Mega NRG Man - Back on the Rocks [Taiko|Osu]

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Aeril
alright dud
[general]
  1. disable countdown on every difficulty except insane

[easy]
  1. 00:27:512 (2) - object to close too previous
  2. 00:37:127 (3) - it would be alot more interesting if you ended on 00:37:704 - and just made it repeat once
  3. 00:38:666 (1,2,3,4,1,2,3,4,1) - this is really boring because one, it is all hit circles with no sliders, and two, they all stack on top of the same 4 places. try to change up the rhythm a bit like (1.2.3-4.1.2.3-4r-1) (. are pauses, - are sliders, and r is repeat)
  4. 01:04:820 (3) - end this slider 01:05:589 - here and add a hitcircle?
  5. 01:07:897 (3) - i believe this slider would be better as 4 hit cirlces on each white tick
  6. 01:12:512 (1) - i think this would be better as a 1/1 repeat

[normal]
  1. 00:14:820 (2) - this doesnt fit very well because the last hit lands on a different note, would be better as either two different 1/2 sliders or a 1/2 and a hit circle
  2. 00:17:897 (2) - same
  3. 00:20:589 (1) - i think this would fit better as just a regular hit circle because it doesnt sound right as 5 constant 1/2 beats
  4. 00:20:974 (2) - same as before
  5. 00:24:051 (2) - same as before
  6. 00:37:127 (1,2,3) - i believe this would be more fitting as http://puu.sh/tO9TS/1e971b63fa.jpg
  7. 00:57:704 (2,3) - these are really not fitting as your aesthetics before this were entirely straight sliders and 90 degree turns, either change these are change what comes before it

[hard]
  1. 00:26:358 (1,2,3,4,5,6,7) - at the beginning you start off with this really boring rhythm, i think it would be better if it was more similar to this 00:34:051 (1,2,3,4,5,6,7) -
  2. 00:38:666 (1,2,3,4,1,2,3,4) - this is so much more interesting than the constant 1/2 rhythm you just threw on here like
  3. 00:39:820 (4) - this would be better as a hit circle then 1/2 or 1/1 slider imo
  4. 00:40:974 (3,4) - this would fit better as 2 1/1 hitcircles or a 1/1 slider repeat
  5. 00:45:781 (4,5) - i think this would be better as just a 1/1 slider
  6. 00:47:897 (1) - change this into a triple and have last hit circle be a 1/2 slider like http://puu.sh/tObe5/806b26e8d6.jpg
  7. 00:50:974 (1,2,3,4,1,2,3,4) - your 1/2 sliders would be better following the vocals here as this just sounds off
  8. 00:51:358 (2) - change this to a hit circle then 1/2 sliders through until 00:53:858 - which is a hit circle
  9. 01:15:589 (1,2,3,4,5,6,7) - this rhythm is really not fitting, your rhythm later 01:23:281 (1,2,3,4,5,6,7,8) - is better

[insane]
  1. 00:28:474 (1,2,3,4,5) - why is this rhythm different from the rest even though it should be the same as 00:26:743 (5,6,7) -
  2. 01:17:704 (1,2,3,4,5) - yea same as before
  3. 01:27:512 (1) - NC to emphasize them
  4. by far the best difficulty on the set imo

[extra]
  1. 00:15:589 - why is this note left out
  2. 00:21:743 - sanme
  3. 00:24:821 (1,2) - really dont think these slider shapes are fitting
  4. tbh i would mod more but i just disagree with almost everything thats done that i dont think it would help much
Topic Starter
Haganenno

Aeril wrote:

alright dud wdup

[extra]
  1. 00:15:589 - why is this note left out these are left out to emphasise the pause between the sounds I'm actually mapping
  2. 00:21:743 - sanme
  3. 00:24:821 (1,2) - really dont think these slider shapes are fitting amina look if I think of something else here
  4. tbh i would mod more but i just disagree with almost everything thats done that i dont think it would help much rip skins
ty for modd
xChorse

Aeril wrote:

[hard]
  1. 00:26:358 (1,2,3,4,5,6,7) - at the beginning you start off with this really boring rhythm, i think it would be better if it was more similar to this 00:34:051 (1,2,3,4,5,6,7) - putting more emphasis on last of those 3 sounds in the section
  2. 00:38:666 (1,2,3,4,1,2,3,4) - this is so much more interesting than the constant 1/2 rhythm you just threw on here like buildup for the vocals while still following the beats inbetween
  3. 00:39:820 (4) - this would be better as a hit circle then 1/2 or 1/1 slider imo i think so too but dont want to ignore downbeat/important beat in a hard diff lo
  4. 00:40:974 (3,4) - this would fit better as 2 1/1 hitcircles or a 1/1 slider repeat current one fits better imo
  5. 00:45:781 (4,5) - i think this would be better as just a 1/1 slider same as the one before because its a hard difffff
  6. 00:47:897 (1) - change this into a triple and have last hit circle be a 1/2 slider like http://puu.sh/tObe5/806b26e8d6.jpg consistency with 00:44:051 (3,4) -
  7. 00:50:974 (1,2,3,4,1,2,3,4) - your 1/2 sliders would be better following the vocals here as this just sounds off again
  8. 00:51:358 (2) - change this to a hit circle then 1/2 sliders through until 00:53:858 - which is a hit circle ya i agree why did i map a hard lmao
  9. 01:15:589 (1,2,3,4,5,6,7) - this rhythm is really not fitting, your rhythm later 01:23:281 (1,2,3,4,5,6,7,8) - is better
thanks. tho i should've mapped an insane instead Xd
squirrelpascals
I love how I've been replying to like, 5 mods at a time

Monarch wrote:

