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Yuzo Koshiro - SASAGEMONO

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Total Posts
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Topic Starter
Myxo
This beatmap was submitted using in-game submission on Donnerstag, 1. September 2016 at 19:51:02

Artist: Yuzo Koshiro
Title: SASAGEMONO
Source: アクトレイザー
Tags: ActRaiser Sacrifices Quintet Enix Super Nintendo Entertainment System SNES Mao
BPM: 119,6
Filesize: 2063kb
Play Time: 01:15
Difficulties Available:
  1. Easy (1,37 stars, 62 notes)
  2. Hard (2,38 stars, 124 notes)
  3. Mao's Normal (1,61 stars, 90 notes)
Download: Yuzo Koshiro - SASAGEMONO
Information: Scores/Beatmap Listing
---------------
Thanks to Bonsai for the Timing!

Easy - by me
Mao's Normal - by Mao
Hard - by me

Ready for mods! :3


Changelog
07.08.2016 - Pending! :3
08.08.2016 - Fixed CookieBite's mod.
08.08.2016 - Fixed Hanazawa Kana's mod.
13.08.2016 - Fixed Jonawaga's mod.
26.08.2016 - Fixed Phyloukz's mod.
26.08.2016 - Fixed diraimur's mod.
26.08.2016 - Fixed Voli's mod.
26.08.2016 - Fixed Marmowka's mod.
31.08.2016 - Fixed Ovoui's mod.
31.08.2016 - Fixed Sieg's mod.
01.09.2016 - Fixed Nozhomi's mod.
01.09.2016 - Fixed Yuii-'s mod.
01.09.2016 - Bubbled by Yuii- ♥
01.09.2016 - Qualified by Nozhomi ♥
Mao
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 619,24699,48779
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SASAGEMONO
TitleUnicode:捧げ物
Artist:Yuzo Koshiro
ArtistUnicode:古代祐三
Creator:Desperate-kun
Version:Mao's Normal
Source:アクトレイザー
Tags:ActRaiser Sacrifices Quintet Enix Super Nintendo Entertainment System SNES Mao
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
617,501.672240802676,3,2,0,25,1,0
1118,-100,3,2,0,30,0,0
1620,-100,3,2,0,35,0,0
2122,-100,3,2,0,40,0,0
12657,-100,3,2,0,50,0,0
21687,-100,3,2,0,45,0,0
23192,-100,3,2,0,40,0,0
24697,-100,3,2,0,35,0,0
48777,-100,3,2,0,40,0,0
60817,-100,3,2,0,50,0,0
68342,521.28583840139,3,2,0,50,1,0
69384,552.486187845304,3,2,0,45,1,0
69936,565.50424128181,3,2,0,40,1,0
70501,584.795321637427,3,2,0,35,1,0
71085,651.465798045603,3,2,0,30,1,0
71736,621.11801242236,3,2,0,25,1,0
72357,-100,3,2,0,22,0,0
72978,-100,3,2,0,19,0,0
73599,-100,3,2,0,16,0,0
74220,-100,3,2,0,13,0,0
74841,-100,3,2,0,10,0,0
75152,-100,3,2,0,5,0,0


[Colours]
Combo1 : 208,137,4
Combo2 : 96,207,255
Combo3 : 101,175,69
Combo4 : 67,96,231

[HitObjects]
1,322,617,6,0,P|82:228|206:245,1,260,4|0,0:0|0:0,0:0:0:0:
287,346,2122,2,0,P|410:363|492:268,1,260,4|0,0:0|0:0,0:0:0:0:
447,146,3627,6,0,B|399:104|321:114|332:177|253:187|206:146,1,260,4|2,0:0|0:0,0:0:0:0:
178,102,4881,1,2,0:0:0:0:
147,59,5132,2,0,P|97:35|24:60,1,130,4|0,0:0|0:0,0:0:0:0:
42,185,6135,1,2,0:0:0:0:
141,269,6637,6,0,P|195:279|321:133,1,260,4|2,0:0|0:0,0:0:0:0:
190,145,8142,2,0,P|246:256|371:269,1,260,4|2,0:0|0:0,0:0:0:0:
441,159,9647,6,0,P|384:47|260:35,1,260,4|2,0:0|0:0,0:0:0:0:
224,73,10901,1,2,0:0:0:0:
208,122,11152,2,0,L|224:255,1,130,4|0,0:0|0:0,0:0:0:0:
132,343,12155,1,2,0:0:0:0:
31,258,12657,6,0,P|19:133|103:38,1,260,4|2,0:0|0:0,0:0:0:0:
149,63,13911,1,0,0:0:0:0:
195,87,14162,2,0,B|243:129|321:119|310:56|389:46|436:87,1,260,4|2,0:0|0:0,0:0:0:0:
488,176,15667,6,0,P|500:245|361:351,1,260,4|2,0:0|0:0,0:0:0:0:
316,337,16921,1,2,0:0:0:0:
266,321,17172,1,4,0:0:0:0:
321,203,17673,1,2,0:0:0:0:
191,181,18175,1,2,0:0:0:0:
246,63,18677,6,0,P|187:51|62:193,1,260,4|2,0:0|0:0,0:0:0:0:
53,231,19931,1,2,0:0:0:0:
45,282,20182,2,0,B|93:324|171:314|160:251|239:241|286:282,1,260,4|2,0:0|0:0,0:0:0:0:
376,374,21687,5,4,0:0:0:0:
489,311,22188,1,2,0:0:0:0:
469,182,22690,1,2,0:0:0:0:
339,171,23192,2,0,P|311:126|447:36,1,260,4|0,0:0|0:0,0:0:0:0:
484,156,24697,6,0,B|484:288|484:288|376:364,1,260,4|2,0:0|0:0,0:0:0:0:
330,343,25951,1,2,0:0:0:0:
281,323,26202,1,4,0:0:0:0:
353,215,26703,1,2,0:0:0:0:
309,92,27205,1,2,0:0:0:0:
186,47,27707,6,0,B|186:131|186:131|145:212|145:212|145:297,1,260,4|2,0:0|0:0,0:0:0:0:
173,340,28961,1,2,0:0:0:0:
202,384,29212,1,4,0:0:0:0:
330,366,29713,1,2,0:0:0:0:
344,236,30215,1,2,0:0:0:0:
472,214,30717,6,0,B|509:138|509:138|482:53|482:53|406:13,1,260,4|2,0:0|0:0,0:0:0:0:
384,60,31971,1,2,0:0:0:0:
359,108,32222,2,0,B|256:188|256:188|152:108,1,260,4|2,0:0|0:0,0:0:0:0:
128,60,33476,1,0,0:0:0:0:
105,13,33727,2,0,B|29:53|29:53|2:138|2:138|40:214,1,260,4|2,0:0|0:0,0:0:0:0:
108,324,35232,2,0,B|192:324|192:324|273:365|273:365|358:365,1,260,4|0,0:0|0:0,0:0:0:0:
396,240,36737,6,0,B|312:240|312:240|231:199|231:199|146:199,1,260,4|2,0:0|0:0,0:0:0:0:
92,200,37991,1,2,0:0:0:0:
40,200,38242,1,4,0:0:0:0:
72,74,38744,1,2,0:0:0:0:
196,36,39245,1,2,0:0:0:0:
298,116,39747,6,0,B|427:116|427:116|491:229,1,260,4|2,0:0|0:0,0:0:0:0:
492,281,41001,1,2,0:0:0:0:
492,333,41252,1,4,0:0:0:0:
364,360,41754,1,2,0:0:0:0:
259,283,42255,1,2,0:0:0:0:
130,305,42757,6,0,B|54:265|54:265|27:180|27:180|65:104,1,260,4|2,0:0|0:0,0:0:0:0:
99,65,44011,1,2,0:0:0:0:
135,27,44262,1,4,0:0:0:0:
191,144,44764,1,2,0:0:0:0:
321,144,45265,1,2,0:0:0:0:
377,27,45767,6,0,B|377:111|377:111|336:192|336:192|336:277,1,260,4|2,0:0|0:0,0:0:0:0:
358,324,47021,1,2,0:0:0:0:
407,339,47272,2,0,B|445:282|445:282|445:217,1,130,4|0,0:0|0:0,0:0:0:0:
452,90,48275,1,2,0:0:0:0:
335,32,48777,6,0,P|197:39|140:145,1,260,4|0,0:0|0:0,0:0:0:0:
201,249,50282,2,0,P|339:242|396:136,1,260,4|0,0:0|0:0,0:0:0:0:
484,51,51787,6,0,B|525:98|515:177|452:166|442:244|484:292,1,260,4|2,0:0|0:0,0:0:0:0:
511,335,53041,1,2,0:0:0:0:
472,369,53292,2,0,P|428:374|364:320,1,130,4|0,0:0|0:0,0:0:0:0:
328,197,54295,1,2,0:0:0:0:
287,73,54797,6,0,P|189:45|60:134,1,260,4|2,0:0|0:0,0:0:0:0:
63,257,56302,2,0,P|163:335|287:311,1,260,4|2,0:0|0:0,0:0:0:0:
278,181,57807,6,0,P|235:251|125:165,1,260,4|2,0:0|0:0,0:0:0:0:
137,114,59061,1,2,0:0:0:0:
165,70,59312,2,0,P|220:50|270:96,1,130,4|0,0:0|0:0,0:0:0:0:
357,188,60315,1,2,0:0:0:0:
461,109,60817,6,0,P|495:157|441:333,1,260,4|2,0:0|0:0,0:0:0:0:
391,351,62071,1,0,0:0:0:0:
346,323,62322,2,0,B|299:282|220:292|231:355|153:365|105:323,1,260,4|2,0:0|0:0,0:0:0:0:
42,240,63827,6,0,P|23:190|161:81,1,260,4|2,0:0|0:0,0:0:0:0:
175,128,65081,1,2,0:0:0:0:
192,176,65332,1,4,0:0:0:0:
223,302,65834,1,2,0:0:0:0:
347,339,66336,1,2,0:0:0:0:
453,264,66837,6,0,P|476:219|385:37,1,260,4|2,0:0|0:0,0:0:0:0:
347,36,68091,1,2,0:0:0:0:
313,73,68342,2,0,L|325:281,1,195,4|0,0:0|0:0,0:0:0:0:
331,316,69384,5,2,0:0:0:0:
211,358,69936,1,4,0:0:0:0:
133,256,70501,1,2,0:0:0:0:
205,150,71085,1,2,0:0:0:0:
328,185,71736,1,4,0:0:0:0:
256,192,71891,12,0,75152,0:0:0:0:
CookieBite
Hi there, from your lovely message :D
sorry if this is a bad mod, i tried my best to do.
(sorry my bad English)

[Easy]
00:08:142 (2) - i think this is better
00:17:172 (4) - move a bit left
00:45:265 (4) - move this to this coordinate : x332 y284, to make 00:44:262 (2,3,4) - become triangle.

[Mao's Normal]
hmm seems fine for me, but the cs just too small for a normal difficulty.

[Hard]
00:10:650 (2,3,4) - move this to this coordinate : x240 y48, to make 00:10:650 (2,3,4) - become triangle.
00:13:158 (2,3) - too close, separate a bit.
00:28:961 (3,5) - feels close for me, same as ^.

good luck with your map!
Hanazawa Kana
Hi
nazi mod come

[Easy]
Check the Aimod and fix the ds problems

[Mao's Normal]
hmm,is it ok to use different ds in normal now?
00:06:637 (1,2) - that overlap mapbe too hard for a normal
00:11:152 (3) - have a try of this shape?
00:12:657 (1) - the end of that slider maybe overlap the hp bar
01:05:081 (2,3) - you can have a try of it
01:09:384 (1,2,3,4,5) - it's too hard to click that,i suggest to put sliders here

[Hard]
00:08:142 (2) - have a try of it,make 1,2 a round and better the flow
00:23:192 (4) - ctrl+h?
00:27:707 (1) - i suggest to end the slider in 00:28:208 - cause there's no sound in 00:28:459 -
00:30:717 (1) -00:32:222 (4) - 00:36:737 (1) - 00:39:747 (1) - 00:42:757 (1) - same here
00:58:810 (5,6,7) - have a try of it?

good luck :)
Topic Starter
Myxo

CookieBite wrote:

Hi there, from your lovely message :D
sorry if this is a bad mod, i tried my best to do.
(sorry my bad English)

[Easy]
00:08:142 (2) - i think this is better Hmm, but that would make the flow bad to the next object. Also I think the current transition is fine.
00:17:172 (4) - move a bit left Done!
00:45:265 (4) - move this to this coordinate : x332 y284, to make 00:44:262 (2,3,4) - become triangle. It is not intended as a triangle, this pattern 00:42:757 (1,2,3,4,5) - is rotated symmetry.

