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September - Cry for You [Taiko|Osu]

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Topic Starter
Hinanawi-sama
This beatmap was submitted using in-game submission on Friday, May 15, 2015 at 13:03:11

Artist: September
Title: Cry for You
Tags: Techno _Gezo_ Lolicore Flandre
BPM: 130
Filesize: 7174kb
Play Time: 03:25
Difficulties Available:
  1. Gezo's Muzukashii (2015) (2.45 stars, 643 notes)
  2. Gezo's Oni (2011) (3.61 stars, 1043 notes)
  3. Gezo's Oni (2015) (3.62 stars, 918 notes)
  4. HD (3.33 stars, 127 notes)
  5. LoliFlan's MX (3.63 stars, 515 notes)
  6. NM (1.71 stars, 252 notes)
Download: September - Cry for You
Information: Scores/Beatmap Listing
---------------
This is my 1st Beatmap.

Thanks Lolicore Flandre for the insane and the SB. :)
Thanks _Gezo_ for the Taikos. ;)

Hope you guys enjoy it. :)

5/7/15
HD remap Haitus removed, progress ensuing...
Flanster
Cool Song and map ^^ *star*

I have a feeling this map is gonna kick ass x3
Suimya
star but you have to work more on it >.<
Axey
*.*Hi random mod~
love this song very much =)

Just suggestion X.X

[SonicXPS2's MiX]
I think AR8 is Ok..
00:17:367(4)-I think (4) can be put on this place..
00:17:598(5)-this silder can be finished at 00:18:290 ?
00:35:367(5,6,7,8)-plz make the same DS
00:43:906(9)-don't make this silder hid behind (8)
01:39:521(4,5,6)-DS problem
01:50:467(9)-don't make this silder hid behind (8)

[Hard]
...........so many blue lines..Q_O
I think you should work hard on map assignment.

stAR
Flanster

BakaHuang wrote:

*.*Hi random mod~
[SonicXPS2's MiX]
I think AR8 is Ok..
00:17:367(4)-I think (4) can be put on this place..
SPOILER
[attachment=0:790da]90-.jpg[/attachment:790da]
00:17:598(5)-this silder can be finished at 00:18:290 ?
00:35:367(5,6,7,8)-plz make the same DS
00:43:906(9)-don't make this silder hid behind (8)
01:39:521(4,5,6)-DS problem
01:50:467(9)-don't make this silder hid behind (8)
done
Thanks BakaHuang,that made it lots better ;)
Topic Starter
Hinanawi-sama

BakaHuang wrote:

*.*Hi random mod~
love this song very much =)

[Hard]
...........so many blue lines..Q_O
I think you should work hard on map assignment. done

stAR
sorry bout the clutter, I used the bookmarks to be sure my note timing was perfect and i never thought to clean it up
Selee
Timing:
BPM: 130.000
Offset: 83
Flanster

Selee wrote:

Timing:
BPM: 130.000
Offset: 83
Thanks Selee,we were a little worried bout the offset :P
Topic Starter
Hinanawi-sama

Selee wrote:

Timing:
BPM: 130.000
Offset: 83 done
Topic Starter
Hinanawi-sama
updated sliders should flow better now
Flanster

mathwizi2005 wrote:

updated sliders should flow better now
00:17:159 (3,4,5) - still need some arrangement adjusting though

Btw did a little rearranging on my diff,added the clap and finish sounds

[attachment=0:92b5a]September - Cry for you (mathwizi2005) [SonicXPS2's MiX].osu[/attachment:92b5a]
Topic Starter
Hinanawi-sama

SonicXPS2 wrote:

00:17:159 (3,4,5) - still need some arrangement adjusting though fixed, no longer stacked

Btw did a little rearranging on my diff,added the clap and finish sounds
thnx for the update