[SP]00:14:820 (2) - 00:17:897 (2) - 00:20:974 (2) - 00:24:051 (2) - not sure why you ignore the red tick after these, doesn't sound too good. Only works on the ones later like 00:29:435 (1) - mapping every red tick would make it too difficult

00:37:127 (1,2,3) - r u trying to make this straight, because if not, you should fixed


00:46:743 (1,2,3) - looks much better like this done

00:48:474 (2) - instead of having an awkward gap maybe make this a reverse slider mapping to vocals

00:52:320 (1) - might be nicer with a 4th reverse and no 00:53:474 (2) - , or if not this then make 00:52:320 (1) - into two 1/1 sliders like this 4 reverses are confusing to normal players. the 1/1 suggestion makes the beat at 00:53:474 - unclickable

with the potential to make the second slider a reverse slider, better represents the song

01:07:704 (4,5) - ^ same reply

01:00:781 (3) - I don;'t think you should have sliders like this and sliders like 00:58:474 (3) - in the same map, they either need to look good or look weird, not both, maybe something like I changed the aesthetic of 3 to account for weirdness and good looks

01:14:820 (2) - dont think such a hard note should be on a slider end made 2 circles

if you folow the rhythm of the 3rd kiai you see that it changes twice, once here 01:19:243 (2) - and once here 01:23:281 (2,3) - i think the second rythm change is very poor and seems awkward to play along to changed the second one; 2 circles into 1 half slider

J1NX1337 wrote:

[squirrelp's Normal Rocks!]

Not a very aesthetically pleasing Normal. I think this map is going to need quite a bit more work before it's eligible for ranking. I think you use way too many straight sliders and far too few curves, just to name one issue. I think some remapping is in order.

1) 00:11:071 (1) - I'd recommend ending this spinner at 00:12:609 - instead since that would work better with the song, since there's no distinctive sound at 00:13:378 - and the recovery time after the spinner would be increased which is a better option for lower difficulties in general. The spinner is supposed to account for all of the organs in the intro, but I silenced the spinners end

2) I also highly recommend you to lower the slider velocity of your map. SV feels way too fast for a Normal and might confuse newbies especially because you use a lot of reverse sliders that will take effort to read and follow at this SV. The gap you leave with the Easy in terms of SV is pretty huge as well (0.6->1.36) and even the Hard has lower SV than this map. I would recommend something around 1.0 SV sv does not determine difficulty. Yes, this night be faster than the hard sv, but our dificulties are just mapped differently

3) 00:16:358 (3) - Would raise this a little bit so that 00:15:589 (1,2,3) - sort of form an evenly spaced triangle. done (i used grid snap when I mapped this)

4) 00:18:666 (1) - I would reverse this at 00:19:051 - instead because it has a sound that could be emphasized by doing that. Also it would be preferable to have a slider start at 00:20:204 - since in this section you've always had a hittable object there except for this reverse slider, so it would therefore be more consistent rhytmically. My intention was to map to the stronger lead, and I felt like the reverse satisfies that okay. Not every beat has to be clickable in a normal.

5) 00:21:743 (1) - For this slider shape, why not try something like http://puu.sh/rYTlb/545a42f405.jpg instead? I think it looks better. You'll have to make it a bit smaller if you'll change the SV, though. I like mine better

6) 00:26:358 - For this entire riff part, I think you could use more curved sliders. The way you only use straight sliders makes this part play in a pretty dull way. Curves and other patterns would make it more interesting. I made this look interesting through multiple usages of parallelism. curved sliders =/= interesting patterns

7) 00:38:666 (1,2,3,1,2,3) - Your spacing is inconsistent here. It should be 1.2x like everywhere else. fixed previously Also as an example for improving your aesthetics you could curve the reverse slider at 00:39:435 (3) - like this http://puu.sh/rYUib/f0298df310.jpg so you're not overusing straight sliders all the time. the straight slider fits the way i mapped the riff part

8) 00:46:743 (1,2,3) - Another place where you could curve more sliders to make it look better and not as repetitive all around the map. At this point I'm beginning to feel that you disagree with the straight-aesthetic entirely, which is what the entirety of this diff is focused around.

9) 00:50:012 (2) - This slider looks pretty awkward. Why not do a bit of symmetry and just use the mirror shape of 00:48:474 (2) - instead? since nobody liked this slider :cry:I just made the second red point a white point instead

10) 00:51:551 (3,4) - It sounds, feels and emphasizes the song better if you replace these with a beat-long slider instead, starting from 00:51:551 - and ending at 00:51:935 -. You could also place a circle at 00:52:127 - if you want to. No, because 00:51:935 - wouldn't be clickable

11) 00:52:320 (1,2) - There is a prominent vocal sound at 00:53:089 - that I think should be clickable rather than the end of a slider, so I'd recommend a rhythm like this instead: http://puu.sh/rYUN6/8eda9373e1.jpg as it will allow you to emphasize that vocal better. I made it clickable but in a different way

12) 01:07:704 (4) - Should add a new combo here because of the vocal change and general combo length consistency. agree, added

13) 01:09:435 (1,2,3) - You could make this pattern work better if you arranged the sliders like this http://puu.sh/rYVmP/3c9e2bb889.jpg as there's now a bit more symmetry going on here (01:09:435 (1,3) - have the same shape and the angles between 01:08:858 (5,1,2) - and 01:10:012 (2,3,1) - are the same) I don't understand how I would benefit from using your pattern, I only use 90 degree angles here so its a pretty organized pattern

