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Rena Strober - Lost In Thoughts All Alone

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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 30 augusti 2016 at 22:57:37

Artist: Rena Strober
Title: Lost In Thoughts All Alone
Source: Fire Emblem Fates
Tags: You Are The Ocean Gray Waves Azura Aqua Renka if one's thoughts ひとり思う hitori omou 3ds Super Smash Bros for Wii U Birthright Conquest Revelation
BPM: 120
Filesize: 5405kb
Play Time: 03:27
Difficulties Available:
  1. Hard (2,74 stars, 338 notes)
  2. Normal (1,6 stars, 160 notes)
Download: Rena Strober - Lost In Thoughts All Alone
Information: Scores/Beatmap Listing
---------------
Hey guess what, I'm still not dead.
Mao
Stars \:3/
dqs01733
:!: :!:
Sakurauchi Riko
Hi, my end of the M4M. Sorry for being a bit late, dont kill me ;_;

Hard
from the beginning to 00:26:510 - you just used simple circles. i suggest to make it a bit more varied (also consider making some triangle/straight line patterns circular, so its a bit more of variety)
00:30:010 (2) - NC here instead of 00:29:510 (1) - maybe?
hmmm I personally cant see an NC consistency, maybe im just blind. But i recommend to put definetly NC's at strong downbeats like at the previous point.
00:58:510 (2) - I'd NC here too e.g.
01:48:510 (13) - pretty long combo tho
00:31:510 (4) - maybe make its shape a bit cleaner, since its a long slider which you definetly visually notice for quite a long time, so i think its important to make it clean. try smth like http://puu.sh/qpZUc/ba6317d021.jpg or without the red anchor
00:38:010 (8) - this circle looks a bit left out imo, maybe try to blanket it with 00:36:010 (5,8) - so it has a realtion to smth?
00:47:010 (7,1,2,1) - it looks kinda boring to make the same slidershape (especially when they come 1 after 1) over and over again, try to add some variety with red anchors etc. (e.g. you can make 00:48:010 (1,2) - blanket into each other, just so that they look together since they have the same vocal)
01:08:760 (4,5) - awkward cursor movement into slider (5)
01:21:010 (7) - this is a really strong beat, i think it deserves a special emphasis (sliderhead e.g., but not just in a simple 1/2 circles row)
01:21:510 (1,2,3) - you definetly have to make this pattern cleaner, use approachcircle to adjust the 2 sliders
02:01:260 - missing beat
02:01:510 (4) - this slider should be symmetrical, or have at least structure. Try using more red anchors in sliders
02:50:260 (6,7,1) - same DS maybe?
03:18:010 (6,7,8) - ^
in general maybe check some DS's, i think there are more DS issues like the 2 above
03:02:010 (9,1) - overlap
03:12:010 (1,3) - this is really confusing since the slider path tends to circle (3) although there's circle (2) which should get hit next, and not (3) (espeically for low AR its confusing)
03:22:010 (12,14) - close being an overlap, looks not that nice these objects being so close together imo

Normal
Check aimod for DS issues, you should use consistent DS all over the map for that difficulty (also there are some unsnapped green timing lines)
00:36:010 (3,1) - very awkwardly close to each other
02:00:010 (5) - make it symmetrical or give it more structure and cleaner paths with red anchors
00:07:510 (2) - id't look better imo if that is placed right where the sliderpath tends -> http://puu.sh/qq19C/a3f34b6ebe.jpg (keep that in mind for other spots, it just feels better)

I think you should really add more slider different slidertypes and tune up your map with that. currently it just looks like the same over and over again and I think with more different sliders the map would get more variety and excitement! :D

Thats everything for me for now, I hope my mod helped you at least a bit!
GL with your map and happy mapping! (:
Topic Starter
Xgor

Phyloukz wrote:

Hi, my end of the M4M. Sorry for being a bit late, dont kill me ;_;

