forum

Seth "Beatfox" Peelle - Sunslammer

posted
Total Posts
72
show more
Topic Starter
Silarial
Thanks for taking a look at my map Mafiamaster! :)

Add an approachcircle.png to the folder since you have a custom hitcircle. Created an approachcircle.png and full submitted.

[Easy]
00:14:499 (1) - Remove new combo. Fixed.
00:19:642 (9) - New combo. Fixed.
00:20:499 (1) - Remove new combo. Fixed.
02:33:356 (1) - ^ Fixed.

[Normal]
02:05:498 (1) - Start this at 02:05:284 instead? Fixed.
02:23:910 - There are two inherited timing sections placed here. Delete one. Fixed.
James2250
-You should probably add another un-inherited timing section at 130,212 to reset the metronome
-Your spinner circle looks like it could be cut slightly better (it looks strange when spinning)
-Rename 'approachhitcircle' to 'approachcircle' in the folder
-Make sure all of your kiai is completely snapped

Easy:
-I would turn the HP Drain down slightly for the easiest difficulty
00:17:927 (7) - add a whistle to the start of this to follow your pattern
00:26:499 (5) - new combo?
00:31:641 (3,4) - add some hitsounds on these
00:58:213 (2) - add a whistle to the end
01:07:642 (5,1) - switch new combo
01:23:070 (1,2,3,4,5) - could look nicer if this pattern didn't overlap the previous pattern
02:11:069 (1) - odd this note is at full volume then the others after it get so quiet
02:22:213 (4) - add a whistle here

Normal:
00:08:498 (2,1) - try not to overlap stuff like this too much
00:50:498 (1,2) - spread out from last pattern more
01:42:998 (4) - move to 01:43:105
02:18:784 (2) - add whistles to this too?
02:32:069 (1) - could look better not going under previous notes
02:35:927 (1) - ^

Hard:-
-Has an odd flow at times (especially for a Hard difficulty) you might want to go through and add some notes in places
00:17:498 (5) - add whistle to the end
01:55:641 (8) - add a whistle to the start/end
02:56:819 (1) - start at the same place as the other difficulties (not on a blue tick)

The mapset isn't too bad overall but I would go through and really pay attention to your use of hitsounds and make sure they all stay consistent, it wouldn't hurt to go through and make a few patterns slightly neater as well
winber1
Sorry for slow mod D:

Hard

00:07:105(5) - end slider here.
00:08:498-00:17:712 - i would follow the music more in places like the one i just mentioned. It may sound better. The way it is now is perfectly fine tho
00:23:498(2) - clap
00:40:212(5,6) - i would delete combo 5 and move combo 6 a red tick back. (then fix spacing if needed)
00:57:141(1) - i would replace this slider with a note at 00:57:355
00:58:212(4,5) - sounds weird. try something like this:
01:03:998(x) - add note
01:11:927(spinner) - start spinner here
01:16:212(4,5,6,7,8) - i would use the same pattern as combos 1,2,3 (as in i think it would be better if they sounded the same. you don't have to make them all sliders) it doesn't really matter tho.
01:47:069(spinner) - end spinner here? and also silence the spinner
01:55:641(8) - make more symmetrical? xD
02:16:427(8) - start repeat slider here and end at 02:16:641 and fix spacing
02:18:569(6) - a little awkward, since i really want to play a note at 02:18:784

Normal


00:10:855(3) - i would just make the previous slide a repeat slider. although it's the right spacing, something just looks wrong, idk.
00:13:962(5) - end slider here
00:17:069 and 00:17:391(x,x) - these two spots needs notes imo.
00:27:784(3) - clap
01:02:712(x) - add note?
01:09:784(x) - add note with claop
01:22:641(1) - may be better just to move this a little further away
01:42:998(4) - this note belongs at 01:43:105, and also this will be a little hard to read, so i would also recommend spacing it out
01:48:784(spinner) - silence the spinner


Easy


00:25:212(2) - new combo
00:25:641(3) - ^
00:26:069(4) - ^
00:26:498(5) - ^
01:05:927(1,2,3,4) - same as above

[if you aren't going to make new combos, well at least put a new combo on combo 5]

01:07:641(5) - new combo
01:08:069(1) - remove combo
01:13:212(spinner) - end spinne rhere
01:16:641(x) - note with clap
01:48:784(spinner) - silence
02:11:069(1) - why is this note so loud? D: make it softer


Cool map :3
Star~

Topic Starter
Silarial
A big thanks to James2250 and winber1 for looking at my map. :) I made most of the changes; I'm going to finish up the rest of the Hard mods from winber1 tomorrow.

