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Daydreamer - Travelling Light

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Total Posts
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Topic Starter
Nel Oderschvank
This beatmap was submitted using in-game submission on quinta-feira, 1 de março de 2018 at 17:32:08

Artist: Daydreamer
Title: Travelling Light
Tags: hard eletro marathon melodic piano
BPM: 120
Filesize: 8969kb
Play Time: 05:31
Difficulties Available:
  1. Jumping through the light (7 stars, 1053 notes)
Download: Daydreamer - Travelling Light
Information: Scores/Beatmap Listing
---------------
Nothing can surpass the speed of light, except, of course, your mouse and pen.



Finally ready for mods, haha
Checknoris
I love it !, it still needs some work. Its plays awesome but it doesnt look awesome :D
Topic Starter
Nel Oderschvank
Thankssss for the opinion :D
Some mappers are helping me, so I'm constantly updating.
Ataraxia

Brazilian Girl wrote:

Some mappers are helping me
hehe
AlexTroIIPsy
Modding this map since the beginn and now im part of this collab :P

Ingame Mod
https://osu.ppy.sh/ss/6102459
There is still a lot of work

First collab btw :D thanks for the opportunity

Collab : 00:01:970 - 03:15:595
hi-mei
what have you done...
rip map
Ataraxia
a
TemaZpro
Don't mod dis sh*t!
Hinobara
Awesome jump training and love song. :D
corninho
oi
~~pew pew ★ ★ ★ ★ ★
Gabe-
hey

00:54:095 (1) - Maybe make it like this? https://osu.ppy.sh/ss/10281212
04:37:281 (2,3) - This 90 angle pattern feels weird compared to the others
04:47:281 (2,3,5,6) - needs more spacing

Overall
I think some jumps are kinda random in terms of angle and spacing (If u wanna rank it), it's pretty ok for loved
Topic Starter
Nel Oderschvank

Gabe- wrote:

hey

00:54:095 (1) - Maybe make it like this? https://osu.ppy.sh/ss/10281212
04:37:281 (2,3) - This 90 angle pattern feels weird compared to the others
04:47:281 (2,3,5,6) - needs more spacing

Overall
I think some jumps are kinda random in terms of angle and spacing (If u wanna rank it), it's pretty ok for loved
I agreed with your points and I did both modifications :D thanks!
PantyDev
Hello dude, nice marathon map.
Let's begin to mod.

General
  1. The map is not very diverse. You can think up of more beautiful patterns, i believe in you
  2. Very hard for read, and overmapping jumps must be fixed.
  3. 05:31:090 (1) - from this starts... nothing! If you are tired to map, it's will be better to cut out the rest of the music
  4. Turn off countdown, cuz it does not work so fast
  5. It's will be hard to rank, seriously. A lot of things need to be changed to do this!
  6. Put to "love" category this map been easiest
Timing
Here is all fine!

Mapping
  1. 00:10:215 (1) - that these frequent spinners looks a bit strange.
  2. 01:13:923 (3,1) - very unexpected jump in another direction hard to aim. I think sliders may be on this place - 01:13:256 (2) -
  3. 01:14:590 (2) - this and 01:15:090 (3) - thins sliders overlapped with these 01:13:423 (3,3) - taps
  4. 01:16:756 (2,3,1,2,3,1) - these triplets you can do like this 01:16:256 (2,3,1,3,1,2) - but flipped like as planned.
  5. 01:17:756 (2,3,1,1) - overlap, change position last one tap
  6. 01:19:090 (1,1) - ^
  7. 01:34:090 (1,2,1) - i don't sure that these gaps look cool
  8. 01:35:590 (4,1,2,1) - ^ (to become too easy for aim)
  9. 01:38:090 (1,2,3,4) - it's different patterns (different distance snap). just delete 3, 4, copy 1, 2 and chage position to second place.
  10. 01:40:256 (2,3) - i think its can be stacked
  11. 01:41:590 (1,1) - ^
  12. 01:43:090 (1,2,3,1) - looks overlappy
  13. 01:48:090 (1,2,3) - strange distance from 2 to 3
  14. 01:48:923 (3,1) - overlap
  15. 01:48:590 (1,3) - ^
  16. 01:52:090 (1,3) - you can do a blanket
  17. 01:53:590 (3,1) - blanket looks not very good, soften the slider
  18. 01:59:590 (3,4,5) - god, the pattern looks very ugly
  19. 02:01:256 (2,2) - overlap
  20. 02:05:590 (2,1) - ^ another one
  21. 02:08:590 (1,1) - ^ and another one
  22. 03:42:090 (1) - fix the base of the slider, add one point to arc of slider's sceleton
  23. 03:50:090 (1,1) - very... very... VERY big break distance!
  24. that's all.
Topic Starter
Nel Oderschvank

PantyDev wrote:

Hello dude, nice marathon map.
Let's begin to mod.

General
  1. The map is not very diverse. You can think up of more beautiful patterns, i believe in you
  2. Very hard for read, and overmapping jumps must be fixed.
  3. 05:31:090 (1) - from this starts... nothing! If you are tired to map, it's will be better to cut out the rest of the music only 4 seconds lefted behind...
  4. Turn off countdown, cuz it does not work so fast done, was forgetting to do this
  5. It's will be hard to rank, seriously. A lot of things need to be changed to do this!
  6. Put to "love" category this map been easiest
Timing
Here is all fine!

