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SEREBRO - MI MI MI

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Caput Mortuum
The background. Can you change it? It's inappropriate imo.
Topic Starter
Reazen

Eraser wrote:

The background. Can you change it? It's inappropriate imo.
I can but why, it's only swimsuit xDD
Kyouren
It's almost NSFW lol
Topic Starter
Reazen

KittyAdventure wrote:

It's almost NSFW lol
Almost :D
It's like saying girls on the beach are all nsfw and should be censored XD
Froskya

Reazen wrote:

KittyAdventure wrote:

It's almost NSFW lol
Almost :D
It's like saying girls on the beach are all nsfw and should be censored XD
Lol
Just change bg x)
Caput Mortuum

Reazen wrote:

Eraser wrote:

The background. Can you change it? It's inappropriate imo.
I can but why, it's only swimsuit xDD
Swimsuit that provokes perverts. Please change it.
A proper swimsuit would atleast cover the entire breast.
Please keep in mind that this community has 12 years olds.

It's your map though, you can do whatever you want. But I better not see this ranked with this bg.
Kyouren
And remove "short ver." in tags because it's not valid and unrankable etc. if in official website has short version in her album :3
Topic Starter
Reazen

KittyAdventure wrote:

And remove "short ver." in tags because it's not valid and unrankable etc. if in official website has short version in her album :3
what should i add instead? "cut ver." since i cut it by myself or just nothing?
Kyouren
Just used original title "MiMiMi" and remove Serebro and MiMiMi from tags because it's already used for artist and title (don't forget remove pop too because it's has in genre)
YawaH
I wanna GD! just wait!
Hikomori
can i do hard gd?
also if i can i can change the bg xd
YawaH
here heh. first GD tbh

Hard
osu file format v14

[General]
AudioFilename: Untitled.mp3
AudioLeadIn: 0
PreviewTime: 18838
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 65862
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:MiMiMi
TitleUnicode:MiMiMi
Artist:Serebro
ArtistUnicode:Serebro
Creator:Reazen
Version:Hard
Source:
Tags:The Power of Three Ecchi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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//Break Periods
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Shmiklak

KittyAdventure wrote:

And remove "short ver." in tags because it's not valid and unrankable etc. if in official website has short version in her album :3
He can use it in tags lol. This tag shows that the song is not full and was cutted. I also suggest to add these tags: Серебро Сила трех russian sila tryokh maxim maksim fadeev Максим Фадеев
If you want, I can help with searching right metadata
Topic Starter
Reazen

M a r v o l l o wrote:

KittyAdventure wrote:

And remove "short ver." in tags because it's not valid and unrankable etc. if in official website has short version in her album :3
He can use it in tags lol. This tag shows that the song is not full and was cutted. I also suggest to add these tags: Серебро Сила трех russian sila tryokh maxim maksim fadeev Максим Фадеев
If you want, I can help with searching right metadata
Yea it would be very helpful :D
Shmiklak
Metadata is here:
Artist: SEREBRO
Title: MI MI MI
Source: Maxim Fadeev's (the producer of the band) official YT channel.
Tags were provided before.
MasterHerobrine
Random Mod!

[Easy]
00:06:784 (5) - I think there is need some symmetry.
00:13:451 (5) - Maybe to move second slider key like this?
00:19:165 (1) - Sound starting earlier and this slighty confusing me. So, maybe make slider longer?
00:31:546 (2) - Bad blanket here. (I mean that slider are slighty upped.)
00:37:260 (2,3,4) - Here the circles are slighty not good. I prefer to make a blanket. Example: click and click
00:46:784 (5) - Here is not needed a whistle. :o
01:02:022 (5) - ^
01:09:165 (4) - Replace circle?
01:30:594 (6,7,8,9) - maybe like this?

[M a r v o l l o's Hard]
Russian modding here, because M a r v o l l o know Russian
00:01:784 (1,2,3,4) - Может быть сделать красивей?
00:19:165 (2,3,4) - Проверь Distance Snap здесь. Тут небольшая ошибка.
00:23:927 (1,2,3,4,1,2) - Одинаковый паттерн. Предпочитаю по-другому замапать эту часть.
00:37:260 (1,2) - Некрасивый бланкет у тебя получился, попробуй так - Тык
01:20:117 (2,3,4) - DS ошибка снова.
Больше не нашёл ошибок. Удачи! \o/


[MI MI MI]
00:03:332 (2) - Circle here is better.
00:05:236 (2) - ^
00:07:141 (2) - ^
00:15:117 (4,6,8) - DS error here.
00:46:784 (1,2,3,4,5) - ^
01:01:070 (3,4,5,1,2,3) - ^
01:02:974 (6,7,1,2,3,4,5) - ^


[AnatOWJlya's Normal]
0/1/2/3
01:35:117 (95117|1) - Here is maybe note? (1)

That's all, what I can find! Good luck! Bye! \o/
Shmiklak
Позже чекну
I'll check later
AnatOWJIya

MasterHerobrine wrote:

Random Mod!

