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e-lma - CaptivAte2 ~kakusei~

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Leader
Revive when?
Topic Starter
felys

Leader wrote:

Revive when?
right now mr leader
PandaHero
m4m :3

[Black Another]
00:17:148 (1,2) - make them with similar curve or straight? Will looks better (for example https://pandahero.s-ul.eu/O4KNoQQY)
00:19:891 (1) - hm, I would like to make two 1/2 sliders instead of this one, like you did here 00:17:148 (1,2), for making rhythm consistent. Also I dont like how you skip beat on this tick - 00:20:234
00:20:577 (2) - try this angle? https://pandahero.s-ul.eu/j1jp2Xs0 Looks better for me, also movement is more fun than you have now
00:27:262 (10,1) - too close imo. try to move this stream - 00:26:920 (6,7,8,9,10) a bit down
00:27:777 (5) - nc? o.o
00:30:520 (10) - ^
00:36:348 (1,2,3,4,5) and 00:36:862 (6,7,8,9,10) - dunno why you decided to make such spacing here, it looks random for me ~_~
00:43:805 (5,6) - sound on 6 is so strong, I would like to make more spacing between 3,4 and 5,6 https://pandahero.s-ul.eu/e1KeAVRw
01:19:548 (1) - why nc? o.o
01:43:547 (1,2) - what about bigger spacing than you have now? Sound on 2 is strong enough https://pandahero.s-ul.eu/vAoRK8T8

[Leader's Another]
00:12:348 (3) - 00:13:034 (1) - missing normal sampleset on slider's head?
00:37:377 (1,2) - make a 1/2 slider + 1/4 slider like you did here - 00:36:348 (1,2)? Because it feels strange when you skip sound on red tick
01:01:548 (2,3) - 1 pixel overlap really trigger me, move 3 slider a bit down?
01:17:491 (1,2,3) - oh, you suddenly increase spacing here, maybe will be better to make it similar to 01:16:805 (1,2,3) and next jump will feels cool
01:38:062 (1,2,3,4) - try this placement? https://pandahero.s-ul.eu/Tc13FyRE

[Hyper]
00:14:405 (3) - nc?
00:37:720 (1,3) - swap nc? xd
01:27:091 (1,2) - ugh, I think if you'll stack it in this way it will plays better https://pandahero.s-ul.eu/ZYc85jpo

[Standard]
I dont recommend you to make sv changes in lowest diff
00:31:548 (2,3,4) - wtf is that jump
00:32:920 (5,1) - I would like to stack it, mom please
01:02:405 (3) - nc?
01:29:148 (2) - 01:30:520 (2) - add normal sampleset on it's head
01:32:577 (1,1) - dc ><
Topic Starter
felys
[quote="PandaHero"]m4m :3

[Black Another]
00:17:148 (1,2) - make them with similar curve or straight? Will looks better (for example https://pandahero.s-ul.eu/O4KNoQQY) but I like it exactly because they're different!!
00:19:891 (1) - hm, I would like to make two 1/2 sliders instead of this one, like you did here 00:17:148 (1,2), for making rhythm consistent. Also I dont like how you skip beat on this tick - 00:20:234 heck yeah, fixed this pattern in general
00:20:577 (2) - try this angle? https://pandahero.s-ul.eu/j1jp2Xs0 Looks better for me, also movement is more fun than you have now I like it as it is now, I don't find any differences in flow
00:27:262 (10,1) - too close imo. try to move this stream - 00:26:920 (6,7,8,9,10) a bit down yeah that was really bad
00:27:777 (5) - nc? o.o yes! and the one below too
00:30:520 (10) - ^
00:36:348 (1,2,3,4,5) and 00:36:862 (6,7,8,9,10) - dunno why you decided to make such spacing here, it looks random for me ~_~ I don't know, me of years ago was rather dumb
00:43:805 (5,6) - sound on 6 is so strong, I would like to make more spacing between 3,4 and 5,6 https://pandahero.s-ul.eu/e1KeAVRw gave it some spacing!
01:19:548 (1) - why nc? o.o indeed a good question, fixed
01:43:547 (1,2) - what about bigger spacing than you have now? Sound on 2 is strong enough https://pandahero.s-ul.eu/vAoRK8T8 yeppu!

