I love how I've been replying to like, 5 mods at a time
Monarch wrote:
[SP]00:14:820 (2) - 00:17:897 (2) - 00:20:974 (2) - 00:24:051 (2) - not sure why you ignore the red tick after these, doesn't sound too good. Only works on the ones later like 00:29:435 (1) - mapping every red tick would make it too difficult
00:37:127 (1,2,3) - r u trying to make this straight, because if not, you should fixed
00:46:743 (1,2,3) - looks much better like this done
00:48:474 (2) - instead of having an awkward gap maybe make this a reverse slider mapping to vocals
00:52:320 (1) - might be nicer with a 4th reverse and no 00:53:474 (2) - , or if not this then make 00:52:320 (1) - into two 1/1 sliders like this 4 reverses are confusing to normal players. the 1/1 suggestion makes the beat at 00:53:474 - unclickable
with the potential to make the second slider a reverse slider, better represents the song
01:07:704 (4,5) - ^ same reply
01:00:781 (3) - I don;'t think you should have sliders like this and sliders like 00:58:474 (3) - in the same map, they either need to look good or look weird, not both, maybe something like I changed the aesthetic of 3 to account for weirdness and good looks
01:14:820 (2) - dont think such a hard note should be on a slider end made 2 circles
if you folow the rhythm of the 3rd kiai you see that it changes twice, once here 01:19:243 (2) - and once here 01:23:281 (2,3) - i think the second rythm change is very poor and seems awkward to play along to changed the second one; 2 circles into 1 half slider
J1NX1337 wrote:
[squirrelp's Normal Rocks!]
Not a very aesthetically pleasing Normal. I think this map is going to need quite a bit more work before it's eligible for ranking. I think you use way too many straight sliders and far too few curves, just to name one issue. I think some remapping is in order.1) 00:11:071 (1) - I'd recommend ending this spinner at 00:12:609 - instead since that would work better with the song, since there's no distinctive sound at 00:13:378 - and the recovery time after the spinner would be increased which is a better option for lower difficulties in general. The spinner is supposed to account for all of the organs in the intro, but I silenced the spinners end
2) I also highly recommend you to lower the slider velocity of your map. SV feels way too fast for a Normal and might confuse newbies especially because you use a lot of reverse sliders that will take effort to read and follow at this SV. The gap you leave with the Easy in terms of SV is pretty huge as well (0.6->1.36) and even the Hard has lower SV than this map. I would recommend something around 1.0 SV sv does not determine difficulty. Yes, this night be faster than the hard sv, but our dificulties are just mapped differently
3) 00:16:358 (3) - Would raise this a little bit so that 00:15:589 (1,2,3) - sort of form an evenly spaced triangle. done (i used grid snap when I mapped this)
4) 00:18:666 (1) - I would reverse this at 00:19:051 - instead because it has a sound that could be emphasized by doing that. Also it would be preferable to have a slider start at 00:20:204 - since in this section you've always had a hittable object there except for this reverse slider, so it would therefore be more consistent rhytmically. My intention was to map to the stronger lead, and I felt like the reverse satisfies that okay. Not every beat has to be clickable in a normal.
5) 00:21:743 (1) - For this slider shape, why not try something like http://puu.sh/rYTlb/545a42f405.jpg instead? I think it looks better. You'll have to make it a bit smaller if you'll change the SV, though. I like mine better
6) 00:26:358 - For this entire riff part, I think you could use more curved sliders. The way you only use straight sliders makes this part play in a pretty dull way. Curves and other patterns would make it more interesting. I made this look interesting through multiple usages of parallelism. curved sliders =/= interesting patterns
7) 00:38:666 (1,2,3,1,2,3) - Your spacing is inconsistent here. It should be 1.2x like everywhere else. fixed previously Also as an example for improving your aesthetics you could curve the reverse slider at 00:39:435 (3) - like this http://puu.sh/rYUib/f0298df310.jpg so you're not overusing straight sliders all the time. the straight slider fits the way i mapped the riff part
8) 00:46:743 (1,2,3) - Another place where you could curve more sliders to make it look better and not as repetitive all around the map. At this point I'm beginning to feel that you disagree with the straight-aesthetic entirely, which is what the entirety of this diff is focused around.
