Kalafina - Magia (TV Size)

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Topic Starter
Red
This beatmap was submitted using in-game submission on 2011年3月29日 at 下午 03:20:38

Artist: Kalafina
Title: Magia (TV Size)
Source: Puella Magi Madoka Magica
BPM: 125
Filesize: 13407kb
Play Time: 01:12
Difficulties Available:
  1. CX's Kyouko (4.85 stars, 226 notes)
  2. Easy (1.79 stars, 80 notes)
  3. Hard (4.81 stars, 392 notes)


Download: Kalafina - Magia (TV Size)
Download: Kalafina - Magia (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
魔法少女まどか☆マギカ ED

Kalafina-Magia


Second 0.0


Easy - 100%

Hard - 100%

CX's Kyouko - 100% (By AceproCX)

Thx AceproCX's difficulty
Megaparadox
:roll:
AceproCX
ヽ(́◕◞౪◟◕‵)ノ
PoinSettia
8-)
Minette
軟木塞:尻尻治百病
Axey
just suggestions . :D

[Easy]
因为是作为这张图的最低一个难度 所以希望你打开AImod 然后把间距的问题修改好xD

[Hard]
00:00:01(1,2,3,4,5,6,7,8,9,10)-我觉得不要比较好吧..一上来就连打给人一种措手不及的感觉(?
或者你可以修改下 感觉这样排不太好
00:08:890(5)-one grid left
00:09:370(6)-add new combo
00:10:090(1)-remove new combo
00:10:570(4)-one grid left
00:20:770(8)-连打保持等间距
00:22:570(7)-^
00:24:970(2,3,4,5,6)-^
00:26:170(8)-new combo
00:32:410(6)-new combo
00:34:090(3,4,5,6,7)-连打保持等间距
00:35:530(2,3,4,5,6)-^
00:37:210(2,3,4,5,6)-^
00:38:170(7)-new combo
00:38:170(7,8,9,10,11)-note对准vocal下
00:39:370(1,2,3,4,5)-连打保持等间距
00:41:050(2-6)-^
00:42:730(4,5,6)-^
00:46:090(7-11)-^
00:46:570(11)-没有对准vocal 可以把后面的(1)去掉 把silder拉到后面 前面再放note
00:49:690(2-8)-连打保持等间距
00:53:770(13)-nc
00:54:010(3-7)-连打保持等间距
00:54:970(8)-nc
00:58:810(9)-^
00:59:530(1)-remove nc
01:01:210(9)-nc
01:01:930(1)-remove nc
01:03:850(10)-^,连打保持等间距
01:06:010(6-10)-连打保持等间距
01:08:410(1)-remove nc
01:08:890(1,2,3,4,5,6)-note对准vocal下

后面我不mod了 作图把distance snap打开 可以保持间距放note
按住AIT 可以看到右上方有个DS 那是控制2个note之间的距离
如果你把我上面说的都修改好了 你随时pm我 我来帮你remod音效问题和下音问题
建议note放大一格 因为是Hard 尽量不要放太多的连打

[CX's kyouko]
00:10:580(1)-remove nc
00:11:540(4)-nc
00:23:780(1-6)-连打间距保持一致
00:35:300(1-9)-remove whis
00:40:820(1,2,3)-这个不是直角连打?
00:43:940(1-5)-连打间距保持一致
00:50:420(5)-往右拉一格
00:50:900(3)-往左拉一格
00:58:100(2,3,4)-连打间距保持一致
00:59:300(6,7,8)-^
01:02:660(7)-降低音量
Topic Starter
Red
Fix 謝謝 辛苦了 :)
AnikiG4
塞塞Star~
_Kiva
[CX]
请保持一致的spacing
00:09:860 (3) - move to (280,192)
00:10:340 (6,7,8,9) - 距离对么lol
00:16:100 (3) - 违和的clap
00:18:500 (7) - 距离
00:18:980 (1,2,3,4) - 都不一样的距离lol
00:20:180 (6) - 距离
00:22:820 (8) -NEW COMBO?
00:31:460 (3) - overmap
00:27:620 (6) - NEW COMBO
00:32:420 (1,3,5) - 遮住了slider , 这样不太好otl
00:36:020 (4) - ....spacing
00:38:900 (3) - 换个方向吧
00:48:260 (6) - 和3对齐吧
00:48:740 (1) - 换个位置OTL
00:51:140 (4) - whistle很难听。。
00:54:260 (5) - spacing
00:54:980 (1) - whistle not good
01:01:220 (1,2,3) - spacing
01:06:020 (1,2,3,4) - 弄成和01:05:060 (1,2,3) 一样不好吗
01:09:860 (3) - spacing
01:12:260 (1,2,3) - 整体左移2个

怎么说呢,spacing的错误有很多,建议开beat snap作,多重距离没问题但是你这样也太OTL了
声效方面不是很满意, 如果用默认声效的话建议参考lolcubes的magia
有些地方有些overmap..玩起来怪怪的OTL
还需要努力哟~
Topic Starter
Red
Fix 謝謝 辛苦了 >~<
ZLOdeuka-
Hey ~

Offset CX's kyouko differs from other. why?