[Leader's Another] On his behalf I'm posting his answers since he's too lazy to login from uni
00:12:348 (3) - 00:13:034 (1) - missing normal sampleset on slider's head? fixed
00:37:377 (1,2) - make a 1/2 slider + 1/4 slider like you did here - 00:36:348 (1,2)? Because it feels strange when you skip sound on red tick I don't believe it is that weird?
01:01:548 (2,3) - 1 pixel overlap really trigger me, move 3 slider a bit down? Not so big of a problem, but fixed
01:17:491 (1,2,3) - oh, you suddenly increase spacing here, maybe will be better to make it similar to 01:16:805 (1,2,3) and next jump will feels cool I like the sudden spacing change honestly
01:38:062 (1,2,3,4) - try this placement? https://pandahero.s-ul.eu/Tc13FyRE Nah, I prefer the way it is now! thank you for the mod!

[Hyper]
00:14:405 (3) - nc?
00:37:720 (1,3) - swap nc? xd
01:27:091 (1,2) - ugh, I think if you'll stack it in this way it will plays better https://pandahero.s-ul.eu/ZYc85jpo

fixed the ncs but I don't think changing the stack will play any differently..?

[Standard]
I dont recommend you to make sv changes in lowest diff
00:31:548 (2,3,4) - wtf is that jump it probably stacked by missclicking!
00:32:920 (5,1) - I would like to stack it, mom please yes yes
01:02:405 (3) - nc?
01:29:148 (2) - 01:30:520 (2) - add normal sampleset on it's head oK
01:32:577 (1,1) - dc ><[/quote] did you mean nc?

yes I mark fixed things with red text don't bully
Mirash
something

den0saur wrote:

romanised title should use a space after 2 and a low keys k at kakusei: "CaptivAte2 ~kakusei~";
make your nostalish into "nostalgish" because that was just a mistake at beatmania that was corrected;
add "朱雀 Suzaku DJ YOSHITAKA" into tags as well;
also add jounzan, konami and maybe a v2 because why not lo
add some volume difference through your map, like beginnign could be 50%, 00:11:662 - 60% and streams like 65 or 70, 01:22:977 - this 75 or 80 etc
00:00:690 - better to place your timing point here, it'd be ok to that note 00:00:348 (1) - and will not cause bugs at nightcore and in main menu(can't remember exactly why negative offsets are unwanted)
you can upscale your bg in waifu2x and make it 1080p now, yeah

Black Another
00:10:634 (2) - can this thing be in center of 00:10:291 (1,3) -
00:19:462 (6,7,8,1) - what happened to hitsounds here
00:40:634 (2) - 00:41:148 (2) - no hs here after hitnormal spam feels not right, could add soft whistles
00:43:205 (1,2,3,4,5,6) - make this a better rhombus https://delusional.s-ul.eu/6bwifN8P i feel like 00:43:205 (1,2,3,4) - should form a triangle for emphasis
01:24:605 - do you really want to overmap this, i feel like doing it swallows actual triplets in music 01:24:948 - makes them less important. instead you could have a small 1/2 jump here https://delusional.s-ul.eu/stc0KvYS or anything else
01:26:577 (4,5,6) - they are not equally distanced and it doesn't look cool i should say
01:28:805 (2,3) - this could be easily be misatekn as 1/2 because of visual distance of it is similar to 01:28:462 (1,2) - your previous things like that were spaced closely 01:26:062 (2,3) - could do it like this https://delusional.s-ul.eu/hJrbx61B 01:30:177 (5,6) - this one and further are ok btw
01:31:720 (4,5,6,7,8,9,10,1) - hs

Leader's Another
00:15:691 - blue tick suggests a soft whistle, because of the sound
00:20:234 - hitnormal
01:06:520 (1,2,3) - could be equally spaced
01:30:520 - should be hitnormal according to 01:25:034 -
01:34:634 - missing hitnormal probably, sounds empty now

