I'm going to take you to F L A V O U R T O W NEphemeralFetish wrote:
W E L C O M E T O F L A V O U R T O W N
i wasn't aware, please forgiveYunomi wrote:
sick bg hunni
rest of the stuff is either minor enough to fix, or follows the same vein of "combination of wubs and kicks rather than focusing on one or the other".Rapthorn wrote:
ok i want fetish to stop abusing me so here goes
- General
- all good
- omg the bg is already in a qualified map you cant rannk it noww!! see response
- rising above something to a superior state
- 01:31:621 (1,2) - These are the only really overlapping objects in the whole section, nitpicking sure but it kinda looks out of place k
- 01:45:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - alright so these sliders abuse slider leniency way too much imo. To me they just feel really uncomfortable to play since you want to move your cursor at a straight 90 degree angle to where the sliders point. Doing what i did in the screenshot will still keep your expanding pentagon and keeping the star-ish jumps while making them more comfortable without abusing the sliders. knowing you youll still deny this either way so idk why i bothered fwiw i agree
- 01:53:173 (1,2) - to me the wubs sound like they're on 01:53:173 (1,2) - and not 01:53:345 (2,3) - . Its much more quiet than the two before but i still think this has more reason to be a slider than 01:53:518 (3) - has these are circle/sliders based on the kicks as well as the wubs, they're fine as-is
- 02:06:449 (3) - you're clearly following the wubby noises here but 02:06:449 (3) - this isnt a slider for some reason while 02:06:793 (2) - this is. 02:09:207 (1,2) - you mapped it correctly here so im assuming its a mistake or smth I'm not fetish but it's clear he understands the purpose of combining the kicks and the wubs together rather than focusing on one or the other
- 02:15:242 (2,3) - The two beats here arent really emphasized at all, but you emphasize 02:13:862 (2,3) - , 02:14:552 (2,3) - 02:20:069 (2,3) - etc, why? Because, as the final four beats of the musical pattern, they are weaker, and thus they're "emphasized" less. It's really just got to do with tempo and movement.
- 02:17:828 (4,5,6) - You accelerate quite a bit on these notes only to have 02:18:345 (7) - very close to the slider before, with the 7 being the strongest beat of the bunch id space it a bit more to make it easier to play properly Again, this has to do with tempo. The exact movements aren't what's important, but the way the pattern is shaped. 7 is in the best spot possible to tie the shape together, rather than being spaced way far out.
- 03:41:276 (1,1) - Honestly the spacing between these two confused me a lot every time i played it, they're close enough together in the timeline to not make the player break but i always end up clicking too early on the slider because of the already sudden movement change with the jump. It looks like the stream continues when it doesnt. Id either move the slider further away from 03:41:276 (1) - or stack them somehowI mean if you're mashing like crazy then yeah you'll miss, but generally speaking when you're streaming you can easily tell which notes have a major beat on them (hint, it's the new combo), and you'll recognize that there's a pause on the last beat. I've not seen many playtests miss this stream at all, unless they were, of course, mashing rather than streaming.
- 03:43:345 (1,2,3,4,1,2,3,4,1) - These feel fucking amazing to hit so good job there
- 03:44:035 (1) - tfw not properly spaced between 03:43:949 (4,1) - would NOT rank this bad map
- 04:08:345 (1,2) - same as 01:53:173 (1,2) -
- 04:10:069 (2,1) - Im probably missing something here but the main wubs are these 04:10:069 (2,1) - and you choose to mirror these 04:10:242 (1,2) - beats when id mirror the two before.
- 04:10:587 (3,2) - Pointing out too many things here so im probably missing the rhythm you're following but why is the last one here a slider and not the first? The measures after have pretty much the same rhythm and there you map it like im explaining
- 05:04:035 (1) - gj fetish
Stjpa wrote:
This map is pretty neat because it's just so different than all the other Camellia maps that basically look and play the same. Good job at that. :v
And first of all, I suck at modding extras so modding a map of you will probably don't help at all xd
- 00:45:414 (3) - Is there a purpose behind this slider being the only 3/4 in this section? I just assume it's not because of the vocals since you ignored them later on. cloooose. your eyes. well, it's a fairly thin reasoning but i like how it flows atm.
- 00:58:345 (6) - I'd actually like to have the slidertail here clickable because you start following a more audible rhythm here so it would be a better transition into that. I prefer the 1/1 hold over making it like 1/2 and a note, and making it 3/4 would just play weird. Sacrifices must be made.
- 01:10:242 (3,4) - 01:10:931 (1,2) - It bothers me that the distance between these objects is way smaller compared to all the other ones even though it's the same snare with the same volume.
- 01:28:001 (3) - It's fine that you undermap these sounds by just using 1/2 + triplet and so on but it's really weird that you "overmapped" this circle because it's already that quiet that it's not giving any feedback anymore while playing. If you listen closely to it you will notice that there's a silence at exactly this object This has more to do with simple patterning. In some cases, a missing beat in a track can be very jarring, especially when there's a weird rhythm moment directly after it. The player would lose all of their ability to keep rhythm based on the numbering and patterning of the notes. And then there are missing beats that should be emphasized very powerfully, which we do in the kiai sections with the momentum-killing pauses - the lack of a beat is thereby emphasized there because the rhythm is still very consistent and predictable and can be picked up very easily.
- 01:34:380 (1,2,3) - 01:38:518 (1,2,3) - Considering that they have a way stronger sound on them than all the other usual objects it feels quiet odd that they still use the same spacing. It just doesn't feel right by only emphasizing them with a different placement The slight change in slider velocity is emphasis enough for these beats. I may request the hitsound volume be lowered for them, though.
- 02:13:345 (3) - I actually dislike the volume of the whistles you used here, mind making them a bit quieter so the music itself is actually audible too? lol I want them quieter too lol
- 03:48:345 (2) - For what reason are you not using this slidershape for the wub sounds properly? This one does it right but I don't really see a reason to use it 03:48:173 (1) - here when 03:48:690 (2) - has a way better fitting sound for that This is for patterning, not following the wub sound perfectly.
- 03:50:026 (2,3) - After some testing it feels way more natual by placing it on the 1/8 snap before because the vocals actually start there. no
- 04:00:069 (4,5) - I'd personally space them slightly more because it isn't only weird to play this way but also kinda hard to read since it's an unexpectable pattern because you never used one like this before. And since this whole section is fast and has some spacing it would definitely feel better I'm already spaced enough since they're literally spaced at this point >_<
- 04:29:207 (1,2,3,4) - I don't think a 1/8 sliderspam would be that bad. Wouldn't change anything gameplay wise but fit better to the music. yeah sure i guess, i'll start putting 1/8 slider bits... =_= will do more later
don't speak that name around here.Monstrata wrote:
You can't spell Transcendence without Ascendance.
Faust wrote:
Hi.
Transcendance:
Still feel the BG is way too out of place for this track.
Too heavy on the earthly palette, with the combo colors following suit.
Can't help but feel it contrasts against the song.
oh well
And the grid-size you're currently on makes it complete ass to modify slider lengths because of timeline-to-grid correlation but I'm just whining.
- 00:20:931 (3,4) - Totally fine, though why the pair of linear sliders ? why not
- 00:35:069 (1,3) - Alignment is actually off because the end-points aren't set straight or parallel. fix
- 00:39:897 (3,4,5,1) - Runs fine but I have to say it was very noticeable that there was a note that wasn't mapped on - 00:40:242 - ok
Why not just include it. Makes the rhythm whole in my opinion.
- 03:00:931 (4,5) - Don't really feel like these 2 should be obscured. This section makes me think about more prominence in clarity/field of vision. ok
- 03:42:655 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Neat. neat
- 04:41:276 (1,2,3,4,1,2,3,4) - Kind of running a risk here. fetish has balls
Could try getting - 04:41:276 (1,2,3,4) - to cut at a higher angle
while - 04:41:621 (1,2,3,4) - could be patterned to end 4 at the end-point of - 04:41:966 (1) -
That's about it. Not much to touch on.
Generally everyone here knows what they're doing.
It's just a small handful of fine points people might nudge you about, but ultimately I see most as arbitrary against the big picture.
Anxient wrote:
because daddy shiirn told me totranscendance
00:15:931 (4,1) - pls send fix :c http://puu.sh/r8GEZ/95a46bfe03.jpg Fuck that
00:35:069 (1) - i cant tell if this is supposed to be 1/4 shorter or 1/4 longer. if its 1/2 shorter, fill in this 00:35:414 - pls. if its 1/4 longer, add a whistle to the sliderend. if it happens to be neither, delete the unused timing points. This is intentioally short, the inherited points are in case we ever forcibly place a note there, so we don't forget there's suppose to be a ting sound there.
00:58:173 (5,6) - pls blanket better ;c oh my fucking god
01:05:242 (5) - why increase DS? keep it same ;c it fits better this way fuck ds
01:25:759 (9,10,11,12,1) - whats with the sudden spike downwards? i dont hear anything in the song :c It's just changing direction with the kick. There's no real momentum emphasis.
01:28:518 (3) - have this face upwards? at this rate youll have me and a billion other players misreading this http://puu.sh/r8GWI/727caaf6e7.jpg It's not my problem if people are so used to playing whack-a-mole that they don't pay attention to approach circles (or, if they play HD, fade timers)
01:35:414 (7,8,1) - have (8) be closer to (7), coz emphasis is on (1), not (8). Emphasis actually is on 7 and 8 at the same time, tho.
01:50:931 (1,1) - oh damn this is some good shit. try making them align better? :/ it's practically perfect already wtfffff
01:53:000 - and simialr parts, why not map this one? feels empty without it :c what do you think of this? This has been mentioned before. I will not be changing this. The music has no beat here. The pause is part of the music.
02:24:035 (1,2,3,4,1,2,3,4,1,2,3,4) - it might be just me, but these jumps feel random :u. well, 02:25:587 (2) - pull this one a bit closer to (1) coz of emphasis and we'll be all good. i suggest x251 y188. Jumps are based on kicks and bass, but that one was off so fixed
02:48:862 (1,2,3,4,1) - pls fix the blanket :c http://puu.sh/r8Hqa/3c800ca039.jpg ok
03:04:380 (2) - if this wasnt meant to be a blanket, maybe can make it less blankettish? ok
03:06:621 (5) - try doing something like this, coz the distance between 03:06:449 (4,5,1) - rn is kinda wonky because of emphasis. try doing something like this? http://puu.sh/r8Hy2/770315f392.jpg it's fine
03:19:552 - well this speed spike is kinda high. mind dropping it to 0.9x? imo its less jarring than 1.1x it's fine
03:37:828 (1,1) - this greatly triggers me. pls fix :cccc ok
03:50:242 (3) - compared to the other parts, this one lacks punch imo. try doing this? http://puu.sh/r8HK9/c07a2e78d8.jpg it's fine, there shouldn't be that much punch on these anyway
04:08:173 - probably mentioned this before, but ill say it again just in case, why not map this part? i feel like the map could be made more interestign with this in the picture http://puu.sh/r8HPh/7fc3123b35.jpg. i mean this map is super jumpy and fun ;v but when it suddenly stops, kinda ruins the mood. well thats what i think anyway. The pause is part of the music. Adding something there would be saying that the music is wrong to pause there. I'd be disagreeing with the music itself, which is inherently a shitty concept.
04:25:414 (1,2,3,4,1,2,3,4,1,2,3,4) - this part is relatively calm compared to the other parts, so maybe wanna pipe down the jumps? :d make em smaller i mean. it's fine
05:04:035 (1) - kreygasm
pls dont reject too many
Swiftis wrote:
First of all, this is my first time modding a map, so plz no hate and enjoy game :^) Maybe nirvana was a poor choice of first mod, and maybe shiirn was a poor choice for first modd-ee. xD i'll try to explain myself.
00:02:655 (1) - This slider looks kinda weird, try to make it look more like this one: 00:08:173 (1) This slider is simply curving off of the normal path of the previous ones. The next one is a standard, normal wave. So they're completely different on purpose.
01:39:724 (4,5,1) - Move the 4th circle above the 5th one. The 4th circle being on the side bothers me a bit :/ The slight curve is intentional. Putting the 4 above would make the entire movement a single circle and that's not what I want.
01:56:966 (1) - Again, this slider looks really weird. They're meant to curve with the previous ones and "explode out" with the wub sound.
02:27:483 (5) - Tune the top of the slider up by one tick, it matches the "wub wub" beat more in my opinion. Like this: http://puu.sh/r90VE/da0bafc706.jpg It's fine like this, these kinds of tiny changes are insignificant in terms of what the player feels and this would make the slider shape uneven.
02:56:449 (1) - Make that slider another circle? (like these: 02:53:690 (1) ) disagree, it's fine as-is
03:27:483 (1,2,1,2) - I don't like the idea of those jumps :/ they're not even really jumps. They're just paired notes, which fits the musical pattern.
03:49:552 (1) - You could also turn the buttom left slidertick down once, like I suggested before on another "wub wub" sound :3 This is just for the slider shape, the slider shape is largely independent of actually following the wub, they're focused more on representing them with a specific shape.
03:49:552 (1) - Make these circles look like this: http://puu.sh/r8Z5H/ca350247ff.jpg It's fine this way.
04:01:966 (1) - I don't like the look of this slider :/ I like it!
04:39:552 (1,2,3,4) - Place these circles up a bit? I don't really see any reason to. They're currently spaced very consistently and that's important due to their jumpstream nature.
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That was everything I noticed, amazing work on the map so far! I wish you good luck on getting it ranked!
Shiguma wrote:
I can look thru the (whole) map
Shiguma wrote:
Shiguma wrote:
I can look thru the (whole) mapI'm dumb00:16:449 (1,1) - Not overlapped completely on purpose? yep on purpose
00:44:035 (3) - Having this as a reverse 1/4th slider would sound pretty nice i hear the beat but don't think it's really that worth emphasizing
00:47:138 (6,7,1) - The slider at 00:47:483 (1) - has a decent amount more spacing than 00:47:138 (6,7) - and it seems like its slightly awkward to land. Maybe push 00:47:483 (1) - to the left a bit? sure
00:58:173 (5,6) - Pixel fix https://puu.sh/r9TrS/0e41d5d147.png sure
01:15:759 (3) - Perhaps overlap the sliderhead with 01:14:724 (6) - as well for more impact sure
01:31:966 (2) - Pretty close to 01:31:621 (1) - and touching 01:31:449 (7) - not sure if that's on purpose https://puu.sh/r9TGc/22eb1daf6b.png Could be like this (Not saying to do it like this but wanted to show what I was thinking) made to not touch for neatness
Overlap 01:36:018 (2,5) - these perhaps idk (prob not) sure
The buzz 01:40:931 (6) - here is lost because of this 01:40:759 (4,5) - what I mean is there is no emphasis for 01:40:931 (6) - because of the triple. Compare to what you did here 01:41:966 (3,4,5) - which works nicely (you basically did it everywhere except that part) kind of disagree here
01:45:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Nice pattern. Took me a second to realize they play really well when you think of them as circles instead of sliders. I like it! uguuuuuuu
01:53:518 (3) - Do a ctrl + j and overlap the end with the others like this: https://puu.sh/r9Ugf/a12297bb4d.png ? sure
01:58:173 (1) - Move this so it looks fuckin sick with 01:56:793 (2,3) - because right now 01:58:173 (1) - has less spacing than 01:56:793 (2,3) and it feels cramped or w.e. sure
01:59:724 (1) - Overlap with head of 01:59:207 (1) - ? sure
02:04:207 (1,2,3,1) - really nice sure
02:05:931 (2) - I'm assuming because of the sound here it's not a copypaste of 02:05:759 (1) - ? But then 02:07:138 (1,2) - these are copy paste this is due to slight musical differences, they're not paired patterns here but the second one is a pair pattern
02:26:621 (2) - I feel like this should overlap 02:25:932 (4) - because you overlapped 02:26:449 (1) - with 02:26:793 (1) - disagree, but changed the pattern a bit anyway
02:29:207 (4) - Seems noticeable that it isn't perfect overlap with 02:28:518 (1) - THIS WAS LITERALLY 1 PIXEL DUDE
02:30:587 (3) - My mouse wants to move to the sliderend of 02:29:897 (3) - err... rather 02:30:242 (1,2,3,4,1) - this entire thing seems off with the hitsounds and everything. 02:30:587 (3) - Has the strong clap sound but there is no jump? 02:30:759 (4) - Is aesthetic in this 02:30:242 (1,2,3,4) - combo, but it doesn't make sense for it's actual spacing/emphasis
02:31:621 (1,2,3,4) - same as ^ Compare with 02:28:518 (1,2,3,4) - and hopefully I'll make some sense :p stuff
02:35:069 (1) - Move this here? https://osu.ppy.sh/ss/6085365 sure
03:41:276 (1) - Why does this go to the right instead of the left lol https://osu.ppy.sh/ss/6085388 nah
03:46:104 (4,2) - Turn down stack leniency? i like stacks tho
03:53:949 (2) - Overlap with 03:52:828 (3) - ? sure
03:56:965 (5) - Either make this move an even distance as 03:55:587 (1,1) - are doing, or overlap with sliderend of 03:55:931 (1) - sure
04:14:724 (3,1) - hmm.... https://puu.sh/r9VKa/0d5fc03268.png hahahaha
04:40:931 (1,2,3,4,1,2,3,4,1,2,3,4) - It's perfectly readable, but idk...
04:48:518 (3,1) - https://puu.sh/r9VQT/0acd5fa2d5.png lul sure
05:04:035 (1) -
That's all, great map