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Yousei Teikoku - Deep Sea

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Total Posts
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Topic Starter
Lully
This beatmap was submitted using in-game submission on Mittwoch, 28. September 2016 at 15:37:48

Artist: Yousei Teikoku
Title: Deep Sea
Tags: stigma The Fairy Empire Electronic Electro Pop Japanese dark wave ocean blue classical ambient gothic rock DeRandom Otaku short version cut ver.
BPM: 175
Filesize: 2886kb
Play Time: 01:16
Difficulties Available:
  1. Asphyxia (5,24 stars, 214 notes)
  2. Easy (1,16 stars, 58 notes)
  3. Hard (2,64 stars, 150 notes)
  4. Insane (4,4 stars, 200 notes)
  5. Ren's Normal (2,09 stars, 125 notes)
Download: Yousei Teikoku - Deep Sea
Information: Scores/Beatmap Listing
---------------


Banner created by stal


Big thanks to Kurokami for helping me to uncorrupt my map!
AzureDoctor
Here is your NM :)
I can only map Easy up to Hard difficulties, so I will only be doing those. I apologise if you wanted a mod for all the difficulties :?
ayy first post

General

  1. The mapset lacks a preview point. I would suggest 00:43:945 as your preview point.

Easy


00:49:431 (1) - 00:49:945 (2) - 00:50:460 (3) - I would suggest changing these to one repeating slider as triplets formed with circles tend to be harder for beginners.

Nothing more I can say about his one. It's really good :D

Hard


01:11:374 (1) - Fix this blanket.

That's it. I don't see much else to be changed here.

I hope my mod was helpful.
Good luck on rank :)
Topic Starter
Lully

Annika Flina wrote:

Here is your NM :)
I can only map Easy up to Hard difficulties, so I will only be doing those. I apologise if you wanted a mod for all the difficulties :?
ayy first post

General

  1. The mapset lacks a preview point. I would suggest 00:43:945 as your preview point. I just totally forgot about that lol. Preview point added~

Easy


00:49:431 (1) - 00:49:945 (2) - 00:50:460 (3) - I would suggest changing these to one repeating slider as triplets formed with circles tend to be harder for beginners. Fixed that

Nothing more I can say about his one. It's really good :D Thanks c:

Hard


01:11:374 (1) - Fix this blanket. What a slight blanket error - Fixed

That's it. I don't see much else to be changed here.

I hope my mod was helpful. Yeah it was! Thanks for pointing that out.
Good luck on rank :) Thanks. c:
Rapthorn
Alright quick mod of last diff
General
  1. Cover the missing beats
  2. Make sure long notes are sliders
  1. 00:12:231 (6) - There's no real reason to skip beats like this at the hardest difficulty, it will simply confuse the players and make the map feel unnatural. These are everywhere in the first few seconds of the map and i highly suggest fixing it
  2. 00:15:145 (1) - This slider should really start 1/2 earlier since it doesnt really cover a strong beat with the sliderhead, plus it misses a strong note in the middle of the slider. Moving the slider back 1/2 would cover both notes and hit the long note properly
  3. 00:16:345 (1) - This is unnecessarily hard to read for no reason, come on
  4. 00:17:717 (6) - again, missing a really strong beat here.
  5. 00:20:631 (1) - same as 00:15:145 (1) - , i wont point out more, you get the point
  6. 00:23:031 (4) - little too hard to read compared to the rest of the map since the slider covers most of the note for a long time.
  7. 00:46:174 (2,3,4) - straight lines are awkward enough to play as it is, and making the spacing different on the notes doesnt really help. change it
  8. 00:47:888 (6,7) - I see what you are trying to do but using circles for long notes like this doesnt really fit, make them sliders.
  9. 00:52:174 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - - I think its a bit overdone, but there's nothing wrong with the flow. The song is a bit more intense than before but not enough to justify that spacing. ctrl + shift + s and move them just slightly closer together could go a long way.
  10. 01:03:145 (1,2,3,4,1,2,3,4,1) - Are you sure you dont want any circles here? the song is more intense than the start of the song and even then you placed some circles.
  11. 01:07:774 (4,5) - The 4 should be a slider to fit with the long note, the end of the 5 should be a circle.
  12. 01:16:345 (6) - wouldnt mind an NC here.
Topic Starter
Lully

Rapthorn wrote:

Alright quick mod of last diff
General
  1. Cover the missing beats
  2. Make sure long notes are sliders
  1. 00:12:231 (6) - There's no real reason to skip beats like this at the hardest difficulty, it will simply confuse the players and make the map feel unnatural. These are everywhere in the first few seconds of the map and i highly suggest fixing it It fits pretty good in the sections i putted that.
  2. 00:15:145 (1) - This slider should really start 1/2 earlier since it doesnt really cover a strong beat with the sliderhead, plus it misses a strong note in the middle of the slider. Moving the slider back 1/2 would cover both notes and hit the long note properly You probably dont understand how i'm mapping that. - Its pretty much the main pattern stuff i use in this map. So no fix here.
  3. 00:16:345 (1) - This is unnecessarily hard to read for no reason, come on There's no beat between them, so imma keep.
  4. 00:17:717 (6) - again, missing a really strong beat here. Why? I'm not.
  5. 00:20:631 (1) - same as 00:15:145 (1) - , i wont point out more, you get the point You just.. don't get the point what im mapping on..>>
  6. 00:23:031 (4) - little too hard to read compared to the rest of the map since the slider covers most of the note for a long time. Why? It's okie.
  7. 00:46:174 (2,3,4) - straight lines are awkward enough to play as it is, and making the spacing different on the notes doesnt really help. change it Keeping in general, fixing spacings.
  8. 00:47:888 (6,7) - I see what you are trying to do but using circles for long notes like this doesnt really fit, make them sliders. no, its fine. pls.
  9. 00:52:174 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - - I think its a bit overdone, but there's nothing wrong with the flow. The song is a bit more intense than before but not enough to justify that spacing. ctrl + shift + s and move them just slightly closer together could go a long way. Nerfed a bit.
  10. 01:03:145 (1,2,3,4,1,2,3,4,1) - Are you sure you dont want any circles here? the song is more intense than the start of the song and even then you placed some circles. I'm pretty sure thats okie.
  11. 01:07:774 (4,5) - The 4 should be a slider to fit with the long note, the end of the 5 should be a circle. I like this one. Fits for me
  12. 01:16:345 (6) - wouldnt mind an NC here. Added ncs placed some new nc's here
thankssssss
Shunao
Hey~

This is your NM :)

General

  1. No problem :)


Difficulties

Easy

  1. 00:35:717 (1) - Fix this blanket.
  2. 01:03:145 (1) - Fix this blanket.

Hard

  1. 00:17:888 - You can make it:
  2. 01:13:431 (3) - Fix this blanket

I like the hitsounds! This is a very good map, Good luck! :)
Topic Starter
Lully

ShogunMoon wrote:

Hey~

This is your NM :)

General

  1. No problem :) :3


Difficulties

Easy

  1. 00:35:717 (1) - Fix this blanket. Fixed~
  2. 01:03:145 (1) - Fix this blanket. Fixed~

Hard

  1. 00:17:888 - You can make it: Made smth, similar - nice suggestion!
  2. 01:13:431 (3) - Fix this blanket fixd

I like the hitsounds! This is a very good map, Good luck! :) Thank you ~
c:
[ Scarlet Red ]
Great song! Let's get started on this mod, lol.

I also really love the storyboard and background. Really adds to the mood of the song!

General
  • - Are you thinking about mapping a Normal? Because right now the gap between Hard and Easy is pretty big. I'd suggest mapping one because the difficulty spread would be kept proper.
Asphyxia

  • - 00:14:631 (4) - Maybe you can move this to the (3)? Like a unit or so. Just looks a little too far.
    - 00:15:831 (3,1) - Not really liking the way this plays out. It's a bit confusing.
    - 00:40:345 (2,3) - Move the (2) closer to the (1) and move the (3) a little bit closer to the (2)
    - 00:45:660 (1) - Stack the (1) ontop of the (3).
    - 01:02:974 (5) - You can stack this a little bit better.
Really nothing too wrong with this difficulty. It looks well constructed.

Lokidoki's Insane

  • - 00:19:088 (1,2) - Move these a little bit up so the (2) doesn't overlap the (2) below it.
    - 00:19:774 (4) - Not a big fan of this slider shape. Maybe make this into a normal curved slider?
    - 00:26:288 (2) - ^
    - 00:26:974 (4,5,1) - I see what you were doing here, but it doesn't help a transition well into (1). It requires more on knowledge rather than general rhythm skill.
    - 00:30:745 (2) - Try to fix a lot of sliders like the ones I've been pointing out.
    - 01:04:174 (4) - Move this one a little bit to the right. The edge of it overlaps (7)
    - 01:11:202 (2,1,2) - This is even a harder transition than the (4,5,1) suggestion.
    - 01:16:773 (16) - Add another note, like Asphyxia (and maybe NC somewhere previously so the combo doesn't go so high (16 is a lot)
The main thing that I would just tell you is watch your slider shapes. A lot of them seem a bit off, the ones I've told you about are only some of the sliders that look quite weird (I saw one that was a stack, that one is okay)

