desu
osu file format v14
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[Metadata]
Title:Nanairo Symphony -TV Size-
TitleUnicode:荳・牡繧キ繝ウ繝輔か繝九・ -TV Size-
Artist:Coalamode.
ArtistUnicode:繧ウ繧「繝ゥ繝「繝シ繝会シ・
Creator:Ascendance
Version:Tenshichan's Salad
Source:蝗帶怦縺ッ蜷帙・蝌・
Tags:shigatsu wa kimi no uso your lie in april opening
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OverallDifficulty:7
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ayy ctb is nicesahuang wrote:
hoyl monstrata modding ctb? lul
Thank you!JBHyperion wrote:
General Comments:
- Song Folder: Didn't check mp3/video quality, remind me to do this later if you want me to These shoul be okay, I've double checked them myself with Yuii-
- Song Setup: Even though you silenced them, I would prefer STR1 on this song since there are a large number of 1/1 sliders for instrument and 3/4 repeats for vocal with 1/2 ticks but no sounds beneath them, especially outside of the kiai. In the higher diffs, the actual 1/2 patterns that would justify the ticks are mapped as objects in their own right anyway, so there's really no need for STR2. I've silenced them because even STR1 doesn't sound good. I kept STR2 cause it makes everything more structured, and it makes it more neat and clean to read. Hopefully you can understand!
- Metadata: No issues
- Timing: Offset sounds a little early to me, I'd throw +10 on it (1165)
- Hitsounds: If you change to STR1 with recommendation above, decide whether or not you want to keep/change the slidertick hitsound file
- AImod: No issues
Difficulty-Specific Comments:Boobs' Cup
- 00:27:477 (3) - This combo is 10 fruits long, starts to pile up on the plate and obstruct the player's view. NC here would help break up it up, improving readability for new players Agree
- 00:37:348 (2) - Missing whistle on head for consistency with 00:35:800 (2) I'm hitsound noob
- 00:42:961 (1,2) - Not sure why you started to place NCs in the middle of vocal phrases here considering you were doing fine with an 8 beat NC pattern before. NCs should go on 00:44:509 (2) - 00:47:606 (3) - etc. OR make NCs every 4 beats as you do from 00:49:154 (1) onwards here as well Fixed a few up
- 00:59:219 (3) - Clap would be nice here to emphasize the contrasting drum sounds Whistle instead
- 01:05:413 (1,2) - I think you're following drums here, but in case you want to follow vocal, a 3/4 repeat slider fits better Yeah, he's following drums here so I kept the current pattern but I fixed the spacing a bit.
- 01:11:413 (2) - Missing clap on the head? Feels a bit empty without a hs addition here sure
- 01:11:993 (3) - Tilt the tail more to the right please, the combination of vertical flowstop and large 1/2 gap will catch a lot of new players out here nice catch
- 01:15:477 (1,2) - Yikes, this spacing is borderline dash, please reduce it. Something like x-296 also makes the spacing to 01:17:219 (1) a lot more comfortable Dunno why it was this high to begin with aaaaaaa
- 01:17:219 (1) - Suggest splitting this into circle and 1/2 slider to give that white tick cymbal sound more emphasis Even if I split it like that, I'd probably leave the pattern the same way, so I think this is alright
- 01:27:090 (2) - Whistle on the head would contrast nicely with the previous finish sound
- 01:27:864 (1) - Such a strong finish, why leave this unmapped? You're allowed a minimum 1/1 spacing between notes and spinner starts on Cup diffs, so with your current spinner placement you can definitely add a note here to the left of 01:27:090 (2) - since the spinner starts on the left side anyway. Alternatively, you could just make the spinner start 1/1 earlier as in the Salad - your choice. Added the note. He probably didn't know xD
Tenshichan's SaladThe difficulty in this diff comes from the density alone, as there is a real lack of dashes, especially in the kiai. Adding some dashes to strong sounds in the kiai would really help balance the spread to Platter, e.g. 01:08:896 (5,1) - 01:11:993 (5,1) - 01:18:380 (6,1) - etc. I added all the suggested and a bit more before the kiai. It should be much more balanced now!
- 00:12:574 (5) - Missing whistle on head for consistency with 00:09:477 (4) yup
- 00:27:477 (4) - Why no NC here when you were following a 4 beat NC pattern all through the previous section? memes
- 00:30:187 (3) - Definitely in need of an NC here, 15 note combo is excessive for a Salad and will impact readability yep
- 00:33:671 (4) - Same as 00:27:477 (4) yea
- 00:35:993 (2,2) - For variety from the previous 1/2 repeat patterns, I'd replace these with 3/2 sliders (or 1/1 slider + circle) starting on 00:35:800 and 00:37:348 to follow the vocal Even though it's kind of "boring", it keeps consistency with the other 2 higher difficulties, which is nice. I don't think it's so bad to keep.
- 00:39:864 (4,4) etc. - More really long combos you should probably break up to help newer players yeah fixed a few more
- 00:41:413 (1,2) - Not a fan of this rhythm, feels very artificial to me, especially considering you skip the strong drum sound on 00:42:574 - 1/1 slider, circle, 1/1 slider starting at 00:41:413 follows the rhythm much better did it
- 00:42:961 (4) - Because of the low SV, this plays like a vertical slider and is a little boring. If you make changes above, try bringing this away from the wall to create more of a < shaped slider I made it a > slider instead for some easier antiflow.
- 00:53:025 (4,1) - Spacing provides doubt as to whether or not dash is required. Since the sound is strong, I'd increase this spacing a bit so it's more obvious increased a little
- 01:13:929 (1,2) - To provide some spread balance between the Cup and Platter here, I'd make this simpler (and easier). Replace (1) with a 1/1 slider and circle, then keep (2) but make it more vertical so the movement is a little less harsh nice suggestion
- 01:16:251 (2,1,2) - Weird usage of double dash creates an awkward flow here. I'd take a similar suggestion to the one I offered in the Cup - replace 01:17:219 (2) with a circle and 1/2 slider, then add the dash to the start of the slider instead for the strong vocal and cymbal sound I think this one is alright too but I added the additional dash as suggested.
Platter
- 00:27:477 (1,2) - I'd move these to around x-144, since the spacing to the strong sound on (1) is really underwhelming, and (3) isn't really strong enough to warrant a hyper Sure.
- 00:33:671 (1,2) - I don't really feel like (2) needs this much emphasis, perhaps you could reduce it whilst keeping the jump to 00:34:251 (3) Done. 00:34:058 (2,3) - are now at x:248
- 00:37:154 (2) - Gets a little repetitive with all these opposing 1/2 sliders, so maybe move this to x-24 for some variety sure, done.
- 00:39:477 (1,2,3) - Whilst (3) does have a finish hitsound, the intensity of the music is really low here. Even compared to your other hdashes these are really strong, a pair of regular dashes would fit much better I wanna keep the hdashes, but I've lowered their intensity.
- 00:45:284 (3) - Holy moly a vertical slider dude are you fine? Seriously though I'd prefer this curved for the flowing held vocal fii slider -_ -
- 00:52:058 (4,1) - Reduce the amount of antiflow here by making the first part of (1) more vertical (and possibly also bring =s it further from the wall) yea
- 01:03:864 (3) - Make this more vertical for a more lenient transition out of the hdash Yup. But it's also an antiflow hyper in a platter so d.
- 01:07:348 (4,1) - 01:18:380 (4,1) - Hello again! (: my strange addiction
- 01:23:800 (2) - Split into circle and 1/2 slider to follow the vocal more closely? I did this in the highest diff also, I really like the upswing curve flow.
A World of Colour
- 00:30:777 (2,3) - The intensity here is similar to the previous iterations of the pattern, so doesn't really justify a hyper for me. I'd put (3) on x-72 and (4) on x-48, since the (3,4) spacing being so low is also a little uncomfortable combined with the strong hdash that follows Changed it a bit differently distance wise, but removed the hdash.
- 00:35:616 (2,3,4,5) - 00:37:164 (2,3,4,5) - Feel a little plain flow-wise, more of a curve would play nicely here yea
- 00:37:939 (6,1) - Wasn't expecting this hyper to be so strong, especially with the vertical slider creating a flowstop it's easy to overshoot here. Consider making the slider more curved and/or reducing the hyper strength slightly curved it!
- 00:57:487 (2,3) - Hyper against the wall, would recommend moving (3) slightly to the right to avoid the potential flowstop here wots up
- 01:16:841 (6,1,2,3) - This pattern feels weird to me for a few reasons. Firstly, your previous patterns all seemed to emphasize instrument over vocals, so the double hyper for vocals is unexpected. Secondly, a large amount of emphasis is lost by mapping the strong cymbal sound at 01:17:423 - as a slider tail. Thirdly, I don't hear any 1/4 sounds until 01:17:810 (1) - so the 1/4 slider 01:17:616 (3) - seems unnecessary to me. Something like http://osu.ppy.sh/ss/5924277 would follow the rhythm much better imo Yuii- brought this up to me too. You bring up a lot of good points, so I adjusted some things, but I really like the double hyper for the strong sounds, even the non-vocal sounds that I believe are strong. I adjusted the slider so that way the strong sound doesn't land on a tail, and adjusted some distances, but I'd like the main intention to stay the same.
- 01:27:874 (1,1) - Push the spinner start back 1/4 to 01:28:068 please so that there's a 1/2 note-spinner spacing done
Good luck! (:
T r u eXinely wrote:
and yuii you just modded my map several days ago. dont lie 8)
09:30 *Xinely is editing [http://osu.ppy.sh/b/1041052 Coalamode. - Nanairo Symphony -TV Size- [Boobs' Cup]]
09:30 Xinely: 00:01:155 - remove greenline
09:30 Ascendance: w ok
09:31 Xinely: inb4 hitsound copy from other mapset lol
09:32 Ascendance: yep
09:32 Ascendance: :D
09:32 Xinely: 00:08:509 (2) - dunno what it is following for. if vocal then imo 00:08:122 - sounds better due the vocal power
09:33 Ascendance: mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
09:34 Ascendance: 00:08:122 (2) - k slider now
09:35 Xinely: 00:13:154 (4) - kinda same with before. if its following melody then 00:12:961 - should not skipped
09:36 Ascendance: I think keep this. I want to leave density lower
09:36 Xinely: 00:13:542 - anyway can add finish here, there is cymbal
09:37 Ascendance: sure
09:38 Xinely: 00:39:477 (3,1,2,3,4) - ayy i think you should not use so many 1/2 here even drums are asking for that
09:38 Xinely: cup should has simple rhythm D:
09:38 Ascendance: 00:39:864 (4) - now slider 1/1
09:39 Xinely: 00:40:445 - still can add circle here due cymbal :D
09:39 Ascendance: i did
09:40 Xinely: 00:50:703 (1,2) - i guess combine them? so slider end in 00:51:284 - ?
09:40 Xinely: just dislike to see double 1/2 usage in row
09:41 Xinely: too hard for newbie imo
09:41 Ascendance: mm, I want to hit the vocal on 00:51:284 (2) -
09:41 Xinely: that can use slider's end
09:41 Ascendance: I think the pattern is simple :3
09:41 Xinely: ye but more simple is beter
09:41 Xinely: or
09:41 Xinely: 00:51:284 (2) - x:400
09:42 Xinely: so no need movement to catch it
09:43 Ascendance: sure
09:43 Xinely: 00:59:993 (1) - spacing is too low when cymbal exists :C
09:43 Xinely: x:224?
09:43 Xinely: 01:03:090 (1) - same as above. x:184?
09:43 Ascendance: done :D
09:44 Ascendance: 01:03:090 (1,2) - to x:184
09:44 Xinely: 01:05:413 (1,2) - better 1/1 slider to follow vocal
09:44 Xinely: drums are about 1/4 that you can emphasis them all properly
09:44 Xinely: and 1/2 usage too many :C
09:45 Xinely: #rip grammar
09:45 Ascendance: mm I explained to jbh before, I like the drum since all diffs use it
09:45 Xinely: salad uses 1/1
09:45 Ascendance: ill change it 8)
09:45 Xinely: u suck
09:46 Ascendance: yeeeeee
09:46 Xinely: 01:06:187 (1) - x:344? finish need bigger spacing
09:47 Ascendance: yup
09:47 Xinely: 01:10:058 (2) - spacing is too far
09:47 Ascendance: 01:10:058 (2,1,2,3) - x:360
09:48 Xinely: ok
09:49 Xinely: 01:17:219 (1,2) - x:152? 1,73x spacing is too far for newbie imo
09:49 Ascendance: hm sure i guess
09:49 Ascendance: there is large gap, but if ixed
09:49 Xinely: reduce a bit onegaiii
09:50 Xinely: 01:25:154 (2) - wtf the spacing D:
09:50 Ascendance: 01:25:154 (2) - x:16 w
09:50 Xinely: x:32 if possible
09:50 Ascendance: mm
09:50 Ascendance: I want there to be some movement
09:50 Xinely: x:24 lol
09:51 Ascendance: eeee
09:51 Xinely: aaaa
09:51 Ascendance: x16
09:51 Xinely: k
09:51 Xinely: altho a bit hard
09:51 *Xinely is editing [http://osu.ppy.sh/b/1050304 Coalamode. - Nanairo Symphony -TV Size- [Tenshichan's Salad]]
09:51 *Ascendance is editing [https://osu.ppy.sh/b/1050304 Coalamode. - Nanairo Symphony -TV Size- [Tenshichan's Salad]]
09:52 Xinely: 00:07:348 (1) - x:256 pls.. too cruel. i dashed got in edge of plate
09:52 Ascendance: evil mapper:3
09:52 Xinely: its near with hdash i guess
09:52 Ascendance: i fixed
09:53 Xinely: 00:25:542 (3) - 00:27:090 (3) - dunno tenshichan wants dash or not. they dont fit and caught without dash in edge of plate
09:54 Xinely: 00:29:025 (1) - you know what should you do.. hello platter jump
09:54 Ascendance: i lowered the jumps
09:54 Xinely: x:192 to lower the jump? D;
09:54 Xinely: tenshichan is evil
09:55 Ascendance: 00:29:025 (1) - ?