Mapping
  1. 00:10:215 (1) - that these frequent spinners looks a bit strange. I need to keep the player busy in this boring part xd
  2. 01:13:923 (3,1) - very unexpected jump in another direction hard to aim. I think sliders may be on this place - 01:13:256 (2) - Actually,
    it's totally on favor of the flow... the player was just doing that moviment before going to note 1
  3. 01:14:590 (2) - this and 01:15:090 (3) - thins sliders overlapped with these 01:13:423 (3,3) - taps done
  4. 01:16:756 (2,3,1,2,3,1) - these triplets you can do like this 01:16:256 (2,3,1,3,1,2) - but flipped like as planned. I did a diferent modification, but thanksss~~
  5. 01:17:756 (2,3,1,1) - overlap, change position last one tap
  6. 01:19:090 (1,1) - ^
  7. 01:34:090 (1,2,1) - i don't sure that these gaps look cool they seems fine to me ;-;
  8. 01:35:590 (4,1,2,1) - ^ (to become too easy for aim)
  9. 01:38:090 (1,2,3,4) - it's different patterns (different distance snap). just delete 3, 4, copy 1, 2 and chage position to second place. done
  10. 01:40:256 (2,3) - i think its can be stacked nhe
  11. 01:41:590 (1,1) - ^
  12. 01:43:090 (1,2,3,1) - looks overlappy
  13. 01:48:090 (1,2,3) - strange distance from 2 to 3 thanksss, wasnt the intention
  14. 01:48:923 (3,1) - overlap
  15. 01:48:590 (1,3) - ^
  16. 01:52:090 (1,3) - you can do a blanket okay, done
  17. 01:53:590 (3,1) - blanket looks not very good, soften the slider done
  18. 01:59:590 (3,4,5) - god, the pattern looks very ugly yea i thought too. changed
  19. 02:01:256 (2,2) - overlap
  20. 02:05:590 (2,1) - ^ another one
  21. 02:08:590 (1,1) - ^ and another one
  22. 03:42:090 (1) - fix the base of the slider, add one point to arc of slider's sceleton
  23. 03:50:090 (1,1) - very... very... VERY big break distance! I think its fair since the amount of circles the player already did clicked and the big jumps next
  24. that's all.
red: not modified
blue: modified


Thanks for the mod!! :D
heikneuter
00:34:110 (1) - Slider looks weird, try to put a circle in the middle and work the slider around the approach circle.
01:15:610 (4) - Spacing is larger than other three sliders. Try to make it more consistent
01:21:610 (1,2) - This blanket has lower spacing than other three blankets for no real reason.
01:34:110 (1,2,1,2,3,4,1,2,1,2,3,4) - Why make this different, you've been following the synth the whole time so this feels a bit out of place

Well there is not a whole lot to say, mostly jumps.
There is too much change in spacing and it really doesn't fit the song that well, aside from the ending where the pitch starts to rise.
Also try to mute the ends of the spinners because there are no sounds there.
i'm tired so i'll keep it at this

Good luck with the map! :)
Topic Starter
Nel Oderschvank

heikneuter wrote:

00:34:110 (1) - Slider looks weird, try to put a circle in the middle and work the slider around the approach circle.
01:15:610 (4) - Spacing is larger than other three sliders. Try to make it more consistent
01:21:610 (1,2) - This blanket has lower spacing than other three blankets for no real reason.
01:34:110 (1,2,1,2,3,4,1,2,1,2,3,4) - Why make this different, you've been following the synth the whole time so this feels a bit out of place

Well there is not a whole lot to say, mostly jumps.
There is too much change in spacing and it really doesn't fit the song that well, aside from the ending where the pitch starts to rise.
Also try to mute the ends of the spinners because there are no sounds there.
i'm tired so i'll keep it at this

Good luck with the map! :)
Hey! I implemented all your modifications. About the spacing, i'm working on it.

Thanks for the mod! :D
corninho
btw,place holder para uma futura olhada no final de semana
RockStyle
00:10:235 (1) - maybe do a 1/2 gab between the spinner and the slider like at the end
00:10:235 (1) - same
00:26:235 (1) - this actually triggers me
00:30:235 (1) - ...
00:32:235 (1) - here its a bit justified because it has the same timing and the end
00:38:235 (1) - ^
00:48:276 (1) - dude wtf
00:42:110 (1) - the sliderticks dont make any sound ?
00:58:235 (1) - the usual
01:04:235 (1) - damn spinners
01:06:776 (2) - adjust this circle so that these 4 01:06:276 (2,3,1,2) - make a perfect square, i think that feels more comfortable but i am not sure if this fits into the feeling that it kinda goes down in this triangle style
01:07:110 (1) - same with these 4 01:06:776 (2,3,1,2) -
01:13:110 (1) - adjust this circle so that it is in the middle of 01:12:776 (2,3) - or kinda (i am a pretty pernickety)
01:13:610 (1) - same with 01:13:276 (2,3) -
01:14:110 (1) - this is nice in the middle
01:14:110 (1,2,3,4) - erange these 4 symetrically (https://osu.ppy.sh/ss/10291586)
01:18:110 (1,2,3,1,2,3,1,2,3,1,2,3) - this part is weird because you expect to go out clockwise, but in the middle it gets anti clockwise again
01:21:610 (1,2) - sapcing between these two like the others (01:21:110 (1,2) - )
01:37:610 (5) - new combo ?
04:53:943 (6,1,2) - i think this kinda breaks the flow of these sharp jumps