14) 01:14:820 (2) - In my opinion, this slider doesn't look very good because of the way you use curve points with it, I think even a single curve point would look cleaner http://puu.sh/rYVyf/738d2c4d6e.jpg so I'd at least do something about it. If you want to keep the rest of the slider straight, try adjusting the curve a bit so that it doesn't create that little bump you can see in the slider body because of the red anchor. made this 2 sliders from last mod

15) 01:15:589 - Same as 6). same reply

16) 01:18:666 (1,2,3) - I'm not really fond of how you start randomly using rhythm like this even though you didn't do it at 00:29:435 (1,2) -. It might throw off new players so it's recommended to keep the rhythm relatively consistent between similar parts. Made the circles 1/2 sliders

17) 01:23:281 (2,3,4,5,1) - The rhythm you use here also completely differs from 00:34:051 (1,2,3) - so I'd make the rhythms consistent. This isnt detremental

18) 01:26:935 (2) - It would emphasize the music a lot better if you removed this reverse and put a half beat slider at 01:27:512 - as there's a prominent synth sound there that could be emphasized. sure

Wishkey wrote:

normal
  1. 00:54:820 (3) - control+h? flows a bit easier into 00:55:397 (1) - sure
  2. 01:10:974 (1) - just a straight slider would fit better here imo, got some consistency with 01:04:820 (1,2) - and you keep that unqiue angled one for that unique sound only I think the symmetry here is okay
  3. 01:14:820 (2) - really not liking the shape here, can be done better imo Removed in previous mod
  4. good normal diff, I hope the spinner recovery time is alright since its only 650ms for an normal which is a bit low but for the rest seems good Thanks! The recovery time is okay

Aeril wrote:

[normal]
  1. 00:14:820 (2) - this doesnt fit very well because the last hit lands on a different note, would be better as either two different 1/2 sliders or a 1/2 and a hit circle
  2. 00:17:897 (2) - same did 2 1/2 sliders for both. good solution
  3. 00:20:589 (1) - i think this would fit better as just a regular hit circle because it doesnt sound right as 5 constant 1/2 beats I don't see what's wrong with this
  4. 00:20:974 (2) - same as before Added a circle at 00:21:551 - this time
  5. 00:24:051 (2) - same as before yeet
  6. 00:37:127 (1,2,3) - i believe this would be more fitting as http://puu.sh/tO9TS/1e971b63fa.jpg did something similar
  7. 00:57:704 (2,3) - these are really not fitting as your aesthetics before this were entirely straight sliders and 90 degree turns, either change these are change what comes before it changed
Thanks for the mods guys! Some things i replied for may have been changed differently from the way I mentioned if the same thing was modded for again

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 63185
Countdown: 2
SampleSet: None
StackLeniency: 0.5
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LetterboxInBreaks: 0
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[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:squirrelp's Normal Rocks!
Source:頭文字D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
BeatmapID:1075914
BeatmapSetID:492069

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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
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SliderTickRate:1

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336,208,55397,6,0,L|132:300,1,204,2|0,1:1|1:1,1:1:0:0:
96,136,56358,1,2,1:1:0:0:
247,73,56743,1,2,1:1:0:0:
396,137,57127,6,0,L|405:69,2,68,4|0|8,1:1|1:1|1:1,1:1:0:0:
378,216,57704,2,0,B|315:254|315:254|302:338,1,136,4|2,1:1|1:1,1:1:0:0:
142,297,58474,2,0,B|195:154|195:154|107:75|107:75|93:200|93:200|0:184,1,476,2|8,1:1|0:1,1:1:0:0:
11,350,60204,6,0,L|77:363,1,68,4|0,1:1|1:1,1:1:0:0:
157,380,60589,1,8,1:1:0:0:
235,357,60781,2,0,B|311:313|311:313|335:249,1,136,6|2,1:1|1:1,1:1:0:0:
88,232,61743,6,0,B|105:163|105:163|131:151|131:151|103:104|103:104|118:26,1,204,2|2,1:1|1:1,1:1:0:0:
372,108,63281,6,0,L|468:100,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
320,172,63858,2,0,L|224:164,1,68,2|0,1:1|1:1,1:1:0:0:
188,220,64243,2,0,L|120:225,2,68,2|8|0,1:1|1:1|1:1,1:1:0:0:
264,252,64820,6,0,L|432:268,1,136,2|8,1:1|1:1,1:1:0:0:
280,372,65589,2,0,B|203:366|203:366|172:268,1,136,6|12,1:1|1:1,1:1:0:0:
152,148,66358,6,0,L|176:84,1,68,2|0,1:1|1:1,1:1:0:0:
228,20,66743,1,2,1:1:0:0:
288,76,66935,2,4,B|368:108|368:36|464:88,1,136,2|8,1:1|1:1,1:1:0:0:
452,232,67704,6,0,B|452:284|452:284|384:364,2,136,6|12|6,1:1|1:1|1:1,1:1:0:0:
420,70,68858,2,0,L|312:202,1,136,12|0,1:1|1:1,1:1:0:0:
280,240,69435,6,0,L|344:296,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
200,244,70012,2,0,L|148:199,1,68,2|0,1:1|1:1,1:1:0:0:
84,152,70397,2,0,L|128:100,2,68,2|8|0,1:1|1:1|1:1,1:1:0:0:
40,220,70974,6,0,B|104:280|104:280|104:352,1,136,2|8,1:1|1:1,1:1:0:0:
268,328,71743,2,0,B|268:279|268:279|332:219,1,136,6|12,1:1|1:1,1:1:0:0:
456,112,72512,6,0,L|456:36,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
452,192,73089,2,0,L|292:120,1,136,2|8,1:1|1:1,1:1:0:0:
168,160,73858,6,0,L|112:284,2,136,6|12|6,1:1|1:1|1:1,1:1:0:0:
204,88,74820,1,2,1:1:0:0:
366,81,75204,1,12,1:1:0:0:
384,240,75589,6,0,L|464:236,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
224,276,76358,2,0,L|228:356,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
220,196,76935,1,2,1:1:0:0:
156,148,77127,6,0,L|152:80,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
316,192,77897,2,0,L|319:259,1,68,2|0,1:1|1:1,1:1:0:0:
295,340,78281,2,0,L|227:343,1,68,8|0,1:1|1:1,1:1:0:0:
144,344,78666,6,0,L|76:347,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
164,264,79243,2,0,L|232:261,1,68,2|2,1:1|1:1,1:1:0:0:
379,190,79820,2,0,L|405:127,1,68,12|2,1:1|1:1,1:1:0:0:
347,69,80204,6,0,L|315:-11,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
310,142,80781,2,0,L|284:205,1,68,2|2,1:1|1:1,1:1:0:0:
154,303,81358,2,0,L|91:278,1,68,12|2,1:1|1:1,1:1:0:0:
69,198,81743,6,0,L|5:172,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
147,173,82320,2,0,L|210:198,1,68,2|2,1:1|1:1,1:1:0:0:
324,332,82897,6,0,L|260:306,1,68,8|0,1:1|1:1,1:1:0:0:
184,336,83281,2,0,L|120:310,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
316,240,84051,2,0,L|332:140,1,68,2|0,1:1|1:1,1:1:0:0:
340,92,84435,2,0,P|362:54|413:41,1,68,12|2,1:1|1:1,1:1:0:0:
416,117,84820,6,0,L|426:184,2,68,2|0|8,1:1|1:1|1:1,1:1:0:0:
252,124,85589,2,0,L|184:113,1,68,2|0,1:1|1:1,1:1:0:0:
104,104,85974,2,0,L|114:171,1,68,8|0,1:1|1:1,1:1:0:0:
124,252,86358,6,0,L|56:262,2,68,2|0|2,1:1|1:1|1:1,1:1:0:0:
204,239,86935,2,0,B|236:215|236:215|264:235|264:235|336:235,1,136,4|4,1:1|1:1,1:1:0:0:
400,202,87512,2,0,L|468:192,1,68,4|0,1:1|1:1,1:1:0:0:
J1NX1337