[Easy]

00:01:690 (1) - finish
00:03:130 (2) - delete finish(add whistle)
00:05:530 (4) - new combo
00:09:370 (7) - ^
00:15:130 (6) - ^
00:19:450 (10) - ^
00:19:930 (1) - delete new combo
00:24:730 (7) - new combo
00:25:210 (1) - delete new combo
00:28:570 (5) - new combo
00:30:490 (1) - delete new combo
00:32:410 (3) - new combo
00:42:010 (7) - ^
00:44:410 (1) - delete new combo
00:45:850 (4) - new combo
00:55:930 (1) - delete new combo
00:57:370 (2) - new combo
01:01:210 (6) - ^
01:03:610 (1) - delete new combo
01:05:050 (3) - new combo

[Hard]

Kiai
00:42:010 (1) - start
01:24:250 (10) - finish

[CX's kyouko] rename CX's Kyouko

Kiai
00:40:100 ~ 00:40:820 ~ 00:41:300 remove all the fountains
finish kiai here ~ 01:12:740


Star~
Topic Starter
Red
Fix
Thx ;)
loveFantasy
你好

因為你是第一張圖, 所以我不照一般的mod格式給你建議

[Easy]
- 你的這個diff中 spacing 在1.1x到1.4x中不段變化 (可能性有1-你沒勾到distance snap, 2-你作圖時用的grid size太大了), Easy和Normal的spacing必須比其他的diff更注意, 因為這是給技巧較差的玩家或新加入的玩家打的, 而他們比起其他玩家來說, 依賴節奏程度較低而依賴眼睛程度較高, 因此你的spacing一致性必須相對提高, 好好的擺一下吧

- 音效需要調教, 我前幾天也接了另一個新人mapper的request寫了一段文章, 或許你能去看一下內文中我給他的音效建議:點我

- 這邊只拿你的 diff 中的一小段給你一個下音效的範例 (強烈建議你先看過連結裡的文章再開始看這些)
<00:09:370> (1) 頭通常下finish (點這條slider亮藍光再點一下這個圈, 就可以只把音效加在這個圈上)
<00:12:250> (3) 這個位置和可以下clap, 對應的是<00:10:810>的clap
<00:13:210> 注意這個點是新一句的第一拍
<00:14:170> (5) 所以這個點可以下clap, 當然要下在結尾的<00:14:650>亦可(兩個點都下也行), 只是3-7白線的下法比較常見
<00:16:570> (1) 如果你上面的選擇是下在<00:14:650>這裡就能跟著下 (4-8白線)
<00:17:050> 注意這個點是新一句的第一拍
<00:18:010> (4) 你這串的下法為 3-5 白線, <00:19:930>的第7條白線反而下了whistle; 除非你是一個段落中所有的combo都採用這種下法, 否則這是屬於比較偏的一種arrangement而在這裡並不好聽, 請也改成3-7線並在5線下whistle
- 怕你聽不懂, 意思是<00:18:010> 下clap, <00:18:970>下whistle, <00:19:930>下clap
基本上這首節奏簡單, 所以後面根據這個原則. KIAI由於是歌曲中較高潮的部分, 可以稍微提高音量並且增加clap (譬如說安靜區的你的下法是3-7下clap 5下whistle 1不下, 高潮區就能3-5-7下clap 1下finish之類的, 帶來較明顯的節奏)

[Hard]
- 一樣的間距問題和音效問題
- 建議Circle Size和AR都略為降低, 你做的是Hard不是Insane

[CX's Kyouko]
- 許多時間點combo color和背景顏色太接近導致容易辨識不清
- 24~39秒內的clap太吵, 建議調低音量
- 用了五種不同的slider velocity, 很容易被MAT/BAT挑刺 (沒有特殊情況下只能使用三種以下), 另外你的變速必須make sense, 而不是在某個時間點想變速就突然變了, 玩家看不懂
- 整體音效偏吵
<00:27:610> 這邊節奏非常奇怪
<00:33:850> 喂喂兩個圈都疊到一起啦
<00:51:130> 這是什麼節奏!? 另外後面的留白也太大了吧
<01:02:650> error on this slider.

