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Coalamode. - Nanairo Symphony -TV Size- [CatchTheBeat]

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Topic Starter
Ascendance
desu
Tenshichan
Done~
SPOILER
osu file format v14

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[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Nanairo Symphony -TV Size-
TitleUnicode:荳・牡繧キ繝ウ繝輔か繝九・ -TV Size-
Artist:Coalamode.
ArtistUnicode:繧ウ繧「繝ゥ繝「繝シ繝会シ・
Creator:Ascendance
Version:Tenshichan's Salad
Source:蝗帶怦縺ッ蜷帙・蝌・
Tags:shigatsu wa kimi no uso your lie in april opening
BeatmapID:0
BeatmapSetID:488149

[Difficulty]
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Topic Starter
Ascendance
k let's go
SYAHME
Boobs' Cup lol xD
Noah Alcubierre
Hi I'm here because you asked me to I guess

Platter

00:06:187 (2,3) - Possibly questionable distance. I think it's okay but still
00:15:284 (3,4) - Feels a bit long even for a hdash
00:17:800 (4,1) - Was there supposed to be a bullshit hyper here or something or is this just a super shit distance choice?
00:22:445 (4,1) - ^
00:36:380 (6,1,2,3,4,1) - Literally press left and right and afk. Add a hdash or something to spice it up or add like 1% antiflow so it's not identical
00:41:993 (2,3) - I think distance should be cut by a grid or two but it's ok!
00:47:606 (1,2,3) - If you'll pursue this curve (1) more and put (2) closer to (3). First of all distance between 2->3 is sorta long and inconsistent distance
00:50:509 (6,1) - Distance pls
00:55:154 (4,1) - Please don't do this to me on a platter
00:56:703 (4,1) - Distance?
01:00:380 (2) - Ctrl+G.
01:01:542 (1,2,3,4) - Make this not a bullshit distance fest.
01:03:864 (3) - Curve this please (Yes im saying this)
01:06:187 (1,2) - Like actually please don't do this type of distance on a platter
01:07:735 (1,2) - ^

I know I'm a shit modder and I don't know anything but I really don't think this is fit to be a Platter.

Edit: Actually looking at the thing as a whole most distances are "okay" still hard for a platter xdxd
Kowaii_ne
[Salad]
  1. 00:12:574 (5) - Add whistle in head
  2. 00:14:316 (3) - Add whistle in tale
  3. 00:31:348 (5) - If you make this note with Vocal You should add 00:31:348 (add whistle) 00:31:606 00:31:929 (add whistle)
  4. 01:17:025 (3) - Chagne to Sampleset - Drum
  5. 01:17:219 (1) - ^ and add clap
nothing special with pattern :D

[Platter]
  1. 00:12:574 (2) - Add whistle in head
  2. 00:14:316 (2) - Add whistle in tale
  3. 00:16:445 (6) - Add clap
  4. 00:20:316 (2) - How about Ctrl+H and move to x:168
nothing special too :D

[Rain]
  1. 00:12:574 (2) - Add whistle in head
  2. 00:14:316 (4) - Add whistle in tale
  3. Pattern Suggest You can ignore this
    00:29:606 (2) - delete slider and 00:29:606 - x:256 00:29:800 x:200 00:29:993 x:128
    00:30:767 (2) - ^ and ctrl+H
    00:31:735 (4) - How about add 1/2 slider 00:31:735 x:224 00:32:122 x:408
  4. 00:46:445 (2) - Add note x:120
  5. 01:09:671 (2) - Reduce distance
good pattern :3
Topic Starter
Ascendance
fixed some placements and all the hitsounds things. Thank you!
Ayyri


>///<
Topic Starter
Ascendance
hell yea
Ayyri

Ascendance wrote:

hell yea


ayy
Monstrata
Tried modding ctb. This is the log if anyone's interested. It's a mode i've been interested in getting to know better, and I've (secretly) been mapping some ctb to practice since people tell me my standard maps convert pretty well.

I feel good about this map honestly, since Ascendance explained a lot of stuff to me lol.

