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M2U & Nicode ft. Guriri & Lucy - Myosotis

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Lumario

KawaiiLuma wrote:

00:12:187 (3) - 00:12:562 (5) - 00:12:937 (2) - 00:13:312 (4) - I think you should keep single taps before the spinner Not sure what you mean, but I like the current rhythm
I didn't like the two circles above each other before the spinner, I thought you could maybe change it to one circle instead.

If you like it as it is, just keep it :3
Topic Starter
onsaemiro
Ah. I felt that the music was building up tension in that part and it's supposed to foreshadow the incoming single tapping frenzy right after the spinner haha.

I may end up not making it stacked, but it will definitely stay as 1/8 beat. Thank you for the suggestion though! :)
Hanswall
Sorry for my bad english :(
Alice diff
00:24:000 (5) - Hmm, i think you need move this note to x:316 y:296
00:39:000 (1,2) - Short combo. 00:43:500 (1) - This note in last combo like this http://puu.sh/rmJ1e/2dc1547fc0.jpg
01:18:000 (1) - Kiai start
01:25:500 (2,3,4) - http://puu.sh/rmJtq/5c655452db.jpg
01:27:000 (1,2) - Make this sliders curved. Straight sliders aren't cool ( ̄ω ̄)
01:33:000 (1) - And this too
01:39:000 (1,3) - And this
01:41:250 (3) - Kiai end
01:45:000 (2,3,4) - Move this notes closer together
02:00:000 (3) - Move this note to x:211 y:163
02:10:500 (1,2,1,2,1,2,1,2) - I think this notes not needed on this diff
Another diffs was cool. :)
Topic Starter
onsaemiro

hanswall wrote:

Alice diff
00:24:000 (5) - Hmm, i think you need move this note to x:316 y:296 applied *it was intentional, but I thought it's not needed at this point
00:39:000 (1,2) - Short combo. 00:43:500 (1) - This note in last combo like this http://puu.sh/rmJ1e/2dc1547fc0.jpg the song changes kind of drastically at this point
01:18:000 (1) - Kiai start yup
01:25:500 (2,3,4) - http://puu.sh/rmJtq/5c655452db.jpg okie
01:27:000 (1,2) - Make this sliders curved. Straight sliders aren't cool ( ̄ω ̄) i think straight sliders are cool >:(
01:33:000 (1) - And this too >:(
01:39:000 (1,3) - And this Changed one of them
01:41:250 (3) - Kiai end yup
01:45:000 (2,3,4) - Move this notes closer together shifted it over slightly
02:00:000 (3) - Move this note to x:211 y:163 as mentioned above... design was intentional and i think it's somewhat fitting here
02:10:500 (1,2,1,2,1,2,1,2) - I think this notes not needed on this diff 100% agreed
Another diffs was cool. :)
TY FOR MOD <3
Underdogs
Making a 3 star as per requested in #modreqs
Topic Starter
onsaemiro

Underdogs wrote:

Making a 3 star as per requested in #modreqs
Thank you~!
_Stan
Hey from my modq and here we go~

[General]
  1. Alice / Hans / Deemo diffs do not have preview point~ add it
  2. change the hitsounds volume for all your diffs
  3. Alice / Hans / Deemo diffs has problems is all objects is concentration, you can check the ranked map, there objects is average everywhere

Alice
  1. 00:04:500 (2) - actully, it's not central point, a little biased
  2. 00:05:250 (3,4,5) - make them to be triangle?
  3. 00:07:500 (1,2) - you can blanket it better
  4. 00:10:500 (3,4) - increase the ds
  5. 00:24:750 (6,1) - idk it's reasonable for ez to change ds about 0.3
  6. 01:18:000 (1,2,3,4) - do not overlap some note in ez diff, how about try to make them 4 to a sqaure
  7. 01:22:125 (2) - ds
  8. 01:23:625 (4) - ^
  9. 01:30:000 (1,2,3) - ^ and same problem after, i'll not mention
  10. 01:49:500 (1,2,1) - make them same ds
  11. 02:00:750 (4,2) - try to not stack


Hans
  1. 00:17:718 - 00:17:906 - have sound here, in other words, miss a note
  2. 00:18:749 (8,9,10,11) - ^
  3. 00:20:625 - how about add a silder to the red line
  4. 00:26:625 - ^
  5. 00:32:437 (2) - you should nc when you change sv about slider
  6. 00:34:312 (6,7) - blanket it better
  7. 00:34:500 (7,1) - why there ds is 0.65 but here 00:35:625 (3,1) - 1.39?
  8. 00:36:000 (1,2) - ds
  9. 00:46:312 (1,2,3,4,5,1,2,3,4) - the ds will mislead player I think
  10. 01:04:500 (1,2,3,4,1,2,3,4) - ^
  11. 01:11:250 (9,1) - add notes
  12. 01:18:000 (1) - idk this kind red point slider it is or not rankable
  13. 01:18:937 (2) - nc
  14. 01:21:000 (1) - 01:22:312 (3) - same
  15. 02:05:625 (10) - 02:07:126 (10) - increase ds
  16. 02:21:000 (2) - nc and reduce the hitsound volume (too loud, right?)

Deemo
  1. 00:26:625 (4,1) - ds is unconfortable, try to change it?
  2. 00:55:125 (1,1) - mislead
  3. 01:18:001 (1) - same
  4. 01:34:126 (6) - nc
  5. 01:40:687 (9) - ^
  6. 01:59:999 (8) - ^

GOOD LUCK~ :)
Topic Starter
onsaemiro

_Stan wrote:

Hey from my modq and here we go~

[General]
  1. Alice / Hans / Deemo diffs do not have preview point~ add it Don't know how D: help
  2. change the hitsounds volume for all your diffs Don't have any hitsounds or volume adjustments yet :( will add eventually
  3. Alice / Hans / Deemo diffs has problems is all objects is concentration, you can check the ranked map, there objects is average everywhere idk what this means :(

Alice
  1. 00:04:500 (2) - actully, it's not central point, a little biased fixed
  2. 00:05:250 (3,4,5) - make them to be triangle? fixed
  3. 00:07:500 (1,2) - you can blanket it better yup
  4. 00:10:500 (3,4) - increase the ds got it
  5. 00:24:750 (6,1) - idk it's reasonable for ez to change ds about 0.3 agreed
  6. 01:18:000 (1,2,3,4) - do not overlap some note in ez diff, how about try to make them 4 to a sqaure i didnt want to but fine :(
  7. 01:22:125 (2) - ds yup
  8. 01:23:625 (4) - ^ ^
  9. 01:30:000 (1,2,3) - ^ and same problem after, i'll not mention ^
  10. 01:49:500 (1,2,1) - make them same ds not a huge fan of sticking to ds in this part (at least for blanketed pairs)
  11. 02:00:750 (4,2) - try to not stack fine >:(


Hans
  1. 00:17:718 - 00:17:906 - have sound here, in other words, miss a note Kinda kinda not
  2. 00:18:749 (8,9,10,11) - ^ same
  3. 00:20:625 - how about add a silder to the red line added a note instead to accentuate the next short slider
  4. 00:26:625 - ^ ^
  5. 00:32:437 (2) - you should nc when you change sv about slider true statement
  6. 00:34:312 (6,7) - blanket it better doh
  7. 00:34:500 (7,1) - why there ds is 0.65 but here 00:35:625 (3,1) - 1.39? ikr? chparkkim is dumb
  8. 00:36:000 (1,2) - ds again, not a fan of hardcore sticking to ds for these patterns
  9. 00:46:312 (1,2,3,4,5,1,2,3,4) - the ds will mislead player I think Kinda did it purpose but will fix it if it keeps getting brought up
  10. 01:04:500 (1,2,3,4,1,2,3,4) - ^ ^
  11. 01:11:250 (9,1) - add notes That island note needs to be acccentuated hence the pause
  12. 01:18:000 (1) - idk this kind red point slider it is or not rankable idk either but ill keep it for now
  13. 01:18:937 (2) - nc okie
  14. 01:21:000 (1) - 01:22:312 (3) - same bleh
  15. 02:05:625 (10) - 02:07:126 (10) - increase ds i like it as is
  16. 02:21:000 (2) - nc and reduce the hitsound volume (too loud, right?) havent touched anything about hitsound yet, but done anyways

Deemo
  1. 00:26:625 (4,1) - ds is unconfortable, try to change it? made them further apart
  2. 00:55:125 (1,1) - mislead intentional
  3. 01:18:001 (1) - same gahh
  4. 01:34:126 (6) - nc ye xD (sorry ill stop)
  5. 01:40:687 (9) - ^ ^
  6. 01:59:999 (8) - ^ ^

GOOD LUCK~ :)
THANK YOU SO MUCH <3
Cyron
Hey! M4M from your queue.
[General]
- Why is there no Kiai Mode at all throughout the whole song. Consider adding it maybe during the technical part that starts here 01:18:000
- Technical songs/parts of songs are harder to map than other stuff. Try playing it at the lowest speed to see if every note corresponds to a certain sound. It is easy to overmap/undermap technical songs.

[Deemo]
- 00:04:125 (4,1) - Stack the not on the end of the slider so that 00:04:500 (1) - forms a blanket.
- 00:06:000 (1) - I think this should be rotated a bit and placed further from the previous slider.
- 00:19:406 - Add another slider here.
- 00:25:875 (2) - Maybe curve this toward the center.
- 00:34:875 (6,3) - Blanket.
- 00:36:376 (4,3) - Fix blanket.
- 00:55:312 (1) - Why is this one not aligned with the rest of the sliders?
- 00:59:250 (1,2,3,4) - Make this a perfect square.
- 01:03:751 (3,4,5) - Why does the spacing change all of a sudden here? If you want to emphasize the vocals 01:03:376 (1,2,3) - those should be spaced as well.
- There are no sounds here 01:18:937 - here 01:19:219 (3) - and here 01:19:501 (4) remove those.
- Add sound here 01:19:406 instead. to form 2 doubles.
- 01:25:126 (3,4,5,6,7,8) - same here
- 01:37:501 (1,2,3,4) - This is overmapped and there is no reason for it since it's just the same as before and song doesn't intensify.
- 01:48:938 (7) - Place this under this slider 01:48:001 (5) - to form a blanket.
- 01:49:500 (1,2) - More spacing.