Hard
from the beginning to 00:26:510 - you just used simple circles. i suggest to make it a bit more varied (also consider making some triangle/straight line patterns circular, so its a bit more of variety)Intentional, While it's not as varied as the later part it makes the start stand out so I'll keep it that way
00:30:010 (2) - NC here instead of 00:29:510 (1) - maybe?
hmmm I personally cant see an NC consistency, maybe im just blind. But i recommend to put definetly NC's at strong downbeats like at the previous point.I wasn't completly sure how to use NC well for this map but i tried to make it seems fitting with the singing before the beat. I feel that that one is pretty clear though and feels weirder if it has a NC there instead.
00:58:510 (2) - I'd NC here too e.g.
01:48:510 (13) - pretty long combo thotru changed
00:31:510 (4) - maybe make its shape a bit cleaner, since its a long slider which you definetly visually notice for quite a long time, so i think its important to make it clean. try smth like http://puu.sh/qpZUc/ba6317d021.jpg or without the red anchorMade it slightly better
00:38:010 (8) - this circle looks a bit left out imo, maybe try to blanket it with 00:36:010 (5,8) - so it has a realtion to smth?
00:47:010 (7,1,2,1) - it looks kinda boring to make the same slidershape (especially when they come 1 after 1) over and over agaDonein, try to add some variety with red anchors etc. (e.g. you can make 00:48:010 (1,2) - blanket into each other, just so that they look together since they have the same vocal)
01:08:760 (4,5) - awkward cursor movement into slider (5)I feel it works fine, It's not moving circular but it's boring if everything is that way
01:21:010 (7) - this is a really strong beat, i think it deserves a special emphasis (sliderhead e.g., but not just in a simple 1/2 circles row)Done
01:21:510 (1,2,3) - you definetly have to make this pattern cleaner, use approachcircle to adjust the 2 slidersDone
02:01:260 - missing beatDone
02:01:510 (4) - this slider should be symmetrical, or have at least structure. Try using more red anchors in sliders
02:50:260 (6,7,1) - same DS maybe?Done
03:18:010 (6,7,8) - ^
in general maybe check some DS's, i think there are more DS issues like the 2 above
03:02:010 (9,1) - overlap
03:12:010 (1,3) - this is really confusing since the slider path tends to circle (3) although there's circle (2) which should get hit next, and not (3) (espeically for low AR its confusing)I don't think it's that confusing
03:22:010 (12,14) - close being an overlap, looks not that nice these objects being so close together imoI dunno....I like it

Normal
Check aimod for DS issues, you should use consistent DS all over the map for that difficulty (also there are some unsnapped green timing lines)
00:36:010 (3,1) - very awkwardly close to each otherNot really too close imo
02:00:010 (5) - make it symmetrical or give it more structure and cleaner paths with red anchorsMade it slightly better
00:07:510 (2) - id't look better imo if that is placed right where the sliderpath tends -> http://puu.sh/qq19C/a3f34b6ebe.jpg (keep that in mind for other spots, it just feels better)How does that feel better, Right now the circle is placed to follow the same linear path that the slider ended on.

I think you should really add more slider different slidertypes and tune up your map with that. currently it just looks like the same over and over again and I think with more different sliders the map would get more variety and excitement! :DI'll think on it
7ambda
For hard, you should start the first note on the blue tick before the white one. The vocals begin sooner then where the note is currently at on the timeline.
Topic Starter
Xgor

F1r3tar wrote:

For hard, you should start the first note on the blue tick before the white one. The vocals begin sooner then where the note is currently at on the timeline.
Good point. That being said I don't find it all that natural to play as she does put a lot of weight into the U in you at that point (and the piano there) so I'll keep it like it is if not more find it unnatural.
MoodyRPG
General
  1. In 00:06:010 at 00:29:510, the timing sound a bit faster in my opinion
Normal
  1. 02:45:010 (4) - Maybe add a new combo?
  2. 02:57:010 (4) - ^
Hard
  1. 01:57:510 (9) - According with your combo pattern, this should be with a new combo
Mapset is perfect, glad to see your maps again :)

GL Xgor :>
Topic Starter
Xgor

MoodyRPG wrote:

General
  1. In 00:06:010 at 00:29:510, the timing sound a bit faster in my opinion
Faster? It might be a different offset though (I cut around 29s because it changes to the new combo)

