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sana - Kotonoha Clinic

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Topic Starter
Michiiii-
This beatmap was submitted using in-game submission on Samstag, 22. Oktober 2016 at 18:47:45

Artist: sana
Title: Kotonoha Clinic
Tags: (un)sentimental spica [-Reol] Mezame-P
BPM: 151
Filesize: 7543kb
Play Time: 03:34
Difficulties Available:
  1. Hard (2,5 stars, 384 notes)
  2. Insane (3,7 stars, 580 notes)
  3. Normal (1,92 stars, 202 notes)
Download: sana - Kotonoha Clinic
Information: Scores/Beatmap Listing
---------------

Would be nice if somebody mod this Mapset:)


Normal by me
Hard by me
Insane by me
thexo
Mod in german cuz i'm too lazy to translate :(

[Insane]
00:36:103 (1,2,3,4,5,6,7,8) - VIEL zu viele anchor
00:46:037 (3) - als jump positionieren und 00:46:136 (4) - entfernen da 1/4 durch die lyrics noch nicht anfängt (bsp http://puu.sh/qy2Kp/c01a5a5d26.jpg )
^nach der änderung 00:46:235 (4,5,6) - in abstand vom slider platzieren und 00:46:533 (7) - entfernen da wieder kein 1/4 zu hören ist oder slider verschieben anstatt stream verschieben, wahlweise.
00:58:156 (1) - auf den folgenden weißen tick setzen und auf dem ursprünglichen red tick nen circle platziert auf dem slideranfang (bsp http://puu.sh/qy36d/7930671bab.jpg )
01:02:328 (4) - etwas mittiger zwischen den slidern
01:02:924 (6) - ^
01:30:540 (4) - ungenutzter slider anchor punkt, der slider ist gerade trotz drei punkte?
01:41:865 (8) - von lyrics zu beat folgen verwirrt, empfehle ich zu entfernen
02:09:083 (1) - spinner bis sollte zum white tick
02:15:838 (3) - ??? einfach bei zwei anchor punkten lassen anstatt hundert (bsp. http://puu.sh/qy3zQ/29993ed69e.jpg )
02:21:004 (10) - tripple stack möglich keit vor nr.10 (also 10-11-12 anstatt 10 alleine bsp: http://puu.sh/qy3JV/07d6550ac1.jpg )
02:22:693 (6) - eher red tick und blue tick double und den white tick slider bis nächsten red tick ( http://puu.sh/qy49k/285fd51262.jpg )
slider sollten selten auf blue ticks anfangen
02:23:686 (10) - entfernen und stattdessen double unter 02:23:289 (9) - setzen ( http://puu.sh/qy4hw/7d3d2506cb.jpg )
02:24:481 (13) - zum vorigen red tick verschieben und um einen tick verlängern so das er bis zum nächsten redtick geht
02:24:977 (1,2,3,4,5,6) - fühlt sich garnicht passend an solltest da lieber andere gestaltungsweise einfallen lassen
02:30:143 (2,3) - möglicherweise zu einem stream von white tick zu white tick?
02:31:136 (5) - abstand verkleinern
03:21:500 (1,2,3,4,5) - nicht on beat: bedeutet anderes timing oder einfach entfernen?
____
Noob Mod might've missed out on a bunch of issues.
+terrible spelling
GL and ty for GD spot :D
LwL
Topic Starter
Michiiii-
[-Reol is actually working on his, I just finished the Insane diff, I will try to work on the hard diff tomorrow.
Thank you for your help^-^
thexo
Ty Lawl4Ever <3

LawL4Ever wrote:

'Sup, seems like your shameless advertising worked. - Cx

[box=[-Reol's Limerence:1337]00:36:500 (2) - This poor deformed slider is probably getting bullied by its peers :^). Just fix this as it's the only really obvious deviation from the shape, though generally I'd recommend copy-pasting and rotating for something like this. - fixed

00:41:467 (4) - You could make this a 1/4 kickslider if you wanted, would represent it better imo and it doesn't destroy anything since this isn't a clear shape. - Really don't see how this single beat sounds different than the others.

00:49:613 (6) - This is a 1/8 triple, wouldn't change anything gameplay wise if you made it a 1/8th repeat slider, but would feel nicer. - fixed

00:54:977 (7,1) - I just think it'd be kinda neat if this was parallel to 00:53:984 (2,3) - i think i fixed it? (if that's what you meant)

01:02:527 (6,7) - I strongly feel that the vocals on the blue tick between these should be somehow represented, especially since you did so in other, similar places.