Hope this helps! GL!
Topic Starter
onsaemiro

xVortexXz wrote:

Hey! M4M from your queue.
[General]
- Why is there no Kiai Mode at all throughout the whole song. Consider adding it maybe during the technical part that starts here 01:18:000 Derp I only recently found out about it
- Technical songs/parts of songs are harder to map than other stuff. Try playing it at the lowest speed to see if every note corresponds to a certain sound. It is easy to overmap/undermap technical songs.

[Deemo]
- 00:04:125 (4,1) - Stack the not on the end of the slider so that 00:04:500 (1) - forms a blanket. good idea!
- 00:06:000 (1) - I think this should be rotated a bit and placed further from the previous slider.bleh i dont see it as necessary, but since i changed its shape a bit it ended up a bit further down anyways
- 00:19:406 - Add another slider here. if i do that i cant emphasize the next note. Also idt anybody can jump from that note to the next one in that short amount of time
- 00:25:875 (2) - Maybe curve this toward the center. i like its current shape
- 00:34:875 (6,3) - Blanket. made 6 blanket 5 better rather than 3
- 00:36:376 (4,3) - Fix blanket.???
- 00:55:312 (1) - Why is this one not aligned with the rest of the sliders? intentional
- 00:59:250 (1,2,3,4) - Make this a perfect square.fixed
- 01:03:751 (3,4,5) - Why does the spacing change all of a sudden here? If you want to emphasize the vocals 01:03:376 (1,2,3) - those should be spaced as well. cuz im dumb haha. good noticing
- There are no sounds here 01:18:937 - here 01:19:219 (3) - and here 01:19:501 (4) remove those. i want to emphasize the beat rather than the scratch. Will fix it becomes a problem
- Add sound here 01:19:406 instead. to form 2 doubles.^
- 01:25:126 (3,4,5,6,7,8) - same here^
- 01:37:501 (1,2,3,4) - This is overmapped and there is no reason for it since it's just the same as before and song doesn't intensify.i kinda agree, but i really like the pattern so ill fix it if it gets brought up again
- 01:48:938 (7) - Place this under this slider 01:48:001 (5) - to form a blanket.okie
- 01:49:500 (1,2) - More spacing.true true

Hope this helps! GL!
THANK YOU SO MUCH!
Potatoe751
Deemo for M4M :3

00:01:500 (1) – Should end at 00:02:250 () –
00:18:750 (7,1) – There’s a timing change here. I got somewhere close to 200bpm with 1/6, but I don’t think that’s exact. I ended up with it laid out like https://puu.sh/ro2xF/9992932be1.jpg but it probably needs more work.
00:12:000 (2,3,4,5,1,2,3,4) – These don’t seem like their mapped to anything.
00:55:125 (1,1) – Both of these should match the DS of the rest of the pattern since I don’t see anything that would justify it being different.
01:00:000 (1) – DS change doesn’t make since again, especially since her voice actually gets higher; if anything it should be farther.
01:00:750 (1,2,3,4,5) – Can just continue the stream to 01:01:501 (1) –
01:02:250 (1) – Should end at 01:02:625
01:18:938 (1,2,3,4,5,6,7) – and 01:24:938 (2,3,4,5,6,7,8) - This pattern doesn’t match the beat, should be closer to https://puu.sh/ro30Z/fe886f3051.jpg
01:23:063 (5,6) – Add a note between these 2
01:26:156 (2) – 01:26:531 (4) - 01:31:781 (9) - 01:32:156 (3) - 01:32:531 (6) - 01:32:531 (6) - 01:32:906 (9) - Add notes here
01:48:000 (5) – Should end on 1:48:375
Topic Starter
onsaemiro

Potatoe751 wrote:

Deemo for M4M :3

00:01:500 (1) – Should end at 00:02:250 () – i wanted to address the pitch change D:
00:18:750 (7,1) – There’s a timing change here. I got somewhere close to 200bpm with 1/6, but I don’t think that’s exact. I ended up with it laid out like https://puu.sh/ro2xF/9992932be1.jpg but it probably needs more work. will look into it. what i have def sounds awk, but i want to stay away from timing change unless absolutely necessary (i.e. somebody else also points it out)
00:12:000 (2,3,4,5,1,2,3,4) – These don’t seem like their mapped to anything. it's to intensify the tapping as a foreshadow as to what's coming
00:55:125 (1,1) – Both of these should match the DS of the rest of the pattern since I don’t see anything that would justify it being different. intentional
01:00:000 (1) – DS change doesn’t make since again, especially since her voice actually gets higher; if anything it should be farther. agreed. fixed.
01:00:750 (1,2,3,4,5) – Can just continue the stream to 01:01:501 (1) – i want to emphasize the start of vocal with an island note
01:02:250 (1) – Should end at 01:02:625 ?? i dont see how :(
01:18:938 (1,2,3,4,5,6,7) – and 01:24:938 (2,3,4,5,6,7,8) - This pattern doesn’t match the beat, should be closer to https://puu.sh/ro30Z/fe886f3051.jpg whoa this got brought up a 2nd time. i really liked how it was mapped atm, but if it keeps getting brought up i'll change it
01:23:063 (5,6) – Add a note between these 2 feels + sounds awk
01:26:156 (2) – 01:26:531 (4) - 01:31:781 (9) - 01:32:156 (3) - 01:32:531 (6) - 01:32:531 (6) - 01:32:906 (9) - Add notes here not sure what you mean :(
01:48:000 (5) – Should end on 1:48:375 sounds better!
THANK YOU FOR MOD (although im an ungrateful a**im sorry)
[ Kuki ]
No kds. Was just Stalking looking through and saw you didn't know how to place a preview point. Its quite simple. Go to your desired place of interest on where you'd like the preview of the song to be heard and then you just click up on timing, and then go all the way to the bottom where it says 'Set currention position as preview point.' and then bam. Ya got yourself a preview point. Do it for all diffs at the exact time. That's all. Good luck on the map!
Topic Starter
onsaemiro

[ KukiLoli ] wrote:

No kds. Was just Stalking looking through and saw you didn't know how to place a preview point. Its quite simple. Go to your desired place of interest on where you'd like the preview of the song to be heard and then you just click up on timing, and then go all the way to the bottom where it says 'Set currention position as preview point.' and then bam. Ya got yourself a preview point. Do it for all diffs at the exact time. That's all. Good luck on the map!
THANK YOU YOU ARE MY SAVIOR (but wait what if i like the default preview point lol)
[ Kuki ]
THANK YOU YOU ARE MY SAVIOR (but wait what if i like the default preview point lol)
Then perhaps set it at where the default preview is at, and your welcome!
LwL
Yo, M4M from your queue.

This is one hell of a hard song to map.

Deemo
Use more consistent Distance Snap. As it is there's a general lack of structure and a lot of the spacing feels random. It's an Extra, so varying it is totally fine, but keep it consistent for similar sounds, and in general use it to emphasize stronger sounds.


00:12:000 (2,3,4,5,1,2,3,4) - I'm 99% sure there's no sound on the red ticks here. Also your emphasis doesn't make much sense to me, the spacing is increasing while the sounds become quieter.

00:16:500 (5) - could make this more spaced, it's by far the most intense sound in this part. Might have to change the entire second pattern though for this to work properly with both aesthetics and spacing to the start of the stream.

00:21:000 (1) - You've spaced the sound on this tick quite far apart otherwise, should probably do that here as well since it fits.

00:22:688 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - You've skipped the final blue tick in the first two streams, but not in the last. Should probably make this consistent. You could end the streams in kicksliders and make a jump afterwards if you want emphasis on the sound of the white tick. Make sure to change 00:28:500 (1,2,3,4,5,6,7,1,2,3,4,5,6) - as well if you do this.

00:25:313 (3,1) - This absolutely needs more spacing.

00:27:750 (1) - Why stack this? It's pretty intense, so this seems weird to me.

00:32:251 (1,2,3,4) - Just a suggestion, these are really quiet and a square isn't an easy pattern, so I'd reduce the spacing a bit.

00:34:500 (5) - The red tick here is more intense than the white tick, make it something clickable (circle or sliderstart), I'd suggest just making both the white and red tick circles (with appropriate spacing).

00:35:625 (3) - Move this further down, rotate it counter-clockwise and/or curve it less, as it is it neither looks nor plays well.

00:38:062 (6,7) - If you make this a triple this fits better and becomes more interesting to play as well. (spaced, curved to the left would probably be best, like this: ).

00:39:000 (1,2) - Does this and the consequent ones really deserve this little spacing, considering that there are vocals here, making it pretty intense compared to previous parts? I like the pattern though (but you should make the sliders visually consistent = all curved the same amount).

00:40:500 (5) - Deserves larger spacing since it's more intense than (1) and (3) before it. At the very least spacing shouldn't be less than on the jump to (3).

00:42:000 (1) - I'd put the NC on 00:42:375 (2) instead. The vocals on (1) are the same word as the previous one, so NCing there doesn't make a whole lot of sense. Also, there's a larger gap to (2) and the vocals feel seperate, so it's a bit confusing if that's not NC'd.

00:42:750 (5,6) - Map this as a stream maybe? Just a suggestion, would fit better imo and make a nice intro into the following, more intense part.

00:45:750 (2,3) - You have the beat on (2) with lower spacing than the really quiet sound on (3), should be either the same spacing or the other way around.

00:53:061 (4) - Again, larger spacing to a quieter sound.

00:54:375 (1,1,1,1,1,1) - I can see what the idea behind this is, but having no real audible sound on the first few sliderends and then suddenly a really loud beat on it is very confusing. Also the spacing to the last one is weird.

01:11:437 (11) - Make this a kickslider and put a jump to the white tick? Would fit better imo.

01:13:125 (10,1) - Needs more spacing.