Russian modding here, because M a r v o l l o know Russian А я то,не знаю ;w;

[AnatOWJlya's Normal]
0/1/2/3
01:35:117 (95117|1) - Here is maybe note? (1) Можно было бы ноту,но тут звук совсем тут утихает,пока пусть так будет

That's all, what I can find! Good luck! Bye! \o/
Спасибо за мод ;)
Topic Starter
Reazen

MasterHerobrine wrote:

Random Mod!

[Easy]
00:06:784 (5) - I think there is need some symmetry. Fixed
00:13:451 (5) - Maybe to move second slider key like this? nope
00:19:165 (1) - Sound starting earlier and this slighty confusing me. So, maybe make slider longer? nope
00:31:546 (2) - Bad blanket here. (I mean that slider are slighty upped.) changed
00:37:260 (2,3,4) - Here the circles are slighty not good. I prefer to make a blanket. Example: click and click dunno i am not sure
00:46:784 (5) - Here is not needed a whistle. :o Yea
01:02:022 (5) - ^ ^^
01:09:165 (4) - Replace circle? nope
01:30:594 (6,7,8,9) - maybe like this? changed


[MI MI MI]
00:03:332 (2) - Circle here is better. i am not sure. Maybe later i ill change it
00:05:236 (2) - ^
00:07:141 (2) - ^
00:15:117 (4,6,8) - DS error here. intended but i changed it
00:46:784 (1,2,3,4,5) - ^ nope
01:01:070 (3,4,5,1,2,3) - ^ nope
01:02:974 (6,7,1,2,3,4,5) - ^ nope
thanks for mod :)
Shmiklak

MasterHerobrine wrote:

Random Mod!


[M a r v o l l o's Hard]
Russian modding here, because M a r v o l l o know Russian
00:01:784 (1,2,3,4) - Может быть сделать красивей? А как?
00:19:165 (2,3,4) - Проверь Distance Snap здесь. Тут небольшая ошибка. какая? он тут тупо проигнорен
00:23:927 (1,2,3,4,1,2) - Одинаковый паттерн. Предпочитаю по-другому замапать эту часть. музыка не меняется
00:37:260 (1,2) - Некрасивый бланкет у тебя получился, попробуй так - Тык ну ладно :v
01:20:117 (2,3,4) - DS ошибка снова. как и выше
Больше не нашёл ошибок. Удачи! \o/



That's all, what I can find! Good luck! Bye! \o/
Спасибо
Fixed:
  1. One blanket
Update
Pawlyk here
Pozdrówki/Greets!

