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The Chainsmokers - Roses (feat. ROZES)

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Topic Starter
cleangamer220
This beatmap was submitted using in-game submission on 23 May, 2019 at 3:51:08 AM

Artist: The Chainsmokers
Title: Roses (feat. ROZES)
Tags: bouquet 2015 disruptor columbia sony electronic
BPM: 100
Filesize: 4543kb
Play Time: 02:24
Difficulties Available:
  1. Advanced (2.43 stars, 200 notes)
  2. Normal (2.04 stars, 156 notes)
  3. Violets (feat. VIOLETZ) (3.35 stars, 303 notes)
Download: The Chainsmokers - Roses (feat. ROZES)
Information: Scores/Beatmap Listing
---------------
deep in my bones i can feel you
osu needs more english pop
Pandano
Hi, NM as requested.
I see that there's no mods on your thread yet but the song you made yourself is awesome already. Not much to fix in "Normal" diff, but there's some spacing problem in "Hard"!

Normal
Great diff!
Just want you to change the circle size from 4 to 3. Looks kinda small for a "Normal" diff.

Hard
00:07:099 (3,4) - Either stack them or separate them apart.
00:09:499 (3,4) - Same as above. Also make sure to give them the same distance as the length between them is equal.
00:11:899 (4) - Could make it closer to (3)'s slider end
00:17:899 (5) - Same as above
00:20:299 (8) - Could give it a new combo. Also keep it away from (7)'s slider start
00:25:099 (9) - Closer to (8)'s slider end
00:25:399 (1) - Place it onto (3)'s slider start
00:29:599 (7,8) - Stack them onto 00:29:899 (9)
00:31:998 (4,5) - Same as above
00:34:549 (5,6) - Same as above but place it on (4)'s slider end
00:36:798 (1,2) - Stack onto (3)
00:37:698 (4,5) - Space them away from (3)
00:39:348 (8) - Place it between (7) and (9) like this:

00:39:498 (9) - Mirror this one just like (7) before
00:41:598 (5,6) - Stack onto (7) after
00:43:998 (5,6,7) - Stack them, away from (8) works best
00:55:698 (1) - Hmm... The distance between (6) earlier is pretty close to this one. Consider making them closer or the player won't reflect in time
01:03:798 (5) - This part you made small triangle looks fine to me, but this one should be away from those triangles to prevent continual clicks.
01:04:697 (4) - Same as above
01:19:397 (6,7) - Make them closer together
01:20:147 (2) - Closer to (1) and (3), like this:

01:20:897 - From this part, do it like this: (Or you can stack those if you prefer)

01:23:297 - From here, making these circles a small stream works better, I think:

01:24:797 - Closer to (5,6)
01:25:697 - Same as above
01:34:547 - Stack them however you like, just don't make them spaced like this
01:49:096 - Let its slider start stay close to (5)'s slider end.
01:50:895 - Like above

The rest of it is mainly okay

That's all I can do to mod your map. This map is well-structured so really looking forward to seeing it get ranked and played worldwide ;)

Topic Starter
cleangamer220

Pandano wrote:

Hi, NM as requested.
I see that there's no mods on your thread yet but the song you made yourself is awesome already. Not much to fix in "Normal" diff, but there's some spacing problem in "Hard"!

Normal
Great diff!
Just want you to change the circle size from 4 to 3. Looks kinda small for a "Normal" diff.

Hard
00:07:099 (3,4) - Either stack them or separate them apart.
00:09:499 (3,4) - Same as above. Also make sure to give them the same distance as the length between them is equal.
00:11:899 (4) - Could make it closer to (3)'s slider end
00:17:899 (5) - Same as above
00:20:299 (8) - Could give it a new combo. Also keep it away from (7)'s slider start
00:25:099 (9) - Closer to (8)'s slider end
00:25:399 (1) - Place it onto (3)'s slider start
00:29:599 (7,8) - Stack them onto 00:29:899 (9)
00:31:998 (4,5) - Same as above
00:34:549 (5,6) - Same as above but place it on (4)'s slider end
00:36:798 (1,2) - Stack onto (3)
00:37:698 (4,5) - Space them away from (3)
00:39:348 (8) - Place it between (7) and (9) like this:

00:39:498 (9) - Mirror this one just like (7) before
00:41:598 (5,6) - Stack onto (7) after
00:43:998 (5,6,7) - Stack them, away from (8) works best
00:55:698 (1) - Hmm... The distance between (6) earlier is pretty close to this one. Consider making them closer or the player won't reflect in time
01:03:798 (5) - This part you made small triangle looks fine to me, but this one should be away from those triangles to prevent continual clicks.
01:04:697 (4) - Same as above
01:19:397 (6,7) - Make them closer together
01:20:147 (2) - Closer to (1) and (3), like this:

01:20:897 - From this part, do it like this: (Or you can stack those if you prefer)

01:23:297 - From here, making these circles a small stream works better, I think:

01:24:797 - Closer to (5,6)
01:25:697 - Same as above
01:34:547 - Stack them however you like, just don't make them spaced like this
01:49:096 - Let its slider start stay close to (5)'s slider end.
01:50:895 - Like above

The rest of it is mainly okay

That's all I can do to mod your map. This map is well-structured so really looking forward to seeing it get ranked and played worldwide ;)

did everything! feel free to check it out :D thank you for modding!
(i edited some sliders in normal tho for them to fit appropriately to the enlarged circles)
Garden
[General]
  1. try normal hp3 and hard hp5, better for the diff spread, generally ppl dont use hp>od i think
  2. 320kbps mp3 is unrankable, u should encode it to 128-192kbps
[Normal]
  1. 00:23:299 (3) - 3->1 missing ds
  2. 02:22:095 (1) - 1->2 missing ds
    really well-structured normal
[Hard]
  1. 00:12:499 (6) - add nc?
  2. 00:18:499 (7,1,2) - 1/1 gap and 1/2 gap featuring with same distance is bad for reading, do sth different here?
  3. 00:21:799 (4,5) - looks too close visually, try this maybe
  4. 00:29:599 (7,8) - this is very hard to read, doing a trick here makes no sense to me.. just do a simple triplet like 00:31:998 (4,5,6) - ?
  5. 00:39:498 (9,1) - the distance for this 1/2 gap is pretty similar to previous 1/4 gap -> 00:38:298 (6,7) - , so spacing 00:40:098 (1) - out would be more intuitive to read
  6. 01:25:697 (7,8,9) - similarly, space the triplet farther from 01:26:297 (1) -
  7. 02:18:495 (9) - similar point u know
  8. 01:37:096 (2) - nc on this object to make 01:36:497 (1) - the slowdown more special
  9. 01:57:796 (5,6) - this would flow better to 6 visually imo, also looks kinda consistent with 4
  10. 02:16:995 (5,6) - this jump is really too sudden
good luck~
Topic Starter
cleangamer220

Garden wrote:

[General]
  1. try normal hp3 and hard hp5, better for the diff spread, generally ppl dont use hp>od i think
  2. 320kbps mp3 is unrankable, u should encode it to 128-192kbps dunno how to convert an mp3 file's kbps, do u know someone who can?
[Normal]
  1. 00:23:299 (3) - 3->1 missing ds
  2. 02:22:095 (1) - 1->2 missing ds
    really well-structured normal
[Hard]
  1. 00:12:499 (6) - add nc? i'm going for a new combo each verse so yeah
  2. 00:18:499 (7,1,2) - 1/1 gap and 1/2 gap featuring with same distance is bad for reading, do sth different here?
  3. 00:21:799 (4,5) - looks too close visually, try this maybe
  4. 00:29:599 (7,8) - this is very hard to read, doing a trick here makes no sense to me.. just do a simple triplet like 00:31:998 (4,5,6) - ?
  5. 00:39:498 (9,1) - the distance for this 1/2 gap is pretty similar to previous 1/4 gap -> 00:38:298 (6,7) - , so spacing 00:40:098 (1) - out would be more intuitive to read
  6. 01:25:697 (7,8,9) - similarly, space the triplet farther from 01:26:297 (1) -
  7. 02:18:495 (9) - similar point u know
  8. 01:37:096 (2) - nc on this object to make 01:36:497 (1) - the slowdown more special
  9. 01:57:796 (5,6) - this would flow better to 6 visually imo, also looks kinda consistent with 4
  10. 02:16:995 (5,6) - this jump is really too sudden
good luck~
did everything except for ones with comments, i noticed i made many obvious mistakes with the spacing so thanks for making me realize them :D
thanks for modding, good luck on your queue! :)
Garden
sth u can try -> https://osu.ppy.sh/wiki/Audio_editing
or u can also search 'online audio converter', that might be an easier alternative
Topic Starter
cleangamer220

Garden wrote:

sth u can try -> https://osu.ppy.sh/wiki/Audio_editing
or u can also search 'online audio converter', that might be an easier alternative
helped a lot, just converted the audio file. thanks very much! :) :)
AzureDoctor
Here is your NM :)

General

Nothing to say here.