WOW 1.29 - 1.36 nice touch dude ;)
XepherX3
X3 mod

[Hard]
resnap all notes 1/4th
make the volume of hitsounds Normal (all that are 100% > 50%,all that are 50% > 30% and those that are 80% > 40%)

00:35:852 (6) - shorten this to the white tick and place a slider on the end of 6 from the red tick to the white (add clap at the end of 6)
00:37:467 (*) - add a hitcircle (with clap) and one without on the other white tick after this
00:50:852 (7) - replace with a mirrored version of 6 (add clap at the end)
00:57:544 (1,2,3) - make it as 02:04:006 (1,2,3,4,5,6,7)
00:59:159 (4) - place a hitcircle here (with finish)
00:59:390 (1) - let the slider start here and end at 01:01:467
01:04:929 (1) - add a bounce
01:06:544 (*) - add a hitcircle with finish
01:06:775 (1) - make the spinner start here and end at 01:08:852
02:04:006 (1,2,3,4,5,6,7) - let the audio go louder here (30,40,50%) after each 2nd hitcircle { after 2,after 4 etc}
02:05:621 - add a hitcircle with finish
02:05:852 (1) - let the spinner start here and end at 02:07:929 (with clap)
02:20:390 (8) - add a hitcircle with finish
02:20:852 (1) - move the spinner to here
02:27:775 - add a hitcircle with finish
02:28:006 (1) - move the spinner to here make it end at 02:30:083
02:48:313 (1) - let the audio go louder here (30,40,50%) after each 2nd bounce,add an extra bounce with finish
02:50:159 - let the spinner start here and end at 02:52:236 (with clap)
02:57:313 (5) - add a hitcircle with finish
02:57:544 (1) - let the spinner start here and end at 02:59:621

*suggestion..maybe add an hitcircle with clap ad all spots where there is a clap in the song

[SonucXPS2's MiX]
Make the volume normal (30%)
recalculate all sliders 1/2,be sure to go over them that they end either red or white)

00:57:371 (1) - shorten to 00:59:159 (with finish)
01:37:179 - (add a soft section here)
01:42:140 - remove this section
02:03:833 (1) - shorten to 02:05:621 (add finish)
02:08:044 - this part doesn't sound right (remap this maybe)
02:35:852 (3) - add one more bounce
02:49:698 (7) - a 1/2th slider with finish
02:50:159 (1) - let the spinner start here and end at the red tick before 1 black (1)
03:04:467 (7) - a 1/2th slider with finish
03:04:929 (1) - let the spinner start here and end at the red tick before 1 black (1)
03:11:852 (1) - 03:11:852 (1,2,3,4,5) - something like this maybe?

don't cry for this star alright :D
Flanster
[SonicXPS2's Mix]
Allright,used XepherX3's ideas and realigned some parts of the difficulty.Resnapped the sliders to 1/2 and the notes snapped to the timeline

Thanks for the mod,star,wizi give em a cookie =w=
Topic Starter
Hinanawi-sama

XepherX3 wrote:

X3 mod

[Hard]
resnap all notes 1/4th
make the volume of hitsounds Normal (all that are 100% > 50%,all that are 50% > 30% and those that are 80% > 40%)

00:35:852 (6) - shorten this to the white tick and place a slider on the end of 6 from the red tick to the white (add clap at the end of 6)
00:37:467 (*) - add a hitcircle (with clap) and one without on the other white tick after this
00:50:852 (7) - replace with a mirrored version of 6 (add clap at the end)
00:57:544 (1,2,3) - make it as 02:04:006 (1,2,3,4,5,6,7)
00:59:159 (4) - place a hitcircle here (with finish)
00:59:390 (1) - let the slider start here and end at 01:01:467
01:04:929 (1) - add a bounce
01:06:544 (*) - add a hitcircle with finish
01:06:775 (1) - make the spinner start here and end at 01:08:852
02:04:006 (1,2,3,4,5,6,7) - let the audio go louder here (30,40,50%) after each 2nd hitcircle { after 2,after 4 etc}
02:05:621 - add a hitcircle with finish
02:05:852 (1) - let the spinner start here and end at 02:07:929 (with clap)
02:20:390 (8) - add a hitcircle with finish
02:20:852 (1) - move the spinner to here
02:27:775 - add a hitcircle with finish
02:28:006 (1) - move the spinner to here make it end at 02:30:083
02:48:313 (1) - let the audio go louder here (30,40,50%) after each 2nd bounce,add an extra bounce with finish
02:50:159 - let the spinner start here and end at 02:52:236 (with clap)
02:57:313 (5) - add a hitcircle with finish
02:57:544 (1) - let the spinner start here and end at 02:59:621