Hyper
00:29:834 (2) - this is the only big jump in this section, while i'm fine with it, maybe you want to reconsider spacing here, because it's strange to have such inconsistency
01:01:548 (2,3) - and this is the only 1/1 stack you have here and it plays like 1/2, because wasn't introduced earlier and is unexpected, also later on you have 01:06:177 (3,4) - which will be misunderstood by players. just unstack them https://delusional.s-ul.eu/Kanqt9k8
01:09:948 (1,2,3) - want them to be spaced more, like around your default ds, 1,4 would be cool, also kicks on 01:10:291 (2,3) - are suggesting it

Standard
00:10:291 (1) - as said in guidlines for normal difficulties, spinners should have at least 3 beats to be recognisable for newbies. and as this is the lowest diff in the set you better not break any of guidlines ( https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! ) my suggestion here is to just delete the spinner
01:05:148 (1,2) - ds is almost 0,2 different from what you usually use, try making it at least 0,08~0,1
01:27:091 (2) - also make it closer to previous a bit, https://delusional.s-ul.eu/oYU3jm6M should be fine
00:32:234 (3) - hitnormal, downbeat without hs at such diff feels bad for feedback
00:58:291 - whats with this custom break
01:29:834 (1) - your nc system is going wrong starting from here ( 01:29:834 (1) - remove 01:31:205 - add ) 01:32:577 - is whatever
01:36:691 (3,1) - swap nc
Topic Starter
felys

Mirash wrote:

something

den0saur wrote:

romanised title should use a space after 2 and a low keys k at kakusei: "CaptivAte2 ~kakusei~";
make your nostalish into "nostalgish" because that was just a mistake at beatmania that was corrected;
add "朱雀 Suzaku DJ YOSHITAKA" into tags as well;
also add jounzan, konami and maybe a v2 because why not lo
add some volume difference through your map, like beginnign could be 50%, 00:11:662 - 60% and streams like 65 or 70, 01:22:977 - this 75 or 80 etc
00:00:690 - better to place your timing point here, it'd be ok to that note 00:00:348 (1) - and will not cause bugs at nightcore and in main menu(can't remember exactly why negative offsets are unwanted)
you can upscale your bg in waifu2x and make it 1080p now, okie fixed everything except the timing, is it bad if I leave it there?

Black Another
00:10:634 (2) - can this thing be in center of 00:10:291 (1,3) - it should be now, if you were talking about having same distance snap from every object
00:19:462 (6,7,8,1) - what happened to hitsounds here okay I made them respawn
00:40:634 (2) - 00:41:148 (2) - no hs here after hitnormal spam feels not right, could add soft whistles okay I made them respawn v2
00:43:205 (1,2,3,4,5,6) - make this a better rhombus https://delusional.s-ul.eu/6bwifN8P i feel like 00:43:205 (1,2,3,4) - should form a triangle for emphasis
01:24:605 - do you really want to overmap this, i feel like doing it swallows actual triplets in music 01:24:948 - makes them less important. instead you could have a small 1/2 jump here https://delusional.s-ul.eu/stc0KvYS or anything else
01:26:577 (4,5,6) - they are not equally distanced and it doesn't look cool i should say
01:28:805 (2,3) - this could be easily be misatekn as 1/2 because of visual distance of it is similar to 01:28:462 (1,2) - your previous things like that were spaced closely 01:26:062 (2,3) - could do it like this https://delusional.s-ul.eu/hJrbx61B 01:30:177 (5,6) - this one and further are ok btw
01:31:720 (4,5,6,7,8,9,10,1) - hs okay I made them respawn v3