and i am also not sure about the marathon tag but i have no idea about tags

tbh i stopped at 1/3 of the song cause im really tired and being nitpicky about the whole map would be painful :/
- Sophia
irc
21:02 *- Sophia is editing [https://osu.ppy.sh/b/1047919 Daydreamer - Travelling Light [Jumping through the light]]
21:02 - Sophia: o mapa tá bom
21:02 - Sophia: mas da pra melhorar
21:02 Nel Oderschvank: oh
21:02 - Sophia: tipo EU nao usaria esse sv
21:02 - Sophia: muito baixo pra uma diff dessa
21:02 Nel Oderschvank: sv?
21:02 - Sophia: slider velocity
21:03 - Sophia: 1,50 pra 6.9* acho que nao vai(pelo menos pra mim)
21:03 Nel Oderschvank: ah, é, vc é a segunda pessoa q fala e eu tbm já notei o desconforto
21:03 - Sophia: fora que o mapa tem varias batidas fortes
21:03 - Sophia: tem hora q o car ata numa sessao enorme de jumpo
21:03 - Sophia: dai chega um slider lento
21:03 - Sophia: e ele da sb ali
21:03 - Sophia: 02:12:110 -
21:03 - Sophia: creio que aqui voce poderia usar mais dos slider ao inves de deixar só jump entende
21:04 - Sophia: tipo 1-2-3-slider4-5
21:04 - Sophia: acho que assi ficaria legal mas dai vai de voce
21:04 Nel Oderschvank: uma pessoa me deu uma ideia interessante pra essa parte
21:04 Nel Oderschvank: fazer os slide de tipo wub wub
21:04 Nel Oderschvank: usar reverse slide 112
21:04 Nel Oderschvank: 1/12
21:04 Nel Oderschvank: nas partes q tem batida forte
21:05 Nel Oderschvank: fazer uma parada diferente em vez de só spammar jump
21:05 - Sophia: 02:19:610 (1) -
21:05 - Sophia: aqui voce poderia fazer um slider
21:05 Nel Oderschvank: mas to inseguro heueuhe
21:05 - Sophia: 02:19:610 - daq
21:05 - Sophia: 02:19:943 -
21:05 - Sophia: aq
21:05 - Sophia: mesmo nao tendo som
21:05 - Sophia: eu faria
21:06 - Sophia: voce usa umas patterns muito random pros jumps
21:06 - Sophia: sei la
21:06 - Sophia: eu achei estranho
21:06 - Sophia: parece que nao tem um padrao
21:06 - Sophia: é tudo aleatorio
21:06 - Sophia: 02:56:110 (1) -
21:06 - Sophia: aqui nao entendi pq colocou sliders pra frente
21:06 Nel Oderschvank: pior q tem dhsudhausdhasd
21:06 - Sophia: como eu te falei
21:07 - Sophia: 02:55:943 (3) -
21:07 - Sophia: saiu da sessao de jump
21:07 - Sophia: 02:56:110 (1) -
21:07 - Sophia: slider lento
21:07 Nel Oderschvank: ah, é
21:07 - Sophia: a mesma coisa conta pra frente
21:07 - Sophia: ou tu poe green points aumentando a sv
21:07 - Sophia: ou vc troca no timing
21:07 - Sophia: pra tipo 1.8
21:07 - Sophia: 2
21:07 - Sophia: ou ate mais
21:07 - Sophia: pq é 120 bpm
21:08 - Sophia: acho q 2.5 ficaria bom
21:08 Nel Oderschvank: vou fazer green point em cada slide msm pq os slides da parte parada n precisa ser rápido
21:08 - Sophia: sim
21:09 Nel Oderschvank: mas e aí, sobre o q me falaram
21:09 Nel Oderschvank: adiro ou não?
21:09 Nel Oderschvank: xD
21:09 - Sophia: adiro?
21:09 Nel Oderschvank: imperativo de aderir
21:10 - Sophia: aderir sobre o que
21:10 Nel Oderschvank: reverse slide 1/12, slides no estilo wubwub map
21:10 Nel Oderschvank: 02:12:110 -
21:10 Nel Oderschvank: dessa parte em diante
21:10 - Sophia: faz pra ver como que fica
21:10 - Sophia: se alguem reclamar volta pra como tava
21:10 Nel Oderschvank: q é qnd as batidas ficam mais audíveis
21:11 - Sophia: eu faria o 1-2-3-slider4-5
21:11 - Sophia: mas dai vai de voce
21:11 - Sophia: é uma sugestao

boa sorte com o mapa :)
Topic Starter
Nel Oderschvank

RockStyle wrote:

00:10:235 (1) - maybe do a 1/2 gab between the spinner and the slider like at the end well why not xd
00:10:235 (1) - same
00:26:235 (1) - this actually triggers me
00:30:235 (1) - ...
00:32:235 (1) - here its a bit justified because it has the same timing and the end
00:38:235 (1) - ^
00:48:276 (1) - dude wtf
00:42:110 (1) - the sliderticks dont make any sound ?
00:58:235 (1) - the usual
01:04:235 (1) - damn spinners
01:06:776 (2) - adjust this circle so that these 4 01:06:276 (2,3,1,2) - make a perfect square, i think that feels more comfortable but i am not sure if this fits into the feeling that it kinda goes down in this triangle style yea i dont think its pretty to square things in 1/3 hahaha
01:07:110 (1) - same with these 4 01:06:776 (2,3,1,2) -
01:13:110 (1) - adjust this circle so that it is in the middle of 01:12:776 (2,3) - or kinda (i am a pretty pernickety) fixed
01:13:610 (1) - same with 01:13:276 (2,3) -
01:14:110 (1) - this is nice in the middle
01:14:110 (1,2,3,4) - erange these 4 symetrically (https://osu.ppy.sh/ss/10291586) modified
01:18:110 (1,2,3,1,2,3,1,2,3,1,2,3) - this part is weird because you expect to go out clockwise, but in the middle it gets anti clockwise again actually the whole pattern is clockwise... i dont get it xd
01:21:610 (1,2) - sapcing between these two like the others (01:21:110 (1,2) - ) modified
01:37:610 (5) - new combo ? oh i forgot
04:53:943 (6,1,2) - i think this kinda breaks the flow of these sharp jumps yessss i agree, modified

and i am also not sure about the marathon tag but i have no idea about tags

tbh i stopped at 1/3 of the song cause im really tired and being nitpicky about the whole map would be painful :/
red: not modified
blue:: modified

Thanks for the mod!! :D
Topic Starter
Nel Oderschvank

- Sophia wrote:

irc
21:02 *- Sophia is editing [https://osu.ppy.sh/b/1047919 Daydreamer - Travelling Light [Jumping through the light]]
21:02 - Sophia: o mapa tá bom
21:02 - Sophia: mas da pra melhorar
21:02 Nel Oderschvank: oh
21:02 - Sophia: tipo EU nao usaria esse sv
21:02 - Sophia: muito baixo pra uma diff dessa
21:02 Nel Oderschvank: sv?
21:02 - Sophia: slider velocity
21:03 - Sophia: 1,50 pra 6.9* acho que nao vai(pelo menos pra mim)
21:03 Nel Oderschvank: ah, é, vc é a segunda pessoa q fala e eu tbm já notei o desconforto
21:03 - Sophia: fora que o mapa tem varias batidas fortes
21:03 - Sophia: tem hora q o car ata numa sessao enorme de jumpo
21:03 - Sophia: dai chega um slider lento
21:03 - Sophia: e ele da sb ali
21:03 - Sophia: 02:12:110 -
21:03 - Sophia: creio que aqui voce poderia usar mais dos slider ao inves de deixar só jump entende
21:04 - Sophia: tipo 1-2-3-slider4-5
21:04 - Sophia: acho que assi ficaria legal mas dai vai de voce
21:04 Nel Oderschvank: uma pessoa me deu uma ideia interessante pra essa parte
21:04 Nel Oderschvank: fazer os slide de tipo wub wub
21:04 Nel Oderschvank: usar reverse slide 112
21:04 Nel Oderschvank: 1/12
21:04 Nel Oderschvank: nas partes q tem batida forte
21:05 Nel Oderschvank: fazer uma parada diferente em vez de só spammar jump
21:05 - Sophia: 02:19:610 (1) -
21:05 - Sophia: aqui voce poderia fazer um slider
21:05 Nel Oderschvank: mas to inseguro heueuhe
21:05 - Sophia: 02:19:610 - daq
21:05 - Sophia: 02:19:943 -
21:05 - Sophia: aq
21:05 - Sophia: mesmo nao tendo som
21:05 - Sophia: eu faria
21:06 - Sophia: voce usa umas patterns muito random pros jumps
21:06 - Sophia: sei la
21:06 - Sophia: eu achei estranho
21:06 - Sophia: parece que nao tem um padrao
21:06 - Sophia: é tudo aleatorio
21:06 - Sophia: 02:56:110 (1) -
21:06 - Sophia: aqui nao entendi pq colocou sliders pra frente
21:06 Nel Oderschvank: pior q tem dhsudhausdhasd
21:06 - Sophia: como eu te falei
21:07 - Sophia: 02:55:943 (3) -
21:07 - Sophia: saiu da sessao de jump
21:07 - Sophia: 02:56:110 (1) -
21:07 - Sophia: slider lento
21:07 Nel Oderschvank: ah, é
21:07 - Sophia: a mesma coisa conta pra frente
21:07 - Sophia: ou tu poe green points aumentando a sv
21:07 - Sophia: ou vc troca no timing
21:07 - Sophia: pra tipo 1.8
21:07 - Sophia: 2
21:07 - Sophia: ou ate mais
21:07 - Sophia: pq é 120 bpm
21:08 - Sophia: acho q 2.5 ficaria bom
21:08 Nel Oderschvank: vou fazer green point em cada slide msm pq os slides da parte parada n precisa ser rápido
21:08 - Sophia: sim
21:09 Nel Oderschvank: mas e aí, sobre o q me falaram
21:09 Nel Oderschvank: adiro ou não?
21:09 Nel Oderschvank: xD
21:09 - Sophia: adiro?
21:09 Nel Oderschvank: imperativo de aderir
21:10 - Sophia: aderir sobre o que
21:10 Nel Oderschvank: reverse slide 1/12, slides no estilo wubwub map
21:10 Nel Oderschvank: 02:12:110 -
21:10 Nel Oderschvank: dessa parte em diante
21:10 - Sophia: faz pra ver como que fica
21:10 - Sophia: se alguem reclamar volta pra como tava
21:10 Nel Oderschvank: q é qnd as batidas ficam mais audíveis
21:11 - Sophia: eu faria o 1-2-3-slider4-5
21:11 - Sophia: mas dai vai de voce
21:11 - Sophia: é uma sugestao

