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EMILIA (CV: Rie Takahashi) - Stay Alive

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Topic Starter
Reillia
This beatmap was submitted using in-game submission on 2016년 12월 16일 금요일 at 오후 10:07:28

Artist: EMILIA (CV: Rie Takahashi)
Title: Stay Alive
Source: Re:ゼロから始める異世界生活
Tags: Re: Zero Kara Hajimeru Isekai Seikatsu Life in a different world from zero Re:zero Tv Size Ed Ending K_i_A_i
BPM: 70
Filesize: 6757kb
Play Time: 01:28
Difficulties Available:
  1. Advanced (2.54 stars, 205 notes)
  2. Alive (3.68 stars, 252 notes)
  3. K i A i's Hard (2.76 stars, 210 notes)
  4. Normal (1.71 stars, 162 notes)
Download: EMILIA (CV: Rie Takahashi) - Stay Alive
Information: Scores/Beatmap Listing
---------------
Emilia chan Maji Tenshi!













Normal by me
Hard by me
Hard 2 by K i A i
Alive by me
Hitsound by K i A i
Kalibe
<3
Lami
pp
Unused hitsounds:
normal-sliderslide100 (1).wav

[Alive]

00:06:482 (4,5) - 여긴 서클인데 여기는 00:09:696 (4,5,6) - why 1/4? 둘다 같은소리 아닌가양?
00:44:625 (1) - 모양이 좀 안될거같이 생김..
01:16:047 (2,3,4) - ss를 허용하지 않으시겠다는...........
Topic Starter
Reillia

Lami wrote:

pp
Unused hitsounds:
normal-sliderslide100 (1).wav

[Alive]

00:06:482 (4,5) - 여긴 서클인데 여기는 00:09:696 (4,5,6) - why 1/4? 둘다 같은소리 아닌가양? 노오오오력하면서 들으시면 미세한 1/4를 들으실수있음
00:44:625 (1) - 모양이 좀 안될거같이 생김.. 도약님 왈: 안 이상해 보이는데
01:16:047 (2,3,4) - ss를 허용하지 않으시겠다는...........ㄹㅇ...
Akitoshi
As u requested
yehaj I arrived earlier than I expected

Normeme
  1. 00:14:411 (2,3) - soooo I can see that only this one isn't stacked with Circle to Slider pattern compared to next section 00:14:411 (2,3) - maybe consider to stack this too
Hard
  1. uh m since there's 2 hards already how about make this diff's CS bigger liek 3.7 or 3.5?
  2. 00:40:982 (9) - how about 2 circles so they can click on 00:41:196 - which is deserved more to be clicked from that clap thingy?
K i A i's Hard
  1. 00:26:411 (7,8) - Considering that this is still Hard diff, maybe I suggest to make 00:26:625 (8,9) - to slider to make less confusing to player after the sanic reverse on 00:26:411 (7) - like how you covered on 01:21:852 (9) -
  2. 00:28:339 (3) - nazi blanket im so sorry
  3. 00:28:982 (4) - and 00:29:411 (5) - how about CTRL + G them? It delivers nice flow from 00:28:339 (3) - imo
  4. 00:38:196 (4) - Ctrl + g for variation with the flow?
  5. 01:01:768 (10,1) - swap NC?
  6. 01:28:616 (9) - Two circles as Ending will be nice :D
I'm dead
  1. 00:09:911 (5,6) - uh m, is this variation? Since This sounds a bit awkward after this 00:02:625 (3,2) - xd
  2. 00:27:054 (7,8) - I would liek to swap their placings so the flow can keep forward to the right from 00:26:196 (3,4,5,6) -
  3. 00:44:625 (1) - バイブレーター nvm tbh
  4. 01:00:482 (2) - I would like to CTRL + G for more emphasize on finish circle 01:00:911 (3) - I think this is more effective imo
  5. 01:03:482 (1) - idk remove finish? sounds weird or im just weird
  6. 01:05:196 (1) - CTRL + G aswell for circular flow with 01:04:768 (6) - ? Smooth one is gud as well imo
  7. 01:12:482 (2,3,4,5,6,7,1,2,3,4,5,6,1) - Thank mr. C u r i for pp
Topic Starter
Reillia