01:11:666 (7) - NC? - fixed

01:12:461 (9) - ^ - ^

01:13:454 (3,4) - Feels weird to skip the vocals between these - fixed

01:39:282 (5) - NC since you NC spammed on these right before? - correct, i missed that one.

01:45:242 (1,2,3) - This honestly looks sorta shit. Obviously subjective though. I think just having (2) blanket the end of (1) would make this look a lot better. - fixed

01:46:832 (3) - Weird flow, make it curve the other way. - fixed

01:48:620 (2,3,4,5) - Making a triple on an almost 180° turn of the route to it is really hard to play, just rotating it a bit would help a lot imo. (like this: ) - tried to fix

01:50:606 (6,7) - Again strongly feel like the vocal on the blue tick should be represented. - fixed

01:53:587 (1,1) - Make the end of the first one a few pixels further from the body of the second, looks nicer. - fixed

01:56:368 (1,2) - ^ - ^

02:02:328 (1) - The end of this is mapped on nothing while skipping the vocal before it. Make it 1/2. - used 2x 1/4 Sliders to follow the vocals better while keeping the intended flow

02:02:726 (2) - Again end mapped on nothing while skipping percussion this time. This is more justifiable though because the vocals end somewhere around the blue tick. - Sliders end on the end of the syllable/word

02:03:123 (3) - ^ - ^

02:04:116 (5,6) - Quite the extreme spacing - reduced it slightly

02:04:911 (1,2) - ^ - ^

02:06:699 (7) - Why not 1/1? Would fit the vocals better, not skip the beat and not leave as much of a gap. - fixed

02:25:673 (8,9,10,11,12) - This really doesn't look nice. Either make it a proper curve or make the angles more pronounced. tried to curve it a bit more

02:26:765 (1,3) - Could fix this overlap, would look nicer. - fixed

02:27:957 (9,1) - Move (1) away a few pixels, would look nicer. - fixed

02:29:746 (1,2) - Line these up properly. - fixed

02:30:838 (9,10) - (10) should follow the curve properly. Also making it 1/2 could be nice, though it certainly works as it is as well. - fixed curving, keeping it at 1/1 though.

02:40:871 (1,1) - May just be me but these look bad. - tried a different shape

02:48:818 (5,6) - pls fix overlap - amateuristic mistake, shouldn't happen to often from now on.

02:50:209 (1,3) - few pixels apart etc. - fixed

02:51:004 (3,4) - Have (4) blanket (3) maybe. - fixed

02:57:957 (1,2) - Line this up properly - fixed

03:04:712 - Unless you're not yet done mapping, this break is just completely unnecessary, feels very long and all that is at the end is a really calm part. If you really don't want to map this, might as well end the map here. - You're right this looked a bit lazy. Added the whole ending section.
Red = fixed.
Blue = prefer current state/might change if mentioned once more.
Purple = Alternative Solution + ^
<3 sankyou
Grrum
Hi Synxx. I mentioned that I don't have much experience making videos. I'm a little disappointed in the quality of the video, so I'm not gonna try to share it to too many people. The video is a little slow, so if you need to speed it up or skip parts, feel free to do so. Also know that I'm not perfect and my suggestions aren't either, so you can still disagree even when I take a critical stance on something.

https://www.youtube.com/watch?v=tjvOW9P ... VCQ_gfh3Bj

After this I got a little lazy because I basically was going to point out the same type of suggestions over and over again. So I figured I'd write out some more detailed/picky suggestions:

01:43:653 (1,2,3,4,5) – Why isn't there a ¼ note somewhere in this measure to be consistent with previous rhythms?

02:19:017 (4) – This should be ½ slider → circle on 02:19:414 – since this is a strong note that should be clickable
02:43:255 (8) - ^ same thing

02:23:686 (5,6,7,8) – don't use ¼ sliders here, use whatever ¼ circle rhythms you've been using since they weren't done well here.

03:10:871 (1) – Try 1/8 reverse slider http://puu.sh/qEZQs/82ae4fca4b.jpg

[Reol's Limerance]

Was going to make a video, but it was very low quality that I think a normal mod works better

00:22:196 (3,6) – These two objects overlap. I'm not sure if this is intentional. All overlaps should be intentional, since overlapping generally looks poor. So either move these apart so they don't overlap or stack them: http://puu.sh/qNfIO/4b4e0cc449.jpg -------- http://puu.sh/qNfFZ/1d90b72f09.jpg
00:38:885 (8,2) – and 00:42:262 (8,1,3) - You overlap poorly in a lot of places, so check through the map and fix all instances of this.
00:45:044 (6,7) – This is an example of a good overlap.