logs
20:37 Monstrata: this jump feels too large. Theres a cymbal on 2 of course, but compared to 00:41:025 (3,1) - the jump feels a bit too big for the sound its capturing. Consider reducing the spacing a bit
20:37 Ascendance: emphasis wise
20:37 Ascendance: yeah that would be fine
20:39 Ascendance: I'd reduce the distance but I want to keep the hdash for the high vocal
20:39 Ascendance: since you're right, the jump is too high
20:39 Monstrata: okay cool
20:39 Monstrata: 00:53:800 (1) - does this play like a flowbreak?
20:39 Ascendance: yup
20:40 Ascendance: you sound like you dont need my help haha
20:40 Ascendance: but I'll change some stuff anyways
20:40 Monstrata: 00:59:025 - shouldn't there be something here
20:41 Ascendance: good point
20:43 Monstrata: 01:09:284 (1,2,3,4) - Doesn't this arrangement kinda, uh not give 4 as much emphasize? Even tho pitch is increasing? like, not a ctb mapper but http://puu.sh/qMgeg.jpg would this arrangement be more accurate in capturing 4?
20:43 Monstrata: cuz it looks like if you had more screen room you'd have put 4 more to the left of the screen
20:44 Ascendance: sure fixed that, just made it so 01:09:671 (2,3) - kept the hyperdash between them
20:44 Ascendance: but now 4 has more room
20:44 Monstrata: ay ok
20:45 Monstrata: 01:22:445 (3) - How about making this more horizontal so theres movement from the head to the tail too? since theres a snare on 01:22:638 -
20:46 Monstrata: 01:25:735 (6,7,1) - make 7>1 a larger jump? For better emphasis
20:46 Ascendance: done. also moved it away from the wall a bit so its more comfortable
20:46 Ascendance: mm it's a bit high now, but I'll move it 2-3 grids more to make it a bit higher than the previous
20:47 Monstrata: yea, crescendo effect is better here since pitch is going up up up
20:47 Ascendance: yup yup
20:47 Monstrata: okay how was that mod
20:47 Monstrata: was that actually decent lol
20:48 Ascendance: yeah that was actually quite good
20:48 Ascendance: actually impressed lol
20:49 Monstrata: on Platter
20:49 Monstrata: are jumps like 00:05:800 (1,2) - actually fine? lol
20:49 Monstrata: that seems so big to me xD
20:49 Ascendance: realistically its fine but i'll reduce it a lot LOL
20:50 Monstrata: 00:02:896 (3,1) - maybe reduce this a bit too
20:50 Monstrata: since its still a quiet section
20:50 Monstrata: 00:20:896 (3,4,1) - Does this not being even spacing
20:50 Monstrata: affect the structure in game?
20:51 Ascendance: moving 00:21:090 (4) - one grid to the left would make it all even so i did that
20:51 Monstrata: its like 1.88 and then 1.66 but in game it looks like a linear line thats kinda off
20:51 Monstrata: okay
20:51 Ascendance: i reduced the spacing in the other one a bit
20:51 Ascendance: yeah ctb is only x-axis
20:51 Ascendance: regardless of where it is on y in editor
20:52 Monstrata: 00:27:477 (1,2,3) - is it okay to have two hyper dashes so close to each other on Platters?
20:52 Monstrata: seems a bit like excessive movement idk
20:53 Ascendance: yeah
20:54 Ascendance: fixed it
20:54 Monstrata: 00:42:961 (1,2) - 2 doesn't feel emphasized really
20:55 Monstrata: this is a 2/3 gap too so i think you can use a more emphatic pattern
20:55 Ascendance: I added a clap and moved it to x:280
20:55 Monstrata: sounds good
20:55 Ascendance: actually idk about the clap
20:55 Monstrata: 00:55:348 (1,2) - i guess same here
20:56 Monstrata: you could do a soft-finish instead i think
20:56 Monstrata: hmm actually
20:56 Ascendance: should i just keep the whistle
20:56 Ascendance: fixed that btw
20:56 Monstrata: actually yea soft-finish would fit there
20:56 Ascendance: kk
20:56 Monstrata: 00:53:800 (1) - u can hear a cymbal here and 00:55:929 (2) -
20:57 Monstrata: 00:59:025 - how about something here too btw?
20:57 Monstrata: i guess you're going for vocal, but having something to catch there would still be nice haha
20:57 Ascendance: added a circle
20:58 Monstrata: 01:04:638 (4) - Horizontal or something? so theres movement to emphasize the two drum sounds?
20:59 Ascendance: faced it to the right
20:59 Monstrata: k
20:59 Monstrata: tbh i actually wanna learn ctb cuz it seems so similar to standard in terms of flow and structure xD
21:00 Ascendance: its just standard mapping without the y axis imo
21:00 Ascendance: (and a lot more intricate details)
21:00 Ascendance: but im sure you'd probably be pretty good at it
21:00 Ascendance: seems you know what you're doing for the most part
21:01 Monstrata: 01:23:800 (2) - what do you think of stacking this with 01:22:832 (4) - 's tail
21:02 Ascendance: standard mapper
21:02 Monstrata: so the spacing doesn't really dwindle down until after like 01:24:767 - when the instruments start to become softer
21:02 Ascendance: I did x:88 so that way the droplets aren't compressed to the wall
21:02 Monstrata: well, im just applying what i know anyways xD
21:02 Monstrata: oh right i forgot about that
21:02 Ascendance: yeah nice suggestion :D
21:02 Ascendance: yeah anything "offscreen" gets put at x:0
21:02 Ascendance: or x:512
21:03 Monstrata: oooh i see
21:03 Monstrata: so its not like standard where you can go outside the editor as long as its still ingame
21:03 Monstrata: huh ic
21:04 Monstrata: btw how do NC's translate into ctb
21:04 Ascendance: fruit splashing off the plate
21:04 Monstrata: 00:06:574 (1,2) - cuz i would swap NC's here on Salad,
21:04 Monstrata: also applies to World of Color i guess
21:06 Ascendance: oh nice catch
21:06 Ascendance: fixed em both
21:08 Monstrata: 00:39:864 (4) - NC?
21:08 Ascendance: salad?
21:08 Monstrata: ya
21:09 Monstrata: hm they switch to 2/1 nc okay maybe it might be fine
21:09 Monstrata: but then again theres a clear instrument change there so i think an NC is still nice to show the difference
21:09 Ascendance: i nc'd that just cause fruit stacking was a bit high anyways
21:13 Monstrata: ok
21:14 Ascendance: ok!
21:15 Monstrata: 01:18:380 (7,1) - is a jump like this fine for salad? it looked rather big compared to other jumps used
21:15 Monstrata: but its kiai too so
21:15 Monstrata: im just worried, given the rhythm density and jumps used in the section. does it create a diff spike thats too much for a salad?
21:16 Ascendance: if i delete 01:17:219 (1,3) - would it be a bit better?
21:18 Ascendance: http://osu.ppy.sh/ss/5922129
21:19 Monstrata: but those are quite important musically, no?
21:20 Monstrata: i think instead of changing rhythm, you can make the section less jumpy? xD like reduce spacing a bit
21:20 Ascendance: sure
21:21 Monstrata: Cup. 00:10:445 (1,2,1) - Why is the spacing smaller going into the higher pitched SHINFUNI
21:22 Ascendance: 00:11:606 (2,1) - increased distance
21:24 Monstrata: btw
21:24 Monstrata: on Cup
21:24 Monstrata: is it better to use
21:25 Monstrata: equal DS?
21:25 Monstrata: or is it fine to have DS fluctuate?
21:25 Monstrata: 00:06:187 (4,1) - Looking at the DS here
21:25 Ascendance: you don't need to use DS at all in cup, it just makes distances look a bit nicer
21:25 Monstrata: ah ok
21:26 Monstrata: btw NC'ing on Easy seems a bit uh
21:26 Monstrata: dense
21:26 Monstrata: 00:16:638 (1,1,1,2,1,2) - like, these are 1 note combo's or 2 note combo's
21:26 Monstrata: does it matter as much on Cup's?
21:26 Monstrata: cuz i know in standard, if your rhythm density is that low, its better to NC every two measures so theres some concept of "combo" still, isntead of everything being basically ND's xD
21:27 Ascendance: isnt a huge deal but I'll fix em up anyways
21:28 Monstrata: rest looks clean then
Yuii-
Mod through Discord. Haven't modded CtB in 3 months. I'm rusty
2016-08-24 02:00 Yuii-: 00:03:284 (2,3) - was moved two pixels to the left to make it different from 00:01:735 (2,3) -
2016-08-24 02:00 Yuii-: we are on the highest diff
2016-08-24 02:01 Yuii-: 00:06:574 (4,1) - made that more spaced for cons.
2016-08-24 02:05 Yuii-: 00:20:896 (3,4,1) - changed that cause you didn't need to dash from (3,4) but yes from (4,1)
2016-08-24 02:06 Yuii-: 00:27:477 (1) - emphasis, moved 3 pixels to >
2016-08-24 02:09 Yuii-: 00:39:477 (3,1,2) - changed spacing cause it was impossible to catch them
2016-08-24 02:12 Yuii-: 00:45:864 (5) - moved two pixels to < cause 00:45:864 (5,1) - was a pixeljump
2016-08-24 02:15 Yuii-: 00:46:058 (1,2) - changed for emphasis with 00:42:961 (1,2) -
2016-08-24 02:15 Yuii-: 00:49:154 (1,2,3) - added emphasis on (3), rotated (2) by 45°
2016-08-24 02:16 Yuii-: 00:53:025 - made that "clickable", splitted (2) up into circle + slider
2016-08-24 02:20 Yuii-: 00:59:025 (2,3) - increased spacing for consistency
2016-08-24 02:27 Yuii-: imma just keep on writing, tell me if you are ont interested in!!
2016-08-24 02:28 Yuii-: ---platter---
2016-08-24 02:28 Yuii-: 00:01:155 (1,2) - we moved (2) to < because you didn't need to das
2016-08-24 02:28 Yuii-: h
2016-08-24 02:31 Yuii-: 00:15:284 (3,4) - changed it because it was hard for a platter
2016-08-24 02:32 Yuii-: 00:22:445 (4,1) - moved (1) cause it was hard too
2016-08-24 02:36 Yuii-: 00:38:316 (1,2) - reduced (2) because you had to dahs to catch it, was inconsistent
2016-08-24 02:38 Yuii-: 00:54:380 (2,3) - moved (3) for emphasis + curved it because :/
2016-08-24 02:42 Yuii-: 01:24:767 (1) - changed rhythm cause it played awkwardly anyway
2016-08-24 02:47 Yuii-: ----salad------
2016-08-24 02:47 Yuii-: 00:24:961 (2,3) - nerfed, didn't make sense
2016-08-24 02:48 Yuii-: 00:40:445 (5) - moved 2 pixels to > so it's easier to catch
2016-08-24 02:50 Yuii-: 01:13:154 (2) - ^ but to <
2016-08-24 02:51 Yuii-: 01:26:316 (4) - nc'd

+

Cup
2016-08-24 02:56 Yuii-: 01:14:703 (2,3,1,2) -
2016-08-24 02:57 Yuii-: 01:24:767 (1,2) -
2016-08-24 02:58 Yuii-: 00:27:477 (1) -
2016-08-24 02:58 Yuii-: 00:29:606 (2,3) -
2016-08-24 02:59 Yuii-: https://osu.ppy.sh/ss/5922441
2016-08-24 03:00 Yuii-: 00:31:154 (4,1) -
2016-08-24 03:01 Yuii-: 00:36:767 (1) -
2016-08-24 03:02 Ascendance: 00:38:316 (1,2) -
2016-08-24 03:03 Yuii-: 00:51:477 (2) -
2016-08-24 03:04 Ascendance: https://osu.ppy.sh/ss/5922457
2016-08-24 03:05 Yuii-: 01:14:703 (2,3) -
2016-08-24 03:05 Yuii-: 01:17:219 (1,2) -
2016-08-24 03:06 Ascendance: 01:27:864 -
2016-08-24 03:06 Yuii-: 01:23:606 -
2016-08-24 03:07 Yuii-: ACTION is editing [https://osu.ppy.sh/b/337929 Agematsu Noriyasu - the MOON is a harsh mistress [Cup]]
2016-08-24 03:07 Yuii-: 00:16:778 (1,1) -
Topic Starter
Ascendance
Ideal
tags: boobs
sahuang
hoyl monstrata modding ctb? lul
Haruto

sahuang wrote:

hoyl monstrata modding ctb? lul
ayy ctb is nice
JBHyperion
General Comments:
  1. Song Folder: Didn't check mp3/video quality, remind me to do this later if you want me to
  2. Song Setup: Even though you silenced them, I would prefer STR1 on this song since there are a large number of 1/1 sliders for instrument and 3/4 repeats for vocal with 1/2 ticks but no sounds beneath them, especially outside of the kiai. In the higher diffs, the actual 1/2 patterns that would justify the ticks are mapped as objects in their own right anyway, so there's really no need for STR2.
  3. Metadata: No issues
  4. Timing: Offset sounds a little early to me, I'd throw +10 on it (1165)
  5. Hitsounds: If you change to STR1 with recommendation above, decide whether or not you want to keep/change the slidertick hitsound file
  6. AImod: No issues

Difficulty-Specific Comments:

Boobs' Cup
  1. 00:27:477 (3) - This combo is 10 fruits long, starts to pile up on the plate and obstruct the player's view. NC here would help break up it up, improving readability for new players
  2. 00:37:348 (2) - Missing whistle on head for consistency with 00:35:800 (2)
  3. 00:42:961 (1,2) - Not sure why you started to place NCs in the middle of vocal phrases here considering you were doing fine with an 8 beat NC pattern before. NCs should go on 00:44:509 (2) - 00:47:606 (3) - etc. OR make NCs every 4 beats as you do from 00:49:154 (1) onwards here as well
  4. 00:59:219 (3) - Clap would be nice here to emphasize the contrasting drum sounds
  5. 01:05:413 (1,2) - I think you're following drums here, but in case you want to follow vocal, a 3/4 repeat slider fits better
  6. 01:11:413 (2) - Missing clap on the head? Feels a bit empty without a hs addition here
  7. 01:11:993 (3) - Tilt the tail more to the right please, the combination of vertical flowstop and large 1/2 gap will catch a lot of new players out here
  8. 01:15:477 (1,2) - Yikes, this spacing is borderline dash, please reduce it. Something like x-296 also makes the spacing to 01:17:219 (1) a lot more comfortable
  9. 01:17:219 (1) - Suggest splitting this into circle and 1/2 slider to give that white tick cymbal sound more emphasis
  10. 01:27:090 (2) - Whistle on the head would contrast nicely with the previous finish sound
  11. 01:27:864 (1) - Such a strong finish, why leave this unmapped? You're allowed a minimum 1/1 spacing between notes and spinner starts on Cup diffs, so with your current spinner placement you can definitely add a note here to the left of 01:27:090 (2) - since the spinner starts on the left side anyway. Alternatively, you could just make the spinner start 1/1 earlier as in the Salad - your choice.

Tenshichan's Salad
  1. 00:12:574 (5) - Missing whistle on head for consistency with 00:09:477 (4)
  2. 00:27:477 (4) - Why no NC here when you were following a 4 beat NC pattern all through the previous section?
  3. 00:30:187 (3) - Definitely in need of an NC here, 15 note combo is excessive for a Salad and will impact readability
  4. 00:33:671 (4) - Same as 00:27:477 (4)
  5. 00:35:993 (2,2) - For variety from the previous 1/2 repeat patterns, I'd replace these with 3/2 sliders (or 1/1 slider + circle) starting on 00:35:800 and 00:37:348 to follow the vocal
  6. 00:39:864 (4,4) etc. - More really long combos you should probably break up to help newer players
  7. 00:41:413 (1,2) - Not a fan of this rhythm, feels very artificial to me, especially considering you skip the strong drum sound on 00:42:574 - 1/1 slider, circle, 1/1 slider starting at 00:41:413 follows the rhythm much better
  8. 00:42:961 (4) - Because of the low SV, this plays like a vertical slider and is a little boring. If you make changes above, try bringing this away from the wall to create more of a < shaped slider
  9. 00:53:025 (4,1) - Spacing provides doubt as to whether or not dash is required. Since the sound is strong, I'd increase this spacing a bit so it's more obvious
  10. 01:13:929 (1,2) - To provide some spread balance between the Cup and Platter here, I'd make this simpler (and easier). Replace (1) with a 1/1 slider and circle, then keep (2) but make it more vertical so the movement is a little less harsh
  11. 01:16:251 (2,1,2) - Weird usage of double dash creates an awkward flow here. I'd take a similar suggestion to the one I offered in the Cup - replace 01:17:219 (2) with a circle and 1/2 slider, then add the dash to the start of the slider instead for the strong vocal and cymbal sound
The difficulty in this diff comes from the density alone, as there is a real lack of dashes, especially in the kiai. Adding some dashes to strong sounds in the kiai would really help balance the spread to Platter, e.g. 01:08:896 (5,1) - 01:11:993 (5,1) - 01:18:380 (6,1) - etc.

