kunkakunkakunkakunka
eeee kimi no uta / sora no uta
coincidence? i don't think so!
lets gu
[general]
the offset is to early imo, try +10 especially at 00:38:722 (2) - it sounds really off.
haven't found any issue here regarding metadata
00:04:008 (1) - spinner starts in her mouth - lewd
00:14:294 - may I ask why you use in a vocal heavy part in the map drum whistles ahhhh
[insane af]
00:06:722 (2) - isn't this 1/6? like
this sounds more reasonable to me at least :>
00:07:008 (3,4,5) - the sudden spacing change from zero to 00:07:865 (2) - 1.0x is a bit sudden imo, how about exponentially increasing the spacing? At least for the introduction later in the song where you repeat that i'd say.
00:39:794 (6) - would be wise to not overlap it like this since you never do these overlaps in your map. Not even once.
01:02:080 (4,1) - in this case 01:02:080 (4) - is a very strong sound so stacking it on top of another sound is generally not that much of an good idea. Also 01:01:651 (2,4) - these two are alike, but you use different objects for both so i would use 1/4's for all of these.
01:11:080 (2,4) - little spacing issue here: these notes are much weaker than 01:10:865 (1,3) - however they have the same amount of spacing which doesn't make to much sense if you think about it. The same goes for 01:11:937 (2,4) - as the percussions are much stronger in this case as well.
01:18:580 (2) - remove clap from the tail there's no drum in the song.
01:22:437 - sounds a bit weird to me that you don't emphasize the white here as well since it has this electric sound on it which you used a single note before at 01:22:008 (1,2) - these e.g.
01:23:830 - is very weak imo so emphasizing it the same as 01:23:722 - sounds a bit overdone to me, how about a kickslider instead?
01:25:329 (5,1) - i'd reconsider doing a jump stream here, as its out of contrast in comparison to the rest of the map
[harddd]
00:42:365 (4,1) - doesn't 1 deserve more spacing than 4? it's a much stronger sound than 4 imo. You can break DS in hard
01:14:722 (2,4,3) - why are these spacings different?
01:09:151 (1,3) - maybe oyu can avoid this overlap, since you never overlap like this in the entire map.
01:19:437 (1,2,3) - you should space them the same way as you do 01:16:008 (1,2,3) - here. (if you apply this one than it makes the one above redundant)
[normli]
00:07:651 (2) - sounds imo bit weird, because you ignore with this 00:07:865 - that sound, but you follow this exact sound right after at 00:08:294 (3,4) - .. maybe use a reverse at 00:07:651 (2) - instead of the 1/1? This way you cover both.
^this is actually happening all the time, and its pretty much subjective... figured i should still point it out.
00:12:580 (5,3) - are kind close and almost touching you could move 3 a bit down?
[ez]
00:27:151 (5,1) - this is harder than what you did in normal, so I'd suggest to use a simple sldier here like you did in normal. => because of the spread i'd be wise to change this.
in the kiai the only thing that triggers me hardcore is that you have the strong reds sometimes emphasized and sometimes not for example:
00:43:437 (1,2) - red on tail (not emphasized), single note on red (emphasized)
00:50:294 (1,2) - red on tail (not emphasized), sliderhead on red (emphasized)
00:52:008 (1,2) - red on tail (not emphasized), sliderhead on red (emphasized)
so even when you follow vocal it's abit weird rhythmwise, since you sometimes don't follow vocals and use background effects as the main source of your objects e.g. 00:48:580 (1,2) - this one
However it works out okay imo aaaa subjective stuffffff
aaaa gud map
i did insane last week so stuff might already be changed.
gl!
btw. saw anxient's and his concern for the gap between h/i
there are plenty of 1/4's in the hard, so the gap here's imo fine. If there was only 1/2 rhythm that would be considered bad spread. This one is fine tho.