Insane

  • - 00:15:145 (1) - The edge of this over laps with the previous (2). I'd suggest moving it to the left. Maybe even moving the beginning up a bit so you don't have to move it to the left that much.
    - 00:15:660 (2,3) - This clap rhythm is a lot different than the other difficulties. I think that is because of the normal rhythm you used here. Just pointing that out.
    - 00:18:917 (4,1) - (4) and (1) overlap, you should probably move (4) out of the way in that case.
    - 00:19:774 (3) - Underlaps (1) here. You should try to fix that. Maybe remake (3) into a shape and direction that can't under or overlap anything
    - 00:20:974 (6,1) - Not too crazy about something like this but that's my opinion.
    - 00:23:202 (5,1,2,3) - Move (2) down so it stacks under the end of (5), then move (3) down so it makes a proper triangle with (1,2). Something like this
    - 00:24:402 (4) - If you do the above, move (4) so it's closer to (3) which makes it even from (3) and (5). Like this
    - 00:43:945 (1) - Stack under (3)
    - 01:16:773 (1) - Add one more note, like Asphyxia
Just had a lot of overlapping issues but nothing too bad here

Hard

  • - 00:22:002 (1,2,3,4,5) - Stack under the end of (2)'s slider, and make every other note evenly spaced.
    - 00:47:888 (3) - Move a little bit away from (2), as it looks a little too close (like they're hugging lol)
Not that many issues here at all, fairly solid map

Easy

  • - Did not see any issues here... although I'm a bad easier difficulty modder.
In response to the M4M. Thanks for your mod and I hope I pointed out some changes that could help you. I'm not a great modder but I'm trying my best xD.

Good luck! (Awesome song choice)
Topic Starter
Lully

[ Scarlet Red ] wrote:

Great song! Let's get started on this mod, lol.

I also really love the storyboard and background. Really adds to the mood of the song!

General
  • - Are you thinking about mapping a Normal? Because right now the gap between Hard and Easy is pretty big. I'd suggest mapping one because the difficulty spread would be kept proper. yeah! i'm getting one from a friend of mine (derandom otaku if you look in the desc. ovo) so thats nothing to worry about. :3
Asphyxia

  • - 00:14:631 (4) - Maybe you can move this to the (3)? Like a unit or so. Just looks a little too far. All of them have the same ds so, imma keep
    - 00:15:831 (3,1) - Not really liking the way this plays out. It's a bit confusing. Moving it lower
    - 00:40:345 (2,3) - Move the (2) closer to the (1) and move the (3) a little bit closer to the (2) okie
    - 00:45:660 (1) - Stack the (1) ontop of the (3). Wanna keep that all of them have the same ds
    - 01:02:974 (5) - You can stack this a little bit better. fix
Really nothing too wrong with this difficulty. It looks well constructed.

Insane

  • - 00:15:145 (1) - The edge of this over laps with the previous (2). I'd suggest moving it to the left. Maybe even moving the beginning up a bit so you don't have to move it to the left that much. or i just underlap it with 1. :3
    - 00:15:660 (2,3) - This clap rhythm is a lot different than the other difficulties. I think that is because of the normal rhythm you used here. Just pointing that out. fixd~
    - 00:18:917 (4,1) - (4) and (1) overlap, you should probably move (4) out of the way in that case. should be like this~
    - 00:19:774 (3) - Underlaps (1) here. You should try to fix that. Maybe remake (3) into a shape and direction that can't under or overlap anything ^
    - 00:20:974 (6,1) - Not too crazy about something like this but that's my opinion. Want to keep it since i did it in Asphyxia too~
    - 00:23:202 (5,1,2,3) - Move (2) down so it stacks under the end of (5), then move (3) down so it makes a proper triangle with (1,2). Something like this Imma keep it for now.. maybe if another one suggests it
    - 00:24:402 (4) - If you do the above, move (4) so it's closer to (3) which makes it even from (3) and (5). Like this fixd
    - 00:43:945 (1) - Stack under (3) fixed~
    - 01:16:773 (1) - Add one more note, like Asphyxia
Just had a lot of overlapping issues but nothing too bad here yay~

Hard

  • - 00:22:002 (1,2,3,4,5) - Stack under the end of (2)'s slider, and make every other note evenly spaced. Imma keep this for now, maybe when another one suggests it.
    - 00:47:888 (3) - Move a little bit away from (2), as it looks a little too close (like they're hugging lol) they should hug. >:
Not that many issues here at all, fairly solid map thanks ~

Easy

  • - Did not see any issues here... although I'm a bad easier difficulty modder.
In response to the M4M. Thanks for your mod and I hope I pointed out some changes that could help you. I'm not a great modder but I'm trying my best xD.

