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posted

Kujinn wrote:

Not Requested, But I just wanna mod cause the song is so good!

[Insane]
  1. From a visual aspect I suppose, placement of notes isn't very appealing. IDK
  2. The beginning is weird, when it comes to the rhythm, you should choose one instrument to map from rather than what I'll call both foreground and background instruments. I'm sure it's fine
  3. Spacing is another issue with this map, its hard to distinguish between 1/1 spacing and 1/2, for example 00:13:488 (2,1) - 00:02:453 (2,1) - I'm sure it is fine too
  4. The distance snapping in 1/2 spacing is also quite short, but I guess it's not that much of an issue.
  5. 00:30:385 (1,1) - If it wasn't a reverse slider this would be fine, I would position 00:31:764 (1) - elsewhere, or you can ctrl h changed
  6. 01:06:247 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The stream is really off. Try this

    changed
  7. Chorus seems fine when it comes to the rhythm but I would look over note placements. Did some changes



[into hopelessness and despair]
  1. 01:31:936 (2,1) - where notes are stacked I think you should distance them slightly, it makes it hard to read especially for hidden players.
    [img]01:31:936%20(2,1)%20-[/img]
    Changed half of them, other half is purpose

    This diff covers similar issue to Insane but I think it's mostly fine and very playable.


Good Luck!! Thanks very much
posted
From #modreqs doing M4M

Normal
00:02:798 (1,2) - Generally speaking, sliders aim towards the next note. Bring down 2 so you can blanket 1. You'll have to re-snap a couple notes.
00:12:108 (3) - Sliders aim towards their next note. Move 1 x:181 y: 220
01:37:970 (1) - Personal suggestion, but I'd blanket 2 with this slider.
01:43:487 (1) - Flow between this note and the next isn't good. I'd turn this slider into a straight slider like this: http://puu.sh/rDC6y/0c9d391474.jpg


Advanced
00:29:005 (1) - Angle this note upwards so the flow is better. (As high as you can without going off the screen.)
00:57:970 (1,2,3,4) - Please spread these out, they look bad overlapped.
00:45:212 (3) - The spacing is weird here, with DS on can you move this down?
00:57:970 (1,2,3,4) - Overlapping these doesn't look good on easier diffs and low AR, maybe squares?
01:00:729 (1,2,3,4) - ^
01:33:315 (3,1) - You can fix this overlap by extending the sliderhead of 1. (In the process, you'll shrink the slider.)
01:36:246 (4,1) - Copy and of these sliders and replace the non-copy for perfect parallel sliders.


Hard
00:15:556 (1) - Sliders generally speaking aim towards the next note. I think it would look better if you flip this.
00:21:763 (2,1) - You'll have to move 2 around a bit to fix this overlap.
00:44:694 (1) - Angle this down a bit so it flows into 2 better.
01:36:591 (1) - I'd blanket 2 for better flow.


Yamicchi's Insane
00:36:591 (2,3) - I'd suggest 2 1/2 sliders instead of this. Also, make sure the sliders aim towards the next note.
00:37:971 (2,3,4,5) - There isn't any circular flow here, and it feels weird. I'd ctrl + g 4 and 5.
01:18:143 (5) - Should move this to the right more and ctrl + g for better flow.
01:21:074 (7) - ctrl + g for better flow.
01:23:833 (7) - I'd blanket 5 just so it flows better.


Insane
01:00:040 (1,2,3) - I think it would look better if this was a perfect triangle.
01:10:039 (7) - This doesn't flow really well into 1. I'd add an anchor-point to the end and bend it so it aims towards the next slider, while keeping struture.
01:11:419 (6) - ^
01:12:798 (7) - ^


Sorry it took longer than it should have.
posted
- POTENTIAL CHANGES - / Into Hopelessness and Despair :)

00:00:039 - a potential spinner here until 00:01:763 - can be cool, and fitting to the sound which is introducing the first note from 00:02:108 (1) - ( can add some advantage to players which are fast at spinning, kind of challenge to reach the top1 on this map
after all thats just an idea =) )

00:07:625 (1,2) - theses two taps feel out of place in some way would defintely continue with sliders feeling

00:13:143 (1,2) - same as 00:07:625 (1,2) -

01:12:625 (6) - i feel like this circle will make the flow better here at this part, like this : http://esl.d.pr/bwgo/1j66j5EN it's also suiting the part you've made here 01:15:384 (6) - screenshot = http://esl.d.pr/17oiT/uRXa9X7k

01:16:505 (3,4) - i would make this double tap in a line to add a bit more of spices, i feel like it's way too easy to catch the 01:16:763 (5) - for your current star rating

01:27:539 (3,4) - would do the same here as 01:16:505 (3,4)

01:52:798 (4,5) - i think you can manage here something harder to end the song =) just make them spacy as 01:50:383 (1,2) - ( for exemple you manage it as you wish, i know you've manage the spacing
related to the velocity of the melody but it can make the player more challenge to fc it perfectly. )

- GENERAL OPINION -

:!::!: Pretty, pretty strong mapping here. really consistent, awesome song choice, background fitting really well. i've enjoyed the jump phases really much, i felt playing a new ranked map to be honest. 8-)
the part from 01:31:074 (1) - to the end gave me goosebumps. :!::!:

Keep going. =)

-cheers Gl & Hf mapping ! :):)
posted

Bubblun wrote:

From #modreqs doing M4M

Normal
00:02:798 (1,2) - Generally speaking, sliders aim towards the next note. Bring down 2 so you can blanket 1. You'll have to re-snap a couple notes. Sure
00:12:108 (3) - Sliders aim towards their next note. Move 1 x:181 y: 220 Did some change.
01:37:970 (1) - Personal suggestion, but I'd blanket 2 with this slider. Actually, it's a good idea
01:43:487 (1) - Flow between this note and the next isn't good. I'd turn this slider into a straight slider like this: http://puu.sh/rDC6y/0c9d391474.jpg But I prefer to keep the blanket so...


Advanced
00:29:005 (1) - Angle this note upwards so the flow is better. (As high as you can without going off the screen.) Change sth Did the best I could
00:57:970 (1,2,3,4) - Please spread these out, they look bad overlapped. Okay
00:45:212 (3) - The spacing is weird here, with DS on can you move this down? I think
00:57:970 (1,2,3,4) - Overlapping these doesn't look good on easier diffs and low AR, maybe squares? I don't like squares, so I probably use back-and-forth
01:00:729 (1,2,3,4) - ^ ^
01:33:315 (3,1) - You can fix this overlap by extending the sliderhead of 1. (In the process, you'll shrink the slider.) Did try sth
01:36:246 (4,1) - Copy and of these sliders and replace the non-copy for perfect parallel sliders.Sure


Hard
00:15:556 (1) - Sliders generally speaking aim towards the next note. I think it would look better if you flip this. Actually, flipping it will make the flow kinda veer off course, so I think I'll keep this
00:21:763 (2,1) - You'll have to move 2 around a bit to fix this overlap. Did some change
00:44:694 (1) - Angle this down a bit so it flows into 2 better. Sure
01:36:591 (1) - I'd blanket 2 for better flow.Sure


Insane
01:00:040 (1,2,3) - I think it would look better if this was a perfect triangle. Did the best I could
01:10:039 (7) - This doesn't flow really well into 1. I'd add an anchor-point to the end and bend it so it aims towards the next slider, while keeping struture.
01:11:419 (6) - ^
01:12:798 (7) - ^ Actually though, I believe it's fine and play well


Sorry it took longer than it should have.

Bky-ssiO wrote:

- POTENTIAL CHANGES - / Into Hopelessness and Despair :)

00:00:039 - a potential spinner here until 00:01:763 - can be cool, and fitting to the sound which is introducing the first note from 00:02:108 (1) - ( can add some advantage to players which are fast at spinning, kind of challenge to reach the top1 on this map
after all thats just an idea =) ) Nah, probably not

00:07:625 (1,2) - theses two taps feel out of place in some way would defintely continue with sliders feeling This one I feel quite normal

00:13:143 (1,2) - same as 00:07:625 (1,2) - Now this one is wrong, so fixed

01:12:625 (6) - i feel like this circle will make the flow better here at this part, like this : http://esl.d.pr/bwgo/1j66j5EN it's also suiting the part you've made here 01:15:384 (6) - screenshot = http://esl.d.pr/17oiT/uRXa9X7k Actually, this part is consistent with 01:23:660 (6,7) , and it's intentional

01:16:505 (3,4) - i would make this double tap in a line to add a bit more of spices, i feel like it's way too easy to catch the 01:16:763 (5) - for your current star rating I make these so player can have a little pause and reverse flow

01:27:539 (3,4) - would do the same here as 01:16:505 (3,4) Explained

01:52:798 (4,5) - i think you can manage here something harder to end the song =) just make them spacy as 01:50:383 (1,2) - ( for exemple you manage it as you wish, i know you've manage the spacing
related to the velocity of the melody but it can make the player more challenge to fc it perfectly. ) Quite an interesting idea

- GENERAL OPINION -

:!::!: Pretty, pretty strong mapping here. really consistent, awesome song choice, background fitting really well. i've enjoyed the jump phases really much, i felt playing a new ranked map to be honest. 8-)
the part from 01:31:074 (1) - to the end gave me goosebumps. :!::!:

Keep going. =)

-cheers Gl & Hf mapping ! :):)


Thank you all for your mod. Much appreciated! :):)
posted

Kujinn wrote:

[Yamicchi's Insane]
  1. 01:08:660 - 01:29:694 - I was expecting the map to speed up at this point. Sure there are more notes to click, but there isn't a change in sv, and a decrease at some stages. Maybe if sv is increased by .1? But its still playable, doesn't have to have changing.

This diff is good, definitely ready for rank! I was a bad mapper back then tbh orz gonna remap soon.

Bubblun wrote:

Yamicchi's Insane
00:36:591 (2,3) - I'd suggest 2 1/2 sliders instead of this. Also, make sure the sliders aim towards the next note. sure
00:37:971 (2,3,4,5) - There isn't any circular flow here, and it feels weird. I'd ctrl + g 4 and 5. nothing weird here tbh
01:18:143 (5) - Should move this to the right more and ctrl + g for better flow. nah I'm fine with it
01:21:074 (7) - ctrl + g for better flow. worse flow
01:23:833 (7) - I'd blanket 5 just so it flows better.nope
osu file format v14

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AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
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BeatDivisor: 4
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Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi fall away ep
BeatmapID:1043290
BeatmapSetID:489466

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OverallDifficulty:8
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60,232,109522,1,2,0:0:0:0:
60,232,109609,1,8,0:0:0:0:
60,232,109694,2,0,P|100:212|168:232,1,90,0|8,0:0|0:0,0:0:0:0:
236,268,110040,2,0,L|336:248,1,90,8|0,0:0|0:0,0:0:0:0:
400,112,110384,6,0,L|304:96,1,90,12|0,0:0|0:0,0:0:0:0:
200,96,110729,2,0,L|100:112,1,90,8|0,0:0|0:0,0:0:0:0:
112,216,111074,2,0,L|208:232,1,90,0|8,0:0|0:0,0:0:0:0:
312,232,111419,2,0,L|412:216,1,90,8|0,0:0|0:0,0:0:0:0:
496,256,111764,6,0,P|504:208|488:160,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
448,360,112281,1,2,0:0:0:0:
448,360,112367,1,8,0:0:0:0:
448,360,112453,2,0,B|400:368|400:368|352:356,1,90,0|8,0:0|0:0,0:0:0:0:
248,328,112798,1,8,0:0:0:0:
296,228,112971,5,8,0:0:0:0:
posted
Let me try to make this taiko...
posted

tfcreation_ wrote:

Let me try to make this taiko... You can do your own set. I don't think I'll like hybrid set. Thanks for your intention though (if that's really your intention).
posted
Sorry, I won't be able to do mods anytime soon because something came up my my life.

Have a star instead. GL :)
posted
From offline #modreqs q
Into Hopelessness and Despair


This can be blanketted 00:06:246 (3,4) -

If you blanket that, put 00:07:625 (1) - on 00:06:591 (4) - head because it looks pretty weird atm

00:09:350 (4,5,1) - looks off because 00:09:350 (4,1) - are touching and 00:09:350 (4,5) - aren't so increase the spacing by a bit. I would suggest this

00:10:729 (8,2) - this touch can be avoidable too

00:12:108 (4,1) - ^

00:15:556 (1,2) - ^ I would do something like this

00:16:591 (1,2) - can be blanketted better (00:17:108 (2) - is too curved)

00:21:074 (5,1,2,1,2) - very cluttered, I would move 00:22:625 (2) - somewhere else

Stack 00:27:453 (5) - on 00:25:729 (3) -

Stack 00:28:487 (4) - on 00:27:625 (1) - head

Fix stack 00:46:246 (2,1) -

Move 00:47:970 (3) - to x:316 y:208 to make the same spacing between 00:47:798 (2,3,4) -

This needs some polishing/cleaning to do. It's fun to play and I can see this being ranked if it was more structured/had better placement.
Yamicchi's Insane


00:07:625 - and 00:07:970 - need to be clickable imo since it's a really distinct sound

CTRL+H 00:27:626 (1) - and use it instead of 00:26:246 (1) - as it looks a bit better imo

Do something like 00:53:833 (1,2,3,4) - for 01:18:660 (1) - because it breaks off the "immersion" due to it repeating so much\

01:29:694 (1) - ^

01:36:936 (2,4) - could be stacked but it's probably intentional so whatever :lol:

01:47:281 (6,3) - you should stack this one though because those kind of overlaps are good when the object is behind the other one and not in front of it
Insane


If you avoided overlaps like this 00:18:315 (5,2) - it would be an extremely good mapset imo, but there are a lot of these untidy overlaps that don't look very pleasing.

01:06:246 - I would do something like this, but yours is fine too I guess

Stack 01:12:109 (2) - on 01:11:246 (5) -

Stack 01:13:660 (3,4,5) - on 01:12:798 (7) -

Move 01:52:798 (7) - to x:300 y:60

Move 01:52:970 (1) - to x:317 y:217
Hard


00:02:108 (1,2,1) - should have same spacing I think

^ 00:07:625 (1,2,1) -

^ 00:13:143 (1,2,1) - this one has bigger spacing on the (1) where it was smaller on the ones before

^ 00:18:660 (1,2,1) -

Stack 00:54:867 (4) - tail on 00:53:660 (4) -

01:30:039 (1,1,1) - unnecessary NCs

This difficulty's main issue is inconsistent spacing in places that aren't jumps
Advanced


00:04:522 (2,1) - random overlap, you can stack 00:05:556 (1) - on 00:04:522 (2) -

You can blanket this 00:13:229 (2,3) -
Normal


You could put a hitcircle here 01:19:694 -

01:30:729 - ^

The rhythm towards the end gets a bit weird but that's unavoidable I guess

Good luck!
posted

xChorse wrote:

From offline #modreqs q
Into Hopelessness and Despair


This can be blanketted 00:06:246 (3,4) - Try sth

If you blanket that, put 00:07:625 (1) - on 00:06:591 (4) - head because it looks pretty weird atm sure

00:09:350 (4,5,1) - looks off because 00:09:350 (4,1) - are touching and 00:09:350 (4,5) - aren't so increase the spacing by a bit. I would suggest this done

00:10:729 (8,2) - this touch can be avoidable too fixed

00:12:108 (4,1) - ^ fixed

00:15:556 (1,2) - ^ I would do something like this kinda changed

00:16:591 (1,2) - can be blanketted better (00:17:108 (2) - is too curved) fixed

00:21:074 (5,1,2,1,2) - very cluttered, I would move 00:22:625 (2) - somewhere else changed the entire place

Stack 00:27:453 (5) - on 00:25:729 (3) - done

Stack 00:28:487 (4) - on 00:27:625 (1) - head done

Fix stack 00:46:246 (2,1) - done

Move 00:47:970 (3) - to x:316 y:208 to make the same spacing between 00:47:798 (2,3,4) - kinda changed

This needs some polishing/cleaning to do. It's fun to play and I can see this being ranked if it was more structured/had better placement. I wish so too
Insane


If you avoided overlaps like this 00:18:315 (5,2) - it would be an extremely good mapset imo, but there are a lot of these untidy overlaps that don't look very pleasing. Jezz, nice catch, Will try to fix everything soon

01:06:246 - I would do something like this, but yours is fine too I guess so why change? :P

Stack 01:12:109 (2) - on 01:11:246 (5) - done

Stack 01:13:660 (3,4,5) - on 01:12:798 (7) - done

Move 01:52:798 (7) - to x:300 y:60 done

Move 01:52:970 (1) - to x:317 y:217 done
Hard


00:02:108 (1,2,1) - should have same spacing I think should be now

^ 00:07:625 (1,2,1) - fixed

^ 00:13:143 (1,2,1) - this one has bigger spacing on the (1) where it was smaller on the ones before fixed

^ 00:18:660 (1,2,1) - purposedly

Stack 00:54:867 (4) - tail on 00:53:660 (4) - done

01:30:039 (1,1,1) - unnecessary NCs changed

This difficulty's main issue is inconsistent spacing in places that aren't jumps I kinda want to leave short jumps that aren't too hard to do
Advanced


00:04:522 (2,1) - random overlap, you can stack 00:05:556 (1) - on 00:04:522 (2) - sure

You can blanket this 00:13:229 (2,3) - ???
Normal


You could put a hitcircle here 01:19:694 - sure

01:30:729 - ^ the 4 sounds are similar so no changes

The rhythm towards the end gets a bit weird but that's unavoidable I guess i guess so too

Good luck! Thank you very much!!!
posted
Hi~Mod from my queue :3

[IHaD]
  1. 00:07:625 (1,2,1) - I noticed that it's 1/1 rhythm here, so why the ds here is so small? At lease increase the ds to something like 00:13:487 (2,1) -
  2. 01:03:832 (2,4,3) - These three notes could be made more neatly. Like this:
  3. 01:22:108 (4) - Stack is a bit off :<
  4. 01:30:039 (1,1,1) - hmm it's no need to use nc spam here...players can also read this pattern well without these nc. Better removed them.
  5. 01:48:314 (2,3) - ctrl+g for better flow?

Nothing to point out in Yamicchi's Insane, good diff~

[Insane]
  1. 00:26:246 (1,2) - Better blanket?
  2. 01:17:971 (5,6,7) - make equal ds here? Cuz rhythm here are all 1/2.
  3. 01:32:109 (5,6) - A bit hard to read. Maybe ctrl+g? I think that fit the music better.
  4. 01:32:971 (3,4,5) - Move these to x209|y209, and 01:32:798 (2) - Move to x176|y96, so as to make a triangle pattern in 01:32:798 (2,3,4,5,6) -
  5. 01:34:867 (5,6) - Same as 01:32:109 (5,6) -
  6. 01:37:626 (5,6) - 01:40:385 (5,6) - 01:43:144 (5,6) - 01:45:902 (5,6) - 01:48:661 (5,6) - 01:51:420 (5,6) - ^
[Hard]
  1. 01:00:039 (1,2,3) - Same rhythm with 01:02:798 (1) - , but the former is much harder than the latter. Better changed these two parts to two similar pattern (or at least with similar difficulty) for consistency.
  2. 01:13:660 (3,4,5,6,1) - Flow is a bit weird in this part. Try to change the pattern here. For example:
  3. 01:37:970 (1,2,3) - Why ds is unequal here?
  4. 01:43:487 (1,2,3,4) - ^
  5. 01:49:005 (1,2,3,4) - ^, and better not use these kind of unequal ds patterns in hard diff. It may confuse the newbie players.
[Advanced]
  1. 00:02:108 (1,2,1) - Better not change ds so frequently in Advanced diff. So please change the ds to 1.0x here
  2. 00:07:625 (1,2,3) - Here as well ^
  3. 00:37:281 (1,2,3) - Why ds is unequal here?
[Normal]

  1. Better not use 00:29:522 (2) - ← this kind of sliders in normal diffs. Newbie players may feel confused to play. Please avoid to use those self-overlapped sliders. (Like 00:20:384 (3) - 00:40:556 (2) - 00:29:522 (2,2) - )

Okay that's it~ Totally the higher diffs are fine, but lower diffs (especially Normal) need a lot to be fixed.
Good luck~:3
posted

Streliteela wrote:

Hi~Mod from my queue :3

[IHaD]
  1. 00:07:625 (1,2,1) - I noticed that it's 1/1 rhythm here, so why the ds here is so small? At lease increase the ds to something like 00:13:487 (2,1) - should be now
  2. 01:03:832 (2,4,3) - These three notes could be made more neatly. Like this:
    tried
  3. 01:22:108 (4) - Stack is a bit off :< fixed
  4. 01:30:039 (1,1,1) - hmm it's no need to use nc spam here...players can also read this pattern well without these nc. Better removed them. Removed
  5. 01:48:314 (2,3) - ctrl+g for better flow? purposedly place it that way to create back-n-forth

Nothing to point out in Yamicchi's Insane, good diff~

[Insane]
  1. 00:26:246 (1,2) - Better blanket? looks better now
  2. 01:17:971 (5,6,7) - make equal ds here? Cuz rhythm here are all 1/2. should be now
  3. 01:32:109 (5,6) - A bit hard to read. Maybe ctrl+g? I think that fit the music better. changed the entire pattern
  4. 01:32:971 (3,4,5) - Move these to x209|y209, and 01:32:798 (2) - Move to x176|y96, so as to make a triangle pattern in 01:32:798 (2,3,4,5,6) -
  5. 01:34:867 (5,6) - Same as 01:32:109 (5,6) -
  6. 01:37:626 (5,6) - 01:40:385 (5,6) - 01:43:144 (5,6) - 01:45:902 (5,6) - 01:48:661 (5,6) - 01:51:420 (5,6) - ^
[Hard]
  1. 01:00:039 (1,2,3) - Same rhythm with 01:02:798 (1) - , but the former is much harder than the latter. Better changed these two parts to two similar pattern (or at least with similar difficulty) for consistency. changed
  2. 01:13:660 (3,4,5,6,1) - Flow is a bit weird in this part. Try to change the pattern here. For example:
    fixed
  3. 01:37:970 (1,2,3) - Why ds is unequal here? changed it and everything after it
  4. 01:43:487 (1,2,3,4) - ^
  5. 01:49:005 (1,2,3,4) - ^, and better not use these kind of unequal ds patterns in hard diff. It may confuse the newbie players.
[Advanced]
  1. 00:02:108 (1,2,1) - Better not change ds so frequently in Advanced diff. So please change the ds to 1.0x here fixed
  2. 00:07:625 (1,2,3) - Here as well ^ fixed
  3. 00:37:281 (1,2,3) - Why ds is unequal here? my mistake
[Normal]

  1. Better not use 00:29:522 (2) - ← this kind of sliders in normal diffs. Newbie players may feel confused to play. Please avoid to use those self-overlapped sliders. (Like 00:20:384 (3) - 00:40:556 (2) - 00:29:522 (2,2) - ) fixed a lot of them

Okay that's it~ Totally the higher diffs are fine, but lower diffs (especially Normal) need a lot to be fixed.
Good luck~:3 Thanks a lot for your mod!!
posted
Hi! from Modreqs.

My little mod for you

00:02:798 (1) - Move to X:156 Y:288
00:05:556 (1) - Move to Y:212
00:12:108 (4) - Move to X:344
00:13:832 (1) - First Point move to y:276
00:16:591 (1,2) - Move to X:2 Y:4
00:27:625 (1) - Move to X:246 Y:154
00:28:143 (2) - Apply to 00:27:625 (1) -
01:05:729 (4) - Apply to 01:06:074 (6) -
01:11:763 (1) - Move to X:241
01:22:453 (6) - Move to X:104 Y:36
01:44:522 (4) - Move to X:209 Y:283
01:46:936 (3) - Move to Y:244
00:19:867 (2) - Move to Y:106
00:42:798 (1) - Move to Y:289
01:24:177 (1) - Move to X:378
01:48:315 (3) - Move to Y:163
01:51:764 (1) - Move to Y:257
00:02:799 (1) - Move to X:120 Y:131
00:09:350 (4) - Move to Y:321
00:11:592 (2) - Move to X:357
00:19:868 (2) - Move to X:358 Y:35
00:38:660 (1) - Move to X:295
01:17:281 (1) - Move to X:267
01:19:350 (3) - Move to X:304 Y:377
01:26:936 (1) - Move to X:154
01:42:453 (2) - Move to X:224


Good luck :D
posted
From NISSSAN001.

NISSAN001 wrote:

Hi! from Modreqs.

My little mod for you

00:02:798 (1) - Move to X:156 Y:288
00:05:556 (1) - Move to Y:212
00:12:108 (4) - Move to X:344
00:13:832 (1) - First Point move to y:276
00:16:591 (1,2) - Move to X:2 Y:4
00:27:625 (1) - Move to X:246 Y:154
00:28:143 (2) - Apply to 00:27:625 (1) -
01:05:729 (4) - Apply to 01:06:074 (6) -
01:11:763 (1) - Move to X:241
01:22:453 (6) - Move to X:104 Y:36
01:44:522 (4) - Move to X:209 Y:283
01:46:936 (3) - Move to Y:244
00:02:799 (1) - Move to X:120 Y:131
00:09:350 (4) - Move to Y:321
00:11:592 (2) - Move to X:357
00:19:868 (2) - Move to X:358 Y:35
00:38:660 (1) - Move to X:295
01:17:281 (1) - Move to X:267
01:19:350 (3) - Move to X:304 Y:377
01:26:936 (1) - Move to X:154
01:42:453 (2) - Move to X:224


Good luck :D
Fixed most of them. Too much for me to reply though. Thanks!!
posted
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi fall away ep
BeatmapID:1043290
BeatmapSetID:489466

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"falling-star-picture-wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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81419,-111.111111111111,4,2,4,70,0,1
89694,-200,4,3,1,70,0,1
91074,-100,4,2,4,60,0,0


[Colours]
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Combo2 : 164,32,240
Combo3 : 37,185,239
Combo4 : 23,209,116

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164,216,96074,1,0,0:0:0:0:
12,344,96246,2,0,L|104:340,1,90,0|0,0:0|0:0,0:0:0:0:
281,332,96591,6,0,L|97:340,1,180
164,216,97108,1,0,0:0:0:0:
280,332,97281,2,0,P|288:288|280:240,1,90
120,144,97625,2,0,L|16:148,1,90
184,60,97970,6,0,L|8:68,1,135
8,68,98315,1,0,0:0:0:0:
119,143,98487,1,0,0:0:0:0:
119,143,98574,2,0,L|209:140,1,90
252,136,98832,1,0,0:0:0:0:
140,232,99005,2,0,L|229:228,1,90
364,340,99350,6,0,L|176:332,1,180
229,228,99867,1,0,0:0:0:0:
364,340,100039,2,0,L|264:336,1,90
139,224,100384,2,0,L|229:228,1,90
400,232,100729,6,0,B|416:176|416:176|400:96,1,135
392,60,101074,1,0,0:0:0:0:
316,172,101246,1,0,0:0:0:0:
316,172,101332,2,0,L|300:80,1,90
292,44,101591,1,0,0:0:0:0:
123,135,101763,2,0,L|139:224,1,90
212,316,102108,6,0,B|228:260|228:260|204:120,1,180
40,128,102625,1,0,0:0:0:0:
123,312,102798,2,0,L|138:223,1,90
56,39,103143,2,0,L|40:127,1,90
43,256,103487,6,0,B|22:209|22:209|43:108,1,135
48,84,103832,1,0,0:0:0:0:
136,208,104005,1,0,0:0:0:0:
136,208,104091,2,0,L|152:112,1,90
160,76,104350,1,0,0:0:0:0:
232,232,104522,2,0,L|248:136,1,90
344,48,104867,6,0,B|408:40|408:40|472:52|472:52|416:72,1,180
268,64,105384,1,0,0:0:0:0:
452,156,105556,2,0,P|408:160|352:124,1,90
160,76,105901,2,0,P|178:35|237:5,1,90
288,136,106246,6,0,L|292:288,1,135
280,312,106591,1,0,0:0:0:0:
192,168,106763,1,0,0:0:0:0:
192,168,106850,2,0,L|196:268,1,90
196,300,107108,1,0,0:0:0:0:
100,148,107281,2,0,P|56:140|4:148,1,90
84,324,107625,6,0,B|105:268|105:268|100:148,1,180
248,92,108143,1,0,0:0:0:0:
195,257,108315,2,0,L|192:168,1,90
344,24,108660,2,0,L|340:113,1,90
332,264,109005,6,0,P|384:236|476:252,1,135
496,260,109350,1,0,0:0:0:0:
348,352,109522,1,0,0:0:0:0:
348,352,109608,2,0,P|295:349|260:319,1,90
244,292,109867,1,0,0:0:0:0:
192,128,110039,2,0,L|88:132,1,90
0,252,110384,6,0,L|216:244,1,180
192,128,110901,1,0,0:0:0:0:
8,176,111074,2,0,L|97:172,1,90
292,44,111419,2,0,L|202:47,1,90
97,172,111763,6,0,L|272:164,1,135
272,164,112108,1,0,0:0:0:0:
148,264,112281,1,0,0:0:0:0:
148,264,112367,2,0,L|237:260,1,90
280,256,112625,1,0,0:0:0:0:
196,352,112798,1,0,0:0:0:0:
272,164,112970,5,0,0:0:0:0:
posted
quick mod from modreqs
there is some inconsistency in stacking notes under sliders toward the beginning of the map
example:
00:28:143 (2) -
00:29:694 (2) -


00:27:970 -
00:30:729 -
these two points are the exact same sound but the spacing on the two patterns is totally different, i think all of these should either be stacked under the sliders or none of them should be.

fun map, gl!
posted

spooky fish wrote:

quick mod from modreqs
there is some inconsistency in stacking notes under sliders toward the beginning of the map
example:
00:28:143 (2) -
00:29:694 (2) -
The first pattern is a 3/4 slider followed by weird spacing, so I place (2) below slider to allow player to judge the time of the note better

00:27:970 -
00:30:729 -
these two points are the exact same sound but the spacing on the two patterns is totally different, i think all of these should either be stacked under the sliders or none of them should be.
Actually, they're not. I seperate 00:24:867 - 00:30:212 - as 1st part, 00:30:384 - 00:35:729 - as 2nd and map differently but also allow a little difference spacing between to avoid small overlap.

fun map, gl!Thanks for taking a look at my map!!!
posted
Hi, NM from my queue

[Into Hopelessness and Despair]

Testplay feat noob sliderbreak : https://osu.ppy.sh/ss/6444541

  1. AR felt a bit high when playing honestly this should just be AR9 but if you really want an even spread make it 9.2 tops
  2. HP6.5 to balance it with the rest of the spread even 7 should be fine
  3. 00:05:556 (1,2,3,4) - Not a fan of the rhythm here, 00:05:556 (1,4) - these both follow the high pitched sound while 00:06:074 (2,3) - these follow the background of the song, i would just put a 1/1 slider starting from 00:06:074 -
  4. 00:10:729 (3,1) - This is a bit weird, you should emphasize the downbeat on 1 more, try putting 3 around x:400 y:120 to respect that
  5. 00:27:625 (1) - The rhythm here creates a polarity change that is unnecessary 00:26:246 (1,2) - here the gap between these two is 1/2 while the one i pointed out makes a 3/4 gap between two objects and it's not very intuitive to read, if you want 00:28:143 (2) - this to be clickable, try a rhythm like http://puu.sh/s0bAE/cc6bdf158c.jpg this instead, this would feel better because right now the start and the end of the slider both have the same intensity (this applies to anything similar during the intro)
  6. 00:36:763 (4,5,6,1) - Not a fan of this pattern because it doesn't emphasizes the downbeat correctly, 00:37:108 (6,1) - the distance between these is about half of the distance between 00:36:936 (5,6) - which doesn't make much sense structure wise, this is just an idea but here's what i would mean https://osu.ppy.sh/ss/6444626 it doesn't look very nice like this but it gives a better emphasis to the downbeat because 1 looks more independant
  7. 00:37:970 (2) - A bit nitpicky but moving this to x:188 y:220 would make it between 00:38:315 (4,5) - 's followpoint and would look nicer
  8. 00:48:315 (1) - I'm not going to point out every single emphasis problem unless i get an idea, for this one try to rotate it by 50 degrees and place it at x:180 y:24. The distance might look a bit large but it's actually not hard to hit
  9. 00:53:832 (1) - I'd suggest something in the same spirit ^
  10. 01:00:729 (1,2,3,4) - This is really personal but instead of doing this you could copypaste 00:57:970 (1,2,3,4) - then ctrl h it and make them symmetric using 01:00:039 (1) - this as the axis
  11. 01:07:281 (1) - Remove NC here and 01:08:660 (1) - here and NC 01:06:936 (9,5,13) - those instead just for the aesthetics

    The rest of the map makes sense and is consistent, just this emphasis issue. With a bit of tweeking you could emphasize downbeats more and the map would have a better structure, just try to make them look independent from the previous patterns (it's pretty easy for your map because downbeats mostly have sliders starting on them and they're pretty lenient) You have a good understanding of flow so if you manage to do that the map should be better :)



I think i'll stop here sorry, i'm not a huge fan of DnB since it gets pretty repetitive when modding but i hope i could help on the highest diff

Good luck with ranking :)
posted

LeeSinOrAfk wrote:

Hi, NM from my queue

[Into Hopelessness and Despair]