Platter
  1. 00:27:477 (1,2) - I'd move these to around x-144, since the spacing to the strong sound on (1) is really underwhelming, and (3) isn't really strong enough to warrant a hyper
  2. 00:33:671 (1,2) - I don't really feel like (2) needs this much emphasis, perhaps you could reduce it whilst keeping the jump to 00:34:251 (3)
  3. 00:37:154 (2) - Gets a little repetitive with all these opposing 1/2 sliders, so maybe move this to x-24 for some variety
  4. 00:39:477 (1,2,3) - Whilst (3) does have a finish hitsound, the intensity of the music is really low here. Even compared to your other hdashes these are really strong, a pair of regular dashes would fit much better
  5. 00:45:284 (3) - Holy moly a vertical slider dude are you fine? Seriously though I'd prefer this curved for the flowing held vocal
  6. 00:52:058 (4,1) - Reduce the amount of antiflow here by making the first part of (1) more vertical (and possibly also bring =s it further from the wall)
  7. 01:03:864 (3) - Make this more vertical for a more lenient transition out of the hdash
  8. 01:07:348 (4,1) - 01:18:380 (4,1) - Hello again! (:
  9. 01:23:800 (2) - Split into circle and 1/2 slider to follow the vocal more closely?

A World of Colour
  1. 00:30:777 (2,3) - The intensity here is similar to the previous iterations of the pattern, so doesn't really justify a hyper for me. I'd put (3) on x-72 and (4) on x-48, since the (3,4) spacing being so low is also a little uncomfortable combined with the strong hdash that follows
  2. 00:35:616 (2,3,4,5) - 00:37:164 (2,3,4,5) - Feel a little plain flow-wise, more of a curve would play nicely here
  3. 00:37:939 (6,1) - Wasn't expecting this hyper to be so strong, especially with the vertical slider creating a flowstop it's easy to overshoot here. Consider making the slider more curved and/or reducing the hyper strength slightly
  4. 00:57:487 (2,3) - Hyper against the wall, would recommend moving (3) slightly to the right to avoid the potential flowstop here
  5. 01:16:841 (6,1,2,3) - This pattern feels weird to me for a few reasons. Firstly, your previous patterns all seemed to emphasize instrument over vocals, so the double hyper for vocals is unexpected. Secondly, a large amount of emphasis is lost by mapping the strong cymbal sound at 01:17:423 - as a slider tail. Thirdly, I don't hear any 1/4 sounds until 01:17:810 (1) - so the 1/4 slider 01:17:616 (3) - seems unnecessary to me. Something like http://osu.ppy.sh/ss/5924277 would follow the rhythm much better imo
  6. 01:27:874 (1,1) - Push the spinner start back 1/4 to 01:28:068 please so that there's a 1/2 note-spinner spacing

Good luck! (:
Topic Starter
Ascendance
Need to get monstrata to mod more, it attracts a lot of attention. Gonna look when I get back!

JBHyperion wrote:

General Comments:
  1. Song Folder: Didn't check mp3/video quality, remind me to do this later if you want me to These shoul be okay, I've double checked them myself with Yuii-
  2. Song Setup: Even though you silenced them, I would prefer STR1 on this song since there are a large number of 1/1 sliders for instrument and 3/4 repeats for vocal with 1/2 ticks but no sounds beneath them, especially outside of the kiai. In the higher diffs, the actual 1/2 patterns that would justify the ticks are mapped as objects in their own right anyway, so there's really no need for STR2. I've silenced them because even STR1 doesn't sound good. I kept STR2 cause it makes everything more structured, and it makes it more neat and clean to read. Hopefully you can understand!
  3. Metadata: No issues
  4. Timing: Offset sounds a little early to me, I'd throw +10 on it (1165)
  5. Hitsounds: If you change to STR1 with recommendation above, decide whether or not you want to keep/change the slidertick hitsound file
  6. AImod: No issues

Difficulty-Specific Comments:

Boobs' Cup
  1. 00:27:477 (3) - This combo is 10 fruits long, starts to pile up on the plate and obstruct the player's view. NC here would help break up it up, improving readability for new players Agree
  2. 00:37:348 (2) - Missing whistle on head for consistency with 00:35:800 (2) I'm hitsound noob
  3. 00:42:961 (1,2) - Not sure why you started to place NCs in the middle of vocal phrases here considering you were doing fine with an 8 beat NC pattern before. NCs should go on 00:44:509 (2) - 00:47:606 (3) - etc. OR make NCs every 4 beats as you do from 00:49:154 (1) onwards here as well Fixed a few up
  4. 00:59:219 (3) - Clap would be nice here to emphasize the contrasting drum sounds Whistle instead
  5. 01:05:413 (1,2) - I think you're following drums here, but in case you want to follow vocal, a 3/4 repeat slider fits better Yeah, he's following drums here so I kept the current pattern but I fixed the spacing a bit.
  6. 01:11:413 (2) - Missing clap on the head? Feels a bit empty without a hs addition here sure
  7. 01:11:993 (3) - Tilt the tail more to the right please, the combination of vertical flowstop and large 1/2 gap will catch a lot of new players out here nice catch
  8. 01:15:477 (1,2) - Yikes, this spacing is borderline dash, please reduce it. Something like x-296 also makes the spacing to 01:17:219 (1) a lot more comfortable Dunno why it was this high to begin with aaaaaaa
  9. 01:17:219 (1) - Suggest splitting this into circle and 1/2 slider to give that white tick cymbal sound more emphasis Even if I split it like that, I'd probably leave the pattern the same way, so I think this is alright :D
  10. 01:27:090 (2) - Whistle on the head would contrast nicely with the previous finish sound
  11. 01:27:864 (1) - Such a strong finish, why leave this unmapped? You're allowed a minimum 1/1 spacing between notes and spinner starts on Cup diffs, so with your current spinner placement you can definitely add a note here to the left of 01:27:090 (2) - since the spinner starts on the left side anyway. Alternatively, you could just make the spinner start 1/1 earlier as in the Salad - your choice. Added the note. He probably didn't know xD

Tenshichan's Salad
  1. 00:12:574 (5) - Missing whistle on head for consistency with 00:09:477 (4) yup
  2. 00:27:477 (4) - Why no NC here when you were following a 4 beat NC pattern all through the previous section? memes
  3. 00:30:187 (3) - Definitely in need of an NC here, 15 note combo is excessive for a Salad and will impact readability yep
  4. 00:33:671 (4) - Same as 00:27:477 (4) yea
  5. 00:35:993 (2,2) - For variety from the previous 1/2 repeat patterns, I'd replace these with 3/2 sliders (or 1/1 slider + circle) starting on 00:35:800 and 00:37:348 to follow the vocal Even though it's kind of "boring", it keeps consistency with the other 2 higher difficulties, which is nice. I don't think it's so bad to keep.
  6. 00:39:864 (4,4) etc. - More really long combos you should probably break up to help newer players yeah fixed a few more
  7. 00:41:413 (1,2) - Not a fan of this rhythm, feels very artificial to me, especially considering you skip the strong drum sound on 00:42:574 - 1/1 slider, circle, 1/1 slider starting at 00:41:413 follows the rhythm much better did it
  8. 00:42:961 (4) - Because of the low SV, this plays like a vertical slider and is a little boring. If you make changes above, try bringing this away from the wall to create more of a < shaped slider I made it a > slider instead for some easier antiflow.
  9. 00:53:025 (4,1) - Spacing provides doubt as to whether or not dash is required. Since the sound is strong, I'd increase this spacing a bit so it's more obvious increased a little
  10. 01:13:929 (1,2) - To provide some spread balance between the Cup and Platter here, I'd make this simpler (and easier). Replace (1) with a 1/1 slider and circle, then keep (2) but make it more vertical so the movement is a little less harsh nice suggestion
  11. 01:16:251 (2,1,2) - Weird usage of double dash creates an awkward flow here. I'd take a similar suggestion to the one I offered in the Cup - replace 01:17:219 (2) with a circle and 1/2 slider, then add the dash to the start of the slider instead for the strong vocal and cymbal sound I think this one is alright too but I added the additional dash as suggested.
The difficulty in this diff comes from the density alone, as there is a real lack of dashes, especially in the kiai. Adding some dashes to strong sounds in the kiai would really help balance the spread to Platter, e.g. 01:08:896 (5,1) - 01:11:993 (5,1) - 01:18:380 (6,1) - etc. I added all the suggested and a bit more before the kiai. It should be much more balanced now!

Platter
  1. 00:27:477 (1,2) - I'd move these to around x-144, since the spacing to the strong sound on (1) is really underwhelming, and (3) isn't really strong enough to warrant a hyper Sure.
  2. 00:33:671 (1,2) - I don't really feel like (2) needs this much emphasis, perhaps you could reduce it whilst keeping the jump to 00:34:251 (3) Done. 00:34:058 (2,3) - are now at x:248
  3. 00:37:154 (2) - Gets a little repetitive with all these opposing 1/2 sliders, so maybe move this to x-24 for some variety sure, done.
  4. 00:39:477 (1,2,3) - Whilst (3) does have a finish hitsound, the intensity of the music is really low here. Even compared to your other hdashes these are really strong, a pair of regular dashes would fit much better I wanna keep the hdashes, but I've lowered their intensity.
  5. 00:45:284 (3) - Holy moly a vertical slider dude are you fine? Seriously though I'd prefer this curved for the flowing held vocal fii slider -_ -
  6. 00:52:058 (4,1) - Reduce the amount of antiflow here by making the first part of (1) more vertical (and possibly also bring =s it further from the wall) yea
  7. 01:03:864 (3) - Make this more vertical for a more lenient transition out of the hdash Yup. But it's also an antiflow hyper in a platter so d.
  8. 01:07:348 (4,1) - 01:18:380 (4,1) - Hello again! (: my strange addiction
  9. 01:23:800 (2) - Split into circle and 1/2 slider to follow the vocal more closely? I did this in the highest diff also, I really like the upswing curve flow.

A World of Colour
  1. 00:30:777 (2,3) - The intensity here is similar to the previous iterations of the pattern, so doesn't really justify a hyper for me. I'd put (3) on x-72 and (4) on x-48, since the (3,4) spacing being so low is also a little uncomfortable combined with the strong hdash that follows Changed it a bit differently distance wise, but removed the hdash.
  2. 00:35:616 (2,3,4,5) - 00:37:164 (2,3,4,5) - Feel a little plain flow-wise, more of a curve would play nicely here yea
  3. 00:37:939 (6,1) - Wasn't expecting this hyper to be so strong, especially with the vertical slider creating a flowstop it's easy to overshoot here. Consider making the slider more curved and/or reducing the hyper strength slightly curved it!
  4. 00:57:487 (2,3) - Hyper against the wall, would recommend moving (3) slightly to the right to avoid the potential flowstop here wots up
  5. 01:16:841 (6,1,2,3) - This pattern feels weird to me for a few reasons. Firstly, your previous patterns all seemed to emphasize instrument over vocals, so the double hyper for vocals is unexpected. Secondly, a large amount of emphasis is lost by mapping the strong cymbal sound at 01:17:423 - as a slider tail. Thirdly, I don't hear any 1/4 sounds until 01:17:810 (1) - so the 1/4 slider 01:17:616 (3) - seems unnecessary to me. Something like http://osu.ppy.sh/ss/5924277 would follow the rhythm much better imo Yuii- brought this up to me too. You bring up a lot of good points, so I adjusted some things, but I really like the double hyper for the strong sounds, even the non-vocal sounds that I believe are strong. I adjusted the slider so that way the strong sound doesn't land on a tail, and adjusted some distances, but I'd like the main intention to stay the same.
  6. 01:27:874 (1,1) - Push the spinner start back 1/4 to 01:28:068 please so that there's a 1/2 note-spinner spacing done

Good luck! (:
Thank you!
Xinely
holyshit monstrata ctb bn soon :clapclap:
and yuii you just modded my map several days ago. dont lie 8)
Yuii-

Xinely wrote:

and yuii you just modded my map several days ago. dont lie 8)
T r u e

I didn't remember to be honest... still, it wasn't the full set 8-)
celerih
Hello am BN i give bubble to best mapper Ascendance and I order immediate rank k thx