00:29:944 (1) – I consider the beat at 00:30:143 – to be kind of strong (both the singer and the drums have a note here). Strong notes tend to feel better when they are clickable, so try making this be two circles instead of a slider: http://puu.sh/qNfRe/26ead060ac.jpg

00:34:514 (3) – try making this a ½ slider

00:35:308 (6) – Watch this video, particularly the part at 4:55 https://www.youtube.com/watch?v=3BC_I2ufqC8 . 00:35:507 – and 00:35:706 – and strong notes in the piano and really deserve clickable objects imo.
00:49:812 – There are lots of moments that have the same problem as above like these:
01:00:739 (7) -
01:03:123 (1) - http://puu.sh/qNhjI/ab4ff41421.jpg
01:05:110 -
01:11:666 (1,2,1,2) – (do this: http://puu.sh/qNhlt/d822316cbf.jpg) – compare this section to 01:27:560 (1,2,1,2) - . I really like that these are only circles in this second spot because the background music fades entirely, so having only circles here emphasize the singer nicely. But looking back at the first section, it isn't so soft, so that's why it's better to have stuff to fill in the gaps
01:23:785 (5) -
01:47:825 -
02:04:315 (7) -

00:42:262 (8,1) – I see that you've been decreasing the spacing (and I like this effect, though I don't think you commit hard enough to it), but decreasing the spacing into the strong downbeat at (1) does not feel good. Try a spacing like this: http://puu.sh/qNgel/2760eaa205.jpg . Having a jump on this downbeat emphasizes the singer and the cymbal, and the lower spacing between (7,8) captures that decreasing feeling a little nicer. Notice also that (1)'s slider end is equidistant between (7) and (8). That's an example of good structure.

00:58:355 (1,1) – Somtimes, your sliders don't have nice curves like these and at 01:24:580 (2,2) - . Read this guide a bit t/208596

00:42:858 (2,3,4,5,6,7) – Your visual spacing and structure could be improved. It's hard to work this pattern for me now, but read this about visual spacing p/4733934 and notice that 00:43:454 (5,6) – does not have the same DS as 00:43:057 (3,5) – and similar.

00:47:229 (8) – Really consider making this a ½ slider to emphasize the held vocal. Same applies to (9) and (10)

00:50:408 (1,2,3) – Make better visual spacing

00:52:593 (9,10) – Might be better as a blanket

00:54:779 (6) – Drums go into ¼ here. Why not have them here when you have them in other similar places?

00:51:997 (6) – consider making this a ½ slider and deleting (7) to go with the singer

00:51:202 (3,10) – The huge change in SV feels gimmicky

00:53:587 (1,2,3,4,5,6) – This pattern is generally unstructured but I'm too lazy to make a suggestion, so find me in game if you want.

01:26:169 (4,5,6) – Consider the spacing here. (4) and (6) are strong notes, but (5) doesn't have a lot of strength to it. So I think you should change the spacing so there is no jump into (5). This would mean you can't stack (4,6): http://puu.sh/qNhE8/767ef3f3c5.jpg

02:03:123 (4) – Consider making this two ¼ sliders instead to mimic what you do at 02:02:328 (1,2) -

And now I'm lazy so I stopped. Feel free to ask me any questions in game since there's a lot of stuff I didn't mention that could use some work.
thexo
This took quite a while mainly because of poor time management and laziness. sorry.
Thank you pinataman for putting this amount of effort into this.
I tried to look over most of it and fixed most parts, I'm just going to mention the "major" things here.

"00:22:196 (3,6) – These two objects overlap. I'm not sure if this is intentional. All overlaps should be intentional, since overlapping generally looks poor. So either move these apart so they don't overlap or stack them" - I stacked them now, even though I'm still kind of confused about when to use intentional overlaps in the way people like EvilElvis for example do a lot. (http://puu.sh/r344K/b194d95e02.jpg - 1 and 2 have a 1/4th gap while 2 and 3 are using a 1/2 gap. But what even gives the idea to overlap in this way? [It's the beginning from his Prayer of the Refugee Dawn diff])

Most other overlaps that obviously weren't intentional have been fixed. Also the question: What's the time difference between whether 2 objects are considered as an overlap or not?


"00:58:355 (1,1) – Somtimes, your sliders don't have nice curves like these and at 01:24:580 (2,2)" - I tried :(

"00:42:858 (2,3,4,5,6,7) – Your visual spacing and structure could be improved. It's hard to work this pattern for me now, but read this about visual spacing p/4733934 and notice that 00:43:454 (5,6) – does not have the same DS as 00:43:057 (3,5) – and similar." - This was probably the most major problem imo. For now i tried equalizing the spacing.