Akitoshi wrote:

As u requested
yehaj I arrived earlier than I expected

Normeme
  1. 00:14:411 (2,3) - soooo I can see that only this one isn't stacked with Circle to Slider pattern compared to next section 00:14:411 (2,3) - maybe consider to stack this too Fixed*
Hard
  1. uh m since there's 2 hards already how about make this diff's CS bigger liek 3.7 or 3.5? Fixed*
  2. 00:40:982 (9) - how about 2 circles so they can click on 00:41:196 - which is deserved more to be clicked from that clap thingy? Fixed*
I'm dead noo Emilia is still alive!
  1. 00:09:911 (5,6) - uh m, is this variation? Since This sounds a bit awkward after this 00:02:625 (3,2) - xd hmm.. i want some variation on this rhythm
  2. 00:27:054 (7,8) - I would liek to swap their placings so the flow can keep forward to the right from 00:26:196 (3,4,5,6) - Fix some differently
  3. 00:44:625 (1) - バイブレーター nvm tbh lol
  4. 01:00:482 (2) - I would like to CTRL + G for more emphasize on finish circle 01:00:911 (3) - I think this is more effective imo Fixed*
  5. 01:03:482 (1) - idk remove finish? sounds weird or im just weird Fixed*
  6. 01:05:196 (1) - CTRL + G aswell for circular flow with 01:04:768 (6) - ? Smooth one is gud as well imo Fixed*
  7. 01:12:482 (2,3,4,5,6,7,1,2,3,4,5,6,1) - Thank mr. C u r i for pp xDDD I like pp mapping :D
Thanks for mod :3
Akiyama Mizuki
님아 일단 bpm은 반토막 내셔야 합니다
Kalibe
Curi - chan!! :3/ -> As requested.

General*

*
long list of unused hitsounds:
drum-sliderslide21.wav
drum-slidertick100.wav
drum-slidertick11.wav
drum-slidertick21.wav
drum-slidertick26.wav
normal-sliderslide100 (1).wav
normal-slidertick100.wav
normal-slidertick21.wav
soft-slidertick21.wav
- Wave hitsounds with possible delay > 5ms:
normal-hitwhistle100.wav
soft-hitclap.wav
* Also using sliderslide and slidertick at the same time is unrankable, you should check this isn't used.
* Artist is wrong! Change エミリア (CV.高橋李依) - > エミリア (CV:高橋李依) according to http://vgmdb.net/album/59422

[Normal]

- 00:40:339 (5) - Personallly prefer to move this on 360/116 so transision with 00:39:482 (4) - will be better ><
* 01:25:658 (1,2,3) - About that overlap i'm not really sure, cuz most of that slider 01:26:503 (3) - is hidden and novice players can mislead it.
- 01:28:404 (8,9,10) - I'm not a fan of triple stack in normal tbh :v // Use this rhythm instead? http://puu.sh/qr2gU/5f4f81dc16.jpg
- good diff in my eyes :3

[Hard]

- I would rather call this diff "Advanced" cuz density feels like Advanced imo.
- 00:10:338 (6,1) - Looks like you forgot to swap those NCs xd.
- 00:21:268 (2,3) - Blanket isn't good as 00:19:768 (8,9) - becuase (8) is more curved and generally looks better. I think you should curved more 00:21:482 (3) - to get a better blanket with (2)
* 00:34:125 (10,1) - This is the most spaced pattern excluding kiai. Wouldn't be better stack 00:34:125 (10) - on 00:33:911 (9) - to keep spacing consistency?
- rest is fine :>

[K i A i's Hard]