boa sorte com o mapa :)
Comecei a trabalhar com as velocidades dos slides agora...

Obrigado pelo mod! :)
AlexTroIIPsy
Mod
PeLoAmOrDeSaNtOcRiStO
Diminui o volume do inicio ou da um jeito de mutar o caminho dos sliders , eles tao mto altos
00:06:110 (1) - esse por exemplo , deleta ele e escuta o som... vc pode so colocar um circulo em vez de fz slider art e colocar pausas ou msm spinners talvez
otro exemplo aki 00:18:235 (1) - , o fim do slider n tem som nenhum mas qnd o slider acaba vc escuta um barulhao comparado ao vazio existencial dessa musica

01:08:110 (1,2,3,1,2,3,1,2,3,1,2,3) - n tem mto motivo pro tamanho dos jumps ir diminuindo pq n existe nenhuma alteração de intensidade na musica
01:12:110 (1,2,3) - Sugiro deixar a distancia entre todos os jumps triangulares identica a n ser q tenha um ponto de enfase (da pra considerar q esses 01:12:443 (3,3,3) - por exemplo sejam mais intensos devido a diferença de tom ou o inicio do combo 01:12:110 (1,1,1) - por terem a batida principal da musica junto)
01:14:110 (1,1,1,1) - Acho q todos esses NC sao desnecessarios , dx so 1 2 3 4 normal msm
01:16:110 (1) - Nas patterns a partir daki eu sugiro q vc mude pra algo tipo assim https://osu.ppy.sh/ss/10295409 pois as notas do inicio de cada combo 01:16:110 (1,1) - nao estao recebendo tanta enfase (Eu sei q nas partes anteriores como aki 01:12:443 (3,1) - o inicio do combo tb n recebeu a enfase certa mas ela n esta exatamente grudada na nota e existe uma mudança de movimento portanto esse é um caso especifico.
alem de q o pattern ta um poco estranho de se jogar entao recomendo q mude ele
01:18:110 (1) - se fizer a mudança do pattern anterior vc vai ter q modificar esse mas n mto
Continuando com esse pattern eu sugiro q vc considere uma alteração nele , http://prntscr.com/igvzdo Sugiro q vc organize as notas de uma forma melhor , do jeito atual parece um poco aleatorio , como se vc tivesse tacado triangulos la e só isso msm
01:20:110 (1,2,1,2,1,2,1,2) - Esse pattern ta TOP , a estetica dele é algo q deveria ta presente no mapa todo
01:26:110 (1) - Sugiro q altere um poco esse pattern devido a movimentação dessa parte aki 01:25:943 (4,1,2) - / 01:26:443 (3,1) - esse é quase a msm coisa q eu falei la em cima tb mas acho q ta mais aceitavel
o bagulho ta começando a ficar repetitivo pra um krl entao vo da uma avançada
01:38:110 (1) - a partir daki eu acho q o mapa deu uma melhorada , os patterns parecem mais bem trabalhados
02:12:110 (1) - essa parte msm sendo mais intensa q as seções anteriores foi mapeada de forma mais fraca ou nem tao intensa quanto deveria ser
04:28:110 (1) - Pior ainda aki . a parte mais explosiva ta da msm forma do q as otras +- e vai crescendo ate passar a intensidade delas , ok
Mas o bagulho ta literalmente JUMPSPAM parecendo aqueles mapas ar10 arles ohad sei la oq , eu tb n consegui ver nenhum padrao mto claro nos jumps
Agr serio , realmente acho q merece remap focando mais na estetica.
01:07:889 - esse inicio seria uma parte calma e aki 02:45:176 - da uma aumentada e qnd chega na parte final 04:28:610 - vc explode do jeito q der mas tentando manter Um padrão claro (Tipo o mapa do monstruta la o "Crescendo")
Topic Starter
Nel Oderschvank

AlexTroIIPsy wrote:

Mod
PeLoAmOrDeSaNtOcRiStO
Diminui o volume do inicio ou da um jeito de mutar o caminho dos sliders , eles tao mto altos
00:06:110 (1) - esse por exemplo , deleta ele e escuta o som... vc pode so colocar um circulo em vez de fz slider art e colocar pausas ou msm spinners talvez
otro exemplo aki 00:18:235 (1) - , o fim do slider n tem som nenhum mas qnd o slider acaba vc escuta um barulhao comparado ao vazio existencial dessa musica vou mutar sim, não tinha visto q o timing point tava em 50%, mas deixa minhas slide art `-´