Aeril wrote:

[insane]
  1. 00:28:474 (1,2,3,4,5) - why is this rhythm different from the rest even though it should be the same as 00:26:743 (5,6,7) - It's actually slightly different if you listen to it carefully. 00:28:570 - and 00:28:762 - have synth sounds on them unlike 00:29:916 - and 00:30:204 - that have stretched synth sounds instead.
  2. 01:17:704 (1,2,3,4,5) - yea same as before - Same
  3. 01:27:512 (1) - NC to emphasize them - Doesn't seem necessary to me as I didn't do it at 00:38:281 (8) - either. It's more consistent the way it's currently.
  4. by far the best difficulty on the set imo - thanks lol
Thanks for modding~
Monarch
[easy]
  1. 00:27:512 (2) - object to close too previous
  2. 00:37:127 (3) - it would be alot more interesting if you ended on 00:37:704 - and just made it repeat once
  3. 00:38:666 (1,2,3,4,1,2,3,4,1) - this is really boring because one, it is all hit circles with no sliders, and two, they all stack on top of the same 4 places. try to change up the rhythm a bit like (1.2.3-4.1.2.3-4r-1) (. are pauses, - are sliders, and r is repeat)
  4. 01:04:820 (3) - end this slider 01:05:589 - here and add a hitcircle?
  5. 01:07:897 (3) - i believe this slider would be better as 4 hit cirlces on each white tick
  6. 01:12:512 (1) - i think this would be better as a 1/1 repeat


all change
Venix
From queue~

[General]
  1. Wiki can't be official metadata source.


[Extra]
  1. Overall this diff is very overspaced and needs some work with spacing on jumps and on some streams, because this can't play well. For example look for 00:31:551 (1,2,3,4,5,6,7) - this stream - it can't fit music well and don't continue consistancy maked by previous streams like 00:29:051 (1,2,3,4,1,2,3,4,5) - this. You should use consisent spacing for similar rythms. This diff looks like it was mapped for high SR. It's not good way, becasuse quality of this diff is slightly bad and it's very uncomfortable to play. About jumps 00:46:743 (1,2,3,4) - How this jump can fit music? It can't because it's very overspaced. You should keep consisent spacings on jumps which fit similar rythms, because otherwise it will look very weird and will be harsh to play. I prefer nerf spacings on this diff much. On kiai this problem is bigger. Kiai in my opinion needs remap, because you used on it ugly spacings, which are look very bad.
  2. 00:43:090 (6) - This slider looks very bad, please, remake it.
  3. 00:54:050 (1,2,3,4,5,6,7,8) - Very random spacing, please fix it.


You need some work on this diff.
Topic Starter
Haganenno

Venix wrote:

From queue~

[General]
  1. Wiki can't be official metadata source. Jinx is working on getting the right metadata


[Extra]
  1. Overall this diff is very overspaced and needs some work with spacing on jumps and on some streams, because this can't play well. For example look for 00:31:551 (1,2,3,4,5,6,7) - this stream - it can't fit music well and don't continue consistancy maked by previous streams like 00:29:051 (1,2,3,4,1,2,3,4,5) - this. You should use consisent spacing for similar rythms. This diff looks like it was mapped for high SR. It's not good way, becasuse quality of this diff is slightly bad and it's very uncomfortable to play. About jumps 00:46:743 (1,2,3,4) - How this jump can fit music? It can't because it's very overspaced. You should keep consisent spacings on jumps which fit similar rythms, because otherwise it will look very weird and will be harsh to play. I prefer nerf spacings on this diff much. On kiai this problem is bigger. Kiai in my opinion needs remap, because you used on it ugly spacings, which are look very bad.
  2. 00:43:090 (6) - This slider looks very bad, please, remake it.
  3. 00:54:050 (1,2,3,4,5,6,7,8) - Very random spacing, please fix it.


