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e-lma - CaptivAte2 ~kakusei~

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Topic Starter
felys
This beatmap was submitted using in-game submission on mercoledì 16 maggio 2018 at 21:04:18

Artist: e-lma
Title: CaptivAte2 ~kakusei~
Source: beatmania IIDX 16 EMPRESS
Tags: Leader EvilElvis NOSTALGISH REQUIEM ERi 朱雀 Suzaku DJ YOSHITAKA Jounzan Konami v2
BPM: 175
Filesize: 4053kb
Play Time: 01:44
Difficulties Available:
  1. Black Another (5,5 stars, 545 notes)
  2. Hyper (3,11 stars, 222 notes)
  3. Leader's Another (4,49 stars, 355 notes)
  4. Standard (1,82 stars, 95 notes)
Download: e-lma - CaptivAte2 ~kakusei~
Information: Scores/Beatmap Listing
---------------
hsounds by Elvis ✔ (thank you thank you thank you)

standard done ✔
hyper done ✔
another by leader done ✔, boy this is so good
black another done ✔

mp3 and offset from maddy's mapset

actually ready for mods!

Background source: https://www.pixiv.net/member.php?id=260041
Rishe
Bubbled
Topic Starter
felys

Rishe wrote:

Bubbled
Omg thanks
Lyawi
hi, cool song. :3

[Standard]
  1. 00:11:662 (1) - looks "weird" to the spinner before. I would place it differently, not in the middle.
  2. 00:18:177 (2) - rotate it a bit so that there's not an overlap.
  3. 00:20:920 (2) - would put a circle because of the strong sound there.
  4. 00:30:862 (1) - make this sound clickable.
  5. 00:48:691 - you learned, it fits well!
  6. 01:07:891 (1) - I would place it differently here, too.
  7. 01:33:262 (8) - beginners could be confused because it looks very similar to 01:32:577 (7) - .
  8. 01:36:691 (3) - I don't like this overlap there.
[Hyper]
  1. 00:03:434 (1) - why did you place the slider here?
  2. 00:34:634 (3) - that overlap to 00:33:605 (1) - looks a bit strange.
  3. 00:43:205 (1) - easy to miss.
  4. 01:09:262 - make it clickable here. in my view, it would be strange to play when it stays in that way with 01:09:434 (1) - . on the other hand, it's not so tragic that you have to change it.
[Leader's Another]
  1. 00:04:462 (5) - I would place this slider more on the left side.
  2. nothing more.
[Another]
  1. you could rename your difficulty if you want to: t/178700
  2. nothing more.
I wish you luck for your first ranked mapset, you would deserve it. Just hope that my shitty mod helps. :|
Net0
Well, I've discussed with the mapper. I'll post it as puush, until the bug is fixed. Hopefully I'll edit this when that happen so the mod can be more visible.
http://puu.sh/rcfTn.txt
Topic Starter
felys

Lyawi wrote:

hi, cool song. :3

[Standard]
  1. 00:11:662 (1) - looks "weird" to the spinner before. I would place it differently, not in the middle. I'd like to hear a reason tho
  2. 00:18:177 (2) - rotate it a bit so that there's not an overlap. but there wasn't an overlap? made it a bit more spaced anyway
  3. 00:20:920 (2) - would put a circle because of the strong sound there. it's fine
  4. 00:30:862 (1) - make this sound clickable. it's already clickable, changed into two 1/1 sliders tho
  5. 00:48:691 - you learned, it fits well! that's what she said
  6. 01:07:891 (1) - I would place it differently here, too. what
  7. 01:33:262 (8) - beginners could be confused because it looks very similar to 01:32:577 (7) - . it's time they learn how to read I guess
  8. 01:36:691 (3) - I don't like this overlap there.¯\_(ツ)_/¯
[Hyper]
  1. 00:03:434 (1) - why did you place the slider here? I can't understand what you mean if you don't point out why do you think it is not okay
  2. 00:34:634 (3) - that overlap to 00:33:605 (1) - looks a bit strange. like me
  3. 00:43:205 (1) - easy to miss. nah it's actually very easy, looks harder than it is on the editor
  4. 01:09:262 - make it clickable here. in my view, it would be strange to play when it stays in that way with 01:09:434 (1) - . on the other hand, it's not so tragic that you have to change it.I like it that way
[Another]
  1. you could rename your difficulty if you want to: t/178700 I will take this into consideration!
  2. nothing more.
I wish you luck for your first ranked mapset, you would deserve it. Just hope that my shitty mod helps. :| dw dw it helped tyvm
Topic Starter
felys

