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Gareth Coker - The Spirit Tree (feat. Aeralie Brighton)

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YellowManul
requested from my queue
we did some irc changing of patterns

log
19:06 YellowManul: hey!~ owo
19:06 YellowManul: i just saw your requst in queue
19:06 Phyloukz: Hi!
19:06 YellowManul: and wonder if you can irc rn
19:06 YellowManul: request*
19:07 Phyloukz: sure
19:08 YellowManul: k
19:10 *YellowManul is editing [https://osu.ppy.sh/b/1041866 Gareth Coker - The Spirit Tree [Simple]]
19:11 YellowManul: ok
19:11 YellowManul: it's the lowest diff so spacing should be consistent
19:11 YellowManul: but 00:01:721 (2) - you have o,4
19:12 YellowManul: 00:06:084 (2) - and here 0,5 owo
19:12 YellowManul: 00:10:994 (3) - and here is like 0,7
19:12 Phyloukz: well its more than a whole measure space in between those 2 objects so it doesnt really matter i think
19:12 YellowManul: hm ok
19:13 Phyloukz: but i consider that if someones says the same
19:13 YellowManul: 00:52:448 (1,2) -
19:13 YellowManul: here is like 1,1
19:13 YellowManul: owo
19:13 YellowManul: but should be just 1
19:14 Phyloukz: aye, gonna change
19:14 YellowManul: 00:52:448 (1,2) - and if you changed move that too
19:15 YellowManul: i like other par
19:15 YellowManul: part(
19:16 Phyloukz: huh what do you mean? i just adjusted the DS for now oo
19:16 YellowManul: like
19:16 YellowManul: UFG
19:16 YellowManul: im dumb
19:16 YellowManul: sec
19:16 YellowManul: 00:54:085 (2) - if you moved
19:16 YellowManul: 00:54:630 (3) - this should be moved too
19:17 *YellowManul is editing [https://osu.ppy.sh/b/1041728 Gareth Coker - The Spirit Tree [Spirit Tree]]
19:17 Phyloukz: yeah i adjusted it
19:17 YellowManul: kk
19:18 YellowManul: 00:41:539 (1,2,3,4) -
19:19 YellowManul: i'd change that pattern to something like 2 triangles http://puu.sh/qJdWy/00c75078ce.jpg
19:19 YellowManul: FUG
19:19 YellowManul: what did i puush
19:19 YellowManul: http://puu.sh/qJdXA/2e265ab4e4.png
19:19 YellowManul: i h8 my mouse
19:19 YellowManul: sec.
19:19 YellowManul: http://puu.sh/qJdXX/78f658b93d.jpg finally
19:20 Phyloukz: good point, ill make the pattern your way
19:20 YellowManul: 00:54:357 (3) - circle here would be nice
19:20 Phyloukz: instead of slider?
19:20 Phyloukz: oo
19:20 YellowManul: between sliders
19:21 YellowManul: http://puu.sh/qJe3e/2a32521c64.jpg
19:21 YellowManul: 01:00:630 (5) -
19:21 YellowManul: circle here
19:21 YellowManul: http://puu.sh/qJe5p/b9e4584e72.jpg
19:22 Phyloukz: hmm.. it'd play better but there isnt an actual sound
19:22 YellowManul: we can overmap it a bit owo=
19:22 YellowManul: owo)
19:23 YellowManul: im wrong about last circle mb
19:23 YellowManul: dont put it
19:23 Phyloukz: i always focus on the sound in the music, so i think i just keep it how it is >.<
19:23 YellowManul: x
19:23 YellowManul: d
19:23 YellowManul: ok!!
19:23 YellowManul: good
19:23 YellowManul: 01:20:812 (1) -
19:23 YellowManul: i'd change this one, looking kinda wierd
19:23 YellowManul: weird*
19:24 Phyloukz: noooooooooooooo ;_;
19:24 Phyloukz: i took so long for this D:
19:24 YellowManul: 01:24:085 (1) -
19:24 YellowManul: why nic here?
19:24 YellowManul: nc*
19:24 Phyloukz: hs changes
19:24 YellowManul: o
19:24 YellowManul: ok
19:24 YellowManul: that's all
19:24 YellowManul: nice map owo))b
19:24 YellowManul: nice song
19:25 Phyloukz: Thanks :3
19:25 Phyloukz: thanks for your mod tho!
19:25 YellowManul: no problem

good luck with the map! :)
Lully
whoa
what a calm nice song ...

mdq

simple
00:00:085 (1,2) - how about something like this?
00:04:448 (1,2) - same here - creative shapes ovo
in general, some of the sliders are.. just the same, over and over again. - the kiai is perfect. - try to get some various shapes and its perfect <3

spirit baum
00:04:448 (1,2) - maybe a slider here?
00:08:812 (1) - 347 160 looks better ovo
00:19:175 (5) - 100 105? looks a bit cleaner
00:41:403 (5) - stack with 00:41:539 (1) - looks cleaner
00:49:175 (5) - nc should start here - 5 should be part of 00:49:448 (1,2,3) - too. listen close to the music and u'll understand why
00:51:357 (5) - fix blanket ovo
00:55:721 (4) - why u no symmetry D:

good luck with the map~

nice diffs c:
Topic Starter
Sakurauchi Riko

CookieKivi wrote:

whoa
what a calm nice song ... barely exists in osu :3

mdq

simple
00:00:085 (1,2) - how about something like this? i kinda like 00:00:085 (1,2,1,2,1,2,3) - together as a pattern
00:04:448 (1,2) - same here - creative shapes ovo
in general, some of the sliders are.. just the same, over and over again. - the kiai is perfect. - try to get some various shapes and its perfect <3 i try to figure some nice sliders out later on, thanks for mentioning tho :b

spirit baum
00:04:448 (1,2) - maybe a slider here? feels better, changed
00:08:812 (1) - 347 160 looks better ovo 354 149 for the triangle pattern and adjusted slider (3)'s slidershape to be blanket'd with circle (1), so half your way changed :D
00:19:175 (5) - 100 105? looks a bit cleaner i want to keep the DS consistent, furthermore it's fine because it is horizontally symmetric with the previous object which is perfectly blanket'd with the slider before
00:41:403 (5) - stack with 00:41:539 (1) - looks cleaner changed
00:49:175 (5) - nc should start here - 5 should be part of 00:49:448 (1,2,3) - too. listen close to the music and u'll understand why i disagree with that: for me 00:49:175 (5) - sounds not like 00:49:448 (1,2,3) - which have the exact same (well.. 00:49:994 (3) - is different from 00:49:448 (1,2) - but thats whatever) sound. the sound for 00:49:448 (1,2,3) - is way higher than it is for 00:49:175 (5) - . Since 00:49:175 (5) - is a very dark sound compared to 00:49:448 (1,2,3) - i suppose it fits better in 00:48:085 (1,2,3,4) - because that tends more to a dark sound
00:51:357 (5) - fix blanket ovo o, looks pretty accurate to me, adjusted it a tiny bit, i hope i am at the right spot D:
00:55:721 (4) - why u no symmetry D: fixed

good luck with the map~

nice diffs c:
Thanks for your mod <3 Much appreciation :>
BounceBabe
Request from my NON-Japanese Queue

Simple

I'm a perfectionist. This map screams "symmetry" lol. Anyway, the suggestions from "Appearance" are just minor. You can ignore them of course.

Apperance:
00:09:357 (2) - You tried to make this perfectly symmetric. Here is the code to do so. Change it in the file "Gareth Coker - The Spirit Tree (Phyloukz) [Simple].osu" in your beatmap folder by clicking File > Open osu. in notepad. Scroll down to [HitObjects] and replace the code for this slider with the one below. Then fully reload your difficulty once you saved. This should make it symmetric.
306,134,9357,2,0,B|256:144|256:144|206:134,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
00:54:630 (3,1) - You might wanna stack the ending of 3 and the beginning of 1 for it to look perfect and less messy. Screen: https://osu.ppy.sh/ss/5912003 Here is the code if you want:
194,60,54630,2,0,B|258:59|300:106|300:106|342:154|406:154,1,239,2|2,0:0|0:0,0:0:0:0:
406,154,56812,6,0,B|342:154|294:190|294:190|298:250|350:299,1,239,2|2,0:0|0:0,0:0:0:0:

Possible Ranking Issues:
00:58:448 (2) - This circle is almost out of the playfield area when playing the difficulty. I suggest you move it up by 1-2 grids. This also helps the player not having to move all the way to the edge of the game with the cursor to reach the element.
01:03:357 (3) - The slider almost hits the HP drain bar with the osu!standard skin. Just a sidenote for you again.

Definite Ranking Issues:
01:15:903 (2) - This circle hits the HP drain bar with the osu!standard skin and it has to be lowered in order for it to be rankable. Here is a screen: https://osu.ppy.sh/ss/5911932

Other than that, the difficulty is perfectly playable and shows no other unrankable issues that need to be addressed. The hitsound pattern are really nice too and they emphasise the song perfectly.

Spirit Tree

Appearance:
00:51:357 (6,1) - These two are nearly the same shape but yet different. It's visually irritating to the eye. I suggest you create either two totally different slider shapes or copy paste one of them to make it look mirrored. But since there's a new melody starting at 00:52:448 - I find you should create a completely new shape. Although, this also looks good: https://osu.ppy.sh/ss/5912324 ( I copy pasted the slider from 00:51:357 (5) - , flipped it horizontally, pressed Ctrl + G and rotated it by -35°, added a NC and then simply moved it up until the distance snap fits.)

Flow:
00:30:630 (1,2,3,4,5,6,7,1) - The pattern 00:30:630 (1,2,3,4) - plays smoothly since it's curved. Leading the following pattern against the curve creates an harsh redirection of cursor movement. Try recreating a slight curve with these elements 00:31:448 (4,5,6,7) - If you move 00:32:812 (1) - a little lower it will create a perfect flow and transition between the patterns. You won't need to adjust 00:34:448 (2) - as it has the same spacing. Screen: osu.ppy.sh/ss/5912020
01:06:903 (3,4) - The transition from 3 to 4 is again a bit harsh. I see why you placed 4 and 5 there. The following slider surrounds them two. Try moving 01:07:175 (4,5,1) - a bit to the left to create a more smooth gameplay. If you do that, don't forget to adjust the following elements to your changes. (These for example 01:23:812 (4,1,2) - play really smoothly. That goes for both suggestions.)

Combo and Jumps:
00:48:085 (1,2,3,4,1,2,3,4) - First of all, the pattern 00:48:085 (1,2,3,4,1,2,3,4) - should be visually ascending, not descending because of the piano pitch going higher not lower. Secondly, the NC at 00:49:448 - is wrong and should be at 00:49:175 - instead. Like you did here 01:23:266 (2,3,4,1,2,3,4) - (this pattern also descends and then ascends to the music). The jump at 00:49:175 (5,1) - doesn't match the piano pitch either. It's a streak of notes gradually becoming more pitched. If at all, to emphasise the melody and to create a matching pattern, remove the jump and whistle from 00:49:448 (1) - and lower it to the point where it is distance snapped with 00:49:175 (5) - . Add a NC and whistle at 00:49:175 (5) - to emphasise the melody properly. Of course you can change it so something similar. Screen: https://osu.ppy.sh/ss/5912262

Overall

It's a neat short map. Needs a little more work but overall it's solid.
Topic Starter
Sakurauchi Riko

BounceBabe wrote:

Request from my NON-Japanese Queue

Simple

I'm a perfectionist. This map screams "symmetry" lol. Anyway, the suggestions from "Appearance" are just minor. You can ignore them of course.

Apperance:
00:09:357 (2) - You tried to make this perfectly symmetric. Here is the code to do so. Change it in the file "Gareth Coker - The Spirit Tree (Phyloukz) [Simple].osu" in your beatmap folder by clicking File > Open osu. in notepad. Scroll down to [HitObjects] and replace the code for this slider with the one below. Then fully reload your difficulty once you saved. This should make it symmetric. did that
306,134,9357,2,0,B|256:144|256:144|206:134,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
00:54:630 (3,1) - You might wanna stack the ending of 3 and the beginning of 1 for it to look perfect and less messy. Screen: https://osu.ppy.sh/ss/5912003 Here is the code if you want:
194,60,54630,2,0,B|258:59|300:106|300:106|342:154|406:154,1,239,2|2,0:0|0:0,0:0:0:0:
406,154,56812,6,0,B|342:154|294:190|294:190|298:250|350:299,1,239,2|2,0:0|0:0,0:0:0:0:
looks already nice now to me (after i had changed smth cuz of your mod)

Possible Ranking Issues:
00:58:448 (2) - This circle is almost out of the playfield area when playing the difficulty. I suggest you move it up by 1-2 grids. This also helps the player not having to move all the way to the edge of the game with the cursor to reach the element. Fixed
01:03:357 (3) - The slider almost hits the HP drain bar with the osu!standard skin. Just a sidenote for you again. looks acceptable for me

Definite Ranking Issues:
01:15:903 (2) - This circle hits the HP drain bar with the osu!standard skin and it has to be lowered in order for it to be rankable. Here is a screen: https://osu.ppy.sh/ss/5911932 Fixed

Other than that, the difficulty is perfectly playable and shows no other unrankable issues that need to be addressed. The hitsound pattern are really nice too and they emphasise the song perfectly.