[Hard]
00:10:650 (2,3,4) - move this to this coordinate : x240 y48, to make 00:10:650 (2,3,4) - become triangle. 00:09:647 (1,2,3,4) - Is intended as a zig-zag-pattern, no triangle intended here.
00:13:158 (2,3) - too close, separate a bit. I would do, but the spacings in this whole pattern become too large then... I will need to think of a different way or keep it like this.
00:28:961 (3,5) - feels close for me, same as ^. ^

good luck with your map!

Hanazawa Kana wrote:

Hi
nazi mod come

[Easy]
Check the Aimod and fix the ds problems Variation in DS is not a problem, this diff will play well for newbies.

[Hard]
00:08:142 (2) - have a try of it,make 1,2 a round and better the flow Fixed!
00:23:192 (4) - ctrl+h? Done!
00:27:707 (1) - i suggest to end the slider in 00:28:208 - cause there's no sound in 00:28:459 - I use this 'extended' slider to follow the hold sounds of the melody instrument
00:30:717 (1) -00:32:222 (4) - 00:36:737 (1) - 00:39:747 (1) - 00:42:757 (1) - same here ^
00:58:810 (5,6,7) - have a try of it? Did something similar

good luck :)
Thanks very much to both of you! :3
Jonarwhal
Hi there, Desperate-kun, NM a little late :D
[General]
  1. Just a minor suggestion, but it would be more clear if you indicated day/month/year in your change log, because it's different in some countries.
[Easy]
  1. Try Resnapping all notes, it looks like a few are unsnapped.
  2. 00:48:275 (7) - Make the spacing a bit more even. #nazi
[Normal]
  1. STR 1? STR 2 gives the player an unnecessary high combo, and listening to all of them is a little noisy.
  2. 00:47:272 (3,4) - I think this would look neater as a straight line, move 00:47:272 (3) - this to 408|366 and readjust it.
  3. 01:09:384 (1,2) - Swap NC to make it closer to the downbeat, 01:09:384 - this is the upbeat.
  4. 01:12:046 (1) - Snap this to the 1/2 tick? Snapping it to the 1/4 is unsnapped in 1/2.
[Hard]
  1. Try Resnapping all notes, it looks like a few are unsnapped.
  2. 00:15:667 (1,2,3) - This could've been symmetrical.
  3. 00:14:162 (4) - this jump is a little too big for this section, maybe try this to fix it: http://puu.sh/qvDuV/58582e0d81.jpg I know it breaks the triangle and blanket but I think the difficulty is more important >>
  4. 00:18:677 (1,2,3,4) - This could've been symmetrical.
  5. 00:45:767 - / 00:47:272 - these beats are a strong, maybe include a jump? Raise 00:45:767 (1) - this and 00:47:272 (4) - this the same amount, and then adjust ds 00:48:275 (5) - here.
  6. 01:02:322 (4,5,6) - Ctrl+g each of these so the follow points are also symmetrical, just for aesthetics
Good Luck with this map!
Topic Starter
Myxo

Jonawaga wrote:

Hi there, Desperate-kun, NM a little late :D
[General]
  1. Just a minor suggestion, but it would be more clear if you indicated day/month/year in your change log, because it's different in some countries. It should be pretty obvious when comparing the dates. Also with the way I am formatting it it's technically clear.
[Easy]
  1. Try Resnapping all notes, it looks like a few are unsnapped. Done!
  2. 00:48:275 (7) - Make the spacing a bit more even. #nazi Applied.
[Hard]
  1. Try Resnapping all notes, it looks like a few are unsnapped. Done!
  2. 00:15:667 (1,2,3) - This could've been symmetrical. It's intended to be a smooth curve though..
  3. 00:14:162 (4) - this jump is a little too big for this section, maybe try this to fix it: http://puu.sh/qvDuV/58582e0d81.jpg I know it breaks the triangle and blanket but I think the difficulty is more important >> I don't think the jumps are too big, slider leniency helps here. However I'll look into it if more people point it out.
  4. 00:18:677 (1,2,3,4) - This could've been symmetrical. Intended as a curve.
  5. 00:45:767 - / 00:47:272 - these beats are a strong, maybe include a jump? Raise 00:45:767 (1) - this and 00:47:272 (4) - this the same amount, and then adjust ds 00:48:275 (5) - here. I don't want to have 1/1-jumps here, it's against the concept of this map and also, the sounds aren't much stronger than the other ones around here.
  6. 01:02:322 (4,5,6) - Ctrl+g each of these so the follow points are also symmetrical, just for aesthetics That would kinda ruin the flow and spacing imo.
Good Luck with this map!
Thank you very much! :3
Sakurauchi Riko
Heyo, payback time :D

Hard
00:28:961 (3,5) - aesthetically these objects are too close to each other
00:30:215 (6,1) - make the DS also 2.1x like 00:29:212 (4,5,6) - or make it even higher since 00:30:717 (1) - is a very strong downbeat
00:31:971 (3,4) - i personally dont like the sharp angle into the straight slider since the flow before that is circular
00:56:302 (2,3,4) - also kinda personal, but this doesnt look very great aesthetically since the fact that neither 00:56:302 (2,3) - flows nor 00:56:302 (2,4) - look nice together
01:07:841 (3) - i feel like that this special sound in the music doesnt get mentioned at all since it's surrounded by the normal sounds in circle-form (and same DS)

Mao's Normal
00:30:717 (1,2,3) - these are placed slightly curved, maybe make them straight lined up regarding to your style in that section?
00:38:242 (3,4,5,1) - basically the same reasoning as above, the circular flow feels kinda apart regarding to your straight patterning in that section
01:03:827 (1,2,3) - this may be a bit too confusing for a normal since the slidershape doesnt flow to the next 2 circles very pleasantly
01:08:342 (3,1) - make them straight lined up for aesthetics?