Net0 wrote:

Well, I've discussed with the mapper. I'll post it as puush, until the bug is fixed. Hopefully I'll edit this when that happen so the mod can be more visible.
[url]http://puu.sh/rcfTn.txt

Hey from #modreq . It seems you're open for m4m, if you find this mod helpful, pls mod this: https://osu.ppy.sh/s/502648

[General]
  1. Tags Try to add more tags related to this music gender. Also. it's a rule that when you have a guest difficulty, you need to add his nick to the tags. but the nicks were already there? added the official music genre to the tags btw
  2. The difficulty strain of your mapped difficulties are not consistent.
    http://puu.sh/rfqs0/b155e87a52.txt
    http://puu.sh/rc333.png;http://puu.sh/rc347.png on the other hand another http://puu.sh/rc369.png
    This stuff is not mandatory, just a piece of advice for keeping it all consistent. eeeh are you really basing your advice on a software lol
  3. Another important point is the difficulty spread name.I really recommend you use this:
    osu!
    1. Beginner there's no beginner here you know right
    2. Normal Standard is the iidx name for the diff, no point in mixing it with the others
    3. Hyper
    4. Another
    5. Black Another I'll keep this in mind but idk if I'll change it

[Standard]
  1. The recovery time of the spinner is too short 00:10:291 (1,1) - . Basically you need a bigger gap than 342ms for new players to stop spinning and read the next object. I recommend a 2/1 gap. fixed
  2. Unsnapped 01:33:262 (8) - it's called stack leniency
  3. Fix DS 00:23:662 (3,4) - . Currently is 0,94x is that a problem?
  4. ^ 00:24:691 (5) - 1,0x
  5. ^ 00:27:434 (4,1) - 0,95x
  6. ^ 00:28:120 (1,2) - 1,01x
  7. ^ 00:29:148 (2,1) - 0,99x
  8. ^ 00:32:577 (2) - 1,04x
  9. It seems many objects are not with same DS, so I'll stop here about it and heavilly recommend you get over the difficulty once again and fix all distance to one value. You started with 1,1x. That's a good value to use here. that's a joke right? map's completely playable and readable even for newbies, without the need of a constant distance snap like that one
  10. Avoid 1/2 as much as possible in the first difficulty of the mapset specially, 1* 00:24:520 (4,5) -
  11. ^ 00:20:920 (2,3) - in this case this is way too hard to tap. Inside a 1/1 gap you can only ask for 1 tap at a time in this difficulty. man you have to tap two times on the same place on 175bpm, doesn't look that hard even for the most retarded player
  12. Fix blanket 00:27:434 (4,1) - the only blanket I see it's okay right now
  13. ^ 01:24:348 (2,1) - heyo, just because a blanket it's not perfectly done, that doesn't mean it's not visually appealing or bad to play. The shape of it is done intentionally
  14. ^ 01:33:948 (1,2) -

[Hard]
  1. Spinner recovery time 00:09:348 (1,1) - is 171ms. what's the problem in this one? it's a hard
  2. ^ 01:07:891 (1,1) - In this one is 172 ms. ^
  3. Using jumps in 3* difficulites is not recommended as well 00:30:005 (3,4) - not recommended? Maybe, but it fits and it's not really hard for an hyper diff
  4. ^ 00:43:205 (1,2) - 2,0x is more ok, but still, I'll warn you about it.

Hopefully you will improve your map. It's a great song. Good luck with it o/[/url]
Andrea
IRC Modded.

