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DJ TOTTO - Crystalia

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JustinSONE
m4m

Easy
00:30:359 (3,4) - consider moving these two a bit to the right and blanketing like this
00:43:692 (3,4) - same as above^
01:33:026 (2,3) - this combo is also nice, ctrl h+j on 2 and replace 3 01:37:025 (1) - if you like the change, stack this on 3 if possible^
01:49:025 (3,4) - maybe try not to overlap this with previous 01:46:359 (3) - slider

Normal
consider changing some of the double hitcirlces into kick sliders, they are easier to hit for a normal diff
00:17:026 (1) - personally I'd like to ctrl-j this slider and have it mirror the previous one
00:35:249 (8,2,3) - could be nice if it was a straight line

Hard
01:05:359 (2,6,7,1) - potential stack
01:07:692 (1,3,4,5) - ^
01:27:470 (2,3) - blanket 01:37:691 (1) - could be intentional but slightly missing a stack

Left's Hyper
01:23:026 (2) - could be blanketed nicer around 01:22:359 (1) -
01:33:914 (2) - could be intentional but slightly not stacked, if intentional maybe make DS similiar to previous 01:33:359 (2,3) -

Shyo's Light Insane
First Kiai could maybe use some blanketing, it feels circular and repetitive

Insane
00:59:692 (1) - Consider using some kick sliders for variety , this is 60+ hitcirlces in a row
01:15:692 (1,2) - possible blanket
01:26:359 (1,2,3) - ^

Nice set, sorry I can't help much on Extras, they are too hard for me to play
paydayzcool
Hi 6th,

This is an M4M post from your queue.

[Easy]
00:38:359 (3,4) - I think it's better if you blanket these sliders like: https://puu.sh/qrPfL/bc3979dc89.png
01:35:025 (4,1) - Blanket?
01:47:026 (4,1) - ^
[]

[Normal]
00:04:359 (4,1) - Ok this blanket is slightly off. Try to make sure that the slider border really fits the shape of the approachcircle. https://puu.sh/qrSQo/92105bc46f.png
00:32:803 (5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I don't really like the idea of just putting half of a whole section full of just circles.
01:37:470 (2,3) - Very slight but noticeable blanket error.
[]

[Hard]
00:06:902 (1,2) - There is a blanket error here. It is noticed when I bring the slider closer to the circle on the timeline.
00:17:568 (1,2) - ^
Nice map!
[]

Ok, I'm horrible at modding anything higher than 4 stars. Sooooooo, yeah.

If you think this was a s*** mod you are more than welcome to revoke the M4M, ignore all of the above, and choose not to give me a kudosu. XD
RikiH_
yo m8.
Sorry for shit mod but I'm not in the mood :c

Exile-'s Extreme

  1. Sorry guys, I can't play this, too hard for me, but trust me, this shit looks good
Ren's Another

  1. 00:09:027 (1) - Not symmetrical to the center of the grid... implying that was your intention
  2. 00:11:471 - Better if the end of the spinner is silenced
  3. 01:35:914 (2,3,1,2,1) - It would be cool if you menaged to transform this into a pentagon, or something more regular
  4. 01:53:914 (1) - 256|192 (kill me)
  5. 01:57:914 - I think it needs 5%S as well
Insane

  1. 00:01:027 (1) - The right part of the slider is a bit meh, maybe it should be curved a bit up or down
  2. 00:37:692 (3,4,5,6,7,8) - Uhm, you hear that the music in this part is raising? I think a stream like this doesn't fit really much here... You should make a stream with progressively raising spacing or you can also choose to make 3 kicksliders with raising spacing/SV in order to emphasize this
  3. 01:10:026 (1,2,3,1) - This is an unnecessary difficulty spike in my opinion... 90% of players will break their combo and rage a lot, here! Just maybe avoid raising the spacing this much... This is more a Extra-pattern than a Insane-pattern
  4. 01:36:914 (6,1) - Why such a spacing? Not sure about that, honestly, it doesn't really fit here...
  5. 01:52:247 (1,2,3,4,5) - no pls xD (refer as 01:10:026 - it's pretty much the same explaination)
Shyo's Light Insane

  1. 00:13:027 (1,2,3) - Please, these sliderends absolutely need to be silenced, they are too loud!
  2. 01:24:900 - I think this should end 1/16 earlier, since doesn't change much and it's less weird. It' sliderend needs to be silenced as well
Left's Hyper

  1. 00:01:027 (1) - Just asymmetrical
  2. (Looks cool)

Couldn't find nothing relevant in lower diffs!
Great map, really funny. Take a star :)
DeRandom Otaku

RikiH_ wrote:

yo m8.
Sorry for shit mod but I'm not in the mood :c

Ren's Another

  1. 00:09:027 (1) - Not symmetrical to the center of the grid... implying that was your intention it was in center , idk what happened there but fixed
  2. 00:11:471 - Better if the end of the spinner is silenced yes
  3. 01:35:914 (2,3,1,2,1) - It would be cool if you menaged to transform this into a pentagon, or something more regular i m okay with the current pattern
  4. 01:53:914 (1) - 256|192 (kill me) lmao fml
  5. 01:57:914 - I think it needs 5%S as well theres already a timing point at start of the slider with 5% vol
Couldn't find nothing relevant in lower diffs!
Great map, really funny. Take a star :)
Thanks ;d

secks : http://puu.sh/qs0zJ/c3a468701c.txt
Behon
Doing my side of our M4M.

General:

There are a ton of sliders in this that are just slightly angled diagonally, and they look very odd. I'd either make them straight vertical or horizontal or more prominently angled, like 45 degrees.
00:27:693 - It's legit difficult for me to clearly hear the hitsounds from this point (Unless that's your intention).
Consider lowering the hitsound volume of the last timing point for the end slider.

Easy:

Why is everything up to 00:19:027 lacking sound effects?
Bumping the slider speed up a little during the opening part would probably be OK, given the large circle size.
00:46:359 (1) - See above.
00:49:026 (1) - This and the following sliders that follow its design should be straight vertical.
00:51:470 (5) - Make this a new combo (and the slider right after it not).
01:39:469 (5) - See above.
01:53:914 (1) - Switch this timing point to soft audio for the slider like the other difficulties.

Normal:

00:06:360 (1) - This being the only hard curved (Bezier?) slider in the opening section is odd. Either make this one normal or make others hard.
00:51:026 (5) - Consider curving the middle of this upward so it goes around the end of the previous slider. That always looks nicer.
00:59:692 (2) - See above.
01:06:359 (4) - See above.
01:38:358 (4) - See above.
01:50:358 (5) - Consider making this a new combo (and the slider right after it not).

Hard:

01:25:914 (5): Either put this on the same horizontal plane as the previous circle or at a more prominent angle. It has the same issue as the sliders mentioned at the beginnning of this post.

Higher difficulties are out of my skill set, but good job with the overall set!
Left
update my diff pls;;
Topic Starter
6th
@paydayzcool ; didn't fix. Most of the blankets you pointed out aren't even meant to be blanket. Also if it's not noticeable don't point it out, no need to fix something that any player won't spot xD

@RikiH ; fixed all.

@Behonkiss, I fixed almost everything. I think that the sliders you mentioned are not that odd tho. But I'll try flipping them.

Thanks for your mods ! I updated the GDs btw, sorry.
Imakuri
Sur demande.