*suggestion..maybe add an hitcircle with clap ad all spots where there is a clap in the song

don't cry for this star alright :D
did all thats suggested, acts like a proper Hard diff now
im extremely grateful for the input
Yuzeyun
Mod~

[hard]
03:12:083 (8) - ???
00:58:929 (7,8) - Spinner
01:06:775 (1) - notes ?
02:05:852 (1) - move it at 02:05:621
02:20:852 (1) - move it at 02:20:390
02:28:006 (1) - move it at 02:27:775 or put notes.
02:50:159 (1) - move at 02:50:044 and 02:48:313 (1) - delete 1 repeat
02:57:544 (1) - move at 02:57:313 or put notes

Star, and I'll make a taiko if you don't mind :)
Flanster

_Gezo_ wrote:

and I'll make a taiko if you don't mind :)
Thanks 4 Mod and ☆ :D

Mitt (MMzz) has already started on a Taiko Difficulty but you can make one too ;)

-----------------------------------------------------------------------------------------------------------------------


[Hard] is changed to your pointers (except the slider @ 03:12:083 (8),will leave that for mathwizi2005)

To mathwizi2005: If you dont like the changes i made,edit em :D
Topic Starter
Hinanawi-sama
Gezo:
timing seems a lot better in those sections kudo

and to answer ur question, the 3:12.083 slider is more of a placeholder for the beat as i ran out of ideas for sliders and i dont want a spinner there, beatmap's already got enough spinners anyway

Sonic:
like what u did with the sections in question and a few of ur sliders gave me a few ideas and edited accordingly kudo



the completion vibe is rising but not there yet


hard diff updated
Yuzeyun
it's a cut version, I didn't say it though.

My taiko diff is now DONE. :D
Topic Starter
Hinanawi-sama

_Gezo_ wrote:

My taiko diff is now DONE. :D
one word: AWESOME

submitted this exactly 1 month ago and i got 4 beatmaps for it so far, nice


btw.... I'd like to request an Uber-Insane diff harder than sonic's to finish this thing off
Flanster
no two words : pooting awesome =w=

now i wanna make an SB *.* nothing special...
ColdChester
Star ^.^ <3 it
Yuzeyun
You should add Gezo in the tags, if people are trying to search my maps later ;)
Flanster
The first SB is done,since my difficulty uses another BG,ive put the SB code in every osu file so it works properly

Dont worry i updated the beatmap before i put the code in =w=

SB Resources
http://puu.sh/1ESv

btw i forgot,i made a BG for the taiko difficulty
Topic Starter
Hinanawi-sama
collab-ing with sonic on the SB atm

will do full upload soon

edit: SB finished full upload done
dkun
key:
fix me!
just a suggestion
comment/compliment

General
The proper title should be "Cry for You", rather then what you have now. Change and resubmit.

SonicXPS2's MiX
I highly, highly doubt this needs AR9. It makes some of the subtle slider velocity changes really hard to read.
You change your spacing intervals on this insane a lot. I think you should reconsider how you place some of these combos.
^especially around the middle of the song this happens quite a lot.

Other then that, I can't really complain about anything else since it is an insane.

