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Tianshi - Melancholic

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eveless
._.

i wanna map this since july 2010

Download: Tianshi - Melancholic (NatsumeRin) [eveless].osu
eveless
a bit changed since Fuuko give me some advises~ thanks~

Download: Tianshi - Melancholic (NatsumeRin) [eveless].osu
KanaRin
天時^O^/
Colin Hou
star~ 有空了卖血换kudosu射一下...
Garven
よ。久しぶりだな。

[General]
02:27:436 - Gaaah, Tianshi rushes too much and stuff starts sounding off time. D:

[moeSamiPale]
Please raise stack leniency. I'm not seeing a reason for it to be this low.
00:03:865 (2) - All these stacks under slider ends (especially with this rhythm)... I really wouldn't recommend doing them in the easiest difficulty. In general, I try to avoid stacks underneath slider ends because it's harder to tell what the rhythm is from the approach circle. This applies to all instances where this is used.
00:27:650 (1) - Why a fourth repeat? Feels extraneous considering the strong vocals... Also awkward in the easy difficulty sense since it'll be hard for new players to tell when it will end to time when the 2 slider starts.
00:34:507 (1) - ^
00:41:150 (4) - I'd recommend you just map something different here. Same issue as the previous two, but more because of the kick slider in an easy rather than just feeling weird rhythmically.
00:48:007 (4) - ^
00:57:436 (1) - Waaay too soon after a spinner for the easiest difficulty - especially that far away from the center. Maybe end it at 00:55:936 - ?
01:09:436 (3,4) - Eeh, don't like this in an easy.
01:43:722 (4,5) - ^
01:50:579 (1) - Same thing as before
02:12:436 (1,2,3) - Eeeh, kind of iffy.
02:18:007 (5) - blah blah
02:19:507 (7) - Maybe delete?
02:35:150 (1) - Kinda short, note after too soon... maybe extend to 02:36:865 - and delete the 1 slider?
Pretty much the same issues will be raised with the rest of the map. I think you get the idea. Make this more of an easy, considering how many difficulties there are in here.

[Dis]
00:42:436 (1) - Feels rather soon after a spinner, even for a normal. Maybe scoot the spinner to 00:40:079 - to fit with the start and end of the vocal and miss the cymbals.
00:56:793 (1) - Same thing here... Maybe start the spinner at 00:53:793 - , end it at 00:55:722 - and add a note at 00:56:365 - to keep the feel of the guitar?
01:11:579 (1) - Graaah. Give more time after your spinners for recovery in easier difficulties. ;_;
01:26:150 (4) - Looks kind of weird compared to 01:24:865 (1) -
01:39:007 (1) - Soon after spinner...
01:43:722 (4) - I ... guess these are done on purpose. Still looks weird to me. :P
01:48:865 - Starting the spinner here feels better than where you start it, imo
02:30:007 (1) - Low volume here, raise volume at 02:31:079 - ?
02:32:150 (1) - -_-
03:04:293 (3) - Extend to 03:04:936 -
03:08:150 (1) - Soon after, blah
03:18:865 (3,1) - I think musically it would have been more appropriate to save rhythms like this for the very end, instead of one repeat before the end.

[Colin Hou]
Raise HP drain please.
00:44:365 (8,9,10) - Nice
01:11:365 (2) - I initially went for this instead of the 1 on sight read. Maybe position it so it's not in line as the the 1, 2, and 2 line up now?
02:37:507 (1,1,1) - This part is really messy with so many notes crammed together like that.
02:59:150 (1) - Raise the arc a tad so it's not touching the 2
03:00:436 (4,5,6) - Haha, nice variation

[eveless]
There a reason for stack leniency to be so low?
00:12:864 (1) - The way this slider is shaped, it leads me to think that you want to be moving in from the right side of it, but the way you have the pattern set up, you're having to zig zag and cut in from the left instead and kind of disrupts the slider's flow. Maybe do an H-Flip on it and restack it on the 2.
00:48:007 (5) - Could be placed better
03:01:507 (3,1) - This jump kind of felt uncharacteristic compared to the rest of the map. It still plays fine, but it didn't feel like it was part of the map I was just playing.
03:04:293 (1) - Remove whistle from the end of the slider
03:34:936 (1) - Reduce volume to about 50%? It blends better that way instead of just sticking out against the hi-hat.

[Rin]
Add 2 seconds of audio lead-in please.
02:06:436 (1,2) - Compare the distance here and at 02:08:150 (1,2) - and 02:09:865 (1,2) -
02:28:079 (5,6,7,8,9) - This might sound nicer with a diminuendo here (gradual volume reduction)
02:36:865 (1,1,1,1,1) - のーおーおーお <3
02:51:436 (1,2,1) - It's a neat idea with the kiai fountains here, but the problem is that they spray too much for too long, and they just look like one really long kiai burst instead of your intended effect. :/

Yeah, I'm mostly worried about the easier difficulties. Get a couple more mods on this and call me back~
Topic Starter
NatsumeRin

Garven wrote:

[Rin]
Add 2 seconds of audio lead-in please. seems i only forgot to add on my own diff
02:06:436 (1,2) - Compare the distance here and at 02:08:150 (1,2) - and 02:09:865 (1,2) - changed to a spacing increase way.
02:28:079 (5,6,7,8,9) - This might sound nicer with a diminuendo here (gradual volume reduction) nah. i'm using 50% volume for vocal notes and 40% for non-vocal. and the voice of vocal not decreased.
02:36:865 (1,1,1,1,1) - のーおーおーお <3 のーおーおーお
02:51:436 (1,2,1) - It's a neat idea with the kiai fountains here, but the problem is that they spray too much for too long, and they just look like one really long kiai burst instead of your intended effect. :/ deleted. yeah it works not that well...= =

Yeah, I'm mostly worried about the easier difficulties. Get a couple more mods on this and call me back~
Holoaz
mattari =~=d
Disoy

Garven wrote:

よ。久しぶりだな。

[Dis]
00:42:436 (1) - Feels rather soon after a spinner, even for a normal. Maybe scoot the spinner to 00:40:079 - to fit with the start and end of the vocal and miss the cymbals.
00:56:793 (1) - Same thing here... Maybe start the spinner at 00:53:793 - , end it at 00:55:722 - and add a note at 00:56:365 - to keep the feel of the guitar?
01:11:579 (1) - Graaah. Give more time after your spinners for recovery in easier difficulties. ;_;
01:26:150 (4) - Looks kind of weird compared to 01:24:865 (1) -
01:39:007 (1) - Soon after spinner...
01:43:722 (4) - I ... guess these are done on purpose. Still looks weird to me. :P
01:48:865 - Starting the spinner here feels better than where you start it, imo
02:30:007 (1) - Low volume here, raise volume at 02:31:079 - ?
02:32:150 (1) - -_-
03:04:293 (3) - Extend to 03:04:936 -
03:08:150 (1) - Soon after, blah
03:18:865 (3,1) - I think musically it would have been more appropriate to save rhythms like this for the very end, instead of one repeat before the end.
Thanks Garven's mod^ ^
fix:
00:54:007 (1) - this is spinner end to 00:55:722
01:26:150 (4) - this slider fix XD
01:42:865 (3,4) - ^
01:42:865 (3,4) - this spinner's hit sound I add a green line~^ ^
03:04:293 (3) - reperted the silder

but...spinner... I think it won't be too hard for a Normal diff, it's 1/1 in 140 BPM...

Download: Tianshi - Melancholic (NatsumeRin) [Dis].osu
Ibuki Suika
loooooooooool
Lalarun
:idea:
Topic Starter
NatsumeRin

Garven wrote:

よ。久しぶりだな。

[General]
02:27:436 - Gaaah, Tianshi rushes too much and stuff starts sounding off time. D:

[moeSamiPale]
Please raise stack leniency. I'm not seeing a reason for it to be this low. raised to 0.7
00:03:865 (2) - All these stacks under slider ends (especially with this rhythm)... I really wouldn't recommend doing them in the easiest difficulty. In general, I try to avoid stacks underneath slider ends because it's harder to tell what the rhythm is from the approach circle. This applies to all instances where this is used. changed... quite a lot.
00:27:650 (1) - Why a fourth repeat? Feels extraneous considering the strong vocals... Also awkward in the easy difficulty sense since it'll be hard for new players to tell when it will end to time when the 2 slider starts. ^
00:34:507 (1) - ^ ^
00:41:150 (4) - I'd recommend you just map something different here. Same issue as the previous two, but more because of the kick slider in an easy rather than just feeling weird rhythmically. ^
00:48:007 (4) - ^ ^
00:57:436 (1) - Waaay too soon after a spinner for the easiest difficulty - especially that far away from the center. Maybe end it at 00:55:936 - ? i guess you mean 00:56:365 -
01:09:436 (3,4) - Eeh, don't like this in an easy. reduced one repeat.
01:43:722 (4,5) - ^ ^
01:50:579 (1) - Same thing as before didn't change this one.
02:12:436 (1,2,3) - Eeeh, kind of iffy. deleted 2.
02:18:007 (5) - blah blah didn't change.
02:19:507 (7) - Maybe delete? deleted.
02:35:150 (1) - Kinda short, note after too soon... maybe extend to 02:36:865 - and delete the 1 slider? k.
Pretty much the same issues will be raised with the rest of the map. I think you get the idea. Make this more of an easy, considering how many difficulties there are in here.

[Colin Hou]
Raise HP drain please. due to the score spread. no.
00:44:365 (8,9,10) - Nice
01:11:365 (2) - I initially went for this instead of the 1 on sight read. Maybe position it so it's not in line as the the 1, 2, and 2 line up now? no.
02:37:507 (1,1,1) - This part is really messy with so many notes crammed together like that. rearranged.
02:59:150 (1) - Raise the arc a tad so it's not touching the 2 done.
03:00:436 (4,5,6) - Haha, nice variation
JauiPlaY
ok.
eveless

Garven wrote:

よ。久しぶりだな。

[General]


[eveless]
There a reason for stack leniency to be so low?umm...no reason i just copy the rin's diff at first lol
00:12:864 (1) - The way this slider is shaped, it leads me to think that you want to be moving in from the right side of it, but the way you have the pattern set up, you're having to zig zag and cut in from the left instead and kind of disrupts the slider's flow. Maybe do an H-Flip on it and restack it on the 2.changed the slider's shape
00:48:007 (5) - Could be placed betterif you means the spacing...fixed
03:01:507 (3,1) - This jump kind of felt uncharacteristic compared to the rest of the map. It still plays fine, but it didn't feel like it was part of the map I was just playing.wut but infact 00:02:793 (1,2,3,1,2) is the same pattern
03:04:293 (1) - Remove whistle from the end of the sliderkeep it but remove 2's whistle...because i felt it's strange if remove 1's whistle
03:34:936 (1) - Reduce volume to about 50%? It blends better that way instead of just sticking out against the hi-hat.kk


Yeah, I'm mostly worried about the easier difficulties. Get a couple more mods on this and call me back~

JauiPlaY wrote:

萌妹要哭了...自己map里的圖都被人用光了
我不知道你什么意思不过这张图是我自己翻pixiv里找出来的 而且yangzd又没做melancholic,请看这张图的右上角,标着Melancholic的片假名 如果yangzd没有做这首歌却用了写着这首歌的名字的图当BG 那么我觉得你最好奉劝他换BG

Download: Tianshi - Melancholic (NatsumeRin) [eveless].osu
Colin Hou
go fix the source in [eveless] and [Dis] yeah~
Topic Starter
NatsumeRin
fixed. kud for mod and guest diff.
loveFantasy
你好

天時<3

[SamiPale]
<00:14:579> (2) 原本這條綠線做什麼的? 另外降音的S: finish比現在的S:C1的適合呢
<00:28:722> (2) new combo (你後面同樣的部分有放呢)
<00:57:007> (T) 降音? 01:09:222插一條升回來
<02:12:865> 認為(2)該往下移
<02:30:007> (5) finish?