[General]
  1. Tout à l'air pas trop mal. J'accroche pas trop la chanson, mais le mapping est excellent.
  2. Le timing est correct.
[Easy]
  1. Très bonne difficulté pour ne pas dire excellente. Ton mapping style est très bien lui aussi malgré quelques défauts. (Notamment quelques légers blankets)
  2. 00:05:581 : Je vais faire mon fdp (désolé du therme) mais j'me suis apperçu qu'il y avais un léger blanket si tu regardes sur la gauche du slider.
    Cepandant, rien n'est critique.
  3. 00:16:360 : Je ne suis pas sûr, mais je crois que les overlap ne sont pas autorisés en difficultés Easy. Mais là vraiment je ne suis pas sûr du tout.
  4. 01:40:691 : Léger blanket également entre la fin du slider et la forme du prochain slider.
  5. Le reste est excellent. Rien à dire.
[Normal]
  1. Difficulté excellente également. Je n'ai trouvé que très peu de choses à mod.
  2. 00:10:360 : Un blanket ma foi visible, entre le slider (1) et le slider (2), essaye de fixer ça s'il te plait.
  3. 01:33:025 : Ce pattern me semble bizarre. De plus, tu aurais pu faire un blanket avec le cercle qui suit entre les deux sliders (avant et suivant).
  4. Le reste est correct.
[Hard]
  1. Bonne difficulté. Beau boulot. Mais ta Hard a plutôt des patterns d'insane.
  2. 01:09:692 : Les streams en Hard sont fortement déconseillés. Je te conseille par contre de faire un stream, oui, mais avec des reverse sliders ou des sliders.
  3. 01:41:025 : Je pense que ce jump comporte des cercles un peu trop espacés. Peut être que tu pourrais essayer de réduire un peu la distance snap du combo.
  4. Le reste est excellent.
C'est vrai que je n'ai pas mod beaucoup de choses en même temps la map est excellente et prête pour le bubble imo
Beau boulot, Imakuri
N0thingSpecial
Exile-
let me get my honest feeling out: it felt like a burden to pass your GD rather than feeling exited when I pass your GD, like "finally I passed this map so I don't have to play this map ever again" feeling. Despite this, I think this is good enough, so the following mod would be base on how N0thingSpecial myself as a player want this to change in order to make myself want to play this again, so feel free to reject every mod since it's just me one player's opinion.

00:47:693 (1,2,3) - I highly suggest you make this snappier if you're going to keep the linear angle in 00:47:471 (3,1,2) -, 00:47:915 (3) - right now is in the middle of annoying to snap to and annoying to flow to, as you right now have rapid momentum change from linear to snappy movement, it's better that the momentum change is as little as possible or as obvious and clear as possible, here's a general idea

00:51:138 (2,3) - I highly suggest you make this snap backwards, cause 00:50:360 (1,2,1,2,1,2) - these notes are telling me the next note is either going to be flowing upwards (the direction of slider) or it's going to be snap backwards (the constant acceleration and deceleration), make it a flow base clockwise pattern is the last pattern I would think I would need to snap to. here's a general idea

00:56:360 (1,2,3,4,5) - this goes back to my first point of "it's better that the momentum change is as little as possible or as obvious and clear as possible", make 00:56:582 (3,4,5) - flow better or snap better, I prefer it to flow

00:59:026 (1,2,3,4,5) - I have no words for this, this is why I don't want to play this map and I don't know how to fix it.

01:01:693 (1,2,3,4,5) - same thing with first point, here's a suggestion, an idea, hope you can improve on it and make it pretty

01:05:693 (1,2,3) - just a consistency thing, why you perfect stack 1 and 2 when 3 is not, suggest to NOT make it perfect stack

01:32:136 (5) - really not sure why you not let us click this, it's a bass+passive violin sound you could easily make it a note stack on a 1/1 slider to represent both sound

01:33:469 (3) - a suggestion, I think it fits better with 01:33:692 (1) - and create rotational pattern with 01:33:913 (2) -

01:45:692 (1) - are you chinese? I'm starting to feel like I'm modding a chinese mapper's map, I think most people would agree that this looks mediocre unless you're chinese. I don't have a suggestion just do something about it maybe?

RIP HR players

Insane
tbh you ask me to mod this, but flow is good, spacing is good, timing is good, and I can only think of nazi things to say.

00:01:027 - to 00:27:027 - I recommend put volume at 30-40% cause it's pretty loud.

00:06:360 (1,2,3,1,2,1) - not sure about this but I suggest you put 5% volume on each slider end

00:37:692 (3,4,5,6,7,8) - I suggest curving it the other way, also the "stream" doesn't look like it has constant DS is it intentional? if it has increasing DS I suggest you make it more obvious starting with a much lower DS.

01:09:804 (2,2) - I highly suggest you to move these two notes further away from each other to prevent note locking from happening, change the pattern if you need to

01:10:026 (1,2,3,4) - slight suggestion/idea that I think it plays better, for me at least, deny if you will

01:52:136 (1,2,3,4,5,6,1) - i should've told you back then, to make note lock less frequent I suggest 01:52:247 (2,4,6) - stack them and space 01:52:136 (1,3,5,1) - these out

I'll mod more tomorrow
Akitoshi
just my some random thought
nah no need to m4m since its really short
no kds if not applied ya

E
  1. 01:39:691 (2) - This reverse makes the player confuse to the rhythm, how about trim this and add note on 01:40:803 - instead? This can be more easier to understand the beats.
N
  1. I think this 00:52:137 (2,3,4,5) - was too intense for a player and it's still middle on the kiai yet so there's still a beats after that section unlike on 01:09:692 (4,5,6,1) - consider to make 00:52:359 (3,4) - as slider.
i was loaded with some gd reqs for someone so yehaj sry
Topic Starter
6th
Fixed all from Akitoshi and most of the things from N0thingSpecial. I'll keep your suggestion about 01:09:692 - if I need to nerf it.

Thanks !
LeQuack
Here's the mod you requested

General
  1. There were a few blankets i saw that could be better but i didn't waant to nazi mod so i will just put a general "have a look through for better blankets" warning
  2. I think hitsounds can be made better, for example sliders like 00:06:361 (1) - in the insane diff should have the slider ends volume reduced severly or deleted as there is no actual sound on them, also i think the spinner at 00:19:694 (1) - could have a finish on it

Easy
  1. 01:35:025 (4) - Maybe have this as a note and where the second repeat falls have 01:31:693 (1,2) - slider
  2. 01:39:470 (1,2,3,4) - I would change this to match the rhythms of the previous notes in the phrase

Normal
  1. 00:11:693 - I would increase hitsound volume here
  2. 00:52:137 (2,3,4,5) - At this diff i think this many single taps at this BPM is a bit too much i would suggest making the (1) and (2) a slider so they only have to click 3 times (+ the next slider)
  3. 01:25:025 (1,2,3) - Weird rhythm so i would suggest a repeat slider here so accing it doesn't matter so much and keep the (4) as a note

Hard
  1. 01:25:470 (4,5) - Maybe have as NC to give an indication of it being a triplet
  2. 01:37:691 (1) - Being real nitpicky but this could overlap 01:36:914 (6)
  3. 01:38:914 (3) - Personally i like the flow and sound better without this note


Shyo's Light Insane
  1. 00:01:027 - I feel like the whole intro section should have a slower SV (the first slider doesn't matter as much tho because it would be hard to change without having to redo all SV's)
  2. 00:13:027 (1,2,3) - As the sliderends don't fall on a sound i would mute their hitsound
  3. 00:20:360 (1) - Maybe start at 00:20:027
  4. 01:23:692 (1) - I don't know what this is snapped on and personally i think it should just end at 01:24:359


Left's hyper
  1. 00:05:026 (1) - I think this needs to have a different type of hitsound (or lower its volume) as it is following a different sound from the other elements in this section
  2. 00:28:582 (2,3,4) - Spaced patterns like this are extremely hard at this diff and i feel that they should only be used if it is clearly justified in the music, which i can't really see in this instance or any other before the kiai (00:43:026 (1,2,3,1,2,1) - This one might work however)
  3. 01:39:025 (1,2,3,4,5) - I think these should be evenly spaced as people might thing they have to single tap the first two notes
  4. 01:45:025 (1,2,3,4,5) - ^