Foxy Grandpa
#2~
Xinely
because yuii sucks never want to mod my maps

SPOILER
09:30 *Xinely is editing [http://osu.ppy.sh/b/1041052 Coalamode. - Nanairo Symphony -TV Size- [Boobs' Cup]]
09:30 Xinely: 00:01:155 - remove greenline
09:30 Ascendance: w ok
09:31 Xinely: inb4 hitsound copy from other mapset lol
09:32 Ascendance: yep
09:32 Ascendance: :D
09:32 Xinely: 00:08:509 (2) - dunno what it is following for. if vocal then imo 00:08:122 - sounds better due the vocal power
09:33 Ascendance: mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
09:34 Ascendance: 00:08:122 (2) - k slider now
09:35 Xinely: 00:13:154 (4) - kinda same with before. if its following melody then 00:12:961 - should not skipped
09:36 Ascendance: I think keep this. I want to leave density lower
09:36 Xinely: 00:13:542 - anyway can add finish here, there is cymbal
09:37 Ascendance: sure
09:38 Xinely: 00:39:477 (3,1,2,3,4) - ayy i think you should not use so many 1/2 here even drums are asking for that
09:38 Xinely: cup should has simple rhythm D:
09:38 Ascendance: 00:39:864 (4) - now slider 1/1
09:39 Xinely: 00:40:445 - still can add circle here due cymbal :D
09:39 Ascendance: i did
09:40 Xinely: 00:50:703 (1,2) - i guess combine them? so slider end in 00:51:284 - ?
09:40 Xinely: just dislike to see double 1/2 usage in row
09:41 Xinely: too hard for newbie imo
09:41 Ascendance: mm, I want to hit the vocal on 00:51:284 (2) -
09:41 Xinely: that can use slider's end
09:41 Ascendance: I think the pattern is simple :3
09:41 Xinely: ye but more simple is beter
09:41 Xinely: or
09:41 Xinely: 00:51:284 (2) - x:400
09:42 Xinely: so no need movement to catch it
09:43 Ascendance: sure
09:43 Xinely: 00:59:993 (1) - spacing is too low when cymbal exists :C
09:43 Xinely: x:224?
09:43 Xinely: 01:03:090 (1) - same as above. x:184?
09:43 Ascendance: done :D
09:44 Ascendance: 01:03:090 (1,2) - to x:184
09:44 Xinely: 01:05:413 (1,2) - better 1/1 slider to follow vocal
09:44 Xinely: drums are about 1/4 that you can emphasis them all properly
09:44 Xinely: and 1/2 usage too many :C
09:45 Xinely: #rip grammar
09:45 Ascendance: mm I explained to jbh before, I like the drum since all diffs use it
09:45 Xinely: salad uses 1/1
09:45 Ascendance: ill change it 8)
09:45 Xinely: u suck
09:46 Ascendance: yeeeeee
09:46 Xinely: 01:06:187 (1) - x:344? finish need bigger spacing
09:47 Ascendance: yup
09:47 Xinely: 01:10:058 (2) - spacing is too far
09:47 Ascendance: 01:10:058 (2,1,2,3) - x:360
09:48 Xinely: ok
09:49 Xinely: 01:17:219 (1,2) - x:152? 1,73x spacing is too far for newbie imo
09:49 Ascendance: hm sure i guess
09:49 Ascendance: there is large gap, but if ixed
09:49 Xinely: reduce a bit onegaiii
09:50 Xinely: 01:25:154 (2) - wtf the spacing D:
09:50 Ascendance: 01:25:154 (2) - x:16 w
09:50 Xinely: x:32 if possible
09:50 Ascendance: mm
09:50 Ascendance: I want there to be some movement
09:50 Xinely: x:24 lol
09:51 Ascendance: eeee
09:51 Xinely: aaaa
09:51 Ascendance: x16
09:51 Xinely: k
09:51 Xinely: altho a bit hard
09:51 *Xinely is editing [http://osu.ppy.sh/b/1050304 Coalamode. - Nanairo Symphony -TV Size- [Tenshichan's Salad]]
09:51 *Ascendance is editing [https://osu.ppy.sh/b/1050304 Coalamode. - Nanairo Symphony -TV Size- [Tenshichan's Salad]]
09:52 Xinely: 00:07:348 (1) - x:256 pls.. too cruel. i dashed got in edge of plate
09:52 Ascendance: evil mapper:3
09:52 Xinely: its near with hdash i guess
09:52 Ascendance: i fixed
09:53 Xinely: 00:25:542 (3) - 00:27:090 (3) - dunno tenshichan wants dash or not. they dont fit and caught without dash in edge of plate
09:54 Xinely: 00:29:025 (1) - you know what should you do.. hello platter jump
09:54 Ascendance: i lowered the jumps
09:54 Xinely: x:192 to lower the jump? D;
09:54 Xinely: tenshichan is evil
09:55 Ascendance: 00:29:025 (1) - ?
09:55 Ascendance: I moved to x:176
09:56 Xinely: looks better but x:192 is better
09:56 Xinely: that jump is zig zag so, should not that so far
09:56 Ascendance: x184 cause meme
09:56 Xinely: meme
09:56 Xinely: 00:39:864 (1,2,3) - x:384
09:56 Xinely: dont be evil
09:56 Xinely: newbie respond is not that fast
09:57 Ascendance: w sure
09:57 Xinely: 00:42:187 (3) - nerf pls thanks
09:57 Xinely: 00:42:961 (2) -
09:57 Ascendance: 00:42:187 (3) - x:432
09:58 Xinely: 00:45:090 (2,3,4,5) - when no jumps for here and jump exist for there and difference is real \:D/
09:58 Ascendance: aaaaaaa
09:58 Ascendance: what do you suggest
09:59 Xinely: 00:42:187 (3,1) - x:392
09:59 Ascendance: hmM
09:59 Ascendance: ok!
10:00 Xinely: 00:56:896 (1) - x:116? caught on plate again
10:00 Ascendance: x:88
10:01 Xinely: what is different with before X_X
10:01 Ascendance: meme
10:01 Xinely: reduce pls thanks
10:01 Ascendance: eee
10:01 Ascendance: ok..
10:01 Xinely: 01:09:284 (1) - dash is too far i guess. x:360?
10:01 Ascendance: x:96
10:02 Xinely: 01:11:993 (5) - another platter jump? dash for 1/2 and then 1/1 in row
10:02 Ascendance: ok!
