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Suzuki Konomi - DAYS of DASH (TV Size) [CatchTheBeat]

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Topic Starter
Aryssiel

MMBan wrote:

Requested
Patterning things and combo only. (Nerf/Buff Hammer)
Cup
Fixing things
01:11:356 (1) - Reduce distance to circle (6) Somewhat forces to use dash for me.. which should be avoidable in cup level
01:19:794 - 01:20:356 - Let's fix this a little bit. (4) Move to x:144 . (5) move to x:80 . (6) Move to x:144 . (1) move to x:208 Should look like this
01:27:294 - Extend spinner to 01:28:794 - There is hearable last sound


Combo
00:51:294 - New combo?
01:07:044 - ^
01:19:794 - ^


Platter
So much issues

00:13:606 (4) - Tilt to Left (Move top square of slider to X:32. Looks better.)
00:15:294 (1,2) - Reduce distance to each circle by 0.10x . Don't move 3 to keep hdash
01:06:669 (1) - Fix this near Pixel jump. Move a bit closer. Sometimes it might surprise players causing unwanted miss
01:18:106 (6) - Deserves to be catchable Hdash but idk where to put it.. forces to do small repatterning on previous two sliders
01:22:044 (1) - Move closer to circle (6) This is near pixel jump

Last 3 Second of the map is too difficult for platter. Just letting know (Not counting slider) hmm I see, I will try do something

Rain
Looks Near perfect. Something kind of maps that i like to play. Thanks :)
00:48:106 (6) - Fix this pixel jump (Move to x144)
01:22:231 (5) - Move to x:152 to fix Pixel jump to (6)
Thanks for mod!
OgNameless
Platter 00:27:106 (1) - 00:27:669 (2) - Doesn't match the beat imo make it closer to this slider 00:27:856 (1) - 00:55:794 (3) - maybe change the direction of this slider and bring it closer a bit ? 01:24:294 (1) - well I'd would make this go right and put it on 384 x 00:27:669 (2) - 00:28:419 (2) - well putting these on the white ticks and leaving the distance the same and making it a hd to 00:28:606 (3) - Is better imo
Topic Starter
Aryssiel

OgNameless wrote:

Platter 00:27:106 (1) - 00:27:669 (2) - Doesn't match the beat imo make it closer to this slider 00:27:856 (1) - 00:55:794 (3) - maybe change the direction of this slider and bring it closer a bit ? 01:24:294 (1) - well I'd would make this go right and put it on 384 x 00:27:669 (2) - 00:28:419 (2) - well putting these on the white ticks and leaving the distance the same and making it a hd to 00:28:606 (3) - Is better imo
already answered this on irc, thanks for the mod! :D
YukaRei
Buenas e.e
Si te soy sincero no le encontré casi nada XD está tiki taka, aunque puedo destacar algo aquí:

Salad:

Trata de reducir la distancia entre estas notas:
00:06:481 (2,3) -
00:14:356 (6,1) -
00:15:856 (4,5,6) -
00:16:606 (6,1) -
00:18:294 (1,2) -
00:19:606 (4,5) -
00:21:856 (2,3) -
00:27:106 (6,1) -
00:27:669 (2,1) -
00:28:419 (2,3) -
00:28:981 (4,5) -
00:30:294 (1,2) -
00:34:794 (4,5) -
00:36:106 (6,1) -
00:40:606 (1,2) -
00:41:356 (3,4) -
00:46:419 (4,5) -
01:10:794 (3,1) -
01:18:294 (1,1) -
01:19:231 (4,1) -
01:21:856 (1,2) -
01:26:169 (1,2) -

Lo otro, los hyper siento que son muy difíciles, trata de acomodar un poco las notas para que se sientan más "naturales" c:

Rain:

00:31:419 (2,3) - Reduce la distancia entre estas

Eso sería todo, ojalá te la rankeen :3
Por cierto, la diff de kowaii ne está muy buena ♥ bueno, el mapa en general XD
Saludos c:
Topic Starter
Aryssiel

breathless wrote:

Buenas e.e
Si te soy sincero no le encontré casi nada XD está tiki taka, aunque puedo destacar algo aquí:

Rain:

00:31:419 (2,3) - Reduce la distancia entre estas ia

Eso sería todo, ojalá te la rankeen :3
Por cierto, la diff de kowaii ne está muy buena ♥ bueno, el mapa en general XD
Saludos c:
yay! aver que sale <3
Cowboy

breathless wrote:

Buenas e.e
Si te soy sincero no le encontré casi nada XD está tiki taka, aunque puedo destacar algo aquí:

Salad:

Trata de reducir la distancia entre estas notas:
00:06:481 (2,3) - No puedo, hay un pequeño dash que enfatiza el golpe fuerte.
00:14:356 (6,1) - Ahora que mencionaste esto, decidí cambiar el patrón, estaba muy feo xD.
00:15:856 (4,5,6) - También lo cambie por la misma razón ^.
00:16:606 (6,1) - Es el final de una sección, es obvio que tengo que enfatizar con un dash :3.
00:18:294 (1,2) - Realmente no hay que reducir distancia ya que se puede llegar sin usar el boost.
00:19:606 (4,5) - Lo mismo ^.
00:21:856 (2,3) - Lo mismo ^.
00:27:106 (6,1) - Cambie el patrón, porque sentía que no seguía el ritmo.
00:27:669 (2,1) - Fácilmente se puede llegar sin usar el boost.
00:28:419 (2,3) - Lo mismo ^.
00:28:981 (4,5) - Lo mismo ^.
00:30:294 (1,2) - Hice un re-mapping en esta sección.
00:34:794 (4,5) - Necesita el espacio para enfatizar el sonido fuerte que se percibe.
00:36:106 (6,1) - Introducción a otra sección merita un dash (en ocasiones).
00:40:606 (1,2) - El espacio que hay entre estas notas es demasiado natural.
00:41:356 (3,4) - Es muy fácil llegar a la otra nota sin el uso del boost.
00:46:419 (4,5) - Enfaticé con un dash la vocal.
01:10:794 (3,1) - El kiai time debe de ser más intenso, es por eso que está el dash.
01:18:294 (1,1) - El dash es sumamente necesario.
01:19:231 (4,1) - Aquí también ^.
01:21:856 (1,2) - Es el final de la canción, hay que aumentar la densidad.
01:26:169 (1,2) - La misma razón ^.

Lo otro, los hyper siento que son muy difíciles, trata de acomodar un poco las notas para que se sientan más "naturales" c: Creo que estás confundiendo los "dash" con los "hyper-dash", no está permitido usar h-dashes en las Salad, por lo tanto esta bien usar dashes.


Eso sería todo, ojalá te la rankeen :3
Por cierto, la diff de kowaii ne está muy buena ♥ bueno, el mapa en general XD
Saludos c: Gracias por el mod, nada mal para ser el 1ero!
Update
osu file format v14

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Title:DAYS of DASH (TV Size)
TitleUnicode:DAYS of DASH (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Quit user
Version:Jusen's Salad
Source:Sakurasou no Pet na Kanojo
Tags:kanda sorata shiina mashiro aoyama nanami kamiigusa misaki mitaka jin akasaka ryuunosuke hata aki shirato yuusuke Jusenkyo RoseusJaeger Kowaii_ne
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Hibari_Yagyu
Loka, aca te dejo el pequeño mod UvU.
Para mi opinion esta para rankear, pedi BN ya ♥

Las dos Cup's estan bien, no hay nada que cambiar
Lo mismo la Overdose, esta re bien. Como te dije antes, esta re pulido el mapa, son minusculos los cambios a esta altura

Jusen's Salad
Loka, cambiale el AR, mandalo a 7 que asi queda mejor
00:01:419 (5) - A ese slider agregale una repeticion mas, asi sigue un poco mas con el ritmo del tema
Move el conjunto 00:03:856 (1,2,3) - a X240, asi tiene un poco mas de espacio que no va a influir demasiado en la dificultad pero si en lo estetico
00:05:449 (4) - Movelo al X144 y 00:05:543 (5) - a X96, no hay mucho que explicar mas que un pequeño cambio en la distancia para que el salto al 00:05:731 (1) - sea un tanto mas dificil sin pasarse del limite de lo Facil y Dificil en esa Salad
00:09:856 (2) - Ctrl + G y movelo a X200
Creo que quedaria mejor borrar el slider 01:05:544 (4) - y poner 3 notas en: 01:05:544 - en el X216; 01:05:731 - en X112 y una en 01:05:919 - X48
Eso es todo por la Salad, en general esta bien pero quisa allan algunos detalles que no vi o que saltie por que los considero buenos para el mapa.

Platter
00:01:231 (3) - Ese slider borralo y pone 4 notas asi, en estos timing: 00:01:231 - ; 00:01:419 - ; 00:01:606 - ; 00:01:794 - y poneles un DS de x1.0
Y asi que el Spin empieze en 00:01:981 - y termine en 00:02:731 -
Este Slider 00:03:106 (1) - movelo a 00:02:919 - y cambia su punto final de X248 a X288 y ponele repeticion hasta 00:03:481 -
Lo demas esta muy bien asi que no tengo nada mas que decir. Rankeala rapido que le meti SS con DT y quiero mi pp C:

Rain
01:00:856 (2,3,4,1,2,3,4,5,6) - Patern muy usado, cambialo un poco
01:04:794 (6,7) - Ctrl + G
01:05:169 (1) - Movelo a X136 para que combine mejor
01:07:231 (1) - Ctrl +G y movelo a X432
01:08:731 (2) - Movelo a X112
01:09:106 (3) - Movelo a X464
y este 01:09:294 (4) - a X296
01:10:044 (1) - Ctrl + H y X208
01:10:419 (2) - Movelo a X344
No cortes el Kiai entre 01:15:106 - y 01:15:294 - dejalo unido que sean uno
Cowboy

Hibari_Yagyu wrote:

Loka, aca te dejo el pequeño mod UvU.
Para mi opinion esta para rankear, pedi BN ya ♥