01:08:110 (1,2,3,1,2,3,1,2,3,1,2,3) - n tem mto motivo pro tamanho dos jumps ir diminuindo pq n existe nenhuma alteração de intensidade na musica fixed
01:12:110 (1,2,3) - Sugiro deixar a distancia entre todos os jumps triangulares identica a n ser q tenha um ponto de enfase (da pra considerar q esses 01:12:443 (3,3,3) - por exemplo sejam mais intensos devido a diferença de tom ou o inicio do combo 01:12:110 (1,1,1) - por terem a batida principal da musica junto) mas as distâncias estão simétricas...
01:14:110 (1,1,1,1) - Acho q todos esses NC sao desnecessarios , dx so 1 2 3 4 normal msm fixed, nao tinha visto
01:16:110 (1) - Nas patterns a partir daki eu sugiro q vc mude pra algo tipo assim https://osu.ppy.sh/ss/10295409 pois as notas do inicio de cada combo 01:16:110 (1,1) - nao estao recebendo tanta enfase (Eu sei q nas partes anteriores como aki 01:12:443 (3,1) - o inicio do combo tb n recebeu a enfase certa mas ela n esta exatamente grudada na nota e existe uma mudança de movimento portanto esse é um caso especifico.
alem de q o pattern ta um poco estranho de se jogar entao recomendo q mude ele modificada
01:18:110 (1) - se fizer a mudança do pattern anterior vc vai ter q modificar esse mas n mto
Continuando com esse pattern eu sugiro q vc considere uma alteração nele , http://prntscr.com/igvzdo Sugiro q vc organize as notas de uma forma melhor , do jeito atual parece um poco aleatorio , como se vc tivesse tacado triangulos la e só isso msm Ah, tem um padrão sim ali '-'
01:20:110 (1,2,1,2,1,2,1,2) - Esse pattern ta TOP , a estetica dele é algo q deveria ta presente no mapa todo me exigiu mto esforço mental fazer ela ;-;
01:26:110 (1) - Sugiro q altere um poco esse pattern devido a movimentação dessa parte aki 01:25:943 (4,1,2) - / 01:26:443 (3,1) - esse é quase a msm coisa q eu falei la em cima tb mas acho q ta mais aceitavel
o bagulho ta começando a ficar repetitivo pra um krl entao vo da uma avançada
01:38:110 (1) - a partir daki eu acho q o mapa deu uma melhorada , os patterns parecem mais bem trabalhados
02:12:110 (1) - essa parte msm sendo mais intensa q as seções anteriores foi mapeada de forma mais fraca ou nem tao intensa quanto deveria ser
04:28:110 (1) - Pior ainda aki . a parte mais explosiva ta da msm forma do q as otras +- e vai crescendo ate passar a intensidade delas , ok
Mas o bagulho ta literalmente JUMPSPAM parecendo aqueles mapas ar10 arles ohad sei la oq , eu tb n consegui ver nenhum padrao mto claro nos jumps
Agr serio , realmente acho q merece remap focando mais na estetica. a intenção foi fazer como algo que vai crescendo aos poucos, partindo do ponto em que o player sabe que haverá spam de jump e que eles vão crescendo.
01:07:889 - esse inicio seria uma parte calma e aki 02:45:176 - da uma aumentada e qnd chega na parte final 04:28:610 - vc explode do jeito q der mas tentando manter Um padrão claro (Tipo o mapa do monstruta la o "Crescendo") Concordo e discordo... de certa forma as intensidades estão variando de maneira crescente nos pontos em que você citou, o que rola é que por o mapa ser tão repetitivo, uso patterns que varia as distance snap, mas de forma geral o começo está menos difícil que o meio, que por sua vez está menos difícil que o final...
red: não modificado
blue: modificado

Obrigado pelo mod!
Easy


  • 01:50:610 (3,1) - idk if it's intentional, but see if you can line up these sliders a little more perfectly. Not that it matters. Just aesthetics.

    02:19:110 (1,2,3,1) - During these 4 circles, there's that special gritty click going off before the next section. Anything different you could do here?

    03:50:110 (1) - There's a huge break starting here. I suppose it's ok to build up the suspense, but if I think it would be better if you mapped the build up here.

    I don't see anything else too note that should be changed. I'm sure there may be some ds issues, but this is a jump map, and it seems pretty consistent. ;)
Topic Starter
Nel Oderschvank

Lolipop wrote:



  • 01:50:610 (3,1) - idk if it's intentional, but see if you can line up these sliders a little more perfectly. Not that it matters. Just aesthetics. Well, yes, it's intentional xD

    02:19:110 (1,2,3,1) - During these 4 circles, there's that special gritty click going off before the next section. Anything different you could do here? I think so, but I did'nt see any way to do It without compromise the next patterns, so I don't think this is the kind of stuff that is necessary major modifications, I rather leave it this way xD

    03:50:110 (1) - There's a huge break starting here. I suppose it's ok to build up the suspense, but if I think it would be better if you mapped the build up here. Well, it's fair, you're the second person that warn about this break. I'll map a bit more.

    I don't see anything else too note that should be changed. I'm sure there may be some ds issues, but this is a jump map, and it seems pretty consistent. ;)

red: not modified
blue: modified

Thanks for the mod :)
azer467
Hey !

