[General]
Seems that the artist posted the music in youtube and this is the title used there: Hey Baby (Sucky Sucky) (Instrumental) See: https://www.youtube.com/watch?v=AbP7G3lEUb4 (Pay attention to the spaces)
[Pata-Mon's Easy]
Seems that the artist posted the music in youtube and this is the title used there: Hey Baby (Sucky Sucky) (Instrumental) See: https://www.youtube.com/watch?v=AbP7G3lEUb4 (Pay attention to the spaces)
Unused hitsounds:
And please see AIMod for differences in title and tags among Diffs.soft-hitclap4.wav
soft-hitclap7.wav
soft-sliderslide1.wav
soft-hitclap7.wav
soft-sliderslide1.wav
[Pata-Mon's Easy]
- Structrual Issue
I would say that I prefer using original normal-hitnormal as the claps rather than current setting. That is just shorter and might be less preeminent.
I don't really know why you use clap as whistle in whole kiai parts. clap should serve as metronome on 2/4 ticks rather than emphasizing down beats.
00:31:005 - 01:17:457 - 01:32:941 - Since it is a low difficulty Diff, I don't think putting this kind of hitsound on making the part start makes sense. Without much hitsounds to make it noisy, it will sound alone.
01:48:787 - Add whistles since the kiai is still not fading here. I suggest making this part stronger rather than immediately get low.
- Structrual Issue
I would say that I prefer using original normal-hitnormal as the claps rather than current setting. That is just shorter and might be less preeminent.
Generally the patterns still have room to get better, but for this quality, arrangement-wise I'd say it's fine. I kind of question about the 3/4 sliders in this diff, but considering the bpm they cannot be really blamed on.
And you indeed have some uneven distances here in the diff to be aware of. Especially when they are combined with 3/4s, it would be a headache.01:17:457 (1,2) - 01:32:941 (1,2) -
00:00:038 - Two timing points at the same while hitsound settings are different.
00:40:199 (3,4) - 01:26:650 (3,4) - Personally I would change patterns like this into something like this: More styles to make the flawness in curve invisible.
01:06:570 (3) - This curve is not unified in your Diff. Try to extend it more:01:48:787 - Add whistles since the kiai is still not fading here. I suggest making this part stronger rather than immediately get low.
- Structrual Issue
I would say that I prefer using original normal-hitnormal as the claps rather than current setting. That is just shorter and might be less preeminent.
00:00:038 - Two timing points at the same while hitsound settings are different.
00:46:489 - I guess this whole part's clap is strange here. I would prefer take a look at _Ag's diff and see what's going on there. Using hitnormal as clap and serve on 2/4 ticks would help a lot. Clap itself would not function well as a whistle unless special occasion.
01:48:787 - Add whistles since the kiai is still not fading here. I suggest making this part stronger rather than immediately get low. - Minor Picks
01:01:973 - Well personally I think this might be a bit hard for players for this Diff as you need to figure out how to alternatively tap on this pattern. But well, not a bad pattern generally.
- Structrual Issue
I would say that I prefer using original normal-hitnormal as the claps rather than current setting. That is just shorter and might be less preeminent.
Honestly I don't really suggest you using the same hitsound system as Expert Diff. The sound track you are following in the kiai is not the same as that diff and this makes the clap is covered partially and you are not focusing on that. You may want to come up with a way to cover the slider heads like 01:21:691 - I think whistle is suitable but if you use that, the whole hitsound system would need to change.
Another point I want to make is that since the Ex Diffs are assuming people can single tap the 1/4s, there will need a diff to provide a intro to it and this diff would probably serve as that. So even though I didn't point out in the diff, but generally I think some of the jumps on 1/4 are quite harsh for being streams.
00:00:038 - Two timing points at the same while hitsound settings are different.
00:18:908 - You forgot the clap here.
00:38:747 - 01:25:199 - However I really oppose to use it regular in the music. This hitsound is too noisy. It should be a lead of a whole part rather than something like finish.
00:46:489 - I guess this whole part's clap is strange here. I would prefer take a look at _Ag's diff and see what's going on there. Using hitnormal as clap and serve on 2/4 ticks would help a lot. Clap itself would not function well as a whistle unless special occasion.
01:06:086 - This start of the part is strange. You followed the sound pretty well so fart and then jumped totally to the drum and absolutely ignored the sound you were following even though it is still that part. 01:13:586 - and here you switched back. You can find another way to cover the sounds rather than changing the track.