-You should probably add another un-inherited timing section at 130,212 to reset the metronome Added an un-inherited timing section.
-Your spinner circle looks like it could be cut slightly better (it looks strange when spinning) Fixed the cut of the spinner
-Rename 'approachhitcircle' to 'approachcircle' in the folder Fixed.
-Make sure all of your kiai is completely snapped I looked through all three difficulties and they seemed to be snapped.

Easy:
-I would turn the HP Drain down slightly for the easiest difficulty Fixed.
00:17:927 (7) - add a whistle to the start of this to follow your pattern Fixed.
00:26:499 (5) - new combo? Fixed.
00:31:641 (3,4) - add some hitsounds on these Fixed.
00:58:213 (2) - add a whistle to the end Fixed.
01:07:642 (5,1) - switch new combo Fixed.
01:23:070 (1,2,3,4,5) - could look nicer if this pattern didn't overlap the previous pattern Fixed.
02:11:069 (1) - odd this note is at full volume then the others after it get so quiet Fixed.
02:22:213 (4) - add a whistle here Fixed.
Normal:
00:08:498 (2,1) - try not to overlap stuff like this too much Fixed.
00:50:498 (1,2) - spread out from last pattern more Fixed.
01:42:998 (4) - move to 01:43:105 Fixed.
02:18:784 (2) - add whistles to this too? Fixed.
02:32:069 (1) - could look better not going under previous notes Fixed.
02:35:927 (1) - ^ Fixed.
Hard:-
-Has an odd flow at times (especially for a Hard difficulty) you might want to go through and add some notes in places I’ll probably go back and add in notes after fixing up all these mods
00:17:498 (5) - add whistle to the end Fixed.
01:55:641 (8) - add a whistle to the start/end Fixed.
02:56:819 (1) - start at the same place as the other difficulties (not on a blue tick) Fixed.
Easy

00:25:212(2) - new combo Fixed.
00:25:641(3) - ^ Fixed.
00:26:069(4) - ^ Fixed.
00:26:498(5) - ^ Fixed.
01:05:927(1,2,3,4) - same as above Fixed.

[if you aren't going to make new combos, well at least put a new combo on combo 5]

01:07:641(5) - new combo Fixed.
01:08:069(1) - remove combo Fixed.
01:13:212(spinner) - end spinne r here Fixed.
01:16:641(x) - note with clap Fixed
01:48:784(spinner) – silence I have to look into how to do this.
02:11:069(1) - why is this note so loud? D: make it softer The un-inherited timing section fixed this.

Normal

00:10:855(3) - i would just make the previous slide a repeat slider. although it's the right spacing, something just looks wrong, idk. I like the hitcircle here, I think I’m gonna keep it.
00:13:962(5) - end slider here Fixed.
00:17:069 and 00:17:391(x,x) - these two spots needs notes imo. Fixed.
00:27:784(3) – clap Fixed.
01:02:712(x) - add note? Fixed.
01:09:784(x) - add note with claop Fixed.
01:22:641(1) - may be better just to move this a little further away Fixed.
01:42:998(4) - this note belongs at 01:43:105, and also this will be a little hard to read, so i would also recommend spacing it out Fixed.
01:48:784(spinner) - silence the spinner I have to look into how to do this.
Hard
00:07:105(5) - end slider here. Fixed.
00:08:498-00:17:712 - i would follow the music more in places like the one i just mentioned. It may sound better. The way it is now is perfectly fine tho I guess I’ll keep if you think it’s okay.
00:23:498(2) – clap Fixed.
00:40:212(5,6) - i would delete combo 5 and move combo 6 a red tick back. (then fix spacing if needed) Fixed.
00:57:141(1) - i would replace this slider with a note at 00:57:355 Fixed.
Topic Starter
Silarial
Alright, finished the rest of the Hard mods, I wasn't able to figure out how to silence spinners though. :/