01:16:125 (2,1) - Could make this a stream.

01:19:126 (2,3,4,5,6,7) - This is horrible flow. First having to speed up from a continuous motion on the first triple, then having to turn around for the next triple isn't nice to play. Just making the angle to the second triple a bit sharper would make this a lot nicer imo. If you do that, ctrl-h and ctrl-j 01:19:876 (1,2) so the spacing makes sense.

01:21:938 (2,3,4) - The sounds on the blue ticks here are pretty intense, yet unmapped.

01:23:063 (5,6) - This blue tick should definitely be mapped as well. Could just make (5) a kickslider if you want.

01:25:126 (3,4,5,6,7,8) - Not as awkward as the previous instance of this since the motion is different, but holy shit is this hard. Also it should probably be consistent with the previous one.

01:35:063 (2,3) - Again, the blue tick should be mapped.

01:37:875 (5) - Why not have this slider end on the red tick and then make it a stream (or 2 with a kickslider to emphasize 01:38:251 (6)) until the start of 01:38:626 (7)?

02:07:501 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This is next to impossible to read/play properly.

Hans
00:09:000 (3) - Maybe make it a 1/1 slider to emphasize the vocals and not skip the next beat.

00:20:250 (4,5) - Spacing from buzzsliders and kicksliders isn't as it seems. Basically, while playing you'll probably move to the center of the buzzslider (and stay at the sliderstart for kicksliders), so just try to make the visual distance consistent. For kicksliders, ctrl-g them to get the actual spacing value, then ctrl-g them back after you've placed the following note. As it is, this looks inconsistent because the visual spacing between the slider and the note isn't the same as between the notes before. Also, try to avoid overlap.

00:44:812 (1) - No reason for NC on these. Just put them on 00:45:000 (2) and 00:46:500 (2) since those are the most distinct sounds.

00:51:000 (1,2) - Needs more spacing, as it is this is inconsistent and doesn't really fit since these are intense vocals. You might have to change this part a bit for this to work.

00:56:812 (1) - Same thing about the NCs.

01:03:750 (3) - Needs more spacing.

01:11:250 (9) - Just skipping the end of this stream feels weird, why not put a 1/4 repeat slider to map it without making the stream to long?

01:48:375 (2,3,1) - Skipping the red ticks here feels weird imo, they're pretty intense.

01:56:250 (9,1) - If these were 1/2 sliders you'd map the red ticks while also emphasizing the held sound starting on the white ticks.

Alice
Disclaimer: I honestly don't know shit about easy/normal diffs.

00:10:500 (3) - Maybe make this a 1/1 slider, would make the pause until the next note a bit less extreme.

00:21:000 (2) - It seems appropriate to make these 2/1 sliders, as there's not much of a need for a 4/1 gap at this point of the song imo.

00:22:500 (3,4,5,6,1) - This might be too many circles in a row for an easy, maybe it's fine though.

01:49:500 (1,2) - Afaik, spacing needs to be consistent (0.7x in this case) since it's an easy. Same for the following sliders and the entire rest of the song afterwards.

GL! :)
Kondou-Shinichi
Shitmod from #modreqs kek

Hans
00:19:500 (1) - 2 tick slider okay?

00:20:250 (4) - ^^^^ I suggest something like this https://osu.ppy.sh/ss/6184116

00:22:500 (1,2,1,2,1,2) - Suggest switching the places of slider & circle. It sounds more right (for me) liek that

00:25:500 (1) - geez 2 tick okay

00:26:250 (4) - ^^^^I suggest something like this https://osu.ppy.sh/ss/6184116

00:27:000 (1) - same as 22:500

00:27:750 (4) - yeah. you know it.

00:28:500 (1,2,1,2) - yeah, you know it. (switch places)

00:44:250 (5) - suggesting starting a new combo here.

00:48:750 (3) - perfering https://osu.ppy.sh/ss/6184149

00:56:250 (5) - New combo (suggestion)

01:00:562 (1,2) - Start the combo instead at the second circle.

01:02:812 (6) - New combo here

01:10:500 (1,2,3,4,5,6,7,8,9) - Do something like https://osu.ppy.sh/ss/6184166 kek

01:14:625 (2) - Perfering these https://osu.ppy.sh/ss/6184177 https://osu.ppy.sh/ss/6184180

01:18:937 (1) - Perfering this https://osu.ppy.sh/ss/6184186

01:24:937 (2) - ^^^^

01:30:937 (2) - ^^^^

01:36:937 (2) - ^^^^

01:39:750 (3) - perfering https://osu.ppy.sh/ss/6184193

01:42:656 (3,4) - suggest adding 2 circle on the same spot I mean like http://osu.ppy.sh/ss/6184199

02:21:000 (1) - Best slider.

I'm tired from modding this already
If you really (which I don't think you will lmao) want me to mod Deemo tell me ;3;






I really like this song, one day I should map this.
Ward74
DEEMO

For M4M :)

00:10:500 (4,1) - Blanket if you can
00:27:000 (1) - I suggest move at x:376 y:52
00:55:125 (1,1) - Unsnap
Try change combo While pattern jump it's cool and allows to confusion player
01:03:376 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So long jump try to add a slider beetween 01:06:562 (4,7) -
01:49:500 (1,2) - Blanket if you can
02:21:000 (2) - did a reverse because the sound use 3 tick with echo

There is still not much has changed with all the mods
For me your map are ready to rank very good job and good continuations 8-)
William K
Hi, Please reply my mods, I need to learn XD

[Deemo]

I think making the source a diff name is not recommended, try changing another one?

  1. 00:12:187 (3,5,2,4) - This feels like overmapping to me, consider deleting these.
  2. 00:14:999 (1,2,3,4,1) - Actually this star is a bit like unshaped(?), try fixing this with a consistent spacing like 00:15:750 (1,2,3,4,5) - for a better aesthetics, and there's no serious sound there too, so increasing and lowering the spacing I think is not needed.
  3. 00:16:688 (1,2,3,4) - This also feels like overmapped, I still don't hear a 1/4 piano until 00:17:062 - .
  4. 00:22:125 (6,7) - Spacing's different from the others.
  5. 00:32:251 (1,2,3,4) - You could make this shaped better.
  6. 01:16:500 (1,2,3,4,5) - Actually you must have a consistent rhythming at any diffs, even at Extras. The sound here is simillar to the one at 00:21:750 (4,5,6,7) - , so you must be consistent for making this one has a consistent spacing like the one you did before. But if you made this kind special, I can't do anything though.

I think that's all from me :3 GL
Lilyanna
Hi from my modding queue

General:
-set a preview point
-if u didnt hitsound yet at least turn the volume down 100 percent is so lowed
-ctrl A and see how u dont use the whole area try use as much area as u can dont just map objects in center
-easy need consistency spacing
you can go Aimod and check this box

to see the unconsistency spacing

Alice :

00:06:000 (4,5,1) - avoid unconsistence spacing
00:07:500 (1,2) - 0.54 ds to 0.71 make consistent
00:19:500 (1,2) - now u use 0.40 ds
00:49:500 (1,2,3,4,5,6) - avoic using so much snaped notes it gets dull also new players can make mistake easily
00:54:000 (1,1) - avoid stacking notes in easy
01:04:500 (3) - nc here not here 01:06:000 (1) - because u nc on every 2 downbeats
01:05:250 (4,1) - avoid overlap specialy on the arrow signe it doesnt look apealing
01:13:500 (2) - nc

Hans :

00:19:500 (1,3) - avoid these touching
00:22:500 (1,2) - can blanket
00:23:437 (2,1) - ^
00:28:687 (2,1) - those blanket could use more polish
00:36:000 (1) - remove nc
01:02:812 (1,2) - swap the nc on slider 2 which is the downbeat
01:06:375 (2) - maybe ctrl-g for better flow
01:07:875 (2) - ^
01:12:750 - 01:14:250 - there is strong beat that on the tail of slider which does feel right could make them clickable try this

02:21:000 (1) - nice one

I hope i helped, good luck in further mapping, :)
Topic Starter
onsaemiro
Nooo i havent applied these mods yet lol slow downn

(Will give kudosu after i apply the changes)
Topic Starter
onsaemiro

LawL4Ever wrote:

Yo, M4M from your queue.

This is one hell of a hard song to map.

Deemo
Use more consistent Distance Snap. As it is there's a general lack of structure and a lot of the spacing feels random. It's an Extra, so varying it is totally fine, but keep it consistent for similar sounds, and in general use it to emphasize stronger sounds. i totally agree. i redid tons of jumps in the game but still feel like theres more to change because of shitty spacing D:


00:12:000 (2,3,4,5,1,2,3,4) - I'm 99% sure there's no sound on the red ticks here. Also your emphasis doesn't make much sense to me, the spacing is increasing while the sounds become quieter. ok i really liked the fact that i had notes at the red ticks here because it indicated tension build up right before spinner, but since everybody seems to mention this i got rid of it

00:16:500 (5) - could make this more spaced, it's by far the most intense sound in this part. Might have to change the entire second pattern though for this to work properly with both aesthetics and spacing to the start of the stream. i'll fix if continuously brought up

00:21:000 (1) - You've spaced the sound on this tick quite far apart otherwise, should probably do that here as well since it fits. u r right

00:22:688 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - You've skipped the final blue tick in the first two streams, but not in the last. Should probably make this consistent. You could end the streams in kicksliders and make a jump afterwards if you want emphasis on the sound of the white tick. Make sure to change 00:28:500 (1,2,3,4,5,6,7,1,2,3,4,5,6) - as well if you do this. intentional

00:25:313 (3,1) - This absolutely needs more spacing. fixed

00:27:750 (1) - Why stack this? It's pretty intense, so this seems weird to me. fixed

00:32:251 (1,2,3,4) - Just a suggestion, these are really quiet and a square isn't an easy pattern, so I'd reduce the spacing a bit. looks good as is imo

00:34:500 (5) - The red tick here is more intense than the white tick, make it something clickable (circle or sliderstart), I'd suggest just making both the white and red tick circles (with appropriate spacing). nope but i did separate the 2nd slider into 2 circles

