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cYsmix - Moonlight Sonata

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Mao
Star owo/
TheMefisto
Irc
19:36 *TheMefisto is editing [https://osu.ppy.sh/b/1045999 cYsmix - Moonlight Sonata [Easy]]
19:36 TheMefisto: У тебя тут самый первый слайдер куда-то убегает
19:37 TheMefisto: 00:01:925 (1) -
19:38 Bakari: Ой
19:43 TheMefisto: А тут точно нужны такие вистлы на самом слайдере? 01:52:566 (1) - .-.
19:44 Bakari: Изи?
19:44 TheMefisto: Какие-то они слишком громкие
19:44 TheMefisto: Да, все еще изи
19:46 TheMefisto: Там еще по карте такие же встречаются, но все равно как-то выделяются слишком
19:46 Bakari: Убрал, виноват
19:46 TheMefisto: 00:20:691 (1) -
19:47 Bakari: И тут
19:47 TheMefisto: Там такие же есть, но их немного
19:47 TheMefisto: А, нет, я его уже линкал самым первым
19:47 TheMefisto: Хех
19:48 Bakari: Я их вылавливал
19:48 *TheMefisto is editing [https://osu.ppy.sh/b/1046000 cYsmix - Moonlight Sonata [Normal]]
19:48 Bakari: Эти убежали просто
19:49 TheMefisto: 00:15:066 (3,2) - Какой-то страшноватый оверлап
19:49 Bakari: Я уже думал, но ничего в голову не лезло
19:50 Bakari: Решил оставить так, чтобы не перекраивать половину интро
19:50 TheMefisto: Тут, скорее всего, не меняя форму слайдера никак и не решить .-.
19:52 TheMefisto: 01:15:066 (3,4,5) -
19:52 TheMefisto: http://puu.sh/qqSXf/c1949cd847.jpg
19:52 TheMefisto: Может, такое что-нибудь
19:52 TheMefisto: Потому что второй репит как-то не очень здорово идет с красного тика, по-моему
19:53 Bakari: Перекроил паттерн, уьрал оверлап
19:54 Bakari: И исправил паттерн
19:54 TheMefisto: \о/
19:55 TheMefisto: На конце слайдера какой-то выделяющийся хитсаунд 02:21:628 (2) -
19:56 Bakari: Там какой-то звук странный
19:56 Bakari: Я не знаю, а чем его можно?
19:56 TheMefisto: Возможно, так же как и остальные, клапом
19:56 TheMefisto: Я его скинул, потому что он в окружении слайдеров, у которых клэпы и на начале, и на конце
19:58 Bakari: Применил, ко всем 5 диффам
19:59 *TheMefisto is editing [https://osu.ppy.sh/b/1047304 cYsmix - Moonlight Sonata [Advanced]]
19:59 TheMefisto: Тут аимод чекни, там слайдеры в первом киае не снапнуты
19:59 TheMefisto: Точнее, концы
20:00 Bakari: Пофиксил
20:02 TheMefisto: 00:14:128 (3,4) -
20:02 TheMefisto: Мне кажется, что как 1/2 слайдеры они работали бы лучше
20:04 Bakari: Там два таких бита, я бы оставил серклами, не знаю даже, как объяснить
20:07 TheMefisto: Вот в киае сложно
20:07 TheMefisto: 01:36:745 (3,4) -
20:07 TheMefisto: Вот тут мои уши довольны
20:07 TheMefisto: 01:38:855 (5,6,1) -
20:07 TheMefisto: Вот тут как-то не очень .-.
20:07 TheMefisto: Думаю, совсем не стоит вот эти моменты пропускать 01:39:206 -
20:09 TheMefisto: Просто вот в таких вот моментах 01:40:495 (4,5) - получается совсем не то, что ожидаешь
20:09 TheMefisto: Звучит так, будто сейчас после слайдера будет нота сразу
20:09 TheMefisto: На красном тике
20:10 TheMefisto: 01:42:839 (4,5) -
20:10 Bakari: Так, первый исправил
20:10 TheMefisto: Дальше у тебя слайдерами идет все, что звучит хорошо
20:11 Bakari: 01:41:081 (5) - снапнул на красный тик
20:11 Bakari: Да, звучит лучше. Не был уверен на счет снаппинга в этих паттернах как раз, отдельное спасибо за них
20:11 TheMefisto: \о/
20:11 TheMefisto: 01:43:073 (5) - эту тоже переснапал?
20:13 Bakari: Ага, и ее еще сейчас передвинул
20:13 TheMefisto: Вроде бы все остальное хорошо
20:14 Bakari: Ого!
20:14 TheMefisto: А, еще аимод ругается на битрейт, но я думаю, что ты это уже потом пофиксить сможешь
20:16 Bakari: А его не надо фиксить, это для MWR
20:16 Bakari: Так что пойдет
20:16 TheMefisto: А, понял