00:58:212(4,5) - sounds weird. try something like this: Fixed
01:03:998(x) - add note Fixed.
01:11:927(spinner) - start spinner here Fixed.
01:16:212(4,5,6,7,8) - i would use the same pattern as combos 1,2,3 (as in i think it would be better if they sounded the same. you don't have to make them all sliders) it doesn't really matter tho. I think I’ll keep it for now.
01:47:069(spinner) - end spinner here? and also silence the spinner Fixed.
01:55:641(8) - make more symmetrical? xD I tried to make it more symmetrical
02:16:427(8) - start repeat slider here and end at 02:16:641 and fix spacing Fixed.
02:18:569(6) - a little awkward, since i really want to play a note at 02:18:784 Fixed.
rEdo
as requested, expect a lot of aesthetic nazis:

[Easy]
0:05:927 (1) - move it by one grid to the left
0:24:785 (1,1,1,1) - i'm not a fan of using new combos like that, they don't really feel like they're necessary. please consider deleting them :)
0:53:927 (3) - add a new combo?
1:04:213 (7) - ^
1:05:928 (1,1,1,1) - yep, combos.
1:11:069 (1) - add it a finish?
1:25:213 (1) - start that spinner a bit earlier, like 1/2?
2:00:141 (1,1,1) - yeah, combos.
2:11:070 (1) - delete this note, that way this difficulty will be more consistent with the others. also, if you're going to do this, delete that timing section at 2:10:212.
2:14:499 (5) - move it by one grid to the right (despite distance snap, it just plays a lot better). also, this slider kinda feels like it should be 1/2 longer...click.
2:16:427 (x) - innecessary timing section
2:26:069 (4,1) - swap new combos
2:46:213 (1) - add a whistle at it's end
2:56:928 (1) - start that spinner a bit earlier, like 1/2?

[Normal]
0:06:355 (2) - inconsistent spacing, i'd suggest moving (1) and (2) by one grid to the left
0:08:069 (1) - move it a bit further?
0:24:784 (1,1,1,1) - once again, those combos
0:41:927 (1,2,3,4) - move them by two grids to the right, so this complex's symmetral?
0:53:927 (2) - move it onto x: 234 y: 256
1:05:926 (1,1,1,1) - pretty much like before
1:23:498 (1,1) - delete new combos
1:25:212 (1) - start that spinner a bit earlier, like 1/2?
1:36:141 (1) - delete new combo
1:39:569 (1) - ^
2:00:141 (1,1,1) - delete new combos...?
2:10:212 (x) - innecessary timing section
2:13:641 (3,1) - swap new combos
2:30:355 (4) - inconsistent spacing
2:36:784 (1) - delete new combo
2:56:927 (1) - start that spinner a bit earlier, like 1/2?

[Hard]
0:10:641 (4,5) - move them one grid higher, i suppose?
0:15:784 (4) - move it onto: x:432 y:221
0:24:784 (1,2,1,2,1,2,1,2) - ...yeah, you know what i mean.
0:26:498 (3,1) - swap new combos
0:28:641 (6) - slightly misaligned with that slider's end.
0:41:498 (1,2) - swap new combos
0:42:355 (3) - move it onto x: 153 y:248, to keep the perfect flow.
1:03:141 (4) - slightly inconsistent spacing
1:05:926 (1,2,1,2,1,2,1,2) - pretty much like before.
1:10:855 (2) - move it like this so it plays a lot better, i suppose. :)
1:11:498 (5) - slightly inconsistent spacing
1:16:212 (4) - delete that clap on 1:16:641?
1:35:498 (2) - if you move it like this, it plays a lot better.
1:41:498 (1,2) - swap new combos
2:10:212 (x), 2:11:927 (x) - those timing sections are innecessary
2:14:712 (4) - start it 1/4 later
2:18:569 (6) - inconsistent spacing, i'd suggest moving that whole complex of notes from (6) to that spinner by one grid higher
2:54:462 (1,3) - swap new combos
2:56:927 (1) - start that spinner a bit earlier, like 1/2?
also, if you feel like there's a dynamic part of the song, don't hesitate to add some streams into the map! those complicated kickslider patterns are unfun to play and kinda destroy the flow of the music. i've expected few sweet, straight sliders. :)