SPOILER
17:08 Andrea: grazie della mod tesoro
17:08 Andrea: ora moddo la tua *-*
17:09 felys: no problemo
17:09 Andrea: OMG
17:09 Andrea: 1365x768
17:09 Andrea: TRIGGERED
17:09 felys: MA GUARDA CHE LO FA
17:09 felys: CON TANTISSIMI BG
17:09 felys: TI GIURO E' OSU
17:10 Andrea: lo fixi con paint :-)
17:10 Andrea: vuoi irc mod?
17:10 felys: come preferisci
17:10 Andrea: ok bene, prima cosa te l'ho detta
17:10 Andrea: se vuoi te lo fixo io ora
17:10 Andrea: anzi, lo faccio
17:11 felys: LOL oki
17:11 Andrea: https://puu.sh/rfv8b/e537f9cabd.jpg
17:11 felys: ty appena aggiorno tutto poi lo cambio
17:12 Andrea: potresti levare il widescreen support da tutte le diff, non c'è SB
17:12 Andrea: OD -1 nella Standard? secondo me è troppo alta per la diff più semplice
17:13 felys: mh, si
17:13 felys: ar lascio 5 o conviene metterlo a 4?
17:13 Andrea: 00:30:862 (1,2) - fosse stata la 2nd diff sarebbe ok, ma siccome questa è la più semplice ti faranno casini al 100% per sto jump
17:13 Andrea: se cambi OD, cambia anche AR si
17:14 Andrea: 01:12:005 (4) - new combo ci starebbe benissimo qui
17:15 Andrea: 01:29:834 (1,2,3,4,5,6) - diverse inconsistenze di spacing in questa pattern
17:15 Andrea: siccome è la difficoltà più semplice devo fare il precisino xd
17:15 felys: uhm e quindi devo fixare lo spacing?
17:16 Andrea: sisi, rendilo omogeneo
17:16 Andrea: 00:38:748 (4) - questo stack sotto lo slider mi sembra troppo tricky per questa difficoltà
17:16 Andrea: gli altri diciamo erano abbastanza distanti come timing
17:17 Andrea: 01:33:262 (1) - finish in tutto lo slider?
17:18 Andrea: ok, per la Standard è tutto
17:18 Andrea: quando ci sei vado alla Hyper
17:18 felys: oki fixate quelle ultime due cose
17:18 Andrea: OD -1 pure nella Hyper?
17:19 Andrea: però non cambiare AR
17:19 Andrea: per consistenza intendo
17:19 felys: beh oddio, è na hard, serve veramente cambiare l'od?
17:19 Andrea: non proprio
17:19 Andrea: solo per consistenza lo dicevo
17:19 felys: aaah perchè ho cambiato l'od della standard
17:19 felys: mmh dopo ci penso in caso
17:19 Andrea: yup
17:20 Andrea: il widescreen support lo sai
17:20 felys: yeye dopo lo tolgo a tutti
17:20 Andrea: 00:08:920 (1) - la NC non è necessaria imo
17:20 felys: vero, tolgo
17:21 Andrea: 00:09:348 (1) - fossi in te farei finire questo spinner nel tick bianco precedente... è troppo vicino al prossimo oggetto per una "Hard"
17:21 Andrea: ti faranno casini pure per questo x)
17:21 felys: ah, allora cambio
17:22 Andrea: 00:40:977 (3) - non è stacked perfettamente, ma credo sia fatto apposta<z
17:22 Andrea: odio la mia tastiera
17:22 Andrea: 00:41:834 (5) - NC qui ci starebbe molto bene imo
17:23 felys: ma infatti li c'era non so perchè sia sparita, evidentemente avevo rifatto il pattern
17:23 Andrea: 00:43:205 (1,2) - secondo me questo è fin troppo tricky... rendi il (1) visibile almeno >.<
17:23 Andrea: probabile
17:23 felys: va ben dai, me l'han detto tutti che quel 1 è tricky quindi
17:23 felys: lo rendo visibile : (
17:23 Andrea: per una Hard fin troppo tricky
17:24 Andrea: 01:07:891 (1,1) - stesso problema qui... oggetti troppo vicini
17:24 felys: e si kiama ard x cosa allr!!
17:24 Andrea: ti suggerisco di fare finire lo spinner dove c'è il cerchio
17:24 Andrea: e risolvi :)
17:24 Andrea: hehehe xd
17:24 felys: va bene, allungato lo spinner
17:24 Andrea: 01:12:005 (1) - MAXIMUM TRIGGER
17:25 Andrea: 1 tick a destra!!!!!!!
17:25 felys: CHE HA DI MALE
17:25 felys: EEEEEEEEEEEE
17:25 felys: MARONNE
17:25 Andrea: simmetria
17:25 Andrea: :')
17:25 Andrea: sono nazi
17:25 felys: spoiler: mappo tutto senza grid snap ma farò UNA eccezione per sta volta..
17:25 Andrea: ti amo
17:26 Andrea: il tuo mapping stile mi piace un botto ora comunque o.o
17:26 felys: oh, grazie ;-;
17:26 Andrea: mi ricorda Alace
17:26 Andrea: in qualche modo
17:26 Andrea: tutto qua per la Hyper
17:27 felys: eeeee adesso, non sarei mai ai suoi livelli
17:27 Andrea: nella diff di Leader manco moddo, fixa il widescreen xD
17:27 Andrea: però 2 Another suona male
17:27 Andrea: non puoi chiamare la tua diversamente?
17:27 felys: mi consigliavano Black Another
17:27 Andrea: tipo Extreme
17:27 Andrea: o che ne so
17:28 felys: essendo un nome semi ufficiale che viene usato in iidx
17:28 Andrea: eh immaginavo
17:28 Andrea: 01:32:233 (9) - slider unsnappato
17:28 Andrea: (Another)
17:28 felys: ...ah
17:29 Andrea: 00:05:834 (4) - io lo stackerei col (3) precedente
17:29 Andrea: come hai fatto prima
17:29 Andrea: 00:01:720 (4,5) - ^
17:30 felys: si era stackato una volta, poi bo che cosa è successo lo sa solo lui
17:30 Andrea: 00:25:034 (5) - NC dato che è un piccolo jump (?)
17:30 Andrea: 00:25:891 (4) - NC pure qua, lo stack è trollissimo!
17:30 felys: ye, addata
17:30 felys: è più leggibile di quel che pensi
17:30 felys: però si nc
17:32 Andrea: 01:21:948 (4) - NC per "enfatizzare" il tzway (?)
17:33 felys: VABBE "TZWAY"
17:33 Andrea: HAHAHA
17:33 felys: comunque si addata
17:33 felys: E DICE ZWEI COMUNQUE CHE E' 2 IN TEDESCO AHAHA
17:33 Andrea: ah ecco
17:33 Andrea: immaginavo giusto
17:33 Andrea: comunque sia diff too good
17:33 Andrea: NC mod OP
17:33 Andrea: comunque non cambiare OD alla Hyper
17:33 Andrea: 7-6-5 Hyper
17:33 felys: okie
17:34 Andrea: 8-7-6 Leader
17:34 Andrea: 9-8-7 Another
17:34 Andrea: è bilanciato
17:34 Andrea: solo la Standard aveva bisogno del fix
17:34 felys: ye volevo lasciarlo così perchè mi sa molto di classico mapset 2013
17:34 Andrea: ti ho rovinato il 5-4-3 nella Standard
17:34 Andrea: al massimo fai 4-3-2 :)
17:35 Andrea: HP2 OD3 AR4
17:35 felys: verissimo
17:35 Andrea: ok posto il log xd
Leader
Revive when?
Topic Starter
felys

