forum

xi-on - Fumoto no Jinja

posted
Total Posts
40
Topic Starter
Wormi
This beatmap was submitted using in-game submission on dimanche 22 janvier 2017 at 12:35:07

Artist: xi-on
Title: Fumoto no Jinja
Source: 東方風神録 ~ Mountain of Faith.
Tags: xion φ ふぁい faai 東方project touhou fuujinroku zun 上海アリス幻樂団 team shanghai alice 東方志奏 とうほう しそう shisou 12th spell -trick shooter- shrine at the foot ending c82 comiket 82
BPM: 94
Filesize: 5716kb
Play Time: 02:32
Difficulties Available:
  1. Easy (1,15 stars, 117 notes)
  2. Normal (1,77 stars, 216 notes)
  3. Shrine (2,43 stars, 261 notes)
Download: xi-on - Fumoto no Jinja
Information: Scores/Beatmap Listing
---------------


  1. Easy - Beginner difficulty
    Only SS farmers and spin masters will play this actually
  2. Normal - Relaxing difficulty
    Play this if you don't like tiny circles
  3. Shrine - CS6 difficulty
    Best played with HR

Old Shrine diff

Metadata
Title: 麓の神社
Romanised title: Fumoto no Jinja
Translated title: Shrine at the Foot of the Mountain

Artist: 彩音 〜xi-on〜
Romanised artist: xi-on
Arrangement: φ (ふぁい/Faai)

Album: 東方志奏 12th Spell -Trick Shooter- (とうほう しそう / Touhou Shisou)
Original song from 東方風神録 ~ Mountain of Faith (Touhou Fuujinroku)
Released 2012-08-11 at Comiket 82

Metadata sources:
  1. http://puu.sh/qy2ZX/c47b5eb5a3.jpg
  2. http://puu.sh/qy32Y/45b60a0173.jpg
  3. https://en.touhouwiki.net/wiki/%E6%9D%B1%E6%96%B9%E5%BF%97%E5%A5%8F_12th_Spell_-Trick_Shooter-
  4. https://en.touhouwiki.net/wiki/List_by_Song/Mountain_of_Faith#Ending_theme

Special Thanks
nyu - for the map banner and timing help (rip banner :c)

Modders:
MokouSmoke
Beomsan
fieryrage
CookieBite
Tortueminator
Lexis
_IxApplePie_
Hobbes2
ShogunMoon
M-O-P-S-I
BaD MonsterZ (IRC)
desireofpainx (IRC)
Electoz / Electroz
Zero__wind
Lully
this should be fine..

MokouSmoke
hi hi~
[General]
  1. your audio file is a little low quality. Here's a 192kbps version that I compressed from the original album. Might need to adjust offset though http://puu.sh/qlgOG/a1f3b694e7.mp3
  2. can try muting sliderslide.wav, current way is a little too noisy for me with such a calm song
  3. hitsounding pattern is nice, although I think it could be spiced up a little bit by using a different soft-whistle sound on notes you think deserve more emphasis so there's more variety. pm me if you want some suggestions.
[Shrine]
  1. 00:16:702 (4) - I would flatten this a bit, so the curvature is the same as 00:15:426 (1) - http://puu.sh/qlc2y/5930ff3569.jpg
  2. 00:23:085 (1,2,3,4) - can you do something besides linear flow? only time you use it in this section and doesn't play as well imo
  3. 01:14:626 (1,2) - would swap NC, to make it more obvious that first note starts on blue tick
  4. 01:29:945 (1) - ^ remove NC
  5. 01:56:117 (1) - unnecessary NC
  6. 02:01:542 (3,4) - would prefer unstack here since pitch of piano changes - Same thing at 02:03:457 (3,4) - . One thing that would be cool imo would be to stack 02:02:181 (4) - and 02:04:095 (4) - since the pitch of the piano at these two points is identical. Would give more structure between 02:00:904 (1,2,3,4) - and 02:02:819 (1,2,3,4) -
  7. 02:04:734 (1) - can adjust this so sliderhead is halfway between slidertail of (1) and 02:05:691 (2) - http://puu.sh/qld9p/349e27747d.jpg Same thing at 02:12:393 (1) -
  8. 02:16:861 (2,3) - would also unstack here for same reason
  9. 02:27:955 (1) - if you can get the timing right, how about making this a 1/8 repeat slider to capture some more piano sounds?
[Normal]
  1. as this is your easiest diff, I recommend removing a few 1/2 rhythms in kiai section to give player a little break. 1/2 94 bpm is the same as continuous 1/1 188 bpm for 30 secs which is a little rough. for example, you could make 00:43:509 (3,4) - into a note on white tick +1/2 slider on next white tick instead to give small pause halfway through kiai section
  2. 02:16:223 (1) -stack this on 02:14:308 (1) - to give a little more structure?
Nice and soothing song. Mapset uses simple but effective rhythm choices, and patterns are the same way as well, so not much to comment on. hope this helps and good luck~
Topic Starter
Wormi

MokouSmoke wrote:

hi hi~
[General]
  1. your audio file is a little low quality. Here's a 192kbps version that I compressed from the original album. Might need to adjust offset though http://puu.sh/qlgOG/a1f3b694e7.mp3 // Fixed, I compressed the mp3 from my own CD at 128kbps for no reason D:
  2. can try muting sliderslide.wav, current way is a little too noisy for me with such a calm song // Added a blank sliderslide.wav
  3. hitsounding pattern is nice, although I think it could be spiced up a little bit by using a different soft-whistle sound on notes you think deserve more emphasis so there's more variety. pm me if you want some suggestions. // Thanks for the suggestions, I added some extra samples
[Shrine]
  1. 00:16:702 (4) - I would flatten this a bit, so the curvature is the same as 00:15:426 (1) - http://puu.sh/qlc2y/5930ff3569.jpg // Fixed
  2. 00:23:085 (1,2,3,4) - can you do something besides linear flow? only time you use it in this section and doesn't play as well imo // Changed
  3. 01:14:626 (1,2) - would swap NC, to make it more obvious that first note starts on blue tick // Fixed
  4. 01:29:945 (1) - ^ remove NC // Fixed
  5. 01:56:117 (1) - unnecessary NC // Fixed
  6. 02:01:542 (3,4) - would prefer unstack here since pitch of piano changes - Same thing at 02:03:457 (3,4) - . One thing that would be cool imo would be to stack 02:02:181 (4) - and 02:04:095 (4) - since the pitch of the piano at these two points is identical. Would give more structure between 02:00:904 (1,2,3,4) - and 02:02:819 (1,2,3,4) - // I will keep like this, I prefer to play this part as it is
  7. 02:04:734 (1) - can adjust this so sliderhead is halfway between slidertail of (1) and 02:05:691 (2) - http://puu.sh/qld9p/349e27747d.jpg Same thing at 02:12:393 (1) - // Fixed
  8. 02:16:861 (2,3) - would also unstack here for same reason // Same as above
  9. 02:27:955 (1) - if you can get the timing right, how about making this a 1/8 repeat slider to capture some more piano sounds? // Got the correct timing, and added 1/8 slider
[Normal]
  1. as this is your easiest diff, I recommend removing a few 1/2 rhythms in kiai section to give player a little break. 1/2 94 bpm is the same as continuous 1/1 188 bpm for 30 secs which is a little rough. for example, you could make 00:43:509 (3,4) - into a note on white tick +1/2 slider on next white tick instead to give small pause halfway through kiai section // Not necessary if I get an easy diff
  2. 02:16:223 (1) -stack this on 02:14:308 (1) - to give a little more structure? // Done
Nice and soothing song. Mapset uses simple but effective rhythm choices, and patterns are the same way as well, so not much to comment on. hope this helps and good luck~
Thanks for the mod! It was really helpful :)
Beomsan
M4M! sorry for late
I did my best

[Normal]
yeah, It's already completed. but I think SV is too fast compared to this song.
(※wat. faster than "Shrine" diff... It should be fix IMO)
  1. 00:11:611 (1,2) - don't use blanket pattern! since 00:00:122 (1,2) - 00:03:951 (1,2) - 00:07:781 (1,2) - lose consistency with this stuffs
  2. 00:40:971 (5) - 00:39:695 (3) - ctrl+jh? now is insufficient neatness I guess.
  3. 02:27:970 (1) - make stack with 02:25:174 (3) -
[Shrine]
omg that CS.
  1. 00:00:122 (1,2) - 00:11:611 (1,2) - make rhythm same as 00:03:951 (1,2) - . consistency is very important to the map I guess.
  2. 00:25:654 (5) - make perfect stack
  3. 00:59:481 (5,6,7,8) - says confidently. This is not your oriented flow.
  4. 01:14:641 (3,1) - stack 01:21:822 (3,1) - stack 01:29:960 (4,1) - don't stack
  5. 01:54:536 (3) - x380 y240 http://osu.ppy.sh/ss/
beautiful stuff.
Shrine diffs CS is TOO SMALL IMO but why not. If you want :) I'm not BN lol
that's all from me. GL with this!
Topic Starter
Wormi

Beomsan wrote:

M4M! sorry for late
I did my best

[Normal]
yeah, It's already completed. but I think SV is too fast compared to this song. // Hum, yes I think it's a bit too fast, I consider changing SV if someone else mention it, but it's fine for the Normal SV to be faster than Shrine diff because of the CS difference IMO
(※wat. faster than "Shrine" diff... It should be fix IMO)
  1. 00:11:611 (1,2) - don't use blanket pattern! since 00:00:122 (1,2) - 00:03:951 (1,2) - 00:07:781 (1,2) - lose consistency with this stuffs // Okay
  2. 00:40:971 (5) - 00:39:695 (3) - ctrl+jh? now is insufficient neatness I guess. // I don't understand
  3. 02:27:970 (1) - make stack with 02:25:174 (3) - // Fixed
[Shrine]
omg that CS.
  1. 00:00:122 (1,2) - 00:11:611 (1,2) - make rhythm same as 00:03:951 (1,2) - . consistency is very important to the map I guess. // I wanted to alternate rythm on this part because it would be too repetitive, I may change if it is mentionned again
  2. 00:25:654 (5) - make perfect stack // Fixed I guess
  3. 00:59:481 (5,6,7,8) - says confidently. This is not your oriented flow. // I wanted to change the flow here because this part is different from the previous parts of the song, like here 01:14:801 (1,2,3,4) -
  4. 01:14:641 (3,1) - stack 01:21:822 (3,1) - stack 01:29:960 (4,1) - don't stack // Right, fixed
  5. 01:54:536 (3) - x380 y240 http://osu.ppy.sh/ss/ // Your link is broken, But I fixed
beautiful stuff.
Shrine diffs CS is TOO SMALL IMO but why not. If you want :) I'm not BN lol // That's the point of a CS7 map, and actually for an easy song it's not that small, I can even FC it with HR (CS9.1)
that's all from me. GL with this!
Thanks for the mod!
fieryrage
ok

m4m which is probably gonna be shit because i cant mod hard and below xd

hard
  • i already want this to get ranked solely because i want easy precision points on osuskills thx

    00:02:675 (4) - nc?
    00:06:505 (4) - ^
    00:10:334 (4) - ^ ya basically every pattern like this

    intro could use a bit more rhythm variation (i.e. difference between note placements like 00:15:441 (1,2,3,4) - this and 00:11:611 (1,2,3) - this) otherwise it's solid

    00:28:845 (1) - silence slidertick and end of slider? no real notes happen on these
    00:30:759 (1,2,3) - the finish hitsounds you have for these seem pretty out of place in contrast to the song imo
    01:00:119 (6,7,8) - this could be curved like basically the rest of the kiai section
    01:01:396 - shouldn't timing point for 3/4 go here?
    01:02:673 (3) - notes like these would be better as a slider ending on the blue tick after the red tick for that hold effect instead of just pausing the rhythm
    01:14:641 (3,1) - should be a note placed on the 1/8 tick in between here; also the patterning of this (having it on the slider repeat of 01:13:524 (2) - this slider) is pretty awkward playability-wise
    01:15:439 (2,3,4) - more straight things that could be better curved
    01:21:822 (3,1) - missing another note on white tick here
    01:30:120 (1,2,3,4) - straightness of these sliders feel REALLY out of place compared to the rest of the song where almost all sliders are curved and blanket each other
    01:56:132 (3,4,5) - might be better as a repeat slider?

