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posted
monstrata i love you for this <3
posted
This concept is pretty great, best of luck with this!
posted
This is amazing
posted
The seven difficulties are now finished!

Time to map in the remaining E/N/H/I to fill the spread.
posted
thanks mr monstrata
posted

Sotarks wrote:

thanks mr monstrata
posted
cool concept

are these diff names okay though?
posted
I'll rename them to like Kuroko's Extra / Midorima's Extra etc...
posted
LOL, i guess that could work
posted
any1 else NOT surprised that the jumps diff ended up being the highest one
posted

sukiNathan wrote:

cool ideas
Akashi diff espeically is a really fitting/cool concept, good job c:
posted
dam ths is gud
posted
Man you have so much imagination ! That's incredible, best mapper. Good luck ranking this !
Btw, maybe you can rename diffs for, Aomine's Speed, Midorima's aim etc.. just an idea
posted
Is the Kuroku diff actually rankable with all those overlaps? Really curious if this is allowed
posted
Mapset done! Just hitsounds left. I guess I can start getting mods now.
posted
just suggestion.
maybe for E-N-H-I diff, you can use bg that featuring all chara in extra diff.
posted
Hi
From your Q.
General

  1. Add tags: "opening"
  2. BG: Size is not fixed. Please revise it.
  3. Offset: (Personal opinion) In the case of me, I move 00:00:637 - to 00:00:937 - . and I delete the 00:04:237 - . This is because it can keep 4beats by carrying it out.
Murasakibara's Extra

  1. 00:22:087 (7,8,9) - You pick up a guitar sound in 00:21:337 (1,2,3,4) - . So, 3notes has a sense of incongruity here. I recommend that I switch to 1/1 slider to match a guitar sound in the same way.
  2. 00:56:887 (4) - I recommend 2circle. 00:56:737 (3) - and the pronunciation of the 00:56:887 (4) - are the same and think that 3 circles are suitable most.
  3. 01:14:587 (3,4) - Because the 01:14:737 - is a strong snare sound, I recommend ctrl+G.
Kuroko's Extra

  1. 00:00:637 (1,2,3,4,1,2,3,1,2,1,2,1,2) - wwww
  2. 00:04:237 (1,2,3) - I recommend that I shift in the same way as 00:01:237 (4,1,2,3,1,2,1,2,1,2) - a little. http://puu.sh/r53xd.jpg
  3. 00:12:937 (1,2) - 00:14:737 (3,4) - ^
  4. 00:22:087 (7,8,9) - It's the same as Murasakibara's Extra.
  5. 00:41:737 (1,2) - I can't recommend the placement that the end-point of the slider is hard to judge personally.
  6. 00:42:937 (1,2) - ^
  7. 01:02:737 (1) - ^ Furthermore, there is it until a change of the SV...Because it is difficult to play very much, I recommend move.
  8. 01:26:137 (1,2) - ^

    This diff is constructed by hard overlap and low AR. It is map which it is hard to playing by synergy very much. I recommend a change to the placement that a slider end-point can judge as much as possible.
Akashi's Extra

  1. 00:34:987 (3,4,5,6) - I don't understand a reason using the different distance. I think that this becomes the factor of the confusion.

    It's too original map.
    Because it is snapping which I can't judge, I cannot suggest it. sorry.
Insane

  1. 00:01:837 (1) - Why is it a reverse slider? And it is an unnatural blank 00:02:287 (2) - . I think that 1/2 slider is enough.
  2. 00:03:037 (1) - ^
  3. 00:05:287 - I don't feel the need of the blank. I recommend the addition of the circle.
  4. 00:12:187 - 00:16:387 - ^
  5. 00:48:637 (4) - I recommend a circle in the same way as 00:43:837 (3) -
  6. 01:18:337 (4,5) - I recommend 1/2 slider. It matches it as 01:18:637 (6) - and a pair of the vocal follow. In addition, I think that I can break off congested area of objects of the 01:17:737 (1,2,3,4,5,6) -
Hard

  1. 00:21:337 (1,1) - stack miss?
  2. 01:12:937 (1) - Would you widen little a bit distance? like this 01:11:737 (1) -
  3. 01:15:337 (1) - I don't feel need of stack. Would you move it?
Normal