IRC mod
12:14 Reazen: yo
12:14 Pawlyk here: ohayo
12:15 *Reazen is editing [https://osu.ppy.sh/b/1068436 SEREBRO - MI MI MI [MI MI MI]]
12:15 Reazen: zmodujesz?
12:15 Reazen: XD
12:15 Pawlyk here: hmmm
12:15 Pawlyk here: w sumie to moge
12:21 *Pawlyk here is editing [https://osu.ppy.sh/b/1068436 SEREBRO - MI MI MI [MI MI MI]]
12:21 Pawlyk here: 00:10:117 (5) - może ten slider jakoś odwrócić?
12:21 Pawlyk here: wiesz, lewo-prawo
12:22 Reazen: hmm
12:22 Pawlyk here: ale to trza by było jakoś ten pattern zmienić
12:22 Reazen: prędzej
12:22 Reazen: 00:09:879 (4,6) -
12:22 Reazen: bym odwrócił
12:22 Pawlyk here: albo i tak
12:23 Pawlyk here: i 00:10:594 (1) - chyba też należałoby wtedy
12:23 Reazen: ta
12:24 Pawlyk here: 00:21:784 (7) - to może przesunąć gdzieś?
12:24 Pawlyk here: bo taki zastój sie robi
12:25 Reazen: a gdybym nowe combo dał
12:25 Reazen: lepiej by chyba wyglądało
12:25 Reazen: nc na tej 7
12:26 Reazen: poza tym ten zastój to specjalnie robie
12:26 Reazen: xd
12:27 Pawlyk here: no jak tam chcesz
12:27 Pawlyk here: to są tylko sugestie
12:28 Pawlyk here: może 00:23:927 (1) - ctrl+g?
12:29 Pawlyk here: 00:37:736 (2) - może to też? xD
12:29 Reazen: k
12:30 Reazen: hmm
12:30 Reazen: moze
12:31 Pawlyk here: może to ciut wyżej? 01:04:403 (5) -
12:31 Reazen: w sensie
12:31 Reazen: ?
12:32 Pawlyk here: http://osu.ppy.sh/ss/6566519
12:32 Pawlyk here: cuś takiego może
12:32 Pawlyk here: chuj wie czy cos to da
12:32 Pawlyk here: ale poprzednie jakoś mnie triggeruje
12:32 Reazen: aa
12:34 Pawlyk here: 01:24:879 (1) - ctrl + g? ale wtedy może ciut bliżej dać
12:35 Pawlyk here: takie fajne momentum sie robi od tych kicksliderów wcześniejszych
12:38 Pawlyk here: 01:27:974 (4) - może by tak usunąć reverse i dać kółko w 01:27:974 - i slider na 01:28:094 (5) - ?
12:39 Reazen: czekaj
12:39 Reazen: wez
12:39 Reazen: aktualizuj
12:39 Reazen: i zobacz to co wczesniej powiedziałeś
12:39 Reazen: 01:24:879 (1) -
12:39 Reazen: coś takiego jest ok?
12:39 Pawlyk here: chyba troszku dalej powinno być
12:40 Pawlyk here: bo wczesniejszy slider był 2.17x
12:40 Pawlyk here: a ten długi na 2x
12:40 Pawlyk here: odległości
12:41 Pawlyk here: tak myślę
12:41 Reazen: a co do slidera
12:41 Reazen: to nah
12:41 Reazen: te reversy są spoko
12:41 Reazen: xD
12:42 Pawlyk here: to może ten stream 01:28:332 (5,6,7) - zrób w inny kształt troszku
12:43 Pawlyk here: początek streama zestackuj z01:27:260 (2) -
12:44 Pawlyk here: może tak? https://osu.ppy.sh/ss/6566564
12:44 Reazen: no w sumie dobry pomysł z tym stackiem
12:44 Reazen: nah
12:46 Reazen: mozesz irc wrzucic jak chcesz
12:46 Reazen: ;d
12:46 Reazen: jakby co
12:46 Reazen: xd
12:46 Pawlyk here: 01:00:594 (2) - może ten slider zrób coś jak to? 01:00:594 (2) -
12:46 Pawlyk here: fuck
12:46 Pawlyk here: https://osu.ppy.sh/ss/6566579
12:46 Pawlyk here: spoko xD
12:48 Reazen: no zmienilem
12:48 Reazen: xd
12:48 Pawlyk here: 01:31:308 (3,4,5,6) - to też mnie wkurza, ale pewnie chcesz tak zostawić, to sie nie czepiam
12:48 Pawlyk here: xd
12:48 Reazen: ta
12:48 Reazen: xD
12:50 Pawlyk here: a może by tak 00:41:308 (2) - zestackować z 00:41:784 (4) - ?
12:50 Pawlyk here: wiesz taki jeden trójkącik z tej trójki jest
12:50 Pawlyk here: to by tak fajnie chyba wyglądało
12:50 Pawlyk here: nie wiem
12:51 Pawlyk here: ale to jak tam chcesz
12:51 Pawlyk here: dobra, z/w obiad
13:00 Pawlyk here: j/j
13:01 Reazen: wb
13:02 Pawlyk here: xD
13:02 Pawlyk here: 00:26:665 (3,4,5,6) - może tu hitsoundy popraw
13:02 Pawlyk here: daj te whistle tylko na końcach sliderów
13:03 Reazen: k
13:03 Pawlyk here: chyba że chcesz ten gwizdek żeby był
13:03 Pawlyk here: to na środku też zostaw
13:04 Pawlyk here: byle nie było na początkach sliderów
13:04 Pawlyk here: w podobnych patternach możesz podobnie zrobić
13:05 Pawlyk here: whistle na środku i na czerwonych/białych tickach
13:06 Pawlyk here: może przy 00:39:165 (1,2) - ciut zwiększ SV
13:06 Pawlyk here: ale niewiele raczej
13:06 Pawlyk here: dobra, chyba starczy xD
Krfawy
Posting a few points from my IRC mod as the rest vanished due to my PC issues. The best part of my mod is gone, how nice. =3=

o3o
15:15 Krfawy: 00:21:784 (1) - usuń NC
15:15 Reazen: https://gyazo.com/b1ff56c91ca9f87ccfba00926db96d3f
15:16 Reazen: https://gyazo.com/8f359a39241df8fa1000632e5cfcbfb8
15:31 Krfawy: 00:25:832 (1) - brzydki koniec ;3;
15:31 Krfawy: https://osu.ppy.sh/ss/6790557
15:33 Reazen: https://osu.ppy.sh/ss/6790571
15:38 Krfawy: 00:36:308 (1,1,1) - usuń NC 00:40:117 (1,1,1) - tutaj też
15:38 Krfawy: 00:44:403 (1) - tutaj też
15:41 Krfawy: 01:01:189 (4) - i 01:01:903 (2) - trochę overmap
15:41 Krfawy: 01:02:379 - dziwne że tutaj nie ma kółka za to XD
15:44 Reazen: 01:03:808 (2) -
15:44 Reazen: 01:04:284 (4) -
15:49 Reazen: http://new.ppy.sh/beatmapsets/123760/discussion#:413671
Seijiro
little suggestions