20:17 *TheMefisto is editing [https://osu.ppy.sh/b/1045888 cYsmix - Moonlight Sonata [Hard]]
20:17 TheMefisto: Может быть, мне просто так кажется, но с таким изгибом не очень приятно вести 00:23:737 (5,6) -
20:17 TheMefisto: Предложил бы искривить слайдер в обратную второну
20:17 TheMefisto: Сторону*
20:19 Bakari: https://osu.ppy.sh/ss/5776074
20:20 Bakari: Перестроил паттерн
20:20 TheMefisto: K P A C U B O
20:20 Bakari: Л И Н И И
20:21 TheMefisto: Вот сюда нотка должна неплохо зайти 01:21:862 -
20:22 Bakari: Добавил!
20:23 TheMefisto: Да, все-таки сложный ритм в киаях
20:24 TheMefisto: Вот его можно до красного тика продлить, в общем-то 01:43:191 (1) -
20:24 TheMefisto: 01:45:300 -
20:25 TheMefisto: Вот тут такой же момент с кикслайдером
20:25 TheMefisto: Не знаю
20:25 TheMefisto: Мне все же кажется, что лучше их не на синий тик заканчивать, а на красный
20:25 TheMefisto: Он посильнее будет
20:28 Bakari: https://osu.ppy.sh/ss/5776123 пробую
20:28 TheMefisto: Тоже вариант, да
20:28 TheMefisto: Ну а между ними определенно нужен джамп 03:05:222 (4,5) -
20:29 Bakari: Сделано!
20:30 *TheMefisto is editing [https://osu.ppy.sh/b/1043412 cYsmix - Moonlight Sonata [Insane]]
20:30 TheMefisto: Теперь самое веселое
20:30 Bakari: hope I didn't mess it up \w/
20:33 TheMefisto: На самом деле, первый стрим выглядит странным
20:33 TheMefisto: Ну, форма
20:34 TheMefisto: Возможно, лучше его имеено прямыми линиями сделать
20:34 TheMefisto: https://osu.ppy.sh/ss/5776157
20:35 Bakari: Там три отдельных стрима по 4, я специально не хотел их в один :v
20:35 TheMefisto: А
20:35 Bakari: Но НК спамить нельзя из-за природы трека, пришлось выкручиваться
20:35 TheMefisto: Тогда выдели их получше
20:35 TheMefisto: Хм
20:36 TheMefisto: https://osu.ppy.sh/ss/5776178
20:36 TheMefisto: В общем, мои предложения по этом стриму заканчиваются х)
20:36 TheMefisto: Просто сейчас форма, все же, выглядит не очень хорошей
20:37 Bakari: А вот так не могу, т.к. это будут единственные джамповые стримы, а это всего-лишь Insane :c
20:37 TheMefisto: Вот тут переход можно немного более плавным сделать, если слайдер правее чуть-чуть сместить 00:28:542 (4,5) -
20:38 TheMefisto: Или нет
20:39 TheMefisto: Сыграть бы, но мне разогреваться надо, чтобы такое синглить D:
20:39 Bakari: Я тутпопробовал кое-что
20:39 Bakari: https://osu.ppy.sh/ss/5776201
20:40 TheMefisto: Ну вот как-нибудь так я думал, да
20:40 TheMefisto: Только джамп увеличивается, не уверен, насколько это важно
20:41 TheMefisto: 00:57:722 (4,2) - Стакнуть бы
20:41 TheMefisto: (лучшая часть мода пошла)
20:41 Bakari: 1 grid'd
20:41 TheMefisto: >.>
20:42 TheMefisto: Вот, дошел
20:42 TheMefisto: 01:00:241 -
20:42 TheMefisto: Я еще в прошлых диффах думал над этими моментами
20:42 TheMefisto: Там в середине каждого слайдера в 1/8 есть довольно четкий звук
20:46 TheMefisto: 02:05:691 - Нотку можно воткнуть
20:46 Bakari: Перестроил слегка хард
20:46 Bakari: Сейчас в инсе исправлю
20:47 TheMefisto: Угу, я пока продолжну
20:47 Bakari: Там на всех дифах брейк с задержкой стоит
20:47 TheMefisto: Сильное колдунство
20:49 TheMefisto: Вообще, в этом моменте тоже могут быть скрытые 1/8 01:14:948 (9,1,2,3,4,5,6,7,8,9) -
20:49 TheMefisto: 01:16:179 - Возможно, один из них тут
20:52 Bakari: Сейчас подумаем
20:52 TheMefisto: Больше ничего не нашел
20:52 TheMefisto: Разве что последнее предложение в конце https://osu.ppy.sh/ss/5776289 :^)
20:53 Bakari: Ух, ну не знаю, я бы оставил его там
20:53 Bakari: 1/8 пофиксил, кстати
20:54 Bakari: Спасибо большое!
20:54 TheMefisto: :3
20:54 TheMefisto: Ну, сама суть предложения - увеличить джамп, так что если там еще есть немного места снизу - можешь немного опустить его
20:55 TheMefisto: Все, пойду постить
Gero
Hello there.