  1. 00:21:937 (4,5) - Rhythm is artificiality. Because the 00:22:087 - is a strong sound, it is good for the start of the slider. http://puu.sh/r55UI.jpg
  2. 00:59:137 (2,4) - The 00:58:537 (1,3) - is a main vocal. and The 00:59:137 (2,4) - is a chorus. So, I recommend different rhythm. Would you change to 1/2 reverse slider? It can pick up a snare sound of 00:59:287 - and the 01:00:487 - http://puu.sh/r564O.jpg
Easy

  1. 00:00:637 (1,2,3,4,1,2) - The rhythm is strange. I recommend a shift of 1/2s. http://puu.sh/r56it.jpg This links the suggestion of the offset of the General.
  2. 00:29:737 (1) - out-of-the-box ww
I can't suggest the diff of the high degree of very difficulty. sorry and gl ;)
posted
Yay Kuroko No Basket is back! :)
posted
lets do this lol

General*

- some bgs have wrong resolution, you should check it and make 1366x768 like in other diffs.
- hmm you have in tags basuke, the basketball and kuroko no . You should probably also add basket imo.
- dunno if i'm right, but i checked some webs of cd for this song and i didn't see any (TV Size) thing in title, so maybe add it in tags?


[Easy]

- 00:29:737 (1) - Not really a fan of using many repeaters in a row in Easy diffs though.. like u could just remove two repeaters and start next 3/2 slider here 00:31:087 - :c
- 01:13:687 (2,3) - Overall i have no problem with this pattern, but it could be flows better i guess. Maybe give a chance to this example? https://osu.ppy.sh/ss/6053046
- 01:22:537 (1,2,3,4,1,2,3) - triggered! http://puu.sh/r5tc0/39edb0b4b5.jpg

[Normal]

- wow i don't really like rhythm at start tbh xd.. soo
* 00:00:637 (1,2) - > 00:01:837 (3,4) - sounds literally the same, so i guess using two 1/2 sliders or 1 + 1/2 with repeater will be good option, for that one i prefer using second option 1 + 1/2 repeater feels better.
* 00:03:037 (1) - repeater is pretty loud and would be really cool to hit that one too, so 00:03:037 (1) - removing this and adding 00:03:037 - circle and next 1/2 slider?
- 00:05:137 (4,5) - 00:20:737 (2,3) - check spacings xd
- 00:16:837 (4,5) - Well.. i see here u changed rhythm consistency, but u didn't want to have it consistent in the whole part? i would just ctrl g this, but it's up to you.
- 01:16:087 (2,3) - you sure u don't want to blanket those? https://osu.ppy.sh/ss/6053168
- 01:21:337 (1) - no NC no NC no NC, u NC'ed every second downbeat -> second downbeat is here 01:22:537 (1) - xd

[Hard]

- 00:19:687 (5) - Why u don't extend slider to 1/1 to fit with guitar sound, like u did here 00:22:087 (4) - ?
- 00:34:237 (4) - Minor, but how about rearraging slider by using Ctrl J + Ctrl G -> https://osu.ppy.sh/ss/6053255 then flow from 00:34:237 (4,1) - will be convenient w
- 00:41:437 (5,2) - stackkk
- 01:02:737 (1) - I don't really think that NC is really nessesary, even if it changes SV, you did NC before 01:02:137 (1) - at the same place, so i think that one should be enough ><
- 01:23:737 (1,2,3) - maybe instead of three 1/2 stack, try to move (1) on 148/46 cause vocal starts here 01:23:887 (2) - and having separated vocals / drums sounds emphasis is neat :3

[Insane]

* od 8 in 4.28 diff is :S // I would just reduce it to 7.5 =w=

- 01:12:937 (1,3) - reep stack again
- 01:26:737 (3) - maybe add nc cause snaps changing, you did it in Hard so try here too?
- well good diff lol

[Akashi]

- uhh this will be hard to mod, feel free to deny all suggestions lol -> ok let's NC modding

- hp 10 is really deadly, even if it's specially.. i'd recommend to use hp 8 or 8.5 at least thou.
- 00:18:037 (3,4) - polarity sucks here so much zzz... how about nc (4) to avoid mass confusion?
- 00:21:937 (5) - same thing about ncing this to keep 1 - 2 - 3 - 4 circle pattern.
- 00:31:087 (7) - NC for downbeat.
- 00:34:837 (2,3,4,5,6,7) - what's going on with the spacing? which one got emphasis and which not, this is really weird actually xd
- 00:38:437 (2) - I personally prefer to ctrl H slider. Because i see alternation between sliders 00:37:387 (3,7) - 00:37:687 (5,1) - with exactly the same direction, so that one should be ctrl h'ed to keep commutativity.
- 00:45:487 (2,3) - can't really understand why you decide to map 1/4 when there aren't any sounds on blue ticks lol. Normal 1/2 snap is fine too ;w;

[Kuroko]

- from personal suggestions 00:15:787 (3) - i would stack this not on head, but on tail of 00:15:937 (4) - plays funnier and it's still kinda misdirection
- 00:19:387 (3,4) - why spacing so low here, even if specially that's not ok ;w; // give it a try and move 00:19:537 (4) - on 407/113 ?
- 00:30:637 (1) - why is this nc'ed when this 00:30:187 (3) - isn't? :S

[Murasakibara]

- 00:28:237 (4) - super cool if you make parallel to 00:28:537 (1) - and on the occasion do blanket with 00:28:987 (2) - https://osu.ppy.sh/ss/6053851
- 01:02:737 (1,1) - reep stack v2
- 01:26:437 (3,3) - can you avoid overlap, it kinda bugs me a little :v
- probably my fav one lol

[Aomine]

- 00:10:087 (6) - 00:19:687 (6) - well.. i'd nc that cuz many reasons like sv changing, long route and etc.
- 00:17:737 (1) - how about ctrl g, flow feels better from 00:17:437 (6) - if you try it!
- 00:25:237 (2,3,4,5,6) - ??? dunno what are you trying to map, but rhythm here sounds like before 00:24:037 (2,3,4) - so i'm confused now : S
- 00:30:187 (3,5,7) - NC for SV changing? !!!!
- 01:03:337 (1,3) - stack v3
- 01:19:387 (3,4) - not a fan how's flow going here, i would do something like this: https://osu.ppy.sh/ss/6054022
- 01:20:137 (1) -> 01:22:462 (2) - sik
- also higher ar will be great for high-speed mapzzzz 9.3 ~ 9.5 -> awesome! // ofc if it's specially then ok.

[Kise]

- 00:13:237 (3) - idk i'll just move up that circle a bit to give the image of symmetry structure.
- 00:36:787 (6,6) - i got triggered when i saw this aka reep stack v4 xd
- 01:02:737 (4) - NC?
- 01:26:737 (3) - ^ due to snapping changes?

[Midorima]

- small cs, my eternal enemy
- 00:13:687 (5,6) - hmm.. everywhere u used constant 0.9 ds in all types of jumps, but here u decide to make 1.5... can you make it consistent or is it specially? : S
- 00:28:537 (4) - forgot to NC that one.
- 00:30:637 (3) - also if you nc this, it will makes more sense to get 1 - 2 // 1 - 2 sliders -> 1 - 2 circles.
- 01:27:337 (1) - please use only circle here, cause now slider end don't fit pretty well with song, even if you silenced it thou..

[Kagami]

- 00:42:787 (6) - i personally really want to stack this on 00:42:637 (5) - due to vocal emphasis.
- except that i didn't find something that it needs to be mention.

that's all from me, hope i helped with something and good lukk !
posted
Kagami's Extra


  1. Fix HP
  2. 00:04:987 (5) - Drum whistle not needed, as drums itself start from 00:05:737 - onwards and besides a guitar riff, there is no drum noise backing the drum whistle
  3. Increase hs volume to 75% here 00:46:087 (5) -
  4. I don't like this 01:21:337 (1,2,3,1,2) - Because the 1/2 drum pattern ends here 01:21:487 (2) - yet 01:21:637 (3) - that is not part of the same pattern (sound wise), is mapped in accordance with the drum pattern before instead of the vocals from here 01:21:937 (1,2) -
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