irc logs
15:06 Reazen: Hi, do you have free time ? :/
15:06 MrSergio: for_
15:06 MrSergio: ?
15:07 Reazen: a little talk about mapping/modding, i guess you are tired of this XD
15:08 MrSergio: I won't really give a mod, but I can give you some points and suggestions on the go
15:08 Reazen: cool :D
15:08 *Reazen is listening to [https://osu.ppy.sh/b/1068436 SEREBRO - MI MI MI]
15:08 Reazen: I am aiming for rank this map
15:09 MrSergio: spacing in the intro feels a bit inconsistent
15:09 MrSergio: compare 00:02:975 (1,2,3) - with 00:04:879 (1,2,3) - and with 00:06:784 (1,2,3) -
15:10 Reazen: good point :d
15:10 MrSergio: since 00:02:975 (1,2) - this stuff is somewhat a "special" pattern of your map, you have to make it clear that it's the only one like that. Hence, everytime you use it, it must be used with same basic characteristics (spacings, shapes, etc)
15:11 MrSergio: it also helps the player associate your pattern to your map
15:11 MrSergio: 00:03:689 (3) - rhythm-wsie, I would have used circles on this
15:11 MrSergio: notice the strong beat on the white tick
15:11 MrSergio: 00:05:594 (3) - although I see it is consistent which is good overall
15:12 MrSergio: it's just personal preference, but circles work better anyway
15:12 Reazen: "3
15:12 Reazen: :3
15:12 MrSergio: 00:08:213 (6) - this one needs more spacing. Usually, same spacing means same emphasis, but in this case 00:07:974 (5,6) - this jump is surely not the same as 00:07:498 (3,4,5) -
15:13 MrSergio: listen to the song for confirmation on that
15:13 MrSergio: 00:08:689 (1,2) - micro-unjustified-spacing :v
15:13 MrSergio: that overlap is not that good, maybe just stack it properly instead
15:13 Reazen: actually
15:13 Reazen: 00:08:689 (1,2) -
15:13 MrSergio: idk if you re-use this sort of overlap in the future, but regardless of that, it doesn't play so well imo
15:13 Reazen: is intended
15:14 Reazen: but dunno why
15:14 Reazen: xD
15:14 Reazen: oh
15:14 Reazen: ok
15:14 MrSergio: 00:09:403 (2,3,4,5,6,1) - duh, this part is way denser than the ones in this section. I understand you wanted to create something new for "creativity purposes" but please be careful on how you do it
15:15 MrSergio: the overall rhythm didn't change, it's the same as before, so there is no particular reason to increase note density like that, isn't it?
15:15 Reazen: i thought of doing this pattern
15:15 MrSergio: 00:17:022 (1,2,3,4,5) - kinda the same
15:15 Reazen: when there is "mi mi mi" stuff
15:15 MrSergio: basically, from start till 00:19:165 - here, it's the intro
15:16 MrSergio: the intro has literally the same rhythm and emphasis so you should use similar patterns, note density, spacings, etc
15:16 MrSergio: 00:05:594 (3,4,5) - mi mi mi <.<
15:16 MrSergio: why isn't that with the same 1/4 sliders then?
15:16 Reazen: but this mimimi
15:16 MrSergio: there is no real rule for this, but once you pick one method, keep it
15:16 Reazen: sounds different
15:17 MrSergio: sounds the same to me lol, but well, it's preference anyway
15:17 Reazen: oh wait
15:17 Reazen: wtf
15:17 Reazen: lol
15:17 Reazen: really it's sounds the same
15:17 Reazen: wtf
15:18 MrSergio: 00:15:117 (4,5,6,7) - suddenly change into pattern choice. Straight jumps feel way heavier after having flowy stuff like 00:04:879 (1,2,3,4) - 00:10:594 (1,2,3,4,5) - and so on
15:18 Reazen: 00:12:974 (3,4,5,6,7,8) -
15:18 MrSergio: ^ that last one is a bit of a gray area
15:19 MrSergio: also, little side note. Notes like 00:16:308 (8) - would be better expressed with just a circle
15:19 Reazen: lol turns out this is going to be a large mod anyway xDD
15:19 MrSergio: 00:20:594 (2,3,4,5) - not a fan of overmapping on low BPM songs
15:19 MrSergio: I can't really hear any stream in the music. Am i missing something? .-.\
15:20 Reazen: yea i agree
15:20 MrSergio: 00:20:713 (3) - basically, this is overmapped, so you can delete it imo
15:20 MrSergio: instead of increasing note density, try increasing spacing instead
15:20 MrSergio: it's also the kiai time, but you're having a somewhat lower spacing than the intro lol
15:21 Reazen: yea but i am not fun using spacing to make something more "intense"
15:21 Reazen: fan*
15:21 MrSergio: well... I'd like to point out something in more specific here, but I probably can't. As a modder, I have to follow the rules YOU imposed on the map and then try to improve it (that's what modding means), but in the kiai time I'm missing those "rules"