[Dis]
<00:30:436> (1) remove new combo,
<00:31:507> (3) new combo
<00:33:007> (5) break into doublet?
<00:33:436> (1) remove new combo,
<00:34:722> (3) new combo,
<00:35:579> (1) remove new combo
<00:45:436> (5) new combo,
<00:45:865> (1) remove new combo
- i'll leave the rest, suggest sync new combo with lyrics
<01:05:365> add a note, or combine (2,3) to a reverse slider
<01:08:150..> (T..) unused timing section
<01:24:007> (4) clap here instead?
<01:32:150> (1) remove finish here
<01:44:579> (1) remove new combo
<01:45:865> (3) new combo, in fact new combo should be on 01:45:436, the way you put slider make it hard to decide how to seperate combos..
<02:10:079> (S) this point isn't silenced?
<02:27:007> (S) should silence this too
<03:17:150> (5) don't make it overlap (1)?

[Colin Hou]
- fine
<01:37:722..> (T..) unused timing sections
<02:16:079> (6) minor spacing error

[eveless]
- 討厭那些 stacking streams T_T
- 嗯, 你整首出現的slider tick point很少, 所以僅僅是為了閃掉<02:26:579>那個醜醜的點我就會用0.5 tick rate
<00:29:150> 移除 finish
<01:32:150> 這個拍點感覺特別吵呢
<02:10:079> 重擺(1,2,3)來加(2,3) spacing

[Rin]
- fine. 希望那四條slider不要又出事了 (其實我去查了歌詞後還是不懂為什麼非得用SV change Orz)
<01:32:150> 這個拍點感覺特別吵呢
<03:04:293> 其實我希望這裡打到東西後再開始轉盤

star of course
Topic Starter
NatsumeRin

loveFantasy wrote:

你好

天時<3

[SamiPale]
<00:14:579> (2) 原本這條綠線做什麼的? 另外降音的S: finish比現在的S:C1的適合呢 k.
<00:28:722> (2) new combo (你後面同樣的部分有放呢) k.
<00:57:007> (T) 降音? 01:09:222插一條升回來 nice.
<02:12:865> 認為(2)該往下移 不认同
<02:30:007> (5) finish? ok

[Colin Hou]
- fine
<01:37:722..> (T..) unused timing sections fixed. 好细致
<02:16:079> (6) minor spacing error fixed.

[Rin]
- fine. 希望那四條slider不要又出事了 (其實我去查了歌詞後還是不懂為什麼非得用SV change Orz) 只是普通渐强别想那么多
<01:32:150> 這個拍點感覺特別吵呢 原来就有所以顺应了
<03:04:293> 其實我希望這裡打到東西後再開始轉盤 好的。

star of course
Disoy
fix something~^ ^
thanks~

Download: Tianshi - Melancholic (NatsumeRin) [Dis].osu
Astom
Looks good, I can read changes of spacing and is not so hard, so no problems for me

Star~
eveless

loveFantasy wrote:

[eveless]
- 討厭那些 stacking streams T_T
- 嗯, 你整首出現的slider tick point很少, 所以僅僅是為了閃掉<02:26:579>那個醜醜的點我就會用0.5 tick ratethen 拉头:tick rate 1 plz
<00:29:150> 移除 finish我不知道为什么要去除
<01:32:150> 這個拍點感覺特別吵呢背景本来就在打锣 找打鼓的去233
<02:10:079> 重擺(1,2,3)來加(2,3) spacing故意的
so nothing changed
xierbaliti
不nazi了.

EDIT:nice!
Curisu
好像来晚了233
Mafiamaster
Ranked!
Faust
Congratulations.
eveless
什么你起好早
Colin Hou
早起的虫子有鸟吃 :33
Curisu
GJ
Magicphoenix
Garven
<3
Mitiai
Nice map :3
IkkiMinami
Song delicious in listen

Me Like It :)
sospk0011
셋 중에 제일 잘 한 게 99% 짜리고요, 둘째는 98.65%, 막내는 95.4%에요.
첫째: 11,495,246(99.06%, 50 없음)
둘째: 11,465,278(98.65%, 50 두 개)
막내: 11,101,046(95.41%, 50 네 개)

첫 번째로 깬 기록인 막내가 틈이 제일 많긴 하죠. 여기서는 제일 잘 한 기록인 11,495,246점으로 랭크되었어요.

감사합니다.
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