00:35:625 (3) - Move this further down, rotate it counter-clockwise and/or curve it less, as it is it neither looks nor plays well. moved it down along with the slider it's blanketing but shape remains same

00:38:062 (6,7) - If you make this a triple this fits better and becomes more interesting to play as well. (spaced, curved to the left would probably be best, like this: ). applied for now, but not a huge fan of it yet (may switch back)

00:39:000 (1,2) - Does this and the consequent ones really deserve this little spacing, considering that there are vocals here, making it pretty intense compared to previous parts? I like the pattern though (but you should make the sliders visually consistent = all curved the same amount). i want to emphasize it as pairs

00:40:500 (5) - Deserves larger spacing since it's more intense than (1) and (3) before it. At the very least spacing shouldn't be less than on the jump to (3). agreed

00:42:000 (1) - I'd put the NC on 00:42:375 (2) instead. The vocals on (1) are the same word as the previous one, so NCing there doesn't make a whole lot of sense. Also, there's a larger gap to (2) and the vocals feel seperate, so it's a bit confusing if that's not NC'd. doesn't feel right

00:42:750 (5,6) - Map this as a stream maybe? Just a suggestion, would fit better imo and make a nice intro into the following, more intense part. not a huge fan of triple triples tbh

00:45:750 (2,3) - You have the beat on (2) with lower spacing than the really quiet sound on (3), should be either the same spacing or the other way around. remapped whole section

00:53:061 (4) - Again, larger spacing to a quieter sound. ^

00:54:375 (1,1,1,1,1,1) - I can see what the idea behind this is, but having no real audible sound on the first few sliderends and then suddenly a really loud beat on it is very confusing. Also the spacing to the last one is weird. intentional

01:11:437 (11) - Make this a kickslider and put a jump to the white tick? Would fit better imo. tried it. may take out in the future

01:13:125 (10,1) - Needs more spacing. agreed

01:16:125 (2,1) - Could make this a stream. i like current design

01:19:126 (2,3,4,5,6,7) - This is horrible flow. First having to speed up from a continuous motion on the first triple, then having to turn around for the next triple isn't nice to play. Just making the angle to the second triple a bit sharper would make this a lot nicer imo. If you do that, ctrl-h and ctrl-j 01:19:876 (1,2) so the spacing makes sense. changed orientation

01:21:938 (2,3,4) - The sounds on the blue ticks here are pretty intense, yet unmapped. i want to emphasize certain pitch changes

01:23:063 (5,6) - This blue tick should definitely be mapped as well. Could just make (5) a kickslider if you want. ^

01:25:126 (3,4,5,6,7,8) - Not as awkward as the previous instance of this since the motion is different, but holy shit is this hard. Also it should probably be consistent with the previous one. reoriented

01:35:063 (2,3) - Again, the blue tick should be mapped. yes for this one

01:37:875 (5) - Why not have this slider end on the red tick and then make it a stream (or 2 with a kickslider to emphasize 01:38:251 (6)) until the start of 01:38:626 (7)? tried something different

02:07:501 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This is next to impossible to read/play properly. intentional. shouldn't be too hard to read

Hans
00:09:000 (3) - Maybe make it a 1/1 slider to emphasize the vocals and not skip the next beat. that works

00:20:250 (4,5) - Spacing from buzzsliders and kicksliders isn't as it seems. Basically, while playing you'll probably move to the center of the buzzslider (and stay at the sliderstart for kicksliders), so just try to make the visual distance consistent. For kicksliders, ctrl-g them to get the actual spacing value, then ctrl-g them back after you've placed the following note. As it is, this looks inconsistent because the visual spacing between the slider and the note isn't the same as between the notes before. Also, try to avoid overlap. changed it

00:44:812 (1) - No reason for NC on these. Just put them on 00:45:000 (2) and 00:46:500 (2) since those are the most distinct sounds. im dumb

00:51:000 (1,2) - Needs more spacing, as it is this is inconsistent and doesn't really fit since these are intense vocals. You might have to change this part a bit for this to work. truuuu

00:56:812 (1) - Same thing about the NCs. im dumb*2

01:03:750 (3) - Needs more spacing. ctrl+g did the job

01:11:250 (9) - Just skipping the end of this stream feels weird, why not put a 1/4 repeat slider to map it without making the stream to long? idk its weird otherwise

01:48:375 (2,3,1) - Skipping the red ticks here feels weird imo, they're pretty intense.agreed

01:56:250 (9,1) - If these were 1/2 sliders you'd map the red ticks while also emphasizing the held sound starting on the white ticks.that sounds a lot better now. ty

Alice
Disclaimer: I honestly don't know shit about easy/normal diffs. same tbh

00:10:500 (3) - Maybe make this a 1/1 slider, would make the pause until the next note a bit less extreme. done

00:21:000 (2) - It seems appropriate to make these 2/1 sliders, as there's not much of a need for a 4/1 gap at this point of the song imo. done

00:22:500 (3,4,5,6,1) - This might be too many circles in a row for an easy, maybe it's fine though. meh i have faith in the newbies

01:49:500 (1,2) - Afaik, spacing needs to be consistent (0.7x in this case) since it's an easy. Same for the following sliders and the entire rest of the song afterwards. blehh i think i fixed it but might have to go thru the whole song again to make sure

GL! :)
by far the longest i spent on modding. it was so helpful ty <3
Potatoe751
00:01:500 (1) – Should end at 00:02:250 () – i wanted to address the pitch change D:

Why map to vocals when there's a really clear note there? Even then the pitch change doesn't actually start on the beat you have it at now...

00:55:125 (1,1) – Both of these should match the DS of the rest of the pattern since I don’t see anything that would justify it being different. intentional

Any like reason for it?

01:02:250 (1) – Should end at 01:02:625 ?? i dont see how :(

There's a beat there + that's when her vocals change.

01:26:156 (2) – 01:26:531 (4) - 01:31:781 (9) - 01:32:156 (3) - 01:32:531 (6) - 01:32:531 (6) - 01:32:906 (9) - Add notes here not sure what you mean :(

I added notes so I could copy+paste the timing, there isn't actually anything at any of those time signatures.
Topic Starter
onsaemiro

Potatoe751 wrote:

00:01:500 (1) – Should end at 00:02:250 () – i wanted to address the pitch change D:

Why map to vocals when there's a really clear note there? Even then the pitch change doesn't actually start on the beat you have it at now...

oh i actually misread your comment before lol. i tried out what you suggested now, but i like how it sounds atm better. will change if brought up multiple times

00:55:125 (1,1) – Both of these should match the DS of the rest of the pattern since I don’t see anything that would justify it being different. intentional

Any like reason for it? i like how it looks + trying unconventional design + inspired from other maps + how i interpret the beat in that section etc. etc.

01:02:250 (1) – Should end at 01:02:625 ?? i dont see how :(

There's a beat there + that's when her vocals change. still dont see/hear it. besides i think it's good as is

01:26:156 (2) – 01:26:531 (4) - 01:31:781 (9) - 01:32:156 (3) - 01:32:531 (6) - 01:32:531 (6) - 01:32:906 (9) - Add notes here not sure what you mean :(

I added notes so I could copy+paste the timing, there isn't actually anything at any of those time signatures. meh too hectic
Topic Starter
onsaemiro

Kondou-Shinichi wrote:

Shitmod from #modreqs kek

Hans
00:19:500 (1) - 2 tick slider okay? yea its ok

00:20:250 (4) - ^^^^ I suggest something like this https://osu.ppy.sh/ss/6184116 that sounds wrong

00:22:500 (1,2,1,2,1,2) - Suggest switching the places of slider & circle. It sounds more right (for me) liek that sounds wrong

00:25:500 (1) - geez 2 tick okay ye its ok

00:26:250 (4) - ^^^^I suggest something like this https://osu.ppy.sh/ss/6184116 meh

00:27:000 (1) - same as 22:500 ^

00:27:750 (4) - yeah. you know it. ^

00:28:500 (1,2,1,2) - yeah, you know it. (switch places) ^

00:44:250 (5) - suggesting starting a new combo here. sure

00:48:750 (3) - perfering https://osu.ppy.sh/ss/6184149 meh

00:56:250 (5) - New combo (suggestion) meh

01:00:562 (1,2) - Start the combo instead at the second circle. y that makes no sense :(

01:02:812 (6) - New combo here already does

01:10:500 (1,2,3,4,5,6,7,8,9) - Do something like https://osu.ppy.sh/ss/6184166 kek uhh no i think our mapping style differs

01:14:625 (2) - Perfering these https://osu.ppy.sh/ss/6184177 https://osu.ppy.sh/ss/6184180 nope

01:18:937 (1) - Perfering this https://osu.ppy.sh/ss/6184186 ^

01:24:937 (2) - ^^^^ ^

01:30:937 (2) - ^^^^ ^

01:36:937 (2) - ^^^^ ^

01:39:750 (3) - perfering https://osu.ppy.sh/ss/6184193 ^

01:42:656 (3,4) - suggest adding 2 circle on the same spot I mean like http://osu.ppy.sh/ss/6184199 ... theres no sound there

02:21:000 (1) - Best slider.ty <3


I'm tired from modding this already
If you really (which I don't think you will lmao) want me to mod Deemo tell me ;3;






I really like this song, one day I should map this.
thanks for mod! and ye its a great song!
Topic Starter
onsaemiro

Ward74 wrote:

DEEMO

For M4M :)

00:10:500 (4,1) - Blanket if you can changed the shape of slider but no blankie :(
00:27:000 (1) - I suggest move at x:376 y:52 sure
00:55:125 (1,1) - Unsnap intentional
Try change combo While pattern jump it's cool and allows to confusion player
01:03:376 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So long jump try to add a slider beetween 01:06:562 (4,7) - intentional
01:49:500 (1,2) - Blanket if you can i like it as is
02:21:000 (2) - did a reverse because the sound use 3 tick with echo ^