15:22 MrSergio: I never said you have to increase spacing too much tho
15:22 MrSergio: I just compared the spacing in the intro with the spacing in the kiai time
15:22 MrSergio: and logically speaking, the fact you have bigger spacing on clamer parts doesn't make sense, doesn't it?
15:22 MrSergio: calmer*
15:22 Reazen: yea i see your point, the map is kind of messy in terms of spacing
15:23 MrSergio: 00:29:165 (6,1) - small detail, but these overlaps have a meaning?
15:23 Reazen: didn't notice this one
15:23 Reazen: stacked
15:23 Reazen: ;p
15:25 Reazen: what you think about this
15:25 Reazen: 01:16:070 (2,3,4,5,6) -
15:25 MrSergio: 00:30:355 (4,5,6,7,8) - I have a little pattern suggestion, but it's kinda out of place considered the other things around it http://osu.ppy.sh/ss/6797580
15:25 MrSergio: what I want to tell you with that screen is to try to give a meaning to your patterns
15:26 MrSergio: your current pattern has sliders overlapping at (probably) random intervals
15:26 MrSergio: which obviously doesn't make sense considering how all those sounds are equal in the song (hence, you gotta use something that resembles the song)
15:26 Reazen: yea i guess ;o
15:26 MrSergio: in this case, you have 5 similar sounds and the easiest figure you can create is a pentagon thing
15:27 Reazen: your pattern looks cool ;o
15:27 MrSergio: I changed the pentagon into a sort of "flower" or something
15:27 MrSergio: in the screen, I mean
15:27 MrSergio: but you can change it as you want
15:27 MrSergio: the point is: create something easily recognizable with the song
15:27 Reazen: yea i will tthink about it
15:28 Reazen: can you also check easy?
15:28 MrSergio: 00:40:117 (1,1,2,3,1,1) - all these NCs, uhhh
15:28 Reazen: yeaa
15:28 Reazen: this is messy
15:28 MrSergio: 00:50:594 (1,2) - shapes can be improved for example
15:28 Reazen: i just noticed
15:28 Reazen: 00:36:546 (1,2,3,1,1) -
15:28 Reazen: it's like this
15:28 Reazen: but
15:28 Reazen: weird spacing
15:29 MrSergio: [http://mrsergio.s-ul.eu/jmmZchZ4.png like this for example] 00:51:070 (2) -
15:29 MrSergio: 00:52:498 (1,2) - same ^
15:29 MrSergio: 01:08:689 (3,4,5,6) - clearly overmapped :/
15:30 MrSergio: 01:11:070 (6) - you have a whistle on the slider body here
15:30 MrSergio: 01:17:260 (1) - same ^ lol
15:30 Reazen: it's bad? o .o
15:30 MrSergio: I would make the spinner end at 01:35:355 -
15:31 MrSergio: it's just strange, since the soft whistle on slider bodies does nothing
15:31 MrSergio: yet it creates a little sound that scratches my ears @.@
15:31 Reazen: sorry xD
15:31 MrSergio: well, if they are used for some particular reason, sure, but I didn't notice anything till that point
15:32 MrSergio: so idk, I believe it was more of a misclick than something intentional
15:32 Reazen: yea, i just copied hs from krfawy's diff
15:32 Reazen: XD
15:32 *MrSergio is editing [https://osu.ppy.sh/b/1050408 SEREBRO - MI MI MI [Easy]]
15:32 MrSergio: 00:19:165 (1,2) - these are surely not the same in the song
15:32 MrSergio: I would rather use circles for 1
15:32 MrSergio: or even just one circle
15:33 MrSergio: 00:29:641 (4,1) - please avoid these stacks
15:33 MrSergio: they are a bit confusing
15:33 MrSergio: 00:54:403 (5,6) - contradicting stuff again. Try to use an odd number of repeats
15:34 MrSergio: in general, having 2 repeats on sliders longer than 1/4 gets confusing
15:34 MrSergio: they are rarely intuitive in any song
15:34 MrSergio: 01:02:022 (1) - this stuff is fine instead, since it's long enough to let the player see the next repeat
15:35 MrSergio: 01:05:832 (1,3) - 1's tail is touching 3's body in a bit ugly way
15:35 Reazen: ok o .o
15:35 MrSergio: 01:07:736 (3,5) - overlapping slider ends might create problems too, be careful. This one is fine, but try avoiding them
15:36 MrSergio: 01:32:974 (1) - same as for the other diff
15:36 Reazen: sure
15:36 MrSergio: make it end at 01:35:355 -
15:38 MrSergio: well... I guess the mapset needs some work
15:38 MrSergio: some base-work, as I call it
15:39 Reazen: yea thanks for mod, can you post it on forum?
15:39 MrSergio: patterns are a bit too loose (as in "in need of more rigid rules"). This includes spacing, general structure and stuff like that
15:39 MrSergio: ah, sure