Okay, that's everything from me (Easy looks fine to me except personal aesthetic things but that'd be not helpful to mention since its very personal). I hope my mod helped you a tiny bit :3
GL and happy mapping! (:
diraimur
* Hard *

-00:01:871 (2) - is this overmapped because i cant hear anything but might be my headset
-00:17:673 (6) - maybe make 6 look a little more upwards so its more of a pendulum movement?
-00:29:212 (4,5,6) - maybe decrease spacing between these three sliders so spacing between 00:30:215 (6,1) - are higher, it would be more representative imo \o/
-00:41:252 (4,5,6) - i dont know whatever if its an issue or not but this is the first time you changed spacing on three-packed sliders D:
-00:50:031 (2) - this is overmapped i think (if you're not going to remove it, could you move it one pixel down so followpoint between 1 and 2 is not visible?)
-00:52:790 (2) - would appreciate it if you could move this one pixel down because right now there is a follow point visible between the previous slider and this note ;w;
-01:03:326 (6,1) - i wonder if it was possible for you to increase spacing between them as crash hitsound is kinda strong and spacing is less than to the previous slider


* Mao's Normal *

-00:33:476 (4) - i kinda disagree with this note, if you mapped to the instrument on background, its actually not snapped correctly to the divisors, if you mapped to protect symmetry, i guess that could be considered overmapping. i mean it probably wont be an issue for players but i dont know if its the best way to represent the music ;w;
-00:51:787 (1,2,3) - maybe nerf this angling a bit?
-01:08:342 (3) - this is only time you used 3/2 slider, perhaps change to 2/1 slider and remove 01:09:384 (1) - and nc 01:09:936 (2) - , i guess it feels better that way.


* Easy *

-00:54:295 - i dont know why you increased spacing in this section, im not sure if its best idea on an easy, especially considering that section is noticeably calmer than the section before it D:



nice song! good luck <3
Voli
As per your request.

  • [Easy]

    Couldn't find anything, looks neat to me!


    [Mao]
  1. 00:33:476 (4) - i know you did this to make it a symmetrical pattern but it sounds a bit off to me because this note is essentially mapped to no sound as opposed to 00:31:971 (2) - , I'd personally change this pattern for rhythmical purposes but the symmetry is cool so up to you xD
  2. 00:48:777 (1,2) - try to rotate them by around -5 and place them like this so 00:48:275 (4) - flows just a little more naturally into 00:48:777 (1) -
  3. 01:00:315 (4,1) - why not try to blanket these? :D


    [Hard]
  4. 00:06:637 (1) - perhaps make the pattern consistent with 00:08:142 (3,4) - like so: click me
  5. 00:16:419 (2,3,4,5) - The whistle on 00:16:419 (2) - sounds a bit loud for my liking since these sounds increase in volume, maybe you could do a volume control thingy on these patterns (like 30% - 40% - 50% - 60%) to emphasize the synth sounds you mapped to here - same goes for 00:19:429 (2,3,4,5) - and other instances. Sounds cool to me!
  6. 00:29:713 (5) - if you place it on x413 y277 it'll be perfectly lined up with these notes 00:28:710 (2,3) -, that looks neat
  7. 00:36:737 (1,2,3,4,5,6,1) - I´d personally move this entire pattern a bit to the left to center these 00:37:740 (2,3,4) - in the middle for more symmetrical neatness yaaa up to you tho
Really like the mapping style in this one, couldn't find a lot of issues since it's pretty safe as well, so good job and GL ranking it \o/
Marmowka
Hi o/

Normal

00:09:647 (1,2,3) - ~ http://puu.sh/qEq27.jpg

Hard

00:29:212 (4,5,6) - Add curvature http://puu.sh/qEqa5.jpg
00:41:252 (4,5,6) - and this ^ http://puu.sh/qEqd6.jpg
00:54:797 (1) - x256 y52

More there is nothing to modding :lol:
Topic Starter
Myxo

Phyloukz wrote:

Heyo, payback time :D

Hard

00:28:961 (3,5) - aesthetically these objects are too close to each other Fixed.
00:30:215 (6,1) - make the DS also 2.1x like 00:29:212 (4,5,6) - or make it even higher since 00:30:717 (1) - is a very strong downbeat Applied.
00:31:971 (3,4) - i personally dont like the sharp angle into the straight slider since the flow before that is circular I don't really understand what you mean.. There isn't a sharp angled movement here o:
00:56:302 (2,3,4) - also kinda personal, but this doesnt look very great aesthetically since the fact that neither 00:56:302 (2,3) - flows nor 00:56:302 (2,4) - look nice together Hmm, I think it looks nice with the blanket and all that c:
01:07:841 (3) - i feel like that this special sound in the music doesnt get mentioned at all since it's surrounded by the normal sounds in circle-form (and same DS) I am emphasizing it with the direction changes, although I mainly follow the volume-increasing strings in the background here.

Okay, that's everything from me (Easy looks fine to me except personal aesthetic things but that'd be not helpful to mention since its very personal). I hope my mod helped you a tiny bit :3
GL and happy mapping! (:

diraimur wrote:

* Hard *

-00:01:871 (2) - is this overmapped because i cant hear anything but might be my headset Yes it is overmapped, but intentionally to create a better emphasis on the long notes here (filling the gap in between to create this feeling). It's a bit hard to describe but it works well in a calm song like this one.
-00:17:673 (6) - maybe make 6 look a little more upwards so its more of a pendulum movement? I think it's already a nice pendulum movement o:
-00:29:212 (4,5,6) - maybe decrease spacing between these three sliders so spacing between 00:30:215 (6,1) - are higher, it would be more representative imo \o/ Applied.
-00:41:252 (4,5,6) - i dont know whatever if its an issue or not but this is the first time you changed spacing on three-packed sliders D: It's not an issue since the actual DS doesn't matter so much... What matters is the visual spacing which is consistent. It also plays evenly due to the symmetric patterning.
-00:50:031 (2) - this is overmapped i think (if you're not going to remove it, could you move it one pixel down so followpoint between 1 and 2 is not visible?) Moved 1 pixel.
-00:52:790 (2) - would appreciate it if you could move this one pixel down because right now there is a follow point visible between the previous slider and this note ;w; Moved.
-01:03:326 (6,1) - i wonder if it was possible for you to increase spacing between them as crash hitsound is kinda strong and spacing is less than to the previous slider Again the actual spacing doesn't really matter here for me. The continuous pattern is broken by a flow change and therefore the object gets the emphasis it deserves.


* Easy *

-00:54:295 - i dont know why you increased spacing in this section, im not sure if its best idea on an easy, especially considering that section is noticeably calmer than the section before it D: I increased it to make the pattern blanket perfectly. Actually, a small difference like this doesn't really matter because the map will still be readable for newbie players.


nice song! good luck <3

Voli wrote:

As per your request.

  • [Easy]

    Couldn't find anything, looks neat to me!


    [Hard]
  1. 00:06:637 (1) - perhaps make the pattern consistent with 00:08:142 (3,4) - like so: click me Hmm I don't want to do this because the song is different for each. 00:08:142 (3,4) - has an additional melody sound.
  2. 00:16:419 (2,3,4,5) - The whistle on 00:16:419 (2) - sounds a bit loud for my liking since these sounds increase in volume, maybe you could do a volume control thingy on these patterns (like 30% - 40% - 50% - 60%) to emphasize the synth sounds you mapped to here - same goes for 00:19:429 (2,3,4,5) - and other instances. Sounds cool to me! Really, really nice suggestion, applied!
  3. 00:29:713 (5) - if you place it on x413 y277 it'll be perfectly lined up with these notes 00:28:710 (2,3) -, that looks neat Applied this.
  4. 00:36:737 (1,2,3,4,5,6,1) - I´d personally move this entire pattern a bit to the left to center these 00:37:740 (2,3,4) - in the middle for more symmetrical neatness yaaa up to you tho The zig-zag with the sliderend is already centered though :(


Really like the mapping style in this one, couldn't find a lot of issues since it's pretty safe as well, so good job and GL ranking it \o/

Marmowka wrote:

Hi o/

Hard

00:29:212 (4,5,6) - Add curvature http://puu.sh/qEqa5.jpg I want to keep this section completely straight to emphasize the different atmosphere coming from the melody instrument.
00:41:252 (4,5,6) - and this ^ http://puu.sh/qEqd6.jpg ^
00:54:797 (1) - x256 y52 Would mess up the pattern for me, because the slider's centre is exactly between the circles

More there is nothing to modding :lol:
Thanks very much to all of you! :3 And sorry for the late reply.
Mao
Hanazawa Kana

Hanazawa Kana wrote:

00:06:637 (1,2) - that overlap mapbe too hard for a normal Huh, why? It's pretty straight forward.
00:12:657 (1) - the end of that slider maybe overlap the hp bar Nah, it doesn't
01:09:384 (1,2,3,4,5) - it's too hard to click that,i suggest to put sliders here I'll consider it if others mention it again.

Jonagawa

Jonawaga wrote:

Hi there, Desperate-kun, NM a little late :D
[Normal]
  1. STR 1? STR 2 gives the player an unnecessary high combo, and listening to all of them is a little noisy. There's a constant 1/2 beat in the background though
  2. 01:09:384 (1,2) - Swap NC to make it closer to the downbeat, 01:09:384 - this is the upbeat. The NC is placed to reflect the following pattern.

diraimur

diraimur wrote:

*
* Mao's Normal *

-00:33:476 (4) - i kinda disagree with this note, if you mapped to the instrument on background, its actually not snapped correctly to the divisors, if you mapped to protect symmetry, i guess that could be considered overmapping. i mean it probably wont be an issue for players but i dont know if its the best way to represent the music ;w; Well, the note here is kind of intuitive for me and I wanted to build up the section itself a bit as the Hard uses quite a lot of 1/2 rhythms.
-00:51:787 (1,2,3) - maybe nerf this angling a bit? Huh?
-01:08:342 (3) - this is only time you used 3/2 slider, perhaps change to 2/1 slider and remove 01:09:384 (1) - and nc 01:09:936 (2) - , i guess it feels better that way. This was used to emphasize the last five notes more.

Voli

Voli wrote:

[Mao]

[*]00:33:476 (4) - i know you did this to make it a symmetrical pattern but it sounds a bit off to me because this note is essentially mapped to no sound as opposed to 00:31:971 (2) - , I'd personally change this pattern for rhythmical purposes but the symmetry is cool so up to you xD Same as diraimur

[*]01:00:315 (4,1) - why not try to blanket these? :D Still considering

Thanks a lot guys. Everything that I have not mentioned has been applied :3


Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 619,24699,48779
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SASAGEMONO
TitleUnicode:捧げ物
Artist:Yuzo Koshiro
ArtistUnicode:古代祐三
Creator:Desperate-kun
Version:Mao's Normal
Source:アクトレイザー
Tags:ActRaiser Sacrifices Quintet Enix Super Nintendo Entertainment System SNES Mao
BeatmapID:1049549
BeatmapSetID:489064

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1118,-100,3,2,0,30,0,0
1620,-100,3,2,0,35,0,0
2122,-100,3,2,0,40,0,0
12657,-100,3,2,0,50,0,0
21687,-100,3,2,0,45,0,0
23192,-100,3,2,0,40,0,0
24697,-100,3,2,0,35,0,0
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60817,-100,3,2,0,50,0,0
68342,521.28583840139,3,2,0,50,1,0
69384,552.486187845304,3,2,0,45,1,0
69936,565.50424128181,3,2,0,40,1,0
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71085,651.465798045603,3,2,0,30,1,0
71736,621.11801242236,3,2,0,25,1,0
72357,-100,3,2,0,22,0,0
72978,-100,3,2,0,19,0,0
73599,-100,3,2,0,16,0,0
74220,-100,3,2,0,13,0,0
74841,-100,3,2,0,10,0,0
75152,-100,3,2,0,5,0,0


[Colours]
Combo1 : 208,137,4
Combo2 : 96,207,255
Combo3 : 101,175,69
Combo4 : 67,96,231

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Ovoui
hi i here's a quick mod, i saw your request on discord!

[Easy]

00:02:122 (2,3) - i suggest you to avoid overlap in easy diff, it can be confused for new player + i t's weird because there's only one overlap in the whole diff
00:20:182 (2,3,4) - the flow between 2 3 is good but the flow between 3 4 is not, may be something like this could be better http://puu.sh/qTURb.jpg
00:48:777 (1,2) - the flow between those slider is broken, it'll be more pleasent to play something on the left after 1. A suggestion to fix that https://osu.ppy.sh/ss/5976076

[Mao's Normal]

00:45:265 (5,1) - this overlap is ugly imo
00:59:312 (3) - you should remove some curve in that slider to make a better flow with the next circle, http://puu.sh/qTVQa.jpg

[Hard]


01:00:817 (1,2,3,4,5,6) - too be consistent with 00:12:657 (1,2,3,4,5,6) - you should increase the spacing between 01:01:821 (3,4) - and 01:02:322 (4,5) - and for 01:02:824 (5,6) - , you should use the same spacing as here 01:02:322 (4,5) -


good luck!

Nice simmetry btw :v
Sieg
yo

Hard
[]

  • 00:01:871 (2) - Excessive, not really relies on beats in the music, gap between 00:00:617 (1,3) - should stress main rhythm better.
    00:50:031 (2) - ^
    00:06:637 (1) - Consider to split into slider + circle on 00:07:640 - to follow main structure on this difficulty with stressing notable beats in the music by hitable objects.
    00:54:797 (1) - ^
    00:11:152 (4) - Also this can be spitted into two 1/2 sliders for the same reason as above but keeping it here is an option too if you don't want to intense rhythm right at this spot and leave it to 00:12:657 (1)
    00:16:419 (2) - Is there a reason to make this as hitable object? It kind of taking awaay a bit of emphasis from 00:16:670 (3) - and have weak support in music.
    00:19:429 (2) - ^ pmuch the same // 01:04:580 (2) - // 01:07:590 (2) -
    00:29:212 (4,5,6) - https://puu.sh/qTWej/f91a485b3d.png - rough example but the general idea is to give not just straight shape but similar to there angular sliders.
Mao's Normal
[]

  • 00:13:911 (2) - More like ghost note, I'm sure that gap here instead will represent the song's rhythm better // 01:02:071 (2) -
Easy
[]

  • ¯\_(ツ)_/¯
nice!
Topic Starter
Myxo

Sieg wrote:

yo

Hard
[]

  • 00:01:871 (2) - Excessive, not really relies on beats in the music, gap between 00:00:617 (1,3) - should stress main rhythm better.
    00:50:031 (2) - ^
    00:06:637 (1) - Consider to split into slider + circle on 00:07:640 - to follow main structure on this difficulty with stressing notable beats in the music by hitable objects.
    00:54:797 (1) - ^
    00:11:152 (4) - Also this can be spitted into two 1/2 sliders for the same reason as above but keeping it here is an option too if you don't want to intense rhythm right at this spot and leave it to 00:12:657 (1)
    00:16:419 (2) - Is there a reason to make this as hitable object? It kind of taking awaay a bit of emphasis from 00:16:670 (3) - and have weak support in music.
    00:19:429 (2) - ^ pmuch the same // 01:04:580 (2) - // 01:07:590 (2) -
    00:29:212 (4,5,6) - https://puu.sh/qTWej/f91a485b3d.png - rough example but the general idea is to give not just straight shape but similar to there angular sliders. I wanted to use red anchors every 1/2 beat on the sliders in this section, so the 1/2-sliders should have no red anchors. I would consider it if it improved the flow significantly, but imo it doesn't.
Okay so about the rhythm... We seem to have a bit of a different understanding of the song, so I need to explain my view.

From 00:00:617 - to 00:12:657 - I'm following only the main melody. Same for the same part later in the song.
00:01:871 - Is intentionally overmapped as this would otherwise be by far the least dense rhythm in the map. Also it kind of fits there as an improvisation of a melody sound, even though it's not part of the actual layer.
00:07:640 - Is not clickable because the hold note of 00:06:637 - extends until here. 00:08:142 - only extendes until 00:08:643 - . I could have made it an 'extended' slider aka ending it 1/2 earlier, but the rhythm break (aka including red ticks in this measure) felt weird to me, so I didn't do it.
00:11:152 (4) - I am following the hold here again, that's why the end is not clickable.
So basically, I am following all hold notes I can. Sometimes I use extended sliders (shortened by 1/2) to emphasize the next notes, especially if 1/2 continues on from there, because it feels more natural to me.

From 00:12:657 - to 00:24:697 - I'm following the main melody + the strings in the background. I find the background strings very strong and kind of dominant in this section, so I decided to follow them too. Most of the time I follow it with 1/2-sliders, however 00:15:918 - had no beat so there needed to be a 1/1-sliders. I decided to use circles afterwards for some variety. I know some beats might not seem as strong as others, but I have the volume changes there and I still think it feels fitting to the song when playing.

I'm so sorry I basically denied everything for now, maybe we can discuss this ingame again, but I feel like my rhythm concept for this map makes sense throughout and I kind of don't want to break it. Thank you so much for the detailed mod! :3


Ovoui wrote:

hi i here's a quick mod, i saw your request on discord!

[Easy]

00:02:122 (2,3) - i suggest you to avoid overlap in easy diff, it can be confused for new player + i t's weird because there's only one overlap in the whole diff Fixed!
00:20:182 (2,3,4) - the flow between 2 3 is good but the flow between 3 4 is not, may be something like this could be better http://puu.sh/qTURb.jpg Applied!
00:48:777 (1,2) - the flow between those slider is broken, it'll be more pleasent to play something on the left after 1. A suggestion to fix that https://osu.ppy.sh/ss/5976076 I don't think the flow is broken here. The angles change but it still feels smooth to play.