[General]
2:23:927 (x) - start that kiai at 2:25:641, the point where you started it, is just a prelude to the awesome part of the song :)
i'm not sure if that's really necessary, but... resize the BG image to 1024x768?


since i've made a nice wall of text, i can add this as well... there, on the right-up corner of the editor window. there's a counter showing the position of a selected note, and the distance between it and the next/previous one. try to keep the same distance between those notes, to give your map a perfect flow and an aesthetic appearance.
well...that's it! pretty awesome job right there, since it's your very first beatmap. keep the good work! :)


 i wonder how the hell this mod took me only 30 minutes to write lmao 
loveFantasy
your dedication and the quality of the map deserve a star from me now.

also wow , happy birthday to your osu account!
Topic Starter
Silarial
Thanks loveFantasy! :) Wow, I can't believe I've been here for a year now!

I've been working on adding in rEdo's edits to this map, but finals week has killed a lot of my free time. x_x I will work on this more once school's out.
Topic Starter
Silarial
[Easy]
0:05:927 (1) - move it by one grid to the left Fixed.
0:24:785 (1,1,1,1) - i'm not a fan of using new combos like that, they don't really feel like they're necessary. please consider deleting them :) I like the new combos, sorry!
0:53:927 (3) - add a new combo? Fixed.
1:04:213 (7) - ^ Fixed.
1:05:928 (1,1,1,1) - yep, combos. I like the new combos, sorry!
1:11:069 (1) - add it a finish? Fixed.
1:25:213 (1) - start that spinner a bit earlier, like 1/2? I think it’s okay there.
2:00:141 (1,1,1) - yeah, combos. I like the new combos, sorry!
2:11:070 (1) - delete this note, that way this difficulty will be more consistent with the others. also, if you're going to do this, delete that timing section at 2:10:212. Fixed.
2:14:499 (5) - move it by one grid to the right (despite distance snap, it just plays a lot better). also, this slider kinda feels like it should be 1/2 longer...click. Fixed.
2:16:427 (x) - innecessary timing section Fixed.
2:26:069 (4,1) - swap new combos Fixed.
2:46:213 (1) - add a whistle at it's end Fixed.
2:56:928 (1) - start that spinner a bit earlier, like ½ I think it’s okay where it is.

[Normal]
0:06:355 (2) - inconsistent spacing, i'd suggest moving (1) and (2) by one grid to the left Fixed.
0:08:069 (1) - move it a bit further? I’m not sure what you meant but I think I fixed it.
0:24:784 (1,1,1,1) - once again, those combos I like the new combos, sorry!
0:41:927 (1,2,3,4) - move them by two grids to the right, so this complex's symmetral? Fixed.
0:53:927 (2) - move it onto x: 234 y: 256 Fixed.
1:05:926 (1,1,1,1) - pretty much like before I like the new combos, sorry!
1:23:498 (1,1) - delete new combos I like the new combos, sorry!
1:25:212 (1) - start that spinner a bit earlier, like 1/2? I think it’s okay where it is.
1:36:141 (1) - delete new combo I like the new combo, sorry!
1:39:569 (1) - ^ I like the new combo, sorry!
2:00:141 (1,1,1) - delete new combos...? I like the new combos, sorry!
2:10:212 (x) - innecessary timing section Fixed.
2:13:641 (3,1) - swap new combos Fixed.
2:30:355 (4) - inconsistent spacing Fixed.
2:36:784 (1) - delete new combo Fixed.
2:56:927 (1) - start that spinner a bit earlier, like 1/2? I think it’s okay there.