There is still not much has changed with all the mods np! thanks for mod!
For me your map are ready to rank very good job and good continuations 8-) doh i disagree :lol: but one day... one day...
Topic Starter
onsaemiro

William K wrote:

Hi, Please reply my mods, I need to learn XD

[Deemo]

I think making the source a diff name is not recommended, try changing another one? it's a reference ;) try playing deemo the mobile rhythm game. it's fun

  1. 00:12:187 (3,5,2,4) - This feels like overmapping to me, consider deleting these. it was already remapped but you are right!
  2. 00:14:999 (1,2,3,4,1) - Actually this star is a bit like unshaped(?), try fixing this with a consistent spacing like 00:15:750 (1,2,3,4,5) - for a better aesthetics, and there's no serious sound there too, so increasing and lowering the spacing I think is not needed. fixed the shape a bit, but keeping the spacing i had
  3. 00:16:688 (1,2,3,4) - This also feels like overmapped, I still don't hear a 1/4 piano until 00:17:062 - .i think the stream is necessary
  4. 00:22:125 (6,7) - Spacing's different from the others. is it...? idk i tried to fix it
  5. 00:32:251 (1,2,3,4) - You could make this shaped better.okie i used ctrl+shift+d this time
  6. 01:16:500 (1,2,3,4,5) - Actually you must have a consistent rhythming at any diffs, even at Extras. The sound here is simillar to the one at 00:21:750 (4,5,6,7) - , so you must be consistent for making this one has a consistent spacing like the one you did before. But if you made this kind special, I can't do anything though. THIS IS SPECIAL jk but i like how it looks/flows atm

I think that's all from me :3 GL THANK YOU <3
Topic Starter
onsaemiro

Lilyanna wrote:

Hi from my modding queue

General:
-set a preview point i did! :D yay
-if u didnt hitsound yet at least turn the volume down 100 percent is so lowed help im retarded dumb idk how to hitsound (changed vol though)
-ctrl A and see how u dont use the whole area try use as much area as u can dont just map objects in center ill keep this in mind
-easy need consistency spacing fixed
you can go Aimod and check this box

to see the unconsistency spacing

Alice :

00:06:000 (4,5,1) - avoid unconsistence spacing done
00:07:500 (1,2) - 0.54 ds to 0.71 make consistent fixed
00:19:500 (1,2) - now u use 0.40 ds derp
00:49:500 (1,2,3,4,5,6) - avoic using so much snaped notes it gets dull also new players can make mistake easily eh idt this is excessive
00:54:000 (1,1) - avoid stacking notes in easy no longer stacked (but overlapped now D: )
01:04:500 (3) - nc here not here 01:06:000 (1) - because u nc on every 2 downbeats good point
01:05:250 (4,1) - avoid overlap specialy on the arrow signe it doesnt look apealing fixed
01:13:500 (2) - nc single note?!? fine

Hans :

00:19:500 (1,3) - avoid these touching okie
00:22:500 (1,2) - can blanket tru
00:23:437 (2,1) - ^ ^
00:28:687 (2,1) - those blanket could use more polish ^
00:36:000 (1) - remove nc okie
01:02:812 (1,2) - swap the nc on slider 2 which is the downbeat aight
01:06:375 (2) - maybe ctrl-g for better flow tried it for now, may revert. kinda like it tho
01:07:875 (2) - ^ ^
01:12:750 - 01:14:250 - there is strong beat that on the tail of slider which does feel right could make them clickable try this tried for now, may revert

02:21:000 (1) - nice one ty <3

I hope i helped, good luck in further mapping, :) thank you!!!! also grats on getting your map qualified! :)
newton-
oops almost forgot
m4m!
alice
00:07:500 (1) - change slider shape to accommodate blanket for 00:09:750 (2)
00:19:500 (1,2) - fix overlap :c
00:24:750 (6,1) - ^
00:30:000 (5) - (this is a pretty good slider)
00:45:000 (3) - center this slider
00:54:000 (1,1) - overlaps. move 00:55:500 (1) and the notes after it slightly up.
01:01:500 (1,2) - could be replaced with 2 sliders of equal length
01:05:250 (2,3) - overlap
hans
00:47:250 (1,2,3,4) - make spacing bigger than previous combo to emphasize the repeated pattern
00:50:062 (4,1) - spacing feels too small between these two combos compared to the other jumps
01:05:250 (1,2,3,4) - same as 00:47:250 (1,2,3,4)
01:06:375 (2) - ctrl-g, this slider feels awkward to play into
01:07:875 (2) - ^
01:37:125 (3,4,5,6,7) - make stream zigzag every 1 note instead of every 2
02:21:000 (1) - (ok you're actually really good at sliders)
good luck in all your future projects! :D
kanor
[Genal]
the diff name should be identified like 'Easy''Normal'and'Hard', or 'Beginner''Advanced'and'Hyper' players will know what is the difficulty of a diff
Only the highest diff can name as just as you like.

I havent heard 'Alice' is a diff name in osu or other games.....maybe just cuz i dont know deemo :?

your mapset should have a good difficulties spread. If Alice is Easy ,you should also have Normal, Hard, Insane and soon on ,untile Deemo(Extra) you cant skip any one of them (Genarally its E-N-H-I or N-H-I)

so i deeply recommend you to ask for a mod after you finish all the mapset otherwise modder would think you are too impatient :?
after you finish the mapset we can have a full m4m

no kds
GL :)
Topic Starter
onsaemiro

NewtonsCradle wrote:

oops almost forgot
m4m!
alice
00:07:500 (1) - change slider shape to accommodate blanket for 00:09:750 (2) hard to do without screwing up ds D: tried to fix it
00:19:500 (1,2) - fix overlap :c i like it as is. will fix if brought up again
00:24:750 (6,1) - ^ ^
00:30:000 (5) - (this is a pretty good slider) ty!
00:45:000 (3) - center this slider meh
00:54:000 (1,1) - overlaps. move 00:55:500 (1) and the notes after it slightly up. ds issue. will move if constantly brought up
01:01:500 (1,2) - could be replaced with 2 sliders of equal length good idea!
01:05:250 (2,3) - overlap hopefully fixed
hans
00:47:250 (1,2,3,4) - make spacing bigger than previous combo to emphasize the repeated pattern intentional
00:50:062 (4,1) - spacing feels too small between these two combos compared to the other jumps i like the current design
01:05:250 (1,2,3,4) - same as 00:47:250 (1,2,3,4) same
01:06:375 (2) - ctrl-g, this slider feels awkward to play into ye it used to be that way but i changed it because of someone's suggestion. switched back because i also didnt like it as much
01:07:875 (2) - ^
01:37:125 (3,4,5,6,7) - make stream zigzag every 1 note instead of every 2 i dont see it as necessary
02:21:000 (1) - (ok you're actually really good at sliders) thank you! :)

good luck in all your future projects! :D yay ty
Thank you for mod~
Topic Starter
onsaemiro

kanor wrote:

[Genal]
the diff name should be identified like 'Easy''Normal'and'Hard', or 'Beginner''Advanced'and'Hyper' players will know what is the difficulty of a diff
Only the highest diff can name as just as you like. it's a reference! i will keep what i have for now until i see that it is significantly confusing

I havent heard 'Alice' is a diff name in osu or other games.....maybe just cuz i dont know deemo :? try it~! its fun

your mapset should have a good difficulties spread. If Alice is Easy ,you should also have Normal, Hard, Insane and soon on ,untile Deemo(Extra) you cant skip any one of them (Genarally its E-N-H-I or N-H-I) i agree there's an uneven difficulty spread! That's why i requested for a hard GD (this song doesn't really work well for easy/normal, so i would rather not have both easy AND normal difficulty).

so i deeply recommend you to ask for a mod after you finish all the mapset otherwise modder would think you are too impatient :?
after you finish the mapset we can have a full m4m ive been kinda done with my mapset for a while now...? are you talking about the hitsound or the GD i'm waiting on? i just think it's a good practice to try to improve my map quality (since they are done already for now) while waiting for a GD rather than to sit and do nothing D:

no kds
GL :) ty~
_Yiiiii
Hi
Surprisingly I get some free time on Thursday, so here is my mod~

[Deemo]
00:06:000 (1,3) - Stack 3 on the start of 1 for a comfortable flow.
00:17:251 (7,8) - The spaced stream should start from here and NC 7
00:18:001 (15) - NC 00:18:188 (1) - Remove NC
00:20:062 (3,4,5) - Don't you think this pattern is wired? 00:20:250 (4) - Ctrl+H to make it better.
00:33:937 (2,7) - They are not stacking.
00:34:875 (6,7) - Ctrl+G
00:56:625 (7,8) - ^
01:06:000 (1) - No big jumps.
01:09:000 (1,2,3,4,1,2,3,4) - Make big jumps right here.
I think you should pay more attention on slider shape and stream shape, some are ugly and some don't suit the case
01:18:001 (1) - This is ok but↓
01:19:876 (1) - ugly 01:43:876 (2) - doesn't suit the music.

[Hans]
00:22:500 - Start sliders at white lines.
00:44:812 (6,1) - No overlap.
01:11:343 - Why did you missed so many meat?
01:58:500 - There's no reason to increase DS, at least in my opinion.

[Alice]
Sorry, I'm not good at modding easy maps, I can just point out what can be improved :?
00:46:500 (1,2,3) - They should flow.
01:19:875 - 01:19:875 - You missed two beats. You missed a lot later XD
01:49:500 (1,2) - This flow isn't good.

That's all, good luck~
Mir
Normal mod from your queue. (I just decided why not. xD) Apologies if I come across as rude, it isn't my intention. No color means a suggestion, purple is preference, orange is strongly suggest, red is please fix.

General
- Needs a full difficulty spread, at least a 2.5 and 3.5 star difficulty. If you don't wanna do them yourself, try to find someone to GD for you.

Hans
00:04:500 (1,2) - Blanket.

00:16:780 (3) - There is no sound here, but there is one 00:17:343 - move the circle so the stream ends on this blue tick.

00:17:625 (10,11,1) - This can also be a stream, I don't see why it's skipping beats.