Leader wrote:

Revive when?
right now mr leader
PandaHero
m4m :3

[Black Another]
00:17:148 (1,2) - make them with similar curve or straight? Will looks better (for example https://pandahero.s-ul.eu/O4KNoQQY)
00:19:891 (1) - hm, I would like to make two 1/2 sliders instead of this one, like you did here 00:17:148 (1,2), for making rhythm consistent. Also I dont like how you skip beat on this tick - 00:20:234
00:20:577 (2) - try this angle? https://pandahero.s-ul.eu/j1jp2Xs0 Looks better for me, also movement is more fun than you have now
00:27:262 (10,1) - too close imo. try to move this stream - 00:26:920 (6,7,8,9,10) a bit down
00:27:777 (5) - nc? o.o
00:30:520 (10) - ^
00:36:348 (1,2,3,4,5) and 00:36:862 (6,7,8,9,10) - dunno why you decided to make such spacing here, it looks random for me ~_~
00:43:805 (5,6) - sound on 6 is so strong, I would like to make more spacing between 3,4 and 5,6 https://pandahero.s-ul.eu/e1KeAVRw
01:19:548 (1) - why nc? o.o
01:43:547 (1,2) - what about bigger spacing than you have now? Sound on 2 is strong enough https://pandahero.s-ul.eu/vAoRK8T8

[Leader's Another]
00:12:348 (3) - 00:13:034 (1) - missing normal sampleset on slider's head?
00:37:377 (1,2) - make a 1/2 slider + 1/4 slider like you did here - 00:36:348 (1,2)? Because it feels strange when you skip sound on red tick
01:01:548 (2,3) - 1 pixel overlap really trigger me, move 3 slider a bit down?
01:17:491 (1,2,3) - oh, you suddenly increase spacing here, maybe will be better to make it similar to 01:16:805 (1,2,3) and next jump will feels cool
01:38:062 (1,2,3,4) - try this placement? https://pandahero.s-ul.eu/Tc13FyRE

[Hyper]
00:14:405 (3) - nc?
00:37:720 (1,3) - swap nc? xd
01:27:091 (1,2) - ugh, I think if you'll stack it in this way it will plays better https://pandahero.s-ul.eu/ZYc85jpo