唉..其實我挺想對Hard和GD說remap的...嘗試新圖的時候盡量別往Insane做呀, 太容易出錯了

no star now, 需要recheck請PM我或用IRC找
kanpakyin
Mod.Take the request from wmfchris modding queue.

[General]
移走Countdown.
統一開始的時間點(00:01:690)
統一Kiai完結時間

All difficulty
在整體上..這個beatmap譜面比較糟糕.Hitsound有煩厭的傾向.建議在2.4白線上放clap,高音部分放whistle.
還有很多unrankable和unplayable的地方 (說真的不介意的話真的需要Re-map)

[Easy]
00:08:410(2.3.1)-不相等間距.
00:09:370(1)-這個slider明顯和music off了.
00:11:290(1)-Remove New combo.
00:13:690(4.5)-間距問題.
00:23:770(6.7.1)-太多stack了.在新手diff避免.
00:32:410(1)-怎麼間距又變了?
00:42:490(2.3)-節奏off掉然後還有儘量不要在easy diff內放1/2
00:47:290(2.3.4)-明顯不相等間距.
00:57:850(2)-移走Finish.
01:02:650(4.5.6)-間距
01:10:810(3)-又縮短間距?

[Hard]
AR-1沒人會做Hard會用到AR8
00:00:250(1-8)-從這裏到offset的東西全部刪掉.
00:05:530(6.7.8.1.2.3)-這個三角形畫好一點.
00:07:450(8)-New combo.
00:08:410(1)-Remove New combo.
00:22:810(1.2.3.4.5.6~)-這part明顯重音會在藍線上.為甚麼還用1/2猛塞?
00:28:570(5)-New combo.
00:40:570(1.1)-Remove New combo.
00:41:290(stream)-請適當的放finish.
01:13:210(8)-後面的notes全部刪掉.這裏放個spinner和easy一樣.
典型的1/2猛塞style.

[CX's Kyouko]
說句不好聽的...這個diff實在是modder都回吐遭的diff.我一看到就不想mod..撇開音效不說.還有一堆的unrankable staff.無離頭的1/6.一堆不理解的跳(1/4),3種不同的slider速度等..Re-map把..
Topic Starter
Red
謝謝
學到了很多 我會找個時間重做
winber1
Sorry for late mod :/

General

--Not all tags are the same.
--Disable countdown on all levels.
--There's quite a huge level gap between Easy and the other difficulties. Easy is just so extremely easy... You may consider making easy harder, or adding a new level in between.

CX's Kyouko

I'm not sure what happened in this difficulty, but it seems like some SV changes got messed up. Probably due to offset change, and then you didn't pay attention to the rest of the map.

00:19:210(2) - deformed slider that isn't even the right length. fix it.
00:21:130(2) - make it horizontal? it looks weird like this imo
00:24:730(1...) - I would just stick to the whistle sound. May be better to use claps in kiai section.
00:27:610(1) - this seems to be one of those messed up SV changes. Either way, I would not use this random 0.5x SV.
00:33:370(5) - ^
00:42:010(1,2,3,4,5,6) - *nazi* move this whole combo down 1 grid?
00:45:370(4) - messed up SV
00:45:730(t) - you don't even need this timing section, and this will fix the SV problem at 00:48:250 as well
00:51:130(4) - more SV problems
00:56:170(2) - if you're keeping the SV, then you should make this the same SV imo
00:57:370 - 01:08:890(1...) - you should use the same SV imo.

Other than SV stuff, i guess it's fine and readable

Hard

00:04:090(1,2,3,4,5) - I don't like this finishes that much. But if you really want them, then i recommend you add finishes from 00:07:930 to 00:09:130.
00:09:370(1,2,3,4) - lol, wrong place for finishes. Remove please.
00:39:130(5,6,7) - perhaps follow vocals more. Try this:

00:41:410(3,4,5,6) - you don't need this finish spam.
01:24:250(10) - either end the stream here, or start the spinner here.
01:28:090(spinner) - end spinner here (and perhaps silence it?)

Easy

Increase the Difficulty settings by at least like +2 or +3 or something for each one except circle size.

This needs to have more consistent spacing. It just gets bigger and smaller some reason, but not a drastic amount. AIMod seems to be tricked by you and spacing though lol.
Also, overlaps like these kinda look a bit weird:


00:43:210(2,3) - not beginner friendly imo, and doesn't fit very well either. I would just make it two 1/1 beat sliders

I don't have realy much else to say. The slider velocity is too slow even for Easy.. >_> But it doesn't really matter


Cool map :3

Star~~



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