00:18:000 (1) - Missing sound on the next blue tick.

00:18:937 (9,10) - Missing sounds.

00:19:500 (1,1,1,1) - Awkward flow and sound. There are no notes on the blue ticks. I'd extend these to the red ticks.

00:44:812 (6,1) - Could stack 6 with 1's slider head. Might flow better.

00:46:500 (1,2,3,4,1,2,3,4) - Not sure what you were going for here, but this flows badly and breaks distance consistency. You had jumps before and now you have these. I would suggest sticking with jumps.

00:50:062 (4,1,2) - Awkward flow in my opinion. Maybe make 4 -> 1 a sharper angle.
  • - 00:50:062 (4,1) - Also breaks consistency because it is a short jump but 00:50:250 (1,2) - is a big jump, then 00:50:625 (3,4) - is a small jump again. There's nothing in the music to suggest this. If you were going for the snare, it's placed on 00:50:250 (1) - not on 00:50:437 (2) -

00:49:312 - Could add a note here.

00:51:562 - ^

00:52:312 - ^

00:53:062 (2,4) - Why are these slightly away from the slider when before (00:41:250 (3,4,1,2,3,4) - ) they were stacked under the slider end? Breaks consistency imo.

01:01:312 - Feels like there should be a note here. Could make 01:01:125 (7) - a slider instead.

01:03:562 - ^ (excluding the comment about the slider)

01:04:312 - ^

01:04:500 (1,2,3,4,1,2,3,4) - Again, I don't get this. It would make more sense to be jumps here than what you've already got in my opinion.

01:09:937 (2,3) - These are inconsistently spaced. Drums aren't being accented here in the song, so this is unnecessary and flows awkwardly.

01:11:250 (9,1) - Oh my lord, please continue the stream until the NC.

01:12:000 (2,1) - Would rather these end on a red tick.

01:22:312 (3) - Decrease this to the blue tick and add a hitcircle to the red tick afterwards. You're skipping a pretty good beat.

01:22:875 (4,5,6,7,8,9,10) - You really could space these out more. Doesn't give an accurate representation of the difficulty of this part.

01:24:750 (1,2) - Triplet would fit better here.

01:24:750 (1,2) - Could be spaced out more to emphasize strong beats in the music.

01:28:312 (1) - A kickslider might fit better here. Also space it out a little bit more.

01:28:687 (6,7) - Missing note on the blue tick at the end of the slider. Would probably be better as a triplet.

01:29:437 (8,9,1) - All of these can be spaced out more to fit the stronger notes in the music.

01:30:750 (1,2) - Triplet here please.

01:31:781 - Could add a hitcircle here and stack it with the slider head of 01:31:875 (1) -

01:31:875 (1,2,3) - All the blue ticks in between can have hitcircles all stacked on sliderheads.

01:34:125 (5) - Pretty important note on the red tick that this slider passes. I would change this.

01:35:437 (6,7) - Two kicksliders would work better here. Maybe something like this: https://puu.sh/rrSRt/c31043f7bf.png

01:36:750 (1,2) - Triplet here too.

01:37:500 (7) - Why an 1/8th slider? There are no 1/8th notes I can hear here. It should just be another 1/4 repeater.

01:37:781 - Stack a hitcircle on the slider head of 01:37:875 (1) - ?

01:37:875 (1,2,3) - Like before: All the blue ticks in between can have hitcircles all stacked on sliderheads.

01:39:375 (2) - Remove the rebound, extend slider to red tick. There is nothing on the blue tick.

01:39:937 (4) - This slider avoids so many sounds it's not even cool. Please remove this and map the sounds it covers.

01:40:687 (1,2) - Would probably be better as slow sliders than buzzers.
  • 01:41:156 - There's also a note you could place here.
01:45:375 (2) - Would be better to have a triple starting from the red tick in the middle of this slider. Remove the whole slider and put a hitcircle on 01:45:375-

01:46:875 (2) - Would rather this be a hitcircle and start a slider 01:47:250 - and end it at 01:47:531 - with a circle on the end (on the white tick.) If you take this suggestion, you can change 01:45:000 (1) - to be a slider instead of a circle and end it on the next white tick.

01:46:875 (2) - Could also end this on the blue tick and add a circle on the white tick after.

01:47:812 - Note missing here.

01:48:375 (2,3,4,5,6,7) - Flows awkwardly in my opinion, no reason for the jump from 4 to 5. I would just have the whole combo be jumps with increasing intensity.

01:49:500 (1,2) - I strongly suggest putting a slider here.

01:50:437 (4,5,6,1,2,3,4,1,2,3,4) - This whole part flows awkwardly. Too many wide-angled jumps with no clear reasoning behind them. I would rework this entire section with sharp angled jumps.

01:55:500 (7) - End it on the white tick and have a small stream start from the blue tick to 01:56:250 (9) -

01:58:687 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Okay. I get what you're trying to do. But this is too hard to play. In fact, I take it back. It isn't hard to play. It feels wrong to play. The flow just feels really really awkward - there are too many wide-angled jumps with, again, no clear reasoning. I would rework this entire section too with sharper angles. Keep the distance spacing increase but try to make it consistent.

02:05:250 (9) - Buzz slider from here to the next red tick.

02:05:625 (10) - ^

02:06:750 (9,10) - Would probably be better as a slider since the vocal is long.

02:07:500 (1) - I would not start a spinner on such a strong note. Put a hit circle here and move the spinner back to 02:08:250-

02:11:625 - Note could be put here.

02:13:125 - Here as well.

02:14:625 - Here too.

02:17:625 - And here.

02:19:125 - As well as here.

02:20:625 - And here.


02:20:906 - Could put a hitcircle here.

Overall... well, what can I say? A lot of notes were missed or left out that could make the song a lot more fun to play. The spacing seems pretty stagnant and there's not much emphasis. You could also use the corners of the map more if you're running out of space to put things. Flow is awkward in some places as well, and some jumps aren't consistent.

I would take a good look at the map and at least consider what I have to say because at the moment this map feels very, very awkward.
Nao Tomori
Topic Starter
onsaemiro

_Yiiiii wrote:

Hi
Surprisingly I get some free time on Thursday, so here is my mod~

[Deemo]
00:06:000 (1,3) - Stack 3 on the start of 1 for a comfortable flow. okie
00:17:251 (7,8) - The spaced stream should start from here and NC 7 i dont hear it
00:18:001 (15) - NC 00:18:188 (1) - Remove NC i dont feel comfortable with this but sure
00:20:062 (3,4,5) - Don't you think this pattern is wired? 00:20:250 (4) - Ctrl+H to make it better. nah. also switched the location of 1 so it flows better
00:33:937 (2,7) - They are not stacking. good catch!
00:34:875 (6,7) - Ctrl+G meh
00:56:625 (7,8) - ^ this works
01:06:000 (1) - No big jumps. scaled it down
01:09:000 (1,2,3,4,1,2,3,4) - Make big jumps right here. who says ds must get LARGER for intense part? y not sudden drop in ds for contrast? haha just trying new things
I think you should pay more attention on slider shape and stream shape, some are ugly and some don't suit the case
01:18:001 (1) - This is ok but↓
01:19:876 (1) - ugly meh ill change if the shape is brought up again 01:43:876 (2) - doesn't suit the music. small fix but not major change in overall shape

[Hans]
00:22:500 - Start sliders at white lines. doesnt match the music
00:44:812 (6,1) - No overlap. it's a bow and arror pattern (except i used curved arrow
01:11:343 - Why did you missed so many meat? if i don't i cant emphasize 01:11:625 (1) enough... i tried to fix this but it's hard D:
01:58:500 - There's no reason to increase DS, at least in my opinion. i like the idea of slowly increasing ds in this part. i might make it increase ds for every 8 notes rather than 4 notes though in the future

[Alice]
Sorry, I'm not good at modding easy maps, I can just point out what can be improved :? i totally understand! :)
00:46:500 (1,2,3) - They should flow. how exactly? not sure what the issue here is
01:19:875 - 01:19:875 - You missed two beats. You missed a lot later XD i agree! i wasnt sure how many notes i can add without making it not a beginner level. addes some notes though
01:49:500 (1,2) - This flow isn't good. i kinda see what you mean, but i was going for the aesthetics rather than flow here~ will fix if it becomes problematic

That's all, good luck~
thanks for mod!

Miryle wrote:

Normal mod from your queue. (I just decided why not. xD) Apologies if I come across as rude, it isn't my intention. No color means a suggestion, purple is preference, orange is strongly suggest, red is please fix.

General
- Needs a full difficulty spread, at least a 2.5 and 3.5 star difficulty. If you don't wanna do them yourself, try to find someone to GD for you. already waiting on a GD~

Hans
00:04:500 (1,2) - Blanket. good catch~

00:16:780 (3) - There is no sound here, but there is one 00:17:343 - move the circle so the stream ends on this blue tick. this whole part is kinda awk for me too, but i dont want this map to be stream focused. may rework in the future

00:17:625 (10,11,1) - This can also be a stream, I don't see why it's skipping beats. ^

00:18:000 (1) - Missing sound on the next blue tick. ^

00:18:937 (9,10) - Missing sounds. ^

00:19:500 (1,1,1,1) - Awkward flow and sound. There are no notes on the blue ticks. I'd extend these to the red ticks. i like the kickslider there for now. will fix if constantly brought up

00:44:812 (6,1) - Could stack 6 with 1's slider head. Might flow better. meh. i like the current blanket

00:46:500 (1,2,3,4,1,2,3,4) - Not sure what you were going for here, but this flows badly and breaks distance consistency. You had jumps before and now you have these. I would suggest sticking with jumps. i liked this part, but will fix since constantly brought up

00:50:062 (4,1,2) - Awkward flow in my opinion. Maybe make 4 -> 1 a sharper angle.
  • - 00:50:062 (4,1) - Also breaks consistency because it is a short jump but 00:50:250 (1,2) - is a big jump, then 00:50:625 (3,4) - is a small jump again. There's nothing in the music to suggest this. If you were going for the snare, it's placed on 00:50:250 (1) - not on 00:50:437 (2) -
ugh i liked this part too... since its brought up so often i fixed it
00:49:312 - Could add a note here. i want a pause there