Jusen's Salad
Loka, cambiale el AR, mandalo a 7 que asi queda mejor EL AR esta muy bien balanceado con las demás dificultades.
00:01:419 (5) - A ese slider agregale una repeticion mas, asi sigue un poco mas con el ritmo del tema Sí, se que hay más sonidos, pero prefiero dejarlo como está.
Move el conjunto 00:03:856 (1,2,3) - a X240, asi tiene un poco mas de espacio que no va a influir demasiado en la dificultad pero si en lo estetico Lo moví un poco.
00:05:449 (4) - Movelo al X144 y 00:05:543 (5) - a X96, no hay mucho que explicar mas que un pequeño cambio en la distancia para que el salto al 00:05:731 (1) - sea un tanto mas dificil sin pasarse del limite de lo Facil y Dificil en esa Salad Hice algo parecido.
00:09:856 (2) - Ctrl + G y movelo a X200 Da un buen movimiento, hecho.
Creo que quedaria mejor borrar el slider 01:05:544 (4) - y poner 3 notas en: 01:05:544 - en el X216; 01:05:731 - en X112 y una en 01:05:919 - X48 Estoy siguiendo la vocal y me gusta como está.
Eso es todo por la Salad, en general esta bien pero quisa allan algunos detalles que no vi o que saltie por que los considero buenos para el mapa. Muchas gracias, que no se te olvide para la próxima xD, fue de mucha ayuda!
Update
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Title:DAYS of DASH (TV Size)
TitleUnicode:DAYS of DASH (TV Size)
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ArtistUnicode:鈴木このみ
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Version:Jusen's Salad
Source:Sakurasou no Pet na Kanojo
Tags:kanda sorata shiina mashiro aoyama nanami kamiigusa misaki mitaka jin akasaka ryuunosuke hata aki shirato yuusuke Jusenkyo RoseusJaeger Kowaii_ne
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176,296,34794,6,0,L|96:296,1,60,2|2,0:0|0:0,0:0:0:0:
40,248,35169,2,0,L|168:248,1,120,8|8,0:0|0:0,0:0:0:0:
160,208,35637,1,8,0:0:0:0:
336,192,35919,2,0,L|336:248,2,30,8|0|8,0:0|0:0|0:0,0:0:0:0:
216,192,36294,6,0,L|136:192,1,60,4|0,0:0|0:0,0:0:0:0:
48,192,36669,1,8,0:0:0:0:
176,192,36856,2,0,L|256:192,1,60,2|0,0:0|0:0,0:0:0:0:
336,192,37231,2,0,L|416:192,2,60,2|10|0,0:0|0:0|0:0,0:0:0:0:
256,264,37794,6,0,L|120:264,1,120,2|8,0:0|0:0,0:0:0:0:
40,224,38356,2,0,L|168:224,1,120,2|2,0:0|0:0,0:0:0:0:
256,224,38919,1,8,0:0:0:0:
352,224,39106,1,0,0:0:0:0:
208,288,39294,6,0,L|128:288,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
304,288,39856,2,0,P|376:288|376:240,1,120,2|2,0:0|0:0,0:0:0:0:
296,240,40419,2,0,L|224:240,1,60,8|0,0:0|0:0,0:0:0:0:
128,240,40794,2,0,P|64:232|40:176,1,120,2|8,0:0|0:0,0:0:0:0:
136,160,41356,2,0,L|256:160,1,120,2|2,0:0|0:0,0:0:0:0:
160,160,41919,1,8,0:0:0:0:
256,160,42106,1,8,0:0:0:0:
384,208,42294,6,0,L|464:208,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
288,208,42856,2,0,L|168:208,1,120,2|2,0:0|0:0,0:0:0:0:
72,208,43419,1,0,0:0:0:0:
168,208,43606,1,2,0:0:0:0:
320,288,43794,6,0,L|448:288,1,120,2|8,0:0|0:0,0:0:0:0:
320,288,44356,2,0,L|192:288,1,120,2|2,0:0|0:0,0:0:0:0:
96,288,44919,1,8,0:0:0:0:
24,240,45106,1,0,0:0:0:0:
136,224,45294,6,0,L|280:224,1,120,2|8,0:0|0:0,0:0:0:0:
352,224,45856,1,2,0:0:0:0:
448,224,46044,1,0,0:0:0:0:
352,224,46231,1,2,0:0:0:0:
448,224,46419,1,8,0:0:0:0:
256,224,46606,6,0,P|176:224|176:320,1,180,2|8,0:0|0:0,0:0:0:0:
248,312,47356,2,0,L|328:312,2,60,0|2|8,0:0|0:0|0:0,0:0:0:0:
144,312,47919,1,8,0:0:0:0:
48,272,48106,1,0,0:0:0:0:
208,248,48294,6,0,L|320:248,1,107.999996704102,4|8,0:0|0:0,0:0:0:0:
56,320,49044,2,0,L|176:320,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
368,272,49794,2,0,L|248:272,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
480,208,50544,2,0,L|360:208,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
56,312,51294,6,0,L|176:312,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
256,280,52044,1,0,0:0:0:0:
336,200,52419,1,8,0:0:0:0:
280,200,52606,1,2,0:0:0:0:
152,160,52794,5,2,0:0:0:0:
328,192,53169,1,8,0:0:0:0:
488,192,53544,1,2,0:0:0:0:
328,192,53919,1,8,0:0:0:0:
80,192,54294,6,0,L|80:72,1,107.999996704102,6|8,0:0|0:0,0:0:0:0:
272,192,55044,2,0,L|392:192,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
192,240,55794,2,0,L|72:240,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
288,240,56544,2,0,L|416:240,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
176,240,57294,5,4,0:0:0:0:
304,240,57669,1,8,0:0:0:0:
176,240,58044,2,0,P|104:184|112:160,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
312,176,58794,2,0,P|384:176|400:216,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
240,288,59544,2,0,L|120:288,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
256,192,60294,12,8,62169,0:0:0:0:
144,192,62544,5,2,0:0:0:0:
368,192,62919,1,8,0:0:0:0:
56,192,63294,6,0,P|32:144|32:64,1,120,4|8,0:0|0:0,0:0:0:0:
128,192,63856,2,0,L|192:192,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,64419,1,8,0:0:0:0:
368,192,64606,6,0,L|440:192,2,60,0|6|0,0:0|0:0|0:0,0:0:0:0:
256,192,65169,1,8,0:0:0:0:
344,192,65356,1,0,0:0:0:0:
216,248,65544,2,0,L|80:248,1,120,0|8,0:0|0:0,0:0:0:0:
176,248,66106,1,0,0:0:0:0:
304,248,66294,6,0,L|432:248,1,120,6|8,0:0|0:0,0:0:0:0:
368,320,66856,2,0,L|304:320,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,320,67419,1,8,0:0:0:0:
120,320,67606,1,0,0:0:0:0:
256,288,67794,6,0,L|384:288,1,120,6|8,0:0|0:0,0:0:0:0:
296,288,68356,2,0,L|160:288,1,120,0|0,0:0|0:0,0:0:0:0:
88,288,68919,1,8,0:0:0:0:
176,288,69106,1,0,0:0:0:0:
320,288,69294,6,0,L|456:288,1,120,6|8,0:0|0:0,0:0:0:0:
376,232,69856,2,0,L|312:232,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
224,233,70419,1,8,0:0:0:0:
128,232,70606,1,0,0:0:0:0:
296,288,70794,6,0,L|424:288,1,120,6|8,0:0|0:0,0:0:0:0:
296,288,71356,2,0,L|176:288,1,120,2|2,0:0|0:0,0:0:0:0:
80,288,71919,1,8,0:0:0:0:
176,288,72106,1,0,0:0:0:0:
296,288,72294,6,0,P|328:224|296:160,1,120,6|8,0:0|0:0,0:0:0:0:
240,104,72856,1,0,0:0:0:0:
360,104,73044,1,2,0:0:0:0:
424,104,73231,1,0,0:0:0:0:
344,104,73419,1,8,0:0:0:0:
424,104,73606,1,0,0:0:0:0:
264,184,73794,6,0,L|128:184,1,120,12|0,0:0|0:0,0:0:0:0:
40,272,74356,2,0,L|160:272,1,120,12|0,0:0|0:0,0:0:0:0:
256,272,74919,1,8,0:0:0:0:
352,272,75106,1,0,0:0:0:0:
384,250,75199,1,0,0:0:0:0:
400,229,75293,1,6,0:0:0:0:
200,192,75669,6,0,L|80:192,1,120,8|2,0:0|0:0,0:0:0:0:
288,272,76419,2,0,L|424:272,1,120,8|6,0:0|0:0,0:0:0:0:
192,272,77169,1,8,0:0:0:0:
288,232,77356,2,0,L|160:232,1,120,2|0,0:0|0:0,0:0:0:0:
104,288,77919,1,8,0:0:0:0:
328,328,78294,6,0,L|464:328,1,120,6|8,0:0|0:0,0:0:0:0:
344,272,78856,2,0,L|264:272,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
224,272,79419,1,8,0:0:0:0:
120,272,79606,1,0,0:0:0:0:
304,272,79794,6,0,L|432:272,1,120,2|0,0:0|0:0,0:0:0:0:
304,272,80356,2,0,L|176:272,1,120,8|8,0:0|0:0,0:0:0:0:
96,272,80919,1,8,0:0:0:0:
24,216,81106,1,0,0:0:0:0:
152,200,81294,6,0,L|280:200,1,120,4|8,0:0|0:0,0:0:0:0:
400,256,81856,2,0,L|264:256,1,120,4|2,0:0|0:0,0:0:0:0:
168,256,82419,1,8,0:0:0:0:
320,328,82606,2,0,L|448:328,1,120,4|2,0:0|0:0,0:0:0:0:
320,328,83169,5,8,0:0:0:0:
216,328,83356,1,0,0:0:0:0:
320,280,83544,1,8,0:0:0:0:
216,272,83731,1,2,0:0:0:0:
186,272,83824,1,8,0:0:0:0:
156,272,83918,1,8,0:0:0:0:
48,272,84106,1,2,0:0:0:0:
224,272,84294,6,0,L|352:272,1,120,4|8,0:0|0:0,0:0:0:0:
424,240,84856,2,0,L|296:240,1,120,4|2,0:0|0:0,0:0:0:0:
216,240,85419,1,8,0:0:0:0:
360,208,85606,2,0,L|496:208,1,120,4|8,0:0|0:0,0:0:0:0:
360,208,86169,5,8,0:0:0:0:
256,208,86356,1,8,0:0:0:0:
360,160,86544,1,0,0:0:0:0:
216,160,86731,1,8,0:0:0:0:
320,120,86919,1,8,0:0:0:0:
256,192,87106,12,0,88419,0:0:0:0:
Topic Starter
Aryssiel

Hibari_Yagyu wrote:

Loka, aca te dejo el pequeño mod UvU.
Para mi opinion esta para rankear, pedi BN ya ♥

Las dos Cup's estan bien, no hay nada que cambiar
Lo mismo la Overdose, esta re bien. Como te dije antes, esta re pulido el mapa, son minusculos los cambios a esta altura

Jusen's Salad
Loka, cambiale el AR, mandalo a 7 que asi queda mejor
00:01:419 (5) - A ese slider agregale una repeticion mas, asi sigue un poco mas con el ritmo del tema
Move el conjunto 00:03:856 (1,2,3) - a X240, asi tiene un poco mas de espacio que no va a influir demasiado en la dificultad pero si en lo estetico
00:05:449 (4) - Movelo al X144 y 00:05:543 (5) - a X96, no hay mucho que explicar mas que un pequeño cambio en la distancia para que el salto al 00:05:731 (1) - sea un tanto mas dificil sin pasarse del limite de lo Facil y Dificil en esa Salad
00:09:856 (2) - Ctrl + G y movelo a X200
Creo que quedaria mejor borrar el slider 01:05:544 (4) - y poner 3 notas en: 01:05:544 - en el X216; 01:05:731 - en X112 y una en 01:05:919 - X48
Eso es todo por la Salad, en general esta bien pero quisa allan algunos detalles que no vi o que saltie por que los considero buenos para el mapa.

Platter
00:01:231 (3) - Ese slider borralo y pone 4 notas asi, en estos timing: 00:01:231 - ; 00:01:419 - ; 00:01:606 - ; 00:01:794 - y poneles un DS de x1.0
Y asi que el Spin empieze en 00:01:981 - y termine en 00:02:731 -
Este Slider 00:03:106 (1) - movelo a 00:02:919 - y cambia su punto final de X248 a X288 y ponele repeticion hasta 00:03:481 -
Lo demas esta muy bien asi que no tengo nada mas que decir. Rankeala rapido que le meti SS con DT y quiero mi pp C:

Rain
01:00:856 (2,3,4,1,2,3,4,5,6) - Patern muy usado, cambialo un poco
01:04:794 (6,7) - Ctrl + G
01:05:169 (1) - Movelo a X136 para que combine mejor
01:07:231 (1) - Ctrl +G y movelo a X432
01:08:731 (2) - Movelo a X112
01:09:106 (3) - Movelo a X464
y este 01:09:294 (4) - a X296
01:10:044 (1) - Ctrl + H y X208
01:10:419 (2) - Movelo a X344
No cortes el Kiai entre 01:15:106 - y 01:15:294 - dejalo unido que sean uno
Respondido en irc <3 gracias por el mod! Updated
Benita
Since you asked for a mod, here it is :3 maybe a bit late errr

Platter
  1. In Platter difficulty, according to the ranking critera, with a BPM of 160 it should be a 1/2 bar between a note and a spinner. Three of the spinners in this difficulty has 1/4 distance between an object and a spinner which makes it unrankable.
  2. 00:06:856 (3,4,1,2,3) - These antiflow movements might be a bit too hard for a Platter difficulty
  3. 00:46:419 (4,5) - Maybe a bit long jump compared to the rest of the dashes?
  4. 00:52:607 (3,4) - The hyper should be on (3) as that's where the strong beat is
Rain
  1. 00:01:794 (5,1) - I don't really see why this is a hyper, it's even placed on blue tick?
  2. 00:11:919 (1,2,3,1) - This is in fact unrankable. According to the ranking criteria 1/2 and 1/4 jumps shouldn't be mixed in a Rain difficulty. I think I also mentioned this before when you asked for testplay ):
    hyperdashes of different beat snap (1/2, 1/4, etc.) must not be used between consecutive objects.
  3. 00:20:919 (1,2) - I find this kind of tricky to catch, maybe put it just these objects a tiny bit closer to each other? >.<
  4. 01:23:544 (1,2,3,4,1,2,3,4,1) - This stream is very awkwardly spaced imo and would be nice to see a more curvy flow here. It would also be nice to emphasize the beat on 01:24:294 (1) - with a hyperdash.
Kowaii_ne's Mashirodose
  1. 00:23:169 (2,3) - This jump is very awkward as it's on a blue tick and doesn't emphasize any beat at all. Please move the hyper to 00:23:544 (4) -
  2. 00:41:544 (4,5) - Same issue as above, hyper on blue tick. Please move the hyper to 00:41:919 (6) -
Since I suck at modding lower diffs I'll just leave them for someone else s:
Topic Starter
Aryssiel

BennyBananas wrote:

Since you asked for a mod, here it is :3 maybe a bit late errr

Platter
  1. In Platter difficulty, according to the ranking critera, with a BPM of 160 it should be a 1/2 bar between a note and a spinner. Three of the spinners in this difficulty has 1/4 distance between an object and a spinner which makes it unrankable.
  2. 00:06:856 (3,4,1,2,3) - These antiflow movements might be a bit too hard for a Platter difficulty
  3. 00:46:419 (4,5) - Maybe a bit long jump compared to the rest of the dashes?
  4. 00:52:607 (3,4) - The hyper should be on (3) as that's where the strong beat is
Rain
  1. 00:01:794 (5,1) - I don't really see why this is a hyper, it's even placed on blue tick?
  2. 00:11:919 (1,2,3,1) - This is in fact unrankable. According to the ranking criteria 1/2 and 1/4 jumps shouldn't be mixed in a Rain difficulty. I think I also mentioned this before when you asked for testplay ):
    hyperdashes of different beat snap (1/2, 1/4, etc.) must not be used between consecutive objects.
  3. 00:20:919 (1,2) - I find this kind of tricky to catch, maybe put it just these objects a tiny bit closer to each other? >.<
  4. 01:23:544 (1,2,3,4,1,2,3,4,1) - This stream is very awkwardly spaced imo and would be nice to see a more curvy flow here. It would also be nice to emphasize the beat on 01:24:294 (1) - with a hyperdash.
Since I suck at modding lower diffs I'll just leave them for someone else s:
LOL I FORGOT ANSWER THIS HERE, as I said in PM I changed most, because some I changed as you said, but others I changed but my way to change w, thanks for the mod!!!
Cowboy
Helping a bit!

[General]
  1. All seems fine ~
[Cup]
  1. 00:43:794 (2,3,1) - Éstas notas están muy juntas, dales un poco de espacio, evita que se amontonen.
  2. 00:48:294 (1,2,3,4) - Éstas notas también, aunque podría ser una excepción, aunque en general en una cup debe de estar en constante movimiento para que los nuevos jugadores se acostumbren.
  3. Lo mismo que mencioné ^, puede ser aplicado en éstas notas: 00:53:544 (4,5) - 00:54:669 (2,3) - 00:55:419 (4,1) -
  4. 01:10:419 (3,4) - Un poco lejos para ser una cup, reduce la distancia.
  5. 01:13:794 (2,3) - Siendo una cup, me gustaría que hubiese patrones básicos, podrías hacer algo así:
  6. 01:13:794 (2,3) - Ojo, ten cuidado de que no se junten éstos sliders, dales un poco de movimiento.
  7. Es todo por aquí, recuerda que el concepto primordial de una cup es llevar patrones básicos y variados.
[Reseus' Cup]
  1. 00:01:794 (4,1) - I feel it is better if the slider is currently start where (4) and ends where it currently ends (1).
  2. 00:01:794 (1,1) - Be careful not to stack these sliders, give their respective space.
  3. 00:03:294 (1,2) -I do not understand why you followed a sound 00:03:294 (1) - here, and 00:04:044 (2) - here you did differently, I think you should bear a similarity with sounds.
  4. 00:12:856 (3,4) - This is very rare, if you want to keep the sound correctly, you must remove (4) and replace (3) by a slider end where it currently ends (4).
  5. 00:18:856 (2,3) - I know you can get without using the boost, but I wish it were a little easier, please reduce the distance.
  6. 00:21:106 (1) - This note is not very necessary, remove it and add NC to the next slider.
  7. 00:32:919 (1) - This slider does not convince me, do not follow the vowel sound or whatever it is properly following, instead, I recommend you do the following:
  8. If you agree with this ^, take care with 00:34:794 (1,2,3) - these notes, don't stack.
  9. 00:37:606 (3) - I prefer to follow other sound instead of the voice, the voice has no fixed end and the other sounds.
  10. 00:38:544 (3) - The same to this ^.
  11. 00:47:919 (2,1) - I feel that these are very stacked sliders in your case I recommend removing (2) for the player to feel that comes naturally to the other note.
  12. I think it is a little necessary, but you're missing out on very important notes, for example these: 01:02:919 - 01:02:544 - If you get to place them, avoids stacked, give some space to each note.
  13. 01:04:981 (5) - I wish this slider, it was replaced by a note, it feels better.
  14. 01:05:356 (1) - I do not know if you are following the vowel, but if you're doing it themselves, this slider should end 01:05:731 - here.
  15. 01:06:106 (2) - This slider does it match the end of the speech, I recommend replacing it with a note and you could also add a note01:06:294 - here.
  16. 01:12:106 (1) - The end of this slider should be 01:13:044here, but be careful not to stack notes.
  17. 01:14:356 (5) - The same, ^, but the end is 01:14:731- here.
  18. Well, the main problem in this Cup, is that you are following almost all sounds, which is fine, but one of the main consequences is the stack of notes, which can confuse a new player, so for the next I recommend putting basic patterns with a constant distance and notice the difference, good luck.
[Platter]
  1. 00:00:294 (1,2) - Dado a que cuando mappeamos CtB sería mejor si éstos sliders fuesen horizontales, así el jugador podrá moverse un poco más.
  2. 00:01:606 (5,6) - Final de una sección, recomiendo agregar un salto (dash).
  3. 00:02:919 (1) - En mi caso usé un slider 1/4 con repeat en el tick azul, te recomiendo hacer un mini stream, ya que es mucho mejor.
  4. 00:05:544 (1,2) - Siento un poco extraño la manera en que están colocados éstos sliders, siento que seía mejor si lo haces así:
  5. 00:06:294 (1,2) - Siento que (1) podría ser reemplazado por un slider, ya que solo hace que se amontone un poco con (2) así seguirías el ritmo de una manera ordena y adecuadamente, aprovechando ésto, considera hacer algo así, (ésto también incluye a el slider 3)
  6. 00:08:356 (3) - Ctrl+ G para darle otra dirección así evitaremos que el movimiento no sea tan repetitivo.
  7. 00:08:356 (3,4,5) - Por cierto, en caso de seguir mi sugerencia ^, evita que éstas notas se junten.
  8. 00:13:419 (3,4) - No es necesario el h-dash, ya que en patrones aneriores con el mismo sonido no lo agregaste, quita el h-dash y agrega un dash.
  9. 00:23:731 (3,1) - Agrega un salto, pero que sea muy fácil.
  10. 00:36:106 (6,1) - Agrega un poco de espacio, para que sea un dash.
  11. 00:38:731 (5,6) - H-dash innecesario, quítalo y re-mapea esta zona para que sea más comfort.
  12. 00:38:919 (6,1) - Aumenta un poco la disancia para agregar un salto.
  13. 00:40:981 (2,3) - H-dash inncesario.
  14. 00:41:356 (3,4) - Muy difícil de llegar a éste slider, siento que encajaría más si son notas y no sliders, lo mismo aplica para 00:41:731 (4) - éste slider.
  15. 01:10:794 (3,1) - Demasiado lejos, reduce un poco la distancia.
  16. Todo muy bien, solo ten cuidado con los h-dashes, hay que saber dónde colocalos y cuándo, para tener una consistencia.
[Rain]
  1. 00:01:231 (4,5) - Trata de convertirlo a un h-dash.
  2. 00:20:919 (1) - Se ve muy difícil, sustituyelo por un stream.
  3. 00:24:106 (1,2) - Aumenta un poco la distancia, está muy junto.
  4. Bien, hay un problema, es la colocación de h-dashes, dales un vistazo y fíjate si realmente encajan:00:33:294 (1,2) - 00:35:169 (3,1) - 00:37:044 (4,1) - 00:42:294 (3,4) - 00:44:731 (4,1) - 00:45:481 (3,4) - 00:46:606 (4,1) - 00:48:294 (1,2,3) - 01:10:606 (1,2) -
  5. 01:22:231 (5,6,7,1,2,3,4,5,1,2,3,4,1,2,3) - Veo que te gusta mucho el overmap.
  6. 01:26:169 (1,2,3,4,1,2,3,4) - Lo mismo, sugiero que consideres re-mapear ésta y ésa ^ parte.
[Kowaii_ne's Mashirodose]
  1. Not many comments here, just that there is excess overmap, be careful with that, consider reviewing the map.
Good luck!/Buena suerte!
DeletedUser_6709840

Jusenkyo wrote:

Helping a bit!

[Reseus' Cup]
  1. 00:01:794 (4,1) - I feel it is better if the slider is currently start where (4) and ends where it currently ends (1). I dont see how that would be any better and would just ruin flow.
  2. 00:01:794 (1,1) - Be careful not to stack these sliders, give their respective space. I didnt stack, what?
  3. 00:03:294 (1,2) -I do not understand why you followed a sound 00:03:294 (1) - here, and 00:04:044 (2) - here you did differently, I think you should bear a similarity with sounds. Remapped a bit to follow longer sound
  4. 00:12:856 (3,4) - This is very rare, if you want to keep the sound correctly, you must remove (4) and replace (3) by a slider end where it currently ends (4). Okay
  5. 00:18:856 (2,3) - I know you can get without using the boost, but I wish it were a little easier, please reduce the distance. reduced slightly
  6. 00:21:106 (1) - This note is not very necessary, remove it and add NC to the next slider. okay
  7. 00:32:919 (1) - This slider does not convince me, do not follow the vowel sound or whatever it is properly following, instead, I recommend you do the following: Did rhythm not pattern
  8. If you agree with this ^, take care with 00:34:794 (1,2,3) - these notes, don't stack.
  9. 00:37:606 (3) - I prefer to follow other sound instead of the voice, the voice has no fixed end and the other sounds. It ends on an instrument sound, so it's fine
  10. 00:38:544 (3) - The same to this ^. It follows instruments, so it's fine
  11. 00:47:919 (2,1) - I feel that these are very stacked sliders in your case I recommend removing (2) for the player to feel that comes naturally to the other note. Okay
  12. I think it is a little necessary, but you're missing out on very important notes, for example these: 01:02:919 - 01:02:544 - If you get to place them, avoids stacked, give some space to each note. This was intentional because it give emphasis to the vocal on "dash" by not mapping anything there and gives the player some time to adjust to the kiai. So no change.
  13. 01:04:981 (5) - I wish this slider, it was replaced by a note, it feels better. Remapped
  14. 01:05:356 (1) - I do not know if you are following the vowel, but if you're doing it themselves, this slider should end 01:05:731 - here. okay
  15. 01:06:106 (2) - This slider does it match the end of the speech, I recommend replacing it with a note and you could also add a note01:06:294 - here. It matches the vocal here, its fine
  16. 01:12:106 (1) - The end of this slider should be 01:13:044here, but be careful not to stack notes. Fine
  17. 01:14:356 (5) - The same, ^, but the end is 01:14:731- here. okay
  18. Well, the main problem in this Cup, is that you are following almost all sounds, which is fine, but one of the main consequences is the stack of notes, which can confuse a new player, so for the next I recommend putting basic patterns with a constant distance and notice the difference, good luck. Oh well, this is one of my older cups so it happens that sometimes I map badly.

Good luck!/Buena suerte!
Thank you

i suck at mapping
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 3.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:DAYS of DASH (TV Size)
TitleUnicode:DAYS of DASH (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Quit user
Version:Roseus' Cup
Source:Sakurasou no Pet na Kanojo
Tags:kanda sorata shiina mashiro aoyama nanami kamiigusa misaki mitaka jin akasaka ryuunosuke hata aki shirato yuusuke Jusenkyo RoseusJaeger Kowaii_ne
BeatmapID:1042528
BeatmapSetID:487860

[Difficulty]
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OverallDifficulty:6
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Kurokami
Hi.

[Cup]

00:25:794 (2,3,4,5,1,2) - The vocal at this part is a lead-in for the next part with intense rhythm. I don't think just two circle and slider is enough to cover it. Something like this might work better: http://kurokami.s-ul.eu/4HJwCQXb
01:13:794 (2,3,1) - The movement here is a little bit too small for the intense rhythm. Moving (3) a bit to left could help a bit. Lower the volume of the finishers as well since they are much louder compared with the previous ones yet the music is not.