I fixed all the points I didn't answer with such suggestions

Leader's Another
00:15:691 - blue tick suggests a soft whistle, because of the sound
00:20:234 - hitnormal
01:06:520 (1,2,3) - could be equally spaced
01:30:520 - should be hitnormal according to 01:25:034 -
01:34:634 - missing hitnormal probably, sounds empty now

fixed everything

Hyper
00:29:834 (2) - this is the only big jump in this section, while i'm fine with it, maybe you want to reconsider spacing here, because it's strange to have such inconsistency
01:01:548 (2,3) - and this is the only 1/1 stack you have here and it plays like 1/2, because wasn't introduced earlier and is unexpected, also later on you have 01:06:177 (3,4) - which will be misunderstood by players. just unstack them https://delusional.s-ul.eu/Kanqt9k8
01:09:948 (1,2,3) - want them to be spaced more, like around your default ds, 1,4 would be cool, also kicks on 01:10:291 (2,3) - are suggesting it

fixed everything

Standard
00:10:291 (1) - as said in guidlines for normal difficulties, spinners should have at least 3 beats to be recognisable for newbies. and as this is the lowest diff in the set you better not break any of guidlines ( https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! ) my suggestion here is to just delete the spinner
01:05:148 (1,2) - ds is almost 0,2 different from what you usually use, try making it at least 0,08~0,1
01:27:091 (2) - also make it closer to previous a bit, https://delusional.s-ul.eu/oYU3jm6M should be fine
00:32:234 (3) - hitnormal, downbeat without hs at such diff feels bad for feedback
00:58:291 - whats with this custom break
01:29:834 (1) - your nc system is going wrong starting from here ( 01:29:834 (1) - remove 01:31:205 - add ) 01:32:577 - is whatever
01:36:691 (3,1) - swap nc


fixed everything except for the custom break note which I didn't understand? I didn't change anything of that originally but I dragged it on the earlier white tick so that it sounds more correct?
Tyvm for the mod!! (and thank you to den0 too)
Mirash
pasta with ketchup
Nozhomi
ketchup tastes awful.

  1. 00:01:205 - / 00:06:691 - Whistle
  2. Maybe it's just me, but I feel like this section 00:11:662 - feels a bit empty for hitsounds, especially for the Insane. Minimum would be a whistle at 00:12:348 - and 00:15:091 - .
last diff :
  1. 00:31:120 (4,1) - the jumpstream don't make much sense to the music since music continue to do a down pitch, and that's why 00:31:462 (4,1) - this one work. So for 00:30:862 (1,2,3,4,1,2,3,4) - just do is as a continuous stream.
  2. 01:11:491 (5) - / 01:12:862 (5) - / 01:14:234 (5) - / 01:15:605 (5) - they would benefit from having a NC for the spacing change.
insane :
  1. Considering the nature of the diff and all it offer as gameplay (huge streams, stacked pattern, etc...), using a higher AR would be better here, like smth between 8.5 and 9 (I would use 9 but you probably won't).
  2. 00:19:891 (2) - NC should be here and not 00:19:548 (1) -
  3. 01:01:548 (2,3) - This gap feels really too small compared to other on that section, expecially when it's supposed to be like 01:00:177 (2,3) - since they cover the same sound.
  4. 01:44:234 (1,2) - I wish you could make that more cute.
hyper :
  1. 00:20:234 - Missing Normal sampleset.
  2. 00:33:434 (3) - I don't think it should be stacked, sounds wrong as transition sound.
standard :
  1. First huge problem on that diff, don't do stack for 1/2 and 1/1 rhythm, it will just make new player be more confused when to click or not based on what they saw before
  2. 00:08:920 (3,1) - sad you didn't stack them like all other before.
  3. 00:29:491 (1) - Seems that NC is too much if we follow your logic here.
  4. 00:40:120 (2,1) - That's probably the only stack I would disaprove on that diff, due to the reverse under it. I would make this slider alone to have a clear reading on it and not having the change of a missread or anything, since it's supposed to be the lowest diff of the set.
  5. Also I'm not sure than 00:39:091 (1,1) - are that great for the lowest diff, fast reverses are hard to predict for a newbie and I don't think that what we should see on the low diff of that set.
  6. 01:24:348 (2,1) - blanket hi

Pop for now due to Standard diff about these stacks and reverse sliders issues. Tho the set is clean so I would be glad to nominate it again after these issues are resolved. So call me back when it's done.

