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Chitose Sara - Arcadia (Short ver.)

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thzz

Lami wrote:

thzz

00:17:002 (4) - hmm.. i prefer two circle, i see~
01:15:316 (1,2) - swap NC, maybe this NC is based on vocal,
but rhythm isn't based on vocal. okay
01:34:530 (2,3) - kinda unexpected huge jump indeed, now flow is better
01:44:304 (1,2) - consider to reduce DS as 01:43:630 (1,2) - , 01:41:271 (1,2) - triplet shouldn't be overlapped on this diff imo~ also, since here is climax of the song, it would be allowed i think
thx cooperation xd

=note=
changed diff name to "thzz's Extra"
緑線とKiai変えてあります~

http://puu.sh/rRFbX/44fbb70f41.osu
Topic Starter
Eir_DELETED

Lami wrote:

E

00:08:912 (3,4) - more right vector
00:53:912 (5) - clickable better as finish

N

00:08:912 (3,4) - not recommend to stacking in normal diff.
since low AR, beginner player feel confuse from them.
other same

I

01:38:069 (3,4,1) - missed drum mapping, but 01:40:260 (1,2,3,4,5,6) - express drum here..
maybe inconsistent expressed rhythm
All fixed!!
Thank you for accepting mod req!
-Maruk-
こんにちわ~
気に入ったのだけ修正してください
[Easy]
00:11:440 (2,3) - Easyなのでボーカルで取ってるなら3を消して2を00:12:788 -まで伸ばすのが好み

00:30:822 (3,4) - 00:31:327 - の音が強いので3をここまで伸ばして4を00:31:665 - ここから1/1

[Normal]
00:31:327 (4,5) - 4を消して5を00:31:327 - に移動
01:08:743 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - 右に固まりすぎかなあと思いました
01:23:406 (4) - リバースは合わないと思いました。リバース消して01:23:912 - までスライダー伸ばしましょ

[Insane]
00:10:092 (3) - 00:09:754 (2) をコピペするのが綺麗です。
00:11:440 (1) - Insaneなので00:11:440 -にCircle置いて00:11:524 - にSipnが良いとおもいます


ランクがんばってください :)
Topic Starter
Eir_DELETED

-Maruk- wrote:

こんにちわ~
気に入ったのだけ修正してください
[Easy]
00:11:440 (2,3) - Easyなのでボーカルで取ってるなら3を消して2を00:12:788 -まで伸ばすのが好み ここで大きな音が鳴っているので、サークルでたたくようにしたかったのですいませんがno changeでお願いします。

00:30:822 (3,4) - 00:31:327 - の音が強いので3をここまで伸ばして4を00:31:665 - ここから1/1 確かに…その音取りのほうがきれいですね、直しました!

[Normal]
00:31:327 (4,5) - 4を消して5を00:31:327 - に移動 音取りをCtrl Gしました
01:08:743 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - 右に固まりすぎかなあと思いました 確かにそうですね…でもこれかえる大幅にflowを変えないといけなくなるのですいませんがkeepでお願いします。
01:23:406 (4) - リバースは合わないと思いました。リバース消して01:23:912 - までスライダー伸ばしましょ ここは後ろでなってる音(ごめんなさいなんていうとおとかわかんないです…)を取っているのでほかの人に指摘されたら直します

[Insane]
00:10:092 (3) - 00:09:754 (2) をコピペするのが綺麗です。 そうですね、直しました
00:11:440 (1) - Insaneなので00:11:440 -にCircle置いて00:11:524 - にSipnが良いとおもいます spinが短いのが嫌いなので、no changeでお願いします


ランクがんばってください :)
mod req受けてくれてありがとうございました!
ranked目指して頑張ります!
Atrue
がんばれ!
Topic Starter
Eir_DELETED

Atrue wrote:

がんばれ!
ありがとう(*'▽')
がんばりますよ~
Kagetsu
no kds
i forgot about this... sorry orz

[thzz's Orb]
  1. 00:06:721 (1,3) - stack is slightly off, not really important but i think it's worthy to mention
  2. 00:45:485 - 00:45:569 - i personally think that normal sampleset works better for those snares
  3. 00:47:170 (3) - stack is off again, just by a little pixel maybe, not sure if it's intended
  4. 01:24:586 - shouldn't it use normal sampleset? maybe you missed it because of my previous mod
  5. 01:44:304 (1,2,3,4) - using 3/4 slider into a triplet doesn't play that nice to me, i think it's because i'm already used to just have 1 note after the 3/4 slider, so maybe you could try this instead
[Insane]
  1. 00:15:822 (4,1) - i think you could move this a bit to downside, so it doesn't look that close to 00:15:316 (3) -
  2. 00:32:339 (1,2) - blanket is clearly off
  3. 00:38:912 (4,6,7,8) - i think you could balance the visual spacing here
  4. 00:43:125 (1,2) - same about distance, it looks a bit too close imo,
  5. 00:45:148 (3) - normal sampleset finish doesn't really fit the music imo, i think it will sound a lot better if you use soft addition
  6. 00:45:822 (1,3) - idk about this, i find it kinda weird at the first sight, (1) is curved, which implies a smooth and soft movement, while (3) has a lot of spikes... it doesn't really represent the music imo, i'd personally use a curved shape for (3) too. maybe something like this would look better. it's just my personal opinion, though
  7. 00:48:519 (1,2) - i think that overlapping these 2 sliders doesn't really represent the music, i'd rather use more spacing for 00:48:856 (2) - in order to emphasize vocals... you could maybe use the typical ctrl+h technique here
  8. 00:51:215 - from this point you're only focusing the objects placement at the right side of the screen, so maybe you could change flow a bit on 00:52:563 (1) -
  9. 01:14:979 (4) - kinda exaggerated distance for this specific beat, how about stacking it on 01:13:968 (6) - ?
  10. 01:16:496 (6,1) - it felt weird when i was playing, not only because of the blanket distance but also because of the lack of emphasis on 01:16:833 (1) - how about trying something like this
  11. 01:40:766 (1,2,3) - i think you could use a bit more distance for 01:41:271 (3) - as it's a really strong beat, it could be easily achieved if you move 01:41:103 (2) - a bit
  12. 01:44:136 (5,1) - basically the same as previous point, 01:44:304 (1) - should have a bit more distance imo
[Ag's Hard]
  1. 00:11:440 (1,1,2,3) - i find this kinda awkward to play. mainly because of the spacing increase plus linear movements how about trying sharp angles instead?
  2. 00:18:519 (5,6,7) - isn't it a bit too dense for this type of diff? considering that normal uses a long 1/1 gap, would be better to use a repetitive 1/4 slider instead
  3. 00:21:552 (1,2,3) - i think this pattern could be improved. the current one looks a bit cramped imo and it doesn't really emphasizes the claps so i'd recommend to do something like this
  4. 00:25:597 (1,3,4) - if you look closely, (3) looks closer to (1), which makes it to look kinda messy... i think you could balance the spacing here
  5. 00:28:125 - super strong beat mapped as slidertail doesn't work that well orz.
  6. 00:30:653 (4) - i don't really get the jumpy pattern here, there's nothing really important on 00:30:653 - and also you're ignoring the strong vocal sound on 00:30:822 - ): how about placing the 1/1 slider on the red tick instead?
  7. 00:39:080 (1,2) - the beat on 00:39:417 - is pretty regular, so the big jump doesn't really make sense. i'd recommend to reduce the spacing a bit
  8. 00:40:092 (4,5) - it doesn't feel good to have 2 completely different sounds in just one stack, how about placing them normally?
  9. 00:51:889 (3) - problem with this jump is that it looks like a 1/1 gap, so it might confuse players
  10. 01:01:327 (4,5,6,7) - you should avoid the 1/2 circles spam, as it's really hard for this type of diff. i guess you could easyly change 4,5 for a slider instead
  11. 01:02:844 - finish doesn't really fit the music
  12. 01:09:417 (3,1) - would certainly look better if the distance were equal to the previous patterns
  13. 01:20:035 (2,3) - how about using ctrl+h for these sliders? the angles look kinda random rbh ;;
  14. 01:23:406 (5,1) - kinda weird that you decided to suddenly stop rhythm on the kiai, i think replacing this 2 circles for a 1/1 slider would feel better
  15. 01:27:114 (4,5,6,7,8,1) - isn't it a bit too dense for this type of diff? try to replace 01:27:114 (4,5,6) - for a 1/4 repetitive slider instead
  16. 01:27:957 - finish sounds so random D:
  17. 01:30:316 (1,2,1,2,1,2,1,2,1) - i saw you decided to not change this pattern... but it's defenitily too much for a hard diff.
[]

long mod again lol... i really think that this set has potential, but i don't feel comfortable nominating it for now, i think it would be better if you could gather further opinions on the hard/insane diffs since the other diffs are already ready for being ranked.
i'll just mark this with a star, as i'm interested on this
good luck for now (:
thzz

Kagetsu wrote:

[thzz's Orb]
  1. 00:06:721 (1,3) - stack is slightly off, not really important but i think it's worthy to mention
  2. 00:45:485 - 00:45:569 - i personally think that normal sampleset works better for those snares
  3. 00:47:170 (3) - stack is off again, just by a little pixel maybe, not sure if it's intended
  4. 01:24:586 - shouldn't it use normal sampleset? maybe you missed it because of my previous mod
  5. 01:44:304 (1,2,3,4) - using 3/4 slider into a triplet doesn't play that nice to me, i think it's because i'm already used to just have 1 note after the 3/4 slider, so maybe you could try this instead i think 01:44:641 (2) - is very clickable. no change plz~
no commented things were fixed. these are all my mistake :o
thank you~

http://puu.sh/scoQE/2af5674c14.osu
Topic Starter
Eir_DELETED

Kagetsu wrote:

no kds
i forgot about this... sorry orz  no problem! I'm happy you mod my map again for me! thanks!

[Insane]
  1. 00:15:822 (4,1) - i think you could move this a bit to downside, so it doesn't look that close to 00:15:316 (3) - Okay, fixed but I feel 00:15:990 (5) is far a little from next slider so, I move to downside a bit.
  2. 00:32:339 (1,2) - blanket is clearly off
  3. 00:38:912 (4,6,7,8) - i think you could balance the visual spacing here
  4. 00:43:125 (1,2) - same about distance, it looks a bit too close imo,
  5. 00:45:148 (3) - normal sampleset finish doesn't really fit the music imo, i think it will sound a lot better if you use soft addition
  6. 00:45:822 (1,3) - idk about this, i find it kinda weird at the first sight, (1) is curved, which implies a smooth and soft movement, while (3) has a lot of spikes... it doesn't really represent the music imo, i'd personally use a curved shape for (3) too. maybe something like this would look better. it's just my personal opinion, though
  7. 00:48:519 (1,2) - i think that overlapping these 2 sliders doesn't really represent the music, i'd rather use more spacing for 00:48:856 (2) - in order to emphasize vocals... you could maybe use the typical ctrl+h technique here
  8. 00:51:215 - from this point you're only focusing the objects placement at the right side of the screen, so maybe you could change flow a bit on 00:52:563 (1) -
  9. 01:14:979 (4) - kinda exaggerated distance for this specific beat, how about stacking it on 01:13:968 (6) - ?
  10. 01:16:496 (6,1) - it felt weird when i was playing, not only because of the blanket distance but also because of the lack of emphasis on 01:16:833 (1) - how about trying something like this
  11. 01:40:766 (1,2,3) - i think you could use a bit more distance for 01:41:271 (3) - as it's a really strong beat, it could be easily achieved if you move 01:41:103 (2) - a bit
  12. 01:44:136 (5,1) - basically the same as previous point, 01:44:304 (1) - should have a bit more distance imo
I think your opinion is correct, so all fixed like your opinion. Thank you for pointing that out! thanks to you, my map is better than before!
[]

long mod again lol... i really think that this set has potential, but i don't feel comfortable nominating it for now, i think it would be better if you could gather further opinions on the hard/insane diffs since the other diffs are already ready for being ranked.
i'll just mark this with a star, as i'm interested on this
good luck for now (:
Sure, I'll gather some mods about Hard & Insane diffs, Thank you for shooting star!
__Ag

Kagetsu wrote:

[Ag's Hard]
  1. 00:11:440 (1,1,2,3) - i find this kinda awkward to play. mainly because of the spacing increase plus linear movements how about trying sharp angles instead?fixed
  2. 00:18:519 (5,6,7) - isn't it a bit too dense for this type of diff? considering that normal uses a long 1/1 gap, would be better to use a repetitive 1/4 slider insteadsorry,I dont think triple is a bad choose
  3. 00:21:552 (1,2,3) - i think this pattern could be improved. the current one looks a bit cramped imo and it doesn't really emphasizes the claps so i'd recommend to do something like thismy mom agree this ,ok
  4. 00:25:597 (1,3,4) - if you look closely, (3) looks closer to (1), which makes it to look kinda messy... i think you could balance the spacing herefixed
  5. 00:28:125 - super strong beat mapped as slidertail doesn't work that well orz. fixed
  6. 00:30:653 (4) - i don't really get the jumpy pattern here, there's nothing really important on 00:30:653 - and also you're ignoring the strong vocal sound on 00:30:822 - ): how about placing the 1/1 slider on the red tick instead? fixed
  7. 00:39:080 (1,2) - the beat on 00:39:417 - is pretty regular, so the big jump doesn't really make sense. i'd recommend to reduce the spacing a bitok
  8. 00:40:092 (4,5) - it doesn't feel good to have 2 completely different sounds in just one stack, how about placing them normally?ok
  9. 00:51:889 (3) - problem with this jump is that it looks like a 1/1 gap, so it might confuse playersI dont think
  10. 01:01:327 (4,5,6,7) - you should avoid the 1/2 circles spam, as it's really hard for this type of diff. i guess you could easyly change 4,5 for a slider insteadsorry, I really dont want to change them
  11. 01:02:844 - finish doesn't really fit the musicremoved
  12. 01:09:417 (3,1) - would certainly look better if the distance were equal to the previous patterns ok
  13. 01:20:035 (2,3) - how about using ctrl+h for these sliders? the angles look kinda random rbh ;;sorry,I want to keep those
  14. 01:23:406 (5,1) - kinda weird that you decided to suddenly stop rhythm on the kiai, i think replacing this 2 circles for a 1/1 slider would feel better fixed
  15. 01:27:114 (4,5,6,7,8,1) - isn't it a bit too dense for this type of diff? try to replace 01:27:114 (4,5,6) - for a 1/4 repetitive slider instead 2 triples in kiai is no pro.I think
  16. 01:27:957 - finish sounds so random D: removed
  17. 01:30:316 (1,2,1,2,1,2,1,2,1) - i saw you decided to not change this pattern... but it's defenitily too much for a hard diff.I really want to keep them,beacause I think stack them in hard is normal,Though they are circles

good luck for now (:
thank you

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Arcadia
TitleUnicode:アルカディア
Artist:Chitose Sara
ArtistUnicode:千歳サラ
Creator:joker-
Version:Ag's Hard
Source:11月のアルカディア
Tags:thzz __Ag 11gatsu no Juuichigatsu of November LevoL visual novel eroge opening
BeatmapID:1067883
BeatmapSetID:491559

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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332,216,95541,1,0,0:0:0:0:
272,268,95710,6,0,P|340:292|404:252,2,140,4|0|0,0:0|1:0|0:0,0:0:0:0:
228,204,96552,1,0,0:0:0:0:
184,268,96721,1,0,1:0:0:0:
140,204,96889,6,0,B|104:232|108:280|108:280|48:332,1,140,4|0,0:0|0:0,0:0:0:0:
32,244,97395,1,0,1:0:0:0:
67,315,97563,2,0,P|92:344|144:364,1,70
196,336,97901,2,0,B|196:304|196:304|192:296|192:296|192:264,2,70,0|0|0,0:0|1:0|0:0,0:0:0:0:
196,348,98322,1,0,0:0:0:0:
196,360,98406,38,0,P|260:380|352:352,1,140,4|0,0:0|1:0,0:0:0:0:
424,232,98912,2,0,P|360:212|268:240,1,140,4|0,0:0|0:0,0:0:0:0:
232,280,99417,1,0,1:0:0:0:
168,232,99586,6,0,B|112:216|112:216|92:188|92:188|32:172,1,140,4|0,0:0|0:0,0:0:0:0:
4,108,100092,1,4,1:0:0:0:
64,56,100260,2,8,L|108:56,5,35
148,56,100766,6,0,P|196:64|256:152,1,140,4|0,0:0|1:0,0:0:0:0:
228,204,101271,2,0,P|271:205|312:184,1,70,4|0,0:0|0:0,0:0:0:0:
331,125,101608,1,0,0:0:0:0:
331,125,101777,1,0,1:0:0:0:
376,191,101945,6,0,P|396:268|369:342,1,140,4|0,0:0|0:0,0:0:0:0:
308,296,102451,1,4,1:0:0:0:
236,328,102619,2,8,L|200:328,5,35
152,328,103125,38,0,P|108:292|96:204,1,140,4|0,0:0|1:0,0:0:0:0:
81,136,103630,2,0,P|125:140|149:156,1,70,4|0,0:0|0:0,0:0:0:0:
170,228,103967,1,0,0:0:0:0:
226,173,104136,1,0,1:0:0:0:
280,231,104304,6,0,L|332:292,1,70,4|0,0:0|0:0,0:0:0:0:
396,320,104641,1,0,1:0:0:0:
400,308,104726,1,0,1:0:0:0:
404,296,104810,1,0,1:0:0:0:
432,220,104978,2,0,L|472:220,5,35
379,219,105484,5,4,0:0:0:0:
281,122,105652,1,4,0:0:0:0:
Fraye
Hi :D

[Ag's Hard]
  1. 00:03:181 (2) - Remove Whistle on tail? Some inconsistency with the whistle pattern.
  2. 00:19:361 (3,4) - 1/1 slider here sounds better and for consistency with 00:20:035 (1,3) -
  3. 00:25:934 (2) - 00:28:462 (2) - 00:29:136 (4) - 00:31:833 (5) - Those sliderwhistles are noisy for this part imo :<
  4. 01:01:665 (6,7) - please consider to convert this to 1/2 like how your 00:58:968 (5) - was.
  5. And I think some blankets can be improved (ex : 01:10:766 (3,4,1) - 01:13:968 (5,1) - 01:16:496 (4,1) - ) :<
[Insane]
  1. 00:13:125 (3,4,5,6,1) - Maybe nerf those streams since the music/instrument isn't strong yet, I prefer the distance like how 00:18:519 (4,5,6) - and/or 01:32:676 (1,2,3,4) - was.
  2. 00:19:361 (3,4) - 00:20:035 (1,2) - 00:20:710 (4,5) - so you used 3/4 + notes but you didn't on 00:22:732 (1) - , consider to make them consistent imo
  3. 00:25:766 (2) - Move this to 353|80 (where the tail of 00:24:754 (2) - was placed) since that jump with that calm part isn't really makes sense I guess.
  4. 00:26:608 (4,5,1) - Really minor but please use same DS for those three notes. (x0.2)
  5. 00:27:451 (2) - move this slider to lower part to make blanket with 00:26:945 (1) -
  6. 00:49:361 (3,4) - I think CTRL + G the rhythm sounds better to make the strong drum on white tick clickable.
  7. 01:42:620 (1,2,3,4,5,6,1) - this can increase the spacing for emphasis on higher pitch imo
And talked a bit about his Easy on IRC.