* 00:02:625 (10,8) - Using 1/16 snaps in Hard it's kinda... strange imo :S Why wouldn't you map it like you did after it using slider instead 00:09:482 (10) - ? // I know later you also using 1/16 snaps 00:14:196 (2) - example, but there are truly 1/16 beats and this is fine.
- 00:29:411 (5,6) - Stacking snare sounds on slider repeater is also weird. I want see that snare sound with space. In this case stacking circle on 00:28:982 (4) - end will be very cool tho.
- 01:00:911 (5) - How about adding here NC for reflect that square structure 01:00:911 (5,6,7,8,9,10) - ?
- nice hard, i like it : )

[Alive]

- Another weird thing found, why K i A i's Hard mapped those repeaters into 1/16 // Here you have mapped it into 1/12 ????? // But idk which snap is correct, ask someone :d
- 00:34:339 (5) - Add NC? Here's downbeat so ya know :S
- 00:39:911 (2,4) - That unstack is specially? If not, then stack it properly.
* 00:44:625 (1) - especially 00:45:696 - I'm aware of this slider, because -> kunst by kaleebe xd
- 00:55:768 (4) - I'd like to notice my personally opinions about better position awww. Here is 428/340 // i guess flow will be better :3
- 00:57:482 (3,1) - Blanket kinda off, i mean move (1) a bit to left so it will blanketing properly.
- 01:03:696 (2) - Try coordinates 298/152 ??

Ok, that's all. Hope i helped with something and good luck Curi :3/
Topic Starter
Reillia

Kalibe wrote:

Curi - chan!! :3/ -> As requested.

General*

*
long list of unused hitsounds:
drum-sliderslide21.wav
drum-slidertick100.wav
drum-slidertick11.wav
drum-slidertick21.wav
drum-slidertick26.wav
normal-sliderslide100 (1).wav
normal-slidertick100.wav
normal-slidertick21.wav
soft-slidertick21.wav
- Wave hitsounds with possible delay > 5ms:
normal-hitwhistle100.wav
soft-hitclap.wav
* Also using sliderslide and slidertick at the same time is unrankable, you should check this isn't used.
* Artist is wrong! Change エミリア (CV.高橋李依) - > エミリア (CV:高橋李依) according to http://vgmdb.net/album/59422

[Normal]

- 00:40:339 (5) - Personallly prefer to move this on 360/116 so transision with 00:39:482 (4) - will be better >< Fixed*
* 01:25:658 (1,2,3) - About that overlap i'm not really sure, cuz most of that slider 01:26:503 (3) - is hidden and novice players can mislead it. I think it's fine
- 01:28:404 (8,9,10) - I'm not a fan of triple stack in normal tbh :v // Use this rhythm instead? http://puu.sh/qr2gU/5f4f81dc16.jpg Fixed*
- good diff in my eyes :3 :3

[Hard]

- I would rather call this diff "Advanced" cuz density feels like Advanced imo. Fixed*
- 00:10:338 (6,1) - Looks like you forgot to swap those NCs xd. Fixed*
- 00:21:268 (2,3) - Blanket isn't good as 00:19:768 (8,9) - becuase (8) is more curved and generally looks better. I think you should curved more 00:21:482 (3) - to get a better blanket with (2) Fixed*
* 00:34:125 (10,1) - This is the most spaced pattern excluding kiai. Wouldn't be better stack 00:34:125 (10) - on 00:33:911 (9) - to keep spacing consistency?Fixed some differently
- rest is fine :> :>

[Alive]

- Another weird thing found, why K i A i's Hard mapped those repeaters into 1/16 // Here you have mapped it into 1/12 ????? // But idk which snap is correct, ask someone :d :d idk
- 00:34:339 (5) - Add NC? Here's downbeat so ya know :S Fixed*
- 00:39:911 (2,4) - That unstack is specially? If not, then stack it properly. Fixed*
* 00:44:625 (1) - especially 00:45:696 - I'm aware of this slider, because -> kunst by kaleebe xd i think it's ok cause the yellow circle is around slider. Fixed* ><
- 00:55:768 (4) - I'd like to notice my personally opinions about better position awww. Here is 428/340 // i guess flow will be better :3 I think it's fine.
- 00:57:482 (3,1) - Blanket kinda off, i mean move (1) a bit to left so it will blanketing properly. Fixed*
- 01:03:696 (2) - Try coordinates 298/152 ?? i want make triangle 01:03:696 (2,3,4) - this

Ok, that's all. Hope i helped with something and good luck Curi :3/
Thanks mod Kaleebe chan :3
Dailycare
[General]
전체적으로 하드의 키아이 부분이 하드 이상 인세인 미만의 느낌을 받았는데, 라이트 인세인이라고 해도 좋을 것 같아요. 바꾼다면 Advanced는 하드로 바꿔주시는게 좋을듯.

