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Cho-E - Amputator

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Topic Starter
XepherX3
This beatmap was submitted using in-game submission on woensdag 22 augustus 2012 at 14:36:08

Artist: Cho-E
Title: Amputator
Source: Touchmix HD
Tags: android o2jam Tomix r300k
BPM: 107,99
Filesize: 8549kb
Play Time: 02:04
Difficulties Available:
  1. Easy (2,35 stars, 154 notes)
  2. Hard (4,37 stars, 236 notes)
  3. Insane (4,71 stars, 248 notes)
  4. Normal (3,93 stars, 190 notes)
Download: Cho-E - Amputator
Information: Scores/Beatmap Listing
---------------
Found this song in the android game TouchMix HD
and tought hey let's map it in osu...came out harder then i was thinking

thanks Henkie for the BPM and offset (couldn't find it without ur help

added slight SB and custom audio
finished lyrics SB
minor skin fixes
minor SB adition
added more hitsounds
little sound mod
added more skin and SB elements
changed artist to the correct ones (thanks Equivalent)

::mod log::
applied Thunderstorm's mod
applied TheVileOne's IRC mod (thanks for the time (from 6:03pm till 9:14pm :-D )
applied Soul-less mod
applied Ayeen's mod
applied Neko_Ray's irc mod
minor changes on Insane
applied vincerio's osb fix
applied KingsAL2 's combo mod
resurrected on 22-08-2012
--
Easy: Done
Normal: done
Hard: Done
Insane: Done
Thunderstorm
ThunderMod

Some suggestions, you know

<<Amputator>>

Wow. Or I just can't understand, what kind of spacing multipler you use sometimes (00:00:544 - 00:18:322, for example), or I suggest to recheck spacing here =/
I'd suggest to lower volume of hitsounds by ~2 ticks, where it placed to the max, it's way too loud IMO
00:11:655 (7) - I'd better space it away
00:33:600 (1) - remove new combo?
01:05:544 (7) - new combo, instead of 01:05:961 (1) ?
01:28:877 (4) - new combo?
01:41:100 (7) - new combo, instad of 01:41:516 (1)?

That's all
TheVileOne
Fixed some things in IRC.


Star
Nixnez
Soul-less' Once in a blue moon mod!

[General]
- Nice skin!
- Regarding bpm, I personally would prefer 108(unless the bpm really is 107.99, if it's so then don't change, since difference isn't significant)
- o2jam or o2 jam?

[Easy]
- For all square shape beats, hold Shift + Alt(doing this will temporary disable grid snap while enabling distance snap) for nice diagonal snapping, very useful for any square formations.

[Normal]
- 00:34:734 (7) - Just a suggestion, put this slider under 00:33:901 (6)?
- 01:03:209 (3) and 01:05:987 (3) - I don't think the 1/4 beats here are intentional, shouldn't they be 01:03:348 (3) and 01:06:126 (3)? Remember to fix the slider so that it starts and end on white tick. (Ignore this if those 1/4 beats are intentional, but this is a Normal, hmm.)

[Hard]
- 00:16:399 (5,6,7,8,9,10,11) - Just a suggestion, but why not arrange it as 5 6 7 8(Heading down), 9 10 11(Heading up, stacking 7 6 5 respectively), so that the whole red combos appear as a cross?

[Insane]
- 00:16:955 (7) - Arrange this so that the slider ends at the same point as 00:17:510 (8) and 00:18:066 (9)?
- 00:32:790 (5) - Move this one grid right so that 00:31:956 (2,3,4,5) appears square?
- 00:56:403 (5,6) - Just a suggestion, move these two to the same place as 00:57:792 (8).
- 01:01:126 (6) - Move the left red node of this slider two grids left to make it symmetrical.
- 01:31:962 (5,6) - Just a suggestion, move these two to the same place as 01:33:351 (8)
- 01:36:684 (6) - Move the right red node of this slider two grids right. Symmetrical issue too.


I personally would wanna see a neater arranged map, but yea. Star!
Ayeen_old
Modding at random map ;)

Easy :
Slider velocity1.6 for easy, that quite high.
01:58:910 (6) Object not snapped. It stated in AImod too.
The first spinner seem a bit short for easy difficulty.

normal:
00:34:734 (7) This slider is hidden by slider (6) which is not rankable.

Edit: Forgot

Fine tune it a bit more :oops:
Neko_Ray
SPOILER
13:13 <Neko_Ray> : uhmm, i can mod in chat ?
13:14 *Neko_Ray is editing (r300k - Amputator)[http://osu.ppy.sh/s/27496]
13:15 <Neko_Ray> : hi ?
13:16 <XepherX3> : yea that's alright
13:16 <Neko_Ray> : k, join Insane diff
13:16 <XepherX3> : k
13:16 <Neko_Ray> : all is right, but i propose you hitsounds
13:17 <XepherX3> : ok
13:17 <Neko_Ray> : 00:27:511 (1) - at the end
13:17 <Neko_Ray> : add a clap, sound good for you ?
13:17 <XepherX3> : yea sounds nice
13:17 <Neko_Ray> : 00:28:900 (3) - whistle
13:18 <Neko_Ray> : 00:29:734 (4) - at the end, clap
13:18 <Neko_Ray> : what u say ?
13:18 <XepherX3> : nice
13:18 <Neko_Ray> : k
13:18 <Neko_Ray> : 00:31:123 (6) - whistle
13:18 <XepherX3> : just keep calling..if i dislike it i won't add it
13:18 <Neko_Ray> : ok
13:18 <Neko_Ray> : 00:32:234 (3) - Clap
13:19 <Neko_Ray> : 00:33:345 (X) - Add cirlce? with Whistle
13:19 <Neko_Ray> : 00:34:456 (8) - Clap at end
13:19 <Neko_Ray> : ups, at begins
13:19 <Neko_Ray> : 00:36:123 (7) - Clap at ends
13:19 <Neko_Ray> : 00:37:790 (1) - Whistle
13:19 <Neko_Ray> : 00:38:623 (4) - Clap at middle
13:20 <Neko_Ray> : 00:40:012 (2) - Clap
13:20 <Neko_Ray> : 00:41:124 (5) - Clap at begins
13:20 <Neko_Ray> : 00:42:235 (3) - Clap or Whistle you decide
13:20 <Neko_Ray> : 00:45:569 (6) - Clap
13:20 <Neko_Ray> : 00:46:680 (1) - Whistle
13:21 <Neko_Ray> : 00:47:513 (4) - Clap at ends
13:21 <Neko_Ray> : 00:48:902 (2) - Clap
13:21 <Neko_Ray> : 00:49:458 (4) - Clap at ends
13:21 <Neko_Ray> : 00:51:125 (6) - Whistle to begins
13:21 <Neko_Ray> : 00:54:458 (1) - Clap (whit you Fnish iff you want)
13:21 <Neko_Ray> : 00:55:569 (3) - Clap
13:22 <Neko_Ray> : 00:56:681 (6) - Clap
13:22 <Neko_Ray> : 00:57:792 (8) - Clap
13:22 <Neko_Ray> : 00:58:347 (1) - Clap to the ends
13:22 <Neko_Ray> : 01:00:014 (3) - Clap
13:22 <Neko_Ray> : 01:01:126 (6) - Clap to the begins
13:22 <Neko_Ray> : 01:02:237 (8) - Clap
13:22 <Neko_Ray> : 01:03:348 (2) - Clap to the begins
13:22 <Neko_Ray> : 01:04:459 (4) - Clap
13:23 <Neko_Ray> : 01:05:570 (6) - Clap
13:23 <Neko_Ray> : 01:06:682 (9) - Clap
13:23 <Neko_Ray> : 01:07:237 (1) - Clap at ends
13:23 <Neko_Ray> : 01:08:904 (4) - Clap
13:23 <Neko_Ray> : 01:09:460 (6) - Clap at ends
13:24 <Neko_Ray> : 01:11:126 (10) - Clap
13:25 <Neko_Ray> : 01:28:906 (1,2,3,4,5) - Claps ?
13:25 <Neko_Ray> : 00:35:290 (1,2,3,4,5,6) - Claps too
13:26 <Neko_Ray> : 01:30:017 (1) - Clap
13:26 <Neko_Ray> : 01:31:128 (3) - Clap
13:26 <Neko_Ray> : 01:32:239 (6) -
13:26 <Neko_Ray> : Claps
13:26 <Neko_Ray> : 01:33:351 (8) - ^^
13:26 <Neko_Ray> : 01:33:906 (1) - ^^
13:26 <Neko_Ray> : 01:35:573 (3) - ^^
13:26 <Neko_Ray> : 01:36:684 (6) - ^^ at begins
13:27 <Neko_Ray> : 01:33:906 (1) - at ends (i forgot)
13:27 <Neko_Ray> : 01:37:795 (8) - Clap
13:27 <Neko_Ray> : 01:38:907 (2) - ^^ at begins
13:27 <Neko_Ray> : 01:40:018 (4) - Clap
13:27 <Neko_Ray> : 01:41:129 (6) - ^^
13:27 <Neko_Ray> : 01:42:240 (9) - ^^
13:27 <Neko_Ray> : 01:42:796 (1) - ^^ at ends
13:27 <Neko_Ray> : 01:44:463 (4) - Clap
13:28 <Neko_Ray> : 01:45:018 (6) - ^^ at end
13:28 <Neko_Ray> : 01:46:685 (10) - clap
13:28 <Neko_Ray> : it's all
13:28 <XepherX3> : lol
13:28 <Neko_Ray> : are ok ?
13:28 <Neko_Ray> : :D
13:28 <XepherX3> : let's listen
13:28 <Neko_Ray> : k
13:31 <XepherX3> : very nice :-D
13:31 <Neko_Ray> : good~
13:31 <XepherX3> : everything else was ok
13:31 <Neko_Ray> : in all diff do same
13:31 <Neko_Ray> : easy, normal, hard

Chat mod~
kudosu? ._.
taNa_Coppola
nice map~ :)
vincerio
hi hi~ here my suggestions >w<

[General]

Storyboarding > Disable Countdown

Nice Storyboarding but i see there is a mistake @_@

[Storyboarding]
[General] why english lyric are so very small? ;w;

A maximun dimension for SB image is 800x600
ingame_background.png is 1024x768

so resize it...

ingame_background.png - contains useless movement script (from the pre-begining to ~00:18:344)
...some useless fade in/out script at ~00:18:34 also and useless fading scripting through the end of song
want everything dark here?
It would be nice If you "Disable the BG" from the begining if you don't use it for some period( also reduce lagging )
so go deleting ingame_background.png(black BG)

open .osb file

Code:
Sprite,Background,Centre,"ingame_background_1_1.png",320,240
F,0,0,,0
then starting fade-in your Bg ingame_background_1_1.png in ~00:18:34

and there is some script error due to manually scripting x.x
here are some information~ about storyboarding by scripting.

good job~ go go :)
Topic Starter
XepherX3

vincerio wrote:

hi hi~ here my suggestions >w<

[General]

Storyboarding > Disable Countdown applied

Nice Storyboarding but i see there is a mistake @_@

[Storyboarding]
[General] why english lyric are so very small? ;w; Is thanks to the font used..the font is the same size as the korean ones..but the alpha characters seem smaller they are not unreadable

A maximun dimension for SB image is 800x600
ingame_background.png is 1024x768

so resize it... applied

ingame_background.png - contains useless movement script (from the pre-begining to ~00:18:344)
...some useless fade in/out script at ~00:18:34 also and useless fading scripting through the end of song
want everything dark here?
It would be nice If you "Disable the BG" from the begining if you don't use it for some period( also reduce lagging )
so go deleting ingame_background.png(black BG) fixed

and there is some script error due to manually scripting x.x never touched the osb manually..if there are errors in it they are added to the editor itself
Maestro_old
Good thing you thought of mapping that song, really enjoyable!
Kaona
I absolutely adore this song and I love the skin! <3

I really hope to see this ranked, I favourited it. :)

STAR~
TheVileOne
Just stopping in. No reason in particular.
Topic Starter
XepherX3

TheVileOne wrote:

Just stopping in. No reason in particular.
:lol: :lol: :lol:
Charsi
not sure that i can see it ranked but i really love this song
- Suima -
Great! I haven't seen this good beatmap for a long time.
Just now, I met it.
Kaona
If I had any kudosu I would kudosu star this~ :|

I'm not a mapper though so all I can give is my support :D
al2e10
- Insane
00:06:121 (5) - New combo, becuase the distance changed.
00:10:565 (4) - ^
00:29:734 (4) - ^ coz, Distance changed and timing changed.
00:56:403 (5) - ^ Distance changed
01:01:126 (6) - ^
01:03:904 (4) - ^
01:15:571 (7) - ^
01:23:350 (6) - ^
01:25:017 (1) - Remove new combo and add to 01:26:683 (2)
01:28:906 (1,1,1,1) - I'm not really sure, but I highly comment you remove new combo.
01:36:545 (6) - New combo
01:39:740 (4) - New combo
01:40:435 (6) - ^ and remove 01:40:574 (1)
01:45:018 (6) - New combo
01:54:741 (6) - ^

- All
A bit unrankable jumping, but i'm not really sure.
Get more mod.

STAR, good luck.
Sander-Don
star :33333333
Equivalent_old
Uhmm... I've played this on android.

Here is some corrections:

Artist: Cho-E
Composer : r300k
So, r300k should be in tags instead of artist. In tags, add in TOMIX as the game known by this name too
Even in the game itself written :


where the vocal should be more appropriate than composer to in "artist"

http://blog.naver.com/PostView.nhn?blog ... 0128002221

http://soundcloud.com/r300k/cho-e-amputator

If you need any image files for your map(skinning, that is):
http://www.mediafire.com/download.php?0acvyji782xdoes
Topic Starter
XepherX3

Equivalent wrote:

Uhmm... I've played this on android.

Here is some corrections:

Artist: Cho-E
Composer : r300k
So, r300k should be in tags instead of artist. In tags, add in TOMIX as the game known by this name too
Even in the game itself written :
[attachment=0:b970d]music_title_01.png[/attachment:b970d]

where the vocal should be more appropriate than composer to in "artist"

http://blog.naver.com/PostView.nhn?blog ... 0128002221

http://soundcloud.com/r300k/cho-e-amputator

ah ok thanks
If you need any image files for your map(skinning, that is):
http://www.mediafire.com/download.php?0acvyji782xdoes
lol..i have all those images :-p ... got the game too :-p
Equivalent_old
Uhm, jsut letting you know that I map the same song. And mostly i be using some of the skin from the game too and take 1 hitsound form it too, so some of our skin might be the same <3. viewtopic.php?t=56927

Still WIP ~
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