Here is my mod. Sorry if it is bad
General:
Change the background to https://i.ytimg.com/vi/eJeeAoKkcC0/maxresdefault.jpg
Change tags to: alice's emotion Koishi Komeiji sdvx sound voltex iii graviry wars museca ZUN Team Shanghai Alice Blossom Extra stage boss Touhou 11 Subterranean Animism Hartmann's youkai girl reitaisai 13
Remove other tags
Keep the kiai of the mapset consistent. (Harder difficulties seem to have different one) Please change it
ADVANCED:
Change the Approach rate to either 5 or 5.5 as this is Hard Normal and people would expect at least AR 5 on these kind of maps
Try to use different Distance Snapping to make the beatmap more interesting (Use for example 0.7, 1.0 and 1.3) to make sure that the beatmap isn't so linear
00:07:641 (2) - Reverse slider - I would recommend that the reverse should be moved a bit (use DS 1.3 for it) since the reverse is too close to the next object on 00:07:949 (3)
(use 1.3 DS here instead) Example https://osu.ppy.sh/ss/5789801
01:24:103 (4) - Circle - This circle causes a HUGE difficult spike (2.22* with, 2.16* without) ad nor only that, but it is very hard to click it in time
I recommend removing this circle and instead making the reverse slider on 01:23:795 (3) and editing the rest of the map as shown on the example https://osu.ppy.sh/ss/5789837 (used DS 1.3)
This map is a good map, however it is kind of boring with nearly constant use of Distance Snap 1.0, meaning that all the jumps are the same (which can get tedious)
INSANE:
Change the Approach Rate to at least 8.5
00:04:257 (1) - Slider - Remove NC
00:05:334 (2) - Circle - Add NC
00:06:718 (1) - Slider - Remove NC
00:09:180 (1,2) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5789915
00:11:641 (4) - Slider - Add NC (Different rhythm)
00:14:103 (4) - Slider - Add NC (Different rhythm)
00:16:565 (4) - Slider - Add NC (Different rhythm)
01:03:334 (1,2) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5789974
01:43:334 (3,4) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5790002
01:45:334 (2,3) - Circle - Switch the places of 2 with 3 So that there is an X pattern. Here's the example https://osu.ppy.sh/ss/5790011
EXTRA:
(Optional) Change the Approach Rate to 9.2
01:17:949 (8) - Circle - I don't know why, but I feel like this circle should be elsewhere
01:27:180 (2) - Slider - This slider should end on 01:27:411
Overall:
I really liked the style of the mapping (I may even take some of the ideas ) and I hope that it will be ranked soon
Change the background to https://i.ytimg.com/vi/eJeeAoKkcC0/maxresdefault.jpg
Change tags to: alice's emotion Koishi Komeiji sdvx sound voltex iii graviry wars museca ZUN Team Shanghai Alice Blossom Extra stage boss Touhou 11 Subterranean Animism Hartmann's youkai girl reitaisai 13
Remove other tags
Keep the kiai of the mapset consistent. (Harder difficulties seem to have different one) Please change it
Change the Approach rate to either 5 or 5.5 as this is Hard Normal and people would expect at least AR 5 on these kind of maps
Try to use different Distance Snapping to make the beatmap more interesting (Use for example 0.7, 1.0 and 1.3) to make sure that the beatmap isn't so linear
00:07:641 (2) - Reverse slider - I would recommend that the reverse should be moved a bit (use DS 1.3 for it) since the reverse is too close to the next object on 00:07:949 (3)
(use 1.3 DS here instead) Example https://osu.ppy.sh/ss/5789801
01:24:103 (4) - Circle - This circle causes a HUGE difficult spike (2.22* with, 2.16* without) ad nor only that, but it is very hard to click it in time
I recommend removing this circle and instead making the reverse slider on 01:23:795 (3) and editing the rest of the map as shown on the example https://osu.ppy.sh/ss/5789837 (used DS 1.3)
This map is a good map, however it is kind of boring with nearly constant use of Distance Snap 1.0, meaning that all the jumps are the same (which can get tedious)
Change the Approach Rate to at least 8.5
00:04:257 (1) - Slider - Remove NC
00:05:334 (2) - Circle - Add NC
00:06:718 (1) - Slider - Remove NC
00:09:180 (1,2) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5789915
00:11:641 (4) - Slider - Add NC (Different rhythm)
00:14:103 (4) - Slider - Add NC (Different rhythm)
00:16:565 (4) - Slider - Add NC (Different rhythm)
01:03:334 (1,2) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5789974
01:43:334 (3,4) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5790002
01:45:334 (2,3) - Circle - Switch the places of 2 with 3 So that there is an X pattern. Here's the example https://osu.ppy.sh/ss/5790011
(Optional) Change the Approach Rate to 9.2
01:17:949 (8) - Circle - I don't know why, but I feel like this circle should be elsewhere
01:27:180 (2) - Slider - This slider should end on 01:27:411
I really liked the style of the mapping (I may even take some of the ideas ) and I hope that it will be ranked soon