[Alive]
*00:09:911 (5,6) - 조금 어색했는데, 그냥 (5)를 리버스 슬라로 만드는 것도 좋았을 것 같아요.
*00:13:339 (4) - 이것의 거리가 너무 먼 것 같아요. 00:13:125 (3,4,5,1) - 의 모양을 맞춘 건 좋은데 그 때문에 필요 이상으로 거리가 벌어진 느낌입니다..
*00:18:054 (3,5) - 오버랩이 살짝 어색했던것 같습니다. 개인적으로는 00:18:054 (3) - 를 리버스 슬라에 반 정도 걸쳐서 00:18:268 (4,5,1) - 의 삼각형을 돋보이게 하는게 더 이상적인 배치가 되지 않을까 생각이 됩니다.
*00:31:125 - 여기를 서클로 두는 것도 좋았을 것 같아요 ㅋㅋ
*00:57:482 (3,4) - 이런 식의 3/4 리듬의 반복은 그다지 큰 효과가 없다고 생각되요. (3)을 1/2로 만들거나 두 노트를 묶어 1/1로 표현할 수도 있을 것 같아요.
*01:14:411 (4,5) - 이 부분이 살짝 불편했어요.
*01:18:874 (1,2,3,4) - 01:22:278 (1,2,3,4) - 01:25:658 (1,2,3,4) - 잘은 모르겠지만 00:02:625 (3) - 이 리듬과 비슷한 부분이 아닌가요..?

[K i A i's Hard]
*00:34:339 (1) - 강조를 위해서라지만 오히려 여기만 붕 뜬 느낌을 받았습니다.. 다른 부분과 마찬가지로 1.0 쓰시는 것을 고려해 주세요.

[Advanced]
*00:17:196 (1) - 오버랩을 피하기위한 1.8인가요..

[Normal]
노말은 리듬이 약간 빼곡했단 것 빼곤 딱히 문제점은 없는 것 같아요.
Kencho
Sorry for late mod. Here are some unrankable place and my suggestion.
[General]
  1. Unused hitsounds:
    drum-slidertick100.wav
    drum-slidertick11.wav
    drum-slidertick21.wav
    drum-slidertick26.wav
    normal-sliderslide100 (1).wav
    normal-slidertick100.wav
    normal-slidertick21.wav
    soft-slidertick21.wav
    Please delete them.

  2. Wave hitsounds with possible delay > 5ms:
    soft-hitclap.wav
    normal-hitwhistle100.wav
    Here are fixed version:
    soft-hitclap.wav
    normal-hitwhistle100.wav

  3. Current osz file size: 12.82mb
    Guideline: Try to keep osz files under 10MB, or 30MB if you include a video/storyboard.

[Normal]
  1. Looks fine.

[Advanced]
  1. 00:41:223 - Unsnap inherit (green) timing line.

  2. 00:28:768 (4,5) - Make a clear blanket.

[K i A i's Hard]
  1. 00:00:054 - Unused inherit (green) timing line over red (no slider velocity change), please delete it.
  2. 00:41:223 - Unsnap inherit (green) timing line.
  3. 00:48:911 - 00:52:339 - 00:59:196 - 01:06:053 - I think these inherit (green) timing lines is useless in your diffs. Therefore, I recommend you to delete them.

  4. 00:02:625 (10) - 00:05:625 (8) - I recommend you to NC these because they are 1/16 reverse slider.
  5. 00:19:982 (8) - 00:26:411 (7) - NC these too.
  6. 00:28:339 (3,5) - Here 00:28:339 (3) - is covering 00:29:411 (5) - repeat arrows. All repeat arrows on sliders must be visible. So, I suggest you to make another slider shape for 00:29:411 (5) -
  7. 01:21:639 (8) - 01:27:982 (7) - NC these too.

[Alive]
  1. 00:41:223 - Unsnap inherit (green) timing line.

  2. 00:44:625 (1) - This slider a little bit difficult to see the clear path. Every slider must have a clear and visible path to follow from start to end, it should be avoided. So, try to make another slider shape here will be a better choice.
  3. 01:16:047 (2,3) - In my opinion, this one a bit difficult to play. I suggest you to use 1/12 slider here.
  4. 01:19:441 (2,3) - 01:22:841 (2,3) - 01:26:221 (2,3) - The same problem mentioned above.
Really nice song. Good luck for your ranking process!
Topic Starter
Reillia
Dailycare

Dailycare wrote:

[General]
전체적으로 하드의 키아이 부분이 하드 이상 인세인 미만의 느낌을 받았는데, 라이트 인세인이라고 해도 좋을 것 같아요. 바꾼다면 Advanced는 하드로 바꿔주시는게 좋을듯.

[Alive]
*00:09:911 (5,6) - 조금 어색했는데, 그냥 (5)를 리버스 슬라로 만드는 것도 좋았을 것 같아요. 전 괜찮다고 생각합니당
*00:13:339 (4) - 이것의 거리가 너무 먼 것 같아요. 00:13:125 (3,4,5,1) - 의 모양을 맞춘 건 좋은데 그 때문에 필요 이상으로 거리가 벌어진 느낌입니다.. 이건 의견을 더 들어보고 결정하겠씁니당
*00:18:054 (3,5) - 오버랩이 살짝 어색했던것 같습니다. 개인적으로는 00:18:054 (3) - 를 리버스 슬라에 반 정도 걸쳐서 00:18:268 (4,5,1) - 의 삼각형을 돋보이게 하는게 더 이상적인 배치가 되지 않을까 생각이 됩니다. 이거를 고치면 다른것도 일관성때문에 고쳐야하기때문에..
*00:31:125 - 여기를 서클로 두는 것도 좋았을 것 같아요 ㅋㅋ굿
*00:57:482 (3,4) - 이런 식의 3/4 리듬의 반복은 그다지 큰 효과가 없다고 생각되요. (3)을 1/2로 만들거나 두 노트를 묶어 1/1로 표현할 수도 있을 것 같아요. 굿
*01:14:411 (4,5) - 이 부분이 살짝 불편했어요. 어떻게 고칠방도가 생각이안나서 단순하게 고쳐봤어영
*01:18:874 (1,2,3,4) - 01:22:278 (1,2,3,4) - 01:25:658 (1,2,3,4) - 잘은 모르겠지만 00:02:625 (3) - 이 리듬과 비슷한 부분이 아닌가요..? 이것도 의견을 더 들어보고..

[Advanced]
*00:17:196 (1) - 오버랩을 피하기위한 1.8인가요..

[Normal]
노말은 리듬이 약간 빼곡했단 것 빼곤 딱히 문제점은 없는 것 같아요.
모딩 감사합니당~

Kencho

Kencho wrote:

Sorry for late mod. Here are some unrankable place and my suggestion.
[General]
  1. Unused hitsounds:
    drum-slidertick100.wav
    drum-slidertick11.wav
    drum-slidertick21.wav
    drum-slidertick26.wav
    normal-sliderslide100 (1).wav
    normal-slidertick100.wav
    normal-slidertick21.wav
    soft-slidertick21.wav
    Please delete them.

  2. Wave hitsounds with possible delay > 5ms:
    soft-hitclap.wav
    normal-hitwhistle100.wav
    Here are fixed version:
    soft-hitclap.wav
    normal-hitwhistle100.wav Same link lmao. i'll fix it.