Spirit Tree

Appearance:
00:51:357 (6,1) - These two are nearly the same shape but yet different. It's visually irritating to the eye. I suggest you create either two totally different slider shapes or copy paste one of them to make it look mirrored. But since there's a new melody starting at 00:52:448 - I find you should create a completely new shape. Although, this also looks good: https://osu.ppy.sh/ss/5912324 ( I copy pasted the slider from 00:51:357 (5) - , flipped it horizontally, pressed Ctrl + G and rotated it by -35°, added a NC and then simply moved it up until the distance snap fits.) changed

Flow:
00:30:630 (1,2,3,4,5,6,7,1) - The pattern 00:30:630 (1,2,3,4) - plays smoothly since it's curved. Leading the following pattern against the curve creates an harsh redirection of cursor movement. Try recreating a slight curve with these elements 00:31:448 (4,5,6,7) - If you move 00:32:812 (1) - a little lower it will create a perfect flow and transition between the patterns. You won't need to adjust 00:34:448 (2) - as it has the same spacing. Screen: osu.ppy.sh/ss/5912020
01:06:903 (3,4) - The transition from 3 to 4 is again a bit harsh. I see why you placed 4 and 5 there. The following slider surrounds them two. Try moving 01:07:175 (4,5,1) - a bit to the left to create a more smooth gameplay. If you do that, don't forget to adjust the following elements to your changes. (These for example 01:23:812 (4,1,2) - play really smoothly. That goes for both suggestions.) good point, changed

Combo and Jumps:
00:48:085 (1,2,3,4,1,2,3,4) - First of all, the pattern 00:48:085 (1,2,3,4,1,2,3,4) - should be visually ascending, not descending because of the piano pitch going higher not lower. Secondly, the NC at 00:49:448 - is wrong and should be at 00:49:175 - instead. Like you did here 01:23:266 (2,3,4,1,2,3,4) - (this pattern also descends and then ascends to the music). The jump at 00:49:175 (5,1) - doesn't match the piano pitch either. It's a streak of notes gradually becoming more pitched. If at all, to emphasise the melody and to create a matching pattern, remove the jump and whistle from 00:49:448 (1) - and lower it to the point where it is distance snapped with 00:49:175 (5) - . Add a NC and whistle at 00:49:175 (5) - to emphasise the melody properly. Of course you can change it so something similar. Screen: https://osu.ppy.sh/ss/5912262 nice suggestion, changed