[Hard]
0:10:641 (4,5) - move them one grid higher, i suppose? Fixed.
0:15:784 (4) - move it onto: x:432 y:221 Fixed.
0:24:784 (1,2,1,2,1,2,1,2) - ...yeah, you know what i mean. I like the new combos, sorry!
0:26:498 (3,1) - swap new combos Fixed.
0:28:641 (6) - slightly misaligned with that slider's end. Fixed.
0:41:498 (1,2) - swap new combos Fixed.
0:42:355 (3) - move it onto x: 153 y:248, to keep the perfect flow. Fixed.
1:03:141 (4) - slightly inconsistent spacing I think I fixed it.
1:05:926 (1,2,1,2,1,2,1,2) - pretty much like before. I like the new combos, sorry!
1:10:855 (2) - move it like this so it plays a lot better, i suppose. :) Fixed
1:11:498 (5) - slightly inconsistent spacing Fixed.
1:16:212 (4) - delete that clap on 1:16:641? It’s part of the pattern, I think I’ll leave it.
1:35:498 (2) - if you move it like this, it plays a lot better. Fixed.
1:41:498 (1,2) - swap new combos Fixed.
2:10:212 (x), 2:11:927 (x) - those timing sections are innecessary Okay.
2:14:712 (4) - start it 1/4 later I can’t figure out where, it’s okay where it is I think.
2:18:569 (6) - inconsistent spacing, i'd suggest moving that whole complex of notes from (6) to that spinner by one grid higher Fixed.
2:54:462 (1,3) - swap new combos Fixed.
2:56:927 (1) - start that spinner a bit earlier, like 1/2? Fixed.
also, if you feel like there's a dynamic part of the song, don't hesitate to add some streams into the map! those complicated kickslider patterns are unfun to play and kinda destroy the flow of the music. i've expected few sweet, straight sliders. :)
Kuroneko-sHerald
I've re-checked the map and now is much better, so take a star ;)
val0108
hey o/

[Easy]
Resnap All notes
02:25:641 - kiai time start

[Normal]
00:20:927 (1) - remove new combo
01:02:712 (1) - ^ After having done it, please repair spacing.
01:23:498 (1,1) - ^
02:25:641 - same as Easy
02:29:069 (2) - just stack with here 02:27:355 (4) -

[Hard]
AR7
00:31:212 (1) - spin start 00:30:784 -
00:40:427 (6) - start here 00:40:212 -
02:18:784 - add note (new combo)
02:18:998 - ^
02:25:641 - same as others diff.
02:35:284 (7) - far.
02:52:748 (8) - new combo
Topic Starter
Silarial
hey o/

[Easy]
Resnap All notes Fixed.
02:25:641 - kiai time start Fixed for all difficulties.

[Normal]
00:20:927 (1) - remove new combo Fixed.
01:02:712 (1) - ^ After having done it, please repair spacing. Fixed.
01:23:498 (1,1) - ^ Couldn’t find anything wrong with the spacing? Tried playing around with it.
02:25:641 - same as Easy Fixed.
02:29:069 (2) - just stack with here 02:27:355 (4) – Fixed.

[Hard]
AR7 Fixed.
00:31:212 (1) - spin start 00:30:784 – Fixed.
00:40:427 (6) - start here 00:40:212 - Fixed.
02:18:784 - add note (new combo) Fixed.
02:18:998 - ^ Fixed.
02:25:641 - same as others diff. Fixed.
02:35:284 (7) - far. Fixed.
02:52:748 (8) - new combo Fixed.
- Suima -
GOOD
Munchlax
Great map, someone rank this!
HakuNoKaemi
To silence spinner: simply add a Green section on the end of it and (if the spinner is in the center) just make sure you add a Green Section before the next note, After, lower the volume of the Green Section that contain the spinner end down to 5%
SapphireGhost
Did a !request and this came up, so have a mod.

[General]
- The hitsounds seem a tiny bit loud to me, maybe reduce by 5 or 10 percent.

[Easy]
02:27:784 (5) - Put a New Combo here.