  3. Current osz file size: 12.82mb
    Guideline: Try to keep osz files under 10MB, or 30MB if you include a video/storyboard.

[Normal]
  1. Looks fine.

[Advanced]
  1. 00:41:223 - Unsnap inherit (green) timing line. Fixed*

  2. 00:28:768 (4,5) - Make a clear blanket.
Fixed*

[Alive]
  1. 00:41:223 - Unsnap inherit (green) timing line. Fixed*

  2. 00:44:625 (1) - This slider a little bit difficult to see the clear path. Every slider must have a clear and visible path to follow from start to end, it should be avoided. So, try to make another slider shape here will be a better choice. Fixed*
  3. 01:16:047 (2,3) - In my opinion, this one a bit difficult to play. I suggest you to use 1/12 slider here.
  4. 01:19:441 (2,3) - 01:22:841 (2,3) - 01:26:221 (2,3) - The same problem mentioned above. i'll take some more feedback this part.
Really nice song. Good luck for your ranking process!

Thanks for mod!
Kencho
Oops, sorry for wrong link
Here is right
soft-hitclap.wav
normal-hitwhistle100.wav
K i A i
1. 5밀리세컨 수정하신거 같은데 일단 올릴게요~ http://puu.sh/qu6oC/186ee1f3be.zip
2. 언유즈드 힛사가 대량으로 검출되는 이유에 대해서.
=> 슬라이더 틱과 슬라슬라만 나오는데, 맵을 보아하니 브픔을 반으로 줄였더군요.. 저는 슬라틱을 이용한 힛사도 활용을 해서 넣었습니다. 브픔을 반으로 줄였으니, 슬라이더 틱 개수는 모든 난이도를 4로 맞춰주시길 바래요~ 제 맵은 밑에 넣어드릴게요!
3. 결론적으로 제 실수로 나온 5밀리세컨 외에는 나머지는 수정하실 필요가 없습니다.

thx for your mods
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 3000
PreviewTime: 47196
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8
TimelineZoom: 0.6999999

[Metadata]
Title:Stay Alive
TitleUnicode:Stay Alive
Artist:Emilia (CV:Rie Takahashi)
ArtistUnicode:エミリア (CV:高橋李依)
Creator:[C u r i]
Version:K i A i's Hard
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero Kara Hajimeru Isekai Seikatsu Life in a different world from zero Re:zero Tv Size Ed Ending K_i_A_i
BeatmapID:1045977
BeatmapSetID:487664

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:3.2
SliderTickRate:4

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Akiyama Mizuki
deep™ lyrics

normal
맵이 SV때문에 AR4에서 좀 forced된 느낌이 강해요 한 4.5~4.7로 올리시는 게 좋을 것같음
00:14:196 - 여기에 노트를 넣으시거나 00:13:768 (1) - 를 슬라로 바꾸는 게 맞는 것 같은 게 일관성에도 어긋나고요 00:14:411 (2) - 가 리딩이 힘들 것 같네요

adv
중간에 벌려진 간격도 있는 걸 보면 아무리 봐도 Normal보단 확실히 상위에 있는 난이도인데 Advanced처럼 노말 / 하드 사이에 갭을 맞추기 위해 있는 난이도라고 하기는 좀 뭐하네요.. 그냥 이걸 Hard라고 하는 게 전 좋다고 봐요

hard
갓맵
이 곡에 이 정도 난이도면 인세인이라고 해도 될 것 같긴 함
01:00:911 (1,2,3,4,5,6) - 외???않?????완벽한 사각형????외??????????