At the first part from 00:07:794 till 00:13:794 you left three main beat (long white tick) empty which creates a very weird feeling that way. Please try to place at least a circle there.

Additionally your new combos are very inconsistent throughout the difficulty. For example here 01:07:044 (1,2,3) - it only contains 3 circle but immediately after 01:07:794 (1,2,3,4,5,6) - goes up to 6 and this is not the only place. I'm not going to point out every note where you should change it. I mostly use one at main beats but since you followed the vocal try to place them at new lines similar to 00:54:294 (1,2,3,4,1,2,3,4,1).

[Ruseus's]

Why there are no hitsounds at all?!

While I played this I had a feeling that AR6 might be a little bit too much for the easiest level in a set (Yes I know there are two Cups but they shouldn't be too different in theory). This difficulty has a much more intense rhythm and movement than the other Cup which moves it dangerously close to Salad. I would lower the AR to 5.5 to at least have some difference in speed. Currently this difficulty is closer to Salad in terms of speed than Cup, where it should belong.

Not much to say here actually. Too much instruments used tho.

[Salad]

00:04:419 (4,1,2) - This kind of movement might be too harsh plus I think the jump should be between (1,2) and not (4,1) since the crash is also there. Something like this might work better: http://kurokami.s-ul.eu/npe4EEfX
00:06:106 (3,1) - Again a somewhat hard movement, the jump itself is fine but keep in mind that new player rarely have perfect controls over their jump so they can easily overshoot but at your slider the players need to move immediately backward. You can compensate this if you make the slider more vertical to at least allow players to just stand.
00:06:856 (2,3,1) - I have mixed opinion at this chained jump. I'm not sure if new players can jump right then back to left to catch the next note. This is an advanced movement and takes time to develop such a control. Try to move the notes in 00:07:794 (1,2,3,4) - closer to each other to reduce the gap.
00:11:731 (4,5,1) - This stop and go movement while its easy if you have some experience but new players often jump at even at the smallest gap because they do not know that those could be walked. Just move (5) a bit back to right and this should be fine.
00:26:731 (1) - From this note there is no jump placed, not even a single one. My first jump was at 00:46:419 (5,1). Thats roughly 20 seconds although the rhythm is intense and there is a lot of place to add some jump. Try to insert a few on your own, but feel free to ask me if you are uncertain.
01:13:606 (6,1,2) - Its a shame that these are not jumps.
Well, during the kiai you can place jumps at those finishers to highlight them. Those plays nicely.

And the hitsounds are again too loud during the kiai. :c

[Platter]

00:12:856 (2,3,4) - This HyperDash is a little bit uncomfortable. I would try something like this: http://kurokami.s-ul.eu/UAX952ek
00:17:919 (2,1) - Not a big problem but I think the start of the new part should be highlighted with some movement. So (1) could be placed somewhere at the middle of the screen.
00:23:731 (3,1,2,3,4) - You could add some jump (not HyperDash) pattern at this section which not just one way movement. Its a little plain atm.
00:27:294 (1,2,1) - Again a place where you could place a jump. But while (2,1) contains some distance (1,2) not and this cause a weird feeling. Try something like this: http://kurokami.s-ul.eu/D5zuqvxO
00:44:919 (6,1) - Try to add bigger distance here please. The change in the rhythm is calling for it.
01:02:544 (1,2) - On this level, since this is the introduction of HyperDashes, better to put the next slider in the direction of the movement after the Hyper. This means if you just from left to right the slider should go to the right direction. This is because when you just see these Dashes at the first time you hardly know how to use them, stopping at the correct spot is nearly impossible. Something like this might plays better: http://kurokami.s-ul.eu/aoBZf6DY But do not forget to change the next notes as well to bring back the Hyper there.
01:06:294 (4) - Please, not just a circle. The vocal keeps going on which is a little bit weird to hear.
01:13:419 (2,3,4) - If you really want to use chained Hypers then at least do not have an antiflow movement on the second note. Keep in mind what I said previously.
01:18:106 (6,1) - Same again. The slider should face to right.

At the end of the second kiai there are some slider-note Hyper. I personally do not have problem with them but their pattern should be somewhat different so the sliders alone do not requires too much additional movement right after the Hypers. I leave this to you how to change it but if you want I might be able to come up with something.

Also, watch out for the new combos the same way as I mentioned at Cup. They are in a mess.

[Rain]

00:17:919 (1) - Rotate this into the other direction. Its kinda unexpected to go backwards at the end of the stream.
01:13:794 (1,2,1,2,1,2,3) - This pattern might be a little bit too much for this level. It plays fine actually but it might be better to have some curve on (3) which makes it less edgy.

My only problem here that in this Rain there is no clear difference between parts. This means that the kiai basically plays the same way as any previous part, even the calmest one. For example the part from 00:18:294 till 00:26:544 I jumped a lot while it should me the calmest one on the entire map. When you start to map you must create a clear image in your head how you want the map to look like at the end. Which part should be the hardest and which should be the easiest. I'm not saying that you should re-map this now, just keep in mind for your future mapping.

[Overdose]

00:06:294 (1) - I tried a few possible solution here to avoid the easily missable middle note without hurting the pattern but sadly I had no luck. I think the only solution is to turn this slider 180° horizontally. The previous Hyper chain is just too strong to handle the sudden movement change.
00:08:919 (4,5) - You probably don't want to change it but at these kind of patterns most player wants to move back to right (or left) because thats how the flow works. So these two note are breaking the flow so placing (5) on the right side of (4) would be better.
00:12:294 (1) - Its easy to miss the tail of the slider due to the previous Hyper which gives you enough power to reach the next one without too much dash. There is two solution, one is to increase the SV of this slider in order to be able to place the tail further and the other is to place the whole slider more to left, although this one might be easier not necessarily solve the problem. Well, its up to you.
00:30:856 (3,4,5) and 00:32:356 (3,4,5) - These fast paced backward movements are really easy to miss. It would be better to make both (4) a little bit vertical

Nice new combos. :o
[]

My longest mod ever. Took me a week. :c
Topic Starter
Aryssiel

Jusenkyo wrote:

Helping a bit!

[General]
  1. All seems fine ~
[Cup]
  1. 00:43:794 (2,3,1) - Éstas notas están muy juntas, dales un poco de espacio, evita que se amontonen.
  2. 00:48:294 (1,2,3,4) - Éstas notas también, aunque podría ser una excepción, aunque en general en una cup debe de estar en constante movimiento para que los nuevos jugadores se acostumbren. lo dejé así.
  3. Lo mismo que mencioné ^, puede ser aplicado en éstas notas: 00:53:544 (4,5) - 00:54:669 (2,3) - 00:55:419 (4,1) -
  4. 01:10:419 (3,4) - Un poco lejos para ser una cup, reduce la distancia.
  5. 01:13:794 (2,3) - Siendo una cup, me gustaría que hubiese patrones básicos, podrías hacer algo así:
  6. 01:13:794 (2,3) - Ojo, ten cuidado de que no se junten éstos sliders, dales un poco de movimiento.
  7. Es todo por aquí, recuerda que el concepto primordial de una cup es llevar patrones básicos y variados.
[Platter]
  1. 00:00:294 (1,2) - Dado a que cuando mappeamos CtB sería mejor si éstos sliders fuesen horizontales, así el jugador podrá moverse un poco más.
  2. 00:01:606 (5,6) - Final de una sección, recomiendo agregar un salto (dash).
  3. 00:02:919 (1) - En mi caso usé un slider 1/4 con repeat en el tick azul, te recomiendo hacer un mini stream, ya que es mucho mejor.
  4. 00:05:544 (1,2) - Siento un poco extraño la manera en que están colocados éstos sliders, siento que seía mejor si lo haces así:
  5. 00:06:294 (1,2) - Siento que (1) podría ser reemplazado por un slider, ya que solo hace que se amontone un poco con (2) así seguirías el ritmo de una manera ordena y adecuadamente, aprovechando ésto, considera hacer algo así, (ésto también incluye a el slider 3)
  6. 00:08:356 (3) - Ctrl+ G para darle otra dirección así evitaremos que el movimiento no sea tan repetitivo.
  7. 00:08:356 (3,4,5) - Por cierto, en caso de seguir mi sugerencia ^, evita que éstas notas se junten.
  8. 00:13:419 (3,4) - No es necesario el h-dash, ya que en patrones aneriores con el mismo sonido no lo agregaste, quita el h-dash y agrega un dash.
  9. 00:23:731 (3,1) - Agrega un salto, pero que sea muy fácil.
  10. 00:36:106 (6,1) - Agrega un poco de espacio, para que sea un dash.
  11. 00:38:731 (5,6) - H-dash innecesario, quítalo y re-mapea esta zona para que sea más comfort.
  12. 00:38:919 (6,1) - Aumenta un poco la disancia para agregar un salto.
  13. 00:40:981 (2,3) - H-dash inncesario.
  14. 00:41:356 (3,4) - Muy difícil de llegar a éste slider, siento que encajaría más si son notas y no sliders, lo mismo aplica para 00:41:731 (4) - éste slider.
  15. 01:10:794 (3,1) - Demasiado lejos, reduce un poco la distancia.
  16. Todo muy bien, solo ten cuidado con los h-dashes, hay que saber dónde colocalos y cuándo, para tener una consistencia.
[Rain]
  1. 00:01:231 (4,5) - Trata de convertirlo a un h-dash.
  2. 00:20:919 (1) - Se ve muy difícil, sustituyelo por un stream.
  3. 00:24:106 (1,2) - Aumenta un poco la distancia, está muy junto.
  4. Bien, hay un problema, es la colocación de h-dashes, dales un vistazo y fíjate si realmente encajan:00:33:294 (1,2) - 00:35:169 (3,1) - 00:37:044 (4,1) - 00:42:294 (3,4) - 00:44:731 (4,1) - 00:45:481 (3,4) - 00:46:606 (4,1) - 00:48:294 (1,2,3) - 01:10:606 (1,2) -
  5. 01:22:231 (5,6,7,1,2,3,4,5,1,2,3,4,1,2,3) - Veo que te gusta mucho el overmap.
  6. 01:26:169 (1,2,3,4,1,2,3,4) - Lo mismo, sugiero que consideres re-mapear ésta y ésa ^ parte.
Good luck!/Buena suerte!
Gracias por el mod!

Kurokami wrote:

Hi.

[Cup]

00:25:794 (2,3,4,5,1,2) - The vocal at this part is a lead-in for the next part with intense rhythm. I don't think just two circle and slider is enough to cover it. Something like this might work better: http://kurokami.s-ul.eu/4HJwCQXb
01:13:794 (2,3,1) - The movement here is a little bit too small for the intense rhythm. Moving (3) a bit to left could help a bit. Lower the volume of the finishers as well since they are much louder compared with the previous ones yet the music is not.

At the first part from 00:07:794 till 00:13:794 you left three main beat (long white tick) empty which creates a very weird feeling that way. Please try to place at least a circle there.

Additionally your new combos are very inconsistent throughout the difficulty. For example here 01:07:044 (1,2,3) - it only contains 3 circle but immediately after 01:07:794 (1,2,3,4,5,6) - goes up to 6 and this is not the only place. I'm not going to point out every note where you should change it. I mostly use one at main beats but since you followed the vocal try to place them at new lines similar to 00:54:294 (1,2,3,4,1,2,3,4,1).

[Platter]

00:12:856 (2,3,4) - This HyperDash is a little bit uncomfortable. I would try something like this: http://kurokami.s-ul.eu/UAX952ek
00:17:919 (2,1) - Not a big problem but I think the start of the new part should be highlighted with some movement. So (1) could be placed somewhere at the middle of the screen.
00:23:731 (3,1,2,3,4) - You could add some jump (not HyperDash) pattern at this section which not just one way movement. Its a little plain atm.
00:27:294 (1,2,1) - Again a place where you could place a jump. But while (2,1) contains some distance (1,2) not and this cause a weird feeling. Try something like this: http://kurokami.s-ul.eu/D5zuqvxO
00:44:919 (6,1) - Try to add bigger distance here please. The change in the rhythm is calling for it.
01:02:544 (1,2) - On this level, since this is the introduction of HyperDashes, better to put the next slider in the direction of the movement after the Hyper. This means if you just from left to right the slider should go to the right direction. This is because when you just see these Dashes at the first time you hardly know how to use them, stopping at the correct spot is nearly impossible. Something like this might plays better: http://kurokami.s-ul.eu/aoBZf6DY But do not forget to change the next notes as well to bring back the Hyper there.
01:06:294 (4) - Please, not just a circle. The vocal keeps going on which is a little bit weird to hear.
01:13:419 (2,3,4) - If you really want to use chained Hypers then at least do not have an antiflow movement on the second note. Keep in mind what I said previously.
01:18:106 (6,1) - Same again. The slider should face to right.

At the end of the second kiai there are some slider-note Hyper. I personally do not have problem with them but their pattern should be somewhat different so the sliders alone do not requires too much additional movement right after the Hypers. I leave this to you how to change it but if you want I might be able to come up with something.

Also, watch out for the new combos the same way as I mentioned at Cup. They are in a mess.

[Rain]

00:17:919 (1) - Rotate this into the other direction. Its kinda unexpected to go backwards at the end of the stream.
01:13:794 (1,2,1,2,1,2,3) - This pattern might be a little bit too much for this level. It plays fine actually but it might be better to have some curve on (3) which makes it less edgy.

My only problem here that in this Rain there is no clear difference between parts. This means that the kiai basically plays the same way as any previous part, even the calmest one. For example the part from 00:18:294 till 00:26:544 I jumped a lot while it should me the calmest one on the entire map. When you start to map you must create a clear image in your head how you want the map to look like at the end. Which part should be the hardest and which should be the easiest. I'm not saying that you should re-map this now, just keep in mind for your future mapping.

[Overdose]

00:06:294 (1) - I tried a few possible solution here to avoid the easily missable middle note without hurting the pattern but sadly I had no luck. I think the only solution is to turn this slider 180° horizontally. The previous Hyper chain is just too strong to handle the sudden movement change.
00:08:919 (4,5) - You probably don't want to change it but at these kind of patterns most player wants to move back to right (or left) because thats how the flow works. So these two note are breaking the flow so placing (5) on the right side of (4) would be better.
00:12:294 (1) - Its easy to miss the tail of the slider due to the previous Hyper which gives you enough power to reach the next one without too much dash. There is two solution, one is to increase the SV of this slider in order to be able to place the tail further and the other is to place the whole slider more to left, although this one might be easier not necessarily solve the problem. Well, its up to you.
00:30:856 (3,4,5) and 00:32:356 (3,4,5) - These fast paced backward movements are really easy to miss. It would be better to make both (4) a little bit vertical


My longest mod ever. Took me a week. :c
aa I looked the mod but forgot to take note of what I accept or reject! my bad!!!, well I think I need to say something then XD; about cup is like my first cup so doing kind of easy patterns that are not repetitive when it plays is hard ;;. About platter I first was kind worried of this one, I thought it was a lot bad but seems not as bad as I thought when asked for testplay and with your mod (and Jusenkyo's mod and selfmod) I see many parts that are little bad :3. About rain's ''calm'' part, I first mapped this diff as random diff, I mean I follow my inspiration and mapped and mapped I liked how it end up so decided to try rank it, so yes... the calm part is not calm at all, I need check it again and again and ask some mods for it.

Thanks for your mod! now I see my map needs more help before trying something with it! :D

about mod, I think I accept everything, some changed but as what I thought it was better.
Kurokami
Just a little bit more, I had fun playing it.
Cowboy

Kurokami wrote:

Hi.



[Salad]

00:04:419 (4,1,2) - This kind of movement might be too harsh plus I think the jump should be between (1,2) and not (4,1) since the crash is also there. Something like this might work better: http://kurokami.s-ul.eu/npe4EEfX Well, you're right, applied.
00:06:106 (3,1) - Again a somewhat hard movement, the jump itself is fine but keep in mind that new player rarely have perfect controls over their jump so they can easily overshoot but at your slider the players need to move immediately backward. You can compensate this if you make the slider more vertical to at least allow players to just stand.Ok, I did the jump horizontally to be more normal.
00:06:856 (2,3,1) - I have mixed opinion at this chained jump. I'm not sure if new players can jump right then back to left to catch the next note. This is an advanced movement and takes time to develop such a control. Try to move the notes in 00:07:794 (1,2,3,4) - closer to each other to reduce the gap. I made some changes in this part, now it looks much better.
00:11:731 (4,5,1) - This stop and go movement while its easy if you have some experience but new players often jump at even at the smallest gap because they do not know that those could be walked. Just move (5) a bit back to right and this should be fine. I (5) slightly back and (1) I did all horizontal, fits better.
00:26:731 (1) - From this note there is no jump placed, not even a single one. My first jump was at 00:46:419 (5,1). Thats roughly 20 seconds although the rhythm is intense and there is a lot of place to add some jump. Try to insert a few on your own, but feel free to ask me if you are uncertain. I will try to add jumps where necessary.
01:13:606 (6,1,2) - Its a shame that these are not jumps. I will make the jumps.
Well, during the kiai you can place jumps at those finishers to highlight them. Those plays nicely. I'll do.

And the hitsounds are again too loud during the kiai. :c


Nice new combos. :o


My longest mod ever. Took me a week. :c Thanks for the mod, was helpful.
Update
osu file format v14

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[Metadata]
Title:DAYS of DASH (TV Size)
TitleUnicode:DAYS of DASH (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Quit user
Version:Jusen's Salad
Source:Sakurasou no Pet na Kanojo
Tags:kanda sorata shiina mashiro aoyama nanami kamiigusa misaki mitaka jin akasaka ryuunosuke hata aki shirato yuusuke Jusenkyo RoseusJaeger Kowaii_ne
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DeletedUser_6709840

Kurokami wrote:

Hi.

[Ruseus's]

Why there are no hitsounds at all?! I was relying on someone else to hitsound, i cant hitsound worth a damn and am lazy

While I played this I had a feeling that AR6 might be a little bit too much for the easiest level in a set (Yes I know there are two Cups but they shouldn't be too different in theory). This difficulty has a much more intense rhythm and movement than the other Cup which moves it dangerously close to Salad. I would lower the AR to 5.5 to at least have some difference in speed. Currently this difficulty is closer to Salad in terms of speed than Cup, where it should belong. okay then

Not much to say here actually. Too much instruments used tho. Being beat deaf sucks, cant hear the individual patterns you modders are talking about.
Someone hitsound this cup for me
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 62169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 3.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:DAYS of DASH (TV Size)
TitleUnicode:DAYS of DASH (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Quit user
Version:Roseus' Cup
Source:Sakurasou no Pet na Kanojo
Tags:kanda sorata shiina mashiro aoyama nanami kamiigusa misaki mitaka jin akasaka ryuunosuke hata aki shirato yuusuke Jusenkyo RoseusJaeger Kowaii_ne
BeatmapID:1042528
BeatmapSetID:487860

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Topic Starter
Aryssiel

RoseusJaeger wrote:

Kurokami wrote:

Hi.

[Ruseus's]

Why there are no hitsounds at all?! I was relying on someone else to hitsound, i cant hitsound worth a damn and am lazy

While I played this I had a feeling that AR6 might be a little bit too much for the easiest level in a set (Yes I know there are two Cups but they shouldn't be too different in theory). This difficulty has a much more intense rhythm and movement than the other Cup which moves it dangerously close to Salad. I would lower the AR to 5.5 to at least have some difference in speed. Currently this difficulty is closer to Salad in terms of speed than Cup, where it should belong. okay then

Not much to say here actually. Too much instruments used tho. Being beat deaf sucks, cant hear the individual patterns you modders are talking about.
Someone hitsound this cup for me
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Title:DAYS of DASH (TV Size)
TitleUnicode:DAYS of DASH (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Quit user
Version:Roseus' Cup
Source:Sakurasou no Pet na Kanojo
Tags:kanda sorata shiina mashiro aoyama nanami kamiigusa misaki mitaka jin akasaka ryuunosuke hata aki shirato yuusuke Jusenkyo RoseusJaeger Kowaii_ne
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I will then, gonna update and just remaining kowaii_ne update zzz
DeletedUser_6709840
Thanks fam
Kowaii_ne
Thanks for modding
Kurokami and Jusenkyo :D
firetruck lazykowai
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TitleUnicode:DAYS of DASH (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Quit user
Version:Kowaii_ne's Mashirodose
Source:Sakurasou no Pet na Kanojo
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Lyaneii

M4M Request

Warning!:Might contain some banter
[Salad]

00:42:106 (7,1) - This dash seems quite hard and unexpected to be in a salad difficulty.

[Platter]

00:01:981 (1) - Move this spinner end to 00:02:544 to leave 1 beat of space between the spinner and the next note so the player doesn't get disorientated by the spinner.

00:03:481 (6) - Move this note to x:128 to create a dash, more fun to play.

00:11:544 (5) - Move this note to x:336 so you create a similar dash from the slider to that note, is more fun to play.

00:35:544 (6,7,8,9,10,11) - This might be a unexpected anti-flow which can catch the player off guard while trying to dash to the other slider. (But I am pro so I won't get fooled by that, jk idk about people who play platters..)

[Rain]

00:03:294 (3) - You can hear the whopping 3 star wars lazer sounds in the background, but there is a slider here, why not make it three notes instead?

00:06:106 (3,1) - Make the slider more vertical, because it is a very unexpected 1/2th hdash instead of a 1/4th hdash, really uncomfortable having that slider that horizontal.

01:00:856 (2,3,4,1,2,3,4,5,6,1,2) - The hyperdash density is way too high right here compared to the whole difficulty, and even included a double hyper, that is way too hard for a rain difficulty.
Topic Starter
Aryssiel

Calibus wrote:

M4M Request

Warning!:Might contain some banter
[Platter]

00:01:981 (1) - Move this spinner end to 00:02:544 to leave 1 beat of space between the spinner and the next note so the player doesn't get disorientated by the spinner.

00:03:481 (6) - Move this note to x:128 to create a dash, more fun to play.

00:11:544 (5) - Move this note to x:336 so you create a similar dash from the slider to that note, is more fun to play.

00:35:544 (6,7,8,9,10,11) - This might be a unexpected anti-flow which can catch the player off guard while trying to dash to the other slider. (But I am pro so I won't get fooled by that, jk idk about people who play platters..) I think is ok xD, I mean no ez diff :^)

[Rain]

00:03:294 (3) - You can hear the whopping 3 star wars lazer sounds in the background, but there is a slider here, why not make it three notes instead?

00:06:106 (3,1) - Make the slider more vertical, because it is a very unexpected 1/2th hdash instead of a 1/4th hdash, really uncomfortable having that slider that horizontal.

01:00:856 (2,3,4,1,2,3,4,5,6,1,2) - The hyperdash density is way too high right here compared to the whole difficulty, and even included a double hyper, that is way too hard for a rain difficulty.
no answer = changed/fixed

thanks for mod!
wonjae
DAYS OF DASH

requested ingame

honestly, it feels like most of the diffs arnt hitsounded. maybe its just me but idk i havent noticed it much

Cup
I would discuss with roseus the problems with the spread the two cups make since its off having a cup that is higher ar yet lower cs than the first one. i would have the cs consistent throughout the spread so maybe discuss if the cup should be CS2.5 or 3. Also having a higher cs cup thats harder sr than this ones also wierd. The slider velocity is also wierd as Roseus' has SV 2 and this one has SV1

00:04:981 (2,3) - So for the end of the slider here, i dont think that there is enough noise to warrant a note here for a cup. i think it sounds better if you got rid of (3) and made (2) end at 00:05:919.

00:27:481 (1,2,3) - the triplet here would flow better if it was like this ( https://osu.ppy.sh/ss/6609843 ). If you did do this, then the next combo would be really annoying to catch also though since the distance would be increased so a nerf between the two combo's distance would be needed. (basically try to make it look like this https://osu.ppy.sh/ss/6609861&#41;

01:15:294 (3) - because of the antiflow the slider here creates, i think that it is really annoying to catch it without dashing. i would nerf the distance a little.

Roseus' Cup
Following up on what kurokami said, i don't think it's healthy for the spread to have a cs2.5 Cup that is harder than the CS3 cup and still have higher AR than it. just change the cs to 3 and ill be happy lol, discuss with quituser. Also looks weird when one of the cups have SV 2 and one has SV 1.

00:02:169 (5) - feels weird to play imo with the random slider and there's no significant noise at where the slider ends.

00:05:919 - add a note here?

00:06:106 (1) - This should start at 00:06:294 (1)

00:20:544 - whats with this random patch of silence? you can def add notes here

01:04:606 (5) - would sound better if it was a 1/2 repeat or a triplet

01:06:669 - ehh i would extend 01:06:106 (2) to here bc there is a noise here.

01:09:669 - same, i would extend 01:09:106 (2) - to here.

Salad
N E R F
T I M E

00:02:919 (1,2) - This stream is really out of place when you compare it to the whole map. maybe add more movement or something?

00:27:669 (4,5) - ehh this dash is pretty nasty for new players because of the antiflow imo. maybe nerf a little?

00:35:919 (4,5,6,1) - again, i thought this was really hard for new players to react bc of antiflow

00:42:106 (7,1) - this one also, its an antiflow dash that would be hard for newer players to react to.

01:26:919 (5,1) - breaks Ranking Criteria. The spinner has to be 1/1 bar away from the spinner for it to be rankable because of bpm.

Platter
00:02:075 (1) - I honestly dont think that the spinner needs to be here.

00:14:169 (5,6) - a hyper should be here imo to be consistent with 00:06:856 (3,4,5) -

00:46:419 (4,5) - wew. i think 5 should be nerfed since the jump here is unexpected and isnt consistent with any other jump in the song i dont think
DeletedUser_6709840

Paranoid Grapes wrote:

DAYS OF DASH

requested ingame

honestly, it feels like most of the diffs arnt hitsounded. maybe its just me but idk i havent noticed it much

Cup
I would discuss with roseus the problems with the spread the two cups make since its off having a cup that is higher ar yet lower cs than the first one. i would have the cs consistent throughout the spread so maybe discuss if the cup should be CS2.5 or 3. Also having a higher cs cup thats harder sr than this ones also wierd. The slider velocity is also wierd as Roseus' has SV 2 and this one has SV1

00:04:981 (2,3) - So for the end of the slider here, i dont think that there is enough noise to warrant a note here for a cup. i think it sounds better if you got rid of (3) and made (2) end at 00:05:919.

00:27:481 (1,2,3) - the triplet here would flow better if it was like this ( https://osu.ppy.sh/ss/6609843 ). If you did do this, then the next combo would be really annoying to catch also though since the distance would be increased so a nerf between the two combo's distance would be needed. (basically try to make it look like this https://osu.ppy.sh/ss/6609861&#41;

01:15:294 (3) - because of the antiflow the slider here creates, i think that it is really annoying to catch it without dashing. i would nerf the distance a little.

Roseus' Cup
Following up on what kurokami said, i don't think it's healthy for the spread to have a cs2.5 Cup that is harder than the CS3 cup and still have higher AR than it. just change the cs to 3 and ill be happy lol, discuss with quituser. Also looks weird when one of the cups have SV 2 and one has SV 1.

00:02:169 (5) - feels weird to play imo with the random slider and there's no significant noise at where the slider ends.

00:05:919 - add a note here?

00:06:106 (1) - This should start at 00:06:294 (1)

00:20:544 - whats with this random patch of silence? you can def add notes here

01:04:606 (5) - would sound better if it was a 1/2 repeat or a triplet

01:06:669 - ehh i would extend 01:06:106 (2) to here bc there is a noise here.

01:09:669 - same, i would extend 01:09:106 (2) - to here.

Salad
N E R F
T I M E

00:02:919 (1,2) - This stream is really out of place when you compare it to the whole map. maybe add more movement or something?

00:27:669 (4,5) - ehh this dash is pretty nasty for new players because of the antiflow imo. maybe nerf a little?

00:35:919 (4,5,6,1) - again, i thought this was really hard for new players to react bc of antiflow

00:42:106 (7,1) - this one also, its an antiflow dash that would be hard for newer players to react to.

01:26:919 (5,1) - breaks Ranking Criteria. The spinner has to be 1/1 bar away from the spinner for it to be rankable because of bpm.

Platter
00:02:075 (1) - I honestly dont think that the spinner needs to be here.

00:14:169 (5,6) - a hyper should be here imo to be consistent with 00:06:856 (3,4,5) -

00:46:419 (4,5) - wew. i think 5 should be nerfed since the jump here is unexpected and isnt consistent with any other jump in the song i dont think
Accepted all

ugh
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18294,48294,57294,60294
DistanceSpacing: 3.8
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:DAYS of DASH (TV Size)
TitleUnicode:DAYS of DASH (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Quit user
Version:Roseus' Cup
Source:Sakurasou no Pet na Kanojo
Tags:kanda sorata shiina mashiro aoyama nanami kamiigusa misaki mitaka jin akasaka ryuunosuke hata aki shirato yuusuke Jusenkyo RoseusJaeger Kowaii_ne
BeatmapID:1042528
BeatmapSetID:487860

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Aryssiel

Paranoid Grapes wrote:

DAYS OF DASH

requested ingame

honestly, it feels like most of the diffs arnt hitsounded. maybe its just me but idk i havent noticed it much

Cup
I would discuss with roseus the problems with the spread the two cups make since its off having a cup that is higher ar yet lower cs than the first one. i would have the cs consistent throughout the spread so maybe discuss if the cup should be CS2.5 or 3. Also having a higher cs cup thats harder sr than this ones also wierd. The slider velocity is also wierd as Roseus' has SV 2 and this one has SV1

00:04:981 (2,3) - So for the end of the slider here, i dont think that there is enough noise to warrant a note here for a cup. i think it sounds better if you got rid of (3) and made (2) end at 00:05:919.

00:27:481 (1,2,3) - the triplet here would flow better if it was like this ( https://osu.ppy.sh/ss/6609843 ). If you did do this, then the next combo would be really annoying to catch also though since the distance would be increased so a nerf between the two combo's distance would be needed. (basically try to make it look like this https://osu.ppy.sh/ss/6609861&#41;

01:15:294 (3) - because of the antiflow the slider here creates, i think that it is really annoying to catch it without dashing. i would nerf the distance a little.

Roseus' Cup
Following up on what kurokami said, i don't think it's healthy for the spread to have a cs2.5 Cup that is harder than the CS3 cup and still have higher AR than it. just change the cs to 3 and ill be happy lol, discuss with quituser. Also looks weird when one of the cups have SV 2 and one has SV 1.

00:02:169 (5) - feels weird to play imo with the random slider and there's no significant noise at where the slider ends.

00:05:919 - add a note here?

00:06:106 (1) - This should start at 00:06:294 (1)

00:20:544 - whats with this random patch of silence? you can def add notes here

01:04:606 (5) - would sound better if it was a 1/2 repeat or a triplet

01:06:669 - ehh i would extend 01:06:106 (2) to here bc there is a noise here.

01:09:669 - same, i would extend 01:09:106 (2) - to here.

Salad
N E R F
T I M E

00:02:919 (1,2) - This stream is really out of place when you compare it to the whole map. maybe add more movement or something?

00:27:669 (4,5) - ehh this dash is pretty nasty for new players because of the antiflow imo. maybe nerf a little?

00:35:919 (4,5,6,1) - again, i thought this was really hard for new players to react bc of antiflow

00:42:106 (7,1) - this one also, its an antiflow dash that would be hard for newer players to react to.

01:26:919 (5,1) - breaks Ranking Criteria. The spinner has to be 1/1 bar away from the spinner for it to be rankable because of bpm.

Platter
00:02:075 (1) - I honestly dont think that the spinner needs to be here.

00:14:169 (5,6) - a hyper should be here imo to be consistent with 00:06:856 (3,4,5) -

00:46:419 (4,5) - wew. i think 5 should be nerfed since the jump here is unexpected and isnt consistent with any other jump in the song i dont think
no answer= changed

thanks for the mod!
Cowboy

Calibus wrote:

M4M Request

Warning!:Might contain some banter
[Salad]

00:42:106 (7,1) - This dash seems quite hard and unexpected to be in a salad difficulty. It's fine to me, here's when the stanza starts.
Thanks for taking a look, but not changes for now.

Paranoid Grapes wrote:

DAYS OF DASH

requested ingame


Salad
N E R F
T I M E

00:02:919 (1,2) - This stream is really out of place when you compare it to the whole map. maybe add more movement or something? Re-mapped.

00:27:669 (4,5) - ehh this dash is pretty nasty for new players because of the antiflow imo. maybe nerf a little? Re-mapped here too.

00:35:919 (4,5,6,1) - again, i thought this was really hard for new players to react bc of antiflow (3) deleted to avoid stack.

00:42:106 (7,1) - this one also, its an antiflow dash that would be hard for newer players to react to. Since few modders requested this, will be reduced.

01:26:919 (5,1) - breaks Ranking Criteria. The spinner has to be 1/1 bar away from the spinner for it to be rankable because of bpm. Ok, then (5) deleted.
Thanks for the mod, was helpful.

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18294,48294,57294,60294
DistanceSpacing: 3.9
BeatDivisor: 1
GridSize: 8
TimelineZoom: 2.899999

[Metadata]
Title:DAYS of DASH (TV Size)
TitleUnicode:DAYS of DASH (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Quit user
Version:Jusen's Salad
Source:Sakurasou no Pet na Kanojo
Tags:kanda sorata shiina mashiro aoyama nanami kamiigusa misaki mitaka jin akasaka ryuunosuke hata aki shirato yuusuke Jusenkyo RoseusJaeger Kowaii_ne
BeatmapID:1041856
BeatmapSetID:487860

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.2
SliderTickRate:2

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400,280,20731,1,0,0:0:0:0:
264,280,20919,5,2,0:0:0:0:
204,280,21106,1,0,0:0:0:0:
120,280,21294,6,0,P|56:256|56:192,1,120,2|2,0:0|0:0,0:0:0:0:
144,200,21856,2,0,L|224:200,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
240,200,22419,1,2,0:0:0:0:
344,200,22606,2,0,L|408:200,1,60,0|0,0:0|0:0,0:0:0:0:
352,272,22981,6,0,L|224:272,1,120,0|0,0:0|0:0,0:0:0:0:
144,272,23544,2,0,L|64:272,1,60,2|0,0:0|0:0,0:0:0:0:
200,224,23919,2,0,L|264:224,1,60,2|10,0:0|0:0,0:0:0:0:
128,224,24294,6,0,P|64:224|64:168,1,120,2|2,0:0|0:0,0:0:0:0:
136,184,24856,2,0,L|208:184,1,60,0|0,0:0|0:0,0:0:0:0:
280,184,25231,2,0,L|216:184,1,60,0|0,0:0|0:0,0:0:0:0:
104,240,25606,2,0,L|176:240,1,60,0|2,0:0|0:0,0:0:0:0:
248,240,25981,5,0,0:0:0:0:
344,240,26169,1,2,0:0:0:0:
432,240,26356,2,0,L|496:240,1,60
328,304,26731,5,0,0:0:0:0:
244,304,26919,1,0,0:0:0:0:
64,304,27106,2,0,L|192:304,1,120,2|0,0:0|0:0,0:0:0:0:
280,304,27669,1,0,0:0:0:0:
152,280,27856,2,0,P|104:248|128:176,1,120,2|4,0:0|0:0,0:0:0:0:
488,200,28606,6,0,L|408:200,1,60,0|8,0:0|0:0,0:0:0:0:
264,256,29169,2,0,L|344:256,1,60,0|8,0:0|0:0,0:0:0:0:
192,200,29731,1,8,0:0:0:0:
136,200,29824,1,2,0:0:0:0:
88,200,29918,1,8,0:0:0:0:
368,280,30294,6,0,L|280:280,1,60,4|0,0:0|0:0,0:0:0:0:
216,344,30669,2,0,L|296:344,1,60,8|0,0:0|0:0,0:0:0:0:
368,312,31044,2,0,L|288:312,1,60,2|0,0:0|0:0,0:0:0:0:
160,320,31419,2,0,L|232:320,1,60,8|0,0:0|0:0,0:0:0:0:
304,328,31794,6,0,L|384:328,1,60,2|2,0:0|0:0,0:0:0:0:
480,288,32169,2,0,L|416:288,1,60,8|0,0:0|0:0,0:0:0:0:
336,288,32544,2,0,L|208:288,1,120,0|8,0:0|0:0,0:0:0:0:
120,288,33106,1,0,0:0:0:0:
256,352,33294,6,0,L|320:352,1,60,2|2,0:0|0:0,0:0:0:0:
224,296,33669,2,0,L|152:296,2,60,8|2|0,0:0|0:0|0:0,0:0:0:0:
312,296,34231,2,0,L|392:296,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
176,296,34794,6,0,L|96:296,1,60,2|2,0:0|0:0,0:0:0:0:
40,248,35169,2,0,L|168:248,1,120,8|8,0:0|0:0,0:0:0:0:
304,192,35919,1,8,0:0:0:0:
360,192,36012,1,8,0:0:0:0:
416,192,36106,1,8,0:0:0:0:
216,192,36294,6,0,L|136:192,1,60,4|0,0:0|0:0,0:0:0:0:
48,192,36669,1,8,0:0:0:0:
176,192,36856,2,0,L|256:192,1,60,2|0,0:0|0:0,0:0:0:0:
336,192,37231,2,0,L|416:192,2,60,2|10|0,0:0|0:0|0:0,0:0:0:0:
256,264,37794,6,0,L|120:264,1,120,2|8,0:0|0:0,0:0:0:0:
40,224,38356,2,0,L|168:224,1,120,2|2,0:0|0:0,0:0:0:0:
256,224,38919,1,8,0:0:0:0:
352,224,39106,1,0,0:0:0:0:
208,288,39294,6,0,L|128:288,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
304,288,39856,2,0,P|376:288|376:240,1,120,2|2,0:0|0:0,0:0:0:0:
296,240,40419,2,0,L|224:240,1,60,8|0,0:0|0:0,0:0:0:0:
128,240,40794,2,0,P|64:232|40:176,1,120,2|8,0:0|0:0,0:0:0:0:
136,160,41356,2,0,L|256:160,1,120,2|2,0:0|0:0,0:0:0:0:
200,216,41919,1,8,0:0:0:0:
104,216,42106,1,8,0:0:0:0:
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208,192,42856,2,0,L|88:192,1,120,2|2,0:0|0:0,0:0:0:0:
32,208,43419,1,0,0:0:0:0:
128,208,43606,1,2,0:0:0:0:
320,288,43794,6,0,L|448:288,1,120,2|8,0:0|0:0,0:0:0:0:
320,288,44356,2,0,L|192:288,1,120,2|2,0:0|0:0,0:0:0:0:
96,288,44919,1,8,0:0:0:0:
24,240,45106,1,0,0:0:0:0:
136,224,45294,6,0,L|280:224,1,120,2|8,0:0|0:0,0:0:0:0:
352,224,45856,1,2,0:0:0:0:
448,224,46044,1,0,0:0:0:0:
352,224,46231,1,2,0:0:0:0:
448,224,46419,1,8,0:0:0:0:
256,224,46606,6,0,P|176:224|176:320,1,180,2|8,0:0|0:0,0:0:0:0:
248,312,47356,2,0,L|328:312,2,60,0|2|8,0:0|0:0|0:0,0:0:0:0:
144,312,47919,1,8,0:0:0:0:
48,272,48106,1,0,0:0:0:0:
208,248,48294,6,0,L|320:248,1,107.999996704102,4|8,0:0|0:0,0:0:0:0:
56,320,49044,2,0,L|176:320,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
368,272,49794,2,0,L|248:272,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
480,208,50544,2,0,L|360:208,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
56,312,51294,6,0,L|176:312,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
256,280,52044,1,0,0:0:0:0:
336,200,52419,1,8,0:0:0:0:
280,200,52606,1,2,0:0:0:0:
152,160,52794,5,2,0:0:0:0:
328,192,53169,1,8,0:0:0:0:
488,192,53544,1,2,0:0:0:0:
328,192,53919,1,8,0:0:0:0:
56,192,54294,6,0,L|56:72,1,107.999996704102,6|8,0:0|0:0,0:0:0:0:
272,192,55044,2,0,L|392:192,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
192,240,55794,2,0,L|72:240,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
288,240,56544,2,0,L|416:240,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
176,240,57294,5,4,0:0:0:0:
304,240,57669,1,8,0:0:0:0:
176,240,58044,2,0,P|104:184|112:160,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
312,176,58794,2,0,P|384:176|400:216,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
240,288,59544,2,0,L|120:288,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
256,192,60294,12,8,62169,0:0:0:0:
144,192,62544,5,2,0:0:0:0:
368,192,62919,1,8,0:0:0:0:
56,192,63294,6,0,P|32:144|32:64,1,120,4|8,0:0|0:0,0:0:0:0:
128,192,63856,2,0,L|192:192,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,64419,1,8,0:0:0:0:
368,192,64606,6,0,L|440:192,2,60,0|6|0,0:0|0:0|0:0,0:0:0:0:
256,192,65169,1,8,0:0:0:0:
344,192,65356,1,0,0:0:0:0:
216,248,65544,2,0,L|80:248,1,120,0|8,0:0|0:0,0:0:0:0:
176,248,66106,1,0,0:0:0:0:
304,248,66294,6,0,L|432:248,1,120,6|8,0:0|0:0,0:0:0:0:
368,320,66856,2,0,L|304:320,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,320,67419,1,8,0:0:0:0:
120,320,67606,1,0,0:0:0:0:
256,288,67794,6,0,L|384:288,1,120,6|8,0:0|0:0,0:0:0:0:
296,288,68356,2,0,L|160:288,1,120,0|0,0:0|0:0,0:0:0:0:
88,288,68919,1,8,0:0:0:0:
176,288,69106,1,0,0:0:0:0:
320,288,69294,6,0,L|456:288,1,120,6|8,0:0|0:0,0:0:0:0:
376,232,69856,2,0,L|312:232,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
224,233,70419,1,8,0:0:0:0:
128,232,70606,1,0,0:0:0:0:
296,288,70794,6,0,L|424:288,1,120,6|8,0:0|0:0,0:0:0:0:
296,288,71356,2,0,L|176:288,1,120,2|2,0:0|0:0,0:0:0:0:
80,288,71919,1,8,0:0:0:0:
176,288,72106,1,0,0:0:0:0:
296,288,72294,6,0,P|328:224|296:160,1,120,6|8,0:0|0:0,0:0:0:0:
240,104,72856,1,0,0:0:0:0:
360,104,73044,1,2,0:0:0:0:
272,104,73231,1,0,0:0:0:0:
360,152,73419,2,0,L|440:152,1,60,8|0,0:0|0:0,0:0:0:0:
200,200,73794,6,0,L|80:200,1,120,12|0,0:0|0:0,0:0:0:0:
272,256,74356,2,0,L|392:256,1,120,12|0,0:0|0:0,0:0:0:0:
256,272,74919,1,8,0:0:0:0:
352,272,75106,1,0,0:0:0:0:
400,272,75199,1,0,0:0:0:0:
456,272,75293,1,6,0:0:0:0:
200,192,75669,6,0,L|80:192,1,120,8|2,0:0|0:0,0:0:0:0:
288,272,76419,2,0,L|424:272,1,120,8|6,0:0|0:0,0:0:0:0:
192,272,77169,1,8,0:0:0:0:
288,232,77356,2,0,L|160:232,1,120,2|0,0:0|0:0,0:0:0:0:
104,288,77919,1,8,0:0:0:0:
328,328,78294,6,0,L|464:328,1,120,6|8,0:0|0:0,0:0:0:0:
344,272,78856,2,0,L|264:272,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
224,272,79419,1,8,0:0:0:0:
120,272,79606,1,0,0:0:0:0:
304,272,79794,6,0,L|432:272,1,120,2|0,0:0|0:0,0:0:0:0:
304,272,80356,2,0,L|176:272,1,120,8|8,0:0|0:0,0:0:0:0:
96,272,80919,1,8,0:0:0:0:
24,216,81106,1,0,0:0:0:0:
192,200,81294,6,0,L|320:200,1,120,4|8,0:0|0:0,0:0:0:0:
488,256,81856,2,0,L|352:256,1,120,4|2,0:0|0:0,0:0:0:0:
216,264,82419,1,8,0:0:0:0:
368,320,82606,2,0,L|496:320,1,120,4|2,0:0|0:0,0:0:0:0:
320,328,83169,5,8,0:0:0:0:
216,328,83356,1,0,0:0:0:0:
320,280,83544,1,8,0:0:0:0:
216,272,83731,1,2,0:0:0:0:
186,272,83824,1,8,0:0:0:0:
156,272,83918,1,8,0:0:0:0:
48,272,84106,1,2,0:0:0:0:
224,272,84294,6,0,L|352:272,1,120,4|8,0:0|0:0,0:0:0:0:
480,240,84856,2,0,L|352:240,1,120,4|2,0:0|0:0,0:0:0:0:
240,240,85419,1,8,0:0:0:0:
360,208,85606,2,0,L|496:208,1,120,4|8,0:0|0:0,0:0:0:0:
360,208,86169,5,8,0:0:0:0:
256,208,86356,1,8,0:0:0:0:
360,160,86544,1,0,0:0:0:0:
216,160,86731,1,8,0:0:0:0:
256,192,87106,12,0,88419,0:0:0:0:
ZiRoX
Mod añejo de mi queue.

[Cup]
  1. Revisa tus NC. Hay partes donde no hay y podría haber, y donde hay y no debería. Lo usual es tratar de que cada NC quede en un tick blanco grande.
  2. 00:04:981 (2) - Este slider tiene una forma bastante extraña, y la curva que hace es muy abrupta, yo lo reemplazaría por un un slider curvado en forma de C
  3. 00:16:606 (3) - Al terminar este slider en el tick blanco grande, pierdes bastante énfasis en el sonido que hay allí, que es justamente el comienzo de una sección, sugiero que acortes este slider.
  4. 00:18:669 (1) - Al final de este slider también pasa lo mismo, y además me parece que estas omitiendo muchos sonidos. Yo reemplazaría con un slider de 2/1 y un círculo.
  5. 00:21:294 (1) - ^Lo mismo acá
  6. 00:24:294 (1) - ^Lo mismo
  7. 00:36:294 (1) - ^Lo mismo
  8. 00:39:294 (1) - ^Aaaah
  9. 00:42:294 (1) - ^Aaaaaaah
  10. 00:46:419 (2) - Este círculo queda medio raro, porque está enfocado en la batería y el slider que le sigue cambia el enfoque a la voz. Yo lo movería a 00:46:231 - para que ambos se enfoquen en la voz.
  11. 00:50:544 (1) - No es necesario tener un NC después de 2 objetos.
  12. 00:57:294 (1) - Podrías hacerlo un repeat de 2/1 en lugar de 4/1, me parece que esto es simplificar mucho la canción.
  13. 01:05:169 (5) - Acá también suena medio raro porque este circulo está mapeado a la batería y el slider que sigue a la voz. Lo movería al tick rojo que está antes
  14. 01:08:169 (3) - Lo quitaría para darle más enfasis a la voz.
  15. 01:11:169 (6) - ^Lo mismo
  16. 01:21:294 (4) - Acá pasa algo similar. Este es el único círculo que está enfatizando la batería, por lo que lo movería a 01:21:481 - para que siga la voz.
  17. 01:22:606 (2) - Si estás siguiendo la voz hace más sentido que lo termines en 01:23:169 -
[Roseus' Cup]
  1. Generally, I'd make the distances a bit smaller, as some feel a bit tight, particularly in non-Kiai sections, as they don't really feel any different from the Kiai.
  2. 00:03:294 (1,2) - The antiflow here doesn't fit that much considering this part is still calm. I'd put (2) to the right of (1) instead and rework the following objects.
  3. 00:06:856 (2) - I think it makes more sense to have this slider starting on 00:06:856 - , since it would follow the same instrument you're following with the previous repeat slider.
  4. 00:09:294 (4,1,2,3) - This is like the total opposite rhythm of what you followed on 00:06:294 (1,2,3) -. I'd suggest using the same rhythm so it's consistent.
  5. 00:12:856 (3) - Makes more sense to end it on the red tick, since that's where the held sound from the instrument this slider is starting to ends.
  6. 00:14:356 (2) - ^Same
  7. 00:15:294 (3,1) - And once again you're using a rhythm that's totally inconsistent with what you've done previously. I suggest using the same rhythm.
  8. 00:22:606 (5) - The vocal ends on the red tick, so it makes more sense to end the slider there.
  9. 00:25:606 (3) - ^Same
  10. 00:29:169 (1) - This slider totally loses the focus on the vocals. I suggest you replace 00:29:169 (1,2,3) - with this timeline:
  11. 00:40:606 (1) - Vocals end on the red tick, so it makes more sense to end the slider there.
  12. 00:42:856 (2) - ^Same
  13. 00:45:106 (3) - ^Same - I would replace this with a 1/1 slider + a circle
  14. 00:57:294 (1,2,3) - The 3/2 sliders don't really fit that nicely here, I'd prefer simpler 1/2 sliders.
  15. 01:02:544 - 01:02:919 - I think these vocals are strong enough to be mapped.
  16. 01:03:294 (1,2) - Feels like the gap is a bit large, I'd reduce it a bit.
  17. 01:06:106 (2) - Vocals end on the red tick
  18. 01:09:106 (2) - ^Same
  19. 01:24:106 (3) - End this on the red tick so the rhythm leads better to the next slider.
  20. 01:26:544 (4) - I'd remove this note, it takes away some emphasis from the ending vocals.
[Jusen's Salad]
  1. 00:04:794 (1,2) - Reduce la distancia un poco, el dash me parece muy repentino y fuerte.
  2. 00:05:356 (3,1) - Esta distancia parece un poco justa y podría darse para que los jugadores usen el dash, cuando no es un beat muy fuerte. Redúcela un poco.
  3. 00:07:231 (3,1) - Es poco claro si es un dash o no. Aumenta o reduce la distancia para que la intención sea clara.
  4. 00:08:731 (4,5) - Lo mismo que el otro dash, un poco repentino y fuerte. Reduce un poco la distancia.
  5. 00:09:856 (2,3,1) - Esto es muy incómodo para jugar. No puedes esperar que los jugadores de una Salad hagan ese dash de 1/2 y después puedan volver a tiempo al siguiente objeto. Yo reduciría la distancia entre (3,1)
  6. 00:13:231 (3,1) - Esto se puede hacer sin dash, yo le aumentaría la distancia si es que quieres enfatizar (y hacer más evidente) el uso de dash.
  7. 00:14:919 (3,1) - Por qué tan poca distancia, esto claramente merece más énfasis.
  8. 00:20:731 (7,1) - ¿Esto se supone que es un dash? Es muy poco intuitivo e inesperado, por lo que yo lo haría una distancia normal.
  9. 00:21:106 (2,1) - Este lugar en cambio podría tener un dash.
  10. 00:21:856 (2,3) - La forma en que está mapeado esto pierde bastante énfasis en la vocal de 00:22:231 - . Quizás lo dejaría como dos slider 1/1?
  11. 00:23:919 (3,1) - Esto merece más énfasis :( Hay un claro aumento en la intensidad de la canción
  12. 00:26:356 (3,1) - Me parece algo inesperado. Yo movería 00:26:731 (1,2) - a la derecha un poco para hacerlo una distancia normal y aumentarla en el dash entre 00:26:919 (2,3) - .
  13. 00:28:606 (1,2) - Toda esta parte ignora muchos sonidos, y no entiendo bien a que están mapeados los sliders.
  14. 00:31:044 (3,4) - ¿Por qué esta distancia es tan grande? No hay ningún sonido particularmente fuerte en (4).
  15. 00:32:169 (2,3) - El sonido "sostenido" no comienza en 00:32:544 - , sino en el tick rojo en 00:32:356 -. Te recomiendo que conviertas 00:31:794 (1) - en un repeat slider y muevas 00:32:356 (2) - hacia el tick rojo anterior.
  16. 00:33:669 (2,3) - Justamente los repeats de estos sliders están mapeados a los sonidos más fuertes, por lo que te sugiero remapear esto de manera que esos sonidos estén mapeados con un círculo o el comienzo de un slider.
  17. 00:35:356 (2) - El sonido "sostenido" comienza en el tick rojo, te recomiendo lo mismo de antes: hacer el slider anterior un repeat slider y partir este slider en el tick rojo.
  18. 00:35:919 (3,4,5) - 1/4s con esta separación? Júntalos más para que sea más fácil.
  19. 00:39:106 (4,1) - Podría haber una distancia mayor para darle más énfasis.
  20. 00:40:419 (3,4) - Yo dejaría el primer slider como un círculo y partiría el segundo slider en el tick rojo, para seguir el énfasis en la voz.
  21. 00:43:606 (4,1) - ^Algo similar.
  22. 00:45:106 (4,1) - Partiría el slider en el tick rojo, para seguir la voz.
  23. 00:45:856 (2,3,4,5,1) - Mucho movimiento seguido de un dash, lo cual es difícil para este nivel. Yo simplificaría el movimiento entre los círculos.
  24. 00:48:294 (1,2) - Reduciría un poco la distancia entre estos, para que sea más fácil de hacer sin dash. Si fuerzas el dash serían muchos dash seguidos para esta sección.
  25. 00:52:606 (4,1,2) - De nuevo, si vas a tener un dash, que el movimiento que viene después tenga holgura, por si los jugadores se exceden con el dash, así que reduce la distancia (1,2)
  26. No voy a entrar en detalles en el Kiai, porque veo lo mismo que he dicho para todo el map: no queda claro que es lo que están siguiendo los sliders más largos, hay distancias que son muy poco claras de si se pueden hacer con dash o no, hay pocas distancias que efectivamente te digan que hay que usar dash (y eso que es el Kiai). Supongo que ahora tiene más experiencia como mapper para poder arreglar bien el Kiai por tu cuenta.
[Platter]
  1. 00:05:919 (6,1) - No entiendo por qué esto tiene una distancia tan pequeña, cuando 00:06:294 (1) - marca el inicio de una nueva sección. Hasta un HDash podría ser usado entre estos dos.
  2. 00:06:669 (2,3,4,5,6,7) - Me parece un poco inconsistente el énfasis que le das a dos sliders que están mapeados a sonidos similares: el primero no necesitas nada de dash, el segundo tiene un HDash y el tercero no necesita dash. Yo los dejaría todos como dash normal, en lo posible, para que sea consistent. Esto se repite en casi toda la intro, así que también vale para las demás partes.
  3. 00:16:606 (6) - Yo terminaría este slider en el tick rojo en 00:16:981 - , porque ahí es cuando se termina el sonido de la guitarra.
  4. 00:19:231 (3,4) - Quizás podría haber un dash entre estos?
  5. 00:20:919 (7,8,9,10,1) - Me parece que un poco "ajustado" el movimiento porque la distancia entre los círculos no es poca. Yo los pondría un poco más juntos.
  6. 00:21:294 (1,2) - Esto podría tener un dash entre ambas cosas.
  7. 00:22:606 (4,5,6) - No entiendo por qué la distancia entre estos es tan grande, cuando los sonidos no son para nada fuertes.
  8. 00:24:294 (1,2,3) - Para mí tiene más sentido que las distancias sean iguales, por el tono de las voces.
  9. 00:25:606 (7,8,9) - No entiendo por qué la distancia aumenta de la nada? Para mi deberían ser distancias normales.
  10. 00:27:106 (3,4) - Deberían ser un solo slider, para seguir la voz.
  11. 00:28:606 (8,1) - ^Lo mismo.
  12. 00:29:356 (3,4,5) - ^Lo mismo
  13. 00:34:794 (4,5) - No me hace mucho sentido el ritmo acá. Yo haría el primer slider un repeat, y dejaría el segundo como un círculo, para darle énfasis al sonido de guitarra en 00:35:356 - .
  14. 00:36:294 - 00:46:606 - En toda la sección que parte aquí hay bastantes distancias que son un poco ambiguas (ni muy grandes como para forzar o inducir a usar el dash, ni muy cortas como para que se puedan hacer fácilmente sin dash). Yo volvería a trabajar toda esta sección.
  15. 00:37:794 (6,7,8,9,10) - Los hitsounds me parecen muy forzados, yo quitaría tanto drumclap.
  16. Con el Kiai me pasa lo mismo: los dashes/HDashes no hacen mucho sentido, no son consistentes, no siguen la música. A modo de ejemplo, ¿cómo es que 01:02:919 (8,1) - no tiene HDash? Es el comienzo del Kiai! ¿Por qué 01:03:669 (3,4) - tiene dash y 01:04:419 (6,7) - no cuando son vocales similares? ¿Por qué hay un dash en 01:05:543 (2,3) - ? ¿Por qué no hay dash hacia los sliders en 01:07:044 (7,8,9,10) - cuando un dash podría enfatizar el aumento en el tono? ¿Por qué los dashes/HDashes no siguen los sonidos fuertes de la batería en 01:13:419 (2,3,4,5) - ?
  17. 01:09:293 (3,4) - Este movimiento es un poco complicado, volver del HDash no es fácil para jugadores que están aprendiendo a usar el HDash. Reduce la intensida del HDash y la distancia entre las notas siguientes.
[Rain]
En la Rain veo alguno de los mismos problemas que la Platter, por lo que tampoco voy a ir mucho en detalle. Por mencionar algunos puntos:
  1. 00:06:294 (1,2,3) - ¿Por qué el HDash es entre (1,2) en lugar de (2,3)? El sonido más fuerte es 3. Pasa mucho en toda la intro.
  2. 00:18:106 (2,1) - ¿Por qué no hay un dash/HDash para enfatizar el cambio de sección?
  3. 00:26:731 (4,5,6,1,2,3,4,1,2,3,1,2) - Los dashes no hacen ningún sentido en esta sección ;_;
  4. 00:29:169 (3,4,5) - Es un aumento de distancia bastante repentino e inesperado, redúcela un poco.

    La verdad no me dan ganas de seguir con esta diff, porque los problemas son similares a los de la Platter y me da flojera repetir lo mismo de nuevo.
[Overdose]
  1. 00:00:669 (2) - This note is really weak, so I don't understand why do you have such a sudden and strong HDash to this, so I'd take it out.
  2. 00:05:919 (5,6) - There's a few stuff about this pattern: the strongest sounds are the white and red tick, so it doesn't make sense to have the HDash where you currently have it. Additionally, the quick antiflow movement after the 1/4 HDash is a bit uncomfortable to play. So basically you have to rework this small pattern and put HDashes where they are actually "meant" to.
  3. 00:07:700 (5) - This is overmapped. There isn't any individual sound here, just the held guitar (which starts on the previous beat).
  4. 00:09:294 (1,2,3,4) - The HDash pattern here doesn't make sense: if you're emphasizing the guitar at 00:10:231 - with an HDash, it would also make sense to emphasize the guitar at 00:09:856 - with an HDash instead of the drum at 00:09:669 - .
  5. 00:12:294 (1,2,3,4,5,1,2) - It feels odd that this part follows the drums, whereas in 00:09:294 (1,2,3,4,5) - you followed the guitar. I'd follow the guitar in both sections.
  6. 00:24:200 (2,3,4) - (3) is stronger than (4), so the HDash should be to (3) instead.
  7. 00:26:169 (2,3) - What if you make the first slider a repeat and the second one a single slider? That way you'll emphasize the vocal at 00:26:731 - too.
  8. 00:27:856 (2) - This is quite a strong vocal, so I'd expect a bit more distance to it.
  9. 00:28:606 - The vocal there is quite strong, maybe you can blend this circle and the following slider into one an have an HDash to this instead.
  10. 00:29:825 (4,5,1) - (1) is the downbeat, the HDash should be to it instead.
  11. 00:31:044 (4,5) - The drumbeat at (5) is nowhere as strong to have an HDash to it.
  12. 00:32:544 (4,5) - ^Same
  13. 00:36:856 (2,3) - I think you could blend this into a single slider and have a dash to it, IMO the vocals are stronger than the drums.
  14. 00:58:606 (4) - This slider isn't following anything? I think deleting this and adding circles on 00:58:794 - and 00:58:981 - follows the song better.
  15. 01:02:356 (1,2,3,4,5,6,7,8,9,10) - The HDash placement is totally wrong here. The strongest sounds are 01:02:544 (3) - and 01:02:919 (7) - , so the HDashes should be to them instead.
  16. 01:05:169 (2) - The vocal at the end of this is quite strong, so I'd make 01:04:794 (1) - a repeat slider and have that vocal as a single circle or the start of a slider. You did this on 01:07:981 (2,3) - !
  17. 01:10:044 (4,5) - (4) is stronger than (5); therefore the HDash should be to (4).
Good luck with the mapset! It needs a lot of work before it can be considered for ranking, so keep searching for mods!
BanchoBot
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