09:55 Ascendance: I moved to x:176
09:56 Xinely: looks better but x:192 is better
09:56 Xinely: that jump is zig zag so, should not that so far
09:56 Ascendance: x184 cause meme
09:56 Xinely: meme
09:56 Xinely: 00:39:864 (1,2,3) - x:384
09:56 Xinely: dont be evil
09:56 Xinely: newbie respond is not that fast
09:57 Ascendance: w sure
09:57 Xinely: 00:42:187 (3) - nerf pls thanks
09:57 Xinely: 00:42:961 (2) -
09:57 Ascendance: 00:42:187 (3) - x:432
09:58 Xinely: 00:45:090 (2,3,4,5) - when no jumps for here and jump exist for there and difference is real \:D/
09:58 Ascendance: aaaaaaa
09:58 Ascendance: what do you suggest
09:59 Xinely: 00:42:187 (3,1) - x:392
09:59 Ascendance: hmM
09:59 Ascendance: ok!
10:00 Xinely: 00:56:896 (1) - x:116? caught on plate again
10:00 Ascendance: x:88
10:01 Xinely: what is different with before X_X
10:01 Ascendance: meme
10:01 Xinely: reduce pls thanks
10:01 Ascendance: eee
10:01 Ascendance: ok..
10:01 Xinely: 01:09:284 (1) - dash is too far i guess. x:360?
10:01 Ascendance: x:96
10:02 Xinely: 01:11:993 (5) - another platter jump? dash for 1/2 and then 1/1 in row
10:02 Ascendance: ok!
10:02 Xinely: 01:13:154 (2) - too farr. even for dash
10:03 Xinely: 01:15:477 (1) - the jump pls...
10:03 Ascendance: 01:11:993 (5,1) - I think the 1/1 gap is okay
10:03 Ascendance: 01:11:993 (5) - but i move to x:328
10:03 Xinely: yes but jump before 1/2 which isnt okay
10:03 Ascendance: ww reduced all
10:04 Xinely: 01:17:219 (2) - ayy spacing plsssssssssssss
10:04 Xinely: x:328
10:04 Ascendance: quq ruin my evil jumps
10:04 Ascendance: fixed
10:04 Ascendance: i added that one in jbh mod ayy
10:06 Xinely: jbh sucks then
10:06 Ascendance: ayy
10:06 Ascendance: noob qat
10:06 Xinely: 01:23:606 (2) - x:240 pls
10:07 Ascendance: ok~
10:07 Xinely: u noob too
10:07 Xinely: 01:27:090 (3) - i guess x:128
10:07 Xinely: more clear to see if need dash
10:07 Ascendance: plz im not noob
10:07 Ascendance: fixed
10:07 Xinely: not pro not noob
10:07 *Xinely is editing [http://osu.ppy.sh/b/1043429 Coalamode. - Nanairo Symphony -TV Size- [Platter]]
10:07 Ascendance: ayy
10:08 Ascendance: now for the good difficulties
10:09 Xinely: platter has more 30 hdashes? X_X
10:09 Ascendance: :D
10:09 Xinely: inb4 dq again like star
10:10 Ascendance: meme..
10:10 Ascendance: no more dq :(
10:10 Xinely: 00:15:477 (4) - x:224. dont make meme hdash
10:11 Ascendance: sure
10:11 Xinely: 00:19:735 (1) - you can remove hdash here. its basically like 00:20:316 - 00:18:187 - which you dont do hdash
10:12 Ascendance: 00:19:735 (1) - there's a strong noise on here that I want emphasize
10:13 Xinely: 00:27:671 (2) - a bit hard dash. reduce a bit like x:320?