[Standard]
I dont recommend you to make sv changes in lowest diff
00:31:548 (2,3,4) - wtf is that jump
00:32:920 (5,1) - I would like to stack it, mom please
01:02:405 (3) - nc?
01:29:148 (2) - 01:30:520 (2) - add normal sampleset on it's head
01:32:577 (1,1) - dc ><
Topic Starter
felys
[quote="PandaHero"]m4m :3

[Black Another]
00:17:148 (1,2) - make them with similar curve or straight? Will looks better (for example https://pandahero.s-ul.eu/O4KNoQQY) but I like it exactly because they're different!!
00:19:891 (1) - hm, I would like to make two 1/2 sliders instead of this one, like you did here 00:17:148 (1,2), for making rhythm consistent. Also I dont like how you skip beat on this tick - 00:20:234 heck yeah, fixed this pattern in general
00:20:577 (2) - try this angle? https://pandahero.s-ul.eu/j1jp2Xs0 Looks better for me, also movement is more fun than you have now I like it as it is now, I don't find any differences in flow
00:27:262 (10,1) - too close imo. try to move this stream - 00:26:920 (6,7,8,9,10) a bit down yeah that was really bad
00:27:777 (5) - nc? o.o yes! and the one below too
00:30:520 (10) - ^
00:36:348 (1,2,3,4,5) and 00:36:862 (6,7,8,9,10) - dunno why you decided to make such spacing here, it looks random for me ~_~ I don't know, me of years ago was rather dumb
00:43:805 (5,6) - sound on 6 is so strong, I would like to make more spacing between 3,4 and 5,6 https://pandahero.s-ul.eu/e1KeAVRw gave it some spacing!
01:19:548 (1) - why nc? o.o indeed a good question, fixed
01:43:547 (1,2) - what about bigger spacing than you have now? Sound on 2 is strong enough https://pandahero.s-ul.eu/vAoRK8T8 yeppu!

[Leader's Another] On his behalf I'm posting his answers since he's too lazy to login from uni
00:12:348 (3) - 00:13:034 (1) - missing normal sampleset on slider's head? fixed
00:37:377 (1,2) - make a 1/2 slider + 1/4 slider like you did here - 00:36:348 (1,2)? Because it feels strange when you skip sound on red tick I don't believe it is that weird?
01:01:548 (2,3) - 1 pixel overlap really trigger me, move 3 slider a bit down? Not so big of a problem, but fixed
01:17:491 (1,2,3) - oh, you suddenly increase spacing here, maybe will be better to make it similar to 01:16:805 (1,2,3) and next jump will feels cool I like the sudden spacing change honestly
01:38:062 (1,2,3,4) - try this placement? https://pandahero.s-ul.eu/Tc13FyRE Nah, I prefer the way it is now! thank you for the mod!

[Hyper]
00:14:405 (3) - nc?
00:37:720 (1,3) - swap nc? xd
01:27:091 (1,2) - ugh, I think if you'll stack it in this way it will plays better https://pandahero.s-ul.eu/ZYc85jpo

fixed the ncs but I don't think changing the stack will play any differently..?

[Standard]
I dont recommend you to make sv changes in lowest diff
00:31:548 (2,3,4) - wtf is that jump it probably stacked by missclicking!
00:32:920 (5,1) - I would like to stack it, mom please yes yes
01:02:405 (3) - nc?
01:29:148 (2) - 01:30:520 (2) - add normal sampleset on it's head oK
01:32:577 (1,1) - dc ><[/quote] did you mean nc?

yes I mark fixed things with red text don't bully
Mirash
something

den0saur wrote:

romanised title should use a space after 2 and a low keys k at kakusei: "CaptivAte2 ~kakusei~";
make your nostalish into "nostalgish" because that was just a mistake at beatmania that was corrected;
add "朱雀 Suzaku DJ YOSHITAKA" into tags as well;
also add jounzan, konami and maybe a v2 because why not lo
add some volume difference through your map, like beginnign could be 50%, 00:11:662 - 60% and streams like 65 or 70, 01:22:977 - this 75 or 80 etc
00:00:690 - better to place your timing point here, it'd be ok to that note 00:00:348 (1) - and will not cause bugs at nightcore and in main menu(can't remember exactly why negative offsets are unwanted)
you can upscale your bg in waifu2x and make it 1080p now, yeah