Testplay feat noob sliderbreak : https://osu.ppy.sh/ss/6444541

  1. AR felt a bit high when playing honestly this should just be AR9 but if you really want an even spread make it 9.2 tops 9.2
  2. HP6.5 to balance it with the rest of the spread even 7 should be fine 6.2
  3. 00:05:556 (1,2,3,4) - Not a fan of the rhythm here, 00:05:556 (1,4) - these both follow the high pitched sound while 00:06:074 (2,3) - these follow the background of the song, i would just put a 1/1 slider starting from 00:06:074 - Just my personal preference, and someone did mention 00:06:246 - has a small sound, so ...
  4. 00:10:729 (3,1) - This is a bit weird, you should emphasize the downbeat on 1 more, try putting 3 around x:400 y:120 to respect that did some small movement, but not to much as the sound pitch is kinda low and slow down a bit so ...
  5. 00:27:625 (1) - The rhythm here creates a polarity change that is unnecessary 00:26:246 (1,2) - here the gap between these two is 1/2 while the one i pointed out makes a 3/4 gap between two objects and it's not very intuitive to read, if you want 00:28:143 (2) - this to be clickable, try a rhythm like http://puu.sh/s0bAE/cc6bdf158c.jpg this instead, this would feel better because right now the start and the end of the slider both have the same intensity (this applies to anything similar during the intro) thanks for the suggestion, but I prefer the current pattern, and it's fine as the sliderend can be one a sound that is weaker or equal to the sliderstart (if it's its right name!)
  6. 00:36:763 (4,5,6,1) - Not a fan of this pattern because it doesn't emphasizes the downbeat correctly, 00:37:108 (6,1) - the distance between these is about half of the distance between 00:36:936 (5,6) - which doesn't make much sense structure wise, this is just an idea but here's what i would mean https://osu.ppy.sh/ss/6444626 it doesn't look very nice like this but it gives a better emphasis to the downbeat because 1 looks more independant Don't think I should, as short DS also means emphasis sometime.
  7. 00:37:970 (2) - A bit nitpicky but moving this to x:188 y:220 would make it between 00:38:315 (4,5) - 's followpoint and would look nicer No, it doesn't actually
  8. 00:48:315 (1) - I'm not going to point out every single emphasis problem unless i get an idea, for this one try to rotate it by 50 degrees and place it at x:180 y:24. The distance might look a bit large but it's actually not hard to hit It's not necessary, so no changes
  9. 00:53:832 (1) - I'd suggest something in the same spirit ^ ^
  10. 01:00:729 (1,2,3,4) - This is really personal but instead of doing this you could copypaste 00:57:970 (1,2,3,4) - then ctrl h it and make them symmetric using 01:00:039 (1) - this as the axis Sure
  11. 01:07:281 (1) - Remove NC here and 01:08:660 (1) - here and NC 01:06:936 (9,5,13) - those instead just for the aesthetics Sure

    The rest of the map makes sense and is consistent, just this emphasis issue. With a bit of tweeking you could emphasize downbeats more and the map would have a better structure, just try to make them look independent from the previous patterns (it's pretty easy for your map because downbeats mostly have sliders starting on them and they're pretty lenient) You have a good understanding of flow so if you manage to do that the map should be better :)



I think i'll stop here sorry, i'm not a huge fan of DnB since it gets pretty repetitive when modding but i hope i could help on the highest diff

Good luck with ranking :)Thanks for your mod!!
posted
Hi :3 from my Q
[General]
  • • If there's no SB in this set, turn off widescreen support for Nor Adv Hard and Ins
    • Add some combo colours please :<


[Normal]
  • • 00:02:798 (1) - Just need to use 2 white anchor for each half of the slider. Its shape is ugly tbh
    • Don't NC randomly, for ex, remove these NC: 00:05:556 (1) - 00:07:625 (1) - 00:11:074 (1) - 00:13:143 (1) - 00:15:556 (1) - 00:18:660 (1) - 00:26:246 (1) - 00:29:005 (1) - 01:00:039 (1) - they are not necessary. You know how it works then, apply it to the whole diff
    • 01:02:798 (1) - This slider literally killed the emphasis with 01:03:487 (2,1,...) - which make those sliders weaker, and consistency with 01:00:039 (1) - at the same time. A 1/2 reverse slider would work
    • 01:09:005 (1,2,3) - Try this http://puu.sh/s2Ebg/2d33d2e225.jpg
    • 01:11:763 (1,2,3,4) - if you fix that ^, fix the other too, because the current pattern does not support such beats like 01:13:143 - which should be clickable instead. Also with it, you skipped 01:12:281 - beats too
    • Seems to me that the kiai should be mapped better follow the music strictly than the current one. So is the next part. 01:31:074 - http://puu.sh/s2EiF/4dff54bf11.jpg take this pattern as an example. Sometimes the music forces you to complicate the map more than usual. It's up to you
    Blanket box

    • 00:04:522 (2) - Place the 2nd anchor at X352 Y96 to blanket it
    • 00:10:039 (2) -
    • 00:20:384 (3) - I think you have a small bug with the anchor. Delete the slider then draw again
    • 00:27:625 (1) -
    • 00:48:315 (3) -

[Advanced]
  • • 00:05:212 (4) - You got yourself an inconsistent circle. A bit adjust to make an equilateral triangle?
    • 01:08:660 (1,2,1) - ^
    • 00:29:694 (2) - You know what to do...
    • 00:36:936 (3) - But why not a blanket?
    • 00:56:074 (2,3,1) - spacing issues
    • 01:03:315 (3) - 01:13:660 (2) - No idea about advanced diffs. Ask someone about 1/4 in the diff, to see whether it's acceptable or not
    • 01:29:694 (1) - 01:18:660 (1) - inconsistent SV change
    • 01:31:419 - 01:32:108 - 01:33:487 - ...at least make these clickable please


Placeholder, gonna mod more later then
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