Normal
  1. 02:45:010 (4) - Maybe add a new combo?Done
  2. 02:57:010 (4) - ^
Hard
  1. 01:57:510 (9) - According with your combo pattern, this should be with a new comboTrue, I realized that it would be better in a different way so I moved around the combo's in other places.
Mapset is perfect, glad to see your maps again :) Thanks :D

GL Xgor :>
Pereira006
in irc, we fix missing, inconsistency of hitsound and NC, and stuff Spacing and jump in hard

irc
21:02 Pereira006: anyway in easy
21:03 Pereira006: *normal
21:03 Pereira006: 00:09:010 (4) - in sampleset isn't should be drum ?
21:03 Pereira006: like 00:21:010 (4) for consistency ?
21:03 Xgor: Indeed it should
21:04 Xgor: I was really lazy with the hitsounds on Normal, I just copied the Hard hitsounds and called it a day :P
21:04 Pereira006: use Hitsounder copier >_>
21:05 Pereira006: https://osu.ppy.sh/forum/t/353638
21:05 Xgor: That's what I did~
21:05 Pereira006: so, I won't waster my time mod hitsound
21:05 Xgor: The old one tho
21:06 Pereira006: hooo ok ok
21:06 Xgor: I couldn't get the new one to work
21:06 Pereira006: new is this https://osu.ppy.sh/forum/t/131540
21:06 Xgor: As in I was too lazy to install the stuff needed
21:06 Pereira006: is not need install, is just java
21:07 Xgor: Yeah and I reaized that I did not have java installed on my computer
21:07 Pereira006: ho lol
21:08 Xgor: And the old one did the job for the most part anyways.
21:09 Pereira006: 01:09:010 (3) - drum is not sound good with this music IMO
21:10 Pereira006: 01:10:510 (1) - isn't should remove whistle ? for consistency 00:58:510 (1) ?
21:10 Pereira006: or intentional ?
21:10 Pereira006: 01:12:010 (4) - same happen drum before
21:11 Pereira006: 01:24:510 (3) - in end should add whistle
21:11 Xgor: Fixed
21:11 Pereira006: the melody is there
21:11 Pereira006: similiar sound in 01:21:510 (1) -
21:12 Xgor: Done
21:14 Pereira006: 01:35:510 (4) - I have feeling this n eed NC
21:14 Pereira006: the vocal is complety change fr me
21:14 Xgor: Yeah
21:14 Pereira006: because i see you nc, when Vocal is completychange
21:14 Pereira006: every part
21:16 Pereira006: 01:51:010 (1,2) - wrong place NC
21:16 Pereira006: remove 1 and put next object i mean 2
21:16 Xgor: Yeah got it
21:17 Pereira006: 02:24:010 (2) - this look very unsymentry for me lol
21:18 Pereira006: old style 2009 ? lol
21:18 Pereira006: 02:44:010 (2,3,1) - inconsistency spacing
21:19 Pereira006: 02:56:010 (2,3,1) - ^ same
21:20 Pereira006: 03:07:510 (4) - NC ? for consistency in 1 kiai ?
21:20 Pereira006: 03:19:510 (4) - ^ same
21:22 Xgor: Fixed
21:24 Pereira006: 00:38:760 (2,3) - i love you use hitsound that thing
21:24 Pereira006: drum afte normal
21:24 Pereira006: lol
21:24 Pereira006: in hard orz
21:25 Pereira006: 00:56:760 (4) - wrong soft, change drum
21:25 Pereira006: 01:07:260 (2) - missing drum
21:26 Pereira006: 01:09:010 (5) - in addition, drum not sound good this music (same happen in normal]
21:26 Pereira006: 01:12:010 (4) - ^ same
21:26 Xgor: I just realized something. I should do a hitsound pattern looper :p
21:26 Xgor: Would stop me from missing getting those drums
21:26 Pereira006: oki
21:27 Xgor: Anyways did everything of that
21:27 Pereira006: 01:21:010 (7) - in body, (not begin and end) the sound normal need remove
21:27 Pereira006: in sampleset
21:28 Xgor: Done
21:29 Pereira006: 02:42:760 (8) - i don't know you going stack in 02:41:760 (6) -
21:31 Pereira006: 03:06:010 (1,2,3,4,5,6,7) - as you style, you could remove NC in 1 and put NC in 5
21:31 Pereira006: if you care consistency
21:31 Xgor: Wasn't my intention but stacking it looks kinda neat.
21:32 Pereira006: 03:19:510 (8) - ^ sam
21:32 Xgor: Done the NCing
21:37 Pereira006: 00:55:510 (3,4) - the spacing could keep 1.20x look like inconsisntecy spacing like in 00:54:010 (1,2) -
21:37 Pereira006: 00:57:010 (5,6,1) - ^ same happen
21:38 Pereira006: 00:59:010 (2,3) - u sure wanna keep this anti-spacing ? i feel 1.40x look better for me
21:38 Pereira006: 01:07:510 (3,4) - same happen before
21:39 Pereira006: 01:10:510 (1,2,3,4) - this 1.50x but in 00:58:510 (1,2,3,4) - is 1.40x inconsistency spacing?
21:40 Pereira006: 01:17:010 (4,1) - missing make jump 1.00x like other parts you did
21:40 Pereira006: you make jump when appear NC
21:40 Pereira006: but the NC look incopnsistency too lol
21:40 Pereira006: sorry, let me rewrite
21:41 Pereira006: 01:17:010 (4,1,2) - remove NC 1 and put 2, when you ^NC in 2, don't forget make spacing jump 1.00x like other parts
21:44 Pereira006: 01:30:010 (7) - missing NC like in 01:54:010 (1) -
21:44 Xgor: osu! just crashed for me x.x
21:45 Pereira006: need print ?
21:45 Xgor: Latest thing I remember was 01:17:510 (1) -
21:45 Xgor: Print would be good
21:45 Pereira006: https://puu.sh/qupcM/2f10646677.jpg
21:46 Pereira006: ok that all i hope
dylansantosh
Hey from #modreq

Normal
For a song slow as this isnt the SV a bit too high? Not telling to change, just something to consider.

00:27:010 (4) - Wavy sliders look slightly better when there's an extra point here: http://puu.sh/quqy0.jpg
00:34:510 (2) - this blanket can improve i tried moving the anchor point to x308 y73
00:39:010 (2) - This blanket can be better too, slider ends too wide http://puu.sh/quqIa.jpg
00:46:510 (4) - you could probably make this a kickslider
00:55:510 (2,3) - imperfect blanket too
01:06:010 (1,3) - pattern wise this is strange to see and play.
01:15:010 (1) - could make this look better like i showed in the first thing
01:18:010 (3) - ^
01:21:510 (1,3) - what is this? 2009?
01:30:010 (5,6) - fix this blanket too, slider end too tight
02:00:010 (5) - what. try the thing i showed as first
02:15:010 (2) - Slider start too tight, man you gotta re-check those blankets, i'll stop suggesting blanket fixes, just check all your blankets thoroughly.

Hard
00:47:010 (7,8) - I wouldn't do that to the vocal, it might makes sense at first but it plays really weird. try making the slider start on (7)
01:31:510 (3) - i see what you are trying to stack on, but it just doesn't look very pretty as is
01:45:510 (1,2) - this isn't really nice looking either
02:39:010 (1) - sv much
02:40:260 (3,4) - blankets dude
02:48:760 (2,3,4) - ds??

yeah re-check all those blankets, best of luck
Topic Starter
Xgor

DylanSan wrote:

Hey from #modreq

Normal
For a song slow as this isnt the SV a bit too high? Not telling to change, just something to consider.I like my higher SVs

00:27:010 (4) - Wavy sliders look slightly better when there's an extra point here: http://puu.sh/quqy0.jpgI find them more ugly that way, they look more like 2008 sliders that way. But hey I have a weird foundness of 4 point wavy sliders :p
00:34:510 (2) - this blanket can improve i tried moving the anchor point to x308 y73Done
00:39:010 (2) - This blanket can be better too, slider ends too wide http://puu.sh/quqIa.jpg
00:46:510 (4) - you could probably make this a kicksliderOne of my main principles is that Short Repeating Sliders is the works and should not be used... so yeah...
00:55:510 (2,3) - imperfect blanket tooKinda fixed
01:06:010 (1,3) - pattern wise this is strange to see and play.You don't really see 1 and 3 at the same time so it's not much of an issue
01:15:010 (1) - could make this look better like i showed in the first thing
01:18:010 (3) - ^
01:21:510 (1,3) - what is this? 2009?2009 Erry day
01:30:010 (5,6) - fix this blanket too, slider end too tightWasn't meant to be a blanket but I changed it into one now :P
02:00:010 (5) - what. try the thing i showed as firstUsing points like that is acually the best way to get a perfect wavy slider, I'm just bad at it. Tried to polish it.
02:15:010 (2) - Slider start too tight, man you gotta re-check those blankets, i'll stop suggesting blanket fixes, just check all your blankets thoroughly.Looked over some of them, that being said a lot of inpefrect blanketing isn't all that noticeable in-game

Hard
00:47:010 (7,8) - I wouldn't do that to the vocal, it might makes sense at first but it plays really weird. try making the slider start on (7)
01:31:510 (3) - i see what you are trying to stack on, but it just doesn't look very pretty as isRetooled
01:45:510 (1,2) - this isn't really nice looking eitherChanged slighly
02:39:010 (1) - sv muchI like the switch to high sv on climaxes like this :3
02:40:260 (3,4) - blankets dudeFixed
02:48:760 (2,3,4) - ds??Fixed

yeah re-check all those blankets, best of >:( luck
Neil Watts
hey :3

Here's my mod. Well, I don't mod very often anymore, so I hope my modding techniques are still up-to-date towards the ranking criteria and your mapping style (oh well, there's no risk about your mapping style :^)).

[General]
- Your background is 1365x768. It's only one pixel, but let's avoid you an unrank because of it.
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
- You should add neat combo colors fitting with the background. :)
- The kiai are not the same in the two difficulty. This is mandatory to fix :
Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.

[Normal]
- 00:39:010 (2) - You seem to have failed something here, by inadvertence. Using 1/12 in a normal diff? Also, the rhythm sounds really weird. Making it finish on 00:40:510 - is much better imo.
- 02:41:760 (3,4) - If you didn't actually failed your timing here, there's a big spacing issue.

[Hard]
- 00:30:010 - Unsnapped timing point
- 01:18:010 - ^
- 02:27:010 - ^
- 03:27:010 - ^
You seem to have fixed it in your Easy diff, though. That's what happens when you fix your mods at 1 a.m. :^)
Everything looks globally fine, except there's a loooot of kinda extreme jumps in the second kiai ; I would suggest you to make them a bit less extreme.

Great song. Star, good luck! :)
Topic Starter
Xgor
Did pretty much all of it, Thanks Neil.
Behon
Oooh, Fire Emblem!

General:

I'm on the side of the normal hitsounds sounding odd during the first 30 or so seconds, especially since the song starts so calmly.
Consider making the hitcircles shades of blue and white to go compliment the background.
Maybe add FE Fates's version subtitles (Birthright, Conquest, & Revelation) to the tags?

Normal:

Slider speed seems pretty fast for this difficulty.
00:10:510 (5): New combo?
01:45:010 (4): Move this up more.
01:53:510 (3): Move this down more.
02:24:010 (2): Consider ending this slider at 02:24:760
02:49:510 (4): The held note makes a slider seem more fitting here.
03:13:510 (4): See above.

Hard:

Consider making the approach rate faster.
00:58:260 (6): Maybe make this a new combo and the one right after it not?
01:29:010 (5): Maybe position this directly beneath 4?
Topic Starter
Xgor
Done pretty much everything you said Behonkiss.

About the version subtitles, because of the way I cut it to make it rankible she dosn't sing about Birthright (Unlike the smash cut that cut the Conquest instead) .
I still added it in tags because it would be weird otherwise.
Axon
this is a very beautiful song and map.
BounceBabe


Alright, I'll mod this or something. Welcome back o/ Another 2k14 mapper returned.