10:13 Xinely: 00:29:025 (1) - no meme dash please, x:368
10:14 Ascendance: fixed first
10:14 Ascendance: kept meme
10:14 Xinely: reduce a bit
10:14 Xinely: at least aaaaaaa
10:15 Xinely: 00:39:864 (2) - no need hdash here. violin isnt that strong
10:15 Ascendance: but those sounds are all powerful
10:15 Ascendance: I want to keep ;w;
10:15 Xinely: X_X
10:15 Xinely: ok
10:16 Xinely: 00:53:800 (1) - do you have allergy with easy hdash. x:392
10:16 Ascendance: ww
10:16 Ascendance: fix
10:17 Xinely: wait..
10:17 Xinely: slidertick is silent.. sliderslide is silent.. unrankable baka
10:17 Ascendance: there is no such thing as sliderslide in CTB
10:18 Ascendance: silencing the tick is 100% rankable
10:18 Xinely: sliderslide in ctb is always silent
10:18 Ascendance: yes
10:18 Xinely: not really sure about that, just say to avoid baka problem
10:19 Xinely: you dislike dumb dq desho
10:19 Ascendance: Deif has confirmed and Yuii also i talked to
10:19 Xinely: 01:04:638 (4) - do you have allergy again
10:19 Xinely: x:296
10:19 Ascendance: It should be okay since I did before on Ikazuchi
10:19 Ascendance: :D
10:19 Ascendance: wwww
10:19 Ascendance: yes
10:19 Ascendance: it's strong note
10:19 Ascendance: strong dash!
10:19 Xinely: but not that far pls
10:19 Xinely: 01:12:380 (1) - another allergy. x:232
10:20 Xinely: owait.. ^ wrong
10:20 Ascendance: ok.. slight reduce
10:20 Xinely: 01:12:089 (4,5) - it was hard due movement for 01:12:089 (4,5) -
10:21 Ascendance: meme
10:21 Xinely: tbh i like challenging platter like this but rip.. it was ded due star
10:21 Ascendance: :(
10:21 Ascendance: I always like challenging platter
10:22 Ascendance: but fucking noob staff
10:22 Ascendance: w
10:22 *Xinely is editing [http://osu.ppy.sh/b/1040807 Coalamode. - Nanairo Symphony -TV Size- [A World of Color]]
10:22 Xinely: 00:35:606 (2,3,4,5) - you can make them more consistent for aesthetic
10:22 *Ascendance is editing [https://osu.ppy.sh/b/1040807 Coalamode. - Nanairo Symphony -TV Size- [A World of Color]]
10:23 Ascendance: fuck aesthetic
10:23 Ascendance: that is for noob like fii
10:23 Xinely: lol
10:23 Xinely: but it can be cuter
10:23 Ascendance: lolol
10:23 Ascendance: im not cute w
10:24 Xinely: ye
10:25 Ascendance: no change
10:25 Ascendance: aesthetic is suck
10:25 Xinely: u suck
10:25 Ascendance: ya
10:25 Xinely: 00:45:864 (5) - x:296? not really good to keep pressing dash to catch 00:45:864 (5,1) -
10:25 Xinely: when music is calm
10:25 Ascendance: 00:45:671 (4,5,1) - I think you can hold dash for this but I fixed
10:27 Ascendance: perfect diff
10:27 Ascendance: :D
10:27 Xinely: 01:11:703 (2,4,8) - fuck you clearly overmaps
10:27 Xinely: jbh sucks
10:27 Ascendance: ITS OVERMAPPED BUT ITS OK
10:27 Ascendance: no change.
10:28 Ascendance: it is just "additional rhythm"
10:28 Ascendance: hollow wings
10:28 Xinely: ready to debate if someone know it?
10:28 Ascendance: yes
10:28 Ascendance: i will fight
10:29 Xinely: 01:12:283 (8) - is fine for overmap but nope for 2 other
10:29 Xinely: at least for me
10:30 Xinely: 01:27:284 (4,5,6,7,8,9) - tbh consider as overmap too but hitsound cover it
10:30 Ascendance: they wont catch me :D
10:30 Ascendance: whee
10:30 Ascendance: added rhythm
10:30 Xinely: ok thats all
10:31 Ascendance: ayy
10:31 Ascendance: I fixed the video offsets too
10:31 Ascendance: since they were wrong
10:31 Xinely: okay
I need more standard/ctb BN friendsXinely wrote:
time to make monstrata as hybrid bn soon
I'm all you need bbAscendance wrote:
I need more standard/ctbBN friends
As part of the community, I agree with this post.- Magic Bomb - wrote:
I personally take issue with this map.
It sucks.
DQ please.
<3