00:51:562 - ^ fixed

00:52:312 - ^ fixed

00:53:062 (2,4) - Why are these slightly away from the slider when before (00:41:250 (3,4,1,2,3,4) - ) they were stacked under the slider end? Breaks consistency imo. fixed

01:01:312 - Feels like there should be a note here. Could make 01:01:125 (7) - a slider instead. hey that sounds ok

01:03:562 - ^ (excluding the comment about the slider) i wanted a pause here

01:04:312 - ^ ^

01:04:500 (1,2,3,4,1,2,3,4) - Again, I don't get this. It would make more sense to be jumps here than what you've already got in my opinion. will not fix this part. i was thinking along the line of maybe a spring... where you suppress movement for a bit right before the fast pace hits

01:09:937 (2,3) - These are inconsistently spaced. Drums aren't being accented here in the song, so this is unnecessary and flows awkwardly. fixed spacing

01:11:250 (9,1) - Oh my lord, please continue the stream until the NC. fineee since so many ppl brought it up

01:12:000 (2,1) - Would rather these end on a red tick. doesnt sound right

01:22:312 (3) - Decrease this to the blue tick and add a hitcircle to the red tick afterwards. You're skipping a pretty good beat. agreed

01:22:875 (4,5,6,7,8,9,10) - You really could space these out more. Doesn't give an accurate representation of the difficulty of this part. wasnt going for difficulty spike yet

01:24:750 (1,2) - Triplet would fit better here. tried, didnt like

01:24:750 (1,2) - Could be spaced out more to emphasize strong beats in the music. maybe next time, but i like it as is

01:28:312 (1) - A kickslider might fit better here. Also space it out a little bit more. you are right!

01:28:687 (6,7) - Missing note on the blue tick at the end of the slider. Would probably be better as a triplet. what i said about triplet

01:29:437 (8,9,1) - All of these can be spaced out more to fit the stronger notes in the music. kinda fixed

01:30:750 (1,2) - Triplet here please. meh

01:31:781 - Could add a hitcircle here and stack it with the slider head of 01:31:875 (1) - did it for here and 2 other places with similar music

01:31:875 (1,2,3) - All the blue ticks in between can have hitcircles all stacked on sliderheads.

01:34:125 (5) - Pretty important note on the red tick that this slider passes. I would change this. i like the current pattern

01:35:437 (6,7) - Two kicksliders would work better here. Maybe something like this: https://puu.sh/rrSRt/c31043f7bf.png didnt do that exactly, but changed this part

01:36:750 (1,2) - Triplet here too.

01:37:500 (7) - Why an 1/8th slider? There are no 1/8th notes I can hear here. It should just be another 1/4 repeater. uh for some reason sv changed. ty for noticing it

01:37:781 - Stack a hitcircle on the slider head of 01:37:875 (1) - ?

01:37:875 (1,2,3) - Like before: All the blue ticks in between can have hitcircles all stacked on sliderheads.

01:39:375 (2) - Remove the rebound, extend slider to red tick. There is nothing on the blue tick. i think it was appropriate here

01:39:937 (4) - This slider avoids so many sounds it's not even cool. Please remove this and map the sounds it covers. i like it as is. it's easing out of the dubstep and idt i need to get all the beat here

01:40:687 (1,2) - Would probably be better as slow sliders than buzzers. meh
  • 01:41:156 - There's also a note you could place here.
01:45:375 (2) - Would be better to have a triple starting from the red tick in the middle of this slider. Remove the whole slider and put a hitcircle on 01:45:375-

01:46:875 (2) - Would rather this be a hitcircle and start a slider 01:47:250 - and end it at 01:47:531 - with a circle on the end (on the white tick.) If you take this suggestion, you can change 01:45:000 (1) - to be a slider instead of a circle and end it on the next white tick. hmm i agree i skipped some beats here. didnt fix it for now cuz i like how it is aesthetically, but i'll fix if constantly brought up

01:46:875 (2) - Could also end this on the blue tick and add a circle on the white tick after.

01:47:812 - Note missing here.

01:48:375 (2,3,4,5,6,7) - Flows awkwardly in my opinion, no reason for the jump from 4 to 5. I would just have the whole combo be jumps with increasing intensity.ugh this part is annoying and idk how i should go about it. tried changing it a bit

01:49:500 (1,2) - I strongly suggest putting a slider here. that works!

01:50:437 (4,5,6,1,2,3,4,1,2,3,4) - This whole part flows awkwardly. Too many wide-angled jumps with no clear reasoning behind them. I would rework this entire section with sharp angled jumps. didnt fix, but def will consider

01:55:500 (7) - End it on the white tick and have a small stream start from the blue tick to 01:56:250 (9) - idt its necessary

01:58:687 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Okay. I get what you're trying to do. But this is too hard to play. In fact, I take it back. It isn't hard to play. It feels wrong to play. The flow just feels really really awkward - there are too many wide-angled jumps with, again, no clear reasoning. I would rework this entire section too with sharper angles. Keep the distance spacing increase but try to make it consistent.
good point! fixed (hopefully)
02:05:250 (9) - Buzz slider from here to the next red tick. meh that kills the emphasis on the island note

02:05:625 (10) - ^ ^

02:06:750 (9,10) - Would probably be better as a slider since the vocal is long. i dont see it as necessary

02:07:500 (1) - I would not start a spinner on such a strong note. Put a hit circle here and move the spinner back to 02:08:250- i guess that works

02:11:625 - Note could be put here. i wanted long pauses in this section for the serenity

02:13:125 - Here as well.

02:14:625 - Here too.

02:17:625 - And here.

02:19:125 - As well as here.

02:20:625 - And here.[/color]

02:20:906 - Could put a hitcircle here. added for now (may remove later)

Overall... well, what can I say? A lot of notes were missed or left out that could make the song a lot more fun to play. The spacing seems pretty stagnant and there's not much emphasis. You could also use the corners of the map more if you're running out of space to put things. Flow is awkward in some places as well, and some jumps aren't consistent. you are right! i think this map def has certain awk parts with unfitting flows (hopefully i'll be catch all of them and fix them accordingly~). thank you!