Good mapset, goodluck! :)
xNyamx
M4Mおかえしじゃあ( *´艸`)
ながーいMod頂いたので(ものすごく助かります!w) 無駄にながーいModで返す!

配置的、流れ的に違和感があって自分ならこうするっていうのを挙げていきます。
基本画像で例を挙げますが、画像じゃわかりづらいなーと思ったところはcodeで貼っています。

あくまで個人的な意見です! カスmodなので全無視でも全然OKだから!

 insane

超叩きやすい…

00:04:361 (2,1) -   blanketしているのはわかるのですが、1beatの空きがあるのにこんなにくっついていると見ていて違和感があります。
こうするだけでかなり変わると思います。 
gazou


(1)は移動無し、(2)をx233 y321へ移動して NC(1)はblanketになるように調整させてます。
この配置を取ったら NC(2)の位置が違和感が生まれるので x183 y133 くらいにでも移動させてみるといいかもしれません。

00:07:732 (2,3,4) - 見栄えが悪いです。 DSをある程度揃えるか 配置は変更せずに(4)にNCを置くといいと思います。
DSを揃えるといってもある程度でOKです。 例↓
gazou

(3)はちょい上に (2)は(3)(4)とのバランスを考えて配置

00:11:271 (2) - x400 y304 が好き

00:14:642 (1,2,3) -
普通に叩けるのですが、 (2)(3)間が(1)(2)間に比べてかなり短いことに違和感がありました。
(3)をほんの少し下げてみてはどうでしょう?

00:18:013 (3) - もうちょい右下にさげるといいかも?

00:18:603 (5,6,3) -  overlap取られるかも?

00:18:856 (1,3) - (1)の形を(3)の形に合わせるようにするといいと思います。(Blanketっぽく?)

00:22:226 (5,1) - もうちょい離した方が詰まった感じがしなくて見栄えがいいです。

00:28:125 (1) -  NC

00:30:822 (4,2) - 個人的にここももう少しだけ離したいです。 

00:32:339 (1,2) - ^

00:33:519 (4) - 見ていて なんか綺麗じゃないです。 (無理矢理押し込んだ感がする)
ctrl+g して周りの配置を少し弄ると変わると思います。 良い画像が取れなかったので下のcodeを参考にしてください。
code
349,354,33350,1,0,0:0:0:0:
264,270,33519,2,0,L|393:259,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
318,187,34024,5,0,1:0:0:0:
252,350,34193,1,0,0:0:0:0:
150,214,34361,2,0,B|140:170|140:170|162:114,1,85,0|2,1:0|0:0,0:0:0:0:
318,280,34698,1,0,1:0:0:0:
318,280,34783,1,0,1:0:0:0:
318,280,34867,1,4,3:0:0:0:

00:39:923 (7,8) - ここが近いのが 流れ的に気になります。
自分が手を加えるならこうします。(ここも良い画像が取れなかったので、コードで) 参考にしてみてください。
code
421,184,37732,6,0,P|391:112|417:34,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
473,111,38238,2,0,L|301:127,1,152.999995330811,2|2,0:0|0:0,0:0:0:0:
412,214,38743,1,0,0:0:0:0:
301,47,38912,2,0,P|251:89|261:181,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
326,271,39417,1,2,0:0:0:0:
151,211,39586,2,0,L|161:126,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
320,125,39923,1,2,0:0:0:0:
232,261,40092,2,0,L|243:347,1,76.4999976654053,2|8,0:0|0:0,0:0:0:0:

00:48:350 (5) -  流れ的に x76 y347とかいいかも?

00:50:372 (2) -  見栄え的に x36 y15とかどうでしょう?

01:08:743 (1) - 前(1)のスライダーの角度に合わせるといいと見栄えがいいと思います。

01:10:766 (5) - この1/1は合っているんですけど、もっと音を取った方が面白いと思います。

こうしてもいいかな

NCを少し変更して配置してみました。 個人的にこっち好き。 

01:13:294 (4,5) - blanket

01:14:474 (2,3) - この配置は流れ的に好きじゃないです。
(3)を左右反転させるだけで随分変わるのですが、他の配置たちも合わせてこう変えてみるのもいいかもしれません。
gazou&code


148,29,73968,1,0,0:0:0:0:
12,129,74136,6,0,B|44:137|44:137|123:123,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
249,48,74474,1,8,0:0:0:0:
182,196,74642,2,0,B|175:231|175:231|195:301,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
148,29,74979,1,2,0:0:0:0:
263,230,75148,1,8,0:0:0:0:

01:16:833 (1,1) - stackさせていることで配置的に違和感があります。
ここはstackさせないほうがいいかもしれません。

gazou



350,229,77507,2,0,L|227:253,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
442,273,77844,1,8,0:0:0:0:
235,328,78013,6,0,P|173:256|211:177,1,187.000005706787,6|0,0:0|0:0,0:0:0:0:
305,137,78519,1,8,0:0:0:0:
351,303,78687,1,2,0:0:0:0:
414,191,78856,1,8,0:0:0:0:
257,247,79024,1,2,0:0:0:0:
500,233,79193,1,2,0:0:0:0:
495,195,79277,1,2,0:0:0:0:
490,158,79361,1,2,0:0:0:0:
485,121,79445,1,2,0:0:0:0:
480,86,79530,6,0,P|421:67|287:92,1,187.000005706787,6|8,0:0|0:0,0:0:0:0:

01:34:193 (5) -  NC


良い譜面だああああ。

hardもうちょいまってください。
Mi2ki_old
はじめまして!
mod下手なので変なこと言ってたらごめんなさい;;
Easy
  1. 00:23:912 - add circle?
  2. 00:53:238 (4,1) - 00:53:912 - にfinishがある上に00:53:575 - でボーカルを飛ばしているので不自然に感じます。1/1slider*2で取ってみるのはどうですか?
  3. 01:04:698 (1) - とても不自然です・・・2/3に伸ばす、またはそこからさらにreverseをつけてみてはどうですか?
  4. 01:08:743 (1,2,3,4,1) - この2つの小節間でとっている音が全く異なるのに違和感を覚えます。ボーカルを取るならボーカルだけ、ドラム含めた裏の音を取るならそれだけを取るようにするといいと思います
    私だったら01:11:440 (1,2,3) - をこのようにします
  5. 01:32:676 - add circle?
Normal
  1. 00:23:912 - Easyと同じで抜かすような音でもないのでここら辺音取った方がいいかなーって思いました
  2. 00:57:788 (4) - 01:00:485 (4) - ボーカルはそれぞれ00:58:125 - 01:00:822 - で切れていて3/2にする必要性を感じません。1/1+circleでどうでしょうか?
  3. 01:02:002 (1,2,3,4) - ここだけドラムが飛ばされまくってて違和感あります・・・結構オブジェクト繋がりますがこうしてみてはどうでしょうか?
  4. 01:09:754 - 01:15:148 - Normalなら add circleしてもいいかな~って思いました
  5. 01:20:710 - ここの音、ここから伸びている感じなのでスライダーの始点をここに持ってくるようにしてこういう音取りにするのはどうですか?
  6. 01:32:676 - Easyと同じです
Hard
  1. 01:02:844 (4) - aa... why did you skip the snare? please try to follow drums
  2. 01:44:978 (5) - umm don't you put claps like 01:40:260 (3) - 01:42:619 (3) - ?
Insane
  1. 00:16:159 (1) - offscreen
  2. 00:23:069 - の音強いので00:22:732 (1) - は3/4+circleに分割してもいいかもしれません
  3. う~ん・・・00:23:743 (1,2,3) - の3連打や00:29:305 (8,1) - の3/4と00:26:103 (3,4,5) - 00:27:451 (2,3,4) - の1/2、見た目が全く同じなのはmisreadingを招くので避けた方がいいと思いました
  4. 00:49:867 (1,2) - ここだけすごい離れてるのが少し気になりました・・・
  5. 01:06:721 (4) - スネア鳴ってるのでsampleset:Nだけでいいと思いました
  6. 01:09:923 (1,2) - Switch NC? 音付けは違いますがバスドラもメロディも01:10:092 - で鳴ってるので・・・
    前の小節にまたがってNC付けるのは1/1置いてるときだけでいいと思います
Extra
  1. 00:20:035 (1) - ここ、Ctrl+Gした方が流れがいいと思うのですがどうでしょうか?
    また、00:19:361 (1,2) - や00:20:710 (1,2) - とドラムの音変わらないと思うので3/4+circleに分割するのもいいかもしれません
    またもしメロディーを取っているのなら、00:20:710 (1,2) - が3/4である必要がなくなる気がします・・・
  2. 01:18:013 (1,2) - う~んメロディーにしてもドラムにしても3/4+circleで取るほど01:18:350 - の音は強くないと思うので、1/1にしていいと思いました
gl!
Topic Starter
Eir_DELETED
 insane

超叩きやすい…

00:04:361 (2,1) -   blanketしているのはわかるのですが、1beatの空きがあるのにこんなにくっついていると見ていて違和感があります。
こうするだけでかなり変わると思います。 blanketについてはこれを直すと全部それで統一しないといけなくてそれでまた全部のブランケット直すのはとても大変なためkeepでお願いします。
gazou


(1)は移動無し、(2)をx233 y321へ移動して NC(1)はblanketになるように調整させてます。
この配置を取ったら NC(2)の位置が違和感が生まれるので x183 y133 くらいにでも移動させてみるといいかもしれません。

00:07:732 (2,3,4) - 見栄えが悪いです。 DSをある程度揃えるか 配置は変更せずに(4)にNCを置くといいと思います。
DSを揃えるといってもある程度でOKです。 例↓ これについては00:08:069 - が比較的大きな音なので故意にそうしてます。 が、それがたしかにそう取られるようなびみょうなdistanceですね、直しました
gazou

(3)はちょい上に (2)は(3)(4)とのバランスを考えて配置

00:11:271 (2) - x400 y304 が好き スライダーの延長線上に配置しました

00:14:642 (1,2,3) -
普通に叩けるのですが、 (2)(3)間が(1)(2)間に比べてかなり短いことに違和感がありました。 
(3)をほんの少し下げてみてはどうでしょう? 確かにその通りだと思います、ですが3をさげてしてしまうとsliderbowとして見えなくなってしまってそのほうがかえって視覚的に汚くなるのは避けたいのと、さげてしまったら00:16:159 (1) - とoverlapしてしまいます。Kagetsuにそれを指摘されて直してるのでkeepでお願いします

00:18:013 (3) - もうちょい右下にさげるといいかも? うーん…これはつぎのスライダーの延長線上になるよう意図しておいてるのでNo changeで

00:18:603 (5,6,3) -  overlap取られるかも? ??link missですかね

00:18:856 (1,3) - (1)の形を(3)の形に合わせるようにするといいと思います。(Blanketっぽく?) おぉ!その通りですね、直しました

00:22:226 (5,1) - もうちょい離した方が詰まった感じがしなくて見栄えがいいです。 

00:28:125 (1) -  NC 入れました

00:30:822 (4,2) - 個人的にここももう少しだけ離したいです。 

00:32:339 (1,2) - ^

00:33:519 (4) - 見ていて なんか綺麗じゃないです。 (無理矢理押し込んだ感がする) 全体的に少しだけ余裕を持たせました
ctrl+g して周りの配置を少し弄ると変わると思います。 良い画像が取れなかったので下のcodeを参考にしてください。
code
349,354,33350,1,0,0:0:0:0:
264,270,33519,2,0,L|393:259,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
318,187,34024,5,0,1:0:0:0:
252,350,34193,1,0,0:0:0:0:
150,214,34361,2,0,B|140:170|140:170|162:114,1,85,0|2,1:0|0:0,0:0:0:0:
318,280,34698,1,0,1:0:0:0:
318,280,34783,1,0,1:0:0:0:
318,280,34867,1,4,3:0:0:0:

00:39:923 (7,8) - ここが近いのが 流れ的に気になります。 少し離しました
自分が手を加えるならこうします。(ここも良い画像が取れなかったので、コードで) 参考にしてみてください。
code
421,184,37732,6,0,P|391:112|417:34,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
473,111,38238,2,0,L|301:127,1,152.999995330811,2|2,0:0|0:0,0:0:0:0:
412,214,38743,1,0,0:0:0:0:
301,47,38912,2,0,P|251:89|261:181,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
326,271,39417,1,2,0:0:0:0:
151,211,39586,2,0,L|161:126,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
320,125,39923,1,2,0:0:0:0:
232,261,40092,2,0,L|243:347,1,76.4999976654053,2|8,0:0|0:0,0:0:0:0:

00:48:350 (5) -  流れ的に x76 y347とかいいかも? これは意図しておいてるのでNo changeで

00:50:372 (2) -  見栄え的に x36 y15とかどうでしょう? Ctrl Gしました

01:08:743 (1) - 前(1)のスライダーの角度に合わせるといいと見栄えがいいと思います。 おっと気が付きませんでした、直しました

01:10:766 (5) - この1/1は合っているんですけど、もっと音を取った方が面白いと思います。 01:10:934 - ここって何か音がありますかね?僕にはそう聞こえなかったのでNo changeです

こうしてもいいかな

NCを少し変更して配置してみました。 個人的にこっち好き。 

01:13:294 (4,5) - blanket

01:14:474 (2,3) - この配置は流れ的に好きじゃないです。  左右反転だけ行いました
(3)を左右反転させるだけで随分変わるのですが、他の配置たちも合わせてこう変えてみるのもいいかもしれません。
gazou&code


148,29,73968,1,0,0:0:0:0:
12,129,74136,6,0,B|44:137|44:137|123:123,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
249,48,74474,1,8,0:0:0:0:
182,196,74642,2,0,B|175:231|175:231|195:301,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
148,29,74979,1,2,0:0:0:0:
263,230,75148,1,8,0:0:0:0:

01:16:833 (1,1) - stackさせていることで配置的に違和感があります。
ここはstackさせないほうがいいかもしれません。 そうですかね?僕はこれで問題ないと思います

gazou



350,229,77507,2,0,L|227:253,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
442,273,77844,1,8,0:0:0:0:
235,328,78013,6,0,P|173:256|211:177,1,187.000005706787,6|0,0:0|0:0,0:0:0:0:
305,137,78519,1,8,0:0:0:0:
351,303,78687,1,2,0:0:0:0:
414,191,78856,1,8,0:0:0:0:
257,247,79024,1,2,0:0:0:0:
500,233,79193,1,2,0:0:0:0:
495,195,79277,1,2,0:0:0:0:
490,158,79361,1,2,0:0:0:0:
485,121,79445,1,2,0:0:0:0:
480,86,79530,6,0,P|421:67|287:92,1,187.000005706787,6|8,0:0|0:0,0:0:0:0:

01:34:193 (5) -  NC いれました


良い譜面だああああ。

hardもうちょいまってください。

Hail wrote:

はじめまして!
mod下手なので変なこと言ってたらごめんなさい;;
Easy
  1. 00:23:912 - add circle? ほかの2つのrankedもないですし、No chnageで
  2. 00:53:238 (4,1) - 00:53:912 - にfinishがある上に00:53:575 - でボーカルを飛ばしているので不自然に感じます。1/1slider*2で取ってみるのはどうですか? そうですね、変えました
  3. 01:04:698 (1) - とても不自然です・・・2/3に伸ばす、またはそこからさらにreverseをつけてみてはどうですか? そうですね、2/3に変えました
  4. 01:08:743 (1,2,3,4,1) - この2つの小節間でとっている音が全く異なるのに違和感を覚えます。ボーカルを取るならボーカルだけ、ドラム含めた裏の音を取るならそれだけを取るようにするといいと思います ぼくはこのように音とってるのは少し気に入ってるのでkeepでお願いします
    私だったら01:11:440 (1,2,3) - をこのようにします
  5. 01:32:676 - add circle? 同じ理由でNo changeです
Normal
  1. 00:23:912 - Easyと同じで抜かすような音でもないのでここら辺音取った方がいいかなーって思いました やりにくかったのでno changeでお願いします
  2. 00:57:788 (4) - 01:00:485 (4) - ボーカルはそれぞれ00:58:125 - 01:00:822 - で切れていて3/2にする必要性を感じません。1/1+circleでどうでしょうか? そうですね、直しました
  3. 01:02:002 (1,2,3,4) - ここだけドラムが飛ばされまくってて違和感あります・・・結構オブジェクト繋がりますがこうしてみてはどうでしょうか? 確かにドラムとったほうが自然ですね、直しました
  4. 01:09:754 - 01:15:148 - Normalなら add circleしてもいいかな~って思いました んー音詰まるの嫌なのでNo changeでお願いします
  5. 01:20:710 - ここの音、ここから伸びている感じなのでスライダーの始点をここに持ってくるようにしてこういう音取りにするのはどうですか? なるほど、直しました
  6. 01:32:676 - Easyと同じです やりづらいのでNo changeで
Insane
  1. 00:16:159 (1) - offscreen あほやってますね、直しました
  2. 00:23:069 - の音強いので00:22:732 (1) - は3/4+circleに分割してもいいかもしれません たしかにごもっともなんですが、ここまでスペーシング離してからのその音取りは難しいかなぁ…とおもうので,No changeで
  3. う~ん・・・00:23:743 (1,2,3) - の3連打や00:29:305 (8,1) - の3/4と00:26:103 (3,4,5) - 00:27:451 (2,3,4) - の1/2、見た目が全く同じなのはmisreadingを招くので避けた方がいいと思いました なるほど、そう感じるんですね…気が付きませんでした。それなのでそうならないようには直してみたつもりです
  4. 00:49:867 (1,2) - ここだけすごい離れてるのが少し気になりました・・・ こんとろーるGしました
  5. 01:06:721 (4) - スネア鳴ってるのでsampleset:Nだけでいいと思いました なおしました
  6. 01:09:923 (1,2) - Switch NC? 音付けは違いますがバスドラもメロディも01:10:092 - で鳴ってるので・・・ 完全にmissです、直しました
    前の小節にまたがってNC付けるのは1/1置いてるときだけでいいと思います

Fraye wrote:

Hi :D

[Insane]
  1. 00:13:125 (3,4,5,6,1) - Maybe nerf those streams since the music/instrument isn't strong yet, I prefer the distance like how 00:18:519 (4,5,6) - and/or 01:32:676 (1,2,3,4) - was. exactly, i change it like this example
  2. 00:19:361 (3,4) - 00:20:035 (1,2) - 00:20:710 (4,5) - so you used 3/4 + notes but you didn't on 00:22:732 (1) - , consider to make them consistent imo Ah^~ you are right but i wanna keep distance at 00:22:563 (6,1) If I fix it like your onipion, 00:22:732 (1) - so difficult for players.
  3. 00:25:766 (2) - Move this to 353|80 (where the tail of 00:24:754 (2) - was placed) since that jump with that calm part isn't really makes sense I guess. wow, you have a good idea, fixed
  4. 00:26:608 (4,5,1) - Really minor but please use same DS for those three notes. (x0.2) okay, fixed anyway
  5. 00:27:451 (2) - move this slider to lower part to make blanket with 00:26:945 (1) - No, i dont need to use blanket. i feel better present pattern
  6. 00:49:361 (3,4) - I think CTRL + G the rhythm sounds better to make the strong drum on white tick clickable. Oh^~ that's right, fixed
  7. 01:42:620 (1,2,3,4,5,6,1) - this can increase the spacing for emphasis on higher pitch imo Eh^~ i don't wanna to. no change
And talked a bit about his Easy on IRC.

Good mapset, goodluck! :)
Thank you for modding xNyamx, Hail and Fraye~
KSHR
Consider adding thzz’s previous name to Tags. Since he got a ranked map before changing his username to the current one, that would help players searching his maps. Ignore this if you guys already dicided not to do so.
Also, let me throw in suggestions on Hard / Insane.

Hard

  1. 00:04:361 (2,3,4) - Since the melody is calm, you shouldn’t make 1/2 rhythms more than necessary. Simplify it and the rhythm should fit to the melody better. For example..
  2. 00:05:878 (2,3,4,5) - Same as above. About this one, just removing (5) should be the easiest solution.
  3. 00:12:788 (1,2,3) - *This may be just me!*(2,3) is narrower than (1,2). I think it will probably give players more uncomfortable feeling than it looks (especially with HR mode). Move (2) to somewhere like x:488 y192 and the pattern would be a bit easier to play imo.
  4. 00:13:125 (3) - There is a need to fix the hitsound here. Listen to the song carefully and you should notice the snare drum doesn’t go at 00:13:125 - 00:13:125 - . (Change the sampleset to Auto at 00:13:125 - 00:13:210 - .)
  5. 00:22:732 (5) - Add a finish with Additions:Soft.
  6. 00:40:260 (5) - I think unstacking this note works well here because it would accentuate the strong drum sound nicely.
  7. 01:19:193 (4) - Compared to other patterns in the kiai part, this one looks a bit too narrow. Move this note to downward (x:408 y:336 or somewhere) and 01:18:519 (2,3,4) - will look much nicer. Making a jump with 01:18:856 (3,4,5) - should be fine!

Insane

  1. 00:09:754 (2,3,4) - 配置の提案です。00:08:912 (6) - のコピー反転がやや目立って不恰好に見えたので、控えめなジャンプ混じりになりますが曲げて置いてみてはどうでしょうか。 http://puu.sh/sh3XT/696738ae22.jpg
    332,372,9754,2,0,P|344:372|396:360,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    500,268,10092,2,0,P|488:268|436:256,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    344,152,10429,1,2,0:0:0:0:
  2. 00:23:912 (4,5,6) - プレイヤーが混乱しそうに見えるので完全にスタックさせておく方が無難だと思います。
  3. 00:25:429 - バスドラム、ピアノ(?)、ボーカルの強い音があるので、スライダーの頭か単発で音を拾った方が曲に合っていてプレイ感が良くなると思います。
  4. 00:33:519 (4) -流れを壊さずにジャンプを作って00:33:519 - にある強音を強調できるのでCtrl+Gしてみてはどうでしょう。
  5. 00:46:496 (3,4,1) - (3,4)のジャンプまではいいと思うんですが、そのあとの(4,1)で(3,4)より小さいジャンプがあるので、(3,4,1)全体で見るとaimが詰まってしまうように見えます。
    00:47:170 (1) - をCtrl+H、それに合わせて00:47:002 (4,2) - の位置調整をすると多少改善されると思うので一度試してみてください。 http://puu.sh/sh8pn/c31c6468bc.jpg
    120,140,47002,1,2,0:0:0:0:
    168,312,47170,6,0,L|182:231,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
    24,112,47507,2,0,L|36:214,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
  6. 00:50:372 (2) - Ctrl+Jと位置調整で00:50:372 (2,3,4) - に三角形を作ると見た目が良くなるのでおすすめです。 http://puu.sh/sh8MA/5e110ea61a.jpg
  7. 01:10:766 (4,5,1) - ここも前の内容に同じく詰まって見えます。01:11:271 (5) - をx:168 y:76かどこかに移動させるとサクッと修正できるので少し調整してみてください。
  8. 01:35:710 (1) - この後の(2)も直線なので、こちらは曲げて置いた方が変化があって面白いと思います。スライダーを曲げるのは下手くそなんで参考になるかは分かりませんが、例えばこんな感じです。 http://puu.sh/sh6B5/eaa3f09a3f.jpg

SatelliteさんやHailさんからHIにmodが必要な譜面があって、しかもその譜面が1st rankになると聞いて、居ても立ってもいられずpostしました。事前にjoker-さんに伝えずにmodしてしまったので何かご迷惑になってしまうことがあれば申し訳ないです。
1st rank頑張ってください!GL
Meg
KSHRさんすげえええ
Topic Starter
Eir_DELETED

KSHR wrote:

Consider adding thzz’s previous name to Tags. Since he got a ranked map before changing his username to the current one, that would help players searching his maps. Ignore this if you guys already dicided not to do so. I think you are right. I'll talk with thzz about it
Also, let me throw in suggestions on Hard / Insane. I see,

Insane

  1. 00:09:754 (2,3,4) - 配置の提案です。00:08:912 (6) - のコピー反転がやや目立って不恰好に見えたので、控えめなジャンプ混じりになりますが曲げて置いてみてはどうでしょうか。 http://puu.sh/sh3XT/696738ae22.jpg 確かにコピー反転よりもコードの通りのほうがきれいに見えますね、直しました
    332,372,9754,2,0,P|344:372|396:360,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    500,268,10092,2,0,P|488:268|436:256,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    344,152,10429,1,2,0:0:0:0:
  2. 00:23:912 (4,5,6) - プレイヤーが混乱しそうに見えるので完全にスタックさせておく方が無難だと思います。 完全にスタックミスです、直しました
  3. 00:25:429 - バスドラム、ピアノ(?)、ボーカルの強い音があるので、スライダーの頭か単発で音を拾った方が曲に合っていてプレイ感が良くなると思います。 そうですね、確かにそう思います、直しました
  4. 00:33:519 (4) -流れを壊さずにジャンプを作って00:33:519 - にある強音を強調できるのでCtrl+Gしてみてはどうでしょう。 たしかにそのほうが自然に感じますね、直しました。 そうだと思います、直しました
  5. 00:46:496 (3,4,1) - (3,4)のジャンプまではいいと思うんですが、そのあとの(4,1)で(3,4)より小さいジャンプがあるので、(3,4,1)全体で見るとaimが詰まってしまうように見えます。 コードの通りに直しました
    00:47:170 (1) - をCtrl+H、それに合わせて00:47:002 (4,2) - の位置調整をすると多少改善されると思うので一度試してみてください。  http://puu.sh/sh8pn/c31c6468bc.jpg
    120,140,47002,1,2,0:0:0:0:
    168,312,47170,6,0,L|182:231,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
    24,112,47507,2,0,L|36:214,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
  6. 00:50:372 (2) - Ctrl+Jと位置調整で00:50:372 (2,3,4) - に三角形を作ると見た目が良くなるのでおすすめです。 http://puu.sh/sh8MA/5e110ea61a.jpg がぞうのとおりに直しました
  7. 01:10:766 (4,5,1) - ここも前の内容に同じく詰まって見えます。01:11:271 (5) - をx:168 y:76かどこかに移動させるとサクッと修正できるので少し調整してみてください。 たしかに01:11:271 (5,1) - ここのdistanceのほうを大きくしたほうが自然だと思いました、そこの座標におきました
  8. 01:35:710 (1) - この後の(2)も直線なので、こちらは曲げて置いた方が変化があって面白いと思います。スライダーを曲げるのは下手くそなんで参考になるかは分かりませんが、例えばこんな感じです。 http://puu.sh/sh6B5/eaa3f09a3f.jpg
たしかに視覚的にそのほうがきれいだと思いました、直しました

SatelliteさんやHailさんからHIにmodが必要な譜面があって、しかもその譜面が1st rankになると聞いて、居ても立ってもいられずpostしました。事前にjoker-さんに伝えずにmodしてしまったので何かご迷惑になってしまうことがあれば申し訳ないです。
1st rank頑張ってください!GL

まさか迷惑なんてとんでもないです!HIのmodを集めていたのは確かなので本当に感謝しています!!
KSHRさんのmodどれも指示が的確だと思ったので全部直しました!
1st ranked目指して頑張ります(=゚ω゚)ノ

Meg wrote:

KSHRさんすげえええ
すごすぎて全部その通りに直しちまったよ
thzz

Hail wrote:

はじめまして!
mod下手なので変なこと言ってたらごめんなさい;;
Extra
  1. 00:20:035 (1) - ここ、Ctrl+Gした方が流れがいいと思うのですがどうでしょうか?
    また、00:19:361 (1,2) - や00:20:710 (1,2) - とドラムの音変わらないと思うので3/4+circleに分割するのもいいかもしれません
    またもしメロディーを取っているのなら、00:20:710 (1,2) - が3/4である必要がなくなる気がします・・・Ctrl+Gしました! 全部3/4だとつまらないかな?と思うので音取りはそのままで
  2. 01:18:013 (1,2) - う~んメロディーにしてもドラムにしても3/4+circleで取るほど01:18:350 - の音は強くないと思うので、1/1にしていいと思いました 確かに、change
gl!
ありがとうございます!

KSHR wrote:

Consider adding thzz’s previous name to Tags. Since he got a ranked map before changing his username to the current one, that would help players searching his maps. Ignore this if you guys already dicided not to do so.
since i dislike previous name, i wouldn't like to do that :o
thx attention~


note: Orb->orb
http://puu.sh/shskb/a67f86c3b3.osu
__Ag

Hail wrote:

Hard
  1. 01:02:844 (4) - aa... why did you skip the snare? please try to follow drumsリズムの上で、あるところには自分の考えを試しぬこうと思いますから
  2. 01:44:978 (5) - umm don't you put claps like 01:40:260 (3) - 01:42:619 (3) - ?直しました

Fraye wrote:

Hi :D

[Ag's Hard]
  1. 00:03:181 (2) - Remove Whistle on tail? Some inconsistency with the whistle pattern.fixed
  2. 00:19:361 (3,4) - 1/1 slider here sounds better and for consistency with 00:20:035 (1,3) - fixed
  3. 00:25:934 (2) - 00:28:462 (2) - 00:29:136 (4) - 00:31:833 (5) - Those sliderwhistles are noisy for this part imo :<BGM has some special sounds,so I used whistles on them
  4. 01:01:665 (6,7) - please consider to convert this to 1/2 like how your 00:58:968 (5) - was.somebody told me to change this,but I want to keep it
  5. And I think some blankets can be improved (ex : 01:10:766 (3,4,1) - 01:13:968 (5,1) - 01:16:496 (4,1) - ) :<I didn't work hard for it


Good mapset, goodluck! :)
@KSHR:すべて直しました

thank you

aratame
osu file format v14

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TitleUnicode:アルカディア
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Source:11月のアルカディア
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xNyamx
no kds

遅くなりましたあああああああああ。 追加分です。 hardは配置の具体的な指摘は飛ばします。
jokerさんにHardは日本語でokと言われたので、日本語でいきます。

hard


全体的に ほとんどDSが統一されているので、ところどころのNCでDS飛ばすと面白みが出て、かなり変わると思います。(全部はやりすぎだと思うので、ところどころで。)
(e.g. [サビの最初だけ] 01:11:440 (1) - 01:14:136 (1) - 01:16:833 (1) - ...)

また全体的に配置をもう少し綺麗にするといいと思います。 (こんなとことか01:19:530 (1,2,3) - )

00:14:474 (5) - これをサークルにして 00:14:811 - から1/1スライダー引っ張った方が 曲に合ってると思います。
(同じような曲調の00:17:339 - も1/1ですし、統一すべきだと思います。)

00:18:013 (3,4) -  リズム ctrl+g の方がいいかな。

00:27:283 (2,3) -  ^

00:41:608 (5) - これを消して 次(1)を1/1にしませんか?

00:51:552 (2,3) -  ここはDS離さない方がいいと思います。

00:57:283 (3,4,5,1,2) - 音に合っていません。 叩けないこともないですが、変えたほうがいいと思います。
   この直後に同じ曲調があります。 00:59:979 (3,4,1,2,3) -   ここは別に問題ないので、同じように音を取って統一させた方がいいと思います。

01:17:844 (4,5) - ここのDSを飛ばすなら 先程言ったNCで飛ばしてからの方がいいと思います。

01:18:519 (2,3) - ^

01:28:294 (3,2) - このoverlapはやめましょう。

01:35:204 (4,5,6,1) -  ここはDTプレイのことも考えて角度を統一((5)(6)間と(6)(1)間の角度を緩める)した方が良いです。  もしくは01:35:710 (1) - のDSを飛ばすのはどうでしょう(個人的にこっちが好き)

01:39:586 (1) - ここのDSは01:38:406 (1,2) - のことを考えても飛ばしたほうがいいんじゃないかな。

gl^^
__Ag

xNyamx wrote:

no kds

遅くなりましたあああああああああ。 追加分です。 hardは配置の具体的な指摘は飛ばします。
jokerさんにHardは日本語でokと言われたので、日本語でいきます。

hard


全体的に ほとんどDSが統一されているので、ところどころのNCでDS飛ばすと面白みが出て、かなり変わると思います。(全部はやりすぎだと思うので、ところどころで。)
(e.g. [サビの最初だけ] 01:11:440 (1) - 01:14:136 (1) - 01:16:833 (1) - ...)

また全体的に配置をもう少し綺麗にするといいと思います。 (こんなとことか01:19:530 (1,2,3) - )直しました

00:14:474 (5) - これをサークルにして 00:14:811 - から1/1スライダー引っ張った方が 曲に合ってると思います。
(同じような曲調の00:17:339 - も1/1ですし、統一すべきだと思います。)直しました

00:18:013 (3,4) -  リズム ctrl+g の方がいいかな。なんだか合わないだろうか

00:27:283 (2,3) -  ^直しました

00:41:608 (5) - これを消して 次(1)を1/1にしませんか?このままでいいと思っています

00:51:552 (2,3) -  ここはDS離さない方がいいと思います。スライダーだから、大丈夫ですね

00:57:283 (3,4,5,1,2) - 音に合っていません。 叩けないこともないですが、変えたほうがいいと思います。
   この直後に同じ曲調があります。 00:59:979 (3,4,1,2,3) -   ここは別に問題ないので、同じように音を取って統一させた方がいいと思います。直しました

01:17:844 (4,5) - ここのDSを飛ばすなら 先程言ったNCで飛ばしてからの方がいいと思います。ただここの音を表そうと思ってたが

01:18:519 (2,3) - ^スライダーだから、これでもいいと思っています

01:28:294 (3,2) - このoverlapはやめましょう。直しました

01:35:204 (4,5,6,1) -  ここはDTプレイのことも考えて角度を統一((5)(6)間と(6)(1)間の角度を緩める)した方が良いです。  もしくは01:35:710 (1) - のDSを飛ばすのはどうでしょう(個人的にこっちが好き)直しました

01:39:586 (1) - ここのDSは01:38:406 (1,2) - のことを考えても飛ばしたほうがいいんじゃないかな。ハードにとって飛ばさせなくてもかまわないと思っています

