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Okui Masami - Sora no Uta (TV Size)

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Topic Starter
kunka
This beatmap was submitted using in-game submission on 2016年10月30日 at 3:02:34

Artist: Okui Masami
Title: Sora no Uta (TV Size)
Source: 境界線上のホライゾンII
Tags: kyoukaisenjou no horizon II ending side sunrise horizon on the middle of nowhere song of sky kunkakunkakunkakunka
BPM: 140
Filesize: 19631kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.61 stars, 95 notes)
  2. Hard (3.15 stars, 249 notes)
  3. Insane (4.05 stars, 364 notes)
  4. Normal (2.02 stars, 166 notes)
Download: Okui Masami - Sora no Uta (TV Size)
Download: Okui Masami - Sora no Uta (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
境界線上のホライゾンII Ending Song 2 -Side SunRise-

Easy: done
Normal: done
Hard: done
Insane: done
Alarido
took a modding seat. Modded.

[*.*]
* Add to tags:
ソラノウタ Song of Sky
* Ask for mods also from experts in hitsounding. I'm not expert in hitsounding, although liked it a bit and felt (in general) fitting the song. It might need some improvement.

* Metadata info (for further modders and BNs):
http://www.generasia.com/wiki/-Side_Sunrise-_Sora_no_Uta

[Insane]
* On 00:43:437 (1,2,3,4) - how to enjoy a bit of this voiceful part? Feels better imho do the thing below, following this voice.
. The same goes for 00:57:151 (1,2,3,4) -

* The part at 01:23:936 (3,4,5,6) - feels would better if made alike 01:22:222 (2,3,4) -

[Hard]
* Suggestion on 00:07:008 (1,2,3) - you can make it more pleasant on flow:

[Normal]
* 00:48:580 (1,2,3) - Delete 00:49:437 (3) - then re-copy it from 00:48:580 (1) - and rotate it by 60° clockwise (Ctrl+Shift+R), then place it at x:376 y:124. Feels a bit better flow.

[Easy]
* 00:09:794 (2,3) - feels (to me imho) very off. Better it would be if like the rhythm below:

* 00:31:437 (1) - Since it's in an Easy diff, would simplify to a 1/1 repeating slider.

Good mapping, get more mods.
Topic Starter
kunka

Alarido wrote:

took a modding seat.
That would be great :)
Alarido

kunka wrote:

Alarido wrote:

took a modding seat.
That would be great :)
Finished.
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Alarido wrote:

took a modding seat. Modded.

[*.*]
* Add to tags:
ソラノウタ Song of Sky
I added "Song of Sky" to tag. The "ソラノウタ" is a title name. So, I think that it is not necessary.

* Ask for mods also from experts in hitsounding. I'm not expert in hitsounding, although liked it a bit and felt (in general) fitting the song. It might need some improvement. If there is suggestion of modder, I examine it. I think that there is not the present conditions particularly the problem.

* Metadata info (for further modders and BNs):
http://www.generasia.com/wiki/-Side_Sunrise-_Sora_no_Uta
The believability of meta data is confident. Official site / image

[Insane]
* On 00:43:437 (1,2,3,4) - how to enjoy a bit of this voiceful part? Feels better imho do the thing below, following this voice.
. The same goes for 00:57:151 (1,2,3,4) - fmm,,k

* The part at 01:23:936 (3,4,5,6) - feels would better if made alike 01:22:222 (2,3,4) - ok

[Hard]
* Suggestion on 00:07:008 (1,2,3) - you can make it more pleasant on flow: I made modifications to similar placement.

[Normal]
* 00:48:580 (1,2,3) - Delete 00:49:437 (3) - then re-copy it from 00:48:580 (1) - and rotate it by 60° clockwise (Ctrl+Shift+R), then place it at x:376 y:124. Feels a bit better flow. What do you mean by that? Because I was not able to understand, I changed it a little :?

[Easy]
* 00:09:794 (2,3) - feels (to me imho) very off. Better it would be if like the rhythm below: fmm,,I changed snap.

* 00:31:437 (1) - Since it's in an Easy diff, would simplify to a 1/1 repeating slider. It has a sense of incongruity for a sound clearly. The reverse slider of blue tick does not have any problem. keep

Good mapping, get more mods. Thank you, you've been so helpful :D
Anxient
halcyon modding team

easy
00:07:437 (1,2,3,1,2,3) - im gonna be a bit picky here, but i think its better if you stick to the main beats. its less confusing that way. id be okay if you used this rhythm for normal+ but for easy, try to make it as simple as possible. http://puu.sh/qTkRj/22b95b3576.jpg

00:28:008 (1,2) - consider sing this rhythm? works better and hits the most important emphasis points imo http://puu.sh/qTkW0/a1d97c4a23.jpg

00:29:722 (3) - why not use 00:31:437 (1) - 's rhythm?

00:32:294 - imo, this works better than what you have rn http://puu.sh/qTldt/dca54f82f1.jpg

00:38:722 (2) - lets try to make this part less dense. this gets confusing for easy players and you wanna make the map as easy as possible, so replace this with a repeating 1/2 http://puu.sh/qTlk7/b8b8dea5ce.jpg. for easy diffs, make the maps as straightforward as possible, so try to avoid 1/2 sliders here. 1/2 gaps imo is fine, but some may disagree. up to you really :I

00:43:437 - onwards, id prefer if you tried to stick to the rhythm of what i mentioned in the beginning of this mod. again, id be fine if this was a normal+, but for easy, you dont wanna make the map too complex.

00:47:722 (2) - try flipping this slider. imo the contrast makes it better looking coz rn, it looks so slanted ;w; http://puu.sh/qTlrk/53d6aef5cb.jpg

00:56:937 - unused timing point, please delete

01:17:294 (3,1) - this looks kinda ugly imo. try making a straight slider, with the exact same direction as (2) ad flipping it. http://puu.sh/qTlzU/3990d87282.jpg

the only real problem i have with the easy diff, with the weird rhythm. try to stick with one rhythm for the easier diffs.

normal
00:06:580 (1) - try making the first note a 1/4 repeat. works better imo since it makes the part feel less empty http://puu.sh/qTlKP/6a5b18d404.jpg

00:29:722 (1,2,3) - an aesthetic issue so its subjective, but wouldnt it be cool if 1(sliderend), (2) and (3) formed a perfect triangle? :L imo makes the part seem less randomly placed.

00:33:151 (1,2,3,4) - imo theres a lot more you couldve done with this part. try using this rhythm. http://puu.sh/qTlZb/2d0045ee9a.jpg

00:38:937 (2) - turn this into a 1/2 and move (3) so that the DS is fixed. imo this is good for buildup to the chorus, and makes it feel less empty coz of the ignored beat in 00:39:151 -

00:52:222 (2,3,4) - this part looks super cramped imo coz visual distance between objects is super low rn. i tried coming up with a fix but that didnt work out so well. maybe you can think of something better, but thats what i think.http://puu.sh/qTmgw/15163358f9.jpg

01:10:865 (1,2,3,4) - same as the mod thats 2 mods before this. this part deserves alot more lol. try this rhythm http://puu.sh/qTmti/88ba3ed132.jpg

01:19:008 - make this into a repeat sliderend. theres not enough emphasis on this part to warrant its own object imo

hard
00:11:937 - y u no map lol this is so misleading

00:17:294 - and for similar parts, try doing something like this? it makes the map less empty lol, coz there IS beats you couldve mapped to here. http://puu.sh/qTmOJ/5384bd42e9.jpg just for recommendation

00:28:437 (2) - i'd prefer if you stacked it to 00:28:008 (1) - sliderend instead, because 00:28:651 - has emphasis, and (2) doesnt. so i think it'll suit the part better http://puu.sh/qTmTL/ebd6b9bd34.jpg. if you apply this, apply this to other similar parts for consistency.

00:36:365 - map it :c

00:40:008 (1,2) - try to blanket? :cc

00:40:008 (1,2,3,4) - imo this works better, coz the song at this part doesnt have any abnormalities (pitch change, special emphasis) http://puu.sh/qTmXY/e09c8fb2bd.jpg

00:55:437 (1,2,3,4) - mm this seems too hard and (maybe it's just me) too random. with this DS at least. try doing this instead. http://puu.sh/qTn6g/9a33c0c6fa.jpg, or do 2 1/2 sliders.

00:57:044 (5) - imo this looks better :l http://puu.sh/qTn9j/25a1544d1b.jpg

01:09:151 (1,3) - avoidable overlap :c

insane
00:28:437 (2) - stacking to 00:28:008 (1) - might actually be the better option here, because 00:28:651 - has emphasis, while 00:28:437 - doesnt. http://puu.sh/qTnki/f6fb00a8c4.jpg

01:25:329 (5,1) - wow. make this connect will ya ;c seems too hard

congrats if you reached the end of the mod. unfortunately, there is one more thing i need to adress. this is sorta very important, but if you havent noticed, the difficulty gap between Hard and Insane is too much. we have 1/2s in the hard diff, but we have 1/4 high distance streams and even wider 1/2s in insane diff. so either hugely nerf the insane diff, or do the less tedious option and make/get a diff to fix the diff gap. good luck!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Anxient wrote:

halcyon modding team

easy
00:07:437 (1,2,3,1,2,3) - im gonna be a bit picky here, but i think its better if you stick to the main beats. its less confusing that way. id be okay if you used this rhythm for normal+ but for easy, try to make it as simple as possible. http://puu.sh/qTkRj/22b95b3576.jpg Your suggestion is 1/2 interval. The Easy diff thinks that the 1/2s distance is generally inappropriate. keep.

00:28:008 (1,2) - consider sing this rhythm? works better and hits the most important emphasis points imo http://puu.sh/qTkW0/a1d97c4a23.jpg It's the same as the above.

00:29:722 (3) - why not use 00:31:437 (1) - 's rhythm? ok

00:32:294 - imo, this works better than what you have rn http://puu.sh/qTldt/dca54f82f1.jpg I don't use 1/2s distance.

00:38:722 (2) - lets try to make this part less dense. this gets confusing for easy players and you wanna make the map as easy as possible, so replace this with a repeating 1/2 http://puu.sh/qTlk7/b8b8dea5ce.jpg. for easy diffs, make the maps as straightforward as possible, so try to avoid 1/2 sliders here. 1/2 gaps imo is fine, but some may disagree. up to you really :I You are surely right. However, I think that it's limited when BPM is only high. So, I think that the 1/2 slider of the easy diff doesn't have any problem in this song.

00:43:437 - onwards, id prefer if you tried to stick to the rhythm of what i mentioned in the beginning of this mod. again, id be fine if this was a normal+, but for easy, you dont wanna make the map too complex. It's the same as the above.

00:47:722 (2) - try flipping this slider. imo the contrast makes it better looking coz rn, it looks so slanted ;w; http://puu.sh/qTlrk/53d6aef5cb.jpg fm,,ok.

00:56:937 - unused timing point, please delete I cut kiai time here (All diff is a point in common). So, I moved to 00:56:722 -

01:17:294 (3,1) - this looks kinda ugly imo. try making a straight slider, with the exact same direction as (2) ad flipping it. http://puu.sh/qTlzU/3990d87282.jpg The 3/4 repeat slider of this section is a going straight-type, and the 2/1 repeat slider is a curve-type. I think that current form is suitable most.

the only real problem i have with the easy diff, with the weird rhythm. try to stick with one rhythm for the easier diffs.
I make it with picky about this diff.
(1)I don't place the 1/2s distance. Generally, I think that it is inappropriate. But I think that the 1/2s slider doesn't have any problem.
(2)I aim at mapping expressing "cymbals sounds" and "snare sounds" as much as possible. As for this song, there are a lot of snares in red tick. So, 1/2s slider plays a very important role.
I made the present diff from the above. I collect mod more and intend to hear many opinions.

normal
00:06:580 (1) - try making the first note a 1/4 repeat. works better imo since it makes the part feel less empty http://puu.sh/qTlKP/6a5b18d404.jpg It's excess snapping. It becomes the contents of the hard diff.

00:29:722 (1,2,3) - an aesthetic issue so its subjective, but wouldnt it be cool if 1(sliderend), (2) and (3) formed a perfect triangle? :L imo makes the part seem less randomly placed. fixed

00:33:151 (1,2,3,4) - imo theres a lot more you couldve done with this part. try using this rhythm. http://puu.sh/qTlZb/2d0045ee9a.jpg I changed it in reference to your suggestion.

00:38:937 (2) - turn this into a 1/2 and move (3) so that the DS is fixed. imo this is good for buildup to the chorus, and makes it feel less empty coz of the ignored beat in 00:39:151 - keep. This blank is intentional. I put a blank (break) of 1beat here.

00:52:222 (2,3,4) - this part looks super cramped imo coz visual distance between objects is super low rn. i tried coming up with a fix but that didnt work out so well. maybe you can think of something better, but thats what i think.http://puu.sh/qTmgw/15163358f9.jpg ok. I performed a big change of the placement.

01:10:865 (1,2,3,4) - same as the mod thats 2 mods before this. this part deserves alot more lol. try this rhythm http://puu.sh/qTmti/88ba3ed132.jpg Nice idea! However, I make (4) the circle. This is because it makes a blank of 1beat (break).

01:19:008 - make this into a repeat sliderend. theres not enough emphasis on this part to warrant its own object imo This section maked a blank to each one measure. Surplus snap doesn't feel need.

hard
00:11:937 - y u no map lol this is so misleading okay lol

00:17:294 - and for similar parts, try doing something like this? it makes the map less empty lol, coz there IS beats you couldve mapped to here. http://puu.sh/qTmOJ/5384bd42e9.jpg just for recommendation There is no sound that the 00:17:508 - is important. This is the same as normal diff. It's necessary for the hard diff to make a blank (break). keep.

00:28:437 (2) - i'd prefer if you stacked it to 00:28:008 (1) - sliderend instead, because 00:28:651 - has emphasis, and (2) doesnt. so i think it'll suit the part better http://puu.sh/qTmTL/ebd6b9bd34.jpg. if you apply this, apply this to other similar parts for consistency. I don't like the placement (sliderend-stack) :o

00:36:365 - map it :c This is a reason same as the above.

00:40:008 (1,2) - try to blanket? :cc I think a flow to be important. I don't feel the need of the blanket.

00:40:008 (1,2,3,4) - imo this works better, coz the song at this part doesnt have any abnormalities (pitch change, special emphasis) http://puu.sh/qTmXY/e09c8fb2bd.jpg I changed the placement.

00:55:437 (1,2,3,4) - mm this seems too hard and (maybe it's just me) too random. with this DS at least. try doing this instead. http://puu.sh/qTn6g/9a33c0c6fa.jpg, or do 2 1/2 sliders. ok. I changed (1) and (2) to 1/2 slider.

00:57:044 (5) - imo this looks better :l http://puu.sh/qTn9j/25a1544d1b.jpg Because it is clearly different in a sound, your suggestion is right. fixed!

01:09:151 (1,3) - avoidable overlap :c lol I think that I don't have any problem.

insane
00:28:437 (2) - stacking to 00:28:008 (1) - might actually be the better option here, because 00:28:651 - has emphasis, while 00:28:437 - doesnt. http://puu.sh/qTnki/f6fb00a8c4.jpg It's a reason same as hard diff. I don't really like it.

01:25:329 (5,1) - wow. make this connect will ya ;c seems too hard I agree to it, too. However, I want to recommend this placement daringly lol. keep

congrats if you reached the end of the mod. unfortunately, there is one more thing i need to adress. this is sorta very important, but if you havent noticed, the difficulty gap between Hard and Insane is too much. we have 1/2s in the hard diff, but we have 1/4 high distance streams and even wider 1/2s in insane diff. so either hugely nerf the insane diff, or do the less tedious option and make/get a diff to fix the diff gap. good luck! fmm,,I don't feel gap of the diff so far. I acquire more mod and explore it. Thank you for modding! That has become a great help :)
Feb
kunkakunkakunkakunka
eeee kimi no uta / sora no uta

coincidence? i don't think so!

lets gu

[general]

the offset is to early imo, try +10 especially at 00:38:722 (2) - it sounds really off.
haven't found any issue here regarding metadata
00:04:008 (1) - spinner starts in her mouth - lewd
00:14:294 - may I ask why you use in a vocal heavy part in the map drum whistles ahhhh

[insane af]

00:06:722 (2) - isn't this 1/6? like this sounds more reasonable to me at least :>
00:07:008 (3,4,5) - the sudden spacing change from zero to 00:07:865 (2) - 1.0x is a bit sudden imo, how about exponentially increasing the spacing? At least for the introduction later in the song where you repeat that i'd say.
00:39:794 (6) - would be wise to not overlap it like this since you never do these overlaps in your map. Not even once.
01:02:080 (4,1) - in this case 01:02:080 (4) - is a very strong sound so stacking it on top of another sound is generally not that much of an good idea. Also 01:01:651 (2,4) - these two are alike, but you use different objects for both so i would use 1/4's for all of these.
01:11:080 (2,4) - little spacing issue here: these notes are much weaker than 01:10:865 (1,3) - however they have the same amount of spacing which doesn't make to much sense if you think about it. The same goes for 01:11:937 (2,4) - as the percussions are much stronger in this case as well.
01:18:580 (2) - remove clap from the tail there's no drum in the song.
01:22:437 - sounds a bit weird to me that you don't emphasize the white here as well since it has this electric sound on it which you used a single note before at 01:22:008 (1,2) - these e.g.
01:23:830 - is very weak imo so emphasizing it the same as 01:23:722 - sounds a bit overdone to me, how about a kickslider instead?
01:25:329 (5,1) - i'd reconsider doing a jump stream here, as its out of contrast in comparison to the rest of the map

[harddd]

00:42:365 (4,1) - doesn't 1 deserve more spacing than 4? it's a much stronger sound than 4 imo. You can break DS in hard :D
01:14:722 (2,4,3) - why are these spacings different?
01:09:151 (1,3) - maybe oyu can avoid this overlap, since you never overlap like this in the entire map.
01:19:437 (1,2,3) - you should space them the same way as you do 01:16:008 (1,2,3) - here. (if you apply this one than it makes the one above redundant)

[normli]

00:07:651 (2) - sounds imo bit weird, because you ignore with this 00:07:865 - that sound, but you follow this exact sound right after at 00:08:294 (3,4) - .. maybe use a reverse at 00:07:651 (2) - instead of the 1/1? This way you cover both.
^this is actually happening all the time, and its pretty much subjective... figured i should still point it out.
00:12:580 (5,3) - are kind close and almost touching you could move 3 a bit down?


[ez]

00:27:151 (5,1) - this is harder than what you did in normal, so I'd suggest to use a simple sldier here like you did in normal. => because of the spread i'd be wise to change this.
in the kiai the only thing that triggers me hardcore is that you have the strong reds sometimes emphasized and sometimes not for example:

00:43:437 (1,2) - red on tail (not emphasized), single note on red (emphasized)
00:50:294 (1,2) - red on tail (not emphasized), sliderhead on red (emphasized)
00:52:008 (1,2) - red on tail (not emphasized), sliderhead on red (emphasized)

so even when you follow vocal it's abit weird rhythmwise, since you sometimes don't follow vocals and use background effects as the main source of your objects e.g. 00:48:580 (1,2) - this one

However it works out okay imo aaaa subjective stuffffff

aaaa gud map

i did insane last week so stuff might already be changed.

gl!

btw. saw anxient's and his concern for the gap between h/i

there are plenty of 1/4's in the hard, so the gap here's imo fine. If there was only 1/2 rhythm that would be considered bad spread. This one is fine tho.
Affirmation
#modreqs.

[Easy]
00:07:651 - 00:10:437 - I don't think they don't need a note. It's Easy diff and Not too strong drum sound.
00:28:651 (2) - start from 00:28:008 - and repeat. example
totally, 1/2 is very hard to play in Easy diff, But you added too many 1/2 rhythms...

[Normal]
00:16:865 (3) - vocal finishes at 00:17:187 - .
00:20:294 (3) - ^
00:28:008 (1,2) - same with Easy.
00:33:151 (1) - ctrl h for better flow like tyhis
00:34:865 (1,2) - change into 3/4 repeat slider. vocal is in 00:35:187 - ./
00:56:937 - delete this beat, It doesn't have strong rhythm.
Normal has too many 1/2 terms, too. It feels like Advanced(light Hard.)

[Hard]
00:49:008 (2,1) - overlap looks bad, Could you stack them?
01:16:008 (1,2,3) - make samd DS.
01:19:437 (1,2,3) - ^

[Insane]
00:39:365 (4,6) - stack?
01:25:329 (5,1) - OMS spacing is too big..

Good luck.
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Feb wrote:

kunkakunkakunkakunka
eeee kimi no uta / sora no uta

coincidence? i don't think so!

lets gu Hi Feb-san^^ What is kimi no uta?lol ...search...MY FIRST STORY!!

[general]

the offset is to early imo, try +10 especially at 00:38:722 (2) - it sounds really off. ok. fixed.
haven't found any issue here regarding metadata
00:04:008 (1) - spinner starts in her mouth - lewd I didn't notice at all imao. Never mind!ww
00:14:294 - may I ask why you use in a vocal heavy part in the map drum whistles ahhhh nice! I missed cymbals sound.

[insane af]

00:06:722 (2) - isn't this 1/6? like this sounds more reasonable to me at least :> fmm,,It's difficult for it to understand it by a very delicate sound. When there is the same suggestion, I confirm it again. keep
00:07:008 (3,4,5) - the sudden spacing change from zero to 00:07:865 (2) - 1.0x is a bit sudden imo, how about exponentially increasing the spacing? At least for the introduction later in the song where you repeat that i'd say. I think that I don't have any problem in particular. I don't feel need to make it small and It is out of question to widen it.
00:39:794 (6) - would be wise to not overlap it like this since you never do these overlaps in your map. Not even once. fixed
01:02:080 (4,1) - in this case 01:02:080 (4) - is a very strong sound so stacking it on top of another sound is generally not that much of an good idea. Also 01:01:651 (2,4) - these two are alike, but you use different objects for both so i would use 1/4's for all of these. I removed stack. However, I think 1/4 of the (4) to be overmap. Because I think that filled notes isn't necessary, I keep it now.
01:11:080 (2,4) - little spacing issue here: these notes are much weaker than 01:10:865 (1,3) - however they have the same amount of spacing which doesn't make to much sense if you think about it. The same goes for 01:11:937 (2,4) - as the percussions are much stronger in this case as well. I changed the distance and confirmed it. It felt a sense of incongruity very much. I like equal intervals very much tbh lol
01:18:580 (2) - remove clap from the tail there's no drum in the song. ok
01:22:437 - sounds a bit weird to me that you don't emphasize the white here as well since it has this electric sound on it which you used a single note before at 01:22:008 (1,2) - these e.g. I don't pick up electric sounds. I pick up drums. When I mix it and pick it up, I think that it becomes the confused.
01:23:830 - is very weak imo so emphasizing it the same as 01:23:722 - sounds a bit overdone to me, how about a kickslider instead? The kick feels a sense of incongruity..
01:25:329 (5,1) - i'd reconsider doing a jump stream here, as its out of contrast in comparison to the rest of the map About this section: The 01:25:447 (1) - is clearly different from other sounds. I jump without using DS because a sound is strong it. And the 01:25:661 (2) - is different from 01:25:447 (1) - in a sound. The 01:25:661 (2) - is a sound same to 01:25:768 (3,4,5) - . So I think that kick + 4 hits is most suitable.

[harddd]

00:42:365 (4,1) - doesn't 1 deserve more spacing than 4? it's a much stronger sound than 4 imo. You can break DS in hard :D I widened little a bit distance.
01:14:722 (2,4,3) - why are these spacings different? fixed
01:09:151 (1,3) - maybe oyu can avoid this overlap, since you never overlap like this in the entire map. fixed
01:19:437 (1,2,3) - you should space them the same way as you do 01:16:008 (1,2,3) - here. (if you apply this one than it makes the one above redundant) I performed a correction same as the above.

[normli]

00:07:651 (2) - sounds imo bit weird, because you ignore with this 00:07:865 - that sound, but you follow this exact sound right after at 00:08:294 (3,4) - .. maybe use a reverse at 00:07:651 (2) - instead of the 1/1? This way you cover both. I changed the 00:07:661 (2) - to 1/2 and added a circle to 00:08:090 -
^this is actually happening all the time, and its pretty much subjective... figured i should still point it out.
00:12:580 (5,3) - are kind close and almost touching you could move 3 a bit down? I kinda moved it.


[ez]

00:27:151 (5,1) - this is harder than what you did in normal, so I'd suggest to use a simple sldier here like you did in normal. => because of the spread i'd be wise to change this.
in the kiai the only thing that triggers me hardcore is that you have the strong reds sometimes emphasized and sometimes not for example:

00:43:437 (1,2) - red on tail (not emphasized), single note on red (emphasized)
00:50:294 (1,2) - red on tail (not emphasized), sliderhead on red (emphasized)
00:52:008 (1,2) - red on tail (not emphasized), sliderhead on red (emphasized)

so even when you follow vocal it's abit weird rhythmwise, since you sometimes don't follow vocals and use background effects as the main source of your objects e.g. 00:48:580 (1,2) - this one

However it works out okay imo aaaa subjective stuffffff

About Easy diff: I'm debating with myself lol I want to make a drum sound in main. Therefore a red tick is necessary by all means. But, There is the sound that is important to a white tick. Probably play is easier a white tick than a red tick for a beginner. So I performed re-map of white tick main.

aaaa gud map

i did insane last week so stuff might already be changed.

gl!

btw. saw anxient's and his concern for the gap between h/i

there are plenty of 1/4's in the hard, so the gap here's imo fine. If there was only 1/2 rhythm that would be considered bad spread. This one is fine tho. Thank you for suggestion and an opinion that serves as a useful reference :)

Neoskylove wrote:

#modreqs.

[Easy]
00:07:651 - 00:10:437 - I don't think they don't need a note. It's Easy diff and Not too strong drum sound.
00:28:651 (2) - start from 00:28:008 - and repeat. example
totally, 1/2 is very hard to play in Easy diff, But you added too many 1/2 rhythms... I performed a re-map as I replied to Feb.

[Normal]
00:16:865 (3) - vocal finishes at 00:17:187 - . A white tick is more effective than a blue tick. The white tick has a drumbeat.
00:20:294 (3) - ^ ^
00:28:008 (1,2) - same with Easy. This snap thinks effectively in normal diff.
00:33:151 (1) - ctrl h for better flow like tyhis ok
00:34:865 (1,2) - change into 3/4 repeat slider. vocal is in 00:35:187 - ./ ok
00:56:937 - delete this beat, It doesn't have strong rhythm. keep. I think that it matches a chorus well.
Normal has too many 1/2 terms, too. It feels like Advanced(light Hard.) I feel no problem in 1/2. Rather I think that I increase 1beat break than 1/2. However, it sounds like the sound that is all important lol

[Hard]
00:49:008 (2,1) - overlap looks bad, Could you stack them? fixed
01:16:008 (1,2,3) - make samd DS. I made modifications by mod of the Fed.
01:19:437 (1,2,3) - ^ ^

[Insane]
00:39:365 (4,6) - stack? ^
01:25:329 (5,1) - OMS spacing is too big.. Its contents same as a reply to Fed. I keep it now.

Good luck. Mod from modreqs is after a long absence lol. Thank you :)
newton-
#modreqs :V
Easy
00:24:589 (1) - ctrl+j, place in same position, feels more circular and therefore easier to play imo
00:34:874 (1) - ^
00:59:304 (4) - do this
01:03:161 (4) - ctrl+j, place in same position
Normal
00:28:018 (1) - point slightly towards 00:28:661 (2)
01:14:304 (1) - nitpicky, but make this not overlap 01:14:947 (2)
Hard
00:10:875 (1) - stack on top of 00:10:447 (5)
00:49:018 (2) - point towards 00:49:447 (3) maybe?
00:49:875 (4) - same idea, point towards 00:50:304 (1)
01:01:447 (3,4,5,6) - emphasize this, especially 01:01:875 (5). spacing seems a little too small for this part.
01:02:732 (2) - point towards 01:03:161 (3)
Insane
00:07:875 (2,3,4) - make the spacing a little more forgiving (maybe 1.4x)
00:09:590 (2,3,4) - ^
00:41:090 (2,3,4,5,6,7) - make stream more curved, angled streams feel awkward imo
i tried :V
gl ranking this!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

NewtonsCradle wrote:

#modreqs :V
Easy
00:24:589 (1) - ctrl+j, place in same position, feels more circular and therefore easier to play imo keep. I think that there isn't the problem. Tbh the change of the placement is difficult.
00:34:874 (1) - ^ ok
00:59:304 (4) - do this I don't like flows of the 00:59:304 (4,5,1) - when I perform the this change. So, I switched to the placement with the blanket.
01:03:161 (4) - ctrl+j, place in same position ok
Normal
00:28:018 (1) - point slightly towards 00:28:661 (2) fixed
01:14:304 (1) - nitpicky, but make this not overlap 01:14:947 (2) This is intentional. I reduce boredom by making a reverse flow.
Hard
00:10:875 (1) - stack on top of 00:10:447 (5) Because the (1) is a strong sound, I can't use 1.4x of the same interval.
00:49:018 (2) - point towards 00:49:447 (3) maybe? This makes a flow of parallel. I don't feel the need of the change.
00:49:875 (4) - same idea, point towards 00:50:304 (1) Because it becomes the flow same as AAA, it's bored tbh. keep.
01:01:447 (3,4,5,6) - emphasize this, especially 01:01:875 (5). spacing seems a little too small for this part. It's not a strong sound. So, It must be an equal interval.
01:02:732 (2) - point towards 01:03:161 (3) There is not the problem with the flow. keep.
Insane
00:07:875 (2,3,4) - make the spacing a little more forgiving (maybe 1.4x) I made the insane diff in basic 1.6x. The reason that I can understand by making this part 1.4x isn't found. keep.
00:09:590 (2,3,4) - ^ ^
00:41:090 (2,3,4,5,6,7) - make stream more curved, angled streams feel awkward imo fixed
i tried :V
gl ranking this! Thank you for modding!
Garden
Easy
  1. 00:36:161 (2,3) - doing a kinda-blanket thing probably looks better with the shape u use? ->http://puu.sh/ruFKD/889acfcf83.jpg
Normal
  1. 00:28:018 (1) - what about extending it to a 1/1 slider and make symmetry with 2? feels more natural with similar patterns u did like 00:31:447 (1,2,3) -
  2. 00:49:232 (2,3,4) - 01:02:947 (2,3,4) - the stacks are not a nice choice for beginners to read, maybe u can consult a bn whether its questionable or not
Insane
  1. 00:07:018 (3,4,5) - for aesthetic purpose u should move it a bit farther to keep 00:06:697 (2,3) - untouched like rest of the map
  2. 00:11:304 (2,3,4) - maybe consider symmetry with 00:10:875 (1) - ?
  3. 01:25:447 (1,2) - consider a jump here instead of 01:25:339 (5,1) - , much better for playing
  4. 01:25:875 (4,5) - maybe use drum-finish for the lowering pitch, probably sounds nicer
neat map, shoot a star
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Garden wrote:

Easy
  1. 00:36:161 (2,3) - doing a kinda-blanket thing probably looks better with the shape u use? ->http://puu.sh/ruFKD/889acfcf83.jpg The x-axis of the (3) makes setting same as (1). I think that I don't have any problem now.
Normal
  1. 00:28:018 (1) - what about extending it to a 1/1 slider and make symmetry with 2? feels more natural with similar patterns u did like 00:31:447 (1,2,3) - ok~
  2. 00:49:232 (2,3,4) - 01:02:947 (2,3,4) - the stacks are not a nice choice for beginners to read, maybe u can consult a bn whether its questionable or not It doesn't have any problem in a rule. This phrase lasts 2 times by the same rhythm from 00:48:590 (1) - to 00:50:089 (4) - . So, I expressed same aim by stack.
Insane
  1. 00:07:018 (3,4,5) - for aesthetic purpose u should move it a bit farther to keep 00:06:697 (2,3) - untouched like rest of the map I moved it a little.
  2. 00:11:304 (2,3,4) - maybe consider symmetry with 00:10:875 (1) - ? ok~
  3. 01:25:447 (1,2) - consider a jump here instead of 01:25:339 (5,1) - , much better for playing fixed
  4. 01:25:875 (4,5) - maybe use drum-finish for the lowering pitch, probably sounds nicer Because it was not a big change, I didn't feel need to change. keep
neat map, shoot a star Thank you for mod and kds star!! :)
Lily Bread
M4M

[Easy]
00:31:447 (1) - 3/4 in easy? 0 0

[Normal]
00:45:804 (3) - こんな感じ? for vocal.
http://puu.sh/rwXlH/cfc56e81de.jpg

[Hard]
01:10:447 (5) - 1/4 reverseに?

[Insane]
testplay: http://puu.sh/rwY7E/b14ef9bd7c.jpg (streamには苦手なんだ)

00:16:875 (5,6) - move them closer? as - 00:15:161 (3,4) - , this part is quieter than other part, so 1/4 DS can be smaller.
00:20:304 (5,6) - ^

00:43:447 (1,2) - and these, i suggest to move them away, because it's kiai part.
00:57:161 (1,2) - ^
an interesting diff.

no more suggestions. this set is good to me.
gl!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Lily Bread wrote:

M4M

[Easy]
00:31:447 (1) - 3/4 in easy? 0 0 リバース折り返しのblue tickだから問題ないない。bnに突っ込まれたら3/2にするかも?!

[Normal]
00:45:804 (3) - こんな感じ? for vocal. サビは出来る限りred tick拾いたいのでkeep. (red tick = snare sounds)
http://puu.sh/rwXlH/cfc56e81de.jpg

[Hard]
01:10:447 (5) - 1/4 reverseに? ok~

[Insane]
testplay: http://puu.sh/rwY7E/b14ef9bd7c.jpg (streamには苦手なんだ) 乙w まーワイも苦手w

00:16:875 (5,6) - move them closer? as - 00:15:161 (3,4) - , this part is quieter than other part, so 1/4 DS can be smaller. 悩んだけど、、ok!
00:20:304 (5,6) - ^ ^

00:43:447 (1,2) - and these, i suggest to move them away, because it's kiai part. これも悩んだwけどokw
00:57:161 (1,2) - ^ ^
an interesting diff. でしょ?w こんなにうまく出来る予定ではなかったww

no more suggestions. this set is good to me.
gl! mod&kds starありがとね~(´∀`)
Sonnyc
Easy.
01:26:410 (1) - Mind starting this spinner at 01:26:518? Beginners might need some time for reaction.

Hard.
00:17:518 - Unlike 00:20:947, there is a vocal here. Since most rhythms here seem to following the vocals, what about adding a note here?
00:24:375 - 00:32:947 - 00:36:375 - ^
Topic Starter
kunka

Sonnyc wrote:

Easy.
01:26:410 (1) - Mind starting this spinner at 01:26:518? Beginners might need some time for reaction. ok

Hard.
00:17:518 - Unlike 00:20:947, there is a vocal here. Since most rhythms here seem to following the vocals, what about adding a note here?
00:24:375 - 00:32:947 - 00:36:375 - ^ ok
Thank you for mod ;)
sahuang
M4M on https://osu.ppy.sh/s/522872

Got metadata source?

[Normal]
  1. 00:07:875 - make this clickable? Downbeat is not emphasised here.
  2. 01:14:304 (1,2) - antiflow can be avoided.

[Insane]

  • AR8.5 is a bit too high for such bpm song,try 8-8.3 pls.
    Also HP6 is fine.
  1. 00:44:625 (3,2) - almost overlapped, try a blanket here? http://puu.sh/rYnUE/8c573e80b4.jpg
  2. 00:56:732 (4,5) - increase distance a bit,similar to 00:56:947 (5,1) -

Call me back.
Topic Starter
kunka

sahuang wrote:

M4M on https://osu.ppy.sh/s/522872

Got metadata source? I think that I don't have any problem.
Source of the title from official site / Image
Source of an artist and the tags from official site / Image

[Normal]
  1. 00:07:875 - make this clickable? Downbeat is not emphasised here. fixed
  2. 01:14:304 (1,2) - antiflow can be avoided. ok

    I changed placement by having revised the above. And some rhythm change it.

[Insane]

  • AR8.5 is a bit too high for such bpm song,try 8-8.3 pls. fmm,,,,,okay. I switch to 8.3
    Also HP6 is fine. fm,,,,ok.
  1. 00:44:625 (3,2) - almost overlapped, try a blanket here? http://puu.sh/rYnUE/8c573e80b4.jpg fixed
  2. 00:56:732 (4,5) - increase distance a bit,similar to 00:56:947 (5,1) - ok

Call me back. Thank you for mod :) okay. I call you~
sahuang
Title should be ソラノウタ(TVサイズ)
Need to use () instead of ()
Topic Starter
kunka

sahuang wrote:

Title should be ソラノウタ(TVサイズ)
Need to use () instead of ()
fixed~
sahuang
b
Topic Starter
kunka
Thank you very much :D
Sonnyc
insane.
00:06:697 (2,3,4,5) - The triplet overlaps with the previous slider. Considering how 1/4 was done at 00:08:625 (7,8), you may want to avoid that overlap.
01:19:232 (7,8,1) - While the stream being curvy, this being straight didn't felt nice.
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