Normal

Looking good!

Hard

I think the AR is too low. 7.5 or 8 would work much better.

00:12:549 (6) - NC?
01:12:547 (9) - ^
02:24:545 (1) - The spinner is too short. I would suggest extending it by 2 beats.

I hope my mod was helpful.
Good luck on rank :)
Topic Starter
cleangamer220

Annika Flina wrote:

Here is your NM :)

General

Nothing to say here.

Normal

Looking good!

Hard

I think the AR is too low. 7.5 or 8 would work much better. changed it to 7.5

00:12:549 (6) - NC? done (was pointed out by another modder but i was kinda going for a nc-per-verse thing but when i think about it now tho it's more appropriate for it to be a nc)
01:12:547 (9) - ^ done
02:24:545 (1) - The spinner is too short. I would suggest extending it by 2 beats. done

I hope my mod was helpful.
Good luck on rank :)
SO sorry for the missing link :o :o but thanks for taking me anyways!!
sorry for the late reply :?
good luck on your queue as well! :)
Juiceys
Normal


00:41:048 (4) - Ctrl + h

Hard


01:07:747 (1,2,3,4,5,6,7,8) - This pattern is pretty boring, try this for each 2 circles! https://puu.sh/s5Cor/1820fd0512.png
https://puu.sh/s5CrL/6a35dbcd82.png
etc..
01:43:746 (1,2,3,4,5,6) - The flow on this combo is pretty bad, Change it to a zig zag line or something
Topic Starter
cleangamer220

Juiceys wrote:

Normal


00:41:048 (4) - Ctrl + h

Hard


01:07:747 (1,2,3,4,5,6,7,8) - This pattern is pretty boring, try this for each 2 circles! https://puu.sh/s5Cor/1820fd0512.png
https://puu.sh/s5CrL/6a35dbcd82.png
etc..
01:43:746 (1,2,3,4,5,6) - The flow on this combo is pretty bad, Change it to a zig zag line or something changed it, but not into a zigzag
did everything else yay thanks for the mod :)
Melsoon
Hi! ^^

I really like your map, I hope it will be ranked soon!

Normal
  1. 00:12:249 (4) - maybe it will look better if you move it like this?
  2. 01:40:446 (4) - correct a blanket
  3. 02:15:545 (2) - ^

Hard diff looks good for me.
^^

sorry if something's not right - I'm new at modding :D
beefywisdom
I'm new to Osu! and I'm trying to find songs I know and I really wish this was ranked; just played normal and freaking LOVED it! Keep up the great work, playing 5 keys is so much fun on this song with the beatmap, I really hope it gets more attention and gets ranked in the near future!
Topic Starter
cleangamer220

Melsoon wrote:

Hi! ^^

I really like your map, I hope it will be ranked soon! thanks! :D

Normal
  1. 00:12:249 (4) - maybe it will look better if you move it like this? it'll mess up the distance spacing between them tho
  2. 01:40:446 (4) - correct a blanket
  3. 02:15:545 (2) - ^

Hard diff looks good for me.
^^

sorry if something's not right - I'm new at modding :D it's okay hehe you've helped me at least and that's good enough :)
did everything else yay thanks for modding voluntarily :) and sorry if i took so long to reply :o
Topic Starter
cleangamer220

beefywisdom wrote:

I'm new to Osu! and I'm trying to find songs I know and I really wish this was ranked; just played normal and freaking LOVED it! Keep up the great work, playing 5 keys is so much fun on this song with the beatmap, I really hope it gets more attention and gets ranked in the near future!
thanks for the feedback :) :) i hope you enjoy osu as much as i do ;)
yoshee4232
From my queue


Hard
the sliders, at least the beginning are way to fast for this difficulty and could throw some players off

01:03:247 (2,3,4) - This pattern is way too hard for this difficulty, space them so you can hit them without moving the cursor
01:04:147 (1,2,3) - ^
01:05:047 (5,6,1) - ^
01:39:246 (4,5,6) - ^
01:19:447 (6,7,1) - overlap
01:24:847 (4,5,6) - ^
01:36:546 (1) - SV change for this level is a bit too extreme
01:57:846 (5) - I don't feel like 1/8 snapping is justified here
02:02:645 (5) - ^
02:21:845 (5) - ^

I can't mod normal diffs...
Topic Starter
cleangamer220

cooldude4232 wrote:

From my queue


Hard
the sliders, at least the beginning are way to fast for this difficulty and could throw some players off

01:03:247 (2,3,4) - This pattern is way too hard for this difficulty, space them so you can hit them without moving the cursor
01:04:147 (1,2,3) - ^
01:05:047 (5,6,1) - ^
01:39:246 (4,5,6) - ^
01:19:447 (6,7,1) - overlap
01:24:847 (4,5,6) - ^
1:36:546 (1) - SV change for this level is a bit too extreme
01:57:846 (5) - I don't feel like 1/8 snapping is justified here
02:02:645 (5) - ^
02:21:845 (5) - ^

I can't mod normal diffs... it's ok :D
didn't do the ones underlined because i think it's fine not to change them
other than that i did the remaining so yay thank you for the mod :D :D :)
Einja
hi from my queue :D

Normal

AR5 is normally used for normal diffs, so i would use that instead of four

The drum hitsound doesn't make any sound

00:41:648 (5) - shorten this to a 1/2 slider and make it a reverse slider
01:26:947 (1) - the preview point here should be on the white tick
01:35:047 (3,4) - space these 2 slightly away from 01:34:747 (2)
02:23:045 (2,3,4) - make the circles and slider head a proper triangle
02:24:545 (1) - spinner should be silenced
01:53:346 - add a spinner here?
Topic Starter
cleangamer220

Einja wrote:

hi from my queue :D

Normal

AR5 is normally used for normal diffs, so i would use that instead of four

The drum hitsound doesn't make any sound what do you mean? it does

00:41:648 (5) - shorten this to a 1/2 slider and make it a reverse slider
01:26:947 (1) - the preview point here should be on the white tick
01:35:047 (3,4) - space these 2 slightly away from 01:34:747 (2) stacked 01:34:747 (2) with 01:35:047 (3) instead
02:23:045 (2,3,4) - make the circles and slider head a proper triangle
02:24:545 (1) - spinner should be silenced
01:53:346 - add a spinner here? since this is a normal diff, the end of the spinner (a white tick before the next slider) would be too close to 01:55:746 (1)
did everything else yay thank you for the mod :)
Saoji
Hard:
00:20:649 (2) - sound more natural to put it on the next white tick. It catch the vocal better
00:35:948 (8,1) - Spacing feels a bit weird because 00:35:048 (7,8) - was pretty spaced. (and same for everything else actually)
01:41:346 (1) - If you get rid off the red anchor you can make a nice blanket with 01:41:046 (9) - it looks nice overall but well
01:55:746 (1) - not centered with 01:55:146 (10) - also 01:55:746 (1) - looks better around x189 y350 in my opinion
Topic Starter
cleangamer220

Yales wrote:

Hard:
00:20:649 (2) - sound more natural to put it on the next white tick. It catch the vocal better i made the new combo start with the slider instead and put a circle on 00:21:549 (3) - . is it better?
00:35:948 (8,1) - Spacing feels a bit weird because 00:35:048 (7,8) - was pretty spaced. (and same for everything else actually) made some rearranging from 00:35:048 (7) - to 00:40:748 (3) -
01:41:346 (1) - If you get rid off the red anchor you can make a nice blanket with 01:41:046 (9) - it looks nice overall but well it's meant to be symmetrical with 01:42:546 (4) - though. and it sorta blankets the 9 already lol like a sharp blanket so yeah
01:55:746 (1) - not centered with 01:55:146 (10) - also 01:55:746 (1) - looks better around x189 y350 in my opinion moved it to (204, 360) also rearranged some objects up to 01:57:246 (4) -
thanks for the mod :)
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