    rhythm variation from 01:01:396 - to 01:59:004 - could use a lot more differences, almost the entire patterning here consists of two sliders and a circle, feels really boring after almost a minute of it lol

    02:01:558 (3,4) - stacking directly looks pretty ugly with the low ar, space it out a bit or do a sort-of-whatever-this-is stack like this idk; this goes for all triangles in this section like this
    02:14:961 (2,3) - these would be better off as sliders or short hops than stacks imo; this goes for the other sections like this
    02:20:068 (4) - yo where's the nc at
    02:20:068 (4,6) - idk if i'm retarded but these look like they don't blanket properly
    02:26:479 (1,1) - these notes would be better off as a slider continuing the combo from 02:25:813 (1) - since the bpm changes, kind of like what you did 02:30:221 (1,1) - here
    02:31:197 (1) - kind of unnecessary nc imo but g
not touching normal because holy fuck i cant mod normal let alone MAP IT ADSf
good shit tho
Topic Starter
Wormi

fieryrage wrote:

ok

m4m which is probably gonna be shit because i cant mod hard and below xd

hard
  • i already want this to get ranked solely because i want easy precision points on osuskills thx // U know the good shit https://puu.sh/plbeG/8a605242e7.png

    00:02:675 (4) - nc? // No because I add a NC every big tick which is 6/4 time signature in this section
    00:06:505 (4) - ^
    00:10:334 (4) - ^ ya basically every pattern like this

    intro could use a bit more rhythm variation (i.e. difference between note placements like 00:15:441 (1,2,3,4) - this and 00:11:611 (1,2,3) - this) otherwise it's solid // There's enough variation I guess

    00:28:845 (1) - silence slidertick and end of slider? no real notes happen on these // fug, I forgot this one, thx
    00:30:759 (1,2,3) - the finish hitsounds you have for these seem pretty out of place in contrast to the song imo // These are whistles not finishes, but u're right, I will go back to regular whistles for now
    01:00:119 (6,7,8) - this could be curved like basically the rest of the kiai section // No cuz this part in the song is different from the previous ones and I like to keep it straight because of the high pitch of the notes EDIT: curved like 01:15:439 (2,3,4) - finally
    01:01:396 - shouldn't timing point for 3/4 go here? // you're right, the beat at 00:59:481 (5) - was higher pitched so I tought of a 3/4
    01:02:673 (3) - notes like these would be better as a slider ending on the blue tick after the red tick for that hold effect instead of just pausing the rhythm // I dunno, I prefer having a short pause (also there would be too many silent slidertails)
    01:14:641 (3,1) - should be a note placed on the 1/8 tick in between here; also the patterning of this (having it on the slider repeat of 01:13:524 (2) - this slider) is pretty awkward playability-wise // Hum, yes but the map would be easily singletappable except this one, that would be weird to play (also I did not even hear it, and since most people will DT the map this is better like this) EDIT: I replaced the circle to a 1/8 slider
    Otherwise, I changed the pattern
    01:15:439 (2,3,4) - more straight things that could be better curved // I like to keep it straight because of the high pitch of the notes, may change if someone else mention it EDIT: curved a bit finally because of new patterning
    01:21:822 (3,1) - missing another note on white tick here // See 3 lines above, I can't use a 1/8 slider like in the previous case, so not changing unless someone has a better idea
    01:30:120 (1,2,3,4) - straightness of these sliders feel REALLY out of place compared to the rest of the song where almost all sliders are curved and blanket each other // Curved a bit, that looks better indeed
    01:56:132 (3,4,5) - might be better as a repeat slider? // Right

    rhythm variation from 01:01:396 - to 01:59:004 - could use a lot more differences, almost the entire patterning here consists of two sliders and a circle, feels really boring after almost a minute of it lol // This part of the song itself is boring lol but I want to keep consistency in this part (easier for FL) There's already some variety at 01:43:047 (3,4,1) - or 01:55:813 (2,3) - for exemple

    02:01:558 (3,4) - stacking directly looks pretty ugly with the low ar, space it out a bit or do a sort-of-whatever-this-is stack like this idk; this goes for all triangles in this section like this // hum I don't think so, and there's enough time so the stack can be clearly seen even with HD
    02:14:961 (2,3) - these would be better off as sliders or short hops than stacks imo; this goes for the other sections like this // Consistency from the triangle part?
    Also since the song goes more calm, I don't feel like having short jumps

    02:20:068 (4) - yo where's the nc at // oops thx
    02:20:068 (4,6) - idk if i'm retarded but these look like they don't blanket properly // I dunno, probably fixed since I moved the whole stuff, cuz the triple stacks was weird anyway
    02:26:479 (1,1) - these notes would be better off as a slider continuing the combo from 02:25:813 (1) - since the bpm changes, kind of like what you did 02:30:221 (1,1) - here // Wanted to do a triangle but DS fucks up, Changed to something else
    02:31:197 (1) - kind of unnecessary nc imo but g // NC because BPM changes
not touching normal because holy fuck i cant mod normal let alone MAP IT ADSf // U indirectly modded the normal cuz timing point and hitsounds changes
good shit tho // thx m8
Thanks for the mod!
CookieBite
Hi there, from my queue.

[Normal]
  1. 00:00:760 (2,3) - improve blanket
  2. 00:01:398 (3) - do this better?
  3. 00:34:588 (1,2) - blanket them?
  4. 01:26:290 (1,2,3) - flow
  5. 02:07:940 (3) - move to here?
  6. 02:09:854 (3) - same as ^
  7. 02:11:769 (3) - do the same stuff as ^
  8. 02:26:479 (1) - remove NC
  9. 02:27:193 (1) - ^
  10. 02:27:962 (1) - ^
  11. 02:31:197 (1) - move to here?
  12. 02:31:197 (1) - remove NC

[Hard]
  1. wow hold on srs from cs 3.5 to cs 7 rip me
  2. 01:09:694 (2) - more rotate?
  3. 01:55:174 (1,2,3) - flow
    oh god that cs7 makes me can't mod xd
    i mean, the mapset is really good.

gl with your map!

btw, mod my map within 7 days plz
https://osu.ppy.sh/s/492602
Topic Starter
Wormi

CookieBite wrote:

Hi there, from my queue. // Oh I tought u won't do the mod from the queue, thanks anyway

[Normal]

I changed the SV for this diff before I saw your mod, so some things such as blankets errors have been fixed, and some things changed

  1. 00:00:760 (2,3) - improve blanket // Fixed
  2. 00:01:398 (3) - do this better? // Improved and removed the red point
  3. 00:34:588 (1,2) - blanket them? // Fixed
  4. 01:26:290 (1,2,3) - flow // This pattern is the same as 01:24:375 (1,2,3) - so I fixed both
  5. 02:07:940 (3) - move to here? // Changed this pattern, it was bad anyway
  6. 02:09:854 (3) - same as ^ // ^
  7. 02:11:769 (3) - do the same stuff as ^ // ^
  8. 02:26:479 (1) - remove NC // NC because BPM changes
  9. 02:27:193 (1) - ^
  10. 02:27:962 (1) - ^
  11. 02:31:197 (1) - move to here? // I want to keep this pattern for consistency with Shrine diff
  12. 02:31:197 (1) - remove NC // ^

[Hard]
  1. wow hold on srs from cs 3.5 to cs 7 rip me
  2. 01:09:694 (2) - more rotate? // Okay
  3. 01:55:174 (1,2,3) - flow // Fixed
    oh god that cs7 makes me can't mod xd
    i mean, the mapset is really good.

gl with your map! // Thanks!

btw, mod my map within 7 days plz // Mod incoming
https://osu.ppy.sh/s/492602
Thanks for the mod!
Tortue
Hello there, here for a mod4mod as well.
I'm still inexperienced, and you have a way more difficult map to mod than me, but I hope you will find useful things in the stuff below.

[General]

- I think the spacing does not change in the whole song. You might want to change the distance snap multiplier during stronger parts to make the map feel less linear.

- Sliders almost all have the same curves, and are copied, rotated and pasted. I think I would have loved a bit more variety, but regularity fits this song well.
It's up to you :/

[Shrine]

00:10:334 (4) - and 00:10:973 (5) - the piano plays the same chord. I would have stacked the two

00:14:164 (4) - Personal preference - I think stacking here makes little sense. Up to you.

00:21:824 (5) - and 00:22:462 (6) - Same as above. I would have stacked them.

00:32:673 (4) - You repeat this sequence often, I won't point them out for lisibility. If I associate the sliders with the piano's left hand (low notes ? i think)
the 4th slider makes little sense.

00:57:567 (1) - Same thought in Normal diff. I think this it has too much sliders for the song's """"climax""""

01:14:801 (1) - Personal preference - I would have liked this slider's end stacked with the next one, since you stacked slider ends with slider starts previously.
It's fine as it is, especially if you want people to break on it (me ? mad ? no, no. I don't know what you are talking about.)

02:21:021 (2) - I would have inverted placement with 02:21:340 (3) - but it also is fine if you keep it as is.

02:32:340 (1) - I think a different hitsounding suits this one well. (Custom 3, Soft Finish ?)

[Normal]

00:05:228 (3) - Sliders with a red point like this one do not turn back exactly where the white timing tick is located. You might want to take a look.

00:09:058 (3) - Same here.

00:57:567 (1) - Already pointed out in Shrine diff. I would have loved more singletaps here, still a personal preference though

01:12:567 (4) - This note fits the song, but I think this is a bit too much notes in a calmer than usual part. Slider ?

01:43:362 (4) - Same as above.

01:59:000 (1) - Personal preference, but I don't understand why this one should be a reverse slider and 02:00:915 (1) - not. I would have put slider + note twice.
Again it's fine as it is, up to you

02:27:958 (1) - I would have left standard hitsounding to this one but give the Custom 3 Soft Finish to 02:32:340 (1) -


Anyway this is a fine diff. Great job

[Easy]

00:34:588 (1) - In the previous and next measure, it is a reverse slider - I don't see why there should be a difference here. Except for gameplay reasons.

01:20:545 (1) - Again, reverse slider where I think singletaps would fit the song better.

01:26:290 (1) - Too little inputs in a part that is that rich imo.

01:51:340 (1) - Same here (Slider + note), and here 01:57:085 (1) -

02:27:958 (1) - Spinner well placed, however I would have put a distinguished hitsound on it. (C3 Soft finish)

Good diff again.



Very well done. I think it is already ready for nominations, here is a (modest) kudosu star.
Topic Starter
Wormi

Tortueminator wrote:

Hello there, here for a mod4mod as well.
I'm still inexperienced, and you have a way more difficult map to mod than me, but I hope you will find useful things in the stuff below.

[General]

- I think the spacing does not change in the whole song. You might want to change the distance snap multiplier during stronger parts to make the map feel less linear. // This is not a problem for the Easy and Normal diff but I tought I could remap the hardest diff because of that and others minor problems, I will see

- Sliders almost all have the same curves, and are copied, rotated and pasted. I think I would have loved a bit more variety, but regularity fits this song well.
It's up to you :/ // I prefer to have a lot of smooth curves because of how relaxing the song is

[Shrine]
//I didn't apply changes that much because I may remap the whole diff anyway

00:10:334 (4) - and 00:10:973 (5) - the piano plays the same chord. I would have stacked the two // I prefer to keep consistency with the previous patterns but if I remap this diff, I will be more attentive with stacks, also 3 stacked notes would be meh

00:14:164 (4) - Personal preference - I think stacking here makes little sense. Up to you. // Same as above

00:21:824 (5) - and 00:22:462 (6) - Same as above. I would have stacked them. // Same as above

00:32:673 (4) - You repeat this sequence often, I won't point them out for lisibility. If I associate the sliders with the piano's left hand (low notes ? i think)
the 4th slider makes little sense. // Hum that's right, another remap argument

00:57:567 (1) - Same thought in Normal diff. I think this it has too much sliders for the song's """"climax"""" // Hum, I think it's fine already but I will rethink about it if remap (also, the "climax" is called kiai)

01:14:801 (1) - Personal preference - I would have liked this slider's end stacked with the next one, since you stacked slider ends with slider starts previously. // Stacking this is kinda ugly, I don't really know how to handle this tbh
It's fine as it is, especially if you want people to break on it (me ? mad ? no, no. I don't know what you are talking about.)

02:21:021 (2) - I would have inverted placement with 02:21:340 (3) - but it also is fine if you keep it as is. // I would too, but that fucks up the distance snap

02:32:340 (1) - I think a different hitsounding suits this one well. (Custom 3, Soft Finish ?) // You're right

[Normal]

00:05:228 (3) - Sliders with a red point like this one do not turn back exactly where the white timing tick is located. You might want to take a look. // I didn't meant to turn back at the tick because it is silent but you're right

00:09:058 (3) - Same here. // Fixed

00:57:567 (1) - Already pointed out in Shrine diff. I would have loved more singletaps here, still a personal preference though // Not necessary for a Normal diff

01:12:567 (4) - This note fits the song, but I think this is a bit too much notes in a calmer than usual part. Slider ? // Fine for me

01:43:362 (4) - Same as above.

01:59:000 (1) - Personal preference, but I don't understand why this one should be a reverse slider and 02:00:915 (1) - not. I would have put slider + note twice. //Since there is no note at 02:00:277 - unlike for this part 02:00:915 (1,2,3) - for exemple, I don't feel like replacing this reverse slider to slider + note
Again it's fine as it is, up to you

02:27:958 (1) - I would have left standard hitsounding to this one but give the Custom 3 Soft Finish to 02:32:340 (1) - // Did like the Shrine diff


Anyway this is a fine diff. Great job

[Easy]

00:34:588 (1) - In the previous and next measure, it is a reverse slider - I don't see why there should be a difference here. Except for gameplay reasons. // More variety for gameplay reasons

01:20:545 (1) - Again, reverse slider where I think singletaps would fit the song better. //I don't feel like adding singletaps here

01:26:290 (1) - Too little inputs in a part that is that rich imo. // I like the reverse slider because of the progressive pitch of the notes going down

01:51:340 (1) - Same here (Slider + note), and here 01:57:085 (1) - // no, same as above

02:27:958 (1) - Spinner well placed, however I would have put a distinguished hitsound on it. (C3 Soft finish) // Right, I forgot about it

Good diff again.



Very well done. I think it is already ready for nominations, here is a (modest) kudosu star.
// Thanks a lot for the kudos, your mod was more helpful than you probably thought, I will also probably remap Shrine diff, that's why I didn't changed that much right now
Topic Starter
Wormi
Okay, Shrine diff is now remapped according to previous mods, many things got fixed and improved
Ashton
that cs though, it's so high!

I like the map, I honestly think this would be a great map to get ranked!
Vovan
Hi, from my queue, M4M

French Ver.
[Easy]

00:05:228 (2,3) - Blanket mal faite

00:34:588 (1,2) - Ctrl J H & G sur 1 et replace le. Après ça, Essaie de faire une blanket avec 2. Plus joli ? :3

01:30:119 (1) - Ce slider est un peu moche. Pourquoi pas le bouger un peu sur la gauche et refaire la blanket avec l'autre slider ?

01:32:192 (1,2) - Blanket mal faite (fin du slider 1)

[Normal]

00:39:056 (2,3) - Blanket mal faite

00:46:078 (1,2) - Fais une blanket ?

01:06:503 (3,5) - Petit overlap

01:29:482 (3,1) - Euh.... Je sais que tu as suivi le rythme ici... Mais ce n'est pas mieux de rester consistant ici ? Et juste changer (3) en un 1/2 slider ? Ce nest pas mauvais en 1/2 et ca sonne bien (c'est un peu rythmé a la fin du slider (en 1/2), donc c'est bon).

La plupart des joueurs qui jouent des Normales sont des Débutants (Sans les pp farmers :p).


__Donc je pence que c'est pas très bien de casser la consistance a un moment, c'est vraiment déstabilisant et je pense que c'est mieux de le changer en un 1/2 slider

01:43:681 (1,2) - Placement bizarre

02:27:958 (1) - Pas en même temps que le rythme O.o

English Ver.
[Easy]

00:05:228 (2,3) - Fix blanket

00:34:588 (1,2) - Ctrl J H & G on 1 and replace it. After that, try to do a blanket with 2. Looks better ? :3

01:30:119 (1) - This slider looks quite ugly. Why not try to move it a bit to the left and remake the blanket with the other slider ?

01:32:192 (1,2) - Fix blanket (end of slider 1)

[Normal]

00:39:056 (2,3) - Fix blanket

00:46:078 (1,2) - Make a blanket ?

01:06:503 (3,5) - Tiny overlap

01:29:482 (3,1) - Uh.... I know you followed the beats here... But that's not better to keep consistency here ? And just change (3) into a 1/2 slider ? That's not really bad in 1/2 and it sounds good (there is a small beat at the end of the slider in 1/2, so it's good).

Most of the players who are playing Normals are Newbies/Beginners. (Without the pp farmers :p)


__So I think It's not really good to break the consistency at one moment, that is really disappointing and I think it's better to change it into a 1/2 slider.

01:43:681 (1,2) - Weird placing

02:27:958 (1) - Doesn't fits with rythm O.o

-----------------------------------------------------------

End of my mod ! |-| Fin de mon mod !
I hope my mod is helpful to you |-| J'espère que ca t'as aidé_i_i_i_i_
iiBecause it was fkin' long to translate |-| Parce que c'était super long à traduire
lol
Topic Starter
Wormi

Lexis wrote:

Hi, from my queue, M4M

[Easy]

00:05:228 (2,3) - Fix blanket // Fixed, thanks

00:34:588 (1,2) - Ctrl J H & G on 1 and replace it. After that, try to do a blanket with 2. Looks better ? :3 // I didn't manage to do something better without fucking up the DS

01:30:119 (1) - This slider looks quite ugly. Why not try to move it a bit to the left and remake the blanket with the other slider ? // Reworked the slider

01:32:192 (1,2) - Fix blanket (end of slider 1) // Fixed

[Normal]

00:39:056 (2,3) - Fix blanket // Fixed

00:46:078 (1,2) - Make a blanket ? // No, not necessary here

01:06:503 (3,5) - Tiny overlap // Fixed

01:29:482 (3,1) - Uh.... I know you followed the beats here... But that's not better to keep consistency here ? And just change (3) into a 1/2 slider ? That's not really bad in 1/2 and it sounds good (there is a small beat at the end of the slider in 1/2, so it's good). // There is no actual note for a 1/2 slider, and I don't want this part to be consistent because the song is different here. The overlap at this one place actually prevent the player for a special rythm and add a bit of "challenge"

Most of the players who are playing Normals are Newbies/Beginners. (Without the pp farmers :p)
// A lot of them are actually people looking for top 50 rank by doing fullmod SS

__So I think It's not really good to break the consistency at one moment, that is really disappointing and I think it's better to change it into a 1/2 slider.

01:43:681 (1,2) - Weird placing // Improved

02:27:958 (1) - Doesn't fits with rythm O.o // I think it does, I just didn't add a reverse 1/8 slider like in my Shrine diff because this element is not appropriate for a Normal, anyway, the timing may be sligthly off, I will check that EDIT: Improved timing a bit

-----------------------------------------------------------

End of my mod ! |-| Fin de mon mod !
I hope my mod is helpful to you |-| J'espère que ca t'as aidé_i_i_i_i_
iiBecause it was fkin' long to translate |-| Parce que c'était super long à traduire
lol
Thanks for the mod, translating it in both languages was not necessary but thanks anyway
_IxApplePie_
m4m~

Shrine
  1. 00:23:739 (2,3,4) - create a triangle shape for visual
  2. 00:32:673 (1) - it would be nice to NC this ( and the same patterns at the back)
    this is because 00:30:759 (1,2,3) - has another sound (piano + idk what the instrument is called :c) ;00:32:673 (1,2,3,4,5,6) - (piano only)
  3. 01:14:641 (1) - best tonot start on a blue line + it doesn't have a sounds at the reverse there? best to just put one or two circles down imo :/
  4. 01:17:992 (3,3) - it's best to stack these on the heads of 01:18:631 (1,1) - cause it's gives the feeling of stopped movement there, but, just my opinions flying through xD
  5. 01:21:822 (3) - i think this should be pointing upwards as the song goes to a higher note
Easy
  1. I'm pretty sure overlaps / stacks aren't allowed in this diff. :roll:
  2. 00:20:547 (2,1) - overlap
  3. 00:44:163 (3,1) - ^
  4. 01:05:226 (1,1) - i think distancing this a little more would be more better.
  5. 01:43:681 (1,1) - not sure about this almost overlap sliders
  6. 02:08:574 (1) - maybe alittle downwards cause it's touching the hp bar, buut not sure whether it matters tho.
That's all! :) GL~
Can't seem to find anything in Normal so @_@
Topic Starter
Wormi

_IxApplePie_ wrote:

m4m~

Shrine
  1. 00:23:739 (2,3,4) - create a triangle shape for visual // Reworked this pattern
  2. 00:32:673 (1) - it would be nice to NC this ( and the same patterns at the back)
    this is because 00:30:759 (1,2,3) - has another sound (piano + idk what the instrument is called :c) ;00:32:673 (1,2,3,4,5,6) - (piano only) // You're right, fixed
  3. 01:14:641 (1) - best tonot start on a blue line + it doesn't have a sounds at the reverse there? best to just put one or two circles down imo :/ // I don't really understand what you are telling me, this slider is fine for me and there is a note on the reverse (but the timing of the song is a bit weird for this part), no changes
  4. 01:17:992 (3,3) - it's best to stack these on the heads of 01:18:631 (1,1) - cause it's gives the feeling of stopped movement there, but, just my opinions flying through xD // Maybe, but I would have to change this whole part of the song and there would be too many stopped movements, I prefer how it actually is, no changes
  5. 01:21:822 (3) - i think this should be pointing upwards as the song goes to a higher note // Changed
Easy
  1. I'm pretty sure overlaps / stacks aren't allowed in this diff. :roll: // The overlaps in my diff are totally fine imo since these are readable for a beginner and appear to be overlapped for such a short time
  2. 00:20:547 (2,1) - overlap
  3. 00:44:163 (3,1) - ^
  4. 01:05:226 (1,1) - i think distancing this a little more would be more better. // Improved this slider
  5. 01:43:681 (1,1) - not sure about this almost overlap sliders // Fine for me
  6. 02:08:574 (1) - maybe alittle downwards cause it's touching the hp bar, buut not sure whether it matters tho. // Changed
That's all! :) GL~
Can't seem to find anything in Normal so @_@
Thanks for the mod!
Electoz
The circle size progression in the spread is kinda uneven lol
If you want to use cs7 then Normal should have a smaller cs, sth around 4.5-5.5 to make the spread more even.

Worminators wrote:

Thanks for the mod, translating it in both languages was not necessary but thanks anyway
Translating the mod in English makes it easier for us(BNs) to see what you have changed through the mods, which is nice tho
Izzywing
Hi

[Easy]

00:23:100 (1) - You want this guy's head to be fully covered by 00:20:547 (2) - , to do this you can move 00:23:100 (1) - to x:139 y:151

00:37:780 (4,1) - This blanket is not quite perfect.

00:40:333 (2) - I'd say better flow if you ctrl+j the shape - https://osu.ppy.sh/ss/6399982

00:44:163 (3,1) - Properly stack

01:14:801 (1,1) - Improvable blanket.

01:28:205 (1,1) - I know it's not super visible or noticeable in game, but the aesthetics have been very clean up until this point so I think it would be best to go ahead and avoid this slight overlap altogether.

01:43:043 (2,1) - Fix blanket

01:51:340 (1,1) - Stack these

02:10:489 (1) - As earlier in the map this guy's head needs to be covered fully by 02:08:574 (1) - body. Move 02:10:489 (1) - to x:206 y:181 (this also doesn't break DS)

[Shrine]

00:14:803 (5,2,3) - Get the distance between these 3 the same visually? Makes this whole pattern neater.

00:25:654 (5,6) - Just from the piano notes I feel like these should be spaced instead of stacked. Contrast it with 00:21:824 (5,6) - and compare it with 00:14:164 (4,5) -

00:34:269 (6) - Most intense of the notes, deserves some spacing imo. Stack with 00:32:993 (2) - perhaps?
00:38:099 (6) - ^, the placement is less obvious however.
00:41:929 (6) - ^, You get the idea, won't mention these any more.

00:46:716 (2,3) - I'm not really a fan of this flow, it doesn't play too bad but it doesn't look good visually.

00:57:248 (6,2) - You can go ahead and stack these tbh

01:29:482 (3,1) - Improve blanket

01:59:638 (3) - For this set of triangles the third note is the most intense of each set of three, making feel like using more spacing for it instead of making a perfect triangle would be more appropriate.

I really like the song, very pleasant to listen to. Good luck!
Topic Starter
Wormi

Hobbes2 wrote:

Hi

[Easy]

00:23:100 (1) - You want this guy's head to be fully covered by 00:20:547 (2) - , to do this you can move 00:23:100 (1) - to x:139 y:151 // Fixed

00:37:780 (4,1) - This blanket is not quite perfect. // Fixed

00:40:333 (2) - I'd say better flow if you ctrl+j the shape - https://osu.ppy.sh/ss/6399982 // Okay

00:44:163 (3,1) - Properly stack // Can't stack better now

01:14:801 (1,1) - Improvable blanket. // Improved

01:28:205 (1,1) - I know it's not super visible or noticeable in game, but the aesthetics have been very clean up until this point so I think it would be best to go ahead and avoid this slight overlap altogether. // Okay, rotated this 10° so it don't overlap anymore

01:43:043 (2,1) - Fix blanket // Fixed

01:51:340 (1,1) - Stack these // Okay

02:10:489 (1) - As earlier in the map this guy's head needs to be covered fully by 02:08:574 (1) - body. Move 02:10:489 (1) - to x:206 y:181 (this also doesn't break DS) // Fixed

[Shrine]

00:14:803 (5,2,3) - Get the distance between these 3 the same visually? Makes this whole pattern neater. // Changed this pattern a bit

00:25:654 (5,6) - Just from the piano notes I feel like these should be spaced instead of stacked. Contrast it with 00:21:824 (5,6) - and compare it with 00:14:164 (4,5) - // Spaced but not that much because there is not much sound difference

00:34:269 (6) - Most intense of the notes, deserves some spacing imo. Stack with 00:32:993 (2) - perhaps? // No, I prefer having this pattern
00:38:099 (6) - ^, the placement is less obvious however.
00:41:929 (6) - ^, You get the idea, won't mention these any more.

00:46:716 (2,3) - I'm not really a fan of this flow, it doesn't play too bad but it doesn't look good visually. // Don't wanna change

00:57:248 (6,2) - You can go ahead and stack these tbh // It was supposed to be stacked but got unstacked for some reason

01:29:482 (3,1) - Improve blanket // I guess its better now

01:59:638 (3) - For this set of triangles the third note is the most intense of each set of three, making feel like using more spacing for it instead of making a perfect triangle would be more appropriate. // I want to keep this pattern

I really like the song, very pleasant to listen to. Good luck! // Thanks!
Thanks for the mod!
Shunao
Hi!
NM from my Queue~


You prefer English so you have a English mod, yay!

  • [Easy]
  1. AR should be 3 because it's a slow music
  2. 01:10:971 (1,2) - Imperfect blanket and here too 01:10:971 (1,1)

  • [Normal]
  1. 01:03:950 (2,2) - Try a overlap this
  2. 01:16:716 (1,2,3) - The placing is weird, we have no blanket and no flow (sad) so I suggest to try this
  3. 02:18:787 (2,1) - Fix a overlap


    • [Shrine]
    1. 01:25:652 (3) - Why You don't make a little jump?
    2. 01:27:567 (3) - ^
    3. 01:46:872 (3) - ^^
Good luck with this. Don’t kudos if it wasn’t helpful.
Topic Starter
Wormi

ShogunMoon wrote:

Hi!
NM from my Queue~


You prefer English so you have a English mod, yay!

  • [Easy]
  1. AR should be 3 because it's a slow music // I think AR2 is good enough, slow song, slow AR
  2. 01:10:971 (1,2) - Imperfect blanket and here too 01:10:971 (1,1) // Fixed

  • [Normal]
  1. 01:03:950 (2,2) - Try a overlap this // Done
  2. 01:16:716 (1,2,3) - The placing is weird, we have no blanket and no flow (sad) so I suggest to try this // You're right, this pattern is better
  3. 02:18:787 (2,1) - Fix a overlap // Fixed


    • [Shrine]
    1. 01:25:652 (3) - Why You don't make a little jump? // No I prefer to be consistant with my patterns
    2. 01:27:567 (3) - ^
    3. 01:46:872 (3) - ^^
Good luck with this. Don’t kudos if it wasn’t helpful.
Thanks for the mod, even if it was short
Jean-Michel Jr
vazy pren mon kudosu
jtm bb
Topic Starter
Wormi
mersi frer
Electoz
I'm not certain if the current timing and time signatures are correct, can you gather more opinions on those?

[Easy]

  1. 00:20:547 (2,1) - 02:08:574 (1,1) - This kind of overlap should be avoided as it can be too confusing for players in this level.
  2. 00:34:588 (1,2,3) - Uh doesn't looks really aesthetically appealing imo, feels like you could've come up with a better design on this if you didn't run out of space so yeah would be nice if you can adjust some stuff around on this.
  3. 01:43:681 (1,1) - Not sure if 01:46:872l are meant to be stacked under 01:43:681 but I wouldn't recommend doing this anyway with the same reasoning as 00:20:547 .
[Normal]

  1. 00:56:290 (5,1) - A minor overlap which can be avoided for neatness.
  2. 01:46:872 (3) - Add whistle like what you did in Shrine?
  3. 02:00:915 (1,2) - 02:02:830 (1,2) - Can be changed to a 1/2 repeat slider since you already did so with 01:59:000 (1) . Also it's the idea of your placements with 02:00:915 (1,2,1,2) - 02:14:319 (1,2,1,2,1,2) - 02:21:979 (1,2,1,2) is a bit repetitive imo so changing 02:00:915 (1,2) - 02:02:830 (1,2) for more variety won't hurt I guess.
[Shrine]

  1. 00:28:845 (1) - Optional but you might wanna add a silent soft-sliderslide2 on this.
  2. 01:45:596 - Add whistle? Apply this to other diffs too if you apply this.
Nothing much to say I guess, call me once you gathered more opinions on timing and time signatures and have them confirmed and I'll see whether I'll bubble this.
Topic Starter
Wormi

Electoz wrote:

I'm not certain if the current timing and time signatures are correct, can you gather more opinions on those?

