I'll PM RJ and Crimmi to check the mods
You're going to want a timing professional to help you time this map. It's a toughie Timing's fine imo, idk why you keep saying that X_X
The hitsounds are loud in comparison to the music. I suggest turning down the volume of the hitsounds. Make sure your own hitsound volume isnt loud as well X_X i even think that they could've been louder specially for kiai sections
00:11:825 (2) - Move this 1 grid down
00:12:371 (3) - Move this 1 grid left and down
00:14:007 (2) - Move this 1 grid left
00:14:552 (3) - Move this 1 grid down
00:15:098 (4) - Move this 1 grid left and 2 grids down
That should make that part more symmetrical
00:30:098 (4) - Move this up and outta there like this http://osu.ppy.sh/ss/116790 it helps the map not get too cluttered and hard to read.
actually you made me realize that (4) wasnt covering (3)'s curve perfectly
00:33:098 (1) - Add a finish uhh where? there's like 4 possible spots there... but anyways im not taking any finish suggestions i've already explained them to every other modder here.
00:37:462 (1) - ^^ I know why you would think a Finish fits there, but that's not the hitsound pattern im using.
00:41:825 (1) - ^^ really, that's not the hitsound pattern im using here D:
00:52:734 (4) - Avoid having short multiple-repeat sliders on a normal. This can be confusing to the below average player Actually kick sliders are fine on Normal difficulties ._.
00:58:189 (3) - Move this 1 grid down and 1 grid right Fixed!
01:38:825 - This break is indeed in the right place, it just feels too long. Make it as long as RJ's Take in mind RJ has an extra break before this one, while i only have this one right in the middle (and the small one because of the silent part), the break this long was intentional, it's only missing on Taiko because Taiko is not supposed to have breaks.
02:16:734 (1,2) - This is really confusing looking I was actually trying to Elbow (6) but that was hard to do X_X
02:24:370 (4) - New combo so the drain isn't so harsh here If anything that's about 10% hp the player needs at least to pass this part o.o
02:39:097 (1) - Avoid having short multiple-repeat sliders on a normal. This can be confusing to the below average player. Here's an idea for this part http://puu.sh/3wM0 Read comment on the other slider...
02:46:734 (5) - Move this 1 grid left so it isn't touching the 3 and 4 Another not perfect curve i fixed yay.
Man that speedup freaked me out lol
It's pretty darn solid
I think the main problem with the diff is the many antijumps under sliders
For example, right at the beginning 00:03:098 (3,4) - Is a simple circle under a slider
that you hit quickly. However 00:19:189 (7,8) - Is an antijump circle under a slider. Playing both one after another may confuse the player because they don't know what to expect. There's nothing technically wrong with having them, it's just something that might trip up the player.
00:16:462 (4,5,6,7,8) - Move these a grid to the right so it looks better with the 00:15:371 (6) Fixed!
00:18:098 (1,2,3) - This stream could be more straight lolwhat o.o
00:18:643 (4,5,6) - ^^
00:30:098 (3) - Move this 1 grid to the left so it's under the 1 I blame distance snap! <3
00:33:916 (5) - I'd change this slider into hitcircles. It's not a good idea to have a random 1/4 slider in a stream of circles
00:42:643 (5) - ^^ If you can explain to me why is not a good idea then i'll gladly think about it
00:47:553 (5,6,7,8) - Fix the spacing on these I blame dat one modder... lol
00:52:871 - Add a circle here. Makes more sense and plays better What is this i dont even, what the heck is supposed to go there according to you guys D: the stream is mapped to the lyrics and i dont hear any lyric there.
01:08:689 (4) - Change this slider into hitcircles. I still dont see why? i find it more fun to play that way than simple click spamming.
01:09:234 (7,8) - Try arranging these two like this http://osu.ppy.sh/ss/116777 , sounds and plays great Actually i noticed i needed to make the timing sections more close together instead...
01:15:780 (5) - Make this 5 not touch the 3. The problem here is it creates the illusion that 6 will be where 3 is. There's nothing not even remotely close to an approach circle near (3)
01:17:007 (1,2,3,4,5,6) - This is a good example of the antijumps becoming a problem. This is frustrating to read But Etna sliders are fun D:
01:38:825 - This break is indeed in the right place, it just feels too long. Make it as long as RJ's
Gets pretty nice, love the beat here
02:40:052 (6) - I'd replace this with circles again. Sure a large portion of the stream is sliders but it should only transition once from sliders to circles, not slider circle slider circle =/ sorry but nope (i've already explained it both of the previous times)
Good mapset for someone coming back to mapping, well done!
EDIT: Putting my map in here for m4m http://osu.ppy.sh/s/33197
Thanks for the mod! Kudosu well earned