Insane
  1. 01:34:914 (4,1) - I think it would be nice if these overlapped 01:34:358 (1) as it reduces the diostance from (3)-(4) and leads nicely to the next notes

Ren's Another
  1. 00:32:359 (1,2) - I feel like these should be a slider as i don't associate this pattern with this rhythm
  2. 01:32:803 (3) - This slider doesn't feel good at this SV have something


Ren's Another
  1. 00:15:026 (3,4,5) - Doesn't sound good rhythmically i think make a single slider from 00:15:027 to 00:15:693

Pretty good map, but as a single tap player i would rather not kill my hands with 270 singles (also fuck alternating on jumps)

GL :D
kwk
quick thoughts
[Shyo's Light Insane]
  1. not entirely sure why you want such high sv at the starting section,01:20:666 - keep same as this would be nice i think
  2. 01:10:359 (6) - maybe want to NC this to keep ncing consistent with the rest of the sections. though about the nc i feel like at situations like here 00:59:359 (3,4,5,1,2) - 01:02:136 (4,5,1,2) - etc its rather difficult to actually read it..
  3. 01:42:136 (3,1,2,3) - dont think you should stack the first note under slider, since you don't actually need to move your cursor much.better to space it further away/elsewhere to capture build up better.
    looks good tho. Maybe a slightly lower AR would be cool.
[Left's Hyper]
  1. 00:28:582 (2,3,4) - 00:30:582 (2,3,4) - 00:33:915 (2,3,4) - etc i feel like ctrl+g on the rhythm is significantly more natural.. feels a bit strange to me when slider is on the non significant beat. Do suggest you try it out.
  2. 00:38:693 (3,1,2,3) - i would try altering triangle shape so that 00:38:693 (3,3) - fits inside slider
  3. 00:43:026 (1,2,3,1,2,1) - this really doesnt flow that well into 00:43:581 (2,1) - considering that the rest of the section and the next flows very nice, so this ends up being very sudden/different.
  4. 00:58:804 (3,1,2,3) - suggest lower spacing here, maybe im weak but i cant 300 all of them ever..
  5. 01:03:249 (3,1) - mistake in stacking?
  6. 01:33:914 (2,3) - ^
[Insane]
  1. 00:30:359 (1) - i would move to 268:188, builds nicer pattern with 00:29:581 (3,5) - and looks better
  2. 00:38:248 (8,1) - idk what happened here but it doesnt play too well... if you want to emphasise it maybe just space it further or ctrl+g slider direction
    there actually isnt really a problem with this map but, i do feel that the difficulty spike here is rather harsh 01:09:692 (1,2,3,1,2,3,1) - 01:51:914 (2,3,1,2,3,4,5,6,1) - . for me as a player,the entire map is very simple to hit but then you have this as the only difficult point in the map, and if i missed here i do feel that i was cheated out of my fc. perhaps you can gradually increase ds here 01:05:026 - /01:47:691 - for a build up.
[Ren's Another]
  1. i really like the flow in this one but i do think that some of the aesthetics do need to be touched upon eg 00:28:581 (2,3,4,1) - http://puu.sh/qyODr/48df517cc8.png 00:29:692 (1,2,3) - straighten out these a bit more,00:34:805 (3,4,1) - straighten this instead 00:45:027 (1,2) - looks a bit strange to me since its the only time u use it, 00:46:581 (2,4) - space this out a bit more
  2. 01:07:471 (4,5,1,2) - this jump is a bit harsh, suggest you ctrl+h the slider and move it to the right of 1
  3. 01:42:581 (2,3,4) - actually a lot more difficult then it looks cause its not spaced out as much as its surroundings and theres a tendency to overjump it.
for insane and higher diffs i do think you guys should map/be creative with the background sound for the intro and the slower section in the middle, instead of undermapping it, no need to map to every 1/2 note but try to utilise it since there is a lot going on. i think it would significantly improve replayability.
Topic Starter
6th
I fixed most of the things, thanks.
DeRandom Otaku

LeQuack wrote:

Here's the mod you requested

Ren's Another
  1. 00:32:359 (1,2) - I feel like these should be a slider as i don't associate this pattern with this rhythm They are circles because i want the kick sounds in the bg to be clickable
  2. 01:32:803 (3) - This slider doesn't feel good at this SV have something its cute

Pretty good map, but as a single tap player i would rather not kill my hands with 270 singles (also fuck alternating on jumps)

GL :D

kwk wrote:

quick thoughts
[Ren's Another]
  1. i really like the flow in this one but i do think that some of the aesthetics do need to be touched upon eg 00:28:581 (2,3,4,1) - http://puu.sh/qyODr/48df517cc8.png 00:29:692 (1,2,3) - straighten out these a bit more,00:34:805 (3,4,1) - straighten this instead 00:45:027 (1,2) - looks a bit strange to me since its the only time u use it, 00:46:581 (2,4) - space this out a bit more Fixed some
  2. 01:07:471 (4,5,1,2) - this jump is a bit harsh, suggest you ctrl+h the slider and move it to the right of 1 ok
  3. 01:42:581 (2,3,4) - actually a lot more difficult then it looks cause its not spaced out as much as its surroundings and theres a tendency to overjump it. sure , spaced them more
for insane and higher diffs i do think you guys should map/be creative with the background sound for the intro and the slower section in the middle, instead of undermapping it, no need to map to every 1/2 note but try to utilise it since there is a lot going on. i think it would significantly improve replayability.
Thanks

up : http://puu.sh/qATQG/6884587e6b.txt
Left
fixed until 01:00:138 (3) - after soon

not hyper, Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91192
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Crystalia
TitleUnicode:Crystalia
Artist:DJ TOTTO
ArtistUnicode:DJ TOTTO
Creator:6th
Version:Left's Insane
Source:REFLEC BEAT VOLZZA
Tags:exile exile- left shyo shyotamaze ren derandom otaku
BeatmapID:1047137
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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112803,-55.5555555555556,3,2,1,50,0,0
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Combo1 : 128,255,128
Combo2 : 215,192,102
Combo3 : 174,255,255
Combo4 : 45,147,126

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Ayyri
You asked me for M4M a bit ago, but I think this mapset could still use a bit of work.

Consider that before you call me back.
Sotarks

Ayyri wrote:

You asked me for M4M a bit ago, but I think this mapset could still use a bit of work.

Consider that before you call me back.
lol rip! xd

ok here i am for the mod

left
- 00:09:027 (1) - maybe u could do a slider art here to fit with your previous patern, like this one seems random if you know what I mean, 'cause I really like your previous one, it's a pitty you don't do the same here buddy.
- 00:56:692 (4) - check ds of your stream, idk if it's intentional
- 01:26:360 (1,1,1) - please can't you use slider here with emphasized SV for the voice intensity, better than a lame spinner tbh.;
- you see this 01:33:359 (2,3) - stack ? why u don't do the same 01:33:914 (2,3) - here, it's a bit weird since it's the same beat.
- 01:40:136 (1,1) - useless nc
really nice diff i like it, good job son!
[]
insane
- 00:01:028 (1) - really sad that I can't clic the voice emphasis on the end of your slider, looks frustrating tbh.. i highly consider to change that rythmn... Like you did same 00:04:361 (2) - here, a slider end has no emphasis on it.. the best is to doo like you did 00:07:694 (2) - here, it's totally better.. Or check left's diff the begining is perfect rythmn.
- 00:15:028 (2,1) - ^ same here
- 00:36:137 (2,4) - try to not overlap the reverse here, to be safe.
- 00:38:248 (8,1) - hoyl that shape is so random to hit, like just do a normal flow here imo.
- 00:43:915 (2) - use more spacing here, like your previous one 00:41:248 (2) - etc.. to keep consistency
- 00:57:026 (1,2) - this is the worst thing you can map for a player, trust me.
- 01:02:359 (1,2) - ^ same here
- 01:09:692 (1,2,3,1,2,3,1) - try to do smth like this
- 01:22:359 (3) - like I said previously !!
- 01:27:692 (3) - don't stack it when the voice is louder than the previous note, it's stupid it gives 0 intensity on the vocals.
- 01:29:025 (1) - same for this, space it more!!!
i'm a bit worried about the spacing and the emphasis in this diff, i think it can need more work and some polishment before pushing this set forward
[]
ren
- 00:03:694 (1) - i want more spacing here to give more intensity to the piano
- 00:04:361 (2) - same as 6th's diff, like why u guys end a slider on a loud vocal !!! ><
- 00:45:027 (1,2) - that slider flow is kinda meh
- 01:34:915 (1) - why slow sv here ?
uhh i don't understand the mapping here so much since it's not my type at all but, i guess it's ok xd even tho i can see a lot of copy pasta but chhh xd

take it easy!
gl~
Left
Left'sINsane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91192
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Crystalia
TitleUnicode:Crystalia
Artist:DJ TOTTO
ArtistUnicode:DJ TOTTO
Creator:6th
Version:Left's Insane
Source:REFLEC BEAT VOLZZA
Tags:exile exile- left shyo shyotamaze ren derandom otaku
BeatmapID:1047137
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.2
SliderTickRate:1

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122,168,69693,5,6,0:0:0:0:
148,241,69804,1,0,0:0:0:0:
214,283,69915,1,0,0:0:0:0:
292,275,70026,1,0,0:0:0:0:
357,230,70137,2,0,L|374:328,1,90.0000034332277
344,154,70359,5,0,0:0:0:0:
256,192,78360,12,0,80804,0:0:0:0:
174,71,81026,6,0,P|248:49|335:80,1,160,0|0,0:0|0:0,0:0:0:0:
88,127,81693,2,0,P|70:70|79:32,1,80,0|0,0:0|0:0,0:0:0:0:
173,171,82136,1,0,0:0:0:0:
173,171,82359,6,0,P|199:248|170:341,1,160,0|0,0:0|0:0,0:0:0:0:
88,127,83026,2,0,P|148:76|246:116,1,160,0|0,0:0|0:0,0:0:0:0:
312,249,83693,6,0,B|337:311|412:310|412:310|378:236|404:185|404:185|452:125|394:48|342:62|304:88,1,400,0|0,0:0|0:0,0:0:0:0:
200,249,85026,2,0,B|175:311|100:310|100:310|134:236|108:185|108:185|60:125|118:48|170:62|211:84,1,400,0|0,0:0|0:0,0:0:0:0:
256,192,86360,12,0,87471,0:0:0:0:
256,192,87693,12,0,88804,0:0:0:0:
256,192,89026,12,0,91026,0:0:0:0:
311,227,91470,6,0,L|314:158,1,40
403,274,91692,5,6,0:3:0:0:
386,265,91803,2,0,P|334:255|297:267,1,77.9999964294435,0|10,0:0|0:0,0:0:0:0:
209,341,92025,1,0,0:0:0:0:
206,321,92137,2,0,L|195:237,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
181,118,92359,5,6,0:3:0:0:
136,58,92470,1,0,0:0:0:0:
63,86,92581,1,10,0:0:0:0:
68,162,92692,1,0,0:0:0:0:
139,182,92803,2,0,P|203:161|241:177,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
362,259,93025,6,0,L|370:357,2,77.9999964294435,6|0|10,0:3|0:0|0:0,0:0:0:0:
402,144,93359,1,0,0:0:0:0:
390,153,93470,2,0,P|328:169|289:157,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
162,147,93692,6,0,P|224:131|263:143,1,77.9999964294435,4|0,0:3|0:0,0:0:0:0:
133,236,93914,1,2,0:0:0:0:
118,227,94025,2,0,P|77:128|113:74,1,155.999992858887
215,219,94359,6,0,L|201:322,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
313,231,94581,2,0,L|291:127,2,77.9999964294435,10|0|8,0:0|0:0|0:0,0:0:0:0:
204,296,94914,1,0,0:3:0:0:
126,275,95025,6,0,P|158:228|203:222,1,77.9999964294435
296,154,95248,1,0,0:0:0:0:
284,139,95359,1,0,0:0:0:0:
269,130,95470,1,8,0:0:0:0:
254,128,95581,1,0,0:0:0:0:
239,129,95692,6,0,P|222:68|226:26,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
176,222,95914,2,0,P|113:247|87:250,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
266,268,96137,2,0,P|324:283|365:275,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
486,232,96359,5,0,0:0:0:0:
473,312,96470,2,0,P|415:266|445:164,1,155.999992858887
505,156,96803,2,0,L|483:242,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
303,355,97025,5,6,0:3:0:0:
293,340,97137,2,0,P|271:294|265:260,1,77.9999964294435,0|10,0:0|0:0,0:0:0:0:
333,177,97359,1,0,0:0:0:0:
315,173,97470,2,0,L|234:161,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
149,238,97692,5,6,0:3:0:0:
74,260,97803,1,0,0:0:0:0:
32,194,97914,1,10,0:0:0:0:
83,135,98025,1,0,0:0:0:0:
156,158,98136,2,0,P|191:215|230:227,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
323,152,98359,6,0,P|302:103|257:72,2,77.9999964294435,6|0|10,0:3|0:0|0:0,0:0:0:0:
291,239,98692,1,0,0:0:0:0:
305,241,98803,2,0,L|395:256,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
251,308,99025,5,6,0:3:0:0:
213,242,99136,1,0,0:0:0:0:
249,174,99248,1,10,0:0:0:0:
326,166,99359,1,0,0:0:0:0:
368,99,99470,2,0,L|336:12,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
116,146,99692,6,0,P|162:188|267:151,1,155.999992858887
248,173,100137,6,0,L|260:252,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
343,194,100359,6,0,P|359:161|364:120,2,77.9999964294435,6|0|0,0:3|0:0|0:0,0:0:0:0:
259,250,100692,1,0,0:0:0:0:
249,243,100803,2,0,P|213:232|167:233,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
109,341,101025,6,0,L|90:241,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
188,155,101248,2,0,L|171:236,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
18,251,101470,1,8,0:0:0:0:
18,251,101581,1,0,0:0:0:0:
18,251,101692,6,0,P|85:265|118:259,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
243,90,101914,2,0,P|206:74|158:73,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
226,362,102137,2,0,L|248:263,1,90.0000034332277,8|0,0:0|0:0,0:0:0:0:
323,32,102359,5,6,0:3:0:0:
331,50,102470,2,0,P|337:110|330:138,1,77.9999964294435,0|10,0:0|0:0,0:0:0:0:
159,248,102692,1,0,0:0:0:0:
155,232,102803,2,0,L|135:135,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
251,95,103025,6,0,L|229:190,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
90,283,103247,1,10,0:0:0:0:
86,268,103358,1,0,0:0:0:0:
82,254,103468,2,0,L|62:157,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
309,323,103692,6,0,P|347:330|386:324,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
202,210,103914,2,0,L|198:105,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
312,132,104137,2,0,L|310:210,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
202,324,104359,6,0,P|164:331|126:324,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
310,210,104581,2,0,L|411:199,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
202,210,104803,2,0,L|101:199,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
316,197,105025,6,0,L|417:186,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
124,201,105248,1,10,0:0:0:0:
69,151,105359,1,0,0:0:0:0:
82,75,105470,1,8,0:0:0:0:
152,44,105581,1,0,0:0:0:0:
207,96,105692,6,0,P|203:145|172:190,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
306,277,105914,1,2,0:0:0:0:
317,292,106025,1,0,0:0:0:0:
328,306,106137,2,0,L|423:296,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
184,306,106359,6,0,L|89:296,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
324,210,106581,2,0,P|331:142|319:114,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
183,134,106803,2,0,P|178:172|188:210,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
342,301,107025,5,6,0:3:0:0:
356,332,107137,2,0,L|271:329,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
86,190,107359,1,0,0:0:0:0:
73,221,107469,2,0,L|176:211,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
328,134,107692,6,0,P|318:68|330:38,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
414,197,107914,1,10,0:0:0:0:
384,222,108025,1,0,0:0:0:0:
348,235,108137,1,8,0:0:0:0:
309,232,108248,1,0,0:0:0:0:
274,216,108359,6,0,P|220:201|185:219,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
136,349,108581,2,0,L|125:257,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
192,129,108803,2,0,L|201:206,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
29,192,109025,6,0,P|83:175|123:185,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
225,299,109248,1,10,0:0:0:0:
262,310,109359,1,0,0:0:0:0:
300,308,109470,1,8,0:0:0:0:
336,293,109581,1,0,0:0:0:0:
364,266,109692,6,0,P|353:226|369:156,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
455,52,109914,1,10,0:0:0:0:
455,52,110025,1,0,0:0:0:0:
455,52,110137,2,0,P|466:92|450:162,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
355,190,110359,6,0,L|265:180,1,77.9999964294435,6|0,3:0|0:0,0:0:0:0:
108,108,110581,1,10,0:0:0:0:
108,108,110692,1,0,0:0:0:0:
108,108,110803,2,0,L|198:98,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
365,211,111025,6,0,L|266:200,1,77.9999964294435,6|0,0:3|0:0,0:0:0:0:
90,99,111248,2,0,L|189:88,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
283,17,111470,2,0,P|294:87|286:125,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
183,282,111692,6,0,P|172:212|180:174,2,77.9999964294435,6|0|10,0:3|0:0|0:0,0:0:0:0:
315,353,112025,1,0,0:0:0:0:
322,373,112137,2,0,L|240:368,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
28,296,112359,6,0,L|110:291,1,77.9999964294435,2|2,0:0|0:0,0:0:0:0:
425,213,112581,6,0,L|318:207,1,90.0000034332277,2|2,0:0|0:0,0:0:0:0:
0,113,112803,5,2,0:0:0:0:
256,192,113914,12,0,118247,0:0:0:0:
MaddaFakka-sama
hello

[easy]

at the beginning you have a green line over a red line, that doesnt do much because the first slider of the map that starts there is unsnapped, along with many other notes... the map itself is okay but the first slider and the several other notes need to be snapped.

[normal]

the same problem repeats here, for example at 00:03:692 (3,4,1,2,3) - or later on too.. maybe timing that was changed midway but the notes weren't snapped

01:21:026 (1,2) - i would personally place a slider here instead of those 2, it sounds and plays better imo.

maybe it's just me but I'd put a circle in the middle here 01:53:914 - and then put the spinner.

[hard]

01:09:692 (3,4,5,6,7,8,1) - this looks like it's a bit too hard for hard, maybe but like 3 sliders and a circle? ( something like this)

01:50:358 (1,2,3,1,2,3,1,2,3) - this is a bit hard for this difficulty too, but it would work in some cases. for example at 01:41:025 (1,2,3,4,5,6) - it works out really well because that part needs the emphasizing but i dont think the ending part needs it that much.

note: i think 01:52:358 (1,2,3,4,1) - is ok for this difficulty because 5 circles isnt as much as the one stated above

[left's insane]

00:12:360 (2) - overmapped? (why reverse, just make it a straight slider instead of reverse)

00:25:026 (1,1,1) - i dont like this

00:28:026 (3) - 00:28:693 (3) - 00:29:360 (3) - and so on feel overmapped imo... i dont know how i feel about this...maybe on an extra difficulty this kind of overmapping would be half-decent but i dont like how it is on a 4.46*. plus i think that this kind of mapping would fit better with od 7 and hp 6.5, the settings are way too hard for that kind of mapping

01:09:693 (1,2,3,4,5,1) - see what i mean... a bit too hard for 4.46*...

01:32:359 (1,2,3,4,5) - ^ and so on

01:50:359 (1,2,3,4) - this would feel so much better if the next pattern would be the same copy pasted one but reversed or something, it just confuses the player with 2 different patterns on the same arrangement of sounds one after another like this

i like the slider art and slider styles on this one at least! :)

[insane]

hello new combos?

i dont know how i feel about 00:28:248 (3,6) - these, especially when 00:29:581 - is missing and the same goes on afterwards... i'd do the exact opposite, not put the first 2 and put the 3rd one because thats how i hear the music, even on 25%

01:35:025 (4,5,6,7) - spacing is sloppy... theres no need for "ephasizing" on those 3. ( making it look something like 01:38:358 (1,2,3,4) - would be nice )

01:43:691 (1,2,3,4,5,6) - nooo.... nooooooooo ( spacing between 5 and 6 pls )

[ren's extra]

00:28:805 (3,4,1) - maybe bring 4 a bit down? it looks weird

00:34:916 (4) - maybe bring 4 a bit up? it looks a bit weird ( just a tiny bit )

00:53:026 (1,2,3,4,5,6,7,8) - i really like this part ( just felt like saying it )

00:59:026 (1,2,3,4,5,6) - ^

01:21:025 - i think there should be a note each white tick from here until where u started mapping at least, there are nice piano sounds on them, a shame not to have them mapped.

01:39:248 (1,2,3,4) - this is really really hard to read, maybe intended but i'd change the placement of 2 with 4

REALLY liked this difficulty.

[crystalia]

the final boss heh

new combos should be more overall, the combos are way too large for no reason.. ex : 01:53:914 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - ; and from 00:06:360 - to 00:19:693 -

01:07:026 (5,6,7,8,9,10) - spacing sooooo confusing but i guess it's intended

hmm, would be nice if at the end at around 01:55:247 (13,14,15,16) - you would've given these a bit of an angle cause the song kinda shows that it needs it. just an opinion.

really liked this difficulty, couldnt mod it more than what i did because i can't play it properly but it's really nice and challenging overall. with small tweaks that more experienced mappers could tell it can be perfect! :)

Overall: really nice mapset, hoping to see it ranked soon.
Exile-
[Crystalia]

00:13:027 (13) - NC, its too long
00:18:360 (13) - Same
00:18:138 (11,12,13,14) - Please avoid something like this. Jump streams are really hard and they need to flow very well. So next circle after 00:18:249 (12) - should be placed on the path.
00:27:027 (2) - What happened to NC?
00:31:915 (2,3) - To be honest, this gap here is so similar to the previous ones but this one is 1/1 so it may be confusing. There are a few ways to solve this problem:
1. Place NC
2. Place it a lot further
3. Place it under the previous note
00:48:915 (10,1,2) - The transition is way too linear. It's uncomfortable
00:56:915 (10,4) - (nazi) stack it
01:05:026 (1) - I don't really like how you started new combo and new sound from the stack
01:23:692 (1) - This one is a lot stronger so why not make a stream jump like before?
01:36:914 (9,1) - This close spacing doesn't emphasize the next note that much

[Insane]

00:10:360 (4) - This slider seems off. Listen carefully
00:19:693 - This should be clickable
00:27:027 (4) - Why not make a slider?
Seems like you didn't finish the combos.
00:35:692 (34) - Make it different from the previous sliders in terms of shape
00:37:359 (40) - I think you should follow the vocal here. It really leads out of the rhythm.
00:40:359 (53,54) - Change the shape so it looks different from 00:40:137 (52) -
00:51:248 (5,6,7,1) - it looks messy to be honest.
01:10:359 (7) - Place NC for fun
01:44:469 (6) - I don't see a reason to space it out. The pitch is getting lower
01:50:358 (1,1) - Would be cool to change these into 1/2 fast sliders
01:52:358 (1,2,3,4,5) - You know what the problem about this? The problem is that the sound starts from 01:52:247 - here but this is the end of a slider. So it actually makes player confusing about the order.

I may mod some more later
Miseracy
M4M from your post :)
Sorry for late mod and I noticed that the M4M map changed to this one

General : Hitsounds are so soft. Some of the parts should use >40%

Crystalia
Although the map is pretty interesting, it is a bit overmapped
My mod is my opinions based on the diff spread

00:06:360 (1,2,3,4,5,6) - The previous patterns are 6 notes together, while this one use 4 notes together
00:09:693 (7,8,9,10,11,12) - better use a smoother patterns such as triangle stream/ circle stream
00:12:248 (6,7) - could make a larger space between them
00:15:582 (12,13) - could make a larger space between them
00:16:360 (19) - divide to 3 Sliders
00:17:582 (6,7) - could make a larger space between them
00:19:693 (1) - Too sudden for a spinner, u may consider changing to increasing spacing stream?
00:27:915 (2,3) - blanket problem
00:51:026 (5,6,7,8,9,10) - sudden smaller spacing for loud parts
00:53:026 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - this part is louder but spacing is smaller
01:07:026 (5,6) - sudden small spacing
01:33:914 (6) - sudden small spacing
01:35:358 (6,7,8) - 6 7 small space, 7 8 large is encouraged
01:35:914 (2,3,4,5) - too large spacing
01:36:914 (9,1) - larger spacing
01:38:358 (1,2) - larger spacing
01:41:691 (4,5,6,7,8,9) - increase spacing from small spacing is encouraged
01:46:580 (2,3,4,5,6,7,8,9,10,11) - Too long jump for non-strong part, some sliders are suggested to be used

Ren's Extra
AR may be a bit lower
The pattern at the beginning (before 00:27:027 (4) - ) is a bit strange
00:08:361 (2) - Seems stack, u may consider a better position
00:17:027 (1) - Seems stack, u may consider a better position
00:28:359 (1,2) - larger spacing
00:31:026 (1,2) - larger spacing
00:32:359 (1,2) - Slider would be better
00:38:359 - The 1/2 spaced 3 plets should be used in other places
such as 00:38:805 (4) - 00:39:470 (3) - 00:40:137 (3) - ...
00:43:915 (2,3) - ^
00:46:581 (2,3) - ^
01:41:025 (1,2,3) - slider is encouraged
01:42:581 (2) - Stack

Insane
Very Cool map
OD too low, u may consider ~7.5
00:28:248 (3) - Blanket
00:30:359 (12) - New Combo
00:33:026 (23) - New Combo
00:35:692 (34) - New Combo
00:35:692 (34,35) - Increase spacing
00:38:359 (44) - New Combo
00:41:026 (56) - New Combo
01:34:692 (2,3) - Increase spacing
01:49:581 (4) - Previous part u make acute angles for large spacing, this part suddenly use obuse angle
01:52:469 (2,3,4,5) - Hard to read, previous completely overlapping

Left insane
Prevent Overuse of 1/3 beats with no 1/3 beats in original music
00:03:693 (1) - Not suitable to end in this beat
00:05:026 (1) - Not fit the song's beat
00:12:360 (2) - ^
00:15:026 (2,3) - ^
00:17:693 (2) - ^
00:18:360 (1) - use a simple slide rather than 1/3 reverse slider
00:20:360 (2) - ^
00:25:026 (1,1,1) - ^
01:21:025 - Why this part use 2.0 as slide speed? It's a soft part. Also no 1/3 here
01:26:360 (1,1,1) - Sliders with notes are more encouraged
01:47:914 (2,3,4,5) - Sudden drop in spacing
01:49:248 (2,3,4,5) - ^

Easy, Normal and Hard
Hard:
00:14:360 (3,4) - Increase spacing between them
00:16:360 (4,1) - ^

Easy:
01:31:692 - Not consistent patterns
01:31:693 (1,2) - Can use 01:37:025 (1,2,3,4) - patterns

Nice map :D Good luck
Topic Starter
6th
Denied stuff :

[MD-sama]

Normal/Easy

fixed, although the last suggestion is unnecessary because the sound would be clickable anyway.

Hard
01:09:692 (3,4,5,6,7,8,1) - this looks like it's a bit too hard for hard, maybe but like 3 sliders and a circle? It would be even harder
01:50:358 (1,2,3,1,2,3,1,2,3) - this is a bit hard for this difficulty too, but it would work in some cases. for example at 01:41:025 (1,2,3,4,5,6) - it works out really well because that part needs the emphasizing but i dont think the ending part needs it that much. It does for momentum

Insane
01:43:691 (1,2,3,4,5,6) - nooo.... nooooooooo ( spacing between 5 and 6 pls ) But it's okay ? ):
i dont know how i feel about 00:28:248 (3,6) - these, especially when 00:29:581 - is missing and the same goes on afterwards... i'd do the exact opposite, not put the first 2 and put the 3rd one because thats how i hear the music, even on 25% Well... both works tbh

Crystalia
new combos should be more overall, the combos are way too large for no reason.. ex : 01:53:914 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - ; and from 00:06:360 - to 00:19:693 - They belong to the same group, musically

[Exile-]

Insane
00:10:360 (4) - This slider seems off. Listen carefully This is true, but in terms of gameplay it doesn't really change anything at such slow speed
00:27:027 (4) - Why not make a slider? I could, but I prefer keep the sliders for highest difficulties
00:35:692 (34) - Make it different from the previous sliders in terms of shape In fact the flow will be the same so it's just for aesthetics
01:44:469 (6) - I don't see a reason to space it out. The pitch is getting lower. That's true but it remains "emphasized" since it's different. Well, I don't really know... I'll try some other patterns first because at the beginning I placed them like that for consistency.
01:50:358 (1,1) - Would be cool to change these into 1/2 fast sliders Not really, it's much more powerful with circles !
01:52:358 (1,2,3,4,5) - You know what the problem about this? The problem is that the sound starts from 01:52:247 - here but this is the end of a slider. So it actually makes player confusing about the order. Does it ? The circle is on downbeat so I thought it would be much more intuitive

Crystalia
00:48:915 (10,1,2) - The transition is way too linear. It's uncomfortable It's not linear
00:56:915 (10,4) - (nazi) stack it Not noticeable at such high speed
01:23:692 (1) - This one is a lot stronger so why not make a stream jump like before? A direction change is enough

[Miseracy]

Crystalia
Fixed some things, although there was no real explaination so I can't really answer... thanks.
_vanity
[Easy]
  1. You have one error regarding distance snap. http://puu.sh/tuXOQ.png
  2. 01:31:693 (1,2,1,2,3,4) - Why are these rhythms inconsistent? I personally think 01:37:025 (1,2,3,4) fits the music much. You would change this, considering you use the same rhythm for the rest of the song.
  3. 01:49:025 (3,1) - Get rid of this overlap.
  4. 01:42:359 (1,3) - I'm not getting what you are following here. I would just repeat the rhythm I mentioned above.
[Normal]
  1. You have a few errors regarding distance snap. http://puu.sh/tuVnq.png
  2. 00:32:803 (5,1) - I think these two notes might be a tad bit intense for a Normal difficulty. Consider swapping this out for a 1/2 slider.
  3. 00:35:915 (2,5) - Get rid of this overlap, allowing things to look a bit tidier.
  4. 01:32:803 (3,4,5) - Have (4,5) blanket (3), making this pattern a lot neater.
  5. 01:37:692 (3,4) - Not a very nice looking overlap. Consider removing this, or changing the pattern.
[Hard]
  1. 00:40:137 (8) - You should move this over to the previous red tick, because of the very strong sound.
  2. 00:45:359 (7) - Instead of using a reverse slider, you should something like this, that way you are mapping something clickable on the white tick, where there is a strong beat.
  3. 00:52:359 (3,4,5) - You should replace these notes with a reverse slider, like you did with 00:49:692 (4). This allows a nice consistent rhythm.
  4. 01:36:803 (5,6,1) - This pattern might be a little too rough for a Hard difficulty, because like every other double on this map, they have at least has a 1 tick wide space before the next note. Try stacking these notes, or creating a different pattern.
  5. 01:46:136 - Map this sound.
  6. 01:46:024 (2,3) - Refer to what I said above.
  7. 01:42:358 (1,2,1,2,1,2) - Why the sudden rhythm change? You should really stay consistent with the rhythm you were using a little bit ago, especially since the song only gets more intense.
I only had some small suggestions. Other than that, good luck!
Arf
Hello, returning the M4M, sorry probably won't find much

easy
00:17:026 (4) - This is a bit too far from "3"
01:37:025 (1,2,3,4) - I think this pattern might benefit from more sliders, maybe one at "2" Current one feels slightly undermapped rhythmically for such an intense kiai
The second break feels massive, I know there's not a lot you can put there in an Easy but maybe some slow sliders? Since the other diffs have things there too I think it wouldn't be a bad idea.

normal
It's a great diff, well structured. I'm a tad worried that it might be too much of a step up from Easy though, but I'm no expert on spread
00:32:359 (4) - I know it'll break your pattern there but I think this works better as a repeat slider, the next pattern is already a bit tough to read considering its a Normal, so easing the notes here might not be a bad idea.
00:35:692 (1,2) - Line these up with "8" so it looks better?
00:37:026 (6) - Maybe make this a 3/1 slider
00:51:692 (1) - Recommend making this a slider which ends at the current "2" as well
00:54:359 (3) - Like the next time this sound occurs, I think this sounds much better as a repeat slider. Fits better to the rhythm imo
00:58:359 (3,4) - Same here to be honest, I know variation is good but with a sound like this it feels a bit strange to not play it as a repeat slider, and changing this wouldn't break your next pattern too badly either. Up to you in the end of course
01:25:025 (1,2,3,1) - I feel that this takes more reading skill than a Normal should require. This spacing in other parts of the map is for 270 BPM 1/1, so using it here on a much slower section with different snapping may be too painful reading wise for a player of Normals. Perhaps a repeat slider for the first three and a continuing slider for the fourth. Either way I highly recommend something different here.
01:45:692 (3,4) - Anyway to make this blanket a bit better or does the spacing not allow it? Either way some slight tweaking could work, but it doesn't look bad so maybe not

hard
Again I am a bit concerned about spread here. This plays more like a "Hyper" or almost a "Light Insane" than a Hard, due to the presence of some streams and some decent sized jumps. High BPM song probably means you could get away with it, I don't know though
01:08:359 (3,4,5) - Recommend not hiding this triple behind a slider and instead putting it somewhere visible, it can be caught off guard a bit
01:36:914 (6,1) - I am not sure about this jump, is a little large imo
01:39:025 (3) - This sounds better as two 1/2 slider imo
01:41:469 (3,4,5) - I think these jumps may be too large, perhaps make them at least a bit smaller?
01:42:358 (1,2) - Not mapping the red ticks here seems not good to me as the song is getting even more intense here, rhythm more like 01:34:358 (1,2,3) - is better imo

Left's insane
Only real thing to mention here is the lack of streams at places like 01:31:692 (1,2,3,4) - and 01:37:025 (1,2,3,4) - where you'd expect some. Maybe some lower spaced streams leading into the higher spaced ones, with perhaps a kickslider between them? It felt really weird to play the pseudo drum beat there and not some sort of stream, as the expectation is there.
_Yiiiii
Heyya!


Crystalia

Lower AR is recommend since circles are small. Try AR9.5~9.8, players can still read it and feel better.

00:01:027 (1,2) - Since the strong beat is at 00:01:471 - so you'd better make the second slider start at that position. I know you'v done this because you are following the melody, not the volume, but players actually will pay more attention to volume during plays.
00:01:027 (1,2) - Same

00:23:027 (1) - Circles in corners make a sense of faster approaching, which is not needed. I suggest you try other positions for those in the corners.

00:31:915 (2,3) - This delay was hard to predict in such a dense section, maybe a NC at 00:32:359 (3) - can help make it better.

00:37:026 (1,2) - Move the slider a bit left and put the cicle at (444,118) so it looks better and emphasise the sound at the start of this slider 00:37:359 (3) - more. It has too little emphasis now.

00:48:915 (10,1,2) - This is a wide angle jump so this circle 00:49:026 (1) - which has a strong beat was least emphasised. That was not good, try fixing it.

01:39:247 (7,8,9,10) - Use parallel/symmetry sliders just like before for recognizable pattern.

01:46:802 (4,5) - Why this jump has the largest gap in the set of jumps? Since these 01:47:025 (6,7,8,9,10,11) - should be emphasised, so you want to have less space here.

01:52:803 (5) - Off screen and unpredictable SV, add NC and move it to somewhere else.

So impressive!
OMG I can pass it


Ren's Extra

00:37:359 (3,4) - Ctrl+G, two sudden stops don't fit the song.
00:48:359 (1,2,3,4,5,6) - This is ok. It gives players time to react and have a break.

01:33:248 (2,3) - Use a slider.

01:41:248 (2,3) - NC them because these one beat gap are too special in this section.


Insane

Use Stack Leniency 3 so this 00:51:248 (5,7) - doesn't stack and looks better.
tbh, it's odd to have a stack there.

01:50:691 (3,4) - 01:51:358 (3,4) - Both Ctrl+G, just flow after a stop and don't make strange sense between 01:50:803 (4,1) - and 01:51:470 (4,1) -

OMG I can FC it

I don't know what to say about Left's Insane, good.

Hard

01:10:026 (6,7,8) - Move them a bit up. Straight is odd here since the sound is changing.

01:39:469 (4,5) - ?????? The space. Noobs don't know short sliders until they play Insane. They will slide the slider and break and give a 1 star vote and delete the mapset.

01:52:358 (1,2,3,4,1) - Use a curly stream


Normal

00:36:359 (3,4,5,6) - Just move the last two a bit right.

00:38:137 (9,1) - They are almost touching.

01:41:025 (4) - Use a slider and a circle.


Easy

00:27:693 (1) - May be you shouldn't use clap for slider ends in this section, or everything have clap and nothing is emphasised.

00:49:025 (1) - Use soft sampleset for slider ends in this section.


Nice map! Take my star later(it's graveyarded now)! Good luck~
Topic Starter
6th

_vanity wrote:

[Easy]
  1. You have one error regarding distance snap. http://puu.sh/tuXOQ.png
  2. 01:31:693 (1,2,1,2,3,4) - Why are these rhythms inconsistent? I personally think 01:37:025 (1,2,3,4) fits the music much. You would change this, considering you use the same rhythm for the rest of the song.
  3. 01:49:025 (3,1) - Get rid of this overlap. Looks cool imo ):
  4. 01:42:359 (1,3) - I'm not getting what you are following here. I would just repeat the rhythm I mentioned above.
[Normal]
  1. You have a few errors regarding distance snap. http://puu.sh/tuVnq.png
  2. 00:32:803 (5,1) - I think these two notes might be a tad bit intense for a Normal difficulty. Consider swapping this out for a 1/2 slider. It is necessary to emphasize the vocals.
  3. 00:35:915 (2,5) - Get rid of this overlap, allowing things to look a bit tidier.
  4. 01:32:803 (3,4,5) - Have (4,5) blanket (3), making this pattern a lot neater. Looks already fine.
  5. 01:37:692 (3,4) - Not a very nice looking overlap. Consider removing this, or changing the pattern.
[Hard]
  1. 00:40:137 (8) - You should move this over to the previous red tick, because of the very strong sound. The rhythm/placement makes it intuitive enough
  2. 00:45:359 (7) - Instead of using a reverse slider, you should something like this, that way you are mapping something clickable on the white tick, where there is a strong beat.
  3. 00:52:359 (3,4,5) - You should replace these notes with a reverse slider, like you did with 00:49:692 (4). This allows a nice consistent rhythm.
  4. 01:36:803 (5,6,1) - This pattern might be a little too rough for a Hard difficulty, because like every other double on this map, they have at least has a 1 tick wide space before the next note. Try stacking these notes, or creating a different pattern.
  5. 01:46:136 - Map this sound.
  6. 01:46:024 (2,3) - Refer to what I said above.
  7. 01:42:358 (1,2,1,2,1,2) - Why the sudden rhythm change? You should really stay consistent with the rhythm you were using a little bit ago, especially since the song only gets more intense. But it is consistent. Look carefully (:
I only had some small suggestions. Other than that, good luck!

Arf wrote:

Hello, returning the M4M, sorry probably won't find much

easy
00:17:026 (4) - This is a bit too far from "3" Intentional, since as Behonkiss said it was really too slow before
01:37:025 (1,2,3,4) - I think this pattern might benefit from more sliders, maybe one at "2" Current one feels slightly undermapped rhythmically for such an intense kiai
The second break feels massive, I know there's not a lot you can put there in an Easy but maybe some slow sliders? Since the other diffs have things there too I think it wouldn't be a bad idea. Mapped

normal
It's a great diff, well structured. I'm a tad worried that it might be too much of a step up from Easy though, but I'm no expert on spread
00:32:359 (4) - I know it'll break your pattern there but I think this works better as a repeat slider, the next pattern is already a bit tough to read considering its a Normal, so easing the notes here might not be a bad idea.
00:35:692 (1,2) - Line these up with "8" so it looks better?
00:37:026 (6) - Maybe make this a 3/1 slider
00:51:692 (1) - Recommend making this a slider which ends at the current "2" as well I don't really like it because (1) is really dominant.
00:54:359 (3) - Like the next time this sound occurs, I think this sounds much better as a repeat slider. Fits better to the rhythm imo
00:58:359 (3,4) - Same here to be honest, I know variation is good but with a sound like this it feels a bit strange to not play it as a repeat slider, and changing this wouldn't break your next pattern too badly either. Up to you in the end of course Hmm, it just gives it more power.
01:25:025 (1,2,3,1) - I feel that this takes more reading skill than a Normal should require. This spacing in other parts of the map is for 270 BPM 1/1, so using it here on a much slower section with different snapping may be too painful reading wise for a player of Normals. Perhaps a repeat slider for the first three and a continuing slider for the fourth. Either way I highly recommend something different here.
01:45:692 (3,4) - Anyway to make this blanket a bit better or does the spacing not allow it? Either way some slight tweaking could work, but it doesn't look bad so maybe not As you could maybe notice I don't really like blankets xD

hard
Again I am a bit concerned about spread here. This plays more like a "Hyper" or almost a "Light Insane" than a Hard, due to the presence of some streams and some decent sized jumps. High BPM song probably means you could get away with it, I don't know though
01:08:359 (3,4,5) - Recommend not hiding this triple behind a slider and instead putting it somewhere visible, it can be caught off guard a bit
01:36:914 (6,1) - I am not sure about this jump, is a little large imo
01:39:025 (3) - This sounds better as two 1/2 slider imo
01:41:469 (3,4,5) - I think these jumps may be too large, perhaps make them at least a bit smaller?
01:42:358 (1,2) - Not mapping the red ticks here seems not good to me as the song is getting even more intense here, rhythm more like 01:34:358 (1,2,3) - is better imo I prefer keeping that for Insane

Left's insane
Only real thing to mention here is the lack of streams at places like 01:31:692 (1,2,3,4) - and 01:37:025 (1,2,3,4) - where you'd expect some. Maybe some lower spaced streams leading into the higher spaced ones, with perhaps a kickslider between them? It felt really weird to play the pseudo drum beat there and not some sort of stream, as the expectation is there.

_Yiiiii wrote:

Heyya!


Crystalia

Lower AR is recommend since circles are small. Try AR9.5~9.8, players can still read it and feel better. That was my first idea but 2 testplayers told me to use AR10 xD

00:01:027 (1,2) - Since the strong beat is at 00:01:471 - so you'd better make the second slider start at that position. I know you'v done this because you are following the melody, not the volume, but players actually will pay more attention to volume during plays.
00:01:027 (1,2) - Same In fact I think it's not really noticeable and worth messing polarities.

00:23:027 (1) - Circles in corners make a sense of faster approaching, which is not needed. I suggest you try other positions for those in the corners.

00:31:915 (2,3) - This delay was hard to predict in such a dense section, maybe a NC at 00:32:359 (3) - can help make it better.

00:37:026 (1,2) - Move the slider a bit left and put the cicle at (444,118) so it looks better and emphasise the sound at the start of this slider 00:37:359 (3) - more. It has too little emphasis now.

00:48:915 (10,1,2) - This is a wide angle jump so this circle 00:49:026 (1) - which has a strong beat was least emphasised. That was not good, try fixing it. It is intentional. I think that the 1st section you pointed out deserves more emphasis.

01:39:247 (7,8,9,10) - Use parallel/symmetry sliders just like before for recognizable pattern. I don't really see what you mean :/

01:46:802 (4,5) - Why this jump has the largest gap in the set of jumps? Since these 01:47:025 (6,7,8,9,10,11) - should be emphasised, so you want to have less space here. Nice catch

01:52:803 (5) - Off screen and unpredictable SV, add NC and move it to somewhere else. It's not offscreen btw, the editor fooled you

So impressive!
OMG I can pass it


Ren's Extra

00:37:359 (3,4) - Ctrl+G, two sudden stops don't fit the song.
00:48:359 (1,2,3,4,5,6) - This is ok. It gives players time to react and have a break.

01:33:248 (2,3) - Use a slider.

01:41:248 (2,3) - NC them because these one beat gap are too special in this section.


Insane

Use Stack Leniency 3 so this 00:51:248 (5,7) - doesn't stack and looks better.
tbh, it's odd to have a stack there.

01:50:691 (3,4) - 01:51:358 (3,4) - Both Ctrl+G, just flow after a stop and don't make strange sense between 01:50:803 (4,1) - and 01:51:470 (4,1) -

OMG I can FC it

I don't know what to say about Left's Insane, good.

Hard

01:10:026 (6,7,8) - Move them a bit up. Straight is odd here since the sound is changing.

01:39:469 (4,5) - ?????? The space. Noobs don't know short sliders until they play Insane. They will slide the slider and break and give a 1 star vote and delete the mapset. That timestamps leads to nothing :/ I probably already changed it

01:52:358 (1,2,3,4,1) - Use a curly stream Here it's very intense, this is why I'd like to keep a straight movement


Normal

00:36:359 (3,4,5,6) - Just move the last two a bit right.

00:38:137 (9,1) - They are almost touching.

01:41:025 (4) - Use a slider and a circle. Would be way too dense for a Normal imo


Easy

00:27:693 (1) - May be you shouldn't use clap for slider ends in this section, or everything have clap and nothing is emphasised. True, nice catch.

00:49:025 (1) - Use soft sampleset for slider ends in this section. Why ? :/


Nice map! Take my star later(it's graveyarded now)! Good luck~
Thank you !
rockrl

_Yiiiii wrote:

Heyya!


Crystalia

Lower AR is recommend since circles are small. Try AR9.5~9.8, players can still read it and feel better.
I second that!! 9.5 should be good. almost no map should be ar10 lol, and on second thought last diff should be nuked -_- (played it in mp, yet to try other diff's)
Topic Starter
6th
on second thought last diff should be nuked
No offense, but i'm not sure that your rank allows you to be that entrenched. Moreover you can't really judge that accurately a map that is way over your skills, but i'm still open to constructive criticism instead of harsh and unhelpful messages like that.
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