"00:53:587 (1,2,3,4,5,6) – This pattern is generally unstructured but I'm too lazy to make a suggestion, so find me in game if you want."

"02:03:123 (4) – Consider making this two ¼ sliders instead to mimic what you do at 02:02:328 (1,2)" - I think it's really fitting the way it is and don't see the necessity in it.


Once again: I apologize for the huge delay and thanks for pointing these things out. Made me learn a lot I think.
Also I'd like to suggest to keep your post kind of in a chronological order to make it less confusing at first.
EDIT: Questions answered through IRC.
Bier
Insane
All about the combos
00:21:799 (1,2,3,4,5,6,1,2,3,4,5,6) - I would rather make combos consist only of the patterns of 3 ; it seems weird having follopoints from one pattern to the other
00:56:368 (1,2,3,4,5,6,7,8,9,10) - You can keep the first 6 as a combo although i personally would split it in 2 but after the first 6th and 8th i'd really recommend starting a new combo cuz the time space in between the patterns is to big to count the whole thing as one
01:24:382 (1,2,3,4,5,6,7) - the same thing as before
01:27:561 (1,2,3,4) - simlilar problem
01:29:348 (1,2,3,4,5,6,7,8) - this one is just to long ; its rather boring having the same kind of slider in one combo for3+ seconds
// 01:37:692 (1,2,3,4,5,6,7,8,9) - here i would start a new combo at some point, for me it seems like this is not really one pattern but more complex i'd split it at the 4th or rather at the 7th circle [this one is really just a thing with me you really dont have to agree with this one ^^]
01:42:063 (8) - make this one solo or to the next one because its not in the flow of clicking of the combo its in
// 01:59:547 (1,2,3,4,5,6,7,8,9,10) - for me this seems rather long but i dont know where you could even split this
02:20:209 (7,8,9,10) - make this a seperate combo pls
02:36:103 (1,2,3,4,5,6) - the same problem like in 21:799
02:42:858 (6,7,8) - seperate this pls
02:57:957 (1,2,3,4,5) - 1 seems not to fit well into this combo
03:02:328 (1,2,3,4) - weird just weird dunno what to do
03:19:414 (8,9,10) - seperate this and maybe 03:18:620 (5,6,7) - too to have more symmetry
03:21:500 (1,2,3,4,5) - I dont know

other things
02:03:918 (1) - this circle seems not to fit in the song

the "//" marked comments im not sure at all if it would be an improvement

And dont even know if this is usefull bby any meanings :^)
Topic Starter
Michiiii-

Marisa Kirisame wrote:

Insane
All about the combos
00:21:799 (1,2,3,4,5,6,1,2,3,4,5,6) - I would rather make combos consist only of the patterns of 3 ; it seems weird having follopoints from one pattern to the other
00:56:368 (1,2,3,4,5,6,7,8,9,10) - You can keep the first 6 as a combo although i personally would split it in 2 but after the first 6th and 8th i'd really recommend starting a new combo cuz the time space in between the patterns is to big to count the whole thing as one
01:24:382 (1,2,3,4,5,6,7) - the same thing as before
01:27:561 (1,2,3,4) - simlilar problem
01:29:348 (1,2,3,4,5,6,7,8) - this one is just to long ; its rather boring having the same kind of slider in one combo for3+ seconds
// 01:37:692 (1,2,3,4,5,6,7,8,9) - here i would start a new combo at some point, for me it seems like this is not really one pattern but more complex i'd split it at the 4th or rather at the 7th circle [this one is really just a thing with me you really dont have to agree with this one ^^]
01:42:063 (8) - make this one solo or to the next one because its not in the flow of clicking of the combo its in
// 01:59:547 (1,2,3,4,5,6,7,8,9,10) - for me this seems rather long but i dont know where you could even split this
02:20:209 (7,8,9,10) - make this a seperate combo pls
02:36:103 (1,2,3,4,5,6) - the same problem like in 21:799
02:42:858 (6,7,8) - seperate this pls
02:57:957 (1,2,3,4,5) - 1 seems not to fit well into this combo
03:02:328 (1,2,3,4) - weird just weird dunno what to do
03:19:414 (8,9,10) - seperate this and maybe 03:18:620 (5,6,7) - too to have more symmetry
03:21:500 (1,2,3,4,5) - I dont know

other things
02:03:918 (1) - this circle seems not to fit in the song
Tried my best to fix it,
ty:)
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