01:48:787 - Add whistles since the kiai is still not fading here. I suggest making this part stronger rather than immediately get low. The last part is under-hitsounded and needs more whistles like your first part. Like places like here:02:01:489 - 01:57:618 -
01:01:973 - And when going into this part, the clap is mroe like a remix since it is really making a new track in the music. I am personally not in big flavor of it but you might. Personally I would still try to keep track with the music and work on claps. - Minor Picks
00:31:005 - 01:17:457 - Well if you like doing so. Honestly it's quite interesting and reminds me of Highscore. Credit to Fort huh? Personally I'm on the fence though. This is remix for playing rather than the original music.
- Structrual Issue
I would say that I prefer using original normal-hitnormal as the claps rather than current setting. That is just shorter and might be less preeminent.
Still some of the objects seems quite random and some jumps are making some difficulty spikes here. Some of the jumps are actually designed as a kind of streams, but some are actual jumps so people will get confused while playing it. However this can be a feasible idea if you insist on doing so since it is an Expert diff.
00:00:038 - Two timing points at the same while hitsound settings are different.
00:07:779 - This part's placement is kind of random. I know spamming 3/4 here is hard to get some good idea on patterns so at least you can make them tidy. Here is an example for it, and you can surely come up with something yourself. And please stack the next part if you feel like to do so.
00:16:005 (3,4,5,6) - A better solution for this can be like: Parallel can be a way to make it look better and tidier. Also here:00:35:239 (2,3,4) -
00:29:554 - I honestly have no idea about what to do with the clap here. The whistle is supposed to serve as a clap but here it is too weak. Perhaps we would like to try to find something else but definitely using current setting can only be the alternative choice.
00:38:747 - 01:25:199 - However I really oppose to use it regular in the music. This hitsound is too noisy. It should be a lead of a whole part rather than something like finish.
00:46:489 - I guess this whole part's clap is strange here. I would prefer take a look at _Ag's diff and see what's going on there. Using hitnormal as clap and serve on 2/4 ticks would help a lot. Clap itself would not function well as a whistle unless special occasion.
01:01:973 - And when going into this part, the clap is mroe like a remix since it is really making a new track in the music. I am personally not in big flavor of it but you might. Personally I would still try to keep track with the music and work on claps.
01:16:973 (1,2,3,4) - I know you mean to do this but I don't really like this kind of pattern. Easy to break and harsh on moving speed.
01:26:287 (6,7,1) - I don't think here the pattern is really good. You used 3 kinds of curves in a row here. I prefer making 6,1 the same curve and 7 another shape. Just for refence:01:48:787 - Add whistles since the kiai is still not fading here. I suggest making this part stronger rather than immediately get low. The last part is under-hitsounded and needs more whistles like your first part. Like places like here:02:01:489 - 01:57:618 -
02:02:336 (4,5) - But for here I think the whistles are just excessive. The music is fading and your hitsound was way weaker than that, but now you want to end on the whistles, that doesn't make sense. - Minor Picks
00:31:005 - 01:17:457 - Well if you like doing so. Honestly it's quite interesting and reminds me of Highscore. Credit to Fort huh? Personally I'm on the fence though. This is remix for playing rather than the original music.
- Structrual Issue
00:49:876 - 00:57:618 - I guess you forgot to add hitsound here. Sampleset = Normal.
01:05:481 -01:09:231 - 01:13:102 - I don't think it is a good idea to leave this jump set blank with large jumps on it. Perhaps you need to give them the same strengh as your previous hits, with Sampleset = Normal.
01:05:844 - Just an idea that you can actually add the volume here and make the volume gradually increase as the music goes. Since the music is obviously going stronger and stronger and your placement is as so. - Minor Picks
00:29:554 - I honestly have no idea about what to do with the clap here. The hitnormal is supposed to serve as a clap but here it is too preeminent. Perhaps we would like to try to find something else but definitely using current setting can only be the alternative choice.
01:51:812 (5,6,7,8) - 01:55:683 (5,6,7,8) - 01:59:554 (5,6,7,8) - To make some difference you can add whistles on this part since the kiai's volume is still there and it can serve as a transition. And if you apply the first one, please make sure to make the volume gradually get lower to fit into the fadding volume of music.