good luck :3~
Shmiklak
lmao
lopitejo
amazing map and nice difficulty ;) ;) ;)
Sieg
mi mi mi mi mi mi mi
nice map :P
Topic Starter
Reazen
<333

lopitejo wrote:

amazing map and nice difficulty ;) ;) ;)

Sieg wrote:

mi mi mi mi mi mi mi
nice map :P
Rieri
from #modreqs

General
  1. No combo colors?

Easy
  1. 00:08:213 (2,3) - not a good idea to stack on easy. goes for other stacks in the map
  2. 00:09:641 (1) - no nc here since you were adding nc every 8 beats. instead, nc here 00:10:594 (2) -
  3. 00:12:022 (2,4) - very questionable rhythms used here, the strongest beat is mapped with a slidertail when it would be better if it was clickable
  4. 00:20:117 (3) - nc on where kiai starts
  5. 00:44:403 (3) - clap on head, not tail
  6. 00:54:403 (1) - gets slightly covered by the hp bar ingame
  7. took good look through, looks like new combos are the biggest problem. the new combos are inconsistent and really isnt following a specific pattern. I recommend you nc every 8 beats (white lines) and if for some reason you cant nc after the 8th beat, that probably means you mapped the big white line with a slider tail which is also a problem. try not to map strong beats like that with a slidertail please

Normal
  1. 00:05:832 (1,1) - not so sure about the nc pattern going on here. inconsistent
  2. uhhh the whole end kiai is like copied and pasted. if it was a 2+ minutes song i wouldnt have really minded but for a short song, copying may seem boring for the players
  3. nothing much to say but this map also has some problems with the nc, not as much as easy but try to keep a consistent nc pattern so it makes sense.

Hard
  1. The way you defy distance snap in this difficulty makes it look more like an insane diff. Can't really mod anything in this since it's probably going to have to be remapped.

Insane
  1. 00:21:546 (6,7,1) - this flow and the overlap on the slider has serious flow issues and doesn't really play well
  2. 00:23:689 (7,1) - also bad flow, contradicts with the circular flow you had going on before
  3. 00:52:498 (1,2) - seems overdone.
  4. 01:05:832 (1,2,3) - they're all different shapes? why not just copy one and rotate it so it looks better
  5. 01:20:593 (2,3) - really bad flow. they contradict each other
    mostly flow problems, otherwise cool map

Good luck
Shmiklak
Okay, I will
Topic Starter
Reazen

ProEzreal wrote:

from #modreqs

Easy
  1. 00:08:213 (2,3) - not a good idea to stack on easy. goes for other stacks in the map Changed
  2. 00:09:641 (1) - no nc here since you were adding nc every 8 beats. instead, nc here 00:10:594 (2) - Fixed
  3. 00:12:022 (2,4) - very questionable rhythms used here, the strongest beat is mapped with a slidertail when it would be better if it was clickable Changed
  4. 00:20:117 (3) - nc on where kiai starts Fixed
  5. 00:44:403 (3) - clap on head, not tail Fixed
  6. 00:54:403 (1) - gets slightly covered by the hp bar ingame Fixed
  7. took good look through, looks like new combos are the biggest problem. the new combos are inconsistent and really isnt following a specific pattern. I recommend you nc every 8 beats (white lines) and if for some reason you cant nc after the 8th beat, that probably means you mapped the big white line with a slider tail which is also a problem. try not to map strong beats like that with a slidertail please Yea, I changed some notes

Insane
  1. 00:21:546 (6,7,1) - this flow and the overlap on the slider has serious flow issues and doesn't really play well Ok
  2. 00:23:689 (7,1) - also bad flow, contradicts with the circular flow you had going on before Ok
  3. 00:52:498 (1,2) - seems overdone. idk seems good to me
  4. 01:05:832 (1,2,3) - they're all different shapes? why not just copy one and rotate it so it looks better Ok
  5. 01:20:593 (2,3) - really bad flow. they contradict each other changed
    mostly flow problems, otherwise cool map

Good luck
caned
M4M :D

Easy
  1. 00:09:641 (4,1) - Could be blanketed nicer on the bump in the middle
  2. 00:29:165 (2) - Put on top of end of 00:26:784 (5) -
  3. 01:01:070 (4,1) - Fix blanket

Krfawy's Normal
  1. 00:19:165 (1,2) - Could have something more exciting here
  2. 01:20:117 (1,2) - ^
  3. 00:25:832 (1) - Goes really high on the screen, maybe move it down a bit
  4. 00:28:689 (3) - ^
  5. 2nd kiai part almost exactly the same as the start, try mixing it up a bit

Hard
  1. 00:19:165 (2,3,4) - Too hard for Hard diff
  2. 00:54:403 (1,2,1,2,1,2,1,2) - ^
  3. 01:05:117 (4,5,6) - Doesn't follow drums
  4. Spacing in this map is far too varied for a Hard, slider velocity is also too high and some of the sliders are ugly... consider going through the map and making the spacing more consistent with a lower sv

MI MI MI
  1. 00:19:165 (1,2,3) - This pattern follows drums more closely http://puu.sh/sTXAJ/aac7a9b070.jpg
  2. 00:33:213 (6) - Put in same place as 00:32:498 (4) -
  3. 00:34:641 (6,1) - Opportunity to go along with drums again here
  4. 00:37:022 (1) - Why NC?
  5. 00:41:784 (4,5) - Ugly sliders
  6. 00:48:689 (1,2,3,4,5,6,7) - Confusing ;-;
  7. 01:32:260 (7,1) - No reason for this jump to be this big
  8. 01:29:522 - Opportunity for a note here
  9. There are some weird rhythms in this, and choices to stack notes instead of jumps and vice versa, lots of inconsistencies just needs a polish and could be a good map! gl