[Hard]

01:00:817 (1,2,3,4,5,6) - too be consistent with 00:12:657 (1,2,3,4,5,6) - you should increase the spacing between 01:01:821 (3,4) - and 01:02:322 (4,5) - and for 01:02:824 (5,6) - , you should use the same spacing as here 01:02:322 (4,5) - The spacing of the first pattern mainly got higher to avoid confusing or untidy overlapping. Both patterns work with my intention for this part of the song - Having 1/2-sliders with jumps in between that abuse slider leniency.

good luck!

Nice simmetry btw :v
Thank you! :3
Nozhomi
Hi this is my part of the deal~

[General :]
  1. Metadata : Ok
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : /
  5. Other: So the mp3 volume is a little down at start, so I tried to up it a little, tell me if it's good or not https://puu.sh/qVvyY/04f7a6921d.mp3.

[Mapping / Rhythm :]

- Easy :

  1. Nothing wrong here.
- Mao's Normal :

  1. 00:20:182 (3) - I would move it a little on the right (something like 60:284), it would make the overall movement with 00:18:677 (1,2) - more coherent with the curve of 00:18:677 (1) - .
  2. 00:30:717 (1,2,3,4,5) - I would prefer see smth less rought as flow but that's personnal.
- Hard :

  1. 01:08:342 (5,6,7) - Why this huge spacing suddenly ? It was not like that for 00:20:182 (5,6,7) - but that's the same music part with same intensity right ? It's even more strange since the music BPM goes down so pls use one smaller.
  2. Also I like a lot Sieg's idea for 00:29:212 (4,5,6) - .

Teach me mapping pls senpai.
Mukyu~
Mao
@Ovoui: Why is the overlap ugly? Anyways, the slider is curved that way to fit the slider before that.
@Sieg: The note there is used for the background strings and to balance the density for difficulty spread.
@Noz: Fixed the first one but I'll keep the second on as the general concept of this part is too have these angled sliders and the flow fits that presentation rather well.

Thanks a lot for your mods guy :3

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 619,24699,48779
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SASAGEMONO
TitleUnicode:捧げ物
Artist:Yuzo Koshiro
ArtistUnicode:古代祐三
Creator:Desperate-kun
Version:Mao's Normal
Source:アクトレイザー
Tags:ActRaiser Sacrifices Quintet Enix Super Nintendo Entertainment System SNES Mao
BeatmapID:1049549
BeatmapSetID:489064

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Yuii-
Personal opinion on Hard:

I do like the current rhythm, there's really nothing wrong with that. Despite some whistles being quite overdone (meaning, some could be removed), everything else just seems fine for a Hard difficulty-level). Only thing I will like to mention is 00:01:871 (2) - that should be placed on 00:01:745 - . Something similar happens later on 00:50:031 (2) - . Not really sure what are you trying to follow with those two, since the main melody hits on the blue tick before them.

00:28:961 (3,4,5,6) - Transition is a bit unpolished here. Not only that, but (5) is sort of visible (though it shouldn't be that much of a problem) by the time you click (3), so that can lead so some readability issues in some cases. I have made a similar scenario so the flow between sliders feel way more natural. http://puu.sh/qVIPA/0608a52806.jpg basically what I did is curving the first slider, then copy-paste'd it, rotated 30° for (5). Did the same for (6).
00:57:807 (4) - Missing NC?

On a side note, offset 613 sounds better. The current offset seems slightly off!
On Normal, 01:02:322 (3,1) - 01:10:501 (3,4) - minor spacing errors.
On Easy, 00:54:797 (1,2,3) - minor spacing error. Also, making 01:11:736 - clickable would be amazing.

Good luck and call me back!
Topic Starter
Myxo

Nozhomi wrote:

Hi this is my part of the deal~

[General :]
  1. Metadata : Ok
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : /
  5. Other: So the mp3 volume is a little down at start, so I tried to up it a little, tell me if it's good or not https://puu.sh/qVvyY/04f7a6921d.mp3. Hmm I really don't want to manipulate the original song in such a way. I am going to look up gameplay videos and see if the OST is like this ingame but if it is I won't change the mp3, sorry.

[Mapping / Rhythm :]

- Easy :

  1. Nothing wrong here.
- Hard :

  1. 01:08:342 (5,6,7) - Why this huge spacing suddenly ? It was not like that for 00:20:182 (5,6,7) - but that's the same music part with same intensity right ? It's even more strange since the music BPM goes down so pls use one smaller. Hmm it's more or less for the nice pattern here. The DS might be significantly larger but I don't think the actual spacing feels that large due to slider leniency.
  2. Also I like a lot Sieg's idea for 00:29:212 (4,5,6) - . Okay, I am going to apply it then! A little variety doesn't hurt after all.

Teach me mapping pls senpai.
Mukyu~
Thanks a lot! :3

Yuii- wrote:

Personal opinion on Hard:

I do like the current rhythm, there's really nothing wrong with that. Despite some whistles being quite overdone (meaning, some could be removed), Yes I think there are a bit too many whistles too but I didn't really know which I could remove without making it feel empty (since I basically whistle / finish on every melody sound) so maybe you can help me with that on irc everything else just seems fine for a Hard difficulty-level). Only thing I will like to mention is 00:01:871 (2) - that should be placed on 00:01:745 - . Something similar happens later on 00:50:031 (2) - . Not really sure what are you trying to follow with those two, since the main melody hits on the blue tick before them. I can't really hear the melody on the blue ticks, however: These circles are intentionally 'overmapped' you could say to regulate the density in this section. From my main rhythm concept I need to use long sliders here (and I don't want to change them to shorter ones) but then density would be very low, so I decided to improvise this circle as it also fits well to the layer I am following here as a transition.

00:28:961 (3,4,5,6) - Transition is a bit unpolished here. Not only that, but (5) is sort of visible (though it shouldn't be that much of a problem) by the time you click (3), so that can lead so some readability issues in some cases. I have made a similar scenario so the flow between sliders feel way more natural. http://puu.sh/qVIPA/0608a52806.jpg basically what I did is curving the first slider, then copy-paste'd it, rotated 30° for (5). Did the same for (6). I think this got fixed because I applied Nozhomi's suggestion. I dwon't curve them with white anchors though as I only use red anchors in this section of the song to show the different tone of the melody instrument.
00:57:807 (4) - Missing NC? True, fixed!

