Well, I've discussed with the mapper. I'll post it as puush, until the bug is fixed. Hopefully I'll edit this when that happen so the mod can be more visible.
http://puu.sh/rcfTn.txt
http://puu.sh/rcfTn.txt
Lyawi wrote:
hi, cool song. :3
[Standard][Hyper]
- 00:11:662 (1) - looks "weird" to the spinner before. I would place it differently, not in the middle. I'd like to hear a reason tho
- 00:18:177 (2) - rotate it a bit so that there's not an overlap. but there wasn't an overlap? made it a bit more spaced anyway
- 00:20:920 (2) - would put a circle because of the strong sound there. it's fine
- 00:30:862 (1) - make this sound clickable. it's already clickable, changed into two 1/1 sliders tho
- 00:48:691 - you learned, it fits well! that's what she said
- 01:07:891 (1) - I would place it differently here, too. what
- 01:33:262 (8) - beginners could be confused because it looks very similar to 01:32:577 (7) - . it's time they learn how to read I guess
- 01:36:691 (3) - I don't like this overlap there.¯\_(ツ)_/¯
[Another]
- 00:03:434 (1) - why did you place the slider here? I can't understand what you mean if you don't point out why do you think it is not okay
- 00:34:634 (3) - that overlap to 00:33:605 (1) - looks a bit strange. like me
- 00:43:205 (1) - easy to miss. nah it's actually very easy, looks harder than it is on the editor
- 01:09:262 - make it clickable here. in my view, it would be strange to play when it stays in that way with 01:09:434 (1) - . on the other hand, it's not so tragic that you have to change it.I like it that way
I wish you luck for your first ranked mapset, you would deserve it. Just hope that my shitty mod helps. dw dw it helped tyvm
- you could rename your difficulty if you want to: t/178700 I will take this into consideration!
- nothing more.
Net0 wrote:
Well, I've discussed with the mapper. I'll post it as puush, until the bug is fixed. Hopefully I'll edit this when that happen so the mod can be more visible.
[url]http://puu.sh/rcfTn.txt
Hey from #modreq . It seems you're open for m4m, if you find this mod helpful, pls mod this: https://osu.ppy.sh/s/502648[General]
- Tags Try to add more tags related to this music gender. Also. it's a rule that when you have a guest difficulty, you need to add his nick to the tags. but the nicks were already there? added the official music genre to the tags btw
- The difficulty strain of your mapped difficulties are not consistent.
http://puu.sh/rfqs0/b155e87a52.txt
http://puu.sh/rc333.png;http://puu.sh/rc347.png on the other hand another http://puu.sh/rc369.png
This stuff is not mandatory, just a piece of advice for keeping it all consistent. eeeh are you really basing your advice on a software lol- Another important point is the difficulty spread name.I really recommend you use this:
osu!
- Beginner there's no beginner here you know right
- Normal Standard is the iidx name for the diff, no point in mixing it with the others
- Hyper
- Another
- Black Another I'll keep this in mind but idk if I'll change it
[Standard]
- The recovery time of the spinner is too short 00:10:291 (1,1) - . Basically you need a bigger gap than 342ms for new players to stop spinning and read the next object. I recommend a 2/1 gap. fixed
- Unsnapped 01:33:262 (8) - it's called stack leniency
- Fix DS 00:23:662 (3,4) - . Currently is 0,94x is that a problem?