Good luck! (Awesome song choice) Thank you. c:
Lokidoki

[ Scarlet Red ] wrote:

Lokidoki's Insane

  • - 00:19:088 (1,2) - Move these a little bit up so the (2) doesn't overlap the (2) below it. Moved a bit up and a bit left.
    - 00:19:774 (4) - Not a big fan of this slider shape. Maybe make this into a normal curved slider? I liked that one, but changed the shape a bit, so it looks more 'edgy'.
    - 00:26:288 (2) - ^ Same.
    - 00:26:974 (4,5,1) - I see what you were doing here, but it doesn't help a transition well into (1). It requires more on knowledge rather than general rhythm skill. I'll keep it for now.
    - 00:30:745 (2) - Try to fix a lot of sliders like the ones I've been pointing out. Fixed what I liked.
    - 01:04:174 (4) - Move this one a little bit to the right. The edge of it overlaps (7) Meh. There's a lot of time between the notes, so I'll keep it.
    - 01:11:202 (2,1,2) - This is even a harder transition than the (4,5,1) suggestion.Keeping it for now.
    - 01:16:773 (16) - Add another note, like Asphyxia (and maybe NC somewhere previously so the combo doesn't go so high (16 is a lot) Fixed
The main thing that I would just tell you is watch your slider shapes. A lot of them seem a bit off, the ones I've told you about are only some of the sliders that look quite weird (I saw one that was a stack, that one is okay)
Thanks for the mod.

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10688,43945,54917,60402,76860
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Deep Sea
TitleUnicode:Deep Sea
Artist:Yousei Teikoku
ArtistUnicode:妖精帝國
Creator:CookieKivi
Version:Lokidoki's Insane
Source:
Tags:stigma
BeatmapID:1049294
BeatmapSetID:492545

[Difficulty]
HPDrainRate:5.5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deepSea.jpg",0,0
//Break Periods
2,55117,59802
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
60,342.857142857143,4,2,1,100,1,0
43945,-100,4,2,1,100,0,1
52174,-83.3333333333333,4,2,1,100,0,1
54917,-100,4,2,1,100,0,0


[Colours]
Combo1 : 121,255,255
Combo2 : 0,145,145
Combo3 : 0,75,168
Combo4 : 0,0,160
Combo5 : 0,9,70
Combo6 : 1,171,201