[Easy]

  1. 00:20:547 (2,1) - 02:08:574 (1,1) - This kind of overlap should be avoided as it can be too confusing for players in this level. // Fixed
  2. 00:34:588 (1,2,3) - Uh doesn't looks really aesthetically appealing imo, feels like you could've come up with a better design on this if you didn't run out of space so yeah would be nice if you can adjust some stuff around on this. // I could not find another design, this one seems fine for me anyway
  3. 01:43:681 (1,1) - Not sure if 01:46:872l are meant to be stacked under 01:43:681 but I wouldn't recommend doing this anyway with the same reasoning as 00:20:547 . // Fixed, they were meant to be stacked but it got unstacked for some obscure reason
[Normal]

  1. 00:56:290 (5,1) - A minor overlap which can be avoided for neatness. // Fixed
  2. 01:46:872 (3) - Add whistle like what you did in Shrine? // Removed whistle on Shrine instead, I want no whistle on 01:43:681 (1,2,3,1,2,3) - except for 01:43:681 (1) - which is the continuation of the piano from 01:43:043 (3,4,1) -
  3. 02:00:915 (1,2) - 02:02:830 (1,2) - Can be changed to a 1/2 repeat slider since you already did so with 01:59:000 (1) . Also it's the idea of your placements with 02:00:915 (1,2,1,2) - 02:14:319 (1,2,1,2,1,2) - 02:21:979 (1,2,1,2) is a bit repetitive imo so changing 02:00:915 (1,2) - 02:02:830 (1,2) for more variety won't hurt I guess. // Changed
[Shrine]

  1. 00:28:845 (1) - Optional but you might wanna add a silent soft-sliderslide2 on this. // Oh I didn't noticed that, fixed
  2. 01:45:596 - Add whistle? Apply this to other diffs too if you apply this. // No, see above
Nothing much to say I guess, call me once you gathered more opinions on timing and time signatures and have them confirmed and I'll see whether I'll bubble this.
Okay, I also fixed some imperfect blankets and minor overlaps in Normal diff, I will try to get more opinion about timing but the time signature seems fine for me

Thanks a lot for the mod!
Samoyed
Advanced timing check as requested!

Timing is fine until the end, changed some offsets.

02:25:809 (1) - at this point i changed offsets and bpm

yee
BPM: 88,25 Offset: 145809
BPM: 83,00 Offset: 146488
BPM: 79,00 Offset: 147213
BPM: 94,00 Offset: 147964
BPM: 63,00 Offset: 150228
BPM: 59,00 Offset: 150696
BPM: 56,00 Offset: 151214
BPM: 50,00 Offset: 151739
BPM: 50,00 Offset: 152339
Topic Starter
Wormi

M-O-P-S-I wrote:

Advanced timing check as requested!

Timing is fine until the end, changed some offsets.

02:25:809 (1) - at this point i changed offsets and bpm

yee
BPM: 88,25 Offset: 145809
BPM: 83,00 Offset: 146488
BPM: 79,00 Offset: 147213
BPM: 94,00 Offset: 147964
BPM: 63,00 Offset: 150228
BPM: 59,00 Offset: 150696
BPM: 56,00 Offset: 151214
BPM: 50,00 Offset: 151739
BPM: 50,00 Offset: 152339
Okay, I fixed some timing point but there are some that I don't agree with
I spent over 2 hours fixing timing and find the most accurate one myself
I also changed the kiai's time signature to 1/3 and changed easy's NC patterning

I got opinions from some friends, and they all says the timing is fine

From now I think only BNs can tell if this timing is correct or not

---------------------------------------------------------------------------------

25/12 EDIT:

Okay, after some more IRC opinions I changed the time signature to 3/4 everywhere on the map and so removed this red line at 00:26:928 -
that's more consistent like this now and that don't change anything tbh
Electoz
[Easy]

  1. 01:00:120 - 01:00:758 - 01:07:141 - 01:43:680 - Add whistle? Since there's whistle on these places in other diffs.
Call me when you're ready.
Electoz
Bubbled!
Topic Starter
Wormi
Thanks a lot!
Zero__wind
General
clear

Easy
01:30:120 (1) - 1ms off, should start from 01:30:119 -
02:25:808 (1) - ^ should start from 02:25:807 -

Normal
01:30:120 (1) - same as Easy

Shrine
01:31:478 (1) - 1ms off, snap to 01:31:477 -
02:01:552 (3,4) - I don't really feel like a stack here since 4's key is different from 02:01:552 (3) - , naturally spreading it out like 00:06:503 (4,5) - should be a better choice. I really like how there's difference between 00:02:673 (4,5) - 00:06:503 (4,5) - 00:10:332 (4,5) - 00:14:162 (4,5) -
02:03:467 (3,4) - ^
02:11:127 (3,4) - ^
02:25:808 (1) - 1ms off, snap to 02:25:807 -

nothing else
call me back
Topic Starter
Wormi

Zero__wind wrote:

General
clear

Easy
01:30:120 (1) - 1ms off, should start from 01:30:119 -
02:25:808 (1) - ^ should start from 02:25:807 -

Normal
01:30:120 (1) - same as Easy

Shrine
01:31:478 (1) - 1ms off, snap to 01:31:477 -
02:01:552 (3,4) - I don't really feel like a stack here since 4's key is different from 02:01:552 (3) - , naturally spreading it out like 00:06:503 (4,5) - should be a better choice. I really like how there's difference between 00:02:673 (4,5) - 00:06:503 (4,5) - 00:10:332 (4,5) - 00:14:162 (4,5) -
02:03:467 (3,4) - ^
02:11:127 (3,4) - ^
02:25:808 (1) - 1ms off, snap to 02:25:807 -

nothing else
call me back
Fixed all snapping problems

02:01:552 (3,4) - But I don't really want to change these stacks, I really like this pattern and changing would kinda break it
I will keep it like that unless you really want me to fix it
Zero__wind
ok it's up to you
congratulations on your 1st ranked then!
N0thingSpecial
Good song good map
show more
Please sign in to reply.

New reply