What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Slider Velocity and changes
✓ Timing changes
✓ Timing points
✓ BPM & Offset
✓ Preview point

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✕ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✓ Variety of different patterns and styles

Icon Legend
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. The hitsounds could be a little bit quieter. The song is really really soft and low in volume, totally not exciting and this needs proper emphasis with hitsounds. Especially the hitnormals seem too loud for the song. Maybe try to lower the volume by 10% to enhance emphasis for the song a bit more so the hitsounds don't overtake it.
  2. I noticed that you the combo colours shift between blue and white to blue and yellow etc. Is there a reason for that? If not then I'd recommend to keep it at their normal colour appearance.
  3. Pretty sure the lyrics are "conquest and fate" / singular at this point 00:58:052 - and "will fall like the tide" at 01:32:052 - The vocals are clear. Please check them and make sure the lyrics in your SB is correct. For reference: http://fireemblem.wikia.com/wiki/Lost_i ... _All_Alone http://lyricstranslate.com/de/rena-stro ... yrics.html

Normal
[]


  • Rhythm & Pattern:
  1. 00:43:302 - 00:44:802 - 00:46:302 - 00:47:802 - Here really is a circle missing. The 00:42:052 (1,2,3) - pattern is fine but i think there could be more than that. Try reversing 00:43:552 (3) - and stacking a circle on top of it. Adjust the spacing if needed. It would also greatly enhance the flow and transition between the elements and also support the music that is in the BG. Especially this slider 00:46:552 (5) - is harder to play due to the pitched vocal that is more dense than on the previous 1/1 sliders.
  2. 01:36:052 (2) - Same like Hard, this should start at 01:36:302 - since the vocal is the strongest and beginning here.

    Appearance, Flow & Transition:
  3. 00:54:052 (1) - The shape of the slider looks a bit effortlessly made. Maybe you can shape it a bit better?
  4. 03:12:052 (3,4) - Would look and play better if the longer slider was leaning towards the smaller one and not against it. This will not only make it visually more appealing but also enhance the flow. http://puu.sh/rbrw6/a73a6c155c.jpg Same: 03:18:052 (3,1) -

    Spacing:
  5. 01:04:052 (4,1) - 01:07:552 (2,3,1) - /)OoO(\ the spacing omg. Pleeease fix this, otherwise this will be very confusing for new players. This is wrong use of spacing for easier difficulties. Anything lower than Hard should have consistent spacing.

    Hitsounds:
  6. 03:24:052 (1) - The finish seems rather strong here and not fitting enough to conclude the ending properly. This is because the violin and vocal interfere with each other at this point. Adding another intense sound to it makes it too overwhelming and really out of place. Maybe try to make it a little bit quieter or even use a soft whistle instead.
Hard
[]


  • Spacing:
  1. 00:14:552 (4,5,1) - Don't like how the spacing is so similar yet the gameplay so different. Compared to the spacing between 00:14:552 (4,5) - which are 1/1 notes, 00:15:052 (5,1) - the spacing between those is a tint too small. Check the DS. Even better to see on these: 00:23:552 (3,4,1) - 01:09:052 (5,1,2) - http://puu.sh/rbneZ/9eb4ba1c59.jpg
  2. 00:59:552 (3,4,1) - ^ Maybe you can arrange them a bit better to fix the spacing? http://puu.sh/rbn7M/d8c874a77d.jpg Not perfect but you get the idea ( you did this a lot better here 02:55:552 (1,2,3,4) - spacing is perfect )
  3. 01:11:552 (3,4,1) - That's a bit better but the spacing between 4 and 1 is still a bit too small imo. You might want to slightly make it bigger. Maybe by rearranging these 01:10:552 (1,2,3,4) - since there is that spacing issue anyway from above.
  4. 02:44:552 (3,4,1) - The spacing between 3 to 4 and 4 to 1 is again, veeery similar. Slightly enlarge the spacing between 4 and 1.
  5. 03:01:552 (1,2,3) - Even though you want to create a blanket with this slider 03:03:052 (1) - , those three should have the same spacing for the jumps to work. Simply lower 03:01:552 (1) - a bit more.
  6. 03:20:552 (3,1) - Here the spacing is a bit too small. It's really noticeable tho.