Hard
This is a very... linear hard. Perhaps try livening up the combos a bit more by placing them in more elaborate patterns?
00:32:159 (3,4,5) - Spacing issue here, move 4,5 away from 3. A bit confusing to sight read when playing.
I don't know if you're doing this subtle spacing on purpose, but... (consider these to be ALL bold.)
00:39:544 (4,5,6) - 5,6 is a bit too close to 4 for comfort on the timeline.
00:43:006 (3,4,1,2) - ^
00:53:159 (4,5,6) - ^ - also move 6 a grid up if you keep
00:56:852 (7,8,1,2) - ^
01:01:698 (1,2,3,4,5) - Is this an attempt at something creative? It's at the wrong time and the wrong place. Stick to one spacing pattern.
01:13:698 (1) - Flaring kiai time at a slider does not do anything.
01:37:929 (4,5,6,7,8) - Also spacing issue on this. 5,6,7 is way too close to 4.
Also, around 1:40, you leave quite a lot of the song blank, thus breaking the flow of the song imho. Improvise with some beats and hitsounds.
01:48:313 (1,2,3,4,5) - space these out, if not, stack them DIRECTLY on top one another.
01:54:313 (1,2,3,4) - ^
01:59:852 (1,2,3) - spacing once again
02:02:852 (6,7) - ^
02:04:006 (1,2,3,4,5,6,7) - ^
02:09:775 (4,5) - the part after this is blank. perhaps you should replace this with a spinner or just add more beats, maybe a repeating slider?
02:22:698 (1,2,3,4,5,6,7,8) - spacing. this looks like a stream from far out...
03:12:083 (8) - am I supposed to know which way this slider is going when i'm playing the map for the first time?
03:24:544 (7,8,9) - perhaps let 9 be under 7,8 rather then in the middle.

Normal
Slider tick 1, perhaps?
This normal is much, much better then hard's way of placing combos.
There's some spacing irregularities, but nothing too big.

Cry for Gezo's Taiko
I found some patterns on this Taiko quite a bit confusing to read, and sometimes the beat doesn't even match with the song. But, I'll leave this to you to sort out yourself.
This doesn't end with the rest of the song? Is this on purpose?
Topic Starter
Hinanawi-sama

dkun wrote:

General
The proper title should be "Cry for You", rather then what you have now. Change and resubmit. Will be one of the final changes

Hard
This is a very... linear hard. Perhaps try livening up the combos a bit more by placing them in more elaborate patterns?
00:32:159 (3,4,5) - Spacing issue here, move 4,5 away from 3. A bit confusing to sight read when playing.
I don't know if you're doing this subtle spacing on purpose, but... (consider these to be ALL bold.)
00:39:544 (4,5,6) - 5,6 is a bit too close to 4 for comfort on the timeline.
00:43:006 (3,4,1,2) - ^
00:53:159 (4,5,6) - ^ - also move 6 a grid up if you keep
00:56:852 (7,8,1,2) - ^
01:01:698 (1,2,3,4,5) - Is this an attempt at something creative? It's at the wrong time and the wrong place. Stick to one spacing pattern.
01:13:698 (1) - Flaring kiai time at a slider does not do anything.I beg to differ
01:37:929 (4,5,6,7,8) - Also spacing issue on this. 5,6,7 is way too close to 4.
Also, around 1:40, you leave quite a lot of the song blank, thus breaking the flow of the song imho. Improvise with some beats and hitsounds.Filled to keep tempo
01:48:313 (1,2,3,4,5) - space these out, if not, stack them DIRECTLY on top one another.
01:54:313 (1,2,3,4) - ^
01:59:852 (1,2,3) - spacing once again
02:02:852 (6,7) - ^
02:04:006 (1,2,3,4,5,6,7) - ^
02:09:775 (4,5) - the part after this is blank. perhaps you should replace this with a spinner or just add more beats, maybe a repeating slider?
02:22:698 (1,2,3,4,5,6,7,8) - spacing. this looks like a stream from far out...It is but im not gonna use 1/8th notes
03:12:083 (8) - am I supposed to know which way this slider is going when i'm playing the map for the first time?it was a placeholder (ran out of ideas), i just replaced it
03:24:544 (7,8,9) - perhaps let 9 be under 7,8 rather then in the middle.