Cool set, gl with rank
Topic Starter
Reazen

caned wrote:

M4M :D

Easy
  1. 00:09:641 (4,1) - Could be blanketed nicer on the bump in the middle fixed
  2. 00:29:165 (2) - Put on top of end of 00:26:784 (5) - Ok
  3. 01:01:070 (4,1) - Fix blanket Fixed

MI MI MI
  1. 00:19:165 (1,2,3) - This pattern follows drums more closely http://puu.sh/sTXAJ/aac7a9b070.jpg hmm interesting 1/8 instead of 1/4 i will think about it, for the time being unchanged
  2. 00:33:213 (6) - Put in same place as 00:32:498 (4) - changed
  3. 00:34:641 (6,1) - Opportunity to go along with drums again here as above ^^
  4. 00:37:022 (1) - Why NC? It's more visible this way
  5. 00:41:784 (4,5) - Ugly sliders lol looks fine for me xD
  6. 00:48:689 (1,2,3,4,5,6,7) - Confusing ;-; i think it's fine but i changed it anyway
  7. 01:32:260 (7,1) - No reason for this jump to be this big slighty changed spacing
  8. 01:29:522 - Opportunity for a note here ok
  9. There are some weird rhythms in this, and choices to stack notes instead of jumps and vice versa, lots of inconsistencies just needs a polish and could be a good map! gl

Cool set, gl with rank
riffy
Yo, I am clearly not the fastest modder around.

[General]
  1. The tag ecchi is irrelevant, please remove it. If you want more tags, consider adding мимими and mimimi this would help people find the song.
  2. A link to proof that your metadata is correct. Can be used for future reference. Clickie
    Note: Maxim Fadeev is the producer of this band and several other Russian artists, the link is also featured on the official website. Clickie (Russian!)
  3. Can we get a non-aime background? I personally believe that the song could use a background with the band or something more relevant to the lyryics.
    Note: using Sena as the background implies sexualizing her image, which is nowhere near being appropriate provided that she is just 17.
  4. Names of the gues mappers are missing from the tgs, please add them to the list of tags!
[Easy]
  1. Withing the given mood of the song and rhythm/BPM I would insist on Approach Rate 3 being used. Feels a lot more natural to me.
  2. 00:08:689 (3,4) - sorry. I don't think that introducing spacing changes like this is a good idea for the easiest difficulty.
  3. 00:20:117 (1) - can overlap with score on 4:3 displays. Consider somehow lowering the placement?
    Note: just make sure that moving objects does not hurt the distance snap you are using!
  4. 00:29:641 (3,5) - try to avoid this kind of stacking, this could confuse beginners, as they are not quite used to the game and still have difficulties reading patterns/numbers.
  5. 00:35:832 (2) - neither vocals nor drums/bass support thr long slider. Perhaps you can use a 1/1 slider with a repeat? example
  6. 01:21:070 - this is a beginning of the new section, it should have a unique clickable object rather than just use the repeat from the previous slider.
    Note: only the beginning of the slider and a circle actually makke the plyers click objects, hence these are the things you should use to stress strong beats.

    Try to mind your patterning, some things like overlaps/stacks are pretty tricky for beginners.
[Krfawy's Normal]
  1. The way 40-50% of the difficulty are copypasted definitely does not make this map entertaining. I understand that the song doesn't give much space to be creative, but doubling the same part still feels disrespectful towards the players.
  2. Try bringing Ar down or increasing HP to balance the settings, they feel a bit too unbalanced when you compare HP and AR.

    It's just the copypaste that's bothering me. And while we are at it, I am also quite unsure about the amount of 1/2 beats, I see that the spread is pretty edgy, but still. Consider adding a few more 1/1 gaps, perhaps?
Judging from the previous post Hard was to be remapped, as the mapper themselves said. Skipping this difficulty for now. Feel free to get back to me once it's remapped.