Mukyu~
Natteke desu
00:36:348 (1) - clap please
00:40:462 (1) - 00:40:977 (1) - 00:41:834 (1) - 00:42:520 (1) -
Topic Starter
felys

Jounzan wrote:

00:36:348 (1) - clap please
00:40:462 (1) - 00:40:977 (1) - 00:41:834 (1) - 00:42:520 (1) -
dibbity dab, everything fixed


Nozhomi wrote:

ketchup tastes awful. someone stop the evil russians from putting ketchup on pasta please

  1. 00:01:205 - / 00:06:691 - Whistle fixed
  2. Maybe it's just me, but I feel like this section 00:11:662 - feels a bit empty for hitsounds, especially for the Insane. Minimum would be a whistle at 00:12:348 - and 00:15:091 - .
mmm actually I believe feeling empty is the key, since it gets "filled" in the more upbeat section at 00:17:148 - so I'd leave it like this

last diff :
  1. 00:31:120 (4,1) - the jumpstream don't make much sense to the music since music continue to do a down pitch, and that's why 00:31:462 (4,1) - this one work. So for 00:30:862 (1,2,3,4,1,2,3,4) - just do is as a continuous stream.
  2. 01:11:491 (5) - / 01:12:862 (5) - / 01:14:234 (5) - / 01:15:605 (5) - they would benefit from having a NC for the spacing change.

fixed everything!


insane :
  1. Considering the nature of the diff and all it offer as gameplay (huge streams, stacked pattern, etc...), using a higher AR would be better here, like smth between 8.5 and 9 (I would use 9 but you probably won't). 8.5 shall be it then
  2. 00:19:891 (2) - NC should be here and not 00:19:548 (1) - done
  3. 01:01:548 (2,3) - This gap feels really too small compared to other on that section, expecially when it's supposed to be like 01:00:177 (2,3) - since they cover the same sound.fixed!
  4. 01:44:234 (1,2) - I wish you could make that more cute.excuse me nani
hyper :
  1. 00:20:234 - Missing Normal sampleset.
  2. 00:33:434 (3) - I don't think it should be stacked, sounds wrong as transition sound.
added the missing sampleset and unstacked the stacked
fixed everything
standard :
  1. First huge problem on that diff, don't do stack for 1/2 and 1/1 rhythm, it will just make new player be more confused when to click or not based on what they saw before
  2. 00:08:920 (3,1) - sad you didn't stack them like all other before.
  3. 00:29:491 (1) - Seems that NC is too much if we follow your logic here.
  4. 00:40:120 (2,1) - That's probably the only stack I would disaprove on that diff, due to the reverse under it. I would make this slider alone to have a clear reading on it and not having the change of a missread or anything, since it's supposed to be the lowest diff of the set.
  5. Also I'm not sure than 00:39:091 (1,1) - are that great for the lowest diff, fast reverses are hard to predict for a newbie and I don't think that what we should see on the low diff of that set.
  6. 01:24:348 (2,1) - blanket hi
fixed everything, now stacks are only for 1/2s

Pop for now due to Standard diff about these stacks and reverse sliders issues. Tho the set is clean so I would be glad to nominate it again after these issues are resolved. So call me back when it's done.

Mukyu~
Nozhomi
24h
Mirash
24 shades of ketchup
Trynna
more like you didn't wait 24 hours lol
Kalibe
lmao
Monstrata
Hi, this map was nominated 15 minutes before the 24 hour mark was up, so I believe it's objectively unrankable.
Mirash
Oh well.

my apologies, time zones aren't my best things
Pachiru
it deserves a kick...
(jk btw)
Nozhomi
Not like I reminded felys about the exact time this could be nominated yesterday lo
Natteke desu
poor sanya
-Mo-
00:20:234 (1) - Top diff: Dunno if this was supposed to be an extra NC or not.
-Mo-
Requested DQ to fix the NC.
Topic Starter
felys
missplaced newcombos are my worse fear, fixed
-Mo-
It is done.
-kevincela-
Congratz my tesoro <3
Topic Starter
felys

-kevincela- wrote:

Congratz my tesoro <3
grazie carissimo 🥕
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