Black Another
00:10:634 (2) - can this thing be in center of 00:10:291 (1,3) -
00:19:462 (6,7,8,1) - what happened to hitsounds here
00:40:634 (2) - 00:41:148 (2) - no hs here after hitnormal spam feels not right, could add soft whistles
00:43:205 (1,2,3,4,5,6) - make this a better rhombus https://delusional.s-ul.eu/6bwifN8P i feel like 00:43:205 (1,2,3,4) - should form a triangle for emphasis
01:24:605 - do you really want to overmap this, i feel like doing it swallows actual triplets in music 01:24:948 - makes them less important. instead you could have a small 1/2 jump here https://delusional.s-ul.eu/stc0KvYS or anything else
01:26:577 (4,5,6) - they are not equally distanced and it doesn't look cool i should say
01:28:805 (2,3) - this could be easily be misatekn as 1/2 because of visual distance of it is similar to 01:28:462 (1,2) - your previous things like that were spaced closely 01:26:062 (2,3) - could do it like this https://delusional.s-ul.eu/hJrbx61B 01:30:177 (5,6) - this one and further are ok btw
01:31:720 (4,5,6,7,8,9,10,1) - hs

Leader's Another
00:15:691 - blue tick suggests a soft whistle, because of the sound
00:20:234 - hitnormal
01:06:520 (1,2,3) - could be equally spaced
01:30:520 - should be hitnormal according to 01:25:034 -
01:34:634 - missing hitnormal probably, sounds empty now

Hyper
00:29:834 (2) - this is the only big jump in this section, while i'm fine with it, maybe you want to reconsider spacing here, because it's strange to have such inconsistency
01:01:548 (2,3) - and this is the only 1/1 stack you have here and it plays like 1/2, because wasn't introduced earlier and is unexpected, also later on you have 01:06:177 (3,4) - which will be misunderstood by players. just unstack them https://delusional.s-ul.eu/Kanqt9k8
01:09:948 (1,2,3) - want them to be spaced more, like around your default ds, 1,4 would be cool, also kicks on 01:10:291 (2,3) - are suggesting it

Standard
00:10:291 (1) - as said in guidlines for normal difficulties, spinners should have at least 3 beats to be recognisable for newbies. and as this is the lowest diff in the set you better not break any of guidlines ( https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! ) my suggestion here is to just delete the spinner
01:05:148 (1,2) - ds is almost 0,2 different from what you usually use, try making it at least 0,08~0,1
01:27:091 (2) - also make it closer to previous a bit, https://delusional.s-ul.eu/oYU3jm6M should be fine
00:32:234 (3) - hitnormal, downbeat without hs at such diff feels bad for feedback
00:58:291 - whats with this custom break
01:29:834 (1) - your nc system is going wrong starting from here ( 01:29:834 (1) - remove 01:31:205 - add ) 01:32:577 - is whatever
01:36:691 (3,1) - swap nc
Topic Starter
felys

Mirash wrote:

something

den0saur wrote:

romanised title should use a space after 2 and a low keys k at kakusei: "CaptivAte2 ~kakusei~";
make your nostalish into "nostalgish" because that was just a mistake at beatmania that was corrected;
add "朱雀 Suzaku DJ YOSHITAKA" into tags as well;
also add jounzan, konami and maybe a v2 because why not lo
add some volume difference through your map, like beginnign could be 50%, 00:11:662 - 60% and streams like 65 or 70, 01:22:977 - this 75 or 80 etc
00:00:690 - better to place your timing point here, it'd be ok to that note 00:00:348 (1) - and will not cause bugs at nightcore and in main menu(can't remember exactly why negative offsets are unwanted)
you can upscale your bg in waifu2x and make it 1080p now, okie fixed everything except the timing, is it bad if I leave it there?

Black Another
00:10:634 (2) - can this thing be in center of 00:10:291 (1,3) - it should be now, if you were talking about having same distance snap from every object
00:19:462 (6,7,8,1) - what happened to hitsounds here okay I made them respawn
00:40:634 (2) - 00:41:148 (2) - no hs here after hitnormal spam feels not right, could add soft whistles okay I made them respawn v2
00:43:205 (1,2,3,4,5,6) - make this a better rhombus https://delusional.s-ul.eu/6bwifN8P i feel like 00:43:205 (1,2,3,4) - should form a triangle for emphasis
01:24:605 - do you really want to overmap this, i feel like doing it swallows actual triplets in music 01:24:948 - makes them less important. instead you could have a small 1/2 jump here https://delusional.s-ul.eu/stc0KvYS or anything else
01:26:577 (4,5,6) - they are not equally distanced and it doesn't look cool i should say
01:28:805 (2,3) - this could be easily be misatekn as 1/2 because of visual distance of it is similar to 01:28:462 (1,2) - your previous things like that were spaced closely 01:26:062 (2,3) - could do it like this https://delusional.s-ul.eu/hJrbx61B 01:30:177 (5,6) - this one and further are ok btw
01:31:720 (4,5,6,7,8,9,10,1) - hs okay I made them respawn v3

I fixed all the points I didn't answer with such suggestions

Leader's Another
00:15:691 - blue tick suggests a soft whistle, because of the sound
00:20:234 - hitnormal
01:06:520 (1,2,3) - could be equally spaced
01:30:520 - should be hitnormal according to 01:25:034 -
01:34:634 - missing hitnormal probably, sounds empty now

fixed everything

Hyper
00:29:834 (2) - this is the only big jump in this section, while i'm fine with it, maybe you want to reconsider spacing here, because it's strange to have such inconsistency
01:01:548 (2,3) - and this is the only 1/1 stack you have here and it plays like 1/2, because wasn't introduced earlier and is unexpected, also later on you have 01:06:177 (3,4) - which will be misunderstood by players. just unstack them https://delusional.s-ul.eu/Kanqt9k8
01:09:948 (1,2,3) - want them to be spaced more, like around your default ds, 1,4 would be cool, also kicks on 01:10:291 (2,3) - are suggesting it

fixed everything

Standard
00:10:291 (1) - as said in guidlines for normal difficulties, spinners should have at least 3 beats to be recognisable for newbies. and as this is the lowest diff in the set you better not break any of guidlines ( https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! ) my suggestion here is to just delete the spinner
01:05:148 (1,2) - ds is almost 0,2 different from what you usually use, try making it at least 0,08~0,1
01:27:091 (2) - also make it closer to previous a bit, https://delusional.s-ul.eu/oYU3jm6M should be fine
00:32:234 (3) - hitnormal, downbeat without hs at such diff feels bad for feedback
00:58:291 - whats with this custom break
01:29:834 (1) - your nc system is going wrong starting from here ( 01:29:834 (1) - remove 01:31:205 - add ) 01:32:577 - is whatever
01:36:691 (3,1) - swap nc


fixed everything except for the custom break note which I didn't understand? I didn't change anything of that originally but I dragged it on the earlier white tick so that it sounds more correct?
Tyvm for the mod!! (and thank you to den0 too)
Mirash
pasta with ketchup
Nozhomi
ketchup tastes awful.

  1. 00:01:205 - / 00:06:691 - Whistle
  2. Maybe it's just me, but I feel like this section 00:11:662 - feels a bit empty for hitsounds, especially for the Insane. Minimum would be a whistle at 00:12:348 - and 00:15:091 - .
last diff :
  1. 00:31:120 (4,1) - the jumpstream don't make much sense to the music since music continue to do a down pitch, and that's why 00:31:462 (4,1) - this one work. So for 00:30:862 (1,2,3,4,1,2,3,4) - just do is as a continuous stream.
  2. 01:11:491 (5) - / 01:12:862 (5) - / 01:14:234 (5) - / 01:15:605 (5) - they would benefit from having a NC for the spacing change.
insane :
  1. Considering the nature of the diff and all it offer as gameplay (huge streams, stacked pattern, etc...), using a higher AR would be better here, like smth between 8.5 and 9 (I would use 9 but you probably won't).
  2. 00:19:891 (2) - NC should be here and not 00:19:548 (1) -
  3. 01:01:548 (2,3) - This gap feels really too small compared to other on that section, expecially when it's supposed to be like 01:00:177 (2,3) - since they cover the same sound.
  4. 01:44:234 (1,2) - I wish you could make that more cute.
hyper :
  1. 00:20:234 - Missing Normal sampleset.
  2. 00:33:434 (3) - I don't think it should be stacked, sounds wrong as transition sound.
standard :
  1. First huge problem on that diff, don't do stack for 1/2 and 1/1 rhythm, it will just make new player be more confused when to click or not based on what they saw before
  2. 00:08:920 (3,1) - sad you didn't stack them like all other before.
  3. 00:29:491 (1) - Seems that NC is too much if we follow your logic here.
  4. 00:40:120 (2,1) - That's probably the only stack I would disaprove on that diff, due to the reverse under it. I would make this slider alone to have a clear reading on it and not having the change of a missread or anything, since it's supposed to be the lowest diff of the set.
  5. Also I'm not sure than 00:39:091 (1,1) - are that great for the lowest diff, fast reverses are hard to predict for a newbie and I don't think that what we should see on the low diff of that set.
  6. 01:24:348 (2,1) - blanket hi

Pop for now due to Standard diff about these stacks and reverse sliders issues. Tho the set is clean so I would be glad to nominate it again after these issues are resolved. So call me back when it's done.

Mukyu~
Natteke desu
00:36:348 (1) - clap please
00:40:462 (1) - 00:40:977 (1) - 00:41:834 (1) - 00:42:520 (1) -
Topic Starter
felys

Jounzan wrote:

00:36:348 (1) - clap please
00:40:462 (1) - 00:40:977 (1) - 00:41:834 (1) - 00:42:520 (1) -
dibbity dab, everything fixed


Nozhomi wrote:

ketchup tastes awful. someone stop the evil russians from putting ketchup on pasta please

  1. 00:01:205 - / 00:06:691 - Whistle fixed
  2. Maybe it's just me, but I feel like this section 00:11:662 - feels a bit empty for hitsounds, especially for the Insane. Minimum would be a whistle at 00:12:348 - and 00:15:091 - .
mmm actually I believe feeling empty is the key, since it gets "filled" in the more upbeat section at 00:17:148 - so I'd leave it like this

last diff :
  1. 00:31:120 (4,1) - the jumpstream don't make much sense to the music since music continue to do a down pitch, and that's why 00:31:462 (4,1) - this one work. So for 00:30:862 (1,2,3,4,1,2,3,4) - just do is as a continuous stream.
  2. 01:11:491 (5) - / 01:12:862 (5) - / 01:14:234 (5) - / 01:15:605 (5) - they would benefit from having a NC for the spacing change.

fixed everything!


insane :
  1. Considering the nature of the diff and all it offer as gameplay (huge streams, stacked pattern, etc...), using a higher AR would be better here, like smth between 8.5 and 9 (I would use 9 but you probably won't). 8.5 shall be it then
  2. 00:19:891 (2) - NC should be here and not 00:19:548 (1) - done
  3. 01:01:548 (2,3) - This gap feels really too small compared to other on that section, expecially when it's supposed to be like 01:00:177 (2,3) - since they cover the same sound.fixed!
  4. 01:44:234 (1,2) - I wish you could make that more cute.excuse me nani
hyper :
  1. 00:20:234 - Missing Normal sampleset.
  2. 00:33:434 (3) - I don't think it should be stacked, sounds wrong as transition sound.
added the missing sampleset and unstacked the stacked
fixed everything
standard :
  1. First huge problem on that diff, don't do stack for 1/2 and 1/1 rhythm, it will just make new player be more confused when to click or not based on what they saw before
  2. 00:08:920 (3,1) - sad you didn't stack them like all other before.
  3. 00:29:491 (1) - Seems that NC is too much if we follow your logic here.
  4. 00:40:120 (2,1) - That's probably the only stack I would disaprove on that diff, due to the reverse under it. I would make this slider alone to have a clear reading on it and not having the change of a missread or anything, since it's supposed to be the lowest diff of the set.
  5. Also I'm not sure than 00:39:091 (1,1) - are that great for the lowest diff, fast reverses are hard to predict for a newbie and I don't think that what we should see on the low diff of that set.
  6. 01:24:348 (2,1) - blanket hi
fixed everything, now stacks are only for 1/2s

Pop for now due to Standard diff about these stacks and reverse sliders issues. Tho the set is clean so I would be glad to nominate it again after these issues are resolved. So call me back when it's done.

Mukyu~
Nozhomi
24h
Mirash
24 shades of ketchup
Trynna
more like you didn't wait 24 hours lol
Kalibe
lmao
Monstrata
Hi, this map was nominated 15 minutes before the 24 hour mark was up, so I believe it's objectively unrankable.
Mirash
Oh well.

my apologies, time zones aren't my best things
Pachiru
it deserves a kick...
(jk btw)
Nozhomi
Not like I reminded felys about the exact time this could be nominated yesterday lo
Natteke desu
poor sanya
-Mo-
00:20:234 (1) - Top diff: Dunno if this was supposed to be an extra NC or not.
-Mo-
Requested DQ to fix the NC.
Topic Starter
felys
missplaced newcombos are my worse fear, fixed
-Mo-
It is done.
-kevincela-
Congratz my tesoro <3
Topic Starter
felys

-kevincela- wrote:

Congratz my tesoro <3
grazie carissimo 🥕
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