- ^ 00:24:691 (5) - 1,0x
- ^ 00:27:434 (4,1) - 0,95x
- ^ 00:28:120 (1,2) - 1,01x
- ^ 00:29:148 (2,1) - 0,99x
- ^ 00:32:577 (2) - 1,04x
- It seems many objects are not with same DS, so I'll stop here about it and heavilly recommend you get over the difficulty once again and fix all distance to one value. You started with 1,1x. That's a good value to use here. that's a joke right? map's completely playable and readable even for newbies, without the need of a constant distance snap like that one
- Avoid 1/2 as much as possible in the first difficulty of the mapset specially, 1* 00:24:520 (4,5) -
- ^ 00:20:920 (2,3) - in this case this is way too hard to tap. Inside a 1/1 gap you can only ask for 1 tap at a time in this difficulty. man you have to tap two times on the same place on 175bpm, doesn't look that hard even for the most retarded player
- Fix blanket 00:27:434 (4,1) - the only blanket I see it's okay right now
- ^ 01:24:348 (2,1) - heyo, just because a blanket it's not perfectly done, that doesn't mean it's not visually appealing or bad to play. The shape of it is done intentionally
- ^ 01:33:948 (1,2) -
[Hard]
- Spinner recovery time 00:09:348 (1,1) - is 171ms. what's the problem in this one? it's a hard
- ^ 01:07:891 (1,1) - In this one is 172 ms. ^
- Using jumps in 3* difficulites is not recommended as well 00:30:005 (3,4) - not recommended? Maybe, but it fits and it's not really hard for an hyper diff
- ^ 00:43:205 (1,2) - 2,0x is more ok, but still, I'll warn you about it.
Hopefully you will improve your map. It's a great song. Good luck with it o/[/url]
also add jounzan, konami and maybe a v2 because why not loden0saur wrote:
romanised title should use a space after 2 and a low keys k at kakusei: "CaptivAte2 ~kakusei~";
make your nostalish into "nostalgish" because that was just a mistake at beatmania that was corrected;
add "朱雀 Suzaku DJ YOSHITAKA" into tags as well;
Tyvm for the mod!! (and thank you to den0 too)Mirash wrote:
somethingalso add jounzan, konami and maybe a v2 because why not loden0saur wrote:
romanised title should use a space after 2 and a low keys k at kakusei: "CaptivAte2 ~kakusei~";
make your nostalish into "nostalgish" because that was just a mistake at beatmania that was corrected;
add "朱雀 Suzaku DJ YOSHITAKA" into tags as well;
add some volume difference through your map, like beginnign could be 50%, 00:11:662 - 60% and streams like 65 or 70, 01:22:977 - this 75 or 80 etc
00:00:690 - better to place your timing point here, it'd be ok to that note 00:00:348 (1) - and will not cause bugs at nightcore and in main menu(can't remember exactly why negative offsets are unwanted)
you can upscale your bg in waifu2x and make it 1080p now, okie fixed everything except the timing, is it bad if I leave it there?
Black Another
00:10:634 (2) - can this thing be in center of 00:10:291 (1,3) - it should be now, if you were talking about having same distance snap from every object
00:19:462 (6,7,8,1) - what happened to hitsounds here okay I made them respawn
00:40:634 (2) - 00:41:148 (2) - no hs here after hitnormal spam feels not right, could add soft whistles okay I made them respawn v2
00:43:205 (1,2,3,4,5,6) - make this a better rhombus https://delusional.s-ul.eu/6bwifN8P i feel like 00:43:205 (1,2,3,4) - should form a triangle for emphasis
01:24:605 - do you really want to overmap this, i feel like doing it swallows actual triplets in music 01:24:948 - makes them less important. instead you could have a small 1/2 jump here https://delusional.s-ul.eu/stc0KvYS or anything else
01:26:577 (4,5,6) - they are not equally distanced and it doesn't look cool i should say
01:28:805 (2,3) - this could be easily be misatekn as 1/2 because of visual distance of it is similar to 01:28:462 (1,2) - your previous things like that were spaced closely 01:26:062 (2,3) - could do it like this https://delusional.s-ul.eu/hJrbx61B 01:30:177 (5,6) - this one and further are ok btw
01:31:720 (4,5,6,7,8,9,10,1) - hs okay I made them respawn v3
I fixed all the points I didn't answer with such suggestions
Leader's Another
00:15:691 - blue tick suggests a soft whistle, because of the sound
00:20:234 - hitnormal
01:06:520 (1,2,3) - could be equally spaced
01:30:520 - should be hitnormal according to 01:25:034 -
01:34:634 - missing hitnormal probably, sounds empty now
fixed everything
Hyper