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128,292,44460,1,0,0:0:0:0:
72,92,44631,1,0,0:0:0:0:
248,200,44802,2,0,P|180:236|140:232,2,90
40,200,45317,1,0,0:0:0:0:
232,124,45488,6,0,L|256:28,2,90
420,216,46002,1,0,0:0:0:0:
420,216,46174,1,0,0:0:0:0:
420,216,46345,1,0,0:0:0:0:
260,348,46517,2,0,P|228:308|220:268,1,90
428,296,46860,5,0,0:0:0:0:
287,234,47031,1,0,0:0:0:0:
496,208,47202,1,0,0:0:0:0:
296,148,47374,2,0,B|280:220|280:220|300:256,2,90
224,84,47888,1,0,0:0:0:0:
96,204,48060,6,0,P|108:156|132:120,2,90
264,324,48574,2,0,P|180:340|144:328,1,90
288,164,48917,2,0,P|344:136|396:148,1,90
188,240,49260,1,0,0:0:0:0:
396,228,49431,5,0,0:0:0:0:
396,228,49602,1,0,0:0:0:0:
396,228,49774,1,0,0:0:0:0:
224,112,49945,1,0,0:0:0:0:
124,292,50117,1,0,0:0:0:0:
124,292,50288,1,0,0:0:0:0:
124,292,50460,1,0,0:0:0:0:
320,228,50631,1,0,0:0:0:0:
132,144,50802,1,0,0:0:0:0:
132,144,50974,5,0,0:0:0:0:
132,144,51145,1,0,0:0:0:0:
256,312,51317,1,0,0:0:0:0:
340,124,51488,1,0,0:0:0:0:
340,124,51660,1,0,0:0:0:0:
340,124,51831,1,0,0:0:0:0:
168,236,52002,1,0,0:0:0:0:
416,260,52174,6,0,L|292:212,1,107.999996704102
328,344,52517,2,0,L|240:260,1,107.999996704102
0,260,52860,6,0,L|124:212,1,107.999996704102
88,344,53203,2,0,L|176:260,1,107.999996704102
352,104,53545,6,0,L|200:88,1,107.999996704102
208,212,53888,2,0,L|340:224,1,107.999996704102
120,64,54231,6,0,L|100:204,1,107.999996704102
396,220,54574,2,0,L|408:96,1,107.999996704102
256,256,54917,1,0,0:0:0:0:
412,216,60402,6,0,P|364:240|328:244,1,90
252,52,60745,1,0,0:0:0:0:
188,252,60917,1,0,0:0:0:0:
460,344,61260,5,0,0:0:0:0:
268,264,61431,1,0,0:0:0:0:
268,264,61602,2,0,P|280:212|316:184,2,90
72,340,62117,2,0,P|48:296|56:244,1,90
144,72,62460,5,0,0:0:0:0:
216,264,62631,1,0,0:0:0:0:
216,264,62802,1,0,0:0:0:0:
368,120,62974,1,0,0:0:0:0:
164,152,63145,1,0,0:0:0:0:
360,216,63317,1,0,0:0:0:0:
256,36,63488,1,0,0:0:0:0:
256,36,63660,5,0,0:0:0:0:
72,128,63831,1,0,0:0:0:0:
280,140,64002,1,0,0:0:0:0:
424,292,64174,1,0,0:0:0:0:
236,264,64345,1,0,0:0:0:0:
236,264,64517,2,0,P|184:244|132:208,1,90
356,272,64860,2,0,P|320:336|280:356,1,90
264,144,65202,2,0,P|308:116|376:124,1,90
224,284,65545,2,0,P|152:304|104:284,1,90
320,196,65888,1,0,0:0:0:0:
112,192,66060,5,0,0:0:0:0:
284,76,66231,2,0,P|244:56|160:52,2,90
412,240,66745,1,0,0:0:0:0:
448,36,66917,1,0,0:0:0:0:
140,312,67260,5,0,0:0:0:0:
344,348,67431,2,0,P|336:276|300:236,2,90
40,64,68117,5,0,0:0:0:0:
244,100,68288,1,0,0:0:0:0:
112,260,68460,1,0,0:0:0:0:
327,262,68631,5,0,0:0:0:0:
152,140,68802,1,0,0:0:0:0:
360,136,68974,2,0,P|256:156|248:148,2,90
212,280,69488,5,0,0:0:0:0:
420,280,69660,1,0,0:0:0:0:
48,104,70002,6,0,L|136:56,1,90
220,248,70345,1,0,0:0:0:0:
220,248,70517,2,0,L|300:312,1,90
408,20,70860,6,0,L|456:60,1,45
164,188,71202,2,0,L|116:160,1,45
220,120,71374,5,0,0:0:0:0:
408,204,71545,2,0,P|360:232|312:228,2,90
24,364,72231,5,0,0:0:0:0:
212,280,72402,1,0,0:0:0:0:
80,120,72574,5,0,0:0:0:0:
272,196,72745,1,0,0:0:0:0:
152,28,72917,1,0,0:0:0:0:
152,28,73088,2,0,B|192:100|192:100|224:112,1,90
504,384,73602,5,0,0:0:0:0:
300,336,73774,1,0,0:0:0:0:
484,240,73945,1,0,0:0:0:0:
276,224,74117,6,0,P|288:180|340:152,1,90
188,312,74460,2,0,P|124:288|92:248,2,90
108,120,74974,1,0,0:0:0:0:
300,40,75145,1,0,0:0:0:0:
308,256,75488,5,0,0:0:0:0:
285,234,75573,1,0,0:0:0:0:
268,207,75659,1,0,0:0:0:0:
263,176,75745,1,0,0:0:0:0:
274,147,75830,1,0,0:0:0:0:
300,131,75916,1,0,0:0:0:0:
331,135,76002,1,0,0:0:0:0:
354,155,76088,1,0,0:0:0:0:
369,183,76173,1,0,0:0:0:0:
377,213,76259,1,0,0:0:0:0:
383,244,76345,1,0,0:0:0:0:
391,275,76430,1,0,0:0:0:0:
403,304,76516,1,0,0:0:0:0:
424,327,76602,1,0,0:0:0:0:
451,342,76688,1,0,0:0:0:0:
482,351,76773,1,0,0:0:0:0:
Imakuri
Okay here is my mod
Asked on my queue

[General]
  1. Hitsounds are pretty great !
  2. Timing is good~
[Easy]
  1. Good at general. But there's also some little errors and blankets to fix !
  2. 00:14:631 : Blanket here, with the both slider. Look, and fix it.
  3. 00:20:802 : plop~ ^
  4. 00:24:745 : You should put a break here.
  5. 00:30:231 : pyon~ ^
  6. Rest is pretty correct
[Hard]
  1. 00:14:202 : You could try to curve the sliders, and then do some soothier blankets.
  2. 00:32:974 : AAAAAAAAAAH MY EARS WITH THE SLIDER HITSOUNDED AAAAAAAAAAAAAAAA
  3. 00:47:747 : Be careful, it's not totally smooth, can you try to fix it ?
  4. 00:51:145 : stack this circle.
  5. 01:01:602 : Blanket
  6. 01:03:060 : plop~ ^
  7. Rest is not bad
best of luck
bai
will probably come back for the normal
DeRandom Otaku
ye http://puu.sh/qvnck/0f7c28ec4f.txt

Copied hs from https://osu.ppy.sh/b/285928 ~ didnt use the custom sounds cuz they sound weird to me lo
Topic Starter
Lully

Imakuri wrote:

Okay here is my mod
Asked on my queue

[General]
  1. Hitsounds are pretty great ! thank you. :3
  2. Timing is good~ yay~
[Easy]
  1. Good at general. But there's also some little errors and blankets to fix ! that sounds good.. ovo
  2. 00:14:631 : Blanket here, with the both slider. Look, and fix it. fixd
  3. 00:20:802 : plop~ ^ fixd
  4. 00:24:745 : You should put a break here. okiedoki ~
  5. 00:30:231 : pyon~ ^
  6. Rest is pretty correct
[Hard]
  1. 00:14:202 : You could try to curve the sliders, and then do some soothier blankets. nah.. i like it~
  2. 00:32:974 : AAAAAAAAAAH MY EARS WITH THE SLIDER HITSOUNDED AAAAAAAAAAAAAAAA .... fixed? huh?
  3. 00:47:747 : Be careful, it's not totally smooth, can you try to fix it ? tried my best
  4. 00:51:145 : stack this circle. fixd
  5. 01:01:602 : Blanket fixd
  6. 01:03:060 : plop~ ^ fixd
  7. Rest is not bad yay~
best of luck thank you~
bai
will probably come back for the normal
:3
Vovan
Hehe...

[General]

For pretty all diffs (But not for Ren's Normal) :Hitsounds are very loud & it's a calm music. Reduce the volume of hitsounds to 80% or 70% (I prefer 70%)
or make like in Ren's Normal, 65%

[Easy]

00:16:517 (1,2,3,4) - Make parallel lines, that can be more cool

00:42:574 (2,3) - Curve a bit these sliders because it makes the flow weird and it sounds really more cool when that is a bit curved P.S : You can stack 00:43:260 (3) - and 00:45:317 (2) -

00:46:688 (1,2,1,1) - Flow weird due to placing of sliders

01:01:774 (2) - Move to x = 320 y = 84 for a better flow with 01:00:402 (1) - It will be in front of it

[Ren's Normal]

00:13:774 (1,2) - Smaaaall overlap

00:18:745 (5,1) - ^

01:10:860 (5,1) - ^

01:14:117 (1,2) - ^

00:30:231 (1,3) - Hmm here you have 2 choices
• Make the overlap bigger and it will be better
• Delete the overlap

00:49:945 (2,3) - Hmm... Bad overlap.. It overlaps with pretty all the length of the slider & that's really not cool to see...

00:54:060 (2,3,4,1) - I think you can do better but I lik the pattern too for the symmetry.

01:02:631 (6,1) - Placing makes the flow a bit weird

01:07:260 (3) - This slider looks a bit better ?

[Hard]

00:12:402 (1) - Curve it and blanket it with the next note

00:14:288 (2,1) - Blanket ?

00:20:631 (1) - Move reverse. It makes the flow bad

00:30:231 (1,2) - Dafuk blanket ? lol

00:45:660 (2,3) - Fix blanket

00:51:317 (3,4) - ^

00:53:545 (1,2) - Change it for something like... this ?

01:00:402 (1,2) - Move 1 in front of 2 for a better flow

01:00:917 (2,3) - Fix blanket

01:03:145 (1,2,3,4,5,6,7,8) - Good idea but really repetitive... You should probably change the 4 last sliders

01:08:631 (1,2) - Fix blanket

01:15:488 (1,2) - Don't need these kind of slider here. The music is calm here. The stream need to be from here 01:16:174 - to here 01:16:860 - Don't overmap in hard D:
Topic Starter
Lully

Lexis wrote:

Hehe...

[General]

For pretty all diffs (But not for Ren's Normal) :Hitsounds are very loud & it's a calm music. Reduce the volume of hitsounds to 80% or 70% (I prefer 70%)
or make like in Ren's Normal, 65%

[Easy]

00:16:517 (1,2,3,4) - Make parallel lines, that can be more cool fixd

00:42:574 (2,3) - Curve a bit these sliders because it makes the flow weird and it sounds really more cool when that is a bit curved P.S : You can stack 00:43:260 (3) - and 00:45:317 (2) - i like thatttttt...

00:46:688 (1,2,1,1) - Flow weird due to placing of sliders I like this one. ovo

01:01:774 (2) - Move to x = 320 y = 84 for a better flow with 01:00:402 (1) - It will be in front of it fixed


[Hard]

00:12:402 (1) - Curve it and blanket it with the next note fixd

00:14:288 (2,1) - Blanket ? fixd

00:20:631 (1) - Move reverse. It makes the flow bad fixxxxx

00:30:231 (1,2) - Dafuk blanket ? lol fix

00:45:660 (2,3) - Fix blanket fix

00:51:317 (3,4) - ^

00:53:545 (1,2) - Change it for something like... this ? keepin' for now, when another one suggests it

01:00:402 (1,2) - Move 1 in front of 2 for a better flow fixd?

01:00:917 (2,3) - Fix blanket dadadadada

01:03:145 (1,2,3,4,5,6,7,8) - Good idea but really repetitive... You should probably change the 4 last sliders nuuuuu... wanna keep. :c

01:08:631 (1,2) - Fix blanket fixd

01:15:488 (1,2) - Don't need these kind of slider here. The music is calm here. The stream need to be from here 01:16:174 - to here 01:16:860 - Don't overmap in hard D: n-no its fine.. listen close, dont worry. its not overmapped
:3


ren pls fix ur hitsound volume den
ovo
Chalwa
Hello! IRC Ren's request :D
SPOILER
10:30 DeRandom Otaku: Hi
10:30 Chalwa: o/
10:30 DeRandom Otaku: Can u mod a Diff? please
10:30 Chalwa: ./np
10:31 *DeRandom Otaku is editing [http://osu.ppy.sh/s/492545 Yousei Teikoku - Deep Sea [Ren's Normal]]
10:31 Chalwa: ofc
10:31 Chalwa: On IRC?
10:31 DeRandom Otaku: Yes
10:32 Chalwa: So
10:32 Chalwa: 00:12:402 (4,5) - Improve it
10:33 Chalwa: 00:21:660 (6,1) - Same, but little
10:33 DeRandom Otaku: both fixed
10:34 Chalwa: 00:24:231 (4,1) - Make it in straight line? It looks than better
10:34 DeRandom Otaku: nope . i like current one more .
10:34 Chalwa: Also make it parallel 00:23:374 (3,1) -
10:35 DeRandom Otaku: not a big deal
10:35 DeRandom Otaku: will keep
10:35 Chalwa: okok
10:37 Chalwa: BTW. where is your preview point??
10:37 Chalwa: XD
10:38 DeRandom Otaku: ok added one lo
10:38 Chalwa: 00:54:231 (3,4,1) - It's imo too hard pattern
10:39 DeRandom Otaku: i know . but matches the intensity of the song
10:39 Chalwa: 00:54:574 (4) - Copy 00:54:231 (3) - And rotate about 70 degrees
10:39 Chalwa: Sorry -70 xD
10:40 DeRandom Otaku: pfft
10:40 Chalwa: :P
10:40 DeRandom Otaku: well
10:40 DeRandom Otaku: i like my pattern more , sorry :c
10:40 Chalwa: rip
10:40 Chalwa: xD
10:41 Chalwa: Rest looks good.
10:41 DeRandom Otaku: oh thanks
10:41 DeRandom Otaku: Post log c;
10:41 Chalwa: Also hitsound are bad, cuz have delay.
10:42 Chalwa: But I'll write it on forum

Also you have hitsounds with delay:
normal-hitclap.wav
normal-hitfinish.wav
Fix it.
Good luck!
DeRandom Otaku
KKipalt
First mod, plz dont kill me

Easy
00:43:945 (1) - Curve up a bit so its similar to 00:46:688 (1,2)
00:52:174 (3) - Curve more
01:14:117 (1,2,1) - Equilateral and curve 2nd "1"

Normal
00:39:488 (4) - Move down a bit?
00:54:231 (3,4) - Plays strange, should probably make it more horizontal
01:02:631 (6) - Repeat not facing up?
01:10:002 (4,5) - Blanket slider end

Hard
00:10:688 (1) - Tilt?
00:31:260 (3) - Move up so the spacing is more even
00:32:974 (1) - Red curve inside?
00:35:717 (1) - ^
00:38:460 (1) - ^
00:41:202 (1) - ^
00:50:117 (3,1) - Curve more for blanket effect (3)
01:00:402 (1) - Tilt to the left a bit, I think it looks better that way
01:15:488 (1,2,1,1,2,3,4,5) - Tilt this by about 15 degrees?

Insane: Flows great
00:10:688 (1) - Sounds like 1/6 to me :l
00:40:688 (3,4,5) - Space 3 further from 2 and make 3 overlap with something?
00:52:174 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - More overlaps and maybe more spaced?
Check blankets on ezmod

The other one: The no note stop parts kinda bother me, but I can't suggest anything.
00:14:117 (3) - Curve the other way
00:20:117 (5,6) - Reverse section
00:23:031 (4) - Move up so it fits between 1 and 2
00:32:460 (3) - Y 1/6 repeat
00:54:231 (1,2) - Move to the right, 2 covers the previous combo's 1
01:00:917 (3) - Slider maybe
01:05:202 (8,10) - Blanket
01:15:145 (4) - 1/2 double
01:15:488 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Stream curve looks kinda ugly

The Extra diff name that I can't spell:
00:10:688 (1) - Same as insane
00:13:774 (1,2) - Blanket seems off by a bit
00:15:145 (1,2) - ^
00:19:774 (2) - ^
00:21:145 (2,3,4) - Just pointing these out for no reason other than the fact that I would never think to map like that (thats just one of the parts ;p)
00:45:660 (1,3) - Reason for no overlap?
00:46:517 (4,3) - ^
00:51:831 (4) - Land slider end on previous combo's 1
00:53:545 (1,2,3,4,5,6,7,8) - Spacing should go down a bit compared to the previous 8 notes
01:15:831 (1,1) - Space
01:16:174 (1,2,3,4) - Space more + 8 note


i tried :l, hopefully useful...
Topic Starter
Lully

KKipalt wrote:

First mod, plz dont kill me

Easy
00:43:945 (1) - Curve up a bit so its similar to 00:46:688 (1,2) nah, each pattern should be a special pattern. no copy.
00:52:174 (3) - Curve more no reason to do that imo
01:14:117 (1,2,1) - Equilateral and curve 2nd "1" nah.