Normal
Slider tick 1, perhaps?Set
This normal is much, much better then hard's way of placing combos.
There's some spacing irregularities, but nothing too big.
fixed spacings

also randomized certain combos to kill linear combos and morphed them into patterns, also with correct spacing
total score way too high, dropped HP drain and overall diff 1 tick
"Jumps" are intentional
Yuzeyun

dkun wrote:

Cry for Gezo's Taiko
I found some patterns on this Taiko quite a bit confusing to read, and sometimes the beat doesn't even match with the song. But, I'll leave this to you to sort out yourself. I'll have a look but yeah I can FC
This doesn't end with the rest of the song? Is this on purpose? Yes this is. It's a "taiko cut" or something like this.
Actually idk if Mitten will do a full version so I'll leave it as it is.
werewolf0girl
well i played only the insane diff ...and i suppose it pretty good 'cuz i have a S xD

although i really like insanes with more stream in them :/

so yeah... star
nimi
ehh..
"Tags: September Cry for You Techno Gezo SonicXPS2"
remove September and Cry for You from tags, since it's already the song name and artist :P
just wanted to point that out for now D:
Topic Starter
Hinanawi-sama
well at least i know how the tags work
this whole thing has been a steep learning curve and its still not done yet
nimi
Ohi~ Looked at this map a couple of days ago and decided to mod it now. Remeber it'll be only suggestions ^-^

[General]
What dkun already mentioned about the "Cry for You thing
For Normal and Hard diffs: Those combo colours don't fit the bg >_<" Specially on Hard that you used white, which is not really recommended since it's a little bitchy during kiai

[Normal]
00:13:467 (4) - instead of this note, I'd make a slider that starts at 00:13:236 and finishes at 00:13:467 (than also make new combo on the slider)
00:42:544 (5,6,7) - gahh, this spacing in a normal diff is a little bad for newbies D: use distance snap?
02:02:852 (4) - finish it at 02:03:544? sounds weird in 1/3

[Hard]
AR9 in this map is too fast imo, since the song itself is not that fast >_< I'd use 7, but 8 is already much better
00:25:236 (x) - add a note here?
00:50:159 (5) - new combo
01:10:698 ~ 01:12:313 - map the "break" between this two notes? (same thing for the next chorus)
02:22:698 (1,2,3,4,5,6,7) - those antijumps don't fit really well imo
02:47:390 (7) - remove this note?
02:54:313 (7) - spacing D: Why don't you make something like you made on 00:50:159 (5,6) ? would look better
The spacing used here is a little.. too linear D: Specially in the parts before the first break. I suggest you to take a look at see some changes you can make there. This spaing makes playing the map a little boring, in some cases.

[SonicXPS2's MiX]
30% for hitsounds volume is pretty low, specially the parts where you used the soft ones D: Consider increasing it a bit
Same thing about the AR I mentioned in hard diff
Black combo colour is not really recommended, so I suggest you to look for some other one D:
Also.. I noticed a loot of spinners in this diff. I think you could map some of those parts with something else, since spinners all the time may be tiring.

00:07:467 - this timing section isn't snapped to anything
00:32:621 (5) - maybe it was on purpose, buut use distance snap here? it's a little confusing
01:03:083 (x) - add a note here?
01:07:236 (x) - ^
01:46:467 (8) - same of 00:32:621 (5)
02:32:390 (1) - ^
03:25:006 (6) - add new combo here

Well, guess that's all D: Sorry for the loong modpost >_<"
Good job for all of you, and good luck here. ^-^
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