Little mod here (from #modreqs)

General


-You should add hitsounds to the claps in the kiais, it helps players in keeping the beat and hiting notes in the right time, you can go for an alternate clap/finish every white ticks to follow the song


Jumping through the light


01:51:110 (1) - Blanket is a bit off wups just seen it was intentional reading others post

04:12:110 Finish the break there, it's good to announce the incoming kiai and stuff

05:32:110 You could place a note here to finish


That's all i noticed, good luck !
Topic Starter
Nel Oderschvank

azer467 wrote:

Hey !

Little mod here (from #modreqs)

General


-You should add hitsounds to the claps in the kiais, it helps players in keeping the beat and hiting notes in the right time, you can go for an alternate clap/finish every white ticks to follow the song yesss hitsounding its something i was planning to add haha


Jumping through the light


01:51:110 (1) - Blanket is a bit off wups just seen it was intentional reading others post I just see what you guys was talking about, fixed ^^

04:12:110 Finish the break there, it's good to announce the incoming kiai and stuff well since i need to reduce the break, why not, fixed o/

05:32:110 You could place a note here to finish naaahh the original mp3 has 2 minutes more of piano song and i cutted the mp3 so the player stops to play at the of the end kiai xd


That's all i noticed, good luck !
red: not modified
blue: modified

Thanks for the mod ^^
OSUjanaiKATSURAda
Hi Nel :D


General Comments
  1. Add "Senses" "Dance" to tags according to this ( Senses is the name of the album and dance is within genre )

  2. I'd Recommend you to reduce the first long sliders slide volume since they sound too loud, by changing the sampleset to Soft and scroll to about 5% volume instead, from the begining until 01:06:120 - since it sounds unfitting considering that there is nothing to represent in middle of sliders because some of those are just individual beats/tones not actual continuous held sounds and add only inheriting sections with 30% volume at the start and the end of each slider

  3. i Suggest you to set a preview point a bit earlier here 04:27:620 - so you can fully hear the intial beat of the kiai

Jumping through the light
  1. 01:07:120 (1,2,3) - why not to keep the same transition you did between the first 6 notes of this pattern the same angular way like this

  2. 01:07:953 (3,1,2) - try to centralize it in the middle about x128,y158 then same with 01:08:286 (2,3,3,1) - so they can have a linear structure maybe

  3. 01:13:786 (2,3) - Ctrl+G this way flows better

  4. 01:19:786 (2,3) - move it a little bit to right

  5. 01:26:120 (1) - drag it a bit to x112,y208

  6. 01:26:453 (3) - to x224,y48 so its linear with 01:26:286 (2) - it plays slightly better imo

  7. 01:28:453 (4) - and 01:28:620 (1) - both with drum hitsounds doesnt fit seems inconsistent

  8. 01:29:453 (4,1) - ↑↑

  9. 01:27:620 (1) - 01:28:620 (1) - actually this reverses should start from here instead 01:27:786 - and 01:28:786 - to emphasize that sound more

  10. 01:29:786 (1) - ↑↑


  11. 01:33:786 (2) - hmm what about x432,y128 looks better


  12. 01:44:620 (1) - trry to stack it with 01:44:286 (2) - for better jumping flow


  13. 01:45:120 (1,2,3) - try better structure here too

  14. 02:09:953 (3) - stack it on 02:10:120 (1) - then move 02:09:786 (2) - to x128,y352


  15. 02:36:620 (1) - since this and 02:36:286 (2) - and 02:36:953 (3) - share the same sound i suggest you to give them same placement/spot stack them all on 02:36:286 (2) -


  16. 02:59:953 (3) - sounds like a weaker sound decrease 02:59:620 (1,2,3) - spacing a bit like this probably


  17. 03:04:120 (1) - there is strong sound in the middle of this slider try a slider+circle pattern to represent it


  18. 03:12:620 (1,2,3) - try wide angle jump here since you did the same with similiar sounds/part here 03:11:620 (1,2,3) -


  19. 03:14:120 (1,2,3,1,2,3) - im sure this part can be remapped better with sliders instead


  20. 03:32:120 (1) - i think you can improve the end part of this slider

  21. 04:29:286 (2,3) - Ctril+G so it plays same as 04:28:620 (4,5,6) - just for consistency at this startup


  22. 04:32:620 (4,5,6) - this looks like you decreased spacing here while u are supposed to increase it considering you were gradually increasing it this back and fourth jump pattern


  23. 04:39:120 - i feel like it would sound and look better if you kept increasing spacing gradually since there until 04:58:120 - considering that bacground held sounds keep increasing frequencies


  24. 05:10:286 (7,8) - move them a bit to left to centralize them in between 05:10:120 (6,9) -


  25. 05:17:120 (3) - stack it on 05:16:286 (7) -

  26. 05:29:953 (8) - since its the last jump make it the harder stack it on 05:31:120 (1) - for better structure and motion



Goodluck !!
Topic Starter
Nel Oderschvank

OSUjanaiKATSURAda wrote:

Hi Nel :D


General Comments
  1. Add "Senses" "Dance" to tags according to this ( Senses is the name of the album and dance is within genre ) well why not haha

