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posted
and can somebody remove one kd i gave to felys
posted
please
thanks happyrocket
posted
@Damnae 05:13:893 - one of your letter scaling down here, why? (3093.png)
posted

Reya wrote:

@Damnae 05:13:893 - one of your letter scaling down here, why? (3093.png)
Because it's a strong independent green letter who don't need no fixed scaling.
posted
damnae let's play some diablo
posted
ok
liar
posted
dam sorry wasn't serious
posted
poke
posted
cool :)
posted
340188,600,4,2,1,65,1,0
340788,476.190476190476,4,2,1,65,1,0
341264,521.739130434783,4,2,1,65,1,0
341785,545.454545454546,4,2,1,65,1,0
342330,357.142857142857,4,2,1,65,1,0
posted
so billion of blankets were fixed, same goes for stacks, as for spacing changes: there were bunch for example 03:45:813 (3,1) - this one is WAY BETTER TO PLAY NOW, 03:58:134 (5,1) - this have a better emphazise, etc. Applied almost every hitsound suggestions urushi gave me, and sum nazi stuff from taeyang (i aware of 1/6s on piano, but i don't really want to add any becaue they would be too bitchy gameplay-wice and since there still exist 1/4 part in the song i'd keep it as it is) Also 05:08:938 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - should be a bit easier to play now

so about reya's suggestions: there were couple about playability of patterns such as 02:29:027 (1,2,3,1,2,3,4,1,2,3,1,2,3) - what was even more harder to play before
posted
02:35 Irreversible: can you adjust the combo colerz slightly
02:35 Irreversible: so they aren't exactly the same at points
02:35 Irreversible: 04:02:866 (4,1) - pretty similar i mean
02:36 Irreversible: 1 +2 are a bit similar
02:36 Irreversible: 4 + 5
02:38 EvilElvis: sur
02:39 EvilElvis: any suggestions?
02:39 Irreversible: 03:45:456 (2,3,1,2,3) -
02:39 Irreversible: are you sure it plays good
02:39 Irreversible: i have my doubts
02:40 EvilElvis: well, honestly i was playing it when 03:45:902 (1) - was ctrl+g
02:40 EvilElvis: so idk
02:40 EvilElvis: but ok i'll come up with something
02:40 EvilElvis: also
02:40 EvilElvis: about colors
02:40 EvilElvis: any suggestions of colors?
02:41 Irreversible: hmm not really
02:41 EvilElvis: but i want to all of them green
02:41 Irreversible: just make
02:41 Irreversible: darker or
02:41 Irreversible: lighter
02:41 Irreversible: XD
02:41 Irreversible: 01:09:027 - what about adding some spicy circles here? i can hear something in the bg 01:09:384 - 01:09:741 -
02:42 Irreversible: 01:15:456 (1,2,3,1,2,1) - i also feel like too much movement is here, but this time01:15:456 (1,2,3) - seems a bit too much
02:42 EvilElvis: well, ye, but i don't really into them because i want to highlight vocals
02:42 Irreversible: okay :3
02:43 EvilElvis: what if
02:43 EvilElvis: https://osu.ppy.sh/ss/5987123
02:43 Irreversible: the dark green 123
02:43 Irreversible: isn't it a bit too sharp
02:43 Irreversible: ?
02:44 Irreversible: 02:30:545 (1,2,3,4,5,6,7,8) - can u add some more hitsounds here, it is so silent i'm confused because i thought it's somehow +/2
02:44 Irreversible: 1/2
02:44 EvilElvis: https://osu.ppy.sh/ss/5987136
02:44 Irreversible: perfect!
02:45 EvilElvis: well, i tried to add sum normalhits
02:45 EvilElvis: thought there is not that much difference
02:45 Irreversible: you failed
02:45 Irreversible: xddddd
02:45 Irreversible: jk
02:45 EvilElvis: i blaem drums
02:46 EvilElvis: also
02:46 EvilElvis: 03:45:456 (2,3,1,2,3) - now https://osu.ppy.sh/ss/5987141
02:46 Irreversible: niz
02:47 Irreversible: 05:10:634 (3,4,1,2,1,2,1) - kinda has no hitsounds too
02:47 EvilElvis: there is
02:47 Irreversible: but is so silent
02:47 EvilElvis: they just sound
02:47 EvilElvis: o
02:47 EvilElvis: i have an idea
02:47 EvilElvis: too similliar
02:47 Irreversible: i don't hear it :(
02:47 EvilElvis: lemme try
02:48 Irreversible: 05:29:474 (5) - this is weird, shouldn't it be like 05:29:831 (7) - ?
02:48 EvilElvis: try to increase sound by 10% only for 05:10:634 (3,4,1,2,1,2) - these
02:49 Irreversible: i don't even hear it with 100%
02:49 EvilElvis: what do you exactly mean?
02:49 Irreversible: i just don't hear it
02:49 Irreversible: XD
02:49 EvilElvis: ok lemme try to fuck up with normal hitsounds then
02:49 EvilElvis: i meant the last one point
02:50 EvilElvis: you mentoined
02:50 Irreversible: ok
02:50 EvilElvis: what is weird about this?
02:50 Irreversible: ah
02:50 Irreversible: i think
02:50 Irreversible: 5678
02:50 Irreversible: are like
02:50 Irreversible: one pattern
02:50 Irreversible: but 5 is straight slider lol
02:50 Irreversible: i feel like http://puu.sh/qVGMd/49b03fb13c.jpg
02:51 EvilElvis: well, honestly idea was making straight slider and then blanket it with curved
02:51 EvilElvis: but i hadn't enought free space to
02:51 EvilElvis: so i did what i did
02:51 EvilElvis: xd
02:51 Irreversible: XD
02:52 EvilElvis: also you can hear 05:29:652 (6) - how sound here a bit other than at the straight one
02:52 EvilElvis: thats why i wanted to blanked it at the first place


Good map, not much to complain~ Fixed some stuff that could cause playability breaks and adjusted the combo colours.
posted
Same
posted
samE
posted
Looks very nice, looking forward to this being ranked!
posted
[General]
  1. metadata?


[Behind you!]
  1. 00:11:974 (1) - is there any reason for the NC here? i mean... 00:11:616 (1,2,1,2) - sounds equal to 00:12:331 (1,2,3,4) - so, i would put a NC on 00:12:688 - or either remove it from 00:11:974 (1) - (wow some quality mod here)
  2. 00:28:402 (4,5,6) - why so different spacing? looks messy tbh ):
  3. 01:00:099 (11,1) - i think the spacing between these 2 is a bit exaggerated for this section, i get ur intention of emphasizing piano but it looks overdone when even stuff like 01:53:849 (5,1) - are less spaced
  4. 02:15:009 (4,5,6,7) - i guess your idea was to increase the spacing as the music builds up but it doesn't really make any difference while playing, it just looks uneven imo... moving 02:15:009 (4) - to x:152 y:276 might help
  5. 02:50:724 (4,1) - the rhythm choice isn't the best to me, the beat on 02:51:081 - is super strong so relying it to the slidertail doesn't play/sound well, i think you can take the rhythm from 02:39:116 (3,4) - it sounds way better
  6. 04:47:375 (1) - auto (aka spinning 477 consistently) barely reaches 1k score in this spinner , so normal players who only can spin 250 (like me) will tend to break the combo here s: i think it's better if you just remove the spinner, considering that the map doesn't have breaks, mouse players will thank you a lot
  7. 05:31:795 (2,3,4,5,6) - i think you should avoid to cover the sliderpath in this way, it isn't unrankable in its current state, but definitely on the edge


thats all !
posted

Kagetsu wrote:

[General]
  1. metadata?


[Behind you!]
  1. 00:11:974 (1) - is there any reason for the NC here? i mean... 00:11:616 (1,2,1,2) - sounds equal to 00:12:331 (1,2,3,4) - so, i would put a NC on 00:12:688 - or either remove it from 00:11:974 (1) - (wow some quality mod here)
    both 00:11:616 (1,2,1,2) - was made in pruporse of patterning and highligting piano what have kinda other pitch than 00:12:331 (1,2,3,4) -
  2. 00:28:402 (4,5,6) - why so different spacing? looks messy tbh ):
    fixed
  3. 01:00:099 (11,1) - i think the spacing between these 2 is a bit exaggerated for this section, i get ur intention of emphasizing piano but it looks overdone when even stuff like 01:53:849 (5,1) - are less spaced
    same
  4. 02:15:009 (4,5,6,7) - i guess your idea was to increase the spacing as the music builds up but it doesn't really make any difference while playing, it just looks uneven imo... moving 02:15:009 (4) - to x:152 y:276 might help
    well i honestly i just failed spacing
  5. 02:50:724 (4,1) - the rhythm choice isn't the best to me, the beat on 02:51:081 - is super strong so relying it to the slidertail doesn't play/sound well, i think you can take the rhythm from 02:39:116 (3,4) - it sounds way better
    are you sure you didn't mistaked with link? I honestly don't hear any strong samples on the blue tick
  6. 04:47:375 (1) - auto (aka spinning 477 consistently) barely reaches 1k score in this spinner , so normal players who only can spin 250 (like me) will tend to break the combo here s: i think it's better if you just remove the spinner, considering that the map doesn't have breaks, mouse players will thank you a lot
  7. 05:31:795 (2,3,4,5,6) - i think you should avoid to cover the sliderpath in this way, it isn't unrankable in its current state, but definitely on the edge
    both these fixed


thats all !
okay got a wrong metadata and now, considering link below it was changed to the right one
http://www.rd-sounds.com/C82_katari_t.html
posted
rebubbling #1 because of wrong metadata
posted
rechecked

