Thanks guys, I'll aplly everything when I return in a week
Pentori wrote:
[Hard]
00:05:099 (1,2) - i actually feel this gap is really large in comparison to your previous spacing and flow isn't all that intuitive so it will be hard to land for beginners. maybe try reduce spacing a tad Well, it's only 1/2 for 111 BPM and as these are 1/4 sliders the spacing shouldn't be a big deal
Voli wrote:
[Hard]
- 00:34:829 (4) - why isn't this sliderend silenced while the other two are? I'd just silence this one too for consistency - and if you don't wanna silence them all silence this one and not these two 00:34:288 (3,5) - ,since there is percussion in the background on the sliderends This sliderend is not silenced as there's no normal sampleset for the stronger sounds on this one.
Marmowka wrote:
hello!
hard
00:05:639 (2) - ctrl + g ? nice to play The idea itself is not bad and could work as well but I don't really see why it's something I should change.
00:12:125 (2) - ^
00:21:856 (6,7) - http://puu.sh/qEpFF.jpg (at will) ^
00:36:180 (7) - stack from 00:36:450 (1) - Still thinking about this.
gl
Thanks! The DS change is my interpretation of the song here, because some sections are more intense than others. It shouldn't be a problem for the newbies now that the transition is better. The higher 1/2-spacing still looks a lot different from the lower 1/1-spacing so there is not much to confuse here.Gero wrote:
Hello sweet twins.
Nao
- 00:18:072 (2,3,1) - Look at this transition, what are you tried to do here? I mean it looks really confusing due that this is the same rhythm all the time while looks like is not, the spacing at this part doesn't makes any sense in my opinion. Fixed!
- 00:18:883 (1) - Honestly feels kinda empty without any kind of hitsounds at the head of this slider, so how about to use whistle? it fits very well. Hmm, I don't want to use a whistle here, because there is no high-pitched sound or anything to emphasize here.. I'm just using this slider as a transition to the higher spacing, as a little break, so it's fine to have no hitsounding here imo.
I don't get the fact that you've changed between x0.80 to x1.10 in your distance snap and get it back once again, I think it would be reasonable if it had changes of SV, but in this case it doesn't happens in the whole difficulty, so maybe you should rework in those sections were 1/2 objects are so close each others.
Bakari wrote:
Hello swit tweens.
[Desperate's Normal]
- Pretty much what Gero says about the spacing changes, I do not agree with it as I think that it is overdone for this kind of difficulty. It is a low-BPM Normal, that is also meant to be the easiest difficulty. There is no real need to introdce this kind of things. Already talked about this ingame.
- I also believe that AR and OD/HP can be nerfed. The reason is pretty much the same as above. I think the difficulty settings complement the difficulty pretty well, due to the rhythm being quite dense sometimes. Also, Mao's diff uses high difficulty settings too.
Rhythm-wise it's neat. Good job!
Ultimate Madoka wrote:
Great old mapping style
[Desperate's Normal]
00:18:072 (2,3,1) - This diff's distance snap is not consistent. especially here, too obvious lol. Fixed this one, however the spacing changes are intentional.
Waiting for ranked!
Pentori wrote:
[Normal-des]
00:15:369 (3) - finish seems strange on sliderend. see mao's diff for an explanation Removed
00:18:072 (2,3,1) - the change in ds seems a bit too forced here. i think it'd be better if you made the ds change at 00:18:072 (2,3) - to emphasise finish and nc that instead of 00:18:883 (1) Fixed!
gl!
diraimur wrote:
* Desperate's Normal *
-i think there are a few green points that are unnecessary, though i dont know whatever if they are dq reasons or not D: 00:05:234 -, 00:05:639 -, 00:05:775 -, 00:11:720 -, 00:12:126 -, 00:12:261 -, 00:22:666 -, 00:24:018 -, 00:29:153 -, 00:35:639 -, 00:37:802 -, 00:38:883 -, 00:45:910 -, 00:46:180 - are the ones i found, there might be more. It doesn't matter
-00:15:910 - mayb remove crash idk You are right, fixed :3
-00:18:612 (3,1) - i feel like this space increasement should start at 00:20:234 (1) - and not here, however if you want to increase somewhere else, do it at 00:18:612 (3) - imo. Fixed!
-00:54:288 - increase volume perhaps, i feel like 25% is kinda low for such strong sound Done, to be consistent with Mao's
mario <3 good luck!
Marmowka wrote:
hello!
normal
00:18:072 (2,3,1) - distance Fixed
gl
Thanks everyone! :3Voli wrote:
PAPER MARIO!
[list][Desperate's Normal]
[*]00:01:315 (2) - 00:07:802 (2) - it kinda annoys me personally that these sliders skip the second ''dun'', i mean its a normal but I think it could be a reverse like this, at least it sounds right \o/ - you also didnt skip them here! 00:26:720 (1,2,3,4) - Hmm, I thought about this but I want to keep the density low here. The other part has higher density because it's a more intense section of the song.
eyy stop making me mod these safe sets LMAO I can't find much
GL!
osu file format v14
[General]
AudioFilename: Paper Mario - Forever Forest Theme.mp3
AudioLeadIn: 0
PreviewTime: 20099
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Mayoi no Mori wa Mayoimasu
TitleUnicode:迷いの森は迷います
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:Mao
Version:Desperate's Normal
Source:マリオストーリー
Tags:Paper Mario Forever Forest RPG Boo Nintendo Intelligent Systems N64 Desperate-kun
BeatmapID:1046851
BeatmapSetID:490960
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