I would take a good look at the map and at least consider what I have to say because at the moment this map feels very, very awkward.
that was super detailed and helpful! you have a good ear~!
Underdogs
not finished
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Myosotis
TitleUnicode:Myosotis
Artist:M2U & Nicode ft. Guriri & Lucy
ArtistUnicode:M2U & Nicode ft. Guriri & Lucy
Creator:chparkkim
Version:Underdogs' Hard
Source:Deemo
Tags:Rayark, Deemo, Hans, Alice, Cytus, Myosotis, M2U, Nicode, Guriri, Anime
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"black-abstract-backgrounds-dowload.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1500,375,4,1,0,100,1,0
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97406,-100,4,1,0,100,0,1
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156,276,36000,6,0,P|204:264|236:272,1,70
300,300,36375,2,0,P|334:302|367:291,1,70
448,260,36750,2,0,L|456:120,1,140
380,152,37312,1,0,0:0:0:0:
380,152,37500,2,0,P|316:172|248:120,1,140
204,72,38062,1,0,0:0:0:0:
204,72,38250,2,0,P|268:52|336:104,1,140
304,256,39000,6,0,L|296:328,1,70
212,324,39375,2,0,L|204:254,1,70
144,196,39750,2,0,P|108:192|72:200,1,70
48,280,40125,2,0,P|84:284|120:276,1,70
208,136,40500,2,0,L|220:56,1,70
300,48,40875,2,0,L|292:124,1,70
344,184,41250,1,0,0:0:0:0:
428,332,41625,1,0,0:0:0:0:
344,324,41812,1,0,0:0:0:0:
260,312,42000,6,0,P|212:316|184:308,1,70
192,228,42375,2,0,P|157:221|123:226,1,70
52,272,42750,2,0,L|32:128,1,140
148,8,43500,2,0,L|128:152,1,140
140,228,44062,1,0,0:0:0:0:
140,228,44156,1,0,0:0:0:0:
140,228,44250,2,0,P|184:228|220:236,1,70
244,156,44625,2,0,P|275:187|294:218,1,70
336,276,45000,6,0,L|340:128,1,140
468,28,45750,2,0,L|464:176,1,140
424,244,46312,1,0,0:0:0:0:
424,244,46500,2,0,P|452:280|472:296,1,70
400,336,46875,2,0,P|354:342|330:351,1,70
324,268,47250,2,0,P|341:225|345:200,1,70
300,132,47625,1,0,0:0:0:0:
236,188,47812,1,0,0:0:0:0:
196,112,48000,6,0,B|152:104|152:104|136:128|136:128|104:52,1,140
28,216,48750,2,0,B|72:224|72:224|88:200|88:200|120:276,1,140
168,324,49312,1,0,0:0:0:0:
220,260,49500,2,0,P|272:264|312:260,1,70
368,296,49875,2,0,P|372:244|368:204,1,70
408,152,50250,2,0,P|356:148|316:152,1,70
264,112,50625,2,0,P|260:164|264:204,1,70
192,56,51000,6,0,P|184:104|184:200,2,140
112,24,51937,1,0,0:0:0:0:
96,108,52125,2,0,P|96:176|96:192,1,70
68,284,52500,2,0,B|132:260|132:260|220:296,1,140
360,328,53250,2,0,B|426:355|426:355|490:331,2,140
296,276,54375,2,0,L|304:196,1,70
316,128,54750,1,0,0:0:0:0:
396,108,54937,1,0,0:0:0:0:
396,108,55031,1,0,0:0:0:0:
396,108,55125,2,0,L|388:188,1,70
316,128,55500,6,0,L|168:112,1,140
76,248,56250,2,0,L|224:232,1,140
280,288,56812,1,0,0:0:0:0:
352,328,57000,2,0,L|360:248,1,70
404,188,57375,2,0,L|408:112,1,70
468,60,57750,2,0,P|420:36|340:68,1,140
300,136,58312,1,0,0:0:0:0:
300,136,58500,6,0,L|240:100,1,70
156,104,58875,2,0,L|96:140,1,70
88,224,59250,2,0,L|148:260,1,70
232,256,59625,2,0,L|292:220,1,70
368,256,60000,2,0,L|244:340,2,140
452,252,60937,1,0,0:0:0:0:
452,252,61125,1,0,0:0:0:0:
420,176,61312,1,0,0:0:0:0:
434,93,61500,6,0,P|399:94|368:108,1,70
288,136,61875,2,0,P|256:149|221:150,1,70
160,60,62250,2,0,P|194:57|227:69,1,70
221,150,62625,1,0,0:0:0:0:
220,232,62812,2,0,L|216:308,2,70
152,180,63375,2,0,L|72:172,1,70
36,244,63750,2,0,L|108:252,1,70
196,104,64125,2,0,L|108:100,1,70
32,328,64500,6,0,L|176:340,1,140
232,284,65062,1,0,0:0:0:0:
304,328,65250,2,0,P|336:336|376:332,1,70
408,256,65625,2,0,P|376:248|336:252,1,70
256,252,66000,2,0,B|248:208|248:208|268:168|252:112,2,140
116,156,67125,1,0,0:0:0:0:
60,96,67312,1,0,0:0:0:0:
120,240,67500,6,0,B|76:240|48:204|48:204|32:268,1,140
196,300,68250,2,0,P|248:320|332:288,1,140
408,148,69000,2,0,L|404:232,2,70
412,64,69562,1,0,0:0:0:0:
336,104,69750,2,0,P|296:108|260:100,1,70
204,48,70125,2,0,P|169:42|134:46,1,70
84,112,70500,6,0,L|84:152,3,35
112,176,70875,2,0,L|112:224,3,35
136,248,71250,2,0,L|52:248,2,70
292,312,72000,6,0,B|256:296|256:296|232:316|232:316|216:288|240:232,1,140
292,192,72562,1,0,0:0:0:0:
376,180,72750,2,0,P|376:128|368:104,1,70
308,56,73125,2,0,P|360:28|392:32,1,70
248,112,73500,2,0,B|208:116|180:96|180:96|144:84|104:104,2,140
340,252,74625,1,0,0:0:0:0:
172,248,75000,5,0,0:0:0:0:
256,192,75187,12,0,78000,0:0:0:0:
112,320,78750,6,0,B|96:280|96:280|112:152,1,157.500006008148
110,166,79125,1,0,0:0:0:0:
220,104,79312,2,0,L|140:52,1,52.5000020027161
304,76,79593,2,0,L|384:128,1,52.5000020027161
408,216,79875,2,0,B|348:196|348:196|392:280|324:340,1,210.000008010865
256,256,80437,1,0,0:0:0:0:
144,312,80625,2,0,P|132:272|144:204,1,105.000004005432
258,67,81000,6,0,B|242:123|242:123|278:171|278:171|242:207|258:267,1,210.000008010865
336,352,81562,1,0,0:0:0:0:
436,276,81750,2,0,P|400:264|332:272,1,105.000004005432
400,164,82125,2,0,P|436:176|504:168,1,105.000004005432
420,72,82500,5,0,0:0:0:0:
420,72,82593,1,0,0:0:0:0:
420,72,82687,1,0,0:0:0:0:
312,136,82875,1,0,0:0:0:0:
212,64,83062,1,0,0:0:0:0:
112,140,83250,6,0,L|100:248,1,105.000004005432
100,244,83531,1,0,0:0:0:0:
100,244,83625,1,0,0:0:0:0:
208,308,83812,1,0,0:0:0:0:
344,288,84000,2,0,L|268:272,1,56
344,288,84375,2,0,B|408:308|408:308|444:260,1,90.9999958343508
420,180,84750,1,0,0:0:0:0:
336,112,84937,2,0,L|272:92,1,45.4999979171754
268,48,85125,6,0,P|252:108|212:132,1,90.9999958343508
188,160,85406,2,0,B|140:160|140:160|88:188,1,90.9999958343508
92,232,85687,2,0,P|80:280|88:332,1,90.9999958343508
192,320,86062,1,0,0:0:0:0:
300,296,86250,2,0,L|404:296,1,90.9999958343508
460,212,86625,2,0,L|356:212,1,90.9999958343508
232,152,87000,2,0,P|220:192|220:220,1,48.9999985046387
308,108,87375,2,0,P|264:72|200:60,1,90.9999958343508
180,76,87656,2,0,B|136:88|136:88|80:68,1,90.9999958343508
72,48,87937,6,0,L|56:152,1,84
56,184,88312,2,0,P|72:228|60:288,1,90.9999958343508
164,324,88687,2,0,B|208:312|208:312|236:336|236:336|288:300|356:340,1,181.999991668702
440,340,89250,1,0,0:0:0:0:
380,252,89437,2,0,L|372:156,2,90.9999958343508
424,88,90000,2,0,P|356:76|312:92,1,112
248,204,90750,2,0,L|188:196,1,56
100,136,91125,6,0,L|112:92,2,45.4999979171754
84,188,91406,2,0,B|96:232|96:232|88:320,1,90.9999958343508
80,332,91687,2,0,L|188:336,1,90.9999958343508
297,327,92062,1,0,0:0:0:0:
388,324,92250,2,0,L|280:328,1,90.9999958343508
216,240,92625,2,0,B|208:200|208:200|216:176|216:176|208:132,1,105.000004005432
264,76,93000,6,0,P|216:96|116:60,1,140
348,112,93750,2,0,L|368:52,2,45.4999979171754
348,112,94125,2,0,P|336:160|344:216,1,90.9999958343508
240,244,94500,2,0,P|252:196|244:140,1,90.9999958343508
188,64,94875,1,0,0:0:0:0:
188,64,95062,1,0,0:0:0:0:
104,132,95250,2,0,P|92:180|100:236,1,90.9999958343508
112,328,95625,2,0,P|160:340|216:332,1,90.9999958343508
280,312,96000,6,0,L|372:320,2,84
220,252,96750,2,0,P|212:217|214:183,1,70
172,80,97125,2,0,L|112:76,2,45.4999979171754
212,88,97406,2,0,P|256:96|304:76,1,70
316,72,97687,2,0,L|416:76,1,70
448,132,98062,1,0,0:0:0:0:
392,196,98250,2,0,P|392:236|384:280,1,70
304,284,98625,2,0,P|280:312|238:337,1,70
112,280,99000,6,0,L|32:268,2,70
180,232,99562,2,0,P|200:180|196:156,1,70
152,100,99937,1,0,0:0:0:0:
268,44,100125,1,0,0:0:0:0:
268,44,100218,1,0,0:0:0:0:
268,44,100312,1,0,0:0:0:0:
300,120,100500,2,0,L|312:196,1,70
436,304,101062,1,0,0:0:0:0:
436,304,101250,2,0,B|412:264|412:264|392:172,2,140
Topic Starter
onsaemiro
Thanks for GD! Just uploaded it~ i'll mod it later
Ambrew
woop done with my GD finally :D
Nao Tomori
m4m here.

first things first, you should know that your difficulty naming scheme is very unlikely unrankable. according to ranking criteria if you diff names are not "easy normal hard insane etc." then you would need names that represent difficulty (like level 1, 2, 3).
since many people would not get the reference for alice > hard ? > hans > deemo it would need to get changed. so i suggest you use level since that's what deemo (game) uses.

deemo
i think the AR is too high, and the difficulty comes from massive jumps instead of the rhythm of the song. your spacing across the board is really high, even though spacing is not what could represent this music best. if you take a look at kevincela's set (which has a lot of elite mappers on it, like elvis, priti and ktgster<3) you could see how they create difficulty without using giant fullscreen jumps > https://osu.ppy.sh/s/319418

aside from that, i think your SV is a bit too high (and unchanging) and you could benefit from lowering it at the start and end and increasing it for the middle section.

anyway, onto the map itself
this difficulty has really inconsistent spacing. in some quiet parts, your jumps are almost as large as the intense parts.
00:33:375 (6,7,1,2,3) - these look like you just made a polygon and increased spacing till it looked large. yet it's one of the quietest parts of the song.
01:07:312 (8,1,2,3) - more fullscreen jumps, in this part but afterwards in a more loud section you put 01:09:000 (1,2,3,4) - which is basically anti jumps.
i would suggest you should remap the earlier parts, with the goal of maintaining more consistent spacing. consider something like keeping everything within a .3 or so DS range and only increasing it for REALLY LOUD sounds or something.

kiai time:
it would be really hard to suggest improvements here, because the issue is that your experience level appears to be too low for them. the rhythms are off, sometimes very very noticeably. 01:18:938 (1,2,3,4,5,6,7) - for example - there is a clear sound on the blue tick, but no note there.
in fact, two triples is not what follows the most clear sound. a rhythm like this > http://puu.sh/rtPU1/affb43ff93.jpg would follow it better.

the emphasis is rather questionable too. for example:
01:22:313 (4) - has a really loud sound that could be made into a slider, it gets seemingly ignored.
01:24:001 (1) - covers a really noticeable sound under a slider repeat and end.
01:37:501 (1) - i have no idea why there are 1/8 sliders here but there is a much much more obvious rhythm that you could follow (the one i linked above) that would make the map seem like it fits the song better.


the ending has some of the same issues as the intro, but it seems much more tame.

this is going to sound rude, but please do not take this the wrong way. i'm not trying to be mean here. i think that this song is really complex (there's a reason it's a hidden song in the games lol) and that the skill level needed to map it well is much much higher than what a lot of mappers could hope to achieve, you included. i would seriously suggest that you take a break from this map and spend some time making maps for less intense songs, or less weird ones, in order to cement the basics and try out some more advanced techniques. as it is, this map would need massive amounts of remapping to be rankable, if that's the goal. so i believe it would be best to improve your abilities on less hard to map songs before returning to this one. once you do, you'll see some of the flaws in this map that you might not be able to see right now.
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