The Chainsmokers - Roses (feat. ROZES)

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Juiceys
Normal


00:41:048 (4) - Ctrl + h

Hard


01:07:747 (1,2,3,4,5,6,7,8) - This pattern is pretty boring, try this for each 2 circles! https://puu.sh/s5Cor/1820fd0512.png
https://puu.sh/s5CrL/6a35dbcd82.png
etc..
01:43:746 (1,2,3,4,5,6) - The flow on this combo is pretty bad, Change it to a zig zag line or something
Topic Starter
cleangamer220

Juiceys wrote:

Normal


00:41:048 (4) - Ctrl + h

Hard


01:07:747 (1,2,3,4,5,6,7,8) - This pattern is pretty boring, try this for each 2 circles! https://puu.sh/s5Cor/1820fd0512.png
https://puu.sh/s5CrL/6a35dbcd82.png
etc..
01:43:746 (1,2,3,4,5,6) - The flow on this combo is pretty bad, Change it to a zig zag line or something changed it, but not into a zigzag
did everything else yay thanks for the mod :)
Melsoon
Hi! ^^

I really like your map, I hope it will be ranked soon!

  1. 00:12:249 (4) - maybe it will look better if you move it like this?
  2. 01:40:446 (4) - correct a blanket
  3. 02:15:545 (2) - ^

Hard diff looks good for me.
^^

sorry if something's not right - I'm new at modding :D
beefywisdom
I'm new to Osu! and I'm trying to find songs I know and I really wish this was ranked; just played normal and freaking LOVED it! Keep up the great work, playing 5 keys is so much fun on this song with the beatmap, I really hope it gets more attention and gets ranked in the near future!
Topic Starter
cleangamer220

Melsoon wrote:

Hi! ^^

I really like your map, I hope it will be ranked soon! thanks! :D

  1. 00:12:249 (4) - maybe it will look better if you move it like this? it'll mess up the distance spacing between them tho
  2. 01:40:446 (4) - correct a blanket
  3. 02:15:545 (2) - ^

Hard diff looks good for me.
^^

sorry if something's not right - I'm new at modding :D it's okay hehe you've helped me at least and that's good enough :)
did everything else yay thanks for modding voluntarily :) and sorry if i took so long to reply :o
Topic Starter
cleangamer220

beefywisdom wrote:

I'm new to Osu! and I'm trying to find songs I know and I really wish this was ranked; just played normal and freaking LOVED it! Keep up the great work, playing 5 keys is so much fun on this song with the beatmap, I really hope it gets more attention and gets ranked in the near future!
thanks for the feedback :):) i hope you enjoy osu as much as i do ;)
yoshee4232
From my queue


the sliders, at least the beginning are way to fast for this difficulty and could throw some players off

01:03:247 (2,3,4) - This pattern is way too hard for this difficulty, space them so you can hit them without moving the cursor
01:04:147 (1,2,3) - ^
01:05:047 (5,6,1) - ^
01:39:246 (4,5,6) - ^
01:19:447 (6,7,1) - overlap
01:24:847 (4,5,6) - ^
01:36:546 (1) - SV change for this level is a bit too extreme
01:57:846 (5) - I don't feel like 1/8 snapping is justified here
02:02:645 (5) - ^
02:21:845 (5) - ^

I can't mod normal diffs...
Topic Starter
cleangamer220

cooldude4232 wrote:

From my queue


the sliders, at least the beginning are way to fast for this difficulty and could throw some players off

01:03:247 (2,3,4) - This pattern is way too hard for this difficulty, space them so you can hit them without moving the cursor
01:04:147 (1,2,3) - ^
01:05:047 (5,6,1) - ^
01:39:246 (4,5,6) - ^
01:19:447 (6,7,1) - overlap
01:24:847 (4,5,6) - ^
1:36:546 (1) - SV change for this level is a bit too extreme
01:57:846 (5) - I don't feel like 1/8 snapping is justified here
02:02:645 (5) - ^
02:21:845 (5) - ^

I can't mod normal diffs... it's ok :D
didn't do the ones underlined because i think it's fine not to change them
other than that i did the remaining so yay thank you for the mod :D:D:)
Einja
hi from my queue :D

Normal

AR5 is normally used for normal diffs, so i would use that instead of four

The drum hitsound doesn't make any sound

00:41:648 (5) - shorten this to a 1/2 slider and make it a reverse slider
01:26:947 (1) - the preview point here should be on the white tick
01:35:047 (3,4) - space these 2 slightly away from 01:34:747 (2)
02:23:045 (2,3,4) - make the circles and slider head a proper triangle
02:24:545 (1) - spinner should be silenced
01:53:346 - add a spinner here?
Topic Starter
cleangamer220

Einja wrote:

hi from my queue :D

Normal

AR5 is normally used for normal diffs, so i would use that instead of four

The drum hitsound doesn't make any sound what do you mean? it does

00:41:648 (5) - shorten this to a 1/2 slider and make it a reverse slider
01:26:947 (1) - the preview point here should be on the white tick
01:35:047 (3,4) - space these 2 slightly away from 01:34:747 (2) stacked 01:34:747 (2) with 01:35:047 (3) instead
02:23:045 (2,3,4) - make the circles and slider head a proper triangle
02:24:545 (1) - spinner should be silenced
01:53:346 - add a spinner here? since this is a normal diff, the end of the spinner (a white tick before the next slider) would be too close to 01:55:746 (1)
did everything else yay thank you for the mod :)
Yales
Hard:
00:20:649 (2) - sound more natural to put it on the next white tick. It catch the vocal better
00:35:948 (8,1) - Spacing feels a bit weird because 00:35:048 (7,8) - was pretty spaced. (and same for everything else actually)
01:41:346 (1) - If you get rid off the red anchor you can make a nice blanket with 01:41:046 (9) - it looks nice overall but well
01:55:746 (1) - not centered with 01:55:146 (10) - also 01:55:746 (1) - looks better around x189 y350 in my opinion
Topic Starter
cleangamer220

Yales wrote:

Hard:
00:20:649 (2) - sound more natural to put it on the next white tick. It catch the vocal better i made the new combo start with the slider instead and put a circle on 00:21:549 (3) - . is it better?
00:35:948 (8,1) - Spacing feels a bit weird because 00:35:048 (7,8) - was pretty spaced. (and same for everything else actually) made some rearranging from 00:35:048 (7) - to 00:40:748 (3) -
01:41:346 (1) - If you get rid off the red anchor you can make a nice blanket with 01:41:046 (9) - it looks nice overall but well it's meant to be symmetrical with 01:42:546 (4) - though. and it sorta blankets the 9 already lol like a sharp blanket so yeah
01:55:746 (1) - not centered with 01:55:146 (10) - also 01:55:746 (1) - looks better around x189 y350 in my opinion moved it to (204, 360) also rearranged some objects up to 01:57:246 (4) -
thanks for the mod :)
jaminclaw
From my queue

Colour code:
Green:Basically only opinion, it won't make that much of difference changing it or not
Pink: Part opinion. I recommend considering both of doing and not doing what I suggested
Orange: Important but not vital. I recommend you do what I suggested
The spinner at the end doesn’t work because the music cuts out too early and the spinner goes for too long after the music has finished, if there was a way to stall the fade out, it would be fine
00:23:049 (2): 00:23:349 (3): The circle and slider feel out of place. I suggest moving the slider up 15 grids and placing the circle between the 00:22:449 slider and the 00:23:349 slider so it looks in place.
00:26:949 (1): Move the slider up 2 grids
00:40:111 (2): i'm thinking that you meant to put a curved slider instead of a straight one
00:42:548 (1): 00:43:148 (3): the circle at 00:43:148 is 1 grid off from being vertically in line with the following sliders. to fix this move 00:43:148 1 grid up and 1 to the left while moving the circle at 00:42:548 1 grid up and 1 to the right.
02:05:345: Gotta admit I really like that slider
00:48:548 (1): the loop slider needs to be moved up 4 grids
00:50:548 (3): the circle looks neater when it is in line with the 00:50:348 horizontally,and the loop slider end vertically. This only works if you did the previous step
01:33:846 (4): the circle needs to go five grids up
00:00:550 (1) - 00:10:149 (1): I don't think this is necessary, none of the other beatmaps have it. Also I think the slider velocity is a bit too high. But it's really not that vital so you don’t have to change it if you don't want to.
00:12:549 (6): you should move the slider out of the way of the slider at 00:13:749. Make sure to move the circle at 00:12:249 with it so that cool pattern is kept.
00:35:048 (7): 00:35:948 (8): the slider shapes don’t fit with this music
01:24:247 (1): 01:24:397(2): 01:24:547(3): I think you should stack these 3 beats to fit in with the other triple beats
01:32:946 (4): the squiggle in this slider is unnecessary
01:55:146 (10): this bit is a bit weird. Move the end of the slider to the same position as the circle in 01:54:546, then move 01:53:646, 01:54.246 and 01:54:846 5 grids up and 5 grids across

Overall a great map :D
Topic Starter
cleangamer220

jaminclaw wrote:

From my queue open boxes for my comments

Colour code:
Green:Basically only opinion, it won't make that much of difference changing it or not
Pink: Part opinion. I recommend considering both of doing and not doing what I suggested
Orange: Important but not vital. I recommend you do what I suggested
The spinner at the end doesn’t work because the music cuts out too early and the spinner goes for too long after the music has finished, if there was a way to stall the fade out, it would be fine deleted them. also added a hit circle on 02:24:245 (5) to both normal and hard difficulties for all of them to finish at the same tick
00:23:049 (2): 00:23:349 (3): The circle and slider feel out of place. I suggest moving the slider up 15 grids and placing the circle between the 00:22:449 slider and the 00:23:349 slider so it looks in place. i wanted to keep these objects, from 00:20:649 (2) to 00:23:349 (2) , symmetrical, so i added a loop to 00:22:449 (1) , removed hit circle 2, and reversed 00:23:349 (2) , instead of your idea. because of this, the spacing changed so i slightly nudged objects from 00:25:149 (1) to 00:32:049 (1) upward.
00:26:949 (1): Move the slider up 2 grids turned its white middle anchor to a red one instead to make it less awkward
00:40:111 (2): i'm thinking that you meant to put a curved slider instead of a straight one um no but i also thought it was awkward so instead i made 00:41:048 (4) and 00:41:648 (5) straight. because of this, the spacing changed so i slightly nudged objects from 00:42:548 (1) to 00:53:048 (4) downward.
00:42:548 (1): 00:43:148 (3): the circle at 00:43:148 is 1 grid off from being vertically in line with the following sliders. to fix this move 00:43:148 1 grid up and 1 to the left while moving the circle at 00:42:548 1 grid up and 1 to the right. fixed
02:05:345: Gotta admit I really like that slider thanks!! did you notice i very shortly only used non-curved sliders starting from that slider to 02:14:345 (5) ?
00:48:548 (1): the loop slider needs to be moved up 4 grids why? it's fine where it is..?

00:50:548 (3): the circle looks neater when it is in line with the 00:50:348 horizontally,and the loop slider end vertically. This only works if you did the previous step it looks great but it creates a problem with the spacing
01:33:846 (4): the circle needs to go five grids up fixed. because of this, the spacing changed so i nudged objects from 01:34:146 (5) to 01:37:146 (1) upward.
00:00:550 (1) - 00:10:149 (1): I don't think this is necessary, none of the other beatmaps have it. Also I think the slider velocity is a bit too high. But it's really not that vital so you don’t have to change it if you don't want to. i'm not getting rid of it. and i think the sv is fine
00:12:549 (6): you should move the slider out of the way of the slider at 00:13:749. Make sure to move the circle at 00:12:249 with it so that cool pattern is kept. fixed. also changed the shape of 00:12:549 (6) .
00:35:048 (7): 00:35:948 (8): the slider shapes don’t fit with this music changed their shapes. also changed this one's shape 00:37:148 (3)
01:24:247 (1): 01:24:397(2): 01:24:547(3): I think you should stack these 3 beats to fit in with the other triple beats i'm not changing it
01:32:946 (4): the squiggle in this slider is unnecessary changed its shape
01:55:146 (10): this bit is a bit weird. Move the end of the slider to the same position as the circle in 01:54:546, then move 01:53:646, 01:54.246 and 01:54:846 5 grids up and 5 grids across i think it's fine the way it is
Overall a great map :D
thank you!!
thank you for the mod! :D
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