Overall

It's a neat short map. Needs a little more work but overall it's solid.
really nice mod, thanks a lot! (:
tatemae
ShitCherius modd here
2016-08-26 16:49 SherryCherry: 00:08:812 (1,2) - i think, you can improve flow
2016-08-26 16:50 SherryCherry: maybe -90°
2016-08-26 16:50 Phyloukz: which diff?
2016-08-26 16:50 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1041728 Gareth Coker - The Spirit Tree [Spirit Tree]]
2016-08-26 16:50 SherryCherry: and ctrnl+g
2016-08-26 16:50 SherryCherry: it is played better
2016-08-26 16:51 Phyloukz: i think its okay not to have flow, since 00:08:812 (1) - is different from the followin
2016-08-26 16:51 Phyloukz: the sound of 00:08:812 (1) -
2016-08-26 16:51 Phyloukz: is different from 00:09:357 (2,3) - which flow
2016-08-26 16:52 SherryCherry: 00:19:721 (1) - form slider as in 2010
2016-08-26 16:52 SherryCherry: you can make something more interesting?
2016-08-26 16:53 SherryCherry: btw
2016-08-26 16:53 SherryCherry: why cs 4.5?
2016-08-26 16:53 Phyloukz: it looks prettier low cs in easy songs
2016-08-26 16:53 Phyloukz: (where the highest diff is easy)
2016-08-26 16:54 Phyloukz: was a suggestion by desperate-kun
2016-08-26 16:54 Phyloukz: and i can totally agree with that
2016-08-26 16:54 SherryCherry: 00:58:994 (1,2,3,4) - remove nc?
2016-08-26 16:55 Phyloukz: hmm.. maybe put at 00:59:266 (2) - nc
2016-08-26 16:56 Phyloukz: ye i do that
2016-08-26 16:56 SherryCherry: oh
2016-08-26 16:56 SherryCherry: i have better bg
2016-08-26 16:56 SherryCherry: maybe
2016-08-26 16:56 SherryCherry: http://puu.sh/qP2YL/f8814ee72f.jpg
2016-08-26 16:56 SherryCherry: if you like
2016-08-26 16:57 SherryCherry: or http://puu.sh/qP30e/fb63065de9.jpg
2016-08-26 16:57 SherryCherry: http://puu.sh/qP32L/38227ba1ef.jpg
2016-08-26 16:58 Phyloukz: current bg is from the game itself (where also the soundtrack is played) and i kinda like the fact that the spirit tree itself is shown up in that bg
2016-08-26 16:58 Phyloukz: so hmm... i think about those
2016-08-26 16:58 Phyloukz: but maybe not, only first one i like but that doesnt seem appropriate to the song (since its so ddark)
2016-08-26 17:00 Phyloukz: btw.. do you know how i disable the sliderslide sound thing?
2016-08-26 17:01 SherryCherry: nou
2016-08-26 17:01 SherryCherry: i like the map
2016-08-26 17:01 SherryCherry: 00:48:085 (1,2,3,4,1,2,3,4) - hard moment
2016-08-26 17:02 SherryCherry: these jumps will be difficult to be read to beginners imo
2016-08-26 17:02 SherryCherry: try other form maybe
2016-08-26 17:02 Phyloukz: thats true but its the build up, so i think it has to be a bit harder
2016-08-26 17:03 Phyloukz: and i like the "rise up" which follows the music kinda well (also a suggestion from a mod that pattern)
2016-08-26 17:03 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1041866 Gareth Coker - The Spirit Tree [Simple]]
2016-08-26 17:04 Phyloukz: lol
2016-08-26 17:04 Phyloukz: is the first object for you a slider?
2016-08-26 17:05 SherryCherry: 00:01:721 (1) - note
2016-08-26 17:05 SherryCherry: first object is note :D
2016-08-26 17:05 Phyloukz: okay, for some reason the slider before got deleted xD
2016-08-26 17:05 Phyloukz: i fixed it
2016-08-26 17:06 SherryCherry: 00:34:448 (4,1,5,1) - i think, too hard for easy diff
2016-08-26 17:07 SherryCherry: I not absolutely agree with forms of sliders, but it is interesting to play it
2016-08-26 17:08 SherryCherry: Hm
2016-08-26 17:08 SherryCherry: that's all
2016-08-26 17:08 Phyloukz: sliderpaths are clear so there shouldnt be a problem
2016-08-26 17:08 Phyloukz: :D
2016-08-26 17:09 SherryCherry: nice map anyway
Good luck :)
Myxo
Add NCs on 00:54:630 (3) - 01:12:085 (3) - 01:14:266 (5) - in Spirit Tree and I'll bubble.
Topic Starter
Sakurauchi Riko

Desperate-kun wrote:

Add NCs on 00:54:630 (3) - 01:12:085 (3) - 01:14:266 (5) - in Spirit Tree and I'll bubble.
Updated and NC changed! Thank you c:
Myxo
Bubbled!
Electoz
Placeholder
EDIT: Can you provide metadata?
Topic Starter
Sakurauchi Riko

Electoz wrote:

Placeholder
EDIT: Can you provide metadata?
I got the metadata from the itunes and amazon links in https://www.youtube.com/watch?v=O6rCpWMHEOw this youtube video. Some people are featuring the soundtrack but i dont know how to add them in metadata. So yeah i think the itunes source is pretty much reliable.
Electoz
Sorry but I have to pop this due to metadata stuff.

From what you referenced, the correct artist and title should be Gareth Coker - The Spirit Tree (feat. Aeralie Brighton) instead.
Both iTunes and Amazon links in youtube description(which you referenced) can also be accessed from Gareth Coker's SoundCloud account so metadata from these sites are pretty much reliable.