You need some work on this diff.
Tbh really hard to get some work on my diff when I get mods like this. Mod seems worse than the map itself, as it barely improves the map you consider bad. I'd try to explain why some spacing is the way it is. Anyway, I will downscale 00:46:743 (1,2,3,4) - this and will try to find the solution for the ugly slider as well as try to improve the part you mentioned.

As for "it was mapped for high SR" I honestly don't know what you mean, because many maps nowadays are mapped simply to make it as hard as possible and it is normal, because many players are getting good at the game and they need content to play.
Shmiklak
my part of m4m. your mod was mostly polishing mod so here i am (づò‿‿ó)づ i also will mod last three diff due drain time difference
[general]
  1. 01:27:704 - kai should end here because last sound plays here.
  2. may you tell me how is the car related to song? :V I don't really understand dude ꘠ᗝ꘠
[Extra Rocks!]
  1. 00:14:244 (1) - dis nc feels unnecessary ლ( ͠°ѽ °ლ)
  2. 00:15:204 (8) - strong beat has less ds than red beats (low beats) so it feels a bit weird. it doesn't follow music theory ಠ_ಠ
    thing above goes to all same moments for this part
  3. 00:15:589 - there should be a circle since you distinguished same sound there 00:14:051 - and also there 00:17:127 -
  4. 00:22:513 (1,2) - different sliders look weird, I suggest to make them same
  5. 00:23:954 - this sound is not different with these 00:23:474 (1,2,3,4) - so I don't see reasons to distinguish it with slider end also this 00:24:051 - sound isn't so strong for this jump. make less ds if you won't change slider to notes
  6. 00:24:821 (1,2) - no,no,no. pls not like this. sliders are most interesting things in mapping so they can be really cool. just turn on your fantasion. I can suggest you sth like this (i also changed placement of 00:24:627 (4) - ): http://shmiklak.s-ul.eu/arqX5hAd ᕙ( ͠° ͟ʖ °)ᕗ
  7. since all patterns for this kiai were straight these patterns 00:33:666 (1,2,3,4,5,6,7,8,9) - 00:35:590 (2,3,4,5,6) - feel not suitable
  8. 00:38:667 (1,3) - blanket could be better
    I guess there are many blankets which you could make better (╭☞ ͠° ͟ʖ °)╭☞
  9. part between kiai times didn't delight me. there are many overdone jumps, weird patterns, overmapped things etc. I can't mod so weird part.
  10. second kiai time is good for rythm but full of overdone jumps
  11. 01:20:204 (3,4,5,6,7) - 01:22:897 (1,2,3,4,5,6,7,8,9) - i can say for them same as i said for 00:33:666 (1,2,3,4,5,6,7,8,9) - and 00:35:397 (1,2,3,4,5,6) -
[Jinx's Insane Rocks!]
  1. 00:19:435 (1) - i suggest to add nc since sv was changed here ᕙ(■Ѡ■)ᕗ
  2. 00:36:935 (9,1) - i guess it will be really hard to get the circle after this 1/8 slider. i suggest to remove one repeat so it will be easier for playing
  3. oh damn, your kiai part was so cool, i thought all map will be great D: but again part between kiai times didn't delight me.
  4. 00:41:358 (6) - this is a bit off flow. i suggest to move it down. http://shmiklak.s-ul.eu/BvX1hyB4
  5. 00:42:512 (4,5,6) - i suggest this http://shmiklak.s-ul.eu/ocduRXMw
  6. 00:45:781 (4) - feels overdone for me
  7. 00:57:127 (1,2,3) - this is superoverdone imo
    there is nothing to tell since everything repeats same problems
[xChorse's Hard Rocks!]
  1. hooray not bad diff xd
  2. 00:27:897 (1) - why is it spaced for 1.6 ds when all objects in kiai are spaced for 1.5? (ง ͠°◡ °)ง
  3. 00:32:512 (1,2,3) - this should be more spaced
    same goes for same things ¯\_ツ_/¯ i guess rest is great (∩ ͡° ͜ʖ ͡°)⊃━☆゚.*
[]
you have got potential you just must work more! ʢ◉ᴥ◉ʡ
xChorse

Shmiklak wrote:

[xChorse's Hard Rocks!]
  1. hooray not bad diff xd
  2. 00:27:897 (1) - why is it spaced for 1.6 ds when all objects in kiai are spaced for 1.5? (ง ͠°◡ °)ง
  3. 00:32:512 (1,2,3) - this should be more spaced
    same goes for same things ¯\_ツ_/¯ i guess rest is great (∩ ͡° ͜ʖ ͡°)⊃━☆゚.*
Both are because they are stacked and that's just how it works I guess. The bottom note of the stacks are spaced as you noted so i don't think that's an issue

no changes but thanks!
Topic Starter
Haganenno

Shmiklak wrote:

my part of m4m. your mod was mostly polishing mod so here i am (づò‿‿ó)づ i also will mod last three diff due drain time difference
[general]
  1. 01:27:704 - kai should end here because last sound plays here. agreed
  2. may you tell me how is the car related to song? :V I don't really understand dude ꘠ᗝ꘠ U HAVENT SEEN THE EUROBEAT MEME? GOOGLE EUROBEAT COMPILATION ZZ (This music genre was popularized in an anime about cars doing the vroomvroom
[Extra Rocks!]
  1. 00:14:244 (1) - dis nc feels unnecessary ლ( ͠°ѽ °ლ)
  2. 00:15:204 (8) - strong beat has less ds than red beats (low beats) so it feels a bit weird. it doesn't follow music theory ಠ_ಠ you are right, but I feel like it plays ass and looks ass if I remap it. However, I will play around to see if I can do something
    thing above goes to all same moments for this part
  3. 00:15:589 - there should be a circle since you distinguished same sound there 00:14:051 - and also there 00:17:127 - there used to be a sliderend there and many more experienced modders would give me flak for that so idk
  4. 00:22:513 (1,2) - different sliders look weird, I suggest to make them same looks completely normal to me tbh
  5. 00:23:954 - this sound is not different with these 00:23:474 (1,2,3,4) - so I don't see reasons to distinguish it with slider end also this 00:24:051 - sound isn't so strong for this jump. make less ds if you won't change slider to notes
  6. 00:24:821 (1,2) - no,no,no. pls not like this. sliders are most interesting things in mapping so they can be really cool. just turn on your fantasion. I can suggest you sth like this (i also changed placement of 00:24:627 (4) - ): http://shmiklak.s-ul.eu/arqX5hAd ᕙ( ͠° ͟ʖ °)ᕗ your sliders look shlik, I will see if I can try to recreate something like that.
  7. since all patterns for this kiai were straight these patterns 00:33:666 (1,2,3,4,5,6,7,8,9) - 00:35:590 (2,3,4,5,6) - feel not suitable 1. its dank. 2. no way to fit such a stream inside the play area
  8. 00:38:667 (1,3) - blanket could be better adjusted
    I guess there are many blankets which you could make better (╭☞ ͠° ͟ʖ °)╭☞
  9. part between kiai times didn't delight me. there are many overdone jumps, weird patterns, overmapped things etc. I can't mod so weird part.
  10. second kiai time is good for rythm but full of overdone jumps
  11. 01:20:204 (3,4,5,6,7) - 01:22:897 (1,2,3,4,5,6,7,8,9) - i can say for them same as i said for 00:33:666 (1,2,3,4,5,6,7,8,9) - and 00:35:397 (1,2,3,4,5,6) -

you have got potential you just must work more! ʢ◉ᴥ◉ʡ
Thanks for mod and jap emojis

To-do list:
Apply the mod
01:19:243 (1,2,3,4,5) - contemplate making this into doubles
01:20:204 (3,4,5,6,7) - contemplate about this stream
Seaweed
legend
ShirohaMyMommy
from my q
[General]
normal-hitfinish3.wav is currently unused in anywhere.
end kiais at 01:27:704 - lol it's currently making no sense at all.
[Extra]
00:14:051 (1,1) - any reason for this nc spam? I don' t think the nc for 00:14:244 (1) - is really necessary.
00:21:935 (1,2) - the distance is really small to 00:21:551 (9) - plus 00:22:224 (3) - is higher pitch, I'd move these circles to the left bottom of the 4 of stream after. it makes better in both pattern looking and play-wise so why not. https://osu.ppy.sh/ss/7339788
00:22:513 (1,2) - you could've followed the sound at both red tick, sliders end at the blue ticks are like you tried to overmap it in anyway. however this currently picks only the strong sound from the white ticks so this could be work as is, but I'm sure it's better to catch noticeable sounds.
01:01:743 (1) - whistle on body fits on the sound
the stream shapes you made are really messy like 00:30:974 (3,4,5,6,7) - wtf happened lol, most of them are at the places that they should've been mapped straight but you didn't. maybe catch me in-game for questions about this..
[Insane]
00:26:358 - I think you could've tried putting claps more, like on each white ticks because only whistles are kinda boring to listen, and quiet in playing.
00:38:858 - you didn't literally hitsounding, why.
can you taking a time to self-mod your hitsounds overall before getting mods maybe, it lacks quite obviously.
[Hard]
00:36:454 (6) - I don't really think this needed larger distance, just put it at x1.2? 00:37:993 (6) - this too as 1/4 slider but not triplet is kinda rare for the hard players.
decent diff!
[Normal]
00:14:051 (1) - I say no because the break after a spinner is not enough, shorten the spinner at 00:13:186 - then it'll be fine.
00:20:589 (1) - yea better avoid using multiple spacing in lower diffs.
01:07:704 (1) - I don't think finishes fit here, remove all from head, reverse, tail.
[Easy]
why claps everywhere lol maybe ask the owner of mapset or the mapper who made hard how to hitsounding.
00:15:204 (2) - I'd make this slider a 1/1 and then moving this to next tick, so you can add a circle at 00:15:204 - that the slider can follow the sound at 00:15:589 -
00:46:743 (2,1) - distance is messed up ._.
01:22:897 (2) - you should avoid circle overlapping hp bar especially in easier diffs.
xChorse

Delis wrote:

from my q

[Hard]
00:36:454 (6) - I don't really think this needed larger distance, just put it at x1.2? 00:37:993 (6) - this too as 1/4 slider but not triplet is kinda rare for the hard players. triplets would be too much strain for a hard diff, especially with dt. i can see it being unpredictable at first but it's not very hard to get used to as the rhythm is still pretty simple. the 1/4s are spaced more to be easier to read and to avoid clutter. they are all at 1.6 ds in kiais
decent diff!
no changes, thanks!
J1NX1337

Shmiklak wrote:

[general]
  1. 01:27:704 - kai should end here because last sound plays here. - Fixed this on my diff.
  2. may you tell me how is the car related to song? :V I don't really understand dude ꘠ᗝ꘠ - ...Ever heard of Initial D? lol
[Jinx's Insane Rocks!]
  1. 00:19:435 (1) - i suggest to add nc since sv was changed here ᕙ(■Ѡ■)ᕗ - ...But there is no SV change here? D: The slider just ends a quarter beat earlier. I don't see it very necessary to add an NC here.
  2. 00:36:935 (9,1) - i guess it will be really hard to get the circle after this 1/8 slider. i suggest to remove one repeat so it will be easier for playing - Eh, I think I'll keep it for now since I don't have trouble with it. It's an Insane anyway, it's supposed to be kinda difficult. If others report to have problems I might change it, though.
  3. oh damn, your kiai part was so cool, i thought all map will be great D: but again part between kiai times didn't delight me. - Ok, I don't see why though. I thought the kiai sections were the worst part of the map. lol
  4. 00:41:358 (6) - this is a bit off flow. i suggest to move it down. http://shmiklak.s-ul.eu/BvX1hyB4 - That would use linear flow which would flow worse. It would also somewhat break the upcoming triangle structure, so I don't see a strong enough reason to do this when it plays pretty much fine for me anyway. :/
  5. 00:42:512 (4,5,6) - i suggest this http://shmiklak.s-ul.eu/ocduRXMw - I don't really see any reason to change my pattern. Is there something wrong with it? I prefer mine anyway because of the back and forth flow which emphasizes vocals better here imo.
  6. 00:45:781 (4) - feels overdone for me - ? This jump emphasizes the vocal intensity just fine. lol
  7. 00:57:127 (1,2,3) - this is superoverdone imo - I don't think so. They emphasize the intensity of the vocals as well as the synths that kick in here. Also the relatively low BPM makes this jump not a problem at all.
    there is nothing to tell since everything repeats same problems - What problems? You seem to think that the map is overdone but I don't think you realise how lower BPM mapping can affect the use of spacing with songs like this. The more intense parts of the map still follow standard spacing emphasis theory as well, which leaves no part of the map feeling "overdone" compared to the others. Only, more time between hitting circles allows for larger jumps in return for proper intensity emphasis.
Your mod wasn't of much use to me but thanks anyway. lol

Delis wrote:

from my q
[General]
normal-hitfinish3.wav is currently unused in anywhere. - True, was planning to use it at some point but probably forgot to take it out when I decided not to.
end kiais at 01:27:704 - lol it's currently making no sense at all. - Fixed from previous mod.
[Insane]
00:26:358 - I think you could've tried putting claps more, like on each white ticks because only whistles are kinda boring to listen, and quiet in playing. - Maybe. I think it'll make it a bit convoluted though since I'll have to use quite a few samplesets to fit additional claps here. I'll think about it.
00:38:858 - you didn't literally hitsounding, why. - I don't see what I could emphasize here with hitsounds considering there is no snare in the song here and I only use whistles for synths and the chorus. I don't think I want to add some imaginary clap beat here for one thing. Maybe I'll look into it more later, though right now it doesn't seem like a very big problem and gives emphasis to the bridge section because of the snare kicking in.
can you taking a time to self-mod your hitsounds overall before getting mods maybe, it lacks quite obviously. - I spent thrice the amount of time hitsounding this than mapping it, and I don't find it very lacking in terms of hitsounding due to the reasoning above. That said, I might look into it a bit more to see if there's any simple way to improve the sections you mentioned without hitsounding to nonexistent instruments. lol
Thanks for modding~ :D

osu file format v14

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Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:Jinx's Insane Rocks!
Source:Initial D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
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257,331,60589,1,8,0:2:0:0:
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183,75,86647,1,0,0:0:0:0:
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Topic Starter
Haganenno

Delis wrote:

from my q gday lad
[General]
normal-hitfinish3.wav is currently unused in anywhere.
end kiais at 01:27:704 - lol it's currently making no sense at all. gonna clear both of these thanks
[Extra]
00:14:051 (1,1) - any reason for this nc spam? I don' t think the nc for 00:14:244 (1) - is really necessary. removed nc
00:21:935 (1,2) - the distance is really small to 00:21:551 (9) - plus 00:22:224 (3) - is higher pitch, I'd move these circles to the left bottom of the 4 of stream after. it makes better in both pattern looking and play-wise so why not. https://osu.ppy.sh/ss/7339788 agreed
00:22:513 (1,2) - you could've followed the sound at both red tick, sliders end at the blue ticks are like you tried to overmap it in anyway. however this currently picks only the strong sound from the white ticks so this could be work as is, but I'm sure it's better to catch noticeable sounds. eeh not too fun and Im consistent at expressing these more interesting sounds so I find it fine?
01:01:743 (1) - whistle on body fits on the sound dont have any sliderwhistle sounds in the mapset but what the heck why not
the stream shapes you made are really messy like 00:30:974 (3,4,5,6,7) - wtf happened lol, most of them are at the places that they should've been mapped straight but you didn't. maybe catch me in-game for questions about this.. agreed. Keeping the curves in the next stanza doe
Thanks for mod, short but helpful.
squirrelpascals

Delis wrote:

from my q

[Normal]
00:14:051 (1) - I say no because the break after a spinner is not enough, shorten the spinner at 00:13:186 - then it'll be fine. I disagree, I feel like 2 beats is enough for the pace of the rest of the map, plus it makes more sense to end this on the white tick
00:20:589 (1) - yea better avoid using multiple spacing in lower diffs. There's no multiple spacing here. This slider is just put to the side
01:07:704 (1) - I don't think finishes fit here, remove all from head, reverse, tail. The hitsounds follow the intensity of the vocals throughout the entire kiai. Removing these hitsounds would make it unfitting from the rest of the map
Sorry no change, thanks for the mod though :)
Topic Starter
Haganenno
Sorry, I applied most of the stuff Delis pointed out but I accidentally closed my post which contained the answer to his mod. As I said, I applied most of what he said.
Monarch