thanks for issueing the metadata~
posted
did irc for some minor fixes and changed like two patterns a bit
added merami to tags cause website search sucks
and 2 volume changes at the end
2016-09-01 18:29 Lasse: you can np me the thing, I'll consider after eating lol
2016-09-01 18:30 EvilElvis: o
2016-09-01 18:30 EvilElvis: ACTION is listening to [http://osu.ppy.sh/b/1049018 Meramipop - Sanae-san]
2016-09-01 18:30 EvilElvis: there is np
2016-09-01 18:30 EvilElvis: got two bubbles already so i look for somebody who will give me the flame
2016-09-01 18:47 Lasse: "i swear to god you better not try singletap this" : (
2016-09-01 18:50 EvilElvis: well, at least i was honest :D
2016-09-01 18:53 Lasse: 01:15:456 (1,2,3,1,2,1) - guess the comboing here is supposed to follow vocals? shouldnt 01:26:884 (1,2,3,4,5) - be the same then?
2016-09-01 18:56 EvilElvis: sorry was out of place
2016-09-01 18:57 EvilElvis: well, in this case i wanted to highlight spacing change
2016-09-01 18:58 Lasse: ye, it's fine
2016-09-01 18:58 EvilElvis: also sorta patterning stuff because some mods ago that was other kind of thing
2016-09-01 18:59 Lasse: 01:53:581 (2,3,4,5,1) - I tried this quite a few times now and movement feels so forced there with how leading the 2-3-4-5 is. rotating that or flipping it seems way better angle wise to me.
2016-09-01 19:00 Lasse: you already have multiple spacing changes paired with 1/4 jumps in that pattern so making the angle a bit nicer would help
2016-09-01 19:00 Lasse: http://i.imgur.com/To2UBOK.jpg or idk
2016-09-01 19:02 EvilElvis: huum, idk, i'd like to keep it as it is because i actually like how pattern looks, but since you're not first who note this i'll try to come with something else
2016-09-01 19:03 EvilElvis: lemme try to screw a little with this thingie
2016-09-01 19:04 EvilElvis: https://osu.ppy.sh/ss/5991639 what do you think about this?
2016-09-01 19:05 Lasse: it's just, how the 4notes make for circular movement, then 5-1 pretty much cuts into it just to make the same circular thing after it
2016-09-01 19:05 Lasse: that one looks better
2016-09-01 19:05 Lasse: is misread teh direction of the second part on first looks on thescreenshot cause of the nc lol
2016-09-01 19:06 EvilElvis: ya
2016-09-01 19:06 Lasse: 03:30:188 (1,2,3,4) - tilted by autostack aesthetics - _
2016-09-01 19:07 EvilElvis: i didn't changed direction just adjusted angle a bit
2016-09-01 19:07 EvilElvis: fixed - ___-
2016-09-01 19:07 Lasse: the one on the screenshot looks way nicer yes
2016-09-01 19:09 Lasse: k the second occurance of that plays fine
2016-09-01 19:10 EvilElvis: 05:09:295 (1,2,3,4) - a bit far from where you are at the moment but i changed this to https://osu.ppy.sh/ss/5991698
2016-09-01 19:12 Lasse: both look fine for me
2016-09-01 19:13 EvilElvis: well, i just thought that this would help with keeping circular movement
2016-09-01 19:15 Lasse: 04:47:331 (1) - dont you want some normal whistle or whatever on the sliderbody?
2016-09-01 19:16 EvilElvis: o
2016-09-01 19:16 EvilElvis: great idea
2016-09-01 19:22 Lasse: k, other things seem fine to me
2016-09-01 19:22 Lasse: update then
2016-09-01 19:22 EvilElvis: oo
2016-09-01 19:22 Lasse: shows possible delay for one of the hitsounds but I checked the file and it looks totally fine
2016-09-01 19:23 EvilElvis: oh, thank you
2016-09-01 19:23 EvilElvis: updated btw
2016-09-01 19:24 Lasse: 04:47:331 (1) - sliderbody sampleset to auto or soft and addition to normal, so it uses soft tick, normal is kinda annoying here
2016-09-01 19:25 EvilElvis: done sir
2016-09-01 19:28 Lasse: okay 01:53:581 (2,3,4,5,1,1,1,1,1,1) - plays a bit better now
2016-09-01 19:29 EvilElvis: hope so
2016-09-01 19:34 Lasse: ok, last thing. you could put merami in tags since the website search sucks and doesnt show it right now if you search for that lol
2016-09-01 19:34 EvilElvis: oh
2016-09-01 19:34 EvilElvis: sure
2016-09-01 19:34 Lasse: also volume of the ending timing points
2016-09-01 19:34 Lasse: 05:41:264 (1) - is barely audible and 65%
2016-09-01 19:34 Lasse: like the music is barely audible, not the hitsound
2016-09-01 19:35 Lasse: 05:40:788 (1,1) - those two should prob be lower volume
2016-09-01 19:36 EvilElvis: 05:40:788 (1) - is 35 05:41:264 (1) - 45 05:41:785 (1) - 55 now
2016-09-01 19:36 EvilElvis: sooo should i update?
2016-09-01 19:36 Lasse: ye
2016-09-01 19:37 EvilElvis: done
2016-09-01 19:37 Lasse: yes, better now
2016-09-01 19:38 Lasse: k, I'll qualify then if there is nothing else you want to change
2016-09-01 19:38 EvilElvis: ye i think my body is totally ready
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