[General]

  1. 01:27:357 - Is there any particular reason why you ended the second kiai differently in both diffs? In my opinion ending it on 01:27:357 seems more fitting as the strong beat is there.
[Simple]

  1. 00:58:994 (3) - This beat would play a lot better with a slider, feels weird to have 4 white ticks empty in the most intense part of the song, I was expecting a 2/1 slider like 01:16:448 (3) .
  2. 01:27:357 - The beat here is really strong and I'm not sure why you decided to mute the spinner, in another diff you decided to use 40% volume on this so I'd recommend doing the same.
[Spirit Tree]

  1. 00:29:266 (2,3) - How about this rhythm instead? This rhythm makes a strong beat on 00:29:539 clickable also this would distinguish 00:30:085 (3) from 00:30:630 (1,2,3) better which has a different sound.
  2. 00:49:175 (1,5) - Swap NC? You NC'd these differently compared to 00:30:630 (1,2,3,4,5,6,7,1) .
  3. 00:58:994 (3,1) - 01:16:448 (3,1) - Most NCs in this diff are placed on a downbeat which you didn't the same on these places, not sure whether this is intentional so I'm gonna mention this just in case.
Call me back once you're done for a rebubble, I really like the Spirit Tree diff.
Topic Starter
Sakurauchi Riko

Electoz wrote:

Sorry but I have to pop this due to metadata stuff.

From what you referenced, the correct artist and title should be Gareth Coker - The Spirit Tree (feat. Aeralie Brighton) instead.
Both iTunes and Amazon links in youtube description(which you referenced) can also be accessed from Gareth Coker's SoundCloud account so metadata from these sites are pretty much reliable. Alright, I changed the title to The Spirit Tree (feat. Aeralie Brighton) and the Artist is still Gareth Coker

[General]

  1. 01:27:357 - Is there any particular reason why you ended the second kiai differently in both diffs? In my opinion ending it on 01:27:357 seems more fitting as the strong beat is there. Nope there isn't, both diffs have equal ending kiai at 01:27:357 - now
[Simple]

  1. 00:58:994 (3) - This beat would play a lot better with a slider, feels weird to have 4 white ticks empty in the most intense part of the song, I was expecting a 2/1 slider like 01:16:448 (3) . It does, changed it your way, had to change patterning aswell for DS consistency, so better recheck that part
  2. 01:27:357 - The beat here is really strong and I'm not sure why you decided to mute the spinner, in another diff you decided to use 40% volume on this so I'd recommend doing the same. not sure why i did this, probably accidentally. </= 01:27:357 - has 40% volume on both diffs. In spirit tree the spinnerend at 01:31:721 - is still 5%
[Spirit Tree]

  1. 00:29:266 (2,3) - How about this rhythm instead? This rhythm makes a strong beat on 00:29:539 clickable also this would distinguish 00:30:085 (3) from 00:30:630 (1,2,3) better which has a different sound. really good point, changed your way
  2. 00:49:175 (1,5) - Swap NC? You NC'd these differently compared to 00:30:630 (1,2,3,4,5,6,7,1) . i didnt NC 00:30:630 (1,2,3,4,5,6,7) - at all, and by swapping NC at 00:49:175 (1,5) - both parts wouldnt be same (in NC's). The intention putting NC at 00:49:175 (1) - is the uprising part at that point. Many modders suggested to put NC there and to make that uprising pattern.
  3. 00:58:994 (3,1) - 01:16:448 (3,1) - Most NCs in this diff are placed on a downbeat which you didn't the same on these places, not sure whether this is intentional so I'm gonna mention this just in case. for me 00:59:266 (1) - has a different sound from the previous downbeat, so i thought an NC is appropriate at that spot
Call me back once you're done for a rebubble, I really like the Spirit Tree diff.
Thanks for passing by!! :D (also tell me if i should give kudo,i never know at BN mods if i should give kudos xD)
Electoz
Rebubbled!
Myxo
Qualified! :3
Topic Starter
Sakurauchi Riko
Thank you guys c:
Electoz
gratz
Kalibe
^

grats!
meii18
Congrats! :)
Mao
Grats o/
Topic Starter
Sakurauchi Riko
Thank you all :3
BounceBabe
Oh gratz!
Spork Lover
Gratz :ooooooooooooooooo
Adol Christin
gratz

i feel your map would be much better if you silence the sliderslide, cuz that sounds a bit noisy in such a peaceful song.
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