9) 00:50:012 (2) - This slider looks pretty awkward. Why not do a bit of symmetry and just use the mirror shape of 00:48:474 (2) - instead? since nobody liked this slider I just made the second red point a white point instead
10) 00:51:551 (3,4) - It sounds, feels and emphasizes the song better if you replace these with a beat-long slider instead, starting from 00:51:551 - and ending at 00:51:935 -. You could also place a circle at 00:52:127 - if you want to. No, because 00:51:935 - wouldn't be clickable
11) 00:52:320 (1,2) - There is a prominent vocal sound at 00:53:089 - that I think should be clickable rather than the end of a slider, so I'd recommend a rhythm like this instead: http://puu.sh/rYUN6/8eda9373e1.jpg as it will allow you to emphasize that vocal better. I made it clickable but in a different way
12) 01:07:704 (4) - Should add a new combo here because of the vocal change and general combo length consistency. agree, added
13) 01:09:435 (1,2,3) - You could make this pattern work better if you arranged the sliders like this http://puu.sh/rYVmP/3c9e2bb889.jpg as there's now a bit more symmetry going on here (01:09:435 (1,3) - have the same shape and the angles between 01:08:858 (5,1,2) - and 01:10:012 (2,3,1) - are the same) I don't understand how I would benefit from using your pattern, I only use 90 degree angles here so its a pretty organized pattern
14) 01:14:820 (2) - In my opinion, this slider doesn't look very good because of the way you use curve points with it, I think even a single curve point would look cleaner http://puu.sh/rYVyf/738d2c4d6e.jpg so I'd at least do something about it. If you want to keep the rest of the slider straight, try adjusting the curve a bit so that it doesn't create that little bump you can see in the slider body because of the red anchor. made this 2 sliders from last mod
15) 01:15:589 - Same as 6). same reply
16) 01:18:666 (1,2,3) - I'm not really fond of how you start randomly using rhythm like this even though you didn't do it at 00:29:435 (1,2) -. It might throw off new players so it's recommended to keep the rhythm relatively consistent between similar parts. Made the circles 1/2 sliders
17) 01:23:281 (2,3,4,5,1) - The rhythm you use here also completely differs from 00:34:051 (1,2,3) - so I'd make the rhythms consistent. This isnt detremental
18) 01:26:935 (2) - It would emphasize the music a lot better if you removed this reverse and put a half beat slider at 01:27:512 - as there's a prominent synth sound there that could be emphasized. sure
Wishkey wrote:
normal
- 00:54:820 (3) - control+h? flows a bit easier into 00:55:397 (1) - sure
- 01:10:974 (1) - just a straight slider would fit better here imo, got some consistency with 01:04:820 (1,2) - and you keep that unqiue angled one for that unique sound only I think the symmetry here is okay
- 01:14:820 (2) - really not liking the shape here, can be done better imo Removed in previous mod
- good normal diff, I hope the spinner recovery time is alright since its only 650ms for an normal which is a bit low but for the rest seems good Thanks! The recovery time is okay
Thanks for the mods guys! Some things i replied for may have been changed differently from the way I mentioned if the same thing was modded for againAeril wrote:
[normal]
- 00:14:820 (2) - this doesnt fit very well because the last hit lands on a different note, would be better as either two different 1/2 sliders or a 1/2 and a hit circle
- 00:17:897 (2) - same did 2 1/2 sliders for both. good solution
- 00:20:589 (1) - i think this would fit better as just a regular hit circle because it doesnt sound right as 5 constant 1/2 beats I don't see what's wrong with this
- 00:20:974 (2) - same as before Added a circle at 00:21:551 - this time
- 00:24:051 (2) - same as before yeet
- 00:37:127 (1,2,3) - i believe this would be more fitting as http://puu.sh/tO9TS/1e971b63fa.jpg did something similar
- 00:57:704 (2,3) - these are really not fitting as your aesthetics before this were entirely straight sliders and 90 degree turns, either change these are change what comes before it changed
revamped normal
osu file format v14
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Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:squirrelp's Normal Rocks!
Source:頭文字D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
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147,173,82320,2,0,L|210:198,1,68,2|2,1:1|1:1,1:1:0:0:
324,332,82897,6,0,L|260:306,1,68,8|0,1:1|1:1,1:1:0:0:
184,336,83281,2,0,L|120:310,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
316,240,84051,2,0,L|332:140,1,68,2|0,1:1|1:1,1:1:0:0:
340,92,84435,2,0,P|362:54|413:41,1,68,12|2,1:1|1:1,1:1:0:0:
416,117,84820,6,0,L|426:184,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
252,124,85589,2,0,L|184:113,1,68,2|0,1:1|1:1,1:1:0:0:
104,104,85974,2,0,L|114:171,1,68,8|0,1:1|1:1,1:1:0:0:
124,252,86358,6,0,L|56:262,2,68,2|0|2,1:1|1:1|1:1,1:1:0:0:
204,239,86935,2,0,B|236:215|236:215|264:235|264:235|336:235,1,136,4|4,1:1|1:1,1:1:0:0:
400,202,87512,2,0,L|468:192,1,68,4|0,1:1|1:1,1:1:0:0: