) - Same for these two, and all of them from this point on as well
00:20:769 (1,2,3,4) - Try making this a cleaner Z pattern, place all of the circles on the same X axis and to space them evenly between the Y as well
00:22:562 (5) - Maybe place this in the same position as 00:21:747 (3) or at the least make them line up better
00:22:888 (6,7,8) - Space these more evenly, and maybe move them a tad closer together
00:38:376 (4,5,6,7,8,1) - Try turning this section into sliders similar to this
00:54:680 (5,1) - These are the same time amount of time apart in the music, but are very spaced apart, try moving them closer together
00:57:941 (4,5,6) - Same distance apart, but 5 and 6 are spaced differently
01:00:060 (1,2,3,4) - Try making these circles into a pair of sliders
01:04:462 (1,1) - Try moving the slider to the same location as the circle, will make it look more consistent
01:05:277 (1,3) - Try moving the Circle into the same position as the slider started
01:06:581 - This section is completely empty, and while it was acceptable for the other two difficulties, this one is nearly 4 stars, and shouldn't have any spaces this big between play that isn't a break, try mapping circles to the base beat in the background, or one repeat slider that matches all of them to fill the space.
01:10:494 (4,6) - Try placing these in the same position
01:18:646 (1,2,3,4,5) - Needlessly hard jumps for a 3 Star map
01:19:461 (5,6) - The pattern previous to this was a triangle, and yet the 5 is equally spaced despite it's distance apart in the song, move it a bit further apart from 01:18:809 (2) and same goes for the slider, which is equally as spaced, so move that a bit further than it was originally as well.
01:20:928 (1) - I like this part, but maybe shape this slider into a blanket for the start of the next ones, and have them curl around each other, would like nice :)
01:26:146 (1) - Maybe have this slider take place in the middle of 01:27:450 (1)
01:31:363 (1) - This would look better I think
A lot of the slider sections feel like they are random sliders for the sake of random sliders, try moving them into positions where they are both interesting to look at, and to play

Deathwish
00:03:649 (4,5,6,7,8) - Change these to sliders
00:05:279 (1,2,3,4,5,6) - Jumps are not only inconsistently spaced, but also needlessly hard, try closing them in on each other more
00:09:845 (10,11) - No need to interrupt the flow here, swap the positions of these
00:12:779 (1,1) - Don't space these apart so much
00:13:758 (3,4,5,6,7,8,9) - Once again needlessly hard, it doesn't match the current tone of the song to have the jumps be so difficult, especially because the song isn't at it's climax yet
00:50:115 (3,1) - Make these two circles position match
00:54:028 (1,2,3,4,5) - These are inevenly spaced, and also deviate from the spacing that you've set up so far in the song, try making them more consistent or changing the pattern altogether
01:00:549 (4,5) - These should be spaced further apart
01:06:811 - This song is 5 stars, there should never be blank space for this long
01:07:885 (1,2,3) - The difficulty completely drops from here until 01:18:646 (1)
01:18:646 (1,2,3,4) - Needlessly difficult jumps, space them closer together
01:18:809 (2,5) - Match these two's position
01:26:635 (4,5,6,7) - Change these into sliders to match the previous section
01:27:939 (4,5,6,7) - Change into sliders
01:29:243 (4,5,6,7) - Change into sliders
01:33:972 (1,2,3,4) - These are not spaced properly, try aligning them along their edges better
01:40:330 (7,1,2,3) - The spacing makes a massive jump here, ease into the ending jumps a little slower

Overall, I like the map, but there's a lot of little problems here and there. For the most part, your timing is on point, and your structure is interesting, but many times your spacing is uneven, inconsistent, or even kind of nonsensical. Keep working on it, you have potential! Soon you'll be an osu! rhythm champion!

Changed the map to accommodate everything you pointed out here. Tanks mayn
Yahuri
from q

biggest problem is that in many places, DS is identical, even though the time spacing is not. generally, you want DS to be even UNLESS the music indicates a jump.

Overkill
-there is too much mapping of ONLY melody. you should include the beat as well.
-AR 9 for this star diff is a bit high, try 8 or 8.5 instead.
00:09:682 (3,4) - DS too far away, it could be confused for a 1 beat spacing like this 00:09:192 (2,3) instead
00:22:888 (6,7,8,1) - overlap looks messy, try to make no overlap at all or make the overlap spacings consistent
00:23:540 (1,2,1) - confusing DS
00:32:344 (3,1) - thats a pretty large jump, nerf it
00:34:953 (3,4,5) - confusing DS
00:40:496 (1) - 4 repeat slider looks out of place, especially because you dont use it anywhere else
00:49:626 - this section focuses too much on the melody. its really hard to follow, especially if you dont know what the melody is. if theres a solid beat in the background, you should follow it as well as the melody (its kinda hard to explain tho, so just check out recent ranked maps to try to get what im saying Dx).
00:54:028 (1,2,3,4,5) - i get what youre trying to do here, but i think it would be better if you just change this to a star pattern (use the create polygon circles function ctrl+shift+D)
00:54:843 (1,2,3) - confusing DS
00:55:332 (3,4,5) - ^
00:55:984 (5,6,1) - ^
01:02:669 (1,2,3,4,5) - this is hard to read because there are 5 circles in sequence, and the last circle is 1 beat away from the previous circle.
01:28:754 (1) - this slider is probably unrankable. it loops around twice and the path is not clear.
01:35:847 (2) - im pretty sure this should start at 01:35:928 and be a 1/2 slider

Deathwish
-OD and HP are pretty unforgiving, just like 3 missed and im already dead >_>
00:16:692 (7,8,9) - this DS is illogical considering the DS before. there isnt a need for emphasis on these notes either.
00:12:779 (1) - same thing about weird kickslider
00:23:540 (1,2,3) - you could make jumps here for emphasis on the synth (or whatever that is)
00:24:518 (3,1) - ^
00:29:735 (3,1) - ^
00:34:953 (3) - really long straight slider is pretty bland, spice it up a bit
01:18:972 (3,4,5) - confusing DS
01:35:928 - put a circle here then move the slider start here 01:36:091, the vocals are pretty strong.

Good luck!
Topic Starter
Aceolu

Yahuri wrote:

from q

biggest problem is that in many places, DS is identical, even though the time spacing is not. generally, you want DS to be even UNLESS the music indicates a jump.

Overkill
-there is too much mapping of ONLY melody. you should include the beat as well.
-AR 9 for this star diff is a bit high, try 8 or 8.5 instead.
00:09:682 (3,4) - DS too far away, it could be confused for a 1 beat spacing like this 00:09:192 (2,3) instead
00:22:888 (6,7,8,1) - overlap looks messy, try to make no overlap at all or make the overlap spacings consistent
00:23:540 (1,2,1) - confusing DS
00:32:344 (3,1) - thats a pretty large jump, nerf it
00:34:953 (3,4,5) - confusing DS
00:40:496 (1) - 4 repeat slider looks out of place, especially because you dont use it anywhere else
00:49:626 - this section focuses too much on the melody. its really hard to follow, especially if you dont know what the melody is. if theres a solid beat in the background, you should follow it as well as the melody (its kinda hard to explain tho, so just check out recent ranked maps to try to get what im saying Dx).
00:54:028 (1,2,3,4,5) - i get what youre trying to do here, but i think it would be better if you just change this to a star pattern (use the create polygon circles function ctrl+shift+D)
00:54:843 (1,2,3) - confusing DS
00:55:332 (3,4,5) - ^
00:55:984 (5,6,1) - ^
01:02:669 (1,2,3,4,5) - this is hard to read because there are 5 circles in sequence, and the last circle is 1 beat away from the previous circle.
01:28:754 (1) - this slider is probably unrankable. it loops around twice and the path is not clear.
01:35:847 (2) - im pretty sure this should start at 01:35:928 and be a 1/2 slider

Deathwish
-OD and HP are pretty unforgiving, just like 3 missed and im already dead >_>
00:16:692 (7,8,9) - this DS is illogical considering the DS before. there isnt a need for emphasis on these notes either.
00:12:779 (1) - same thing about weird kickslider
00:23:540 (1,2,3) - you could make jumps here for emphasis on the synth (or whatever that is)
00:24:518 (3,1) - ^
00:29:735 (3,1) - ^
00:34:953 (3) - really long straight slider is pretty bland, spice it up a bit
01:18:972 (3,4,5) - confusing DS
01:35:928 - put a circle here then move the slider start here 01:36:091, the vocals are pretty strong.

Good luck!

Thank you very much!
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