[Hard]
00:37:212 (1) - This spinner is rankable but still really short and sort of not necessary. I would advise changing it to a slider.
00:47:069 - Drag the first break to this point.
02:10:212 - Remove the unused inheriting section.
02:27:141 (1,2,3,4,5) - This is pretty confusing. At least adjust (4) and (5) a little so it's more readable.

Have a star for your efforts.
DeathxShinigami
Will mod when I wake up in the morning.

You never saw me.


[Overall]
I'd force your skin since this really is a well made storyboard/skin for the mapset. (Some hitsounds conflict with my personal favorite the taiko skin) You can do that by forcing what you have in your sprite library as a skin itself. Hope that's not too confusing.
[Easy]

4 AR/OD?

Just a tad hard for a beginning diff. Only suggesting 3 AR/OD but it's up to you.

[Normal]
Excellent stuff here.

Enjoyed this diff the most

[Hard]
WE GOT THAT BOOM AND CLAP FOR HITSOUNDS BUT I FOUND NOTHING HERE



Really impressed as this is your first map for ranking?

Keeping a tab on this.


Good luck.
CheeseWarlock
>finish reading Homestuck
>that music was pretty excellent
>???
>stumble upon this map
>THIS SONG
>THAT SKIN

looks like I'm going to have to mod for once :U

[Easy]
This is an odd way to lead the player in to the next section. Use the red ticks.

[Normal]
00:05:926 (1,2,3,1,2) - A bit of a boring way to start the map. Use the blue ticks?
02:35:927 (1,2,3) - Use some blue ticks?
02:51:998 (2,3,4) - See above.

[Hard]
00:43:212 (4) - Clap at the beginning.
02:14:712 (4) - Remap this section a bit so there's a hit on this blue tick?
02:36:569 (1,2,3,4,5) - Remap this to use some blue ticks where the melody does?
02:52:784 (1) - Fix this; nothing should be off the 1/4 ticks.

[Overall]
I second the "turn the hitsound volume down a bit" comment.

Can I make a guest difficulty for this? Probably an Insane?
Topic Starter
Silarial
Sorry I haven’t posted in this thread in awhile! I’ve been kinda busy. >_< Now everything is calming down so I have time to work on this again! Added in the mods from SapphireGhost and DeathxShinigami. I will add in CheeseWarlock’s mod later on tonight (I would love to see a guest difficulty from you too! :) ). Thanks again to everyone that came across this map! :D

[General]
- The hitsounds seem a tiny bit loud to me, maybe reduce by 5 or 10 percent. I reduced it to 85% for all difficulties.

[Easy]
02:27:784 (5) - Put a New Combo here. Done.

[Hard]
00:37:212 (1) - This spinner is rankable but still really short and sort of not necessary. I would advise changing it to a slider. I like the spinner, if it’s rankable, I think I’m going to keep it.
00:47:069 - Drag the first break to this point. Done.
02:10:212 - Remove the unused inheriting section. Done.
02:27:141 (1,2,3,4,5) - This is pretty confusing. At least adjust (4) and (5) a little so it's more readable. Fixed.
[Overall]
I'd force your skin since this really is a well made storyboard/skin for the mapset. (Some hitsounds conflict with my personal favorite the taiko skin) You can do that by forcing what you have in your sprite library as a skin itself. Hope that's not too confusing. I kinda like having it as a storyboard, so I think I’m gonna keep it. Thanks for the suggestion though. ^^

[Easy]

4 AR/OD?

Just a tad hard for a beginning diff. Only suggesting 3 AR/OD but it's up to you. Changed it to 3 AR.

[Normal]
Excellent stuff here.

Enjoyed this diff the most Thanks! :)

[Hard]
WE GOT THAT BOOM AND CLAP FOR HITSOUNDS BUT I FOUND NOTHING HERE Haha, since I lowered it to 85% there should be less BOOM CLAP now xD
Topic Starter
Silarial
Added in CheeseWarlock's mods.

[Easy]
This is an odd way to lead the player in to the next section. Use the red ticks. I would fix this but I’m not sure what section you were talking about. If you get a chance, could you let me know what time this section started?