Hard
00:10:688 (1) - Tilt? i like it straight
00:31:260 (3) - Move up so the spacing is more even did that a bit
00:32:974 (1) - Red curve inside? n u
00:35:717 (1) - ^
00:38:460 (1) - ^
00:41:202 (1) - ^
00:50:117 (3,1) - Curve more for blanket effect (3) ok did that in another way.
01:00:402 (1) - Tilt to the left a bit, I think it looks better that way no its fine that way
01:15:488 (1,2,1,1,2,3,4,5) - Tilt this by about 15 degrees? nah.. imma keep it in mind.

Insane: Flows great
00:10:688 (1) - Sounds like 1/6 to me :l N-no its not.
00:40:688 (3,4,5) - Space 3 further from 2 and make 3 overlap with something? good suggestion but.. wanna keep.
00:52:174 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - More overlaps and maybe more spaced? its just an insane diff
Check blankets on ezmod did

The Extra diff name that I can't spell:
00:10:688 (1) - Same as insane N-no its not.
00:13:774 (1,2) - Blanket seems off by a bit fixd
00:15:145 (1,2) - ^
00:19:774 (2) - ^
00:21:145 (2,3,4) - Just pointing these out for no reason other than the fact that I would never think to map like that (thats just one of the parts ;p) but.. i do. ovo
00:45:660 (1,3) - Reason for no overlap? all same spacing
00:46:517 (4,3) - ^ i was stupid
00:51:831 (4) - Land slider end on previous combo's 1 okie
00:53:545 (1,2,3,4,5,6,7,8) - Spacing should go down a bit compared to the previous 8 notes no. >:
01:15:831 (1,1) - Space nuhhh
01:16:174 (1,2,3,4) - Space more + 8 note nuh! D:


i tried :l, hopefully useful... every mod is useful. :3
c:
DeRandom Otaku

KKipalt wrote:

First mod, plz dont kill me

Normal
00:39:488 (4) - Move down a bit? flow is good as it as is
00:54:231 (3,4) - Plays strange, should probably make it more horizontal nope , i like current pattern
01:02:631 (6) - Repeat not facing up? what?
01:10:002 (4,5) - Blanket slider end would ruin the flow

i tried :l, hopefully useful...
Ty
Okoratu
color 4 is barely visible when dimming the beatmap while playing. would either increase luminosity of the color to 70 or just not use the color in your scheme, you seem to have enough blues anyways.
additionally color 2 and 3 blend kind-of-a-lot with the sb and bg, may want to limit your self to lighter blues with these
-C O N T R A L-
Mod from my Queue

Lokidoki's Insane

00:10:688 (1) - Place this on the following Slider (Lap over) And make maybe like 1 more reverse on the slider
00:26:974 (4,5) - Sounds weird / wrong. Change that pls
00:37:945 (1,2) - ^
00:43:431 (4,5) - ^
The Kiai part from 00:43:945 - to 00:54:917 - sounds wrong, u never used a 4/4 Slider, only Circles on each 1/4 tick and 1/2 Sliders. Use 4/4 Sliders on Points like 00:46:517 - Thats really important, no rythm, nothing there. I hear the whole Kiai part on every 1/4 a Hitsound and thats weird.
Pls just listen to the music, after the Kiai part is the same problem at some points.
01:10:860 (1,2) - Sounds weird / wrong. Change that pls
01:15:488 - Make after every 4th Circle maybe a NC.
01:15:488 - I think it would be better to place into the stream a reverseslider. Maybe at the start or end

I just modded for now this Insane GD, because this was the only diff with bigger problems. I hope you could fix that. Anyways good luck with the map :)
Sorry that i only modded this Diff, had not enough time .-. And the other Diffs are looking good ;)

-Contral

P.S. : Interesting Hitsounds and cool Storyboard!
Topic Starter
Lully

Okorin wrote:

color 4 is barely visible when dimming the beatmap while playing. would either increase luminosity of the color to 70 or just not use the color in your scheme, you seem to have enough blues anyways.
additionally color 2 and 3 blend kind-of-a-lot with the sb and bg, may want to limit your self to lighter blues with these
thanks oko~

imma fix them as fast as possible~
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