On a side note, offset 613 sounds better. The current offset seems slightly off! Will consult this with Bonsai.
On Easy, 00:54:797 (1,2,3) - minor spacing error. Also, making 01:11:736 - clickable would be amazing. Sorry I need to deny both here. The spacing error isn't really an error, more a higher spacing that is used for a proper blanket pattern and the difference doesn't harm the readability or anything, but instead enhances the map's structure. I would really love to make the last beat clickable, but I don't want two circles in a row in combination with a BPM reduction on an Easy.

Good luck and call me back!
Thank you so much! :)

Updated for now. Still need to think about some things before trying to move on.
Mao
Fixed the first one, that's me accidently using my 1/2 DS. The other one should be fine as the DS value is just changed by the BPM.

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 619,24699,48779
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SASAGEMONO
TitleUnicode:捧げ物
Artist:Yuzo Koshiro
ArtistUnicode:古代祐三
Creator:Desperate-kun
Version:Mao's Normal
Source:アクトレイザー
Tags:ActRaiser Sacrifices Quintet Enix Super Nintendo Entertainment System SNES Mao
BeatmapID:1049549
BeatmapSetID:489064

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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1620,-100,3,2,0,35,0,0
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472,214,30717,6,0,B|509:138|509:138|482:53|482:53|406:13,1,260,4|2,0:0|0:0,0:0:0:0:
383,60,31971,1,2,0:0:0:0:
359,108,32222,2,0,B|256:188|256:188|152:108,1,260,4|2,0:0|0:0,0:0:0:0:
129,60,33476,1,0,0:0:0:0:
105,13,33727,2,0,B|29:53|29:53|2:138|2:138|40:214,1,260,4|2,0:0|0:0,0:0:0:0:
108,324,35232,2,0,B|192:324|192:324|273:365|273:365|358:365,1,260,4|0,0:0|0:0,0:0:0:0:
396,240,36737,6,0,B|312:240|312:240|231:199|231:199|146:199,1,260,4|2,0:0|0:0,0:0:0:0:
92,200,37991,1,2,0:0:0:0:
40,200,38242,1,4,0:0:0:0:
72,74,38744,1,2,0:0:0:0:
196,36,39245,1,2,0:0:0:0:
298,116,39747,6,0,B|427:116|427:116|491:229,1,260,4|2,0:0|0:0,0:0:0:0:
492,281,41001,1,2,0:0:0:0:
492,333,41252,1,4,0:0:0:0:
364,360,41754,1,2,0:0:0:0:
259,283,42255,1,2,0:0:0:0:
130,305,42757,6,0,B|54:265|54:265|27:180|27:180|65:104,1,260,4|2,0:0|0:0,0:0:0:0:
99,65,44011,1,2,0:0:0:0:
135,27,44262,1,4,0:0:0:0:
191,144,44764,1,2,0:0:0:0:
321,144,45265,1,2,0:0:0:0:
377,27,45767,6,0,B|377:111|377:111|336:192|336:192|336:277,1,260,4|2,0:0|0:0,0:0:0:0:
358,324,47021,1,2,0:0:0:0:
407,339,47272,2,0,B|445:282|445:282|445:217,1,130,4|0,0:0|0:0,0:0:0:0:
446,94,48275,1,2,0:0:0:0:
335,32,48777,6,0,P|197:39|140:145,1,260,4|0,0:0|0:0,0:0:0:0:
201,249,50282,2,0,P|339:242|396:136,1,260,4|0,0:0|0:0,0:0:0:0:
484,51,51787,6,0,B|525:98|515:177|452:166|442:244|484:292,1,260,4|2,0:0|0:0,0:0:0:0:
511,335,53041,1,2,0:0:0:0:
472,369,53292,2,0,P|428:374|364:320,1,130,4|0,0:0|0:0,0:0:0:0:
328,197,54295,1,2,0:0:0:0:
287,73,54797,6,0,P|189:45|60:134,1,260,4|2,0:0|0:0,0:0:0:0:
63,257,56302,2,0,P|163:335|287:311,1,260,4|2,0:0|0:0,0:0:0:0:
278,181,57807,6,0,P|235:251|125:165,1,260,4|2,0:0|0:0,0:0:0:0:
137,114,59061,1,2,0:0:0:0:
165,70,59312,2,0,P|220:50|270:96,1,130,4|0,0:0|0:0,0:0:0:0:
357,188,60315,1,2,0:0:0:0:
461,109,60817,6,0,P|495:157|441:333,1,260,4|2,0:0|0:0,0:0:0:0:
391,351,62071,1,0,0:0:0:0:
346,323,62322,2,0,B|299:282|220:292|231:355|153:365|105:323,1,260,4|2,0:0|0:0,0:0:0:0:
21,226,63827,6,0,P|38:105|157:79,1,260,4|2,0:0|0:0,0:0:0:0:
184,124,65081,1,2,0:0:0:0:
192,175,65332,1,4,0:0:0:0:
223,302,65834,1,2,0:0:0:0:
347,339,66336,1,2,0:0:0:0:
453,264,66837,6,0,P|476:219|385:37,1,260,4|2,0:0|0:0,0:0:0:0:
347,36,68091,1,2,0:0:0:0:
313,73,68342,2,0,L|325:281,1,195,4|0,0:0|0:0,0:0:0:0:
328,316,69384,5,2,0:0:0:0:
208,358,69936,1,4,0:0:0:0:
130,256,70501,1,2,0:0:0:0:
202,150,71085,1,2,0:0:0:0:
325,185,71736,1,4,0:0:0:0:
256,192,72046,12,0,75152,0:0:0:0:
Topic Starter
Myxo
Updated!
Yuii-
Changed some hitsounds, moved one note on Easy, changed the final pattern on Normal so it's more newbie-friendly.

Go for it!
Topic Starter
Myxo
Thank you! :3
Mao
yay <3
Nozhomi
Everything seems fine~
Go
Topic Starter
Myxo
Thanks a lot! :3
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