gl^^
ありがとう

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511,354,37395,1,8,0:0:0:0:
511,354,37563,1,0,1:0:0:0:
432,368,37732,6,0,B|360:376|360:376|284:368,1,140,0|0,0:0|1:0,0:0:0:0:
220,340,38238,1,0,0:0:0:0:
148,368,38406,2,0,P|144:332|156:296,1,70
200,236,38743,2,0,P|165:226|117:231,1,70,0|0,1:0|0:0,0:0:0:0:
59,257,39080,38,0,L|28:191,1,70
70,98,39417,2,0,L|100:162,1,70,0|0,1:0|0:0,0:0:0:0:
177,163,39754,2,0,L|255:163,1,70
316,122,40092,1,8,0:0:0:0:
366,184,40260,1,0,1:0:0:0:
302,233,40429,6,0,B|291:323|342:367,1,140,0|0,0:0|1:0,0:0:0:0:
419,368,40934,1,0,0:0:0:0:
448,296,41103,2,0,L|448:224,1,70
500,168,41440,1,0,1:0:0:0:
440,120,41608,1,0,0:0:0:0:
500,68,41777,6,0,L|432:24,1,70
370,120,42114,2,0,L|442:120,1,70,0|0,1:0|0:0,0:0:0:0:
368,44,42451,2,0,L|300:0,1,70
296,88,42788,1,8,0:0:0:0:
296,88,42957,1,0,1:0:0:0:
216,88,43125,6,0,P|176:112|152:200,1,140,0|0,0:0|1:0,0:0:0:0:
204,256,43631,2,0,B|144:284|100:252|100:252|64:264,1,140
4,300,44136,1,0,1:0:0:0:
68,344,44305,38,0,B|96:336|96:336|144:356|216:336,1,140,4|0,0:0|0:0,0:0:0:0:
280,316,44811,1,0,1:0:0:0:
350,347,44979,1,0,0:0:0:0:
381,276,45148,1,0,1:0:0:0:
311,245,45316,1,0,0:0:0:0:
312,168,45485,1,0,1:0:0:0:
320,168,45569,1,0,1:0:0:0:
328,168,45653,1,4,3:0:0:0:
408,168,45822,6,0,B|416:144|416:144|416:112|405:83|405:83|377:63,1,112,4|2,0:0|0:0,0:0:0:0:
307,68,46327,1,0,0:0:0:0:
307,68,46496,2,0,P|275:76|207:40,1,112,0|0,0:0|1:2,0:0:0:0:
136,12,47002,1,0,0:0:0:0:
144,92,47170,6,0,L|92:112,1,56
64,208,47507,2,0,L|116:188,1,56,2|0,0:0|0:0,0:0:0:0:
216,228,47844,2,0,L|164:248,1,56
87,284,48181,1,2,0:0:0:0:
87,284,48350,1,0,1:0:0:0:
148,328,48519,6,0,P|176:348|208:356,1,56
248,292,48856,2,0,P|282:292|313:280,1,56,2|0,0:0|0:0,0:0:0:0:
312,204,49193,2,0,P|341:185|360:158,1,56
388,96,49530,1,0,1:2:0:0:
432,164,49698,1,0,0:0:0:0:
388,96,49867,38,0,B|340:88|312:108|312:108|276:92,1,112,0|2,0:0|0:0,0:0:0:0:
224,40,50372,2,0,P|204:79|204:96,1,56
244,160,50710,1,0,1:0:0:0:
164,180,50878,1,0,3:0:0:0:
244,160,51047,1,0,1:0:0:0:
280,232,51215,6,0,L|224:248,1,56
180,340,51552,2,0,L|236:324,1,56,2|0,0:0|0:0,0:0:0:0:
368,288,51889,2,0,L|312:304,1,56
292,380,52226,1,2,1:2:0:0:
292,380,52395,1,0,0:0:0:0:
372,368,52563,6,0,B|432:348|432:348|448:300,1,112,0|2,0:0|0:0,0:0:0:0:
464,224,53069,1,0,0:0:0:0:
388,248,53238,2,0,P|384:216|392:188,1,56
448,140,53575,1,0,3:0:0:0:
448,140,53743,1,0,1:0:0:0:
372,116,53912,6,0,B|328:112|292:124|292:124|256:112,1,112,0|2,0:0|0:0,0:0:0:0:
200,64,54417,1,0,1:0:0:0:
188,144,54586,2,0,L|132:112,2,56,2|0|0,0:0|0:0|1:0,0:0:0:0:
260,184,55092,1,0,0:0:0:0:
260,264,55260,38,0,L|196:284,1,56
260,344,55597,2,0,L|324:364,1,56,0|0,1:0|0:0,0:0:0:0:
392,380,55934,1,0,1:0:0:0:
392,300,56103,1,0,1:0:0:0:
392,300,56188,1,0,1:0:0:0:
392,300,56272,2,0,L|392:264,3,28,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
392,224,56608,6,0,P|352:184|272:176,1,140,4|0,0:0|1:0,0:0:0:0:
222,231,57114,1,0,0:0:0:0:
233,304,57283,1,0,0:0:0:0:
115,284,57451,1,0,0:0:0:0:
150,219,57620,1,0,1:0:0:0:
167,337,57788,6,0,P|82:353|42:304,1,140
51,241,58294,2,0,P|61:205|49:168,1,70,0|0,1:0|0:0,0:0:0:0:
55,96,58631,1,0,0:0:0:0:
55,96,58799,1,0,0:0:0:0:
120,140,58968,2,0,P|156:136|196:140,1,70,0|0,1:0|0:0,0:0:0:0:
252,184,59305,6,0,B|272:132|248:96|248:96|258:63|258:63|248:32,1,140,0|0,0:0|1:0,0:0:0:0:
180,20,59811,1,0,0:0:0:0:
253,49,59979,2,0,L|325:77,1,70
392,47,60316,1,0,0:0:0:0:
428,118,60485,38,0,P|399:149|306:171,1,140
272,240,60990,2,0,P|264:280|276:320,1,70,0|0,1:0|0:0,0:0:0:0:
308,376,61327,1,0,0:0:0:0:
232,368,61496,1,0,0:0:0:0:
156,376,61665,1,0,1:0:0:0:
80,368,61833,1,0,0:0:0:0:
4,376,62002,6,0,B|0:332|16:312|16:312|0:284|12:224,1,140,4|0,0:0|1:0,0:0:0:0:
72,192,62507,1,0,0:0:0:0:
72,192,62676,1,0,0:0:0:0:
8,144,62844,2,0,B|8:104|24:76|24:76|56:56|96:52,1,140
164,80,63350,5,0,0:0:0:0:
240,64,63519,2,0,L|312:48,2,70,0|0|0,0:0|1:0|0:0,0:0:0:0:
164,80,64024,2,0,P|156:120|164:152,1,70
212,208,64361,1,0,1:0:0:0:
136,220,64530,1,0,0:0:0:0:
184,280,64698,6,0,L|256:296,1,70,4|0,0:0|0:0,0:0:0:0:
328,312,65035,1,0,1:0:0:0:
340,236,65204,2,0,L|268:220,1,70
196,204,65541,1,0,0:0:0:0:
196,204,65710,1,0,1:0:0:0:
248,148,65878,38,0,B|264:80|264:80|248:4,1,140,4|0,0:0|0:0,0:0:0:0:
172,24,66384,2,0,L|186:93,1,70,0|0,1:0|0:0,0:0:0:0:
134,153,66721,2,0,L|58:153,1,70,0|0,1:0|0:0,0:0:0:0:
8,208,67058,2,0,L|8:248,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
256,336,67901,54,0,B|280:340|280:340|296:312|296:312|352:336|416:256|344:192,1,236.250009012223
320,168,68743,22,0,B|264:176|264:176|220:160|220:160|164:164,1,154.000004699707,4|0,0:0|1:0,0:0:0:0:
84,180,69249,1,0,0:0:0:0:
144,244,69417,2,0,P|108:264|60:260,1,77.0000023498536
4,212,69754,1,0,1:0:0:0:
4,212,69923,1,0,0:0:0:0:
8,300,70092,6,0,B|31:342|86:343|86:343|112:363|112:363|152:356,1,154.000004699707,0|0,0:0|1:0,0:0:0:0:
224,344,70597,1,0,0:0:0:0:
306,377,70766,2,0,P|310:343|299:297,1,77.0000023498536
248,232,71103,2,0,P|288:212|328:212,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
383,269,71440,6,0,B|412:211|388:169|388:169|425:135,1,154.000004699707,0|0,0:0|1:0,0:0:0:0:
504,100,71945,1,0,0:0:0:0:
428,56,72114,2,0,B|388:48|388:48|352:60,1,77.0000023498536
280,108,72451,2,0,B|240:116|240:116|205:104,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
128,60,72788,6,0,L|200:16,2,77.0000023498536,0|0|0,0:0|0:0|1:0,0:0:0:0:
52,104,73294,2,0,P|44:148|60:192,1,77.0000023498536
116,240,73631,1,0,0:0:0:0:
180,180,73799,1,0,1:0:0:0:
244,240,73968,1,0,0:0:0:0:
308,180,74136,38,0,B|336:232|316:284|316:284|324:332,1,154.000004699707,4|0,0:0|1:0,0:0:0:0:
404,292,74642,1,0,0:0:0:0:
396,380,74811,2,0,P|448:372|468:352,1,77.0000023498536
508,280,75148,2,0,P|504:240|476:200,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
416,156,75485,6,0,B|440:128|476:124|476:124|460:72|480:12,1,154.000004699707,0|0,0:0|1:0,0:0:0:0:
388,68,75990,1,0,0:0:0:0:
312,24,76159,2,0,L|236:40,1,77.0000023498536
152,20,76496,2,0,P|144:64|152:104,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
208,160,76833,6,0,B|152:184|96:160|96:160|48:176,1,154.000004699707,0|0,0:0|1:0,0:0:0:0:
0,236,77339,1,0,0:0:0:0:
88,240,77507,2,0,P|96:280|84:324,1,77.0000023498536
16,360,77844,1,0,1:0:0:0:
164,336,78013,1,4,0:0:0:0:
164,336,78350,5,0,0:0:0:0:
244,300,78519,2,0,L|328:324,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
400,224,78856,2,0,L|320:244,1,77.0000023498536
408,336,79193,1,0,1:0:0:0:
472,268,79361,1,8,0:0:0:0:
472,268,79445,1,8,0:0:0:0:
472,268,79530,38,0,B|496:216|460:164|460:164|472:140|472:140|460:104,1,154.000004699707,4|0,0:0|1:0,0:0:0:0:
432,44,80035,2,0,P|392:52|356:72,1,77.0000023498536
296,128,80372,2,0,P|340:152|388:146,1,77.0000023498536,0|0,0:0|1:0,0:0:0:0:
400,234,80710,6,0,B|396:285|416:318|416:318|371:313|332:322,1,154.000004699707
264,336,81215,2,0,P|264:296|280:256,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
324,188,81552,2,0,P|264:176|228:184,1,77.0000023498536
192,244,81889,1,0,1:0:0:0:
192,244,82058,1,0,0:0:0:0:
116,204,82226,6,0,B|100:248|116:280|116:280|128:328|92:368,1,154.000004699707,0|0,0:0|1:0,0:0:0:0:
32,300,82732,1,0,0:0:0:0:
104,352,82901,2,0,P|148:360|184:352,1,77.0000023498536
256,316,83238,1,0,1:0:0:0:
333,353,83406,6,0,B|376:368|412:348|412:348|447:330|496:363,1,154.000004699707
500,269,83912,2,0,P|508:222|487:168,2,77.0000023498536,0|0|0,1:0|0:0|0:0,0:0:0:0:
426,227,84417,1,0,0:0:0:0:
373,159,84586,2,0,L|451:144,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
460,66,84923,38,0,B|403:77|403:77|372:66|372:66|304:78,1,154.000004699707,4|0,0:0|1:0,0:0:0:0:
267,151,85429,1,0,0:0:0:0:
328,212,85597,2,0,L|408:198,2,77.0000023498536,0|0|0,0:0|0:0|1:0,0:0:0:0:
243,228,86103,1,0,0:0:0:0:
268,312,86271,6,0,P|236:336|196:344,1,77.0000023498536,4|0,0:0|0:0,0:0:0:0:
112,340,86608,2,0,P|74:331|44:307,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
16,224,86945,1,0,0:0:0:0:
16,136,87114,1,8,0:0:0:0:
16,136,87198,1,8,0:0:0:0:
16,136,87283,1,0,1:0:0:0:
88,84,87451,1,8,0:0:0:0:
88,84,87535,1,8,0:0:0:0:
88,84,87620,6,0,B|136:96|136:96|188:84|252:96,1,154.000004699707,4|0,0:0|1:0,0:0:0:0:
324,76,88125,1,0,0:0:0:0:
392,128,88294,2,0,L|400:212,1,77.0000023498536
488,280,88631,2,0,L|496:196,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
504,116,88968,6,0,P|488:72|448:52,1,77.0000023498536
378,38,89305,2,0,P|337:48|308:91,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
262,145,89642,2,0,L|272:233,1,77.0000023498536
146,303,89979,2,0,L|160:203,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
168,140,90316,37,0,1:0:0:0:
168,140,90485,1,0,1:0:0:0:
84,152,90653,5,0,1:0:0:0:
84,152,90822,1,0,1:0:0:0:
28,216,90990,5,0,1:0:0:0:
28,216,91159,1,0,1:0:0:0:
24,300,91327,5,0,1:0:0:0:
24,300,91496,1,0,1:0:0:0:
76,368,91665,21,4,1:0:0:0:
288,352,92507,5,4,0:0:0:0:
256,264,92676,2,0,L|220:264,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
300,264,93013,38,0,B|288:224|304:204|304:204|296:192|296:192|312:164|288:120,2,140,0|0|0,0:0|1:0|0:0,0:0:0:0:
356,320,93856,1,0,0:0:0:0:
420,276,94024,1,0,1:0:0:0:
484,320,94193,54,0,B|501:291|496:254|484:232|484:232|493:208|493:208|480:168,1,140
488,108,94698,1,0,1:0:0:0:
420,144,94867,2,0,P|384:152|336:136,1,70
288,100,95204,1,0,0:0:0:0:
264,176,95372,1,0,1:0:0:0:
288,251,95541,1,0,0:0:0:0:
258,324,95710,6,0,P|326:348|390:308,2,140,4|0|0,0:0|1:0|0:0,0:0:0:0:
193,279,96552,1,0,0:0:0:0:
193,279,96721,1,0,1:0:0:0:
158,209,96889,6,0,B|114:227|114:288|114:288|58:328,1,140,4|0,0:0|0:0,0:0:0:0:
32,249,97395,1,0,1:0:0:0:
78,313,97563,2,0,P|103:342|155:362,1,70
204,328,97901,2,0,B|204:296|204:296|200:288|200:288|200:256,2,70,0|0|0,0:0|1:0|0:0,0:0:0:0:
204,340,98322,1,0,0:0:0:0:
204,352,98406,38,0,P|268:372|360:344,1,140,4|0,0:0|1:0,0:0:0:0:
424,232,98912,2,0,P|360:212|268:240,1,140,4|0,0:0|0:0,0:0:0:0:
232,280,99417,1,0,1:0:0:0:
168,232,99586,6,0,B|112:216|112:216|92:188|92:188|32:172,1,140,4|0,0:0|0:0,0:0:0:0:
4,108,100092,1,4,1:0:0:0:
64,56,100260,2,8,L|108:56,5,35
148,56,100766,6,0,P|196:64|256:152,1,140,4|0,0:0|1:0,0:0:0:0:
228,204,101271,2,0,P|271:205|312:184,1,70,4|0,0:0|0:0,0:0:0:0:
331,125,101608,1,0,0:0:0:0:
331,125,101777,1,0,1:0:0:0:
376,191,101945,6,0,P|396:268|369:342,1,140,4|0,0:0|0:0,0:0:0:0:
308,296,102451,1,4,1:0:0:0:
236,328,102619,2,8,L|200:328,5,35
152,328,103125,38,0,P|108:292|96:204,1,140,4|0,0:0|1:0,0:0:0:0:
81,136,103630,2,0,P|125:140|149:156,1,70,4|0,0:0|0:0,0:0:0:0:
170,228,103967,1,0,0:0:0:0:
226,173,104136,1,0,1:0:0:0:
280,231,104304,6,0,L|332:292,1,70,4|0,0:0|0:0,0:0:0:0:
396,320,104641,1,0,1:0:0:0:
400,308,104726,1,0,1:0:0:0:
404,296,104810,1,0,1:0:0:0:
432,220,104978,2,8,L|472:220,5,35
379,219,105484,5,4,0:0:0:0:
281,122,105652,1,4,0:0:0:0:
Kagetsu
some few points:

[Metadata]
  1. referring to the title, i think it should be アルカディア (Short ver.) acordding to this (taken from official website warning +18 pics)
  2. for romanised artist i guess Arcadia (Short ver.) works
  3. for romanised artist... i found some sort of prefered romanisation? (taken from here so i'm still not really sure if it should be CHITOSE SARA instead... it looks kinda weird for me but anyways... we have to be very precise about the metadata
  4. i'll try to contact a QAT to clarify those points
[Insane]
  1. 00:30:822 (4,1) - could swap NC here, basically because 00:30:822 - is stronger and it makes more sense with previous patterns
  2. 00:33:350 (1,2) - ^, also this 00:34:024 (1) - nc seems unnecessary, so i'd rather remove it
  3. 01:05:878 (6,1) - swap nc because of previous reasons?
  4. 01:21:215 (1) - could place this nc either here 01:20:710 (5) - or 01:20:878 (6) - , current place looks a bit weird tbh
  5. 01:23:406 (6,1) - i think nc should be on 01:23:406 - instead... you could also try something like this as it seems to flow better that way
  6. 01:26:271 (6,1) - same as above
[Hard]
  1. 01:30:653 (3) - forgot to add normal sampleset there
[Normal]
  1. 00:05:035 (6,1) - tbh, stacking is confusing, i'd prefer to only use stacks for 1/2 gaps because it's way less confusing that way... maybe try something like this?
  2. 00:10:766 (1,4) - this rhythm is a bit confusing so i'd rather use something like , it also avoids stacking
  3. 00:54:586 (2,3) - not really sure if you're intented to use a blanket pattern here, but could either improve or maybe just get rid of it
  4. 01:18:013 (4) - hiding the sliderpath using red archors isn't a great idea on easier diffs, because it might be confusing for newbies
  5. 01:21:889 (7,1) - similar to other stacked patterns, would be better to keep things simple here, it's better to use a straightforward spacing concept for this section so unstacking seems to be a better option
  6. 01:24:249 (5) - similar to 01:18:013 (4) - point
  7. 01:30:316 (1) - there are a lot of missing hitsounds here, i think you forgot to add normal sampleset... also, how about this rhythm instead?
  8. 01:38:406 (1,2,3) - rhythm is a bit too advanced for this type of diff, converting 01:38:912 (2,3) - into a slider makes things a lot easier, because polarity change between red and white ticks feels more intuitive that way
easy and orb are fine, call me back o:
Topic Starter
Eir_DELETED

Kagetsu wrote:

some few points:

[Metadata]
  1. referring to the title, i think it should be アルカディア (Short ver.) acordding to this (taken from official website warning +18 pics)
  2. for romanised artist i guess Arcadia (Short ver.) works
  3. for romanised artist... i found some sort of prefered romanisation? (taken from here so i'm still not really sure if it should be CHITOSE SARA instead... it looks kinda weird for me but anyways... we have to be very precise about the metadata
  4. i'll try to contact a QAT to clarify those points
[Insane]
  1. 00:30:822 (4,1) - could swap NC here, basically because 00:30:822 - is stronger and it makes more sense with previous patterns
  2. 00:33:350 (1,2) - ^, also this 00:34:024 (1) - nc seems unnecessary, so i'd rather remove it
  3. 01:05:878 (6,1) - swap nc because of previous reasons?
  4. 01:21:215 (1) - could place this nc either here 01:20:710 (5) - or 01:20:878 (6) - , current place looks a bit weird tbh
  5. 01:23:406 (6,1) - i think nc should be on 01:23:406 - instead... you could also try something like this as it seems to flow better that way i changed like this
  6. 01:26:271 (6,1) - same as above
[Hard]
  1. 01:30:653 (3) - forgot to add normal sampleset there
    I fixed it instead of Ag cuz he said to do so.
[Normal]
  1. 00:05:035 (6,1) - tbh, stacking is confusing, i'd prefer to only use stacks for 1/2 gaps because it's way less confusing that way... maybe try something like this?
  2. 00:10:766 (1,4) - this rhythm is a bit confusing so i'd rather use something like , it also avoids stacking
  3. 00:54:586 (2,3) - not really sure if you're intented to use a blanket pattern here, but could either improve or maybe just get rid of it
  4. 01:18:013 (4) - hiding the sliderpath using red archors isn't a great idea on easier diffs, because it might be confusing for newbies
  5. 01:21:889 (7,1) - similar to other stacked patterns, would be better to keep things simple here, it's better to use a straightforward spacing concept for this section so unstacking seems to be a better option
  6. 01:24:249 (5) - similar to 01:18:013 (4) - point
  7. 01:30:316 (1) - there are a lot of missing hitsounds here, i think you forgot to add normal sampleset... also, how about this rhythm instead?
  8. 01:38:406 (1,2,3) - rhythm is a bit too advanced for this type of diff, converting 01:38:912 (2,3) - into a slider makes things a lot easier, because polarity change between red and white ticks feels more intuitive that way
easy and orb are fine, call me back o:
okay all fixed, i call you later
thanks a lot!
Kagetsu
b
Akitoshi
あと一歩だぞぉ
がんばって
DeletedUser_7370134
Go‼︎
頑張って :)
Topic Starter
Eir_DELETED
thanks Kagetsu!
Kencho
[Easy]
  1. 01:43:125 (1) - DS a bit off

[Normal]
  1. Using HP 3.5 will be better for spread
  2. 00:27:451 (2) - DS a bit off
  3. 01:36:889 (4) - ^

[Ag's Hard]
  1. 01:18:013 - 這裡的綠線把kiai打開啊

[Insane]
  1. 00:11:271 (2) - This circle seems not suitable here. I would prefer you to use a 3/2 slider(like thzz's diff) or delete it. If you choose delete it then make the spinner start from 00:11:271 - .

[thzz's orb]
  1. 00:11:271 - Mute the slider end?
Nice mapset, call me back.
thzz

Kencho wrote:

[thzz's orb]
  1. 00:11:271 - Mute the slider end?
Nice mapset, call me back.
since there's a actually vocal sound on the song, no change plz~

thx checking!
Topic Starter
Eir_DELETED

Kencho wrote:

[Easy]
  1. 01:43:125 (1) - DS a bit off

[Normal]
  1. Using HP 3.5 will be better for spread
  2. 00:27:451 (2) - DS a bit off
  3. 01:36:889 (4) - ^

[Ag's Hard]
  1. 01:18:013 - 這裡的綠線把kiai打開啊 I fixed instead of him cuz he said so to do for me.

[Insane]
  1. 00:11:271 (2) - This circle seems not suitable here. I would prefer you to use a 3/2 slider(like thzz's diff) or delete it. If you choose delete it then make the spinner start from 00:11:271 - .

Thank you, Kencho!
All fixed, I'll call you soon
thzz
i discussed with Kencho about a thing and changed it
joker, update plz~

http://puu.sh/svVi7/3258f64bb6.osu
Kencho
Everything looks good. Good luck for your 1st rank map!
Qualified!
Topic Starter
Eir_DELETED
Thank you Kencho!!!!
Akitoshi
Gratz! uwu
Satellite
1stおめでとうございます~
_DT3
Oh wow, I still remember modding this like a month or two ago :o
Gratz!
-Maruk-
おめでとうございます!
alacat
omedeto :D
DeletedUser_423548
おめでとうございます
__Ag
やったぜ!おめでとう!これからも頑張って
jokerさんは英語がうまそうですね?日本の方が英語苦手と思いましたが、羨ましいなああ
試験や結婚式といった済んだらまた譜面作ろうか?
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