  2. I'd Recommend you to reduce the first long sliders slide volume since they sound too loud, by changing the sampleset to Soft and scroll to about 5% volume instead, from the begining until 01:06:120 - since it sounds unfitting considering that there is nothing to represent in middle of sliders because some of those are just individual beats/tones not actual continuous held sounds and add only inheriting sections with 30% volume at the start and the end of each slider I don't think you have the right version, but I've added hitsounds and that's why the audio is 50%

  3. i Suggest you to set a preview point a bit earlier here 04:27:620 - so you can fully hear the intial beat of the kiai okay

Jumping through the light
  1. 01:07:120 (1,2,3) - why not to keep the same transition you did between the first 6 notes of this pattern the same angular way like this i rather keep this way so the transition to the next pattern be better

  2. 01:07:953 (3,1,2) - try to centralize it in the middle about x128,y158 then same with 01:08:286 (2,3,3,1) - so they can have a linear structure maybe nhe

  3. 01:13:786 (2,3) - Ctrl+G this way flows better I don't think so since the player came from a anti clockwise flow

  4. 01:19:786 (2,3) - move it a little bit to right why t.t

  5. 01:26:120 (1) - drag it a bit to x112,y208 not exactly these coordenates, but i've modified

  6. 01:26:453 (3) - to x224,y48 so its linear with 01:26:286 (2) - it plays slightly better imo nhe

  7. 01:28:453 (4) - and 01:28:620 (1) - both with drum hitsounds doesnt fit seems inconsistent yasss

  8. 01:29:453 (4,1) - ↑↑

  9. 01:27:620 (1) - 01:28:620 (1) - actually this reverses should start from here instead 01:27:786 - and 01:28:786 - to emphasize that sound more no lol, end of the reverse slide would be in a downbeat

  10. 01:29:786 (1) - ↑↑


  11. 01:33:786 (2) - hmm what about x432,y128 looks better


  12. 01:44:620 (1) - trry to stack it with 01:44:286 (2) - for better jumping flow would ruin the pattern


  13. 01:45:120 (1,2,3) - try better structure here too fixed a bit

  14. 02:09:953 (3) - stack it on 02:10:120 (1) - then move 02:09:786 (2) - to x128,y352 whut why


  15. 02:36:620 (1) - since this and 02:36:286 (2) - and 02:36:953 (3) - share the same sound i suggest you to give them same placement/spot stack them all on 02:36:286 (2) - nhe


  16. 02:59:953 (3) - sounds like a weaker sound decrease 02:59:620 (1,2,3) - spacing a bit like this probably fixed


  17. 03:04:120 (1) - there is strong sound in the middle of this slider try a slider+circle pattern to represent it


  18. 03:12:620 (1,2,3) - try wide angle jump here since you did the same with similiar sounds/part here 03:11:620 (1,2,3) -


  19. 03:14:120 (1,2,3,1,2,3) - im sure this part can be remapped better with sliders instead I think circles represents better the song "dying"


  20. 03:32:120 (1) - i think you can improve the end part of this slider but he is so nice t.t

  21. 04:29:286 (2,3) - Ctril+G so it plays same as 04:28:620 (4,5,6) - just for consistency at this startup couldnt see why, lol


  22. 04:32:620 (4,5,6) - this looks like you decreased spacing here while u are supposed to increase it considering you were gradually increasing it this back and fourth jump pattern fixed


  23. 04:39:120 - i feel like it would sound and look better if you kept increasing spacing gradually since there until 04:58:120 - considering that bacground held sounds keep increasing frequencies


  24. 05:10:286 (7,8) - move them a bit to left to centralize them in between 05:10:120 (6,9) -


  25. 05:17:120 (3) - stack it on 05:16:286 (7) -

  26. 05:29:953 (8) - since its the last jump make it the harder stack it on 05:31:120 (1) - for better structure and motion fixed




Goodluck !!
blue: modified
red: not modified

Thanks for the mod :)
T-Bone Shark
Hello, can't even beat your song lol, but this is the only thing I would change.
Jumping through the light
02:02:120 (1,2,3,4,1,2,3,4) - I think part the second slider (1) should start on the second (3) and flow down and left to mirror the previous combo. Since you do most of your patterns twice then switch.

Good luck!!
Topic Starter
Nel Oderschvank

T-Bone Shark wrote:

Hello, can't even beat your song lol, but this is the only thing I would change.
Jumping through the light
02:02:120 (1,2,3,4,1,2,3,4) - I think part the second slider (1) should start on the second (3) and flow down and left to mirror the previous combo. Since you do most of your patterns twice then switch.

Good luck!!
Hey T-Bone!!
I can't see how can this be better T.T if I change this, I would need to adapt the whole next patterns, so rather keep this way :3


Thanks for the mod!!
corninho
oie
mod
00:02:120 (1) - isso termina no tick branco
00:10:370 (1) - spinner desnecessário,eu acho
00:18:370 (1) - ^
00:26:370 (1) - ^
00:30:370 (1) - ^
00:38:370 (1) - ^
00:48:370 (1) - ^
00:58:370 (1) - ^
01:14:120 (1) - tela
05:27:286 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - a que ponto chegamos que caralho de espaçamento é esse maluco n consigo acompanhar nem no editor HAEUIDHUIAEDHIU
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