Delis wrote:

[Easy]
why claps everywhere lol maybe ask the owner of mapset or the mapper who made hard how to hitsounding. i like it like this :3
00:15:204 (2) - I'd make this slider a 1/1 and then moving this to next tick, so you can add a circle at 00:15:204 - that the slider can follow the sound at 00:15:589 - there isnt even a sound there enough to be followed ansd the next sound is on a red tick so i cant follow that either
00:46:743 (2,1) - distance is messed up ._. its not though
01:22:897 (2) - you should avoid circle overlapping hp bar especially in easier diffs. moved
Nao Tomori
[extra]

most people snap their spinners to 1/4 not 1/16th lol..

00:14:436 (4,3) - these notes are overmapped, or much quieter. the most obvious rhythm here is double based, and it makes it much more interesting than a generic quint too. (this is repeated every time there's a quint lol)

00:17:127 - this is a really quiet sound, i think it's better to leave it as a slider end.

00:20:204 - doesn't sound like any sound xd



00:30:974 (3,4,5,6,7) - should be same spacing as 00:29:436 (1,2,3,4,5) - imo, same sound in the song.

this section is nice because it establishes a horizontal theme

00:31:551 (1,2,3,4,5,6,7) - then this thing completely ruins that entire theme. pretty weird lol.
also the shape of that stream is really ugly, the right angle is weird and besides 00:32:032 (6) - is actually overmapped, i think you can easily adjust this to fit better with the rest of the map.

00:32:512 (1,2,3,4,5) - only time you use a curved burst up until now. with such a slight curve, you might be better off just making it into a straight line.

however, i don't think the straight horizontal gimmick is that good, since you don't implement it in the rest of the map. it's better to do stuff like polygon shapes or varying spacing rather than using that kind of map-defining theme in only half of the first kiai.


the next section has some messy visual spacings, like

00:41:358 (7,1) - is really close together

00:42:321 (2,3,4,5,6) - this entire pattern looks pretty ugly imo

00:47:320 (4,5) - this motion feels weird to me, just a minor change of ctrl g on 4 would make it "play" better

00:47:897 (1,3,5) - you use 3 different sliders in the same section, and they are not really evenly spaced or stuff so it doesn't look that good.

00:54:821 (5,6,7,8) - this pattern isn't that good cuz it puts a lot of emphasis on 7 even though 7 isn't a note that needs emphasis

00:55:782 (2,4) - is also an example of bad visual spacing

most of the 2nd kiai has this same issue where the notes don't really look like they're arranged in any sort of cohesive pattern. this leads to weird angles and emphasis like
01:04:244 (5,6) - having a wide angle into it and then 01:04:820 (7) - having huge spacing.

01:05:589 (3,4,5,6) - has really big spacing even though it isn't anything special per se

the last kiai has the same issue of establishing a theme and then completely ruining it with the longer streams

i know this is quite a dumb sounding thing to say since it's hard to explain on a forum post. it'd be better to irc mod this imo, i could show you what i mean better.

[insane]
the rhythm in the intro is better if you follow the synth since it's a lot more clear than the drums imo... you can just ctrl g every 2,3 00:14:339 (2,3) - to solve this issue.

00:33:666 (8,9) - should be same slider o.o

00:43:089 (1,2,3) - think it's better to do something that emphasizes the held out vocal

00:56:358 (4,5,6,7,1,2) - things like this with varying angles and visual spacing make the map look really messy and inconsistent, it's better to maintain visual spacing within each pattern.

this issue is present throughout the entire 2nd kiai too, it's hard to point out specific changes since you'd need to redo the entire thing with a different structure in mind. if you'd like i can irc with you as well for questions..

[hard]

i don't really like the back and forths you used, since i think it presents an undue reading challenge when combined with the fact that you use 1/2 stacks, triple stacks, 1/1 "stacks" in the back and forths and slider stacks too.

00:18:666 (1) - think this is better with 2 1/1 sliders or 3/2 sliders rather than the repeat. like here 00:24:820 (1,2) -

00:37:993 (6) - why is the spacing increased around here o.o

00:55:589 (1,2,3) - this looks pretty ugly imo. (on every time that pattern is used.)

basically a bunch of sliders get really really close together and it looks really bad imo. not that big of a deal compared to the reading stuff with the stacks.

[normal]
00:15:589 (1,2,3) - this kind of thing is a big nono cuz 3 and 2 are same spacing, and 3 is closer to the cursor so noobs will misread and go to 3 instead of 2.
https://osu.ppy.sh/ss/7354901 something like this is better. (though that pattern i used is really ugly dont do that xd)

00:24:051 (2,3) - looks pretty ugly tbh

00:28:666 (2,3,1) - same thing as before. you could just rotate 1 a bit and move it down. generally speaking, right angles are a bit harsh for noobs and it's better to use more soft angles imo.

00:39:051 (2,3,1) - same thing with misreading, 1 is in the slider path of 2, pretty misleading.

00:43:089 (4,1,2) - lol

basically you do the exact same thing a bunch, please fix..

00:46:743 (1,2,3) - this one is fine

00:58:474 (3) - this is low key the most ugly slider i've ever seen

you also use a shit ton of repeat sliders, which make really harsh movement for noobs and should generally be avoided in that quantity.




this mod is super remap kds-y, i hope it helps. as always, pm me if you want to ask questions!
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