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Mizuki Nana - VIRGIN CODE

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Topic Starter
-Liddell
This map has been deleted on the request of its creator. It is no longer available.
haha5957
[General]


I barely hear any hitsounds, maybe they will be added soon right..? there's "finish, clap, whistle" on right side of editor.

It seems like you're new to mapping, If you are having hard time understanding basic stuff, try reading through https://osu.ppy.sh/wiki/Beatmap_Editor and it will help you a lot.

trying to copy other's flow and design is actually good as a start too, so i suggest looking through other's map a lot and then do your thing later on when you get better :3


[rhythm]

00:26:974 (6,7,8,1) - very unnatural stop of rhythm here, just add another circle on next white tick? also, triple 1/4s on 6,7,8 felt bit awkward (and it's all over the map too), \
I think it's better if you either 1) have your own rule of adding 1/4 to have constant rhythm or 2) follow music and don't add random 1/4s.




[shapes]

00:27:823 (2,3,4) - so (4) is at where (2)'s silderpath was, and it doesn't look intended. I suggest you avoid placing object like this (circle on previous sliderpath) unless you intended for it. If you don't pay extra attention to those kind it will look pretty ugly in my opinion o.o/

00:33:342 (1,2,3) - circles are not properly stacked, and
00:51:313 (1,2) - circle looks pretty ugly (not aligned correctly to sliderpath).
there are few more like this, i'd suggest you look through again :3


[pattern]


00:27:257 (8,1) - so this is 6 star diff map, and you have relatively huge rhythm gap here. You'd usually add jumps if this kind of rhythm happens (although i think this rhythm doesn't belong here anyway)


02:06:879 (3,4) - unless you wanted to intentionally give "halt" feel here for a good reason, x0.18 distance from previous object looks like a bad idea. the rhythm flow from the music here doesn't call for a sudden "halt" like this.
actually this happens all over map and i think it's bad idea to do this without good reason.

however 05:05:889 (3) - this can be deleted and try to do your "halt" pattern if you want because music actually calls for it there.

you did it almost correctly 03:46:360 (6,1) - here.




same thing applies to rest part of music i didn't specify. Actually your overall flow design is fine considering you're very new to mapping,, but you had some really unnatural patterns occasionally :o




wish you best luck!
Topic Starter
-Liddell

Pikastar wrote:

[General]


I barely hear any hitsounds, maybe they will be added soon right..? there's "finish, clap, whistle" on right side of editor.

Hitsounds will be added soon as I get to learn how :) practicing hitsounding atm

It seems like you're new to mapping, If you are having hard time understanding basic stuff, try reading through https://osu.ppy.sh/wiki/Beatmap_Editor and it will help you a lot.

trying to copy other's flow and design is actually good as a start too, so i suggest looking through other's map a lot and then do your thing later on when you get better :3

Thank you for the tip :)

[rhythm]

00:26:974 (6,7,8,1) - very unnatural stop of rhythm here, just add another circle on next white tick?
added
also, triple 1/4s on 6,7,8 felt bit awkward (and it's all over the map too),
the triples on the 678 is for the snare roll and so is for the others
I think it's better if you either 1) have your own rule of adding 1/4 to have constant rhythm or 2) follow music and don't add random 1/4s.




[shapes]

00:27:823 (2,3,4) - so (4) is at where (2)'s silderpath was, and it doesn't look intended. I suggest you avoid placing object like this (circle on previous sliderpath) unless you intended for it. If you don't pay extra attention to those kind it will look pretty ugly in my opinion o.o/
seems fine to me

00:33:342 (1,2,3) - circles are not properly stacked fixed, and
00:51:313 (1,2) - circle looks pretty ugly (not aligned correctly to sliderpath).
there are few more like this, i'd suggest you look through again :3

fixed them :))

[pattern]


00:27:257 (8,1) - so this is 6 star diff map, and you have relatively huge rhythm gap here. You'd usually add jumps if this kind of rhythm happens (although i think this rhythm doesn't belong here anyway)

the white tick note you recommended before seems right


02:06:879 (3,4) - unless you wanted to intentionally give "halt" feel here for a good reason, x0.18 distance from previous object looks like a bad idea. the rhythm flow from the music here doesn't call for a sudden "halt" like this.
actually this happens all over map and i think it's bad idea to do this without good reason.

I can't seem to see anything wrong in this part, but I will try to remember this and review it again once it is repeated in another mod

however 05:05:889 (3) - this can be deleted and try to do your "halt" pattern if you want because music actually calls for it there.

the VIR-GIN part needs the two notes 2 and 3 imo

you did it almost correctly 03:46:360 (6,1) - here.




same thing applies to rest part of music i didn't specify. Actually your overall flow design is fine considering you're very new to mapping,, but you had some really unnatural patterns occasionally :o

Thank you mate. I'm really struggling when it comes to patterns so I think further mods will be really helpful!



wish you best luck!
ItashaS13
Hi hi :p


  • Genesis
    -add hitsounds or at least, reduce the volumen of the map, 100% its too loud
    00:22:092 (1) - finish this spin in both of white ticks at the end 00:25:134 - or 00:25:417 -
    00:28:106 (3,4,5,6,7) - I'd recommend to move this pattern to the bottom part of the screen to avoid the ugly overlap with the sliders
    00:29:662 (5,7) - also this.. avoid overlap pls :l
    00:31:926 - sliders should start here in the white tick with the strong beat, just like this 00:34:191 (5,6,7,8) -
    00:46:785 - hmm you should change slider velocity here.. just suggestion
    00:50:889 (9) - this slider should be like 00:49:757 (3) - imo, because it makes a "stop" and plays better because you got a space here 00:51:172 - or.. add a circle here 00:51:172 - there's a beat clearly, or make the slider a reverse
    00:53:294 (10) - NC this because the change of speed
    01:09:426 (9) - make this into a slider? 01:09:568 - this break here feels akward s:
    01:20:606 (4,5) - fix ds
    01:24:002 (7) - fix ds.
    01:36:738 (1,4) - move the slider to stack it with the 4]
    01:37:021 (2,1) - stack these too
    01:58:247 (1) - snap this to the white tick
    02:07:304 (1) - move this further
    02:23:011 - this should be clickable
    02:26:549 (1,2,3,4,1,2,3,4) - Hmm I wonder why, apparently, you're using more distance here than the kiai part :?:
    02:33:059 (1,2,3) - fix this
    02:33:483 (1,2,3) - ^
    02:47:492 - the stream shoukd stop here.. doesnt it?
    03:22:304 (2) - hmm move this from here, move further.. it makes an unnecesary pause in the flow
    03:37:445 (2,2) - stack these
    03:41:832 (1) - ctrl+h this? so you get better emphasize on the vocals
    03:52:162 (6) - move this circle to a point between 03:52:021 (5,7) - like.. 316/132
    04:08:436 (1) - this slider should end at 04:08:719 -
    04:09:002 (2) - this one too, it should end at 04:09:285 -
    04:11:832 (3) - move this slider to 04:11:691 (2) - to emphatize the piano?
    04:16:926 (5,6) - space them more
    04:31:502 (5) - Move this closer to the other slider
    04:33:342 (2,3) - fix blanket
    04:59:521 (2) - move this to 244/164 ?
    05:01:926 (2,3) - stack the (2) with 3
    05:08:577 (3) - move the whole stream to stack that 3 with 05:08:011 (2) -
Hope this helps :p
Otosaka-Yu
Hi from m q~
Mizuki Nana is good!

General

Combo colours black and White is unrankable.
and, check your DS.

Genesis

You can try to soft sound,00:17:493 (1,1,1,1) - this place
00:51:313 (1,2) - Too close
01:12:964 (1,2) - ^
01:20:323 (3,4,5) - ^
01:21:596 (3,4) - ^
01:24:851 (10,1) - ^
01:36:313 (4,5) - ^
Behind pls own check.
done.
Try to do more map :)
gl~
Topic Starter
-Liddell

Itasha_S13 wrote:

Hi hi :p


  • Genesis
    -add hitsounds or at least, reduce the volumen of the map, 100% its too loud
    I'm currently working on the hitsounds. I'll reduce the hitsound volume to 60% for now
    00:22:092 (1) - finish this spin in both of white ticks at the end 00:25:134 - or 00:25:417 -
    moved the spinner end to :417
    00:28:106 (3,4,5,6,7) - I'd recommend to move this pattern to the bottom part of the screen to avoid the ugly overlap with the sliders
    Fixed (snapped note 4 to the slider end of slider 2)
    00:29:662 (5,7) - also this.. avoid overlap pls :l
    Oh yes you're right. ;_;
    00:31:926 - sliders should start here in the white tick with the strong beat, just like this 00:34:191 (5,6,7,8) -
    Fixed it and adjusted the following measure. It seems better now
    00:46:785 - hmm you should change slider velocity here.. just suggestion
    same sv seems fine to me. I will change it if some modder will tell it again :)
    00:50:889 (9) - this slider should be like 00:49:757 (3) - imo, because it makes a "stop" and plays better because you got a space here 00:51:172 - or.. add a circle here 00:51:172 - there's a beat clearly, or make the slider a reverse
    the slider is fine but yes there should be a note at :172. Fixed
    00:53:294 (10) - NC this because the change of speed
    Fixed
    01:09:426 (9) - make this into a slider? 01:09:568 - this break here feels akward s:
    Fixed :D
    01:20:606 (4,5) - fix ds
    oh yes wtf happened to this? xd accident drag i guess. Fixed
    01:24:002 (7) - fix ds.
    Fixed
    01:36:738 (1,4) - move the slider to stack it with the 4]
    Fixed
    01:37:021 (2,1) - stack these too
    Fixed
    01:58:247 (1) - snap this to the white tick
    Uhm it is on the white tick already o.o
    02:07:304 (1) - move this further
    Rotated sliders 1 & 2 so the it will be further but won't change the flow
    02:23:011 - this should be clickable
    Oh yes since it's a strong beat :3 Fixed
    02:26:549 (1,2,3,4,1,2,3,4) - Hmm I wonder why, apparently, you're using more distance here than the kiai part :?:
    It actuall has the same distance
    02:33:059 (1,2,3) - fix this
    Fixed
    02:33:483 (1,2,3) - ^
    Fixed
    02:47:492 - the stream shoukd stop here.. doesnt it?
    I mapped the stream to the instruments so I think it should continue up to 02:48:200
    03:22:304 (2) - hmm move this from here, move further.. it makes an unnecesary pause in the flow
    Fixed
    03:37:445 (2,2) - stack these
    I somewhat think that the snapping here is unnecessary but it won't hurt to move the note a little haha. Fixed
    03:41:832 (1) - ctrl+h this? so you get better emphasize on the vocals
    I think you mean ctrl+g? I tried inverting it and it feels better. Fixed
    03:52:162 (6) - move this circle to a point between 03:52:021 (5,7) - like.. 316/132
    It will kill the flow but yeah the distance is pretty weird. I moved slider 7 instead and adjusted the following notes
    04:08:436 (1) - this slider should end at 04:08:719 -
    Fixed but not sure if it's better o.o
    04:09:002 (2) - this one too, it should end at 04:09:285 -
    Fixed and added a note at 04:09:426 because it seems too dull without it
    04:11:832 (3) - move this slider to 04:11:691 (2) - to emphatize the piano?
    Fixed and it sounds way better now :)
    04:16:926 (5,6) - space them more
    Fixed
    04:31:502 (5) - Move this closer to the other slider
    I've inverted slider 4 instead
    04:33:342 (2,3) - fix blanket
    Oh yes that was lazy of me :v
    04:59:521 (2) - move this to 244/164 ?
    Fixed. much better now :)
    05:01:926 (2,3) - stack the (2) with 3
    Fixed. Ugh i better review my stacking next time :c
    05:08:577 (3) - move the whole stream to stack that 3 with 05:08:011 (2) -
    Fixed!
Hope this helps :p
Really thank you for the mod, Itasha! It fixed many errors in a way that didn't changed the map's style. I really appreciate it <3

Suzuki_1112 wrote:

Hi from m q~
Mizuki Nana is good!

General

Combo colours black and White is unrankable.
and, check your DS. Noted

Genesis

You can try to soft sound,00:17:493 (1,1,1,1) - this place
I will add hitsounds and fix volumes ASAP
00:51:313 (1,2) - Too close
01:12:964 (1,2) - ^
01:20:323 (3,4,5) - ^
01:21:596 (3,4) - ^
01:24:851 (10,1) - ^
01:36:313 (4,5) - ^
those parts are fine imo. 6 star maps doesn't necessarily mean huge spacing and all imo :c Maybe if more modders will say it, then I guess I will bother changing it. But it is as it is for now.

Behind pls own check.
done.
Try to do more map :)
This won't be my last map :v
gl~

Thank you for the short mod but I think the spacing of the parts you said shouldn't be changed.
Gus
m4m from #modreqs
ok ok so
a cheap hitsounding guide: hitsounds work best when placed on strong beats (eg red/white ticks only)
A great way to hitsound streams is to have alternating sounds on red and white ticks throughout the stream
A hitsound that might help this set and fit the song is the one I used in Halcyon (which you're modding rn, you can steal the soft_whistle file and change it to normal whistle and then apply it like so (or any other sounds you like from any map, for that matter)

Otherwise, always follow this general tip on linear maps like this where the beat is relatively straightforward, it might not work on most intense, rhythmically changing maps.

t/306177 - kibbleru's guide is really good, too, also your hitsounds are found in the timing panel and you can get them there by dragging a .wav sound file of the hitsounds you want to use into your map's folder (in your songs folder), they should be under "Custom 1" in the audio panel


[Genesis]
OD could be moved to 8.5, but its your preference here
A big thing I want to point out to you is the way your map flows, some patterns would work way better if they played perfectly off of sliders
for example:
02:12:681 (4) - if you were to ctrl + g this, then move 1 to, idk, say: x:310, y:106, and adjust the jumps accordingly, it would flow better. This isn't needed for every pattern ever, but it helps the player if it rolls off the slider nicely
I would highly consider ctrl +g on certain slider patterns for this purpose coupled with aesthetics


Anyways.. into the mod
00:27:823 (2,3,4) - stack #4 with the sliderend of #2, ctrl + g #2
00:28:530 (6,7,1) - ^
00:31:573 (8,9) - consider making this a short slider that plays right off of #7 (opinion)
00:32:209 (3) - ctrl + g
00:35:464 (2,3,4) - stack #2 with #4 sliderend and fix the overlap with slider #4 and #5
00:36:172 (5) - ctrl + g
00:38:153 (2) - ctrl + g
00:38:719 (4) - ctrl + g
00:40:700 (3) - ctrl + g
etc... add the rest yourself if you agree with me here, but it'd be fine either way I guess, just helps flow and aesthetics
00:51:172 (10) - consider stacking this with the slider right after it
00:52:728 (7) - beat is on blue tick, not red
01:20:747 (5) - consider stacking this with the slider right after maybe
01:40:417 (2,3) - fix overlap; overlaps are okay in some areas but to be honest not when they're right next to each other (unless the mapping style calls for that, but the style here is generally clean and non overlappy)
01:42:257 (2) - stack with the doubles at 01:41:691 (1,2)
01:57:681 (1) - timing here is iffy, change the slider to a double (same ticks) and then for the next slider change it to a slider that starts at 1:58:106 and ends at 1:58:530, sounds so much better
like so:



or alternatively, consider doing what koreapenguin did in his ranked mapset, a note at 1:57:681, then a double at 1:58:106 and 1:58:247, it probably plays and sounds better than my suggesttion, but you can do either

02:01:785 (7) - beat isnt needed here
02:05:464 (7) - stack w sliderend #3
02:22:587 (4) - check timing here, slider shouldn't be that long
02:54:851 (1,2,3,4,5,1,2,3,4,5,1,2,3) - I feel like this whole section could instead be mapped to long sliders timed to the other beat in there, but thats just an opinion this works fine too
03:20:606 (7,8,9) - very inconsistent spacing here
03:58:247 (1) - another overlap
04:03:625 (5) - same kind of overlap, this could be done much better
04:08:011 (3,4,5) - move this pattern so that #4 forms a blanket with slider #2 04:09:002 (2)
04:14:096 (1,2,1,2,1,2) - cool pattern mang but 04:14:521 (1,2) - you could ctrl + g these? personal opinion here
04:34:474 (1) - this slider is just kinda stubby, drag it more, also fix the NCs in this area, 3 sliders don't need the NCs
05:23:860 (1,2,3,4,5,6) - this last stream could definitely use more of a curved shape

I feel like I might've been too picky with the overlaps, some of them play well but (in my opinion) they have to be done differently, like overlapping with the sliderend only, or overlapping in a way that blankets sliders together, overlaps other than that (excluding very technical maps) play a lil wonky

best of luck with the map! feel free to msg me if u need any help <3
Topic Starter
-Liddell

Gus wrote:

m4m from #modreqs
ok ok so
a cheap hitsounding guide: hitsounds work best when placed on strong beats (eg red/white ticks only)
A great way to hitsound streams is to have alternating sounds on red and white ticks throughout the stream
A hitsound that might help this set and fit the song is the one I used in Halcyon (which you're modding rn, you can steal the soft_whistle file and change it to normal whistle and then apply it like so (or any other sounds you like from any map, for that matter)

Otherwise, always follow this general tip on linear maps like this where the beat is relatively straightforward, it might not work on most intense, rhythmically changing maps.

t/306177 - kibbleru's guide is really good, too, also your hitsounds are found in the timing panel and you can get them there by dragging a .wav sound file of the hitsounds you want to use into your map's folder (in your songs folder), they should be under "Custom 1" in the audio panel

Noted! Thank you so much for this :)

[Genesis]
OD could be moved to 8.5, but its your preference here
OD 8.5 will be too hard for a 200 bpm 6* stream heavy map imo but I will consider it
A big thing I want to point out to you is the way your map flows, some patterns would work way better if they played perfectly off of sliders
for example:
02:12:681 (4) - if you were to ctrl + g this, then move 1 to, idk, say: x:310, y:106, and adjust the jumps accordingly, it would flow better. This isn't needed for every pattern ever, but it helps the player if it rolls off the slider nicely
I would highly consider ctrl +g on certain slider patterns for this purpose coupled with aesthetics

I can see what you mean on the pattern thingy since it's been already told from the former mods and I think that's my weakest point in mapping ;_; but about that certain slider you mentioned, I think it's fine.


Anyways.. into the mod
00:27:823 (2,3,4) - stack #4 with the sliderend of #2, ctrl + g #2
Fixed
00:28:530 (6,7,1) - ^
Fixed
00:31:573 (8,9) - consider making this a short slider that plays right off of #7 (opinion)
Original seems fine
00:32:209 (3) - ctrl + g
Original seems fine
00:35:464 (2,3,4) - stack #2 with #4 sliderend and fix the overlap with slider #4 and #5
Fixed
00:36:172 (5) - ctrl + g
orig seems fine specially after the previous fix from^

00:38:153 (2) - ctrl + g
00:38:719 (4) - ctrl + g
Fixed. Your mod made the flow better in this one
00:40:700 (3) - ctrl + g
orig seems fine
etc... add the rest yourself if you agree with me here, but it'd be fine either way I guess, just helps flow and aesthetics
00:51:172 (10) - consider stacking this with the slider right after it
It's intentionally not stacked but it is in line with the slider. You can see it all over the map :)
00:52:728 (7) - beat is on blue tick, not red
oh yeah fixed~
01:20:747 (5) - consider stacking this with the slider right after maybe
It's intentionally not stacked but it is in line with the slider. You can see it all over the map :)
01:40:417 (2,3) - fix overlap; overlaps are okay in some areas but to be honest not when they're right next to each other (unless the mapping style calls for that, but the style here is generally clean and non overlappy)
Noted and fixed. Never thought of that before :o
01:42:257 (2) - stack with the doubles at 01:41:691 (1,2)
It's intentionally placed at the middle of the slider for some reason xd
01:57:681 (1) - timing here is iffy, change the slider to a double (same ticks) and then for the next slider change it to a slider that starts at 1:58:106 and ends at 1:58:530, sounds so much better
like so:



or alternatively, consider doing what koreapenguin did in his ranked mapset, a note at 1:57:681, then a double at 1:58:106 and 1:58:247, it probably plays and sounds better than my suggesttion, but you can do either

the original one seems fine, but again I will consider this

02:01:785 (7) - beat isnt needed here
fixed
02:05:464 (7) - stack w sliderend #3
fixed
02:22:587 (4) - check timing here, slider shouldn't be that long
oh yeah. fixed
02:54:851 (1,2,3,4,5,1,2,3,4,5,1,2,3) - I feel like this whole section could instead be mapped to long sliders timed to the other beat in there, but thats just an opinion this works fine too
I retained the original ones because it feels like it has bigger impact on the hard snare sounds :D
03:20:606 (7,8,9) - very inconsistent spacing here
fixed ;_;
03:58:247 (1) - another overlap
fixed
04:03:625 (5) - same kind of overlap, this could be done much better
I snapped the sliderend #5 with the note 2 and slider #3
04:08:011 (3,4,5) - move this pattern so that #4 forms a blanket with slider #2 04:09:002 (2)
The blanket here seems unnecessary since the time gap between is large enough to neglect blanketing imo
04:14:096 (1,2,1,2,1,2) - cool pattern mang but 04:14:521 (1,2) - you could ctrl + g these? personal opinion here
orig seems better since it has a stronger "snap" element that gives off a "revenge" feeling aaa wtf am i even talking about xd
04:34:474 (1) - this slider is just kinda stubby, drag it more, also fix the NCs in this area, 3 sliders don't need the NCs
Fixed the NC thingy but retained the slider shape
05:23:860 (1,2,3,4,5,6) - this last stream could definitely use more of a curved shape
The orig shape seems fine to me :)
I feel like I might've been too picky with the overlaps, some of them play well but (in my opinion) they have to be done differently, like overlapping with the sliderend only, or overlapping in a way that blankets sliders together, overlaps other than that (excluding very technical maps) play a lil wonky
You have a really good point on the overlapping thingy but I only changed some since some are really intentional and works better with the flow imo. Don't worry since I will really change it if many modders will think that it's a huge issue ;)

best of luck with the map! feel free to msg me if u need any help <3
Thanks man! Looking forward to another M4M in the future~
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