alive
00:02:625 (3,4) - 굉장히 슬라이더브레이크 나기 쉬운 패턴입니다. 간격만 보면 1/4 디스턴스로 오해하기 쉽기 때문에 붙이는 걸 정말로 강력히 추천드립니다. 플레이하기도 이상하고 보기도 좀 어색합니다. 이런 식으로 짜여져 있는 모든 패턴에 적용됩니다.
01:15:482 (1,2,3,4) - 리듬이 굉장히 어색합니다. 헷갈리기도 쉬워보입니다 1/12? 16?으로 계속 매핑해오셨는데 왜 여기는 이상한 패턴을 넣으시는지 모르겠네요
Topic Starter
Reillia

bbj0920 wrote:

deep™ lyrics

normal
맵이 SV때문에 AR4에서 좀 forced된 느낌이 강해요 한 4.5~4.7로 올리시는 게 좋을 것같음 ㅇㅋ
00:14:196 - 여기에 노트를 넣으시거나 00:13:768 (1) - 를 슬라로 바꾸는 게 맞는 것 같은 게 일관성에도 어긋나고요 00:14:411 (2) - 가 리딩이 힘들 것 같네요 ㅇㅋ

adv
중간에 벌려진 간격도 있는 걸 보면 아무리 봐도 Normal보단 확실히 상위에 있는 난이도인데 Advanced처럼 노말 / 하드 사이에 갭을 맞추기 위해 있는 난이도라고 하기는 좀 뭐하네요.. 그냥 이걸 Hard라고 하는 게 전 좋다고 봐요 아 이건 븡이 뭐라할때 바꾸겠음!

alive
00:02:625 (3,4) - 굉장히 슬라이더브레이크 나기 쉬운 패턴입니다. 간격만 보면 1/4 디스턴스로 오해하기 쉽기 때문에 붙이는 걸 정말로 강력히 추천드립니다. 플레이하기도 이상하고 보기도 좀 어색합니다. 이런 식으로 짜여져 있는 모든 패턴에 적용됩니다. ㅇㅋ
01:15:482 (1,2,3,4) - 리듬이 굉장히 어색합니다. 헷갈리기도 쉬워보입니다 1/12? 16?으로 계속 매핑해오셨는데 왜 여기는 이상한 패턴을 넣으시는지 모르겠네요 ㅇㅋ
Down
hi

[g s]
■ 3/4슬라 끝에 소리없는 부분들은 볼륨을 줄여주시길 바랍니다.

[n]
■ 01:14:411 (6) - 갑자기 보컬을 따라간 느낌이 조금 어색하네요. 01:14:625 - 이런 드럼소리 하나만 잡아주셔도 괜찮을듯 한데..

[a]
■ 01:01:553 - 패턴상 고치기 어려우시겠지만 여기 빠진드럼이 조금 아쉽네요.

[K i A i's h]
■ 00:34:339 (1) - 슬라틱으로 드럼소리를 넣으신건 좋은데 00:34:339 - 여기서 시작하는 보컬소리가 쭉 이어진것도 아닌데 슬라이더로 길게 표현하시는 것 보다는 차라리 00:34:553 - 여기 클리커블 하게 만들어주시는게 좋지 않을까 생각하네요.

[al]
■ 00:09:911 (5,6) - 살짝 뜬금없이 나온 숏슬라같이 보였습니다. 앞처럼 리핏슬라 사용하시는게 어떠신지?
■ 00:34:339 (1) - 하드에서 언급한 내용입니다.

bye
Topic Starter
Reillia

Down wrote:

hi

[g s]
■ 3/4슬라 끝에 소리없는 부분들은 볼륨을 줄여주시길 바랍니다.

[n]
■ 01:14:411 (6) - 갑자기 보컬을 따라간 느낌이 조금 어색하네요. 01:14:625 - 이런 드럼소리 하나만 잡아주셔도 괜찮을듯 한데.. 나중에 컴플레인 더 들어오면 바꾸도록 하겠습니당

[a]
■ 01:01:553 - 패턴상 고치기 어려우시겠지만 여기 빠진드럼이 조금 아쉽네요. 01:00:482 (7,8,9,10) - 보컬과 음자체가 점점 수그러든다는 느낌을 받았기 때문에 일부러 01:01:768 (1) - 여기에 힘을 실어주기위해 비웠습니당

[al]
■ 00:09:911 (5,6) - 살짝 뜬금없이 나온 숏슬라같이 보였습니다. 앞처럼 리핏슬라 사용하시는게 어떠신지? 음 고침!
■ 00:34:339 (1) - 하드에서 언급한 내용입니다. 저는 이상하게 생각하지않고 보컬이 조금 끈다는 느낌을 받아서 그대로 두겠습니다

bye
K i A i

bbj0920 wrote:

hard
갓맵
이 곡에 이 정도 난이도면 인세인이라고 해도 될 것 같긴 함
01:00:911 (1,2,3,4,5,6) - 외???않?????완벽한 사각형????외??????????