10:02 Xinely: 01:13:154 (2) - too farr. even for dash
10:03 Xinely: 01:15:477 (1) - the jump pls...
10:03 Ascendance: 01:11:993 (5,1) - I think the 1/1 gap is okay
10:03 Ascendance: 01:11:993 (5) - but i move to x:328
10:03 Xinely: yes but jump before 1/2 which isnt okay
10:03 Ascendance: ww reduced all
10:04 Xinely: 01:17:219 (2) - ayy spacing plsssssssssssss
10:04 Xinely: x:328
10:04 Ascendance: quq ruin my evil jumps
10:04 Ascendance: fixed
10:04 Ascendance: i added that one in jbh mod ayy
10:06 Xinely: jbh sucks then
10:06 Ascendance: ayy
10:06 Ascendance: noob qat
10:06 Xinely: 01:23:606 (2) - x:240 pls
10:07 Ascendance: ok~
10:07 Xinely: u noob too
10:07 Xinely: 01:27:090 (3) - i guess x:128
10:07 Xinely: more clear to see if need dash
10:07 Ascendance: plz im not noob
10:07 Ascendance: fixed
10:07 Xinely: not pro not noob
10:07 *Xinely is editing [http://osu.ppy.sh/b/1043429 Coalamode. - Nanairo Symphony -TV Size- [Platter]]
10:07 Ascendance: ayy
10:08 Ascendance: now for the good difficulties
10:09 Xinely: platter has more 30 hdashes? X_X
10:09 Ascendance: :D
10:09 Xinely: inb4 dq again like star
10:10 Ascendance: meme..
10:10 Ascendance: no more dq :(
10:10 Xinely: 00:15:477 (4) - x:224. dont make meme hdash
10:11 Ascendance: sure
10:11 Xinely: 00:19:735 (1) - you can remove hdash here. its basically like 00:20:316 - 00:18:187 - which you dont do hdash
10:12 Ascendance: 00:19:735 (1) - there's a strong noise on here that I want emphasize
10:13 Xinely: 00:27:671 (2) - a bit hard dash. reduce a bit like x:320?
10:13 Xinely: 00:29:025 (1) - no meme dash please, x:368
10:14 Ascendance: fixed first
10:14 Ascendance: kept meme
10:14 Xinely: reduce a bit
10:14 Xinely: at least aaaaaaa
10:15 Xinely: 00:39:864 (2) - no need hdash here. violin isnt that strong
10:15 Ascendance: but those sounds are all powerful
10:15 Ascendance: I want to keep ;w;
10:15 Xinely: X_X
10:15 Xinely: ok
10:16 Xinely: 00:53:800 (1) - do you have allergy with easy hdash. x:392
10:16 Ascendance: ww
10:16 Ascendance: fix
10:17 Xinely: wait..
10:17 Xinely: slidertick is silent.. sliderslide is silent.. unrankable baka
10:17 Ascendance: there is no such thing as sliderslide in CTB
10:18 Ascendance: silencing the tick is 100% rankable
10:18 Xinely: sliderslide in ctb is always silent
10:18 Ascendance: yes
10:18 Xinely: not really sure about that, just say to avoid baka problem
10:19 Xinely: you dislike dumb dq desho
10:19 Ascendance: Deif has confirmed and Yuii also i talked to
10:19 Xinely: 01:04:638 (4) - do you have allergy again
10:19 Xinely: x:296
10:19 Ascendance: It should be okay since I did before on Ikazuchi
10:19 Ascendance: :D
10:19 Ascendance: wwww
10:19 Ascendance: yes
10:19 Ascendance: it's strong note
10:19 Ascendance: strong dash!
10:19 Xinely: but not that far pls
10:19 Xinely: 01:12:380 (1) - another allergy. x:232
10:20 Xinely: owait.. ^ wrong
10:20 Ascendance: ok.. slight reduce
10:20 Xinely: 01:12:089 (4,5) - it was hard due movement for 01:12:089 (4,5) -
10:21 Ascendance: meme
10:21 Xinely: tbh i like challenging platter like this but rip.. it was ded due star
10:21 Ascendance: :(
10:21 Ascendance: I always like challenging platter
10:22 Ascendance: but fucking noob staff
10:22 Ascendance: w
10:22 *Xinely is editing [http://osu.ppy.sh/b/1040807 Coalamode. - Nanairo Symphony -TV Size- [A World of Color]]
10:22 Xinely: 00:35:606 (2,3,4,5) - you can make them more consistent for aesthetic
10:22 *Ascendance is editing [https://osu.ppy.sh/b/1040807 Coalamode. - Nanairo Symphony -TV Size- [A World of Color]]
10:23 Ascendance: fuck aesthetic
10:23 Ascendance: that is for noob like fii
10:23 Xinely: lol
10:23 Xinely: but it can be cuter
10:23 Ascendance: lolol
10:23 Ascendance: im not cute w
10:24 Xinely: ye
10:25 Ascendance: no change
10:25 Ascendance: aesthetic is suck
10:25 Xinely: u suck
10:25 Ascendance: ya
10:25 Xinely: 00:45:864 (5) - x:296? not really good to keep pressing dash to catch 00:45:864 (5,1) -
10:25 Xinely: when music is calm
10:25 Ascendance: 00:45:671 (4,5,1) - I think you can hold dash for this but I fixed
10:27 Ascendance: perfect diff
10:27 Ascendance: :D
10:27 Xinely: 01:11:703 (2,4,8) - fuck you clearly overmaps
10:27 Xinely: jbh sucks
10:27 Ascendance: ITS OVERMAPPED BUT ITS OK
10:27 Ascendance: no change.
10:28 Ascendance: it is just "additional rhythm"
10:28 Ascendance: hollow wings
10:28 Xinely: ready to debate if someone know it?
10:28 Ascendance: yes
10:28 Ascendance: i will fight
10:29 Xinely: 01:12:283 (8) - is fine for overmap but nope for 2 other
10:29 Xinely: at least for me
10:30 Xinely: 01:27:284 (4,5,6,7,8,9) - tbh consider as overmap too but hitsound cover it
10:30 Ascendance: they wont catch me :D
10:30 Ascendance: whee
10:30 Ascendance: added rhythm
10:30 Xinely: ok thats all
10:31 Ascendance: ayy
10:31 Ascendance: I fixed the video offsets too
10:31 Ascendance: since they were wrong
10:31 Xinely: okay

after several checks, we killed fixed some hard jumps which i can notice. spread looks fine for me altho platter is a bit challenging. lets give a chance
Monstrata
I did an extended discord voice-chat mod with Yuii- and Ascendance last night. Basically Yuii- gave the set a full mod and explained to me his reasoning for suggesting every change, and Ascendance explained to me his reasoning for implementing or rejecting every change, as well as how he'd implement the change. Today we did some more modding over irc. I'm feeling good about this set, and I think I'll do more ctb stuff in the future maybe, once I get better with the mode myself!. Thanks for all the support guys :D. Its been a while since i spent more than an hour modding anything, let alone 3 hours on voice chat and stuff xD.

more irc
23:00 Monstrata: ok
23:02 Monstrata: Platter
23:02 Monstrata: 00:19:541 (6,1) - felt i consistently emphasized
23:02 Monstrata: like other places with the same rhythm you didnt really put that much of a jump there
23:04 Ascendance: I'll reduce it to a normal dash
23:04 Monstrata: okay
23:05 Monstrata: 00:30:187 (1) - how about Ctrl+G'ing this?
23:06 Monstrata: so the fruit are arranged like]
23:06 Ascendance: same diff?
23:06 Monstrata: from this whole pattern : 00:29:025 (1,2,1,2) -
23:06 Monstrata: (yea platter still)_
23:06 Monstrata: R L R
23:06 Monstrata: L R L
23:06 Monstrata: R L R
23:06 Monstrata: L R L
23:06 Monstrata: instead of right left right, then lrl / lrl/ lrl for the other 3 sliders
23:07 Monstrata: looks more rhythmic for me anyways. in gameplay it'll probably paly the same like stacks tho actually hmm
23:07 Ascendance: good point
23:07 Ascendance: I moved 00:30:187 (1) - to x:176 to compensate for the antiflow movement
23:08 Monstrata: oh right okay
23:10 Monstrata: 01:01:542 (1,2) - How about making them symmetrical?
23:10 Monstrata: so in game, they'll look like theyre the same angle apart
23:10 Monstrata: since 01:02:316 (3,4) - are symmetrical
23:10 Ascendance: did it
23:11 Monstrata: guess thats all for Platter
23:12 Monstrata: World of Color
23:12 Monstrata: 00:07:348 (1,2,3) - make 2>3 more spaced
23:12 Monstrata: so theres slightly more emphasis onto 3?
23:12 Monstrata: maybe move 2 more to the left
23:12 Ascendance: alright
23:12 Ascendance: 00:07:929 (2) - x:200
23:13 Ascendance: idk why it was closer to 3 in the first place
23:13 Monstrata: you could even put it more to the left or make even more of a jump
23:13 Monstrata: since like 00:10:445 (1,2,3) -
23:13 Monstrata: 3's definitely emphasized more
23:13 Ascendance: right
23:16 Monstrata: 00:51:284 (2) - How about reflecting 00:50:703 (1) - ? well
23:17 Monstrata: im thinking, cuz like 00:52:251 - is a high point in the song, it makes sense to have the sliders become more and more horizontal
23:17 Monstrata: so theres more and more movement on X axis as you approach that point?
23:17 Ascendance: It's curved a bit more to make the antiflow a bit less sharp, but I reduced the curve a bit
23:17 Monstrata: oh i see
23:18 Ascendance: it's a bit more similar now
23:18 Monstrata: what are your thoughts on
23:18 Monstrata: http://puu.sh/qNBoH.jpg
23:20 Ascendance: so just a flip on what I have ? seems fine to me, but adjusted that distance so it's a hyperdash as intended
23:21 Monstrata: nah just what are your thoughts on like, having the curve become flatter and flatter
23:21 Monstrata: does it actually improve anything in terms of build up?
23:22 Monstrata: cuz for standard, it creates more X-axis movement but im still unsure how that translates in ctb for this apttern
23:22 Monstrata: anyways its fine either way. im just curious is all xD
23:22 Ascendance: it increases the distance you need to move during the slider
23:23 Ascendance: I did your suggestion anyways
23:23 Monstrata: http://puu.sh/qNBzO.jpg
23:23 Monstrata: lol
23:24 Ascendance: yea
23:24 Monstrata: ho well. gottta remain civilized :D
23:24 Ascendance: zzzzz
23:24 Monstrata: 01:22:832 (4) - this felt kinda out of place for me since 01:21:671 (1,2,3) - were all horizontal and requiring some mvoement
23:25 Monstrata: here its like just a stack xd
23:25 Ascendance: it's an exact copy of 01:23:219 (1) - now, just over at x:32
23:26 Monstrata: okay cool
23:26 Ascendance: 01:11:606 (1,2,3,4,5,6,7,8) - do you think this will fly
23:27 Monstrata: going by the rhythm its overmapped
23:27 Monstrata: well, specivically
23:27 Monstrata: 01:11:702 (2,4) - are overmapped
23:28 Monstrata: idk how big ctb is on overmapping though
23:28 Ascendance: usually not an issue but it's my map so
23:29 Monstrata: why, is stuff like that not generally good? ;s
23:29 Ascendance: it's usually fine but
23:29 Ascendance: these days people look for anything to dq my shit so i just removed the overmap
23:29 Monstrata: okay cool
23:29 Monstrata: yea safer is better xD
23:30 Ascendance: https://osu.ppy.sh/ss/5930410
23:30 Ascendance: looks like this now
23:31 Monstrata: jump from 6?1 looks pretty big
23:31 Monstrata: like bigger than what it already was
23:31 Ascendance: ah
23:31 Ascendance: I'll move it a bit closer
23:31 Monstrata: 01:18:090 (4,5) - i would just replicate the spacing you put here
23:31 Monstrata: yea
23:32 Ascendance: kk fixed it up
23:32 Monstrata: 01:05:413 (1,1) - 01:17:800 (1,5) - are these NC's intentionally like this?
23:32 Monstrata: or should they be consistent
23:33 Ascendance: the first one I wanted the extra fruit splashes for emphasis into the kiai
23:34 Ascendance: I can make them consistent though
23:35 Monstrata: ah ic
23:36 Monstrata: ok
23:36 Monstrata: is AR supposed to be that high for low diffs?
23:36 Monstrata: wait does OD even do anything
23:36 Monstrata: for ctb lol
23:37 Ascendance: adds pp
23:37 Ascendance: but generally the rule is AR=OD
23:37 Ascendance: also yes AR6 is the base AR for cups
23:37 Ascendance: for an average map
23:37 Ascendance: 6/7/8/9/9.2 is generic spread
23:37 Monstrata: ah ok
23:38 Monstrata: then thats all I have~
23:38 Monstrata: metadata is good?
23:38 Monstrata: or should i double check
23:38 Monstrata: lemme know if you have an official source
23:38 Ascendance: I took KSHR's confirmation in captin's thread and put it on page 1 of my thread
23:38 Ascendance: If you wanna double check, all the better
23:38 Ascendance: but the source should be valid since kshr is pretty good
23:38 Monstrata: o okay
23:39 Monstrata: kshr is iamkwan's senpai
23:39 Monstrata: like the god that metadata gods pray to
23:39 Ascendance: i never even knew that
23:39 Ascendance: im a total newfag lolol
23:39 Ascendance: updated
23:42 Monstrata: 00:31:348 (3) - Does the slider-tick being so close to the slider-end affect anything for ctb?
23:43 Ascendance: nope
23:43 Monstrata: for standard it makes it so you can't really abuse slider-leniency and jump to the next object so usually i recommend not using a large jump whenever stuff like this occurs in standard
23:43 Monstrata: ah ok
23:43 Ascendance: In this case, I just kept the slider patterns simple and not curved in order to make sure the slider tick is by the slider end in a way that's comfortab;e
23:43 Ascendance: le
23:44 Monstrata: true
23:44 Monstrata: okay i guess thats all
23:44 Ascendance: hype
23:44 Ascendance: thanks for doing this
23:44 Monstrata: are all gd'ers names in tags
23:44 Monstrata: like did they have previous names with ranked maps?
23:44 Monstrata: just in case. im not as familiar with ctb mappers xD
23:45 Ascendance: yeah, tenshichan + [superstar]
23:45 Monstrata: oh
23:45 Monstrata: okay
23:45 Monstrata: cooool
23:45 Ascendance: and then arusamour with his old name
23:45 Ascendance: boobs
23:45 Monstrata: idk how he kept that name for so long lol
23:45 Monstrata: anyways kk
23:45 Monstrata: qualifying!!
Topic Starter
Ascendance
Thanks to Yuii-, Xinely, and Monstrata, as well as the other modders for your help! In light of what happened in the last thread, let's keep things clean here.
Xinely
time to make monstrata as hybrid bn soon :D
Topic Starter
Ascendance

Xinely wrote:

time to make monstrata as hybrid bn soon :D
I need more standard/ctb BN friends
sahuang
gratz!!!!
also monstrata best ctb bn confirmed? <3
Haruto
Congrats!!
Can't wait to see Monstrata mapping and nominating osu!catch maps <3.
Sc4v4ng3r
Well that was faster than I expected and I even promised you a check you f
Gratz!
Can't wait to see monstrata become a ctb BN lol
Cryptic

Ascendance wrote:

I need more standard/ctb BN friends
I'm all you need bb
Riari
Plchldr
MBomb
I personally take issue with this map.

It sucks.

DQ please.

<3
Riari

- Magic Bomb - wrote:

I personally take issue with this map.

It sucks.

DQ please.

<3
As part of the community, I agree with this post.
Topic Starter
Ascendance
me 2.
Deif
Arusamour isn't called Boobs anymore for valid reasons. Please remove the old username from the GD name and tags and call me back.
Yoshikawa Hoshi
kimi da yo kimi nanda yo.
MickeyTran
DQ Just Got Confirmed lol
Topic Starter
Ascendance
Everything's updated.
Deif
Let's try it again~
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