General

  1. Check all difficulties, seems like there are some green points that are unsnapped, the same thing goes for the objects.
Easy

  1. 00:26:316 (1) - I think that the curve of this slider is a little bit forced, how about to make it more softer? (Just like this.)

    Here's the code in case that you want to change this:

    [HitObjects]
    32,212,26316,6,0,B|32:240|32:240|32:280|32:340|96:356|136:356|136:356|168:356,1,240,8|8,0:0|0:0,0:0:0:0:
Normal

  1. Great.
Advanced

  1. 00:13:659 (2) - How about to add a clap at the head of this slider, you should try it, sounds a lot better with it.
  2. 01:39:441 (1,2) - Seems like these objects are the only that are placed in a 1/2 rhythm when previously they were placed in 1/4, which could be very confusing at first, so I'd recommend to changing this by anything else otherwise use the same kind of stuff.
  3. 02:05:691 - You've forgot to add the manual break here.
Hard

  1. 00:27:019 - Somehow this part feels too empty without something clickable here, therefore the ideal would be to add a circle in this section in my opinion, but up to you anyways.
  2. 00:30:066 (1) - Really great shape but the curve of the slider is bothering me a bit, what do you think about to make it more cleaner than how is it now? (Something like this could works well.)

    Here's the code in case that you want to change this:

    [HitObjects]
    313,226,30066,6,0,B|276:258|284:351|368:365|416:332|416:332|446:346|477:334,1,281.250010728836,0|0,1:0|0:0,0:0:0:0:
  3. 01:09:909 (2,1) - Could you explain to me why you're using different kind of spaces when is just the same rhythm? I just don't understand it, probably it's just a variation, but for me it looks not polished at all. (In general this happens in the whole difficulty, which means that the same goes for these as well.)
  4. 01:15:066 (1,2,3,4,5,6) - I really think that you should be more carefull about the rhythm you're using, sometimes in parts like this the bass sound is stronger than the 1/2 sounds, so it's kinda difficult to tell what pattern is the next, could you do the same suggestion as I said in the Insane?
  5. 02:57:722 (4) - CTRL+G to improve the flow?
Insane

  1. 00:05:573 - Something that I noticed is that you're following a constant rhythm in parts like this one, but seems like that you ignored this completely, so would be nice if you add one circle at the head of the slider, probably it could be a quick solution for this.
  2. 00:16:472 (1,1) - Great pattern, but it's kinda difficult to click the next object which a such high kind of spacing, could you decrease it a bit? or at the least move the circle closer to the previous object.
  3. 00:46:589 (7,8,9,1) - Honestly, the first time I played this difficulty, specifically this part was a bit difficult to read, I know that you're trying to empathize the strong sound at the white tick, but don't you think it's way too much?
  4. 01:08:503 - Finish is missing here, add it in all difficulties.
  5. 01:19:753 (3) - ^
  6. 01:15:066 (1,2,3) - This rhythm could be improved, somehow it feels like there's a sound or something that is missing, so how about to try this instead?
  7. 02:03:816 (1,3) - Same thing about the rhythm happens here, try this maybe?
Call me back.
Topic Starter
riffy

Gero wrote:

Hello there.

General

  1. Check all difficulties, seems like there are some green points that are unsnapped, the same thing goes for the objects. The thing is that I purposely unsnap the green points to change the volume of sliderwhistles.
Easy

  1. 00:26:316 (1) - I think that the curve of this slider is a little bit forced, how about to make it more softer? (Just like this.) Yeah, I'll take the slider, thanks man!

    Normal

    1. Great.
    Advanced

    1. 00:13:659 (2) - How about to add a clap at the head of this slider, you should try it, sounds a lot better with it. Sure, no idea how it went missing.
    2. 01:39:441 (1,2) - Seems like these objects are the only that are placed in a 1/2 rhythm when previously they were placed in 1/4, which could be very confusing at first, so I'd recommend to changing this by anything else otherwise use the same kind of stuff. Fixed that!
    3. 02:05:691 - You've forgot to add the manual break here. Ohmy
    Hard

    1. 00:27:019 - Somehow this part feels too empty without something clickable here, therefore the ideal would be to add a circle in this section in my opinion, but up to you anyways. Definitely applying this.
    2. 00:30:066 (1) - Really great shape but the curve of the slider is bothering me a bit, what do you think about to make it more cleaner than how is it now? (Something like this could works well.) Appreciate the code, dude!
    3. 01:09:909 (2,1) - Could you explain to me why you're using different kind of spaces when is just the same rhythm? I just don't understand it, probably it's just a variation, but for me it looks not polished at all. (In general this happens in the whole difficulty, which means that the same goes for these as well.) these are either highly manual-spaced stacks which are not stacked in the default way for readability or regular DS with the variations based on the intensity. checked and it seems fine to me
    4. 01:15:066 (1,2,3,4,5,6) - I really think that you should be more carefull about the rhythm you're using, sometimes in parts like this the bass sound is stronger than the 1/2 sounds, so it's kinda difficult to tell what pattern is the next, could you do the same suggestion as I said in the Insane? Did stuff, should be better now!
    5. 02:57:722 (4) - CTRL+G to improve the flow? Explained in-game. Just an old-stlye flow
    Insane

    1. 00:05:573 - Something that I noticed is that you're following a constant rhythm in parts like this one, but seems like that you ignored this completely, so would be nice if you add one circle at the head of the slider, probably it could be a quick solution for this.
    2. 00:16:472 (1,1) - Great pattern, but it's kinda difficult to click the next object which a such high kind of spacing, could you decrease it a bit? or at the least move the circle closer to the previous object.
    3. 00:46:589 (7,8,9,1) - Honestly, the first time I played this difficulty, specifically this part was a bit difficult to read, I know that you're trying to empathize the strong sound at the white tick, but don't you think it's way too much?
    4. 01:08:503 - Finish is missing here, add it in all difficulties.
    5. 01:19:753 (3) - ^
    6. 01:15:066 (1,2,3) - This rhythm could be improved, somehow it feels like there's a sound or something that is missing, so how about to try this instead?
    7. 02:03:816 (1,3) - Same thing about the rhythm happens here, try this maybe?
Call me back.

Applied everything for the Insane, except for the last thing. That just got yolo'd with a spinner. Thanks a lot man! Appreciated much <3
Gero
~ Bubbled ~
Haruto
oh its bubbled already but nevermind, i'll just point out some concerns on the insane o:

The song should be mapped in double bpm way imo ;o it fits a lot if you mapped it on double bpm way, putting 1/4 jumps with fast slider

[General]
  1. Is Epilepsy warning really needed? 02:05:687 - i dont think the strobes here isn't that "fast" or quick. also, just some little concern about that part, why snow flake when the song is a halloween themed song? That doesn't fit at all imo o:
[Insane]
Here's the Replay file in-case if you want to analyze something from my testplay : http://haruto.s-ul.eu/i7uV8p2n
  1. 00:15:062 - I Have a little problem and a concern on this stream. The harsh movement on 00:15:413 (4,1) - and 00:15:882 (4,1) - literally didnt give any good flow to me. altho the stream there is to represent the song's synth. it sounds like "going straight ahead" just like the stream you are making, but the point is that 00:15:413 (4,1) - and 00:15:882 (4,1) - yeah, pretty sure reducing the jumpstream there would help a lot on the cursor movement. Also, you could put a NC 00:15:530 (5) - here, 00:15:999 (1) - and here for the jumpstream o:
  2. 00:25:843 (4) - Remove clap on the tail? so claps will only appear on the white tick
  3. 00:29:124 (1) - NC too?
  4. 00:30:062 - to be honest, you can do an improvement with the stream's curve here o: (00:30:062 (1,2,3,4) - )
  5. 00:44:710 (1,2) - etc... i dont recommend you to start sliders on 1/4 tick ;c it fits but, feels weird to click :s
  6. 00:46:937 (1,2) - could you put an emphasize here? a little is okay to make sure everyone would'nt misread 00:47:405 (2,3,4) - and click it earlier.
  7. 01:02:288 (2,3,4,5,6,7) - is the stack here intentional? o: shouldn't they be stacked in a manual or perfect way?
  8. 01:28:655 (2,3,4) - just some little concerns too. im not sure about how 01:28:655 (2,3) - this flow. My Suggestion would be, 01:29:124 (3,4) - ctrl+g this so it'll flows much better c: oh and, nazi stuff, 01:26:780 (2,1) - this isn't stacked properly xD
  9. 01:38:851 (6,7,8,9,1) - mann, can you put another pattern here ;c triangle zigzag pattern in double bpm are hard to click/move imo ;c
  10. 01:46:585 (8,9,10) - you may want to space this up more so there won't be a sudden movement from 01:46:702 (9,10,1) - (9)>(10)>(1)>(2). you could see that i have a problem here based on my replay
  11. 01:48:812 (1,1,1,1) - yes, this kind of wiggle is still acceptable but, i highly recommend you re-shape these sliders into something that looks more simplier
  12. 01:52:210 (8,9,10) - same concerns like 01:46:585 (8,9,10) -
  13. 01:55:022 (4,5,6) - as you can see on my testplay, i have some little problem here xD. definetly because how (4)>(5)>(6) edgy movement lul
  14. 02:00:530 (5) - NC?
  15. 02:28:187 (1,2,3,4) - hmm, i have a little flow suggestion here. try ctrl+g 02:28:187 (1) -, 02:28:655 (2,3) - ctrl+g this then ctrl+g 02:28:655 (2) - and see how it'll work with 02:31:937 (1,2,3,4) - . in case if you dont understand what i mean, poke me in game

    Actually, Its a Fun diff to Play even tho there's a lot of edgy pattern but im sure they works well enough~
[]
Thats all, Sorry if it didnt help you or you didnt understand my explaination, you can poke me anytime c:. Good luck on rank! wish me luck on the BN evaluation and wish i can be in the group^^ i definetly want to be the first who rank this lool
Topic Starter
riffy

Haruto wrote:

oh its bubbled already but nevermind, i'll just point out some concerns on the insane o:

The song should be mapped in double bpm way imo ;o it fits a lot if you mapped it on double bpm way, putting 1/4 jumps with fast slider I know it could work as double BPM, bit that's something I myself hate to do and try to avoid at all costs, at least for this song. I'd rather have low BPM streams as a part of the challenge

