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Chitose Sara - Arcadia (Short ver.)

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Net0
Hey from #modreqs o/ . I wonder if you're still open for m4m? If that's the case and this mod is useful, pls mod this: https://osu.ppy.sh/s/502648

[Easy]
  1. Are you sure about ignoring this beat here 00:13:462 - ? It's like the first strong beat of the music.
  2. Move this 00:59:979 (2) - to x:74 y:222 . Improve blanket
  3. How about changing this end here 01:44:978 (3) - ? I have a suggestion https://puu.sh/rjw2D.jpg . This is only to give the final beats 01:45:484 - and 01:45:652 - emphatic mapping

[Normal]
  1. Blanket suggestion 00:05:878 (2,1) -
  2. Move 00:29:642 (1) - a bit further to the right x:288 y:233 to avoid this overlap here 00:29:895 - 00:29:642 (1,1) -
  3. Rotate this 00:49:193 (5) - "+4°" to fix DS from 0,93x to 1,0x
  4. Fix blanket 00:57:788 (4,1) - http://puu.sh/rjwDB.jpg
  5. Rotate this 01:24:923 (1) - "-2°"
  6. Blanket suggestion 01:39:249 (3,1) -
  7. ^ 01:39:586 (1,2) -
[Ag's Hard]
  1. Improve this blanket 00:02:676 (1,2) - http://puu.sh/rjxcd.jpg to this http://puu.sh/rjx7s.jpg
  2. ^ 00:03:856 (1,2) -
  3. Cool slider 00:27:788 (4) - really liked xD
  4. For some reason a slider seem to be having different slider-slide hitsound . 00:14:474 (5) - 00:25:934 (2) - the first one is not hitsounded and other have whistle. You should check this out.
  5. Improve blanket 00:29:474 (5,1) - http://puu.sh/rjxA4.jpg
  6. Rotate this 00:45:822 (1) - "-1°"
  7. Move this 00:46:327 (2) - to x:307 y:68
  8. Add clap to this 01:30:316 (1,1,1,1) - sounds really great

The mapset is neat. Good luck with it o/
-Nanaka-
as requested

red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Easy

  1. 00:02:676 (1) - 00:03:856 (2,3) - でVoclaを取るのであれば1は3/4+circleにだと思います
  2. 00:05:372 (1,2) - 何をfollowしているのか不明瞭です00:06:721 (3,4) - このような間の開け方も不必要でtiming取りずらいだけなので3/4reverse2個がbetterです
  3. 00:10:766 (1) - 何故circleで止めたのでしょう?音的にもVocal的にも1/1sliderではないのでしょうか 
  4. 00:13:462 - ここを空けた理由をお聞きしたいです、間違いなくDQ要素なので1/1slider置いてください
  5. 00:16:159 (1) - 00:16:665 - に終点置くような音ありますか?下のようなrhythmの方が合っていると思います
  6. 00:19:698 - 空ける意味ないのでcircle置いてください
  7. 00:20:035 (2,3) - これも不要な間です、00:20:710 - の様な強い音はなるべくclickableを作るべきなので手前1/1にして3/4置いてください
  8. 00:30:822 (3,4) - 何取ってるかわかりません、この二つのrhythmを入れ替えてください
  9. 00:33:519 (3) - 伸ばす意味ありません00:34:024 - の音は無視できない音なのでそこできってcircle置くか1/1slider置いてください
  10. 00:41:608 (3,4) - same as above、あなたのパターン的にもrhythmは逆です
  11. 00:44:305 (3) - 3/4に変更して00:45:148 - からクリックさせた方がVocalにも合うと思います
  12. 00:53:238 (4) - これも終点にシンバルもってくる音取りは不要です、reverse消しましょう
  13. 01:18:013 (2,3) - 不要な間です、
  14. 01:22:226 (1,2,3) - 初心者が理解できるrhythmではありません、こちらのが分かりやすくやりやすいと思います
  15. 01:27:620 (1) - 01:27:957 - 無視していい音ではありません、曲も盛り上がってるとこにこの音の少なさも場違いです
  16. 01:30:316 (1,2) - 01:31:665 (3) - これを強調するためにもここは1/1slider二つの方がいいです
  17. 01:33:013 (1) - これも終点なにか音ありますか?01:33:350 - のシンバルはスキップすべきではないです
  18. 01:35:710 (1) - ^これもスネアの方が圧倒的に大きいです
    先ほどの一個目の画像のrhythmが適用されますが、手前と同じrhythmが嫌であれば
    手前のrhythmをこっちを使用するといいと思います
  19. 01:39:249 - add note
  20. 01:39:586 (3,4,1,2,3,1,2,3) - のrhythmは全て始点の音が終点になっているので変更した方がいいです、ぶっちゃけ↓のrhythmを3回繰り返すだけです、この後
  21. 01:45:484 - を1/2で取ってやればいいと思います

Normal

  1. 00:03:181 (2,3) - 普通に手前と同じ1/1sliderじゃダメなんでしょうか?同じトーン、フレーズなので同じ音取りのが好ましいと思います
  2. 00:04:361 (2) - スローパートで1/2sliderをあまり使うべきではないですし、そんな音もありません、普通に 00:04:361 - 1/1slider 00:05:035 - circleでいいんじゃないですか?
  3. 00:10:766 (1) - Normalだけスピナーは論外だと思います、これがGDなら問題ないと思いますが同じクリエイターなので変更推奨です
  4. 00:14:642 (4) - こういう赤点はまだ許容範囲だと思いますが00:13:462 (1) - Normalでこういった形を1/1の長さで使うのは不適切です、最低でも3/4の長さの時に使うようにするといいと思います
    同じようなのたくさんあるので変更するなら探しながらやってください
  5. 00:14:136 (2) - これも1/2である必要ありますか?普通に1/1でいいと思うんですけど
  6. 00:15:316 (1,2,3,4) - Hardと全く同じ内容なのでもう少し簡略したほうが良いと思います
    別案が思い浮かばなければ私のNormal参考にしてください
  7. 00:17:844 - add note
  8. 00:22:395 (2) - このclickableは無価値です、00:22:226 - に始点持ってくるべきなので手前のreverse消して1/1sliderか1/2reverse置いたほうがいいです
  9. 00:28:125 (1) - のrhythmは00:25:429 (1) - と違いますし00:29:136 (2) - この1/2の使い方も不適切です
  10. 00:31:327 (2,3) -手前を不必要に伸ばして1/2は穏やかなこの部分にあってないと思います、また00:31:327 (2) - もピアノガン無視してるので変えた方がいいです
    1/2使いたいのであれば下記のようなrhythmが好ましいです
  11. 00:34:698 (3) - 普通にcircleでいいです
  12. 00:45:485 (4) - ^
  13. 00:46:496 (2) - どうでもいいんですがこの曲げ方は意味あるんですか?汚いだけだとおもいます
  14. 00:47:002 (4) - 何故ここcircleで取って00:46:327 - ここのVocalはSkipしたんですか?
  15. 00:51:721 - ^
  16. 00:51:889 (2) - Easyにも書きましたがreverseである必要0です、普通に1/1二個のがあってませんか?
    変更した場合00:48:350 (3) - と同じ音持つ00:53:743 - にcircle
  17. 00:57:114 (2) - VocalSkipするにしても00:57:283 - より00:57:451 - をSkipすべきです
    なのでここは00:57:114 (2,3) - のrhythmを入れ替えた方が聴こえが良いと思います
  18. 00:58:631 (1,2,3,4,5) - 完全にNormalのrhythm逸脱してると思います、BPM,Spreadを考慮してもこれくらいが限度です
  19. 01:02:844 (1,2) - 2の終点に何か聞こえますか?Vo伸びてるのはむしろ1なので1/1sliderでいいと思います
  20. 01:10:597 (4) - に音詰めるのであればスネアなってる01:09:754 - に置くべきです
    まあここは単純にRemoveの方が音取り的には良いと思います
  21. 01:16:496 (5) - circleでいいです
  22. 01:20:035 (2,3) - ちょっと意味わからないです、全体的に細かいVocalも1/2やcircleで取ってきたのにもかかわらず何故01:20:372 - だけ飛ばしたんですか?
  23. 01:33:013 (1,2,3,1,2,3,1,2,3,1,2,3) - は最初を参考に01:33:519 (2) - これはいりません
  24. 01:40:766 (1) - 終点音ありません、1/1でいいです
  25. 01:42:957 (2) - もわざわざClap入れてますが何か聞こえますか?01:42:451 - に置くべきではないのでしょうか、その後01:42:619 (1) - を1/1でいいと思います
  26. 01:43:630 (4) - これも伸ばす必要全くありません
  27. 01:43:630 (4) - add note

    全体的にVocal追いすぎて大きい音逃してる印象です
    そのための無駄な1/2sliderが多く結果として無駄にSD上がってる印象を受けました
    例えば01:19:193 (3) - 01:25:597 (2,3) - 01:27:283 (3) - 01:29:979 (5) - こんな使い方するのであれば01:30:316 (1,2,3) - ここに使うべきではないのでしょうか?
    Jokerさんが悪い、責めてる訳ではないのですがこれをFineといっちゃうBNがいることにビックリです

もちろん断るのは自由ですがちゃんと理由を書いてくれるとありがたいです
他差分。ヒットサウンド、配置、NCもろもろもSkipしたので必要であればまたメッセください
Atrue
[General]
Risk of being NSFW in bg.
More work in normal and hitsound is needed generally.
[Easy]
  1. Structrual Issue
    01:23:406 (2) - This note is quite hard to catch considering the continues rhythm here and just a strong sound shows up before it. You may want to use a reverse slider to cover this.
[Normal]
  1. Structrual Issue
    Patterns in this diff is quite packed up, and some rhythms are not consistent. You may need to do some more work on this diff. I am not going to pick out every places but just more obvious ones. The most important thing is get the idea of how to make a better normal diff. It is quite different with insane diffs.
    00:05:372 (1,2,1) - in one screen it has 3 patterns clustered together, and 00:07:226 (2) is overlapping over 00:05:372 (1) . Personally I think you can try to find a personal style for sliders, and use more consistent way to express patterns. Taking here as an example, I'll make it go that way: And sometimes if you try to get as many sound in the track as you can covered, it will restrict your space to put objects.
    00:14:474 (3) - Catching this but leaving 00:15:148 will make people confused since the distance is too short, and people will think that you want to follow the drum, then you leave that blank. Solution will be trying to redesign pattern you want to use here. Here is my example:00:17:844 - Same problem here. For this situation I prefer nerf the less important part to cover this strong pitch.00:29:642 (1,2,1,2) - This is another pattern that clustered together with different slider style.00:49:867 (1,2,3,1,2) - And try to avoid this kind of crossing and overlapping. There will always be a way to do so either on pattern or rhythm.
    01:09:754 - And this is similar to the point at 00:14:474 (3) .
  2. Minor Picks
    00:34:024 (2) - Breaking it into 2 notes will help emphasize the drum here.
[Ag's Hard]
  1. Structrual Issue
    00:05:710 - I know here you are trying to follow a background sound, but here at least the vocal is still strong and making this long slider is leaving the vocal uncovered. Try this? 00:17:339 - Considering the strengh of the slider, I think here is more fit in finish rather than N:C1 hitnormal.
    00:22:563 (4,5,1,2) - I would've placed them not in stack like this. Jump + stack will make it hard to read sometimes.00:37:395 (4) - This is not a normal-hitnormal, should be soft + soft-hitclap. And you have multiple places with this issue.
    SPOILER
    00:40:092 (4) - 00:42:788 (4) -
    And moreover, this part doesn't use this sound as a metronome, so you may need to redesign the hitsound system in this part or it is not really fitting in.
    00:44:979 (3,5) - They are just soft + soft-hitclap, normal is too strong here and actually mess up the drum a bit.
    01:19:361 (5,6,1) - That normal sound is a drum and cannot be used as whistle or finish. Clap is not too bad but not suggested. Here still should be soft-hitclap and a finish on 1. Here is places with similar problem.
    SPOILER
    01:23:406 (5) - 01:27:114 (4,5,6,7,8,1) - 4,5,7,8 should be softclap, 1 should be a finish
    01:40:260 (3) - 01:42:619 (3) - Similar hitsound issue, the original music is soft-hitclap.
  2. Minor Picks
    00:34:867 (5) - This should be a finish rather than normal-hitnormal.
    00:45:653 (8) - Almost same issue as above, you can try drum finish, but I prefer something softer.
    00:46:833 - Since normal-hitnormal is much stronger than the soft whistle, you can just remove the whistle here and actually with it, it will come with the normal hit and sound like something else.Another place like this: 00:49:530 (4) .
    00:50:878 - This is more like a drum rather than whistle, so consider soft-hitclap? Also here at 00:50:541 , should be a soft-hitclap. Another place with similar problem: 00:53:575 (4) .
[Insane]
  1. Structrual Issue
    00:18:519 (4,5,6) - Making larger distance in the stream will make it easier actually to catch the next jump considering the sudden slow down on the triplet.00:27:957 - Adding a note to cover the beat will be a better choice than leaving it blank intentionally. The rhythm here is quite concrete and it's quite simple to follow the rhythm. You can choose to make it a jump or a stack. If it is a jump, 00:29:136 (7) 's place will be a choice.
    00:34:024 - From this part on, the places like 00:34:193 - 00:37:563 - should be SampleSet = Normal and without clap. Current set doesn't fit the original music. Places like 00:48:181 - should use soft clap in your set S:C1. Hint: While using Sampleset as Normal and you still want to use soft additions, set additions as soft.
    SPOILER
    Should be normal and without clap:00:44:811 (1) - 00:45:148 (3) - 00:46:833 - 00:48:350 - 00:49:530 - 00:51:047 - 00:52:226 - 00:53:743 - 00:54:586 - 00:55:597 - 00:55:934 - 00:56:945 - 00:57:620 - 00:58:294 - 00:58:968 - 00:59:642 - 01:00:990 - 01:01:665 - 01:03:013 - 01:03:687 - 01:04:361 - 01:05:710 -
    And since there are a lot of places like 00:48:181 , I'm not giving full list of that. Please try to add them on in this part.
    Reason for doing so is that without these hitshounds, hitting feeling will be much less than it should be, the response of the note will be weak.
    01:00:148 (2) - Making it a blanket will get the pattern better look. Like this:01:07:058 (5,6,7,8) - Also this hitsound is not fit in the music and it is just like the previous one. Using normal-hitnormal will fit better.
    01:32:676 (1,2,3,4) - This should also be normal-hitnormal rather than soft + soft-hitclap.
  2. Minor Picks
    00:05:372 (1) - Quite sudden to see this shape. This limits the usage of space in the up-right cornor and personally I perfer a slider covers more room of that like this.00:11:440 (3) - And this shape is also quite weird to see. Although I don't really have an idea about how to make the shape better. Personally I'll change it into a spinner.
    01:39:586 (6) - Bend the slider a bit more to make it a blanket will be a good choice.Don't forget to adjust 7,8 accordingly.
[thzz's Insane]
  1. Minor Picks
    00:05:035 (3,1) - If it is a blanket, please make it well.00:40:260 (6) - If you move it a little bit downward the flow will be better and easier to read.00:49:530 (5) - The soft clap is not needed here since there is no such sound in the music.
    01:27:114 (4) - The first 2 reverses are not hitnormal, should be soft hitclap. So do these notes: 01:27:451 (1,2) .
Forum PM for any questions related. Thank you!
Topic Starter
Eir_DELETED

-Nanaka- wrote:

as requested

red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Easy

  1. 00:02:676 (1) - 00:03:856 (2,3) - でVoclaを取るのであれば1は3/4+circleにだと思います
  2. 00:05:372 (1,2) - 何をfollowしているのか不明瞭です00:06:721 (3,4) - このような間の開け方も不必要でtiming取りずらいだけなので3/4reverse2個がbetterです
  3. 00:10:766 (1) - 何故circleで止めたのでしょう?音的にもVocal的にも1/1sliderではないのでしょうか 
  4. 00:13:462 - ここを空けた理由をお聞きしたいです、間違いなくDQ要素なので1/1slider置いてください ここを開けてた理由ですが、前はここから00:11:103 -スピナーを置いてたんですが、Xexxarにスピナーはやめてくれと言われたのでここ部分をとりあえず何かおいてたんですけど、そのあとのななかさんがここで言った部分に関しては完全に見落としていただけです。直しました
  5. 00:16:159 (1) - 00:16:665 - に終点置くような音ありますか?下のようなrhythmの方が合っていると思います
  6. 00:19:698 - 空ける意味ないのでcircle置いてください
  7. 00:20:035 (2,3) - これも不要な間です、00:20:710 - の様な強い音はなるべくclickableを作るべきなので手前1/1にして3/4置いてください サークル入れました。ですが、終点のところは音とり間違ってないと思うのでNo changeでお願いします
  8. 00:30:822 (3,4) - 何取ってるかわかりません、この二つのrhythmを入れ替えてください
  9. 00:33:519 (3) - 伸ばす意味ありません00:34:024 - の音は無視できない音なのでそこできってcircle置くか1/1slider置いてください
  10. 00:41:608 (3,4) - same as above、あなたのパターン的にもrhythmは逆です
  11. 00:44:305 (3) - 3/4に変更して00:45:148 - からクリックさせた方がVocalにも合うと思います
  12. 00:53:238 (4) - これも終点にシンバルもってくる音取りは不要です、reverse消しましょう 消す理由がよくわからないので、no changeでお願いします
  13. 01:18:013 (2,3) - 不要な間です、 Xexxarにircでこうしろといわれたので、とりあえずkeepでお願いします
  14. 01:22:226 (1,2,3) - 初心者が理解できるrhythmではありません、こちらのが分かりやすくやりやすいと思います上に同じです、Xexxarにircでこうしろといわれたので、とりあえずkeepでお願いします
  15. 01:27:620 (1) - 01:27:957 - 無視していい音ではありません、曲も盛り上がってるとこにこの音の少なさも場違いです
  16. 01:30:316 (1,2) - 01:31:665 (3) - これを強調するためにもここは1/1slider二つの方がいいです
  17. 01:33:013 (1) - これも終点なにか音ありますか?01:33:350 - のシンバルはスキップすべきではないです
  18. 01:35:710 (1) - ^これもスネアの方が圧倒的に大きいです
    先ほどの一個目の画像のrhythmが適用されますが、手前と同じrhythmが嫌であれば
    手前のrhythmをこっちを使用するといいと思います
  19. 01:39:249 - add note
  20. 01:39:586 (3,4,1,2,3,1,2,3) - のrhythmは全て始点の音が終点になっているので変更した方がいいです、ぶっちゃけ↓のrhythmを3回繰り返すだけです、この後
  21. 01:45:484 - を1/2で取ってやればいいと思います

Normal

  1. 00:03:181 (2,3) - 普通に手前と同じ1/1sliderじゃダメなんでしょうか?同じトーン、フレーズなので同じ音取りのが好ましいと思います 僕も最初はここは1/1スライダーにしてましたが、ほかの方からmod受けた時にvocalはここが伸びてないし、サークルで音とった方がいいといわれたので、とりあえずkeepでお願いします。
  2. 00:04:361 (2) - スローパートで1/2sliderをあまり使うべきではないですし、そんな音もありません、普通に 00:04:361 - 1/1slider 00:05:035 - circleでいいんじゃないですか?
  3. 00:10:766 (1) - Normalだけスピナーは論外だと思います、これがGDなら問題ないと思いますが同じクリエイターなので変更推奨です ezのスピナーのけてと言われたときにこっちも直すべきでした、ありがとうございます直しました
  4. 00:14:642 (4) - こういう赤点はまだ許容範囲だと思いますが00:13:462 (1) - Normalでこういった形を1/1の長さで使うのは不適切です、最低でも3/4の長さの時に使うようにするといいと思います
    同じようなのたくさんあるので変更するなら探しながらやってください
  5. 00:14:136 (2) - これも1/2である必要ありますか?普通に1/1でいいと思うんですけど
  6. 00:15:316 (1,2,3,4) - Hardと全く同じ内容なのでもう少し簡略したほうが良いと思います
    別案が思い浮かばなければ私のNormal参考にしてください
  7. 00:17:844 - add note ここ音が鳴ってますか…?なってないと思うのでkeepで
  8. 00:22:395 (2) - このclickableは無価値です、00:22:226 - に始点持ってくるべきなので手前のreverse消して1/1sliderか1/2reverse置いたほうがいいです
  9. 00:28:125 (1) - のrhythmは00:25:429 (1) - と違いますし00:29:136 (2) - この1/2の使い方も不適切です
  10. 00:31:327 (2,3) -手前を不必要に伸ばして1/2は穏やかなこの部分にあってないと思います、また00:31:327 (2) - もピアノガン無視してるので変えた方がいいです
    1/2使いたいのであれば下記のようなrhythmが好ましいです
  11. 00:34:698 (3) - 普通にcircleでいいです
  12. 00:45:485 (4) - ^
  13. 00:46:496 (2) - どうでもいいんですがこの曲げ方は意味あるんですか?汚いだけだとおもいます
  14. 00:47:002 (4) - 何故ここcircleで取って00:46:327 - ここのVocalはSkipしたんですか?
  15. 00:51:721 - ^
  16. 00:51:889 (2) - Easyにも書きましたがreverseである必要0です、普通に1/1二個のがあってませんか?
    変更した場合00:48:350 (3) - と同じ音持つ00:53:743 - にcircle
  17. 00:57:114 (2) - VocalSkipするにしても00:57:283 - より00:57:451 - をSkipすべきです
    なのでここは00:57:114 (2,3) - のrhythmを入れ替えた方が聴こえが良いと思います
  18. 00:58:631 (1,2,3,4,5) - 完全にNormalのrhythm逸脱してると思います、BPM,Spreadを考慮してもこれくらいが限度です
  19. 01:02:844 (1,2) - 2の終点に何か聞こえますか?Vo伸びてるのはむしろ1なので1/1sliderでいいと思います
  20. 01:10:597 (4) - に音詰めるのであればスネアなってる01:09:754 - に置くべきです
    まあここは単純にRemoveの方が音取り的には良いと思います
  21. 01:16:496 (5) - circleでいいです
  22. 01:20:035 (2,3) - ちょっと意味わからないです、全体的に細かいVocalも1/2やcircleで取ってきたのにもかかわらず何故01:20:372 - だけ飛ばしたんですか?
  23. 01:33:013 (1,2,3,1,2,3,1,2,3,1,2,3) - は最初を参考に01:33:519 (2) - これはいりません
  24. 01:40:766 (1) - 終点音ありません、1/1でいいです
  25. 01:42:957 (2) - もわざわざClap入れてますが何か聞こえますか?01:42:451 - に置くべきではないのでしょうか、その後01:42:619 (1) - を1/1でいいと思います
  26. 01:43:630 (4) - これも伸ばす必要全くありません
  27. 01:43:630 (4) - add note

    全体的にVocal追いすぎて大きい音逃してる印象です
    そのための無駄な1/2sliderが多く結果として無駄にSD上がってる印象を受けました
    例えば01:19:193 (3) - 01:25:597 (2,3) - 01:27:283 (3) - 01:29:979 (5) - こんな使い方するのであれば01:30:316 (1,2,3) - ここに使うべきではないのでしょうか?
    言い方は悪いですがこれをFineといっちゃうBNがいることにビックリです

もちろん断るのは自由ですがちゃんと理由を書いてくれるとありがたいです
他差分。ヒットサウンド、配置、NCもろもろもSkipしたので必要であればまたメッセください
何も書いてないとこはその通りに直しました。(多かったので漏れがあるかもしれませんが…)
ありがとうございます、ほかに必要なことがあればメッセージ送ることがあるかもしれないので、その時はよろしくお願いいたします
Topic Starter
Eir_DELETED

Net0 wrote:

Hey from #modreqs o/ . I wonder if you're still open for m4m? If that's the case and this mod is useful, pls mod this: https://osu.ppy.sh/s/502648
Sorry...I can't mod your map cuz of I never have made the genre's song...So, I'll shoot only kds!

[Easy]
  1. Are you sure about ignoring this beat here 00:13:462 - ? It's like the first strong beat of the music.
  2. Move this 00:59:979 (2) - to x:74 y:222 . Improve blanket
  3. How about changing this end here 01:44:978 (3) - ? I have a suggestion https://puu.sh/rjw2D.jpg . This is only to give the final beats 01:45:484 - and 01:45:652 - emphatic mapping

[Normal]
  1. Blanket suggestion 00:05:878 (2,1) -
  2. Move 00:29:642 (1) - a bit further to the right x:288 y:233 to avoid this overlap here 00:29:895 - 00:29:642 (1,1) -
  3. Rotate this 00:49:193 (5) - "+4°" to fix DS from 0,93x to 1,0x
  4. Fix blanket 00:57:788 (4,1) - http://puu.sh/rjwDB.jpg
  5. Rotate this 01:24:923 (1) - "-2°"
  6. Blanket suggestion 01:39:249 (3,1) -
  7. ^ 01:39:586 (1,2) -

The mapset is neat. Good luck with it o/
thx for modding, All fixed with - Nanaka - and Atrue mod
-Nanaka-

joker- wrote:

-Nanaka- wrote:

as requested

red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Easy


00:20:035 (2,3) - これも不要な間です、00:20:710 - の様な強い音はなるべくclickableを作るべきなので手前1/1にして3/4置いてください サークル入れました。ですが、終点のところは音とり間違ってないと思うのでNo changeでお願いします
理解しているのか分かんないからあえて書きますけど普通にこっちの方がよくないですか
00:53:238 (4) - これも終点にシンバルもってくる音取りは不要です、reverse消しましょう 消す理由がよくわからないので、no changeでお願いします
草、消した後にcircleでもなんでもいいので置いてからいってますか?
Normalの部分はスネアなってますよ
何も書いてないとこはその通りに直しました。(多かったので漏れがあるかもしれませんが…)
ありがとうございます、ほかに必要なことがあればメッセージ送ることがあるかもしれないので、その時はよろしくお願いいたします
Topic Starter
Eir_DELETED

-Nanaka- wrote:

]as requested

red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Easy


00:20:035 (2,3) - これも不要な間です、00:20:710 - の様な強い音はなるべくclickableを作るべきなので手前1/1にして3/4置いてください サークル入れました。ですが、終点のところは音とり間違ってないと思うのでNo changeでお願いします
理解しているのか分かんないからあえて書きますけど普通にこっちの方がよくないですか
00:53:238 (4) - これも終点にシンバルもってくる音取りは不要です、reverse消しましょう 消す理由がよくわからないので、no changeでお願いします
草、消した後にcircleでもなんでもいいので置いてからいってますか?
Normalの部分はスネアなってますよ
直しました、わざわざ丁寧に説明してくれてありがとうございます
Topic Starter
Eir_DELETED

Atrue wrote:

[General]
Risk of being NSFW in bg. I think it's no problem because the song already had ranked map with the bg.(https://osu.ppy.sh/s/300384 by -Nanaka-)
More work in normal and hitsound is needed generally. I'll consider it
[Easy]
  1. Structrual Issue
    01:23:406 (2) - This note is quite hard to catch considering the continues rhythm here and just a strong sound shows up before it. You may want to use a reverse slider to cover this.
[Normal]
  1. Structrual Issue
    Patterns in this diff is quite packed up, and some rhythms are not consistent. You may need to do some more work on this diff. I am not going to pick out every places but just more obvious ones. The most important thing is get the idea of how to make a better normal diff. It is quite different with insane diffs.
    00:05:372 (1,2,1) - in one screen it has 3 patterns clustered together, and 00:07:226 (2) is overlapping over 00:05:372 (1) . Personally I think you can try to find a personal style for sliders, and use more consistent way to express patterns. Taking here as an example, I'll make it go that way: And sometimes if you try to get as many sound in the track as you can covered, it will restrict your space to put objects.
    00:14:474 (3) - Catching this but leaving 00:15:148 will make people confused since the distance is too short, and people will think that you want to follow the drum, then you leave that blank. Solution will be trying to redesign pattern you want to use here. Here is my example:okay, fixed the pattern what changed another similar to your advice.
    00:17:844 - Same problem here. For this situation I prefer nerf the less important part to cover this strong pitch.00:29:642 (1,2,1,2) - This is another pattern that clustered together with different slider style.00:49:867 (1,2,3,1,2) - And try to avoid this kind of crossing and overlapping. There will always be a way to do so either on pattern or rhythm.
    01:09:754 - And this is similar to the point at 00:14:474 (3) .
  2. Minor Picks
    00:34:024 (2) - Breaking it into 2 notes will help emphasize the drum here.
[Insane]
  1. Structrual Issue
    00:18:519 (4,5,6) - Making larger distance in the stream will make it easier actually to catch the next jump considering the sudden slow down on the triplet.00:27:957 - Adding a note to cover the beat will be a better choice than leaving it blank intentionally. The rhythm here is quite concrete and it's quite simple to follow the rhythm. You can choose to make it a jump or a stack. If it is a jump, 00:29:136 (7) 's place will be a choice.
    00:34:024 - From this part on, the places like 00:34:193 - 00:37:563 - should be SampleSet = Normal and without clap. Current set doesn't fit the original music. Places like 00:48:181 - should use soft clap in your set S:C1. Hint: While using Sampleset as Normal and you still want to use soft additions, set additions as soft.
    SPOILER
    Should be normal and without clap:00:44:811 (1) - 00:45:148 (3) - 00:46:833 - 00:48:350 - 00:49:530 - 00:51:047 - 00:52:226 - 00:53:743 - 00:54:586 - 00:55:597 - 00:55:934 - 00:56:945 - 00:57:620 - 00:58:294 - 00:58:968 - 00:59:642 - 01:00:990 - 01:01:665 - 01:03:013 - 01:03:687 - 01:04:361 - 01:05:710 -
    And since there are a lot of places like 00:48:181 , I'm not giving full list of that. Please try to add them on in this part.
    Reason for doing so is that without these hitshounds, hitting feeling will be much less than it should be, the response of the note will be weak.
    01:00:148 (2) - Making it a blanket will get the pattern better look. Like this:01:07:058 (5,6,7,8) - Also this hitsound is not fit in the music and it is just like the previous one. Using normal-hitnormal will fit better.
    01:32:676 (1,2,3,4) - This should also be normal-hitnormal rather than soft + soft-hitclap.
  2. Minor Picks
    00:05:372 (1) - Quite sudden to see this shape. This limits the usage of space in the up-right cornor and personally I perfer a slider covers more room of that like this.00:11:440 (3) - And this shape is also quite weird to see. Although I don't really have an idea about how to make the shape better. Personally I'll change it into a spinner.
    01:39:586 (6) - Bend the slider a bit more to make it a blanket will be a good choice.Don't forget to adjust 7,8 accordingly.
Forum PM for any questions related. Thank you!

No reply = fixed
It's very helpful for me! Thank you! :)
thzz

Atrue wrote:

[General]
[thzz's Insane]
  1. Minor Picks
    00:05:035 (3,1) - If it is a blanket, please make it well. okay00:40:260 (6) - If you move it a little bit downward the flow will be better and easier to read. nice, changed00:49:530 (5) - The soft clap is not needed here since there is no such sound in the music. I can hear soft-clap sound clearly... keep
    01:27:114 (4) - The first 2 reverses are not hitnormal, should be soft hitclap. So do these notes: 01:27:451 (1,2) . listened many times but I think current way is the correct way for the song.
Forum PM for any questions related. Thank you!
thx great suggestios!

http://puu.sh/rk3Ts/48e12e57c6.osu
__Ag

Net0 wrote:

[Ag's Hard]
  1. Improve this blanket 00:02:676 (1,2) - http://puu.sh/rjxcd.jpg to this http://puu.sh/rjx7s.jpg
  2. ^ 00:03:856 (1,2) -
  3. Cool slider 00:27:788 (4) - really liked xD
  4. For some reason a slider seem to be having different slider-slide hitsound . 00:14:474 (5) - 00:25:934 (2) - the first one is not hitsounded and other have whistle. You should check this out. the music is different, so I used different hitsounds
  5. Improve blanket 00:29:474 (5,1) - http://puu.sh/rjxA4.jpg
  6. Rotate this 00:45:822 (1) - "-1°"
  7. Move this 00:46:327 (2) - to x:307 y:68
  8. Add clap to this 01:30:316 (1,1,1,1) - sounds really greatI added the Normalhit on them,so dont need clap:)

The mapset is neat. Good luck with it o/

Atrue wrote:

[Ag's Hard]
  1. Structrual Issue
    00:05:710 - I know here you are trying to follow a background sound, but here at least the vocal is still strong and making this long slider is leaving the vocal uncovered. Try this? 00:17:339 - Considering the strengh of the slider, I think here is more fit in finish rather than N:C1 hitnormal.
    00:22:563 (4,5,1,2) - I would've placed them not in stack like this. Jump + stack will make it hard to read sometimes.00:37:395 (4) - This is not a normal-hitnormal, should be soft + soft-hitclap. And you have multiple places with this issue.
    SPOILER
    00:40:092 (4) - 00:42:788 (4) -
    And moreover, this part doesn't use this sound as a metronome, so you may need to redesign the hitsound system in this part or it is not really fitting in.
    00:44:979 (3,5) - They are just soft + soft-hitclap, normal is too strong here and actually mess up the drum a bit.
    01:19:361 (5,6,1) - That normal sound is a drum and cannot be used as whistle or finish. Clap is not too bad but not suggested. Here still should be soft-hitclap and a finish on 1. Here is places with similar problem.
    SPOILER
    01:23:406 (5) - 01:27:114 (4,5,6,7,8,1) - 4,5,7,8 should be softclap, 1 should be a finish
    01:40:260 (3) - 01:42:619 (3) - Similar hitsound issue, the original music is soft-hitclap.
  2. Minor Picks
    00:34:867 (5) - This should be a finish rather than normal-hitnormal.我觉得你可能是说drum finish,改了
    00:45:653 (8) - Almost same issue as above, you can try drum finish, but I prefer something softer.
    00:46:833 - Since normal-hitnormal is much stronger than the soft whistle, you can just remove the whistle here and actually with it, it will come with the normal hit and sound like something else.Another place like this: 00:49:530 (4) .
    00:50:878 - This is more like a drum rather than whistle, so consider soft-hitclap? Also here at 00:50:541 , should be a soft-hitclap. Another place with similar problem: 00:53:575 (4) .
NO reply=fixed,thank you

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Arcadia
TitleUnicode:アルカディア
Artist:Chitose Sara
ArtistUnicode:千歳サラ
Creator:joker-
Version:Ag's Hard
Source:11月のアルカディア
Tags:thzz __Ag 11gatsu no Juuichigatsu of November LevoL visual novel eroge opening
BeatmapID:1067883
BeatmapSetID:491559

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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1328,-133.333333333333,4,2,1,55,0,0
12620,-133.333333333333,4,2,1,5,0,0
12788,-100,4,2,1,70,0,0
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100092,-100,4,2,1,30,0,0
100260,-100,4,2,1,70,0,0
100766,337.078651685393,4,2,1,70,1,0
102451,-100,4,2,1,30,0,0
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103125,337.078651685393,4,2,1,70,1,0
105484,337.078651685393,4,2,1,70,1,0


[Colours]
Combo1 : 64,0,64
Combo2 : 255,255,40
Combo3 : 145,145,255
Combo4 : 100,255,100
Combo5 : 255,85,85
Combo6 : 192,192,192

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Zallies

Akitoshi wrote:

zeroallies wrote:

I dislike the mapping but improve more! be like zeroallies :DDDDDDDDDDDDDDDDDDDD
This gives me cancer 11/10
Try act to be humble next time.
XD sorry bout dat
Kagetsu
sorry for late

[General]
  1. thzz's diff feels more like an extra rather than insane, so maybe rename it to thzz's Extra?
[]

[thzz's Insane]
  1. 00:32:170 (6,1) - stacking doesn't feel that good imo, beat on 00:32:339 - is really strong so i'd recommend to unstack them
  2. 01:15:316 (5,1) - considering that the previous combo was following voice, this is unexpected and kinda rough to play... how about something like this instead?
  3. 01:24:586 (7,1) - the 1/1 gap between those 2 notes doesn't really express the strong sound on 01:24:923 - so i'd prefer to do something like this
  4. 01:44:978 - this should be clickable imo, the music is really strong... maybe try something like this?
[]
nice diff

[Insane]
  1. ok so gererally speaking, this diff is fine, but i think it still needs some work on the matter of structure, visual spacing and shapes are kinda random in some places of the map, i'll try to give you some examples
    examples
    00:26:945 (1,4) - try to use the same angle for those sliders , it will add some structure to your map those blue lines should be parallel
    00:58:799 (2,5) - distance between 2>5 is way too low compared with other blanket patterns (for example this 01:00:148 (2,4) - ) this is in almost all the map, which makes it to look messy... in short words, try to make your blanket distance a bit more constant, it will improve visuals a lot
    01:24:754 (5,6,1) - custom stack looks a bit random imo, mainly because it is too straight compared with similar ones in the map, maybe something like this would look better
  2. 00:13:968 (2,3) - stacking feels weird imo, there are similar instances where you didn't use stack, so this is just inconsistent
  3. 00:14:642 (1,3) - it would look better if you make a perfect overlap between those 2 imo (although i don't really like those kind of shapes)
  4. 00:17:844 (2,3) - maybe you could move 00:18:013 (3) - a bit to the right side in order to improve flow
  5. 00:22:732 (7,8) - stack isn't the best idea imo, just look at your hitsounding, 00:23:238 (8) - has a lot of instruments so spacing it more will be better
  6. 00:22:732 (7) - this should be an NC
  7. 00:27:451 (2,3,4) - maybe you could use the same distance as 00:26:608 (4,5,1) - ,it will improve readability
  8. 00:28:125 (4,5,6,7,8) - i think you could balance a bit the visual distance between objetcs, it will look neater that way
  9. 00:30:822 (4,1,2) - blanket looks kinda forced, somehow looks too cramped compared to other patterns, maybe if you use more spacing between the blanket will look better
[]
hmmm, there's not much more to point out in the diff imo, i think it's good, it certainly flows good and uses the distance concept in a right way, however, i think the overall structure could be improved, balancing visual distance/repeating some angles might help you with those points

[Ag's Hard]
  1. 00:24:249 - i think it sounds too noisy, the music is rather calm so how about using 50% volume?
  2. 00:45:485 (6,7,8,3) - i think you could avoid these type of overlaps, they look unnecessary
  3. 01:01:327 (4,5,6,7) - vocals are certainly 1/2, but it's too difficult for a hard diff imo, seems unbalanced considering music instensity overall
  4. 01:30:316 (1,2,1,2,1,2,1,2,1) - definitely too much for a hard diff , i think you should use some sliders in order to make the rhythm a bit easier
  5. 01:32:507 (1,2) - stacking doesn't feel great tbh, the snare on 01:32:676 - is really strong so unstacking them would feel better imo
[]
i think some rhythms could be nerfed in order to make it more pleasent to play, also, i think you could use more curves in some sliders, but that's just a personal opinion

[Normal]
  1. 00:10:766 (3,1) - custom stacking isn't an appropiate element for normal diffs, try to keep things simple
  2. 00:24:249 - from this point the nc pattern is kinda confusing, i think you should extend them to 2 downbeats instead, something like this, keep in mind that it repeats to all this section
  3. 01:28:631 (2,5) - kinda messy overlap compared to rest of the diff
[]
fine overall

[Easy]
  1. 00:12:788 (3) - 1/2 sliders are not appropiate for easy diffs, the slider path isn't visible so begginners will not know what to do, how about replacing it for a circle on 00:12:788 - ? (same for 01:45:484 (1) - )
  2. 00:44:305 (3,4,5) - this is kinda confusing, 5 looks closer than 4 (visually) to 3 so beginners will most likely fail
[]
this diff looks like really clean, looks like a ranked one



good luck (´・ω・`)
thzz

Kagetsu wrote:

sorry for late

[General]
  1. thzz's diff feels more like an extra rather than insane, so maybe rename it to thzz's Extra? I'd have liked to name it so, however SD is under 5.25... anyway I agree to change diff name! what about "thzz's <unique name>"?
[thzz's Insane]
  1. 00:32:170 (6,1) - stacking doesn't feel that good imo, beat on 00:32:339 - is really strong so i'd recommend to unstack them really good suggestion. changed.
  2. 01:15:316 (5,1) - considering that the previous combo was following voice, this is unexpected and kinda rough to play... how about something like this instead? since strong sound rings at 01:15:485 - , I'd like to keep this rhythm. though, I changed NC pattern.
  3. 01:24:586 (7,1) - the 1/1 gap between those 2 notes doesn't really express the strong sound on 01:24:923 - so i'd prefer to do something like ld be clickable imo, the music is really strong... maybe try something like this okay
  4. 01:44:978 - this should be clickable imo, the music is really strong... maybe try something like this? good
nice dif gladness xd

good luck (´・ω・`)
thanks!!!

@joker- whether rename or not is up to you! though, I prefer "thzz's <unique name>". let's discuss in-game~
もう少し頑張っていきしょう!go go~~
http://puu.sh/rMLmq/34a5162d54.osu
Topic Starter
Eir_DELETED

Kagetsu wrote:

sorry for late it's ok, just accepted my mod req is enough!
[General]
  1. thzz's diff feels more like an extra rather than insane, so maybe rename it to thzz's Extra?
    I'll talk with thzz about it how to do.
[]
[Insane]
  1. ok so gererally speaking, this diff is fine, but i think it still needs some work on the matter of structure, visual spacing and shapes are kinda random in some places of the map, i'll try to give you some examples Those example is very helpful for me. regarding blanket pattern, I found many points have to fix.
    so I'll be same to its patterns later.

    examples
    00:26:945 (1,4) - try to use the same angle for those sliders , it will add some structure to your map those blue lines should be parallel
    00:58:799 (2,5) - distance between 2>5 is way too low compared with other blanket patterns (for example this 01:00:148 (2,4) - ) this is in almost all the map, which makes it to look messy... in short words, try to make your blanket distance a bit more constant, it will improve visuals a lot
    01:24:754 (5,6,1) - custom stack looks a bit random imo, mainly because it is too straight compared with similar ones in the map, maybe something like this would look better
  2. 00:13:968 (2,3) - stacking feels weird imo, there are similar instances where you didn't use stack, so this is just inconsistent okay sir, I changed like this.
  3. 00:14:642 (1,3) - it would look better if you make a perfect overlap between those 2 imo (although i don't really like those kind of shapes) Oh, I see. I decided to use sliderbows like this
  4. 00:17:844 (2,3) - maybe you could move 00:18:013 (3) - a bit to the right side in order to improve flow
    Exactly, better this placement for good flow, fixed it
  5. 00:22:732 (7,8) - stack isn't the best idea imo, just look at your hitsounding, 00:23:238 (8) - has a lot of instruments so spacing it more will be better
    I put 00:23:238 (2) on 00:23:743 (1) slider's head, and I moved 00:23:743 (1,2,3) to lower side
  6. 00:22:732 (7) - this should be an NC added NC
  7. 00:27:451 (2,3,4) - maybe you could use the same distance as 00:26:608 (4,5,1) - ,it will improve readability You got that right, fixed it
  8. 00:28:125 (4,5,6,7,8) - i think you could balance a bit the visual distance between objetcs, it will look neater that way
    Uh-huh, fixed like this pic
  9. 00:30:822 (4,1,2) - blanket looks kinda forced, somehow looks too cramped compared to other patterns, maybe if you use more spacing between the blanket will look better
    I found better pattern than previous one, so I changed like this
[]
hmmm, there's not much more to point out in the diff imo, i think it's good, it certainly flows good and uses the distance concept in a right way, however, i think the overall structure could be improved, balancing visual distance/repeating some angles might help you with those points
Thanks to you, I found to fix points. I'll update map when I find those problems

[Normal]
  1. 00:10:766 (3,1) - custom stacking isn't an appropiate element for normal diffs, try to keep things simple
    oops, it was an honest mistakes lol, fixed it
  2. 00:24:249 - from this point the nc pattern is kinda confusing, i think you should extend them to 2 downbeats instead, something like
    Okay, I fixed NC point at all sectionthis, keep in mind that it repeats to all this section
  3. 01:28:631 (2,5) - kinda messy overlap compared to rest of the diff
    I changed other flow so avoid overlap
[]
fine overall I'm happy :)

[Easy]
  1. 00:12:788 (3) - 1/2 sliders are not appropiate for easy diffs, the slider path isn't visible so begginners will not know what to do, how about replacing it for a circle on 00:12:788 - ? (same for 01:45:484 (1) - ) i dont know it! okay, replaced circle instead of 1/2 sliders
  2. 00:44:305 (3,4,5) - this is kinda confusing, 5 looks closer than 4 (visually) to 3 so beginners will most likely fail
    I see, i changed it to 1/1 slider
[]
this diff looks like really clean, looks like a ranked one !! thank you!



good luck (´・ω・`)

Thank you a lot (´・ω・`)
__Ag

Kagetsu wrote:

sorry for late


[Ag's Hard]
  1. 00:24:249 - i think it sounds too noisy, the music is rather calm so how about using 50% volume?fixed
  2. 00:45:485 (6,7,8,3) - i think you could avoid these type of overlaps, they look unnecessaryfixed
  3. 01:01:327 (4,5,6,7) - vocals are certainly 1/2, but it's too difficult for a hard diff imo, seems unbalanced considering music instensity overallthis rhythms in hard is normal and I seem some map is same with this
  4. 01:30:316 (1,2,1,2,1,2,1,2,1) - definitely too much for a hard diff , i think you should use some sliders in order to make the rhythm a bit easierso I used stack at here,In order to reduce the difficulty
  5. 01:32:507 (1,2) - stacking doesn't feel great tbh, the snare on 01:32:676 - is really strong so unstacking them would feel better imofixed
[]
i think some rhythms could be nerfed in order to make it more pleasent to play, also, i think you could use more curves in some sliders, but that's just a personal opinionthanks for your opinions,but its my style,maybe I'll change my style.but not now


good luck (´・ω・`)
thank you

osu file format v14

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AudioLeadIn: 0
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Title:Arcadia
TitleUnicode:アルカディア
Artist:Chitose Sara
ArtistUnicode:千歳サラ
Creator:joker-
Version:Ag's Hard
Source:11月のアルカディア
Tags:thzz __Ag 11gatsu no Juuichigatsu of November LevoL visual novel eroge opening
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236,328,102619,2,8,L|200:328,5,35
152,328,103125,38,0,P|108:292|96:204,1,140,4|0,0:0|1:0,0:0:0:0:
81,136,103630,2,0,P|125:140|149:156,1,70,4|0,0:0|0:0,0:0:0:0:
170,228,103967,1,0,0:0:0:0:
226,173,104136,1,0,1:0:0:0:
280,231,104304,6,0,L|332:292,1,70,4|0,0:0|0:0,0:0:0:0:
396,320,104641,1,0,1:0:0:0:
400,308,104726,1,0,1:0:0:0:
404,296,104810,1,0,1:0:0:0:
432,220,104978,2,0,L|472:220,5,35
379,219,105484,5,4,0:0:0:0:
281,122,105652,1,4,0:0:0:0:
-Yuzuriha
from pm

General
このように同じ緑線は消したほうがスッキリ見えるので、dqしませんが消したほうが良いですね
https://gyazo.com/bf2f932c3c0b195a54e7756a2db3c49c

01:18:013 このタイミングでkiaiタイムを消すのは何か理由があるのでしょうか?
私はここで消すのは、曲を聞いてあまり良い位置とは思わないので少しずらすのをオススメします。

HardとInsaneの難易度の差が1以上あるので、short譜面だとあまり良いとはいえません
新たに別の難易度を追加するか難易度を調整しましょう。
まぁめんどくさいんで、batとかになおせって言われたら直そう。


Easy


good



Normal


00:08:912 (3,4) - ARが低い低難易度譜面では、重ねると見づらいためオススメしません。 
特にここは見づらいと感じました

00:12:788 (3) - note2つで良いと思います。 音が比較的大きいので


Insane

00:07:732 (2,3) - ここは、歌詞の音程が同じではなく、少しずつ小さくなっているように感じるのでstackさせるのではなく
流れるようにnoteを2つおいたほうが良いと思います

01:11:945 (3,1) -  こまかいですが、少し重なっているのでずらしたほうが良いです
重ねるのであれば、がっつり重ねましょう

01:19:193 (5,6,7,8) -  add clap ?

後半NCのつける場所が少しおかしいですね
一番大きい白線を目安にしてNCをつけましょう
わからなかったら聞いてください

----------------------------------------------------------------

以上です

がんばってください
Topic Starter
Eir_DELETED

-Yuzuriha wrote:

from pm

General
このように同じ緑線は消したほうがスッキリ見えるので、dqしませんが消したほうが良いですね 必要ない箇所があったので消しました
https://gyazo.com/bf2f932c3c0b195a54e7756a2db3c49c

01:18:013 このタイミングでkiaiタイムを消すのは何か理由があるのでしょうか? そうですね、RivenのArcadiaとおなじにしました
私はここで消すのは、曲を聞いてあまり良い位置とは思わないので少しずらすのをオススメします。

HardとInsaneの難易度の差が1以上あるので、short譜面だとあまり良いとはいえません
新たに別の難易度を追加するか難易度を調整しましょう。
まぁめんどくさいんで、batとかになおせって言われたら直そう。 そうします(汗)


Easy


good



Normal


00:08:912 (3,4) - ARが低い低難易度譜面では、重ねると見づらいためオススメしません。 
特にここは見づらいと感じました 変えました

00:12:788 (3) - note2つで良いと思います。 音が比較的大きいので ごめんなさい、ここは保留でお願いします


Insane

00:07:732 (2,3) - ここは、歌詞の音程が同じではなく、少しずつ小さくなっているように感じるのでstackさせるのではなく
流れるようにnoteを2つおいたほうが良いと思います 変えました

01:11:945 (3,1) -  こまかいですが、少し重なっているのでずらしたほうが良いです
重ねるのであれば、がっつり重ねましょう 離すように配置しました

01:19:193 (5,6,7,8) -  add clap ? 直しました

後半NCのつける場所が少しおかしいですね
一番大きい白線を目安にしてNCをつけましょう 変えました
わからなかったら聞いてください

----------------------------------------------------------------

以上です

がんばってください
-Yuzurihaさんmod req受けていただきありがとうございました!
Lami
E

00:08:912 (3,4) - more right vector
00:53:912 (5) - clickable better as finish

N

00:08:912 (3,4) - not recommend to stacking in normal diff.
since low AR, beginner player feel confuse from them.
other same

I

01:38:069 (3,4,1) - missed drum mapping, but 01:40:260 (1,2,3,4,5,6) - express drum here..
maybe inconsistent expressed rhythm

thzz

00:17:002 (4) - hmm.. i prefer two circle,
01:15:316 (1,2) - swap NC, maybe this NC is based on vocal,
but rhythm isn't based on vocal.
01:34:530 (2,3) - kinda unexpected huge jump
01:44:304 (1,2) - consider to reduce DS as 01:43:630 (1,2) - , 01:41:271 (1,2) -
thzz

Lami wrote:

thzz

00:17:002 (4) - hmm.. i prefer two circle, i see~
01:15:316 (1,2) - swap NC, maybe this NC is based on vocal,
but rhythm isn't based on vocal. okay
01:34:530 (2,3) - kinda unexpected huge jump indeed, now flow is better
01:44:304 (1,2) - consider to reduce DS as 01:43:630 (1,2) - , 01:41:271 (1,2) - triplet shouldn't be overlapped on this diff imo~ also, since here is climax of the song, it would be allowed i think
thx cooperation xd

=note=
changed diff name to "thzz's Extra"
緑線とKiai変えてあります~

http://puu.sh/rRFbX/44fbb70f41.osu
Topic Starter
Eir_DELETED

Lami wrote:

E

00:08:912 (3,4) - more right vector
00:53:912 (5) - clickable better as finish

N

00:08:912 (3,4) - not recommend to stacking in normal diff.
since low AR, beginner player feel confuse from them.
other same

I

01:38:069 (3,4,1) - missed drum mapping, but 01:40:260 (1,2,3,4,5,6) - express drum here..
maybe inconsistent expressed rhythm
All fixed!!
Thank you for accepting mod req!
-Maruk-
こんにちわ~
気に入ったのだけ修正してください
[Easy]
00:11:440 (2,3) - Easyなのでボーカルで取ってるなら3を消して2を00:12:788 -まで伸ばすのが好み

00:30:822 (3,4) - 00:31:327 - の音が強いので3をここまで伸ばして4を00:31:665 - ここから1/1

[Normal]
00:31:327 (4,5) - 4を消して5を00:31:327 - に移動
01:08:743 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - 右に固まりすぎかなあと思いました
01:23:406 (4) - リバースは合わないと思いました。リバース消して01:23:912 - までスライダー伸ばしましょ

[Insane]
00:10:092 (3) - 00:09:754 (2) をコピペするのが綺麗です。
00:11:440 (1) - Insaneなので00:11:440 -にCircle置いて00:11:524 - にSipnが良いとおもいます


ランクがんばってください :)
Topic Starter
Eir_DELETED

-Maruk- wrote:

こんにちわ~
気に入ったのだけ修正してください
[Easy]
00:11:440 (2,3) - Easyなのでボーカルで取ってるなら3を消して2を00:12:788 -まで伸ばすのが好み ここで大きな音が鳴っているので、サークルでたたくようにしたかったのですいませんがno changeでお願いします。

00:30:822 (3,4) - 00:31:327 - の音が強いので3をここまで伸ばして4を00:31:665 - ここから1/1 確かに…その音取りのほうがきれいですね、直しました!

[Normal]
00:31:327 (4,5) - 4を消して5を00:31:327 - に移動 音取りをCtrl Gしました
01:08:743 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - 右に固まりすぎかなあと思いました 確かにそうですね…でもこれかえる大幅にflowを変えないといけなくなるのですいませんがkeepでお願いします。
01:23:406 (4) - リバースは合わないと思いました。リバース消して01:23:912 - までスライダー伸ばしましょ ここは後ろでなってる音(ごめんなさいなんていうとおとかわかんないです…)を取っているのでほかの人に指摘されたら直します

[Insane]
00:10:092 (3) - 00:09:754 (2) をコピペするのが綺麗です。 そうですね、直しました
00:11:440 (1) - Insaneなので00:11:440 -にCircle置いて00:11:524 - にSipnが良いとおもいます spinが短いのが嫌いなので、no changeでお願いします


ランクがんばってください :)
mod req受けてくれてありがとうございました!
ranked目指して頑張ります!
Atrue
がんばれ!
Topic Starter
Eir_DELETED

Atrue wrote:

がんばれ!
ありがとう(*'▽')
がんばりますよ~
Kagetsu
no kds
i forgot about this... sorry orz

[thzz's Orb]
  1. 00:06:721 (1,3) - stack is slightly off, not really important but i think it's worthy to mention
  2. 00:45:485 - 00:45:569 - i personally think that normal sampleset works better for those snares
  3. 00:47:170 (3) - stack is off again, just by a little pixel maybe, not sure if it's intended
  4. 01:24:586 - shouldn't it use normal sampleset? maybe you missed it because of my previous mod
  5. 01:44:304 (1,2,3,4) - using 3/4 slider into a triplet doesn't play that nice to me, i think it's because i'm already used to just have 1 note after the 3/4 slider, so maybe you could try this instead
[Insane]
  1. 00:15:822 (4,1) - i think you could move this a bit to downside, so it doesn't look that close to 00:15:316 (3) -
  2. 00:32:339 (1,2) - blanket is clearly off
  3. 00:38:912 (4,6,7,8) - i think you could balance the visual spacing here
  4. 00:43:125 (1,2) - same about distance, it looks a bit too close imo,
  5. 00:45:148 (3) - normal sampleset finish doesn't really fit the music imo, i think it will sound a lot better if you use soft addition
  6. 00:45:822 (1,3) - idk about this, i find it kinda weird at the first sight, (1) is curved, which implies a smooth and soft movement, while (3) has a lot of spikes... it doesn't really represent the music imo, i'd personally use a curved shape for (3) too. maybe something like this would look better. it's just my personal opinion, though
  7. 00:48:519 (1,2) - i think that overlapping these 2 sliders doesn't really represent the music, i'd rather use more spacing for 00:48:856 (2) - in order to emphasize vocals... you could maybe use the typical ctrl+h technique here
  8. 00:51:215 - from this point you're only focusing the objects placement at the right side of the screen, so maybe you could change flow a bit on 00:52:563 (1) -
  9. 01:14:979 (4) - kinda exaggerated distance for this specific beat, how about stacking it on 01:13:968 (6) - ?
  10. 01:16:496 (6,1) - it felt weird when i was playing, not only because of the blanket distance but also because of the lack of emphasis on 01:16:833 (1) - how about trying something like this
  11. 01:40:766 (1,2,3) - i think you could use a bit more distance for 01:41:271 (3) - as it's a really strong beat, it could be easily achieved if you move 01:41:103 (2) - a bit
  12. 01:44:136 (5,1) - basically the same as previous point, 01:44:304 (1) - should have a bit more distance imo
[Ag's Hard]
  1. 00:11:440 (1,1,2,3) - i find this kinda awkward to play. mainly because of the spacing increase plus linear movements how about trying sharp angles instead?
  2. 00:18:519 (5,6,7) - isn't it a bit too dense for this type of diff? considering that normal uses a long 1/1 gap, would be better to use a repetitive 1/4 slider instead
  3. 00:21:552 (1,2,3) - i think this pattern could be improved. the current one looks a bit cramped imo and it doesn't really emphasizes the claps so i'd recommend to do something like this
  4. 00:25:597 (1,3,4) - if you look closely, (3) looks closer to (1), which makes it to look kinda messy... i think you could balance the spacing here
  5. 00:28:125 - super strong beat mapped as slidertail doesn't work that well orz.
  6. 00:30:653 (4) - i don't really get the jumpy pattern here, there's nothing really important on 00:30:653 - and also you're ignoring the strong vocal sound on 00:30:822 - ): how about placing the 1/1 slider on the red tick instead?
  7. 00:39:080 (1,2) - the beat on 00:39:417 - is pretty regular, so the big jump doesn't really make sense. i'd recommend to reduce the spacing a bit
  8. 00:40:092 (4,5) - it doesn't feel good to have 2 completely different sounds in just one stack, how about placing them normally?
  9. 00:51:889 (3) - problem with this jump is that it looks like a 1/1 gap, so it might confuse players
  10. 01:01:327 (4,5,6,7) - you should avoid the 1/2 circles spam, as it's really hard for this type of diff. i guess you could easyly change 4,5 for a slider instead
  11. 01:02:844 - finish doesn't really fit the music
  12. 01:09:417 (3,1) - would certainly look better if the distance were equal to the previous patterns
  13. 01:20:035 (2,3) - how about using ctrl+h for these sliders? the angles look kinda random rbh ;;
  14. 01:23:406 (5,1) - kinda weird that you decided to suddenly stop rhythm on the kiai, i think replacing this 2 circles for a 1/1 slider would feel better
  15. 01:27:114 (4,5,6,7,8,1) - isn't it a bit too dense for this type of diff? try to replace 01:27:114 (4,5,6) - for a 1/4 repetitive slider instead
  16. 01:27:957 - finish sounds so random D:
  17. 01:30:316 (1,2,1,2,1,2,1,2,1) - i saw you decided to not change this pattern... but it's defenitily too much for a hard diff.
[]

long mod again lol... i really think that this set has potential, but i don't feel comfortable nominating it for now, i think it would be better if you could gather further opinions on the hard/insane diffs since the other diffs are already ready for being ranked.
i'll just mark this with a star, as i'm interested on this
good luck for now (:
thzz

Kagetsu wrote:

[thzz's Orb]
  1. 00:06:721 (1,3) - stack is slightly off, not really important but i think it's worthy to mention
  2. 00:45:485 - 00:45:569 - i personally think that normal sampleset works better for those snares
  3. 00:47:170 (3) - stack is off again, just by a little pixel maybe, not sure if it's intended
  4. 01:24:586 - shouldn't it use normal sampleset? maybe you missed it because of my previous mod
  5. 01:44:304 (1,2,3,4) - using 3/4 slider into a triplet doesn't play that nice to me, i think it's because i'm already used to just have 1 note after the 3/4 slider, so maybe you could try this instead i think 01:44:641 (2) - is very clickable. no change plz~
no commented things were fixed. these are all my mistake :o
thank you~

http://puu.sh/scoQE/2af5674c14.osu
Topic Starter
Eir_DELETED

Kagetsu wrote:

no kds
i forgot about this... sorry orz  no problem! I'm happy you mod my map again for me! thanks!

[Insane]
  1. 00:15:822 (4,1) - i think you could move this a bit to downside, so it doesn't look that close to 00:15:316 (3) - Okay, fixed but I feel 00:15:990 (5) is far a little from next slider so, I move to downside a bit.
  2. 00:32:339 (1,2) - blanket is clearly off
  3. 00:38:912 (4,6,7,8) - i think you could balance the visual spacing here
  4. 00:43:125 (1,2) - same about distance, it looks a bit too close imo,
  5. 00:45:148 (3) - normal sampleset finish doesn't really fit the music imo, i think it will sound a lot better if you use soft addition
  6. 00:45:822 (1,3) - idk about this, i find it kinda weird at the first sight, (1) is curved, which implies a smooth and soft movement, while (3) has a lot of spikes... it doesn't really represent the music imo, i'd personally use a curved shape for (3) too. maybe something like this would look better. it's just my personal opinion, though
  7. 00:48:519 (1,2) - i think that overlapping these 2 sliders doesn't really represent the music, i'd rather use more spacing for 00:48:856 (2) - in order to emphasize vocals... you could maybe use the typical ctrl+h technique here
  8. 00:51:215 - from this point you're only focusing the objects placement at the right side of the screen, so maybe you could change flow a bit on 00:52:563 (1) -
  9. 01:14:979 (4) - kinda exaggerated distance for this specific beat, how about stacking it on 01:13:968 (6) - ?
  10. 01:16:496 (6,1) - it felt weird when i was playing, not only because of the blanket distance but also because of the lack of emphasis on 01:16:833 (1) - how about trying something like this
  11. 01:40:766 (1,2,3) - i think you could use a bit more distance for 01:41:271 (3) - as it's a really strong beat, it could be easily achieved if you move 01:41:103 (2) - a bit
  12. 01:44:136 (5,1) - basically the same as previous point, 01:44:304 (1) - should have a bit more distance imo
I think your opinion is correct, so all fixed like your opinion. Thank you for pointing that out! thanks to you, my map is better than before!
[]

long mod again lol... i really think that this set has potential, but i don't feel comfortable nominating it for now, i think it would be better if you could gather further opinions on the hard/insane diffs since the other diffs are already ready for being ranked.
i'll just mark this with a star, as i'm interested on this
good luck for now (:
Sure, I'll gather some mods about Hard & Insane diffs, Thank you for shooting star!
__Ag

Kagetsu wrote:

[Ag's Hard]
  1. 00:11:440 (1,1,2,3) - i find this kinda awkward to play. mainly because of the spacing increase plus linear movements how about trying sharp angles instead?fixed
  2. 00:18:519 (5,6,7) - isn't it a bit too dense for this type of diff? considering that normal uses a long 1/1 gap, would be better to use a repetitive 1/4 slider insteadsorry,I dont think triple is a bad choose
  3. 00:21:552 (1,2,3) - i think this pattern could be improved. the current one looks a bit cramped imo and it doesn't really emphasizes the claps so i'd recommend to do something like thismy mom agree this ,ok
  4. 00:25:597 (1,3,4) - if you look closely, (3) looks closer to (1), which makes it to look kinda messy... i think you could balance the spacing herefixed
  5. 00:28:125 - super strong beat mapped as slidertail doesn't work that well orz. fixed
  6. 00:30:653 (4) - i don't really get the jumpy pattern here, there's nothing really important on 00:30:653 - and also you're ignoring the strong vocal sound on 00:30:822 - ): how about placing the 1/1 slider on the red tick instead? fixed
  7. 00:39:080 (1,2) - the beat on 00:39:417 - is pretty regular, so the big jump doesn't really make sense. i'd recommend to reduce the spacing a bitok
  8. 00:40:092 (4,5) - it doesn't feel good to have 2 completely different sounds in just one stack, how about placing them normally?ok
  9. 00:51:889 (3) - problem with this jump is that it looks like a 1/1 gap, so it might confuse playersI dont think
  10. 01:01:327 (4,5,6,7) - you should avoid the 1/2 circles spam, as it's really hard for this type of diff. i guess you could easyly change 4,5 for a slider insteadsorry, I really dont want to change them
  11. 01:02:844 - finish doesn't really fit the musicremoved
  12. 01:09:417 (3,1) - would certainly look better if the distance were equal to the previous patterns ok
  13. 01:20:035 (2,3) - how about using ctrl+h for these sliders? the angles look kinda random rbh ;;sorry,I want to keep those
  14. 01:23:406 (5,1) - kinda weird that you decided to suddenly stop rhythm on the kiai, i think replacing this 2 circles for a 1/1 slider would feel better fixed
  15. 01:27:114 (4,5,6,7,8,1) - isn't it a bit too dense for this type of diff? try to replace 01:27:114 (4,5,6) - for a 1/4 repetitive slider instead 2 triples in kiai is no pro.I think
  16. 01:27:957 - finish sounds so random D: removed
  17. 01:30:316 (1,2,1,2,1,2,1,2,1) - i saw you decided to not change this pattern... but it's defenitily too much for a hard diff.I really want to keep them,beacause I think stack them in hard is normal,Though they are circles

good luck for now (:
thank you

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Arcadia
TitleUnicode:アルカディア
Artist:Chitose Sara
ArtistUnicode:千歳サラ
Creator:joker-
Version:Ag's Hard
Source:11月のアルカディア
Tags:thzz __Ag 11gatsu no Juuichigatsu of November LevoL visual novel eroge opening
BeatmapID:1067883
BeatmapSetID:491559

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

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392,304,79193,1,0,1:0:0:0:
472,268,79361,1,8,0:0:0:0:
472,268,79445,1,8,0:0:0:0:
472,268,79530,38,0,B|496:216|460:164|460:164|472:140|472:140|460:104,1,154.000004699707,4|0,0:0|1:0,0:0:0:0:
432,44,80035,2,0,L|356:72,1,77.0000023498536
308,144,80372,2,0,L|392:144,1,77.0000023498536,0|0,0:0|1:0,0:0:0:0:
400,224,80710,6,0,B|384:276|408:312|408:312|332:312,1,154.000004699707
264,336,81215,2,0,P|264:296|280:256,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
324,188,81552,2,0,P|264:176|228:184,1,77.0000023498536
192,244,81889,1,0,1:0:0:0:
192,244,82058,1,0,0:0:0:0:
116,204,82226,6,0,B|100:248|116:280|116:280|128:328|92:368,1,154.000004699707,0|0,0:0|1:0,0:0:0:0:
32,300,82732,1,0,0:0:0:0:
104,352,82901,2,0,P|148:360|184:352,1,77.0000023498536
256,316,83238,1,0,1:0:0:0:
333,353,83406,6,0,B|376:368|412:348|412:348|447:330|496:363,1,154.000004699707
500,269,83912,2,0,P|508:222|487:168,2,77.0000023498536,0|0|0,1:0|0:0|0:0,0:0:0:0:
426,227,84417,1,0,0:0:0:0:
373,159,84586,2,0,L|451:144,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
460,66,84923,38,0,B|403:77|403:77|372:66|372:66|304:78,1,154.000004699707,4|0,0:0|1:0,0:0:0:0:
267,151,85429,1,0,0:0:0:0:
328,212,85597,2,0,L|408:198,2,77.0000023498536,0|0|0,0:0|0:0|1:0,0:0:0:0:
243,228,86103,1,0,0:0:0:0:
268,312,86271,6,0,P|236:336|196:344,1,77.0000023498536,4|0,0:0|0:0,0:0:0:0:
112,340,86608,2,0,P|74:331|44:307,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
16,224,86945,1,0,0:0:0:0:
16,136,87114,1,8,0:0:0:0:
16,136,87198,1,8,0:0:0:0:
16,136,87283,1,0,1:0:0:0:
88,84,87451,1,8,0:0:0:0:
88,84,87535,1,8,0:0:0:0:
88,84,87620,6,0,B|136:96|136:96|188:84|252:96,1,154.000004699707,4|0,0:0|1:0,0:0:0:0:
324,76,88125,1,0,0:0:0:0:
392,128,88294,2,0,L|400:212,1,77.0000023498536
488,280,88631,2,0,L|496:196,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
504,116,88968,6,0,P|488:72|448:52,1,77.0000023498536
420,128,89305,2,0,P|380:136|336:128,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
292,64,89642,2,0,P|262:87|252:124,1,77.0000023498536
296,200,89979,2,0,P|252:212|204:200,1,77.0000023498536,0|0,1:0|0:0,0:0:0:0:
168,140,90316,37,0,1:0:0:0:
168,140,90485,1,0,1:0:0:0:
84,152,90653,5,0,1:0:0:0:
84,152,90822,1,0,1:0:0:0:
28,216,90990,5,0,1:0:0:0:
28,216,91159,1,0,1:0:0:0:
24,300,91327,5,0,1:0:0:0:
24,300,91496,1,0,1:0:0:0:
76,368,91665,21,4,1:0:0:0:
288,352,92507,5,4,0:0:0:0:
256,264,92676,2,0,L|220:264,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
300,264,93013,38,0,B|288:224|304:204|304:204|296:192|296:192|312:164|288:120,2,140,0|0|0,0:0|1:0|0:0,0:0:0:0:
356,320,93856,1,0,0:0:0:0:
420,276,94024,1,0,1:0:0:0:
484,320,94193,54,0,B|501:291|496:254|484:232|484:232|493:208|493:208|480:168,1,140
488,108,94698,1,0,1:0:0:0:
420,144,94867,2,0,P|384:152|336:136,1,70
288,100,95204,1,0,0:0:0:0:
264,176,95372,1,0,1:0:0:0:
332,216,95541,1,0,0:0:0:0:
272,268,95710,6,0,P|340:292|404:252,2,140,4|0|0,0:0|1:0|0:0,0:0:0:0:
228,204,96552,1,0,0:0:0:0:
184,268,96721,1,0,1:0:0:0:
140,204,96889,6,0,B|104:232|108:280|108:280|48:332,1,140,4|0,0:0|0:0,0:0:0:0:
32,244,97395,1,0,1:0:0:0:
67,315,97563,2,0,P|92:344|144:364,1,70
196,336,97901,2,0,B|196:304|196:304|192:296|192:296|192:264,2,70,0|0|0,0:0|1:0|0:0,0:0:0:0:
196,348,98322,1,0,0:0:0:0:
196,360,98406,38,0,P|260:380|352:352,1,140,4|0,0:0|1:0,0:0:0:0:
424,232,98912,2,0,P|360:212|268:240,1,140,4|0,0:0|0:0,0:0:0:0:
232,280,99417,1,0,1:0:0:0:
168,232,99586,6,0,B|112:216|112:216|92:188|92:188|32:172,1,140,4|0,0:0|0:0,0:0:0:0:
4,108,100092,1,4,1:0:0:0:
64,56,100260,2,8,L|108:56,5,35
148,56,100766,6,0,P|196:64|256:152,1,140,4|0,0:0|1:0,0:0:0:0:
228,204,101271,2,0,P|271:205|312:184,1,70,4|0,0:0|0:0,0:0:0:0:
331,125,101608,1,0,0:0:0:0:
331,125,101777,1,0,1:0:0:0:
376,191,101945,6,0,P|396:268|369:342,1,140,4|0,0:0|0:0,0:0:0:0:
308,296,102451,1,4,1:0:0:0:
236,328,102619,2,8,L|200:328,5,35
152,328,103125,38,0,P|108:292|96:204,1,140,4|0,0:0|1:0,0:0:0:0:
81,136,103630,2,0,P|125:140|149:156,1,70,4|0,0:0|0:0,0:0:0:0:
170,228,103967,1,0,0:0:0:0:
226,173,104136,1,0,1:0:0:0:
280,231,104304,6,0,L|332:292,1,70,4|0,0:0|0:0,0:0:0:0:
396,320,104641,1,0,1:0:0:0:
400,308,104726,1,0,1:0:0:0:
404,296,104810,1,0,1:0:0:0:
432,220,104978,2,0,L|472:220,5,35
379,219,105484,5,4,0:0:0:0:
281,122,105652,1,4,0:0:0:0:
Fraye
Hi :D

[Ag's Hard]
  1. 00:03:181 (2) - Remove Whistle on tail? Some inconsistency with the whistle pattern.
  2. 00:19:361 (3,4) - 1/1 slider here sounds better and for consistency with 00:20:035 (1,3) -
  3. 00:25:934 (2) - 00:28:462 (2) - 00:29:136 (4) - 00:31:833 (5) - Those sliderwhistles are noisy for this part imo :<
  4. 01:01:665 (6,7) - please consider to convert this to 1/2 like how your 00:58:968 (5) - was.
  5. And I think some blankets can be improved (ex : 01:10:766 (3,4,1) - 01:13:968 (5,1) - 01:16:496 (4,1) - ) :<
[Insane]
  1. 00:13:125 (3,4,5,6,1) - Maybe nerf those streams since the music/instrument isn't strong yet, I prefer the distance like how 00:18:519 (4,5,6) - and/or 01:32:676 (1,2,3,4) - was.
  2. 00:19:361 (3,4) - 00:20:035 (1,2) - 00:20:710 (4,5) - so you used 3/4 + notes but you didn't on 00:22:732 (1) - , consider to make them consistent imo
  3. 00:25:766 (2) - Move this to 353|80 (where the tail of 00:24:754 (2) - was placed) since that jump with that calm part isn't really makes sense I guess.
  4. 00:26:608 (4,5,1) - Really minor but please use same DS for those three notes. (x0.2)
  5. 00:27:451 (2) - move this slider to lower part to make blanket with 00:26:945 (1) -
  6. 00:49:361 (3,4) - I think CTRL + G the rhythm sounds better to make the strong drum on white tick clickable.
  7. 01:42:620 (1,2,3,4,5,6,1) - this can increase the spacing for emphasis on higher pitch imo
And talked a bit about his Easy on IRC.

Good mapset, goodluck! :)
xNyamx
M4Mおかえしじゃあ( *´艸`)
ながーいMod頂いたので(ものすごく助かります!w) 無駄にながーいModで返す!

配置的、流れ的に違和感があって自分ならこうするっていうのを挙げていきます。
基本画像で例を挙げますが、画像じゃわかりづらいなーと思ったところはcodeで貼っています。

あくまで個人的な意見です! カスmodなので全無視でも全然OKだから!

 insane

超叩きやすい…

00:04:361 (2,1) -   blanketしているのはわかるのですが、1beatの空きがあるのにこんなにくっついていると見ていて違和感があります。
こうするだけでかなり変わると思います。 
gazou


(1)は移動無し、(2)をx233 y321へ移動して NC(1)はblanketになるように調整させてます。
この配置を取ったら NC(2)の位置が違和感が生まれるので x183 y133 くらいにでも移動させてみるといいかもしれません。

00:07:732 (2,3,4) - 見栄えが悪いです。 DSをある程度揃えるか 配置は変更せずに(4)にNCを置くといいと思います。
DSを揃えるといってもある程度でOKです。 例↓
gazou

(3)はちょい上に (2)は(3)(4)とのバランスを考えて配置

00:11:271 (2) - x400 y304 が好き

00:14:642 (1,2,3) -
普通に叩けるのですが、 (2)(3)間が(1)(2)間に比べてかなり短いことに違和感がありました。
(3)をほんの少し下げてみてはどうでしょう?

00:18:013 (3) - もうちょい右下にさげるといいかも?

00:18:603 (5,6,3) -  overlap取られるかも?

00:18:856 (1,3) - (1)の形を(3)の形に合わせるようにするといいと思います。(Blanketっぽく?)

00:22:226 (5,1) - もうちょい離した方が詰まった感じがしなくて見栄えがいいです。

00:28:125 (1) -  NC

00:30:822 (4,2) - 個人的にここももう少しだけ離したいです。 

00:32:339 (1,2) - ^

00:33:519 (4) - 見ていて なんか綺麗じゃないです。 (無理矢理押し込んだ感がする)
ctrl+g して周りの配置を少し弄ると変わると思います。 良い画像が取れなかったので下のcodeを参考にしてください。
code
349,354,33350,1,0,0:0:0:0:
264,270,33519,2,0,L|393:259,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
318,187,34024,5,0,1:0:0:0:
252,350,34193,1,0,0:0:0:0:
150,214,34361,2,0,B|140:170|140:170|162:114,1,85,0|2,1:0|0:0,0:0:0:0:
318,280,34698,1,0,1:0:0:0:
318,280,34783,1,0,1:0:0:0:
318,280,34867,1,4,3:0:0:0:

00:39:923 (7,8) - ここが近いのが 流れ的に気になります。
自分が手を加えるならこうします。(ここも良い画像が取れなかったので、コードで) 参考にしてみてください。
code
421,184,37732,6,0,P|391:112|417:34,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
473,111,38238,2,0,L|301:127,1,152.999995330811,2|2,0:0|0:0,0:0:0:0:
412,214,38743,1,0,0:0:0:0:
301,47,38912,2,0,P|251:89|261:181,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
326,271,39417,1,2,0:0:0:0:
151,211,39586,2,0,L|161:126,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
320,125,39923,1,2,0:0:0:0:
232,261,40092,2,0,L|243:347,1,76.4999976654053,2|8,0:0|0:0,0:0:0:0:

00:48:350 (5) -  流れ的に x76 y347とかいいかも?

00:50:372 (2) -  見栄え的に x36 y15とかどうでしょう?

01:08:743 (1) - 前(1)のスライダーの角度に合わせるといいと見栄えがいいと思います。

01:10:766 (5) - この1/1は合っているんですけど、もっと音を取った方が面白いと思います。

こうしてもいいかな

NCを少し変更して配置してみました。 個人的にこっち好き。 

01:13:294 (4,5) - blanket

01:14:474 (2,3) - この配置は流れ的に好きじゃないです。
(3)を左右反転させるだけで随分変わるのですが、他の配置たちも合わせてこう変えてみるのもいいかもしれません。
gazou&code


148,29,73968,1,0,0:0:0:0:
12,129,74136,6,0,B|44:137|44:137|123:123,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
249,48,74474,1,8,0:0:0:0:
182,196,74642,2,0,B|175:231|175:231|195:301,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
148,29,74979,1,2,0:0:0:0:
263,230,75148,1,8,0:0:0:0:

01:16:833 (1,1) - stackさせていることで配置的に違和感があります。
ここはstackさせないほうがいいかもしれません。

gazou



350,229,77507,2,0,L|227:253,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
442,273,77844,1,8,0:0:0:0:
235,328,78013,6,0,P|173:256|211:177,1,187.000005706787,6|0,0:0|0:0,0:0:0:0:
305,137,78519,1,8,0:0:0:0:
351,303,78687,1,2,0:0:0:0:
414,191,78856,1,8,0:0:0:0:
257,247,79024,1,2,0:0:0:0:
500,233,79193,1,2,0:0:0:0:
495,195,79277,1,2,0:0:0:0:
490,158,79361,1,2,0:0:0:0:
485,121,79445,1,2,0:0:0:0:
480,86,79530,6,0,P|421:67|287:92,1,187.000005706787,6|8,0:0|0:0,0:0:0:0:

01:34:193 (5) -  NC


良い譜面だああああ。

hardもうちょいまってください。
Mi2ki_old
はじめまして!
mod下手なので変なこと言ってたらごめんなさい;;
Easy
  1. 00:23:912 - add circle?
  2. 00:53:238 (4,1) - 00:53:912 - にfinishがある上に00:53:575 - でボーカルを飛ばしているので不自然に感じます。1/1slider*2で取ってみるのはどうですか?
  3. 01:04:698 (1) - とても不自然です・・・2/3に伸ばす、またはそこからさらにreverseをつけてみてはどうですか?
  4. 01:08:743 (1,2,3,4,1) - この2つの小節間でとっている音が全く異なるのに違和感を覚えます。ボーカルを取るならボーカルだけ、ドラム含めた裏の音を取るならそれだけを取るようにするといいと思います
    私だったら01:11:440 (1,2,3) - をこのようにします
  5. 01:32:676 - add circle?
Normal
  1. 00:23:912 - Easyと同じで抜かすような音でもないのでここら辺音取った方がいいかなーって思いました
  2. 00:57:788 (4) - 01:00:485 (4) - ボーカルはそれぞれ00:58:125 - 01:00:822 - で切れていて3/2にする必要性を感じません。1/1+circleでどうでしょうか?
  3. 01:02:002 (1,2,3,4) - ここだけドラムが飛ばされまくってて違和感あります・・・結構オブジェクト繋がりますがこうしてみてはどうでしょうか?
  4. 01:09:754 - 01:15:148 - Normalなら add circleしてもいいかな~って思いました
  5. 01:20:710 - ここの音、ここから伸びている感じなのでスライダーの始点をここに持ってくるようにしてこういう音取りにするのはどうですか?
  6. 01:32:676 - Easyと同じです
Hard
  1. 01:02:844 (4) - aa... why did you skip the snare? please try to follow drums
  2. 01:44:978 (5) - umm don't you put claps like 01:40:260 (3) - 01:42:619 (3) - ?
Insane
  1. 00:16:159 (1) - offscreen
  2. 00:23:069 - の音強いので00:22:732 (1) - は3/4+circleに分割してもいいかもしれません
  3. う~ん・・・00:23:743 (1,2,3) - の3連打や00:29:305 (8,1) - の3/4と00:26:103 (3,4,5) - 00:27:451 (2,3,4) - の1/2、見た目が全く同じなのはmisreadingを招くので避けた方がいいと思いました
  4. 00:49:867 (1,2) - ここだけすごい離れてるのが少し気になりました・・・
  5. 01:06:721 (4) - スネア鳴ってるのでsampleset:Nだけでいいと思いました
  6. 01:09:923 (1,2) - Switch NC? 音付けは違いますがバスドラもメロディも01:10:092 - で鳴ってるので・・・
    前の小節にまたがってNC付けるのは1/1置いてるときだけでいいと思います
Extra
  1. 00:20:035 (1) - ここ、Ctrl+Gした方が流れがいいと思うのですがどうでしょうか?
    また、00:19:361 (1,2) - や00:20:710 (1,2) - とドラムの音変わらないと思うので3/4+circleに分割するのもいいかもしれません
    またもしメロディーを取っているのなら、00:20:710 (1,2) - が3/4である必要がなくなる気がします・・・
  2. 01:18:013 (1,2) - う~んメロディーにしてもドラムにしても3/4+circleで取るほど01:18:350 - の音は強くないと思うので、1/1にしていいと思いました
gl!
Topic Starter
Eir_DELETED
 insane

超叩きやすい…

00:04:361 (2,1) -   blanketしているのはわかるのですが、1beatの空きがあるのにこんなにくっついていると見ていて違和感があります。
こうするだけでかなり変わると思います。 blanketについてはこれを直すと全部それで統一しないといけなくてそれでまた全部のブランケット直すのはとても大変なためkeepでお願いします。
gazou


(1)は移動無し、(2)をx233 y321へ移動して NC(1)はblanketになるように調整させてます。
この配置を取ったら NC(2)の位置が違和感が生まれるので x183 y133 くらいにでも移動させてみるといいかもしれません。

00:07:732 (2,3,4) - 見栄えが悪いです。 DSをある程度揃えるか 配置は変更せずに(4)にNCを置くといいと思います。
DSを揃えるといってもある程度でOKです。 例↓ これについては00:08:069 - が比較的大きな音なので故意にそうしてます。 が、それがたしかにそう取られるようなびみょうなdistanceですね、直しました
gazou

(3)はちょい上に (2)は(3)(4)とのバランスを考えて配置

00:11:271 (2) - x400 y304 が好き スライダーの延長線上に配置しました

00:14:642 (1,2,3) -
普通に叩けるのですが、 (2)(3)間が(1)(2)間に比べてかなり短いことに違和感がありました。 
(3)をほんの少し下げてみてはどうでしょう? 確かにその通りだと思います、ですが3をさげてしてしまうとsliderbowとして見えなくなってしまってそのほうがかえって視覚的に汚くなるのは避けたいのと、さげてしまったら00:16:159 (1) - とoverlapしてしまいます。Kagetsuにそれを指摘されて直してるのでkeepでお願いします

00:18:013 (3) - もうちょい右下にさげるといいかも? うーん…これはつぎのスライダーの延長線上になるよう意図しておいてるのでNo changeで

00:18:603 (5,6,3) -  overlap取られるかも? ??link missですかね

00:18:856 (1,3) - (1)の形を(3)の形に合わせるようにするといいと思います。(Blanketっぽく?) おぉ!その通りですね、直しました

00:22:226 (5,1) - もうちょい離した方が詰まった感じがしなくて見栄えがいいです。 

00:28:125 (1) -  NC 入れました

00:30:822 (4,2) - 個人的にここももう少しだけ離したいです。 

00:32:339 (1,2) - ^

00:33:519 (4) - 見ていて なんか綺麗じゃないです。 (無理矢理押し込んだ感がする) 全体的に少しだけ余裕を持たせました
ctrl+g して周りの配置を少し弄ると変わると思います。 良い画像が取れなかったので下のcodeを参考にしてください。
code
349,354,33350,1,0,0:0:0:0:
264,270,33519,2,0,L|393:259,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
318,187,34024,5,0,1:0:0:0:
252,350,34193,1,0,0:0:0:0:
150,214,34361,2,0,B|140:170|140:170|162:114,1,85,0|2,1:0|0:0,0:0:0:0:
318,280,34698,1,0,1:0:0:0:
318,280,34783,1,0,1:0:0:0:
318,280,34867,1,4,3:0:0:0:

00:39:923 (7,8) - ここが近いのが 流れ的に気になります。 少し離しました
自分が手を加えるならこうします。(ここも良い画像が取れなかったので、コードで) 参考にしてみてください。
code
421,184,37732,6,0,P|391:112|417:34,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
473,111,38238,2,0,L|301:127,1,152.999995330811,2|2,0:0|0:0,0:0:0:0:
412,214,38743,1,0,0:0:0:0:
301,47,38912,2,0,P|251:89|261:181,1,152.999995330811,2|0,0:0|0:0,0:0:0:0:
326,271,39417,1,2,0:0:0:0:
151,211,39586,2,0,L|161:126,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
320,125,39923,1,2,0:0:0:0:
232,261,40092,2,0,L|243:347,1,76.4999976654053,2|8,0:0|0:0,0:0:0:0:

00:48:350 (5) -  流れ的に x76 y347とかいいかも? これは意図しておいてるのでNo changeで

00:50:372 (2) -  見栄え的に x36 y15とかどうでしょう? Ctrl Gしました

01:08:743 (1) - 前(1)のスライダーの角度に合わせるといいと見栄えがいいと思います。 おっと気が付きませんでした、直しました

01:10:766 (5) - この1/1は合っているんですけど、もっと音を取った方が面白いと思います。 01:10:934 - ここって何か音がありますかね?僕にはそう聞こえなかったのでNo changeです

こうしてもいいかな

NCを少し変更して配置してみました。 個人的にこっち好き。 

01:13:294 (4,5) - blanket

01:14:474 (2,3) - この配置は流れ的に好きじゃないです。  左右反転だけ行いました
(3)を左右反転させるだけで随分変わるのですが、他の配置たちも合わせてこう変えてみるのもいいかもしれません。
gazou&code


148,29,73968,1,0,0:0:0:0:
12,129,74136,6,0,B|44:137|44:137|123:123,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
249,48,74474,1,8,0:0:0:0:
182,196,74642,2,0,B|175:231|175:231|195:301,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
148,29,74979,1,2,0:0:0:0:
263,230,75148,1,8,0:0:0:0:

01:16:833 (1,1) - stackさせていることで配置的に違和感があります。
ここはstackさせないほうがいいかもしれません。 そうですかね?僕はこれで問題ないと思います

gazou



350,229,77507,2,0,L|227:253,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
442,273,77844,1,8,0:0:0:0:
235,328,78013,6,0,P|173:256|211:177,1,187.000005706787,6|0,0:0|0:0,0:0:0:0:
305,137,78519,1,8,0:0:0:0:
351,303,78687,1,2,0:0:0:0:
414,191,78856,1,8,0:0:0:0:
257,247,79024,1,2,0:0:0:0:
500,233,79193,1,2,0:0:0:0:
495,195,79277,1,2,0:0:0:0:
490,158,79361,1,2,0:0:0:0:
485,121,79445,1,2,0:0:0:0:
480,86,79530,6,0,P|421:67|287:92,1,187.000005706787,6|8,0:0|0:0,0:0:0:0:

01:34:193 (5) -  NC いれました


良い譜面だああああ。

hardもうちょいまってください。

Hail wrote:

はじめまして!
mod下手なので変なこと言ってたらごめんなさい;;
Easy
  1. 00:23:912 - add circle? ほかの2つのrankedもないですし、No chnageで
  2. 00:53:238 (4,1) - 00:53:912 - にfinishがある上に00:53:575 - でボーカルを飛ばしているので不自然に感じます。1/1slider*2で取ってみるのはどうですか? そうですね、変えました
  3. 01:04:698 (1) - とても不自然です・・・2/3に伸ばす、またはそこからさらにreverseをつけてみてはどうですか? そうですね、2/3に変えました
  4. 01:08:743 (1,2,3,4,1) - この2つの小節間でとっている音が全く異なるのに違和感を覚えます。ボーカルを取るならボーカルだけ、ドラム含めた裏の音を取るならそれだけを取るようにするといいと思います ぼくはこのように音とってるのは少し気に入ってるのでkeepでお願いします
    私だったら01:11:440 (1,2,3) - をこのようにします
  5. 01:32:676 - add circle? 同じ理由でNo changeです
Normal
  1. 00:23:912 - Easyと同じで抜かすような音でもないのでここら辺音取った方がいいかなーって思いました やりにくかったのでno changeでお願いします
  2. 00:57:788 (4) - 01:00:485 (4) - ボーカルはそれぞれ00:58:125 - 01:00:822 - で切れていて3/2にする必要性を感じません。1/1+circleでどうでしょうか? そうですね、直しました
  3. 01:02:002 (1,2,3,4) - ここだけドラムが飛ばされまくってて違和感あります・・・結構オブジェクト繋がりますがこうしてみてはどうでしょうか? 確かにドラムとったほうが自然ですね、直しました
  4. 01:09:754 - 01:15:148 - Normalなら add circleしてもいいかな~って思いました んー音詰まるの嫌なのでNo changeでお願いします
  5. 01:20:710 - ここの音、ここから伸びている感じなのでスライダーの始点をここに持ってくるようにしてこういう音取りにするのはどうですか? なるほど、直しました
  6. 01:32:676 - Easyと同じです やりづらいのでNo changeで
Insane
  1. 00:16:159 (1) - offscreen あほやってますね、直しました
  2. 00:23:069 - の音強いので00:22:732 (1) - は3/4+circleに分割してもいいかもしれません たしかにごもっともなんですが、ここまでスペーシング離してからのその音取りは難しいかなぁ…とおもうので,No changeで
  3. う~ん・・・00:23:743 (1,2,3) - の3連打や00:29:305 (8,1) - の3/4と00:26:103 (3,4,5) - 00:27:451 (2,3,4) - の1/2、見た目が全く同じなのはmisreadingを招くので避けた方がいいと思いました なるほど、そう感じるんですね…気が付きませんでした。それなのでそうならないようには直してみたつもりです
  4. 00:49:867 (1,2) - ここだけすごい離れてるのが少し気になりました・・・ こんとろーるGしました
  5. 01:06:721 (4) - スネア鳴ってるのでsampleset:Nだけでいいと思いました なおしました
  6. 01:09:923 (1,2) - Switch NC? 音付けは違いますがバスドラもメロディも01:10:092 - で鳴ってるので・・・ 完全にmissです、直しました
    前の小節にまたがってNC付けるのは1/1置いてるときだけでいいと思います

Fraye wrote:

Hi :D

[Insane]
  1. 00:13:125 (3,4,5,6,1) - Maybe nerf those streams since the music/instrument isn't strong yet, I prefer the distance like how 00:18:519 (4,5,6) - and/or 01:32:676 (1,2,3,4) - was. exactly, i change it like this example
  2. 00:19:361 (3,4) - 00:20:035 (1,2) - 00:20:710 (4,5) - so you used 3/4 + notes but you didn't on 00:22:732 (1) - , consider to make them consistent imo Ah^~ you are right but i wanna keep distance at 00:22:563 (6,1) If I fix it like your onipion, 00:22:732 (1) - so difficult for players.
  3. 00:25:766 (2) - Move this to 353|80 (where the tail of 00:24:754 (2) - was placed) since that jump with that calm part isn't really makes sense I guess. wow, you have a good idea, fixed
  4. 00:26:608 (4,5,1) - Really minor but please use same DS for those three notes. (x0.2) okay, fixed anyway
  5. 00:27:451 (2) - move this slider to lower part to make blanket with 00:26:945 (1) - No, i dont need to use blanket. i feel better present pattern
  6. 00:49:361 (3,4) - I think CTRL + G the rhythm sounds better to make the strong drum on white tick clickable. Oh^~ that's right, fixed
  7. 01:42:620 (1,2,3,4,5,6,1) - this can increase the spacing for emphasis on higher pitch imo Eh^~ i don't wanna to. no change
And talked a bit about his Easy on IRC.

Good mapset, goodluck! :)
Thank you for modding xNyamx, Hail and Fraye~
KSHR
Consider adding thzz’s previous name to Tags. Since he got a ranked map before changing his username to the current one, that would help players searching his maps. Ignore this if you guys already dicided not to do so.
Also, let me throw in suggestions on Hard / Insane.

Hard

  1. 00:04:361 (2,3,4) - Since the melody is calm, you shouldn’t make 1/2 rhythms more than necessary. Simplify it and the rhythm should fit to the melody better. For example..
  2. 00:05:878 (2,3,4,5) - Same as above. About this one, just removing (5) should be the easiest solution.
  3. 00:12:788 (1,2,3) - *This may be just me!*(2,3) is narrower than (1,2). I think it will probably give players more uncomfortable feeling than it looks (especially with HR mode). Move (2) to somewhere like x:488 y192 and the pattern would be a bit easier to play imo.
  4. 00:13:125 (3) - There is a need to fix the hitsound here. Listen to the song carefully and you should notice the snare drum doesn’t go at 00:13:125 - 00:13:125 - . (Change the sampleset to Auto at 00:13:125 - 00:13:210 - .)
  5. 00:22:732 (5) - Add a finish with Additions:Soft.
  6. 00:40:260 (5) - I think unstacking this note works well here because it would accentuate the strong drum sound nicely.
  7. 01:19:193 (4) - Compared to other patterns in the kiai part, this one looks a bit too narrow. Move this note to downward (x:408 y:336 or somewhere) and 01:18:519 (2,3,4) - will look much nicer. Making a jump with 01:18:856 (3,4,5) - should be fine!

Insane

  1. 00:09:754 (2,3,4) - 配置の提案です。00:08:912 (6) - のコピー反転がやや目立って不恰好に見えたので、控えめなジャンプ混じりになりますが曲げて置いてみてはどうでしょうか。 http://puu.sh/sh3XT/696738ae22.jpg
    332,372,9754,2,0,P|344:372|396:360,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    500,268,10092,2,0,P|488:268|436:256,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    344,152,10429,1,2,0:0:0:0:
  2. 00:23:912 (4,5,6) - プレイヤーが混乱しそうに見えるので完全にスタックさせておく方が無難だと思います。
  3. 00:25:429 - バスドラム、ピアノ(?)、ボーカルの強い音があるので、スライダーの頭か単発で音を拾った方が曲に合っていてプレイ感が良くなると思います。
  4. 00:33:519 (4) -流れを壊さずにジャンプを作って00:33:519 - にある強音を強調できるのでCtrl+Gしてみてはどうでしょう。
  5. 00:46:496 (3,4,1) - (3,4)のジャンプまではいいと思うんですが、そのあとの(4,1)で(3,4)より小さいジャンプがあるので、(3,4,1)全体で見るとaimが詰まってしまうように見えます。
    00:47:170 (1) - をCtrl+H、それに合わせて00:47:002 (4,2) - の位置調整をすると多少改善されると思うので一度試してみてください。 http://puu.sh/sh8pn/c31c6468bc.jpg
    120,140,47002,1,2,0:0:0:0:
    168,312,47170,6,0,L|182:231,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
    24,112,47507,2,0,L|36:214,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
  6. 00:50:372 (2) - Ctrl+Jと位置調整で00:50:372 (2,3,4) - に三角形を作ると見た目が良くなるのでおすすめです。 http://puu.sh/sh8MA/5e110ea61a.jpg
  7. 01:10:766 (4,5,1) - ここも前の内容に同じく詰まって見えます。01:11:271 (5) - をx:168 y:76かどこかに移動させるとサクッと修正できるので少し調整してみてください。
  8. 01:35:710 (1) - この後の(2)も直線なので、こちらは曲げて置いた方が変化があって面白いと思います。スライダーを曲げるのは下手くそなんで参考になるかは分かりませんが、例えばこんな感じです。 http://puu.sh/sh6B5/eaa3f09a3f.jpg

SatelliteさんやHailさんからHIにmodが必要な譜面があって、しかもその譜面が1st rankになると聞いて、居ても立ってもいられずpostしました。事前にjoker-さんに伝えずにmodしてしまったので何かご迷惑になってしまうことがあれば申し訳ないです。
1st rank頑張ってください!GL
Meg
KSHRさんすげえええ
Topic Starter
Eir_DELETED

KSHR wrote:

Consider adding thzz’s previous name to Tags. Since he got a ranked map before changing his username to the current one, that would help players searching his maps. Ignore this if you guys already dicided not to do so. I think you are right. I'll talk with thzz about it
Also, let me throw in suggestions on Hard / Insane. I see,

Insane

  1. 00:09:754 (2,3,4) - 配置の提案です。00:08:912 (6) - のコピー反転がやや目立って不恰好に見えたので、控えめなジャンプ混じりになりますが曲げて置いてみてはどうでしょうか。 http://puu.sh/sh3XT/696738ae22.jpg 確かにコピー反転よりもコードの通りのほうがきれいに見えますね、直しました
    332,372,9754,2,0,P|344:372|396:360,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    500,268,10092,2,0,P|488:268|436:256,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    344,152,10429,1,2,0:0:0:0:
  2. 00:23:912 (4,5,6) - プレイヤーが混乱しそうに見えるので完全にスタックさせておく方が無難だと思います。 完全にスタックミスです、直しました
  3. 00:25:429 - バスドラム、ピアノ(?)、ボーカルの強い音があるので、スライダーの頭か単発で音を拾った方が曲に合っていてプレイ感が良くなると思います。 そうですね、確かにそう思います、直しました
  4. 00:33:519 (4) -流れを壊さずにジャンプを作って00:33:519 - にある強音を強調できるのでCtrl+Gしてみてはどうでしょう。 たしかにそのほうが自然に感じますね、直しました。 そうだと思います、直しました
  5. 00:46:496 (3,4,1) - (3,4)のジャンプまではいいと思うんですが、そのあとの(4,1)で(3,4)より小さいジャンプがあるので、(3,4,1)全体で見るとaimが詰まってしまうように見えます。 コードの通りに直しました
    00:47:170 (1) - をCtrl+H、それに合わせて00:47:002 (4,2) - の位置調整をすると多少改善されると思うので一度試してみてください。  http://puu.sh/sh8pn/c31c6468bc.jpg
    120,140,47002,1,2,0:0:0:0:
    168,312,47170,6,0,L|182:231,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
    24,112,47507,2,0,L|36:214,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
  6. 00:50:372 (2) - Ctrl+Jと位置調整で00:50:372 (2,3,4) - に三角形を作ると見た目が良くなるのでおすすめです。 http://puu.sh/sh8MA/5e110ea61a.jpg がぞうのとおりに直しました
  7. 01:10:766 (4,5,1) - ここも前の内容に同じく詰まって見えます。01:11:271 (5) - をx:168 y:76かどこかに移動させるとサクッと修正できるので少し調整してみてください。 たしかに01:11:271 (5,1) - ここのdistanceのほうを大きくしたほうが自然だと思いました、そこの座標におきました
  8. 01:35:710 (1) - この後の(2)も直線なので、こちらは曲げて置いた方が変化があって面白いと思います。スライダーを曲げるのは下手くそなんで参考になるかは分かりませんが、例えばこんな感じです。 http://puu.sh/sh6B5/eaa3f09a3f.jpg
たしかに視覚的にそのほうがきれいだと思いました、直しました