    Appearance, Flow & Transition:
  7. 00:30:802 (3,4) - 00:54:052 (1,3) - Nazi. You could blanket those two a bit better so the gap is even between the sliders. http://puu.sh/rbmJj/02876ff37f.jpg http://puu.sh/rbmTV/b86e16a684.jpg
  8. 00:55:552 (3,5) - The slider gap between 00:55:552 (3,5) - is a lot bigger than 00:54:052 (1,3) - . Maybe make them 3 have identical gaps for consistency and aesthetics? Though I find this gap more appealing 00:55:552 (3,5) - since the other one looks a bit forced/clustered. Same: 01:06:052 (1,2,3,4,5) -
  9. 01:35:802 (2,3) - These would play so much better if they were stacked. The stop and go gameplay would greatly enhance the flow and transition between the elements since the vocals "it" 01:35:802 (2) - and the beginning of "flow" at 01:36:302 - are similar or even the same in tone/pitch, you name it. So by rearranging the positions of 01:35:052 (7,1,2) - you could emphasise these vocals. http://puu.sh/rbnEE/67c287460b.jpg
  10. 01:49:052 (1,2,3,4) - Totally love the ascendence and descendence from the sliders to the violin :)
  11. 01:57:552 (6,8) - These two looks a bit clustered so close together. Move the slider end of 6 and beginning of slider 8 apart from each other for better visual appearance.
  12. 02:24:052 (3,4) - This overlap looks off and is not usual in your mapping of this mapset. Use this kind of spacing/overlap 02:19:552 (3,4) - or stack them for better appearance.
  13. 03:04:552 (4,5) - These are gonna be really awkward to play due to the circles' placements. The flow is breaking here. The slider goes all the way down to the corner and the circler are so far up. It's just an observation, the idea is nice with the blanket. It will just be more difficult to play due to the harsh redirection of the cursor. This goes for all similar placements like these. Maybe you can enhance the flow a little bit.
  14. 03:12:802 (1,2) - The flow is interrupted here as well because the slider 6 is curved a lot and directs to the top while the circle is awkwardly low again. Totally the opposite from above but the same thing. Try reversing 03:12:802 (1,2) - . That would greatly enhance the flow. After that you also could reverse these 03:12:802 (1,3) - . That would create a jump between 03:12:802 (1,4) - and would enhance the vocals at this point as they are more pitched. http://puu.sh/rboMe/fe4840c514.jpg

    Rhythm & Pattern:
  15. 00:46:552 (5,6) - The two circles should be a slider imo. The two circle are mapped to "familiar" which is one word and its also sung as one. Just really think a slider would fit better because it would emphasise the vocal properly. It will also make a better transition between these elements 00:46:552 (5,6,7) -
  16. 01:59:552 (1,2,3,4) - Rhytmically, it would be more correct if the circle was was removed and the slider 3 moved to the red tick. This would follow the vocals better, which you mapped to i assume at this part. At least that's what you mapped to so far mostly. I also think there is no other music that would support this rhythm of your elements. If you adjust this, maybe stack these too 01:59:802 (2,3) - Reason is in "Appearance, Flow & Transition"

    Hitsounds:
  17. 03:24:052 (1) - The finish seems rather strong here and not fitting enough to conclude the ending properly. This is because the violin and vocal interfere with each other at this point. Adding another intense sound to it makes it too overwhelming and really out of place. Maybe try to make it a little bit quieter or even use a soft whistle instead.

    Other issues:
  18. 02:01:552 (4) - Not quite sure if you mapped this with different BSD but this looks unsnapped, or more like, not mapped to the usual BSD. http://puu.sh/rbo1x/804463b875.jpg It would also make more sense if the slider would end at 02:02:802 - since that's where the violin has it's climax. Might be considered as being unsnapped, making it unrankable.
  19. 02:15:052 (2,3) - The elements are so low and overlap with the accuracy bar when it's turned on. https://osu.ppy.sh/ss/6094899 I'd recommend moving them up so they don't overlap with the interface. You could easily fix this by moving these 02:14:552 (1,2,3,4,1,2,3,4,5) - up by 1-2 grids.
Overall
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  1. Really nicely mapped and mostly has good flow too. Totally like it! Have a star for support.
Add the following question and one of the options provided to your feedback on my mod please. It will help me improve my modding in the future. If you have anything else that you would like to tell me about my mod, write it after the poll. Thanks :)
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
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