[General]
  1. Is Epilepsy warning really needed? 02:05:687 - i dont think the strobes here isn't that "fast" or quick. also, just some little concern about that part, why snow flake when the song is a halloween themed song? That doesn't fit at all imo o: I am not sure myself, the light turns on kinda quickly, so we assumed we add the warning for safety purposes. I always tend to be a bit too cautious when it comes to flashes. // the thing never intended to be "snow", but mor eof a sparkling-thingy, so I made them red instead to fit better with the mood/theme
[Insane]
Here's the Replay file in-case if you want to analyze something from my testplay : http://haruto.s-ul.eu/i7uV8p2n
  1. 00:15:062 - I Have a little problem and a concern on this stream. The harsh movement on 00:15:413 (4,1) - and 00:15:882 (4,1) - literally didnt give any good flow to me. altho the stream there is to represent the song's synth. it sounds like "going straight ahead" just like the stream you are making, but the point is that 00:15:413 (4,1) - and 00:15:882 (4,1) - yeah, pretty sure reducing the jumpstream there would help a lot on the cursor movement. Also, you could put a NC 00:15:530 (5) - here, 00:15:999 (1) - and here for the jumpstream o: I did nerf the spacing, but I am not adding any NCs as this goes against the whole idea behind the comboing of the difficulty that does not support any NCs except the ones that are required by the song
  2. 00:25:843 (4) - Remove clap on the tail? so claps will only appear on the white tick It's never meant to be here on the first place, nice catch!
  3. 00:29:124 (1) - NC too? but the suggestion goes against the rhythm based comboing based on non-doubled BPM beat
  4. 00:30:062 - to be honest, you can do an improvement with the stream's curve here o: (00:30:062 (1,2,3,4) - ) you're most liekly to be not okay with this, but I've considered both ways and decided that making a symmetrical one is more important than blanketing things. besides, the overlap isn't really noticeable, so I think it can work the way it is
  5. 00:44:710 (1,2) - etc... i dont recommend you to start sliders on 1/4 tick ;c it fits but, feels weird to click :s the triplet-like thingy here sounds really strong, so I use sliders at first and then introduce triplets. It might feel a bit tricky, but I tried to shift polarity as softly as possible and make things readable even in terms of appearance.
  6. 00:46:937 (1,2) - could you put an emphasize here? a little is okay to make sure everyone would'nt misread 00:47:405 (2,3,4) - and click it earlier. the spacing went higher as we got to (1) and then dropped suddenly. this, mixed with the NC and low approach time for the objects should make things slightly more playable than a stack or any other form of low-DS emphasis I can think of
  7. 01:02:288 (2,3,4,5,6,7) - is the stack here intentional? o: shouldn't they be stacked in a manual or perfect way? I'm a huge fan of these stacks, I don't know why, but they just feel better than the ones osu! does
  8. 01:28:655 (2,3,4) - just some little concerns too. im not sure about how 01:28:655 (2,3) - this flow. My Suggestion would be, 01:29:124 (3,4) - ctrl+g this so it'll flows much better c: oh and, nazi stuff, 01:26:780 (2,1) - this isn't stacked properly xD tested the cross thing on two maps and decided that the way it is now works better in terms of keeping players entrained and matching the music. I intend to get this harsh movement here. obviously, the stack thing got fixed, though!
  9. 01:38:851 (6,7,8,9,1) - mann, can you put another pattern here ;c triangle zigzag pattern in double bpm are hard to click/move imo ;c kind of an oberkill, yeah
  10. 01:46:585 (8,9,10) - you may want to space this up more so there won't be a sudden movement from 01:46:702 (9,10,1) - (9)>(10)>(1)>(2). you could see that i have a problem here based on my replay but the music changes here and there isn't much I can do about this pattern. I increased the readability by making the shift of the DS more readable.
  11. 01:48:812 (1,1,1,1) - yes, this kind of wiggle is still acceptable but, i highly recommend you re-shape these sliders into something that looks more simplier
    but the music is pretty heavy, so strongly compressed sliders make more sense
  12. 01:52:210 (8,9,10) - same concerns like 01:46:585 (8,9,10) - yep, tried to fix it as well
  13. 01:55:022 (4,5,6) - as you can see on my testplay, i have some little problem here xD. definetly because how (4)>(5)>(6) edgy movement lul yep, tried to fix that.
  14. 02:00:530 (5) - NC? no, same reason as the one I've mentioned begore
  15. 02:28:187 (1,2,3,4) - hmm, i have a little flow suggestion here. try ctrl+g 02:28:187 (1) -, 02:28:655 (2,3) - ctrl+g this then ctrl+g 02:28:655 (2) - and see how it'll work with 02:31:937 (1,2,3,4) - . in case if you dont understand what i mean, poke me in game it's another cross that I want to be done in somewhat harsh way, I know it doesn't flow as softly and naturally as the ctrl+G'd one would, but I'm not going for soft flow here

    Actually, Its a Fun diff to Play even tho there's a lot of edgy pattern but im sure they works well enough~
[]
Thats all, Sorry if it didnt help you or you didnt understand my explaination, you can poke me anytime c:. Good luck on rank! wish me luck on the BN evaluation and wish i can be in the group^^ i definetly want to be the first who rank this lool
Thanks a lot, applied things and updated the set!

Thanks a lot, will finish and update later
Gero
~ Rebubbled ~
Okoratu
Conditions:

  1. There will be one winner per song. We may choose the first to appear if it’s mindblowingly amazing, or wait for other entries to compare before making a choice.
  2. We reserve the right to choose the background image for your map when ranked (we are trying to get an artist to make a themed set for these releases!).
winning the contest could legit ruin your sb, unless - you know - you don't plan to lol
Topic Starter
riffy
I like to live dangerously, so I'd try to yolo with this BG/SB. If the need to change it shows up, we might as well just kill or re-make the SB, that's fine with me.
Kimitakari
How did you rank this map so quickly
alacat
hey

Insane :
00:49:280 (2) - Please fix the spacing to x0.60 lol
01:00:062 (5) - It's better to use new combo from here since it's different sound from here
01:42:366 - You took this sound around here 01:35:687 - ~ try to put a note to here ? 01:42:366 -

Hard :
01:12:249 (4,5,6) - try to make a square shape and jumps for design like this
01:45:882 (4) - hm, this part is hard for reading 01:45:647 (3,4,5,6) - . add a new combo on here 01:45:882 (4) - or try to remake this part. prefer this pattern 01:51:272 (4,5,6,7) -

That's all. I don't know about BG and SB on contest. I don't care, Bakari said ok!

Then, i asked peppy about 224 bitrate

call me back!
Topic Starter
riffy
I've replied via in-game, but let me duplicate it to have things logged, I've applied everything excpet for the square thing in Hard.
alacat
\w/
Sieg
<3
Topic Starter
riffy
Mao
<3
Underforest
<3
-kevincela-
Gratz! I guess I should start finding bns for my cysmix map as well :D
Topic Starter
riffy

-kevincela- wrote:

Gratz! I guess I should start finding bns for my cysmix map as well :D
Go for it!
Froskya
How to rank map so fast as you ;w;
Gratz~
DeRandom Otaku

-kevincela- wrote:

Gratz! I guess I should start finding bns for my cysmix map as well :D
Yes please ...

Gratz Bakari btw
Shmiklak

Sieg wrote:

<3
Myxo
I think this is my favourite map of yours :3 Congratz!
Topic Starter
riffy
Glad to see some positive feedback, this is one of the maps I am really proud of ♥
Zero__wind
oh this is so fast
I was ill recently ;w; sorry for not being able to mod your map
call me next time!
Topic Starter
riffy
Don't worry about that, will do for sure! :)
Kyouren
Gratzz! :3
Ovoui
i played the mapset, this is very well mapped, gratz!


however a thing bother me while playing the insane. The first kiai is too hard compared to the rest of the beatmap, it could be frustrated imo.


And i think an harder difficulty is missing, a lot of part are undermaped, all the potential of the music is not used imo^^
Topic Starter
riffy
I wanted to get awat from the original track a little and work around with my own rhythm, making the map more enjoyable than just listening to the song or following it. This kinda explains the undermapped feel some players might get, but I still find it to be quite cool, as it kinda reflects the mix from a different angle.

Not so sure about the first kiai being too hard, as I personally, feel like the last one is harder. Judging from the pass/retry bars I could admit, that you might be correct, but it can also be caused by the rhythm change and the way I switch to following the loud woob-ish instrument, that comes somewhat unexpected.

Feedback is always appreciated, let's see what other guys think about it!
Andrea
Congrats bro! <3
Topic Starter
riffy
Thanks, dude! I still owe you a lot, I'd never get here if it weren't you, who helped me out so much since my first map! :)
Lama Poluna
Gratz~
Topic Starter
riffy
Thanks, man!

I feel like I'm making too many posts.
Signum
Congratulations~
Sonnyc
wow

Great map. Good combination of patterns along creativity!
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