SatelliteさんやHailさんからHIにmodが必要な譜面があって、しかもその譜面が1st rankになると聞いて、居ても立ってもいられずpostしました。事前にjoker-さんに伝えずにmodしてしまったので何かご迷惑になってしまうことがあれば申し訳ないです。
1st rank頑張ってください!GL

まさか迷惑なんてとんでもないです!HIのmodを集めていたのは確かなので本当に感謝しています!!
KSHRさんのmodどれも指示が的確だと思ったので全部直しました!
1st ranked目指して頑張ります(=゚ω゚)ノ

Meg wrote:

KSHRさんすげえええ
すごすぎて全部その通りに直しちまったよ
thzz

Hail wrote:

はじめまして!
mod下手なので変なこと言ってたらごめんなさい;;
Extra
  1. 00:20:035 (1) - ここ、Ctrl+Gした方が流れがいいと思うのですがどうでしょうか?
    また、00:19:361 (1,2) - や00:20:710 (1,2) - とドラムの音変わらないと思うので3/4+circleに分割するのもいいかもしれません
    またもしメロディーを取っているのなら、00:20:710 (1,2) - が3/4である必要がなくなる気がします・・・Ctrl+Gしました! 全部3/4だとつまらないかな?と思うので音取りはそのままで
  2. 01:18:013 (1,2) - う~んメロディーにしてもドラムにしても3/4+circleで取るほど01:18:350 - の音は強くないと思うので、1/1にしていいと思いました 確かに、change
gl!
ありがとうございます!

KSHR wrote:

Consider adding thzz’s previous name to Tags. Since he got a ranked map before changing his username to the current one, that would help players searching his maps. Ignore this if you guys already dicided not to do so.
since i dislike previous name, i wouldn't like to do that :o
thx attention~


note: Orb->orb
http://puu.sh/shskb/a67f86c3b3.osu
__Ag

Hail wrote:

Hard
  1. 01:02:844 (4) - aa... why did you skip the snare? please try to follow drumsリズムの上で、あるところには自分の考えを試しぬこうと思いますから
  2. 01:44:978 (5) - umm don't you put claps like 01:40:260 (3) - 01:42:619 (3) - ?直しました

Fraye wrote:

Hi :D

[Ag's Hard]
  1. 00:03:181 (2) - Remove Whistle on tail? Some inconsistency with the whistle pattern.fixed
  2. 00:19:361 (3,4) - 1/1 slider here sounds better and for consistency with 00:20:035 (1,3) - fixed
  3. 00:25:934 (2) - 00:28:462 (2) - 00:29:136 (4) - 00:31:833 (5) - Those sliderwhistles are noisy for this part imo :<BGM has some special sounds,so I used whistles on them
  4. 01:01:665 (6,7) - please consider to convert this to 1/2 like how your 00:58:968 (5) - was.somebody told me to change this,but I want to keep it
  5. And I think some blankets can be improved (ex : 01:10:766 (3,4,1) - 01:13:968 (5,1) - 01:16:496 (4,1) - ) :<I didn't work hard for it


Good mapset, goodluck! :)
@KSHR:すべて直しました

thank you

aratame
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Arcadia
TitleUnicode:アルカディア
Artist:Chitose Sara
ArtistUnicode:千歳サラ
Creator:joker-
Version:Ag's Hard
Source:11月のアルカディア
Tags:thzz __Ag 11gatsu no Juuichigatsu of November LevoL visual novel eroge opening
BeatmapID:1067883
BeatmapSetID:491559

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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xNyamx
no kds

遅くなりましたあああああああああ。 追加分です。 hardは配置の具体的な指摘は飛ばします。
jokerさんにHardは日本語でokと言われたので、日本語でいきます。

hard


全体的に ほとんどDSが統一されているので、ところどころのNCでDS飛ばすと面白みが出て、かなり変わると思います。(全部はやりすぎだと思うので、ところどころで。)
(e.g. [サビの最初だけ] 01:11:440 (1) - 01:14:136 (1) - 01:16:833 (1) - ...)

また全体的に配置をもう少し綺麗にするといいと思います。 (こんなとことか01:19:530 (1,2,3) - )

00:14:474 (5) - これをサークルにして 00:14:811 - から1/1スライダー引っ張った方が 曲に合ってると思います。
(同じような曲調の00:17:339 - も1/1ですし、統一すべきだと思います。)

00:18:013 (3,4) -  リズム ctrl+g の方がいいかな。

00:27:283 (2,3) -  ^

00:41:608 (5) - これを消して 次(1)を1/1にしませんか?

00:51:552 (2,3) -  ここはDS離さない方がいいと思います。

00:57:283 (3,4,5,1,2) - 音に合っていません。 叩けないこともないですが、変えたほうがいいと思います。
   この直後に同じ曲調があります。 00:59:979 (3,4,1,2,3) -   ここは別に問題ないので、同じように音を取って統一させた方がいいと思います。

01:17:844 (4,5) - ここのDSを飛ばすなら 先程言ったNCで飛ばしてからの方がいいと思います。

01:18:519 (2,3) - ^

01:28:294 (3,2) - このoverlapはやめましょう。

01:35:204 (4,5,6,1) -  ここはDTプレイのことも考えて角度を統一((5)(6)間と(6)(1)間の角度を緩める)した方が良いです。  もしくは01:35:710 (1) - のDSを飛ばすのはどうでしょう(個人的にこっちが好き)

01:39:586 (1) - ここのDSは01:38:406 (1,2) - のことを考えても飛ばしたほうがいいんじゃないかな。

gl^^
__Ag

xNyamx wrote:

no kds

遅くなりましたあああああああああ。 追加分です。 hardは配置の具体的な指摘は飛ばします。
jokerさんにHardは日本語でokと言われたので、日本語でいきます。

hard


全体的に ほとんどDSが統一されているので、ところどころのNCでDS飛ばすと面白みが出て、かなり変わると思います。(全部はやりすぎだと思うので、ところどころで。)
(e.g. [サビの最初だけ] 01:11:440 (1) - 01:14:136 (1) - 01:16:833 (1) - ...)

また全体的に配置をもう少し綺麗にするといいと思います。 (こんなとことか01:19:530 (1,2,3) - )直しました

00:14:474 (5) - これをサークルにして 00:14:811 - から1/1スライダー引っ張った方が 曲に合ってると思います。
(同じような曲調の00:17:339 - も1/1ですし、統一すべきだと思います。)直しました

00:18:013 (3,4) -  リズム ctrl+g の方がいいかな。なんだか合わないだろうか

00:27:283 (2,3) -  ^直しました

00:41:608 (5) - これを消して 次(1)を1/1にしませんか?このままでいいと思っています

00:51:552 (2,3) -  ここはDS離さない方がいいと思います。スライダーだから、大丈夫ですね

00:57:283 (3,4,5,1,2) - 音に合っていません。 叩けないこともないですが、変えたほうがいいと思います。
   この直後に同じ曲調があります。 00:59:979 (3,4,1,2,3) -   ここは別に問題ないので、同じように音を取って統一させた方がいいと思います。直しました

01:17:844 (4,5) - ここのDSを飛ばすなら 先程言ったNCで飛ばしてからの方がいいと思います。ただここの音を表そうと思ってたが

01:18:519 (2,3) - ^スライダーだから、これでもいいと思っています

01:28:294 (3,2) - このoverlapはやめましょう。直しました

01:35:204 (4,5,6,1) -  ここはDTプレイのことも考えて角度を統一((5)(6)間と(6)(1)間の角度を緩める)した方が良いです。  もしくは01:35:710 (1) - のDSを飛ばすのはどうでしょう(個人的にこっちが好き)直しました

01:39:586 (1) - ここのDSは01:38:406 (1,2) - のことを考えても飛ばしたほうがいいんじゃないかな。ハードにとって飛ばさせなくてもかまわないと思っています

gl^^
ありがとう

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76,368,91665,21,4,1:0:0:0:
288,352,92507,5,4,0:0:0:0:
256,264,92676,2,0,L|220:264,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
300,264,93013,38,0,B|288:224|304:204|304:204|296:192|296:192|312:164|288:120,2,140,0|0|0,0:0|1:0|0:0,0:0:0:0:
356,320,93856,1,0,0:0:0:0:
420,276,94024,1,0,1:0:0:0:
484,320,94193,54,0,B|501:291|496:254|484:232|484:232|493:208|493:208|480:168,1,140
488,108,94698,1,0,1:0:0:0:
420,144,94867,2,0,P|384:152|336:136,1,70
288,100,95204,1,0,0:0:0:0:
264,176,95372,1,0,1:0:0:0:
288,251,95541,1,0,0:0:0:0:
258,324,95710,6,0,P|326:348|390:308,2,140,4|0|0,0:0|1:0|0:0,0:0:0:0:
193,279,96552,1,0,0:0:0:0:
193,279,96721,1,0,1:0:0:0:
158,209,96889,6,0,B|114:227|114:288|114:288|58:328,1,140,4|0,0:0|0:0,0:0:0:0:
32,249,97395,1,0,1:0:0:0:
78,313,97563,2,0,P|103:342|155:362,1,70
204,328,97901,2,0,B|204:296|204:296|200:288|200:288|200:256,2,70,0|0|0,0:0|1:0|0:0,0:0:0:0:
204,340,98322,1,0,0:0:0:0:
204,352,98406,38,0,P|268:372|360:344,1,140,4|0,0:0|1:0,0:0:0:0:
424,232,98912,2,0,P|360:212|268:240,1,140,4|0,0:0|0:0,0:0:0:0:
232,280,99417,1,0,1:0:0:0:
168,232,99586,6,0,B|112:216|112:216|92:188|92:188|32:172,1,140,4|0,0:0|0:0,0:0:0:0:
4,108,100092,1,4,1:0:0:0:
64,56,100260,2,8,L|108:56,5,35
148,56,100766,6,0,P|196:64|256:152,1,140,4|0,0:0|1:0,0:0:0:0:
228,204,101271,2,0,P|271:205|312:184,1,70,4|0,0:0|0:0,0:0:0:0:
331,125,101608,1,0,0:0:0:0:
331,125,101777,1,0,1:0:0:0:
376,191,101945,6,0,P|396:268|369:342,1,140,4|0,0:0|0:0,0:0:0:0:
308,296,102451,1,4,1:0:0:0:
236,328,102619,2,8,L|200:328,5,35
152,328,103125,38,0,P|108:292|96:204,1,140,4|0,0:0|1:0,0:0:0:0:
81,136,103630,2,0,P|125:140|149:156,1,70,4|0,0:0|0:0,0:0:0:0:
170,228,103967,1,0,0:0:0:0:
226,173,104136,1,0,1:0:0:0:
280,231,104304,6,0,L|332:292,1,70,4|0,0:0|0:0,0:0:0:0:
396,320,104641,1,0,1:0:0:0:
400,308,104726,1,0,1:0:0:0:
404,296,104810,1,0,1:0:0:0:
432,220,104978,2,8,L|472:220,5,35
379,219,105484,5,4,0:0:0:0:
281,122,105652,1,4,0:0:0:0:
Kagetsu
some few points:

[Metadata]
  1. referring to the title, i think it should be アルカディア (Short ver.) acordding to this (taken from official website warning +18 pics)
  2. for romanised artist i guess Arcadia (Short ver.) works
  3. for romanised artist... i found some sort of prefered romanisation? (taken from here so i'm still not really sure if it should be CHITOSE SARA instead... it looks kinda weird for me but anyways... we have to be very precise about the metadata
  4. i'll try to contact a QAT to clarify those points
[Insane]
  1. 00:30:822 (4,1) - could swap NC here, basically because 00:30:822 - is stronger and it makes more sense with previous patterns
  2. 00:33:350 (1,2) - ^, also this 00:34:024 (1) - nc seems unnecessary, so i'd rather remove it
  3. 01:05:878 (6,1) - swap nc because of previous reasons?
  4. 01:21:215 (1) - could place this nc either here 01:20:710 (5) - or 01:20:878 (6) - , current place looks a bit weird tbh
  5. 01:23:406 (6,1) - i think nc should be on 01:23:406 - instead... you could also try something like this as it seems to flow better that way
  6. 01:26:271 (6,1) - same as above
[Hard]
  1. 01:30:653 (3) - forgot to add normal sampleset there
[Normal]
  1. 00:05:035 (6,1) - tbh, stacking is confusing, i'd prefer to only use stacks for 1/2 gaps because it's way less confusing that way... maybe try something like this?
  2. 00:10:766 (1,4) - this rhythm is a bit confusing so i'd rather use something like , it also avoids stacking
  3. 00:54:586 (2,3) - not really sure if you're intented to use a blanket pattern here, but could either improve or maybe just get rid of it
  4. 01:18:013 (4) - hiding the sliderpath using red archors isn't a great idea on easier diffs, because it might be confusing for newbies
  5. 01:21:889 (7,1) - similar to other stacked patterns, would be better to keep things simple here, it's better to use a straightforward spacing concept for this section so unstacking seems to be a better option
  6. 01:24:249 (5) - similar to 01:18:013 (4) - point
  7. 01:30:316 (1) - there are a lot of missing hitsounds here, i think you forgot to add normal sampleset... also, how about this rhythm instead?
  8. 01:38:406 (1,2,3) - rhythm is a bit too advanced for this type of diff, converting 01:38:912 (2,3) - into a slider makes things a lot easier, because polarity change between red and white ticks feels more intuitive that way
easy and orb are fine, call me back o:
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