[Normal]
00:05:926 (1,2,3,1,2) - A bit of a boring way to start the map. Use the blue ticks? Remapped to make less boring.
02:35:927 (1,2,3) - Use some blue ticks? Remapped with blue ticks.
02:51:998 (2,3,4) - See above. Remapped with a blue tick.

[Hard]
00:43:212 (4) - Clap at the beginning. Fixed.
02:14:712 (4) - Remap this section a bit so there's a hit on this blue tick? Remapped with blue ticks.
02:36:569 (1,2,3,4,5) - Remap this to use some blue ticks where the melody does? Remapped with blue ticks.
02:52:784 (1) - Fix this; nothing should be off the 1/4 ticks. Fixed.

[Overall]
I second the "turn the hitsound volume down a bit" comment. The hitsound volume has been turned down.
CheeseWarlock
Topic Starter
Silarial
Love it! Added. :)
yakultrain
I like it but the clap seems very very awkward to me.
DeadRobots
This beatmap is awesome :O Thank god someone is making Homestuck music. Starred :D
ISolvePractical
everything about this is beautiful, I love the fact that it's got Karkat catching the fruit *3*
Topic Starter
Silarial
Karkat's my favorite, so of course I had to make him catch the fruit. :)
SapphireGhost
Yesterday was Thursday. Today it is Friday. We gonna mod a map today.

[General]
- blissfulyoshi wants me to tell you that the mp3 volume is pretty quiet and that it should be louder. Bing!
- The combo colours are currently pretty bright, and it's a little hard to see the approach circles on the background. I'd suggest you choose colours that are a bit more readable.

[CW's Insane]
Approach Rate -1, I'd say. Doesn't need to be as fast as you have it now. I'd also raise the HP Drain at least somewhat.
- Three unsnapped objects!
- This difficulty gets a bit crazy near the end, but if you like the way that it's mapped then that's cool with me.
01:45:355 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Combo is getting a bit long, I think it would be appropriate to add a New Combo to (10).
02:48:569 (1,2,3,4) - The 1/6 notes here are pretty fast and unexpected, I would advise somehow doing this pattern differently.

[Hard]
- This difficulty has a lot of kicksliders (short repeating sliders) that seem a bit out of place.
02:27:141 (1,2,3,4,5) - This pattern (and others like it) are sort of confusing/unintuitive to play, try to make them more natural to play.

[Normal]
HP Drain / Overall Difficulty -1 so it's a bit more reasonable for a Normal.
- Preview Point is currently set to 5927, it should be set to 5926.
00:15:784 (3) - Move this note 1/4 tick back to fit the song better.
00:24:784 (1,1,1,1) - Excessive new combos here, (1,2,1,2) might be a good compromise.
01:05:926 (1,1,1,1) - Same as above.
01:22:641 (1,1,1) - These could reasonably be all merged into one combo.
01:42:355 (3,4,5) - The stacking here is sort of confusing to read. Try editing the stacks a little.
02:18:784 (2) - The overlap with the HP bar here doesn't look good, especially because the custom HP bar is non-transparent.

[Easy]
Overall Difficulty -1 to match the other settings.
00:17:069 (6) - The combo is getting a bit long and this would be a good place to add a new combo.
00:24:784 (1,1,1,1) - Like in [Normal], I'd suggest a (1,2,1,2) pattern.
01:05:926 (1,1,1,1) - Here's the combo thing again.

So, here's my thoughts. This is your first beatmap, so I don't expect it to be amazing or anything. That being said, it could probably be improved as well. My suggestion is that we can work to get this ready for a bubble, but for future maps try to do things like avoiding overlaps between notes (it really does look nicer that way), not having long times of not doing anything, using a higher slider velocity for a bit faster (and more fun) pace, and creating symmetrical sliders. Of course, these are all just things to keep in mind for the future and for now you can just focus on this mod.

Please ask me for a re-check via Forum PM when you've looked over all of this stuff. If you disagree with anything (and that's okay!), let me know why. That's all for now!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply