helped a lot, just converted the audio file. thanks very much!
Garden wrote:sth u can try -> https://osu.ppy.sh/wiki/Audio_editing
or u can also search 'online audio converter', that might be an easier alternative
SO sorry for the missing link but thanks for taking me anyways!!
Annika Flina wrote:Here is your NM
Nothing to say here.
I think the AR is too low. 7.5 or 8 would work much better. changed it to 7.5
00:12:549 (6) - NC? done (was pointed out by another modder but i was kinda going for a nc-per-verse thing but when i think about it now tho it's more appropriate for it to be a nc)
01:12:547 (9) - ^ done
02:24:545 (1) - The spinner is too short. I would suggest extending it by 2 beats. done
I hope my mod was helpful.
Good luck on rank
did everything else yay thanks for the mod
00:41:048 (4) - Ctrl + h
01:07:747 (1,2,3,4,5,6,7,8) - This pattern is pretty boring, try this for each 2 circles! https://puu.sh/s5Cor/1820fd0512.png
01:43:746 (1,2,3,4,5,6) - The flow on this combo is pretty bad, Change it to a zig zag line or something changed it, but not into a zigzag
did everything else yay thanks for modding voluntarily and sorry if i took so long to reply
Melsoon wrote:Hi! ^^
I really like your map, I hope it will be ranked soon! thanks!
- 00:12:249 (4) - maybe it will look better if you move it like this? it'll mess up the distance spacing between them tho
- 01:40:446 (4) - correct a blanket
- 02:15:545 (2) - ^
Hard diff looks good for me.
sorry if something's not right - I'm new at modding it's okay hehe you've helped me at least and that's good enough
thanks for the feedback i hope you enjoy osu as much as i do
beefywisdom wrote:I'm new to Osu! and I'm trying to find songs I know and I really wish this was ranked; just played normal and freaking LOVED it! Keep up the great work, playing 5 keys is so much fun on this song with the beatmap, I really hope it gets more attention and gets ranked in the near future!
didn't do the ones underlined because i think it's fine not to change them
cooldude4232 wrote:From my queuethe sliders, at least the beginning are way to fast for this difficulty and could throw some players off
01:03:247 (2,3,4) - This pattern is way too hard for this difficulty, space them so you can hit them without moving the cursor
01:04:147 (1,2,3) - ^
01:05:047 (5,6,1) - ^
01:39:246 (4,5,6) - ^
01:19:447 (6,7,1) - overlap
01:24:847 (4,5,6) - ^
1:36:546 (1) - SV change for this level is a bit too extreme
01:57:846 (5) - I don't feel like 1/8 snapping is justified here
02:02:645 (5) - ^
02:21:845 (5) - ^
I can't mod normal diffs... it's ok
did everything else yay thank you for the mod
Einja wrote:hi from my queue
AR5 is normally used for normal diffs, so i would use that instead of four
The drum hitsound doesn't make any sound what do you mean? it does
00:41:648 (5) - shorten this to a 1/2 slider and make it a reverse slider
01:26:947 (1) - the preview point here should be on the white tick
01:35:047 (3,4) - space these 2 slightly away from 01:34:747 (2) stacked 01:34:747 (2) with 01:35:047 (3) instead
02:23:045 (2,3,4) - make the circles and slider head a proper triangle
02:24:545 (1) - spinner should be silenced
01:53:346 - add a spinner here? since this is a normal diff, the end of the spinner (a white tick before the next slider) would be too close to 01:55:746 (1)
thanks for the mod
00:20:649 (2) - sound more natural to put it on the next white tick. It catch the vocal better i made the new combo start with the slider instead and put a circle on 00:21:549 (3) - . is it better?
00:35:948 (8,1) - Spacing feels a bit weird because 00:35:048 (7,8) - was pretty spaced. (and same for everything else actually) made some rearranging from 00:35:048 (7) - to 00:40:748 (3) -
01:41:346 (1) - If you get rid off the red anchor you can make a nice blanket with 01:41:046 (9) - it looks nice overall but well it's meant to be symmetrical with 01:42:546 (4) - though. and it sorta blankets the 9 already lol like a sharp blanket so yeah
01:55:746 (1) - not centered with 01:55:146 (10) - also 01:55:746 (1) - looks better around x189 y350 in my opinion moved it to (204, 360) also rearranged some objects up to 01:57:246 (4) -
thank you for the mod!
jaminclaw wrote:From my queue open boxes for my comments
Green:Basically only opinion, it won't make that much of difference changing it or not
Pink: Part opinion. I recommend considering both of doing and not doing what I suggested
Orange: Important but not vital. I recommend you do what I suggestedThe spinner at the end doesn’t work because the music cuts out too early and the spinner goes for too long after the music has finished, if there was a way to stall the fade out, it would be fine deleted them. also added a hit circle on 02:24:245 (5) to both normal and hard difficulties for all of them to finish at the same tick00:23:049 (2): 00:23:349 (3): The circle and slider feel out of place. I suggest moving the slider up 15 grids and placing the circle between the 00:22:449 slider and the 00:23:349 slider so it looks in place. i wanted to keep these objects, from 00:20:649 (2) to 00:23:349 (2) , symmetrical, so i added a loop to 00:22:449 (1) , removed hit circle 2, and reversed 00:23:349 (2) , instead of your idea. because of this, the spacing changed so i slightly nudged objects from 00:25:149 (1) to 00:32:049 (1) upward.
00:26:949 (1): Move the slider up 2 grids turned its white middle anchor to a red one instead to make it less awkward
00:40:111 (2): i'm thinking that you meant to put a curved slider instead of a straight one um no but i also thought it was awkward so instead i made 00:41:048 (4) and 00:41:648 (5) straight. because of this, the spacing changed so i slightly nudged objects from 00:42:548 (1) to 00:53:048 (4) downward.
00:42:548 (1): 00:43:148 (3): the circle at 00:43:148 is 1 grid off from being vertically in line with the following sliders. to fix this move 00:43:148 1 grid up and 1 to the left while moving the circle at 00:42:548 1 grid up and 1 to the right. fixed
02:05:345: Gotta admit I really like that slider thanks!! did you notice i very shortly only used non-curved sliders starting from that slider to 02:14:345 (5) ?00:48:548 (1): the loop slider needs to be moved up 4 grids why? it's fine where it is..?
00:50:548 (3): the circle looks neater when it is in line with the 00:50:348 horizontally,and the loop slider end vertically. This only works if you did the previous step it looks great but it creates a problem with the spacing
01:33:846 (4): the circle needs to go five grids up fixed. because of this, the spacing changed so i nudged objects from 01:34:146 (5) to 01:37:146 (1) upward.00:00:550 (1) - 00:10:149 (1): I don't think this is necessary, none of the other beatmaps have it. Also I think the slider velocity is a bit too high. But it's really not that vital so you don’t have to change it if you don't want to. i'm not getting rid of it. and i think the sv is fine
00:12:549 (6): you should move the slider out of the way of the slider at 00:13:749. Make sure to move the circle at 00:12:249 with it so that cool pattern is kept. fixed. also changed the shape of 00:12:549 (6) .
00:35:048 (7): 00:35:948 (8): the slider shapes don’t fit with this music changed their shapes. also changed this one's shape 00:37:148 (3)
01:24:247 (1): 01:24:397(2): 01:24:547(3): I think you should stack these 3 beats to fit in with the other triple beats i'm not changing it
01:32:946 (4): the squiggle in this slider is unnecessary changed its shape
01:55:146 (10): this bit is a bit weird. Move the end of the slider to the same position as the circle in 01:54:546, then move 01:53:646, 01:54.246 and 01:54:846 5 grids up and 5 grids across i think it's fine the way it is
Overall a great mapthank you!!