00:29:834 (2) - this is the only big jump in this section, while i'm fine with it, maybe you want to reconsider spacing here, because it's strange to have such inconsistency
01:01:548 (2,3) - and this is the only 1/1 stack you have here and it plays like 1/2, because wasn't introduced earlier and is unexpected, also later on you have 01:06:177 (3,4) - which will be misunderstood by players. just unstack them https://delusional.s-ul.eu/Kanqt9k8
01:09:948 (1,2,3) - want them to be spaced more, like around your default ds, 1,4 would be cool, also kicks on 01:10:291 (2,3) - are suggesting it
fixed everything
Standard
00:10:291 (1) - as said in guidlines for normal difficulties, spinners should have at least 3 beats to be recognisable for newbies. and as this is the lowest diff in the set you better not break any of guidlines ( https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! ) my suggestion here is to just delete the spinner
01:05:148 (1,2) - ds is almost 0,2 different from what you usually use, try making it at least 0,08~0,1
01:27:091 (2) - also make it closer to previous a bit, https://delusional.s-ul.eu/oYU3jm6M should be fine
00:32:234 (3) - hitnormal, downbeat without hs at such diff feels bad for feedback
00:58:291 - whats with this custom break
01:29:834 (1) - your nc system is going wrong starting from here ( 01:29:834 (1) - remove 01:31:205 - add ) 01:32:577 - is whatever
01:36:691 (3,1) - swap nc
fixed everything except for the custom break note which I didn't understand? I didn't change anything of that originally but I dragged it on the earlier white tick so that it sounds more correct?
dibbity dab, everything fixedJounzan wrote:
00:36:348 (1) - clap please
00:40:462 (1) - 00:40:977 (1) - 00:41:834 (1) - 00:42:520 (1) -
Nozhomi wrote:
ketchup tastes awful. someone stop the evil russians from putting ketchup on pasta pleasemmm actually I believe feeling empty is the key, since it gets "filled" in the more upbeat section at 00:17:148 - so I'd leave it like this
- 00:01:205 - / 00:06:691 - Whistle fixed
- Maybe it's just me, but I feel like this section 00:11:662 - feels a bit empty for hitsounds, especially for the Insane. Minimum would be a whistle at 00:12:348 - and 00:15:091 - .
last diff :
- 00:31:120 (4,1) - the jumpstream don't make much sense to the music since music continue to do a down pitch, and that's why 00:31:462 (4,1) - this one work. So for 00:30:862 (1,2,3,4,1,2,3,4) - just do is as a continuous stream.
- 01:11:491 (5) - / 01:12:862 (5) - / 01:14:234 (5) - / 01:15:605 (5) - they would benefit from having a NC for the spacing change.
fixed everything!
insane :hyper :
- Considering the nature of the diff and all it offer as gameplay (huge streams, stacked pattern, etc...), using a higher AR would be better here, like smth between 8.5 and 9 (I would use 9 but you probably won't). 8.5 shall be it then
- 00:19:891 (2) - NC should be here and not 00:19:548 (1) - done
- 01:01:548 (2,3) - This gap feels really too small compared to other on that section, expecially when it's supposed to be like 01:00:177 (2,3) - since they cover the same sound.fixed!
- 01:44:234 (1,2) - I wish you could make that more cute.excuse me nani
added the missing sampleset and unstacked the stacked
- 00:20:234 - Missing Normal sampleset.
- 00:33:434 (3) - I don't think it should be stacked, sounds wrong as transition sound.
fixed everything
standard :fixed everything, now stacks are only for 1/2s
- First huge problem on that diff, don't do stack for 1/2 and 1/1 rhythm, it will just make new player be more confused when to click or not based on what they saw before
- 00:08:920 (3,1) - sad you didn't stack them like all other before.
- 00:29:491 (1) - Seems that NC is too much if we follow your logic here.
- 00:40:120 (2,1) - That's probably the only stack I would disaprove on that diff, due to the reverse under it. I would make this slider alone to have a clear reading on it and not having the change of a missread or anything, since it's supposed to be the lowest diff of the set.
- Also I'm not sure than 00:39:091 (1,1) - are that great for the lowest diff, fast reverses are hard to predict for a newbie and I don't think that what we should see on the low diff of that set.
- 01:24:348 (2,1) - blanket hi
Pop for now due to Standard diff about these stacks and reverse sliders issues. Tho the set is clean so I would be glad to nominate it again after these issues are resolved. So call me back when it's done.
Mukyu~