[Mi Mi Mi]
  1. Consistency. Try to be consistent with the way you map things. Below you cna find a few examples:
    1. 1/4 spacing varies and not in a way that I could agree with. For instance, the kiai part has low spacing triplets like 00:33:451 (1,2,3) - yet, the slower part ith less intense beats uses higher spcaing values 00:40:355 (1,2,3) - and then it changes again 00:46:546 (6,1,2,3,4,5) - and again 00:58:213 (1,2,3)
    2. 1/4 sliderjumps are also fairly inconsistent. For example 01:04:641 (1,2,3,4,5) - then the similar sunding pattern gets very pressed 01:16:070 (2,3,4,5,6) - and it keeps transforming 01:12:260 (2,3,4,5,6) - try to stick to certain spacing values or beats you'd like to emphasize and work with them. Constantly changing the structure of patterns following the same sounds does not make much sense in terms of gameplay, as you are forcing players into guessing and reading rather than just following the song.
    3. Here are a few more examples of things which I believe to be spaced/placed at random. 01:23:451 (2,3,4,5,6,7) // 00:27:260 (6,7) - where (7) suddenly gets a jump much bigger than the previous one. // 00:34:879 (1,2,3,4) - compare 1/4 and 1/2 spacings here. They're almost identical and used in the same combo. Contrasting them in an intuitively readable way should be a better idea.
    That should be about it for now. Feel free to ask me if anything is unclear. You could also fix a few overlaps as you try to work on consistency, but that's secondary.
Overall, I feel like your difficulties lack some structure/consistency. Besides, Easy sounded very different from the rest of the set. Probably something went off with the hitsounds. It is not bad, but you definitely have a lot of space to improve!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Krfawy
Okay, due to the community demanding a bit remapped sections instead of the very vulgar copypasta, I changed the patterns in the chours and before them! o3o/

KRFAWY
osu file format v14

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 19165
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 58689,63927
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:MI MI MI
TitleUnicode:MI MI MI
Artist:SEREBRO
ArtistUnicode:SEREBRO
Creator:Reazen
Version:Krfawy's Normal
Source:
Tags:The Power of Three Ecchi Серебро Сила трех russian sila tryokh maxim maksim fadeev Максим Фадеев short version
BeatmapID:1135719
BeatmapSetID:492718

[Difficulty]
HPDrainRate:3.7
CircleSize:3.1
OverallDifficulty:4.7
ApproachRate:5.7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"681160.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Reazen
I just realized there is a lot of remapping stuff so I decided that I'll leave this project for later. (It's not that i am lazy ass)

Edit 27-03-17
Fixed some stuff
Edit 26-07-17
Remap.
Krfawy
MI MI MI
  1. 00:05:236 (2) - Piksel w dół i piksel w lewo dla perfekcyjnego stacku, proszę. (XD)
  2. 00:19:582 (2) - Na spowolnieniu (25% szybkości) zobaczysz że dźwięk zaczyna się tutaj 00:19:562 - a kończy na 00:19:681 - gdzie wartości można uzyskać za pomocą beatu 1/12. 00:19:820 (3) - Ten dźwięk zaś można dać na 00:19:879 - (taka sama sytuacja jest tutaj 01:20:534 (2,3) - )
  3. 00:44:403 (7) - Brakuje normalnego kicka.
  4. 01:17:974 (2,3) - Osobiście dałbym na obu gwizdki oraz 01:18:689 (5) - tutaj.
  5. 01:29:403 - Gdzieś tutaj albo w okolicach brakuje soft finisza.
  6. 01:31:069 (3) - Tutaj klapsa.
  7. 01:31:784 (6) - Tutaj chyba gwizdka.

    Bardzo się cieszę z remapu, wyszło fajnie! :D Wyznam szczerze że teraz można by jeszcze troszkę zremapić izjacza, albo po prostu go trochę bardziej dopracować. Daj znać jak będziesz ruszał ten poziom. xD
After fixing the missing hitsounds in the highest diff I gues Shimiki will fix his missing hitsounds as well. Also, is there going to be a remap of his difficulty? :o
Topic Starter
Reazen
changed some stuff :D
Shmiklak
osu file format v14

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 19165
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 65832,73451
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:MI MI MI
TitleUnicode:MI MI MI
Artist:SEREBRO
ArtistUnicode:SEREBRO
Creator:Reazen
Version:M a r v o l l o's Hard
Source:
Tags:The Power of Three мимими Серебро Сила трех russian sila tryokh maxim maksim fadeev Максим Фадеев short version Krfawy Shmiklak AnatOWJIya AJIekceu
BeatmapID:1125452
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.6
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Jonis221
from #modreqs

Easy:
00:08:213 (2,3) - Blanket could be improved.
00:09:641 (4) - also make this slider to look more similar to previous.
00:12:498 (3,4) - Weird looking overlap.
00:14:403 (1,2,3) - Looks like 2,4 doesn't equally far away from previous slider end. http://i.imgur.com/AuDgoIO.png
00:34:165 (3,4,5,1) - ^ http://i.imgur.com/AbZozi2.png
01:21:070 (2,3,4,5) - ^ http://i.imgur.com/wc6ZEaa.png
01:07:736 (3,4,5) - ^ http://i.imgur.com/1KwMfWo.png
01:30:594 (1,2,3) - ^
00:20:117 (1) - Again, blanket isn't that perfect.
00:26:784 (5,1) - ^ Also, try to improve this blanket. (Ok, there's a lot in this difficulty blankets that need to be checked.)
00:44:403 (3,4) - Objects not even in straight line.
00:46:784 (1) - Slider is too long, I think you can map some more stuff instead that.
01:02:022 (1) - ^
Ok, thats it, I hope it was a bit helpful. :)
EvenSta
.
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