ㅈ....제성해요......ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
근데 이거 노트겹칩 활성화 시키면 완벽한 사각형임 ㅋㅋ

Down wrote:

[K i A i's h]
■ 00:34:339 (1) - 슬라틱으로 드럼소리를 넣으신건 좋은데 00:34:339 - 여기서 시작하는 보컬소리가 쭉 이어진것도 아닌데 슬라이더로 길게 표현하시는 것 보다는 차라리 00:34:553 - 여기 클리커블 하게 만들어주시는게 좋지 않을까 생각하네요.

오옹 이것도 괜찮네요~ 다만 00:34:768 이 부분에 보컬이 있는걸 고려해서 후에 지적이 더 들어오면 나은 쪽으로 고치는 방향으로 할게요 감쟈합니다 :)
K i A i
Topic Starter
Reillia
update!
sahuang
Placehold so I won't forget ><
[Normal]
  1. 00:46:339 (1,2) - DS
  2. 01:23:545 (4) - very strong sound as 01:21:852 - ,i think you should use 1/4 slider here.
  3. 01:25:658 (1,3,4) - the overlaps are too messy.Put 01:26:925 (4) - down to avoid them.

[Advanced]
  1. 00:43:554 (4) - slider end at 00:43:768 - seems weird cuz it's strong sound.Try using circle 00:43:553 - + 1/2 slider 00:43:768 - ?

[Hard]
  1. 00:05:625 (8,9) - etc. usage of 1/16 in Hard is really difficult to play. The distance gap of 1/8 is also way too hard for such level of players. I think the gap between Advanced and Hard is too big here.
  2. 00:26:411 (7,8) - etc. 1/16 also,it's just too hard.
  3. 00:53:625 (2,3,4) - really messy overlap.

[Alive]
  1. 00:30:482 (5,6,2) - flow is not comfortable to play as it's too linear.

Nice map i should say,but the usage of 1/16 reverse sliders in the set seems an issue to me. Especially in Hard, it's just way too difficult. I also talked with Monstrata and he agreed that 1/16 is overdone. Currently the gap is too big.
Topic Starter
Reillia

sahuang wrote:

Placehold so I won't forget ><
[Normal]
  1. 00:46:339 (1,2) - DS
  2. 01:23:545 (4) - very strong sound as 01:21:852 - ,i think you should use 1/4 slider here.
  3. 01:25:658 (1,3,4) - the overlaps are too messy.Put 01:26:925 (4) - down to avoid them.

[Advanced]
  1. 00:43:554 (4) - slider end at 00:43:768 - seems weird cuz it's strong sound.Try using circle 00:43:553 - + 1/2 slider 00:43:768 - ?

[Alive]
  1. 00:30:482 (5,6,2) - flow is not comfortable to play as it's too linear.

Nice map i should say,but the usage of 1/16 reverse sliders in the set seems an issue to me. Especially in Hard, it's just way too difficult. I also talked with Monstrata and he agreed that 1/16 is overdone. Currently the gap is too big.
All fix about your mod! Thanks for mod :3
K i A i
here you are
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 3000
PreviewTime: 47196
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Stay Alive
TitleUnicode:Stay Alive
Artist:EMILIA (CV: Rie Takahashi)
ArtistUnicode:エミリア(CV:高橋李依)
Creator:[C u r i]
Version:K i A i's Hard
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero Kara Hajimeru Isekai Seikatsu Life in a different world from zero Re:zero Tv Size Ed Ending K_i_A_i
BeatmapID:1045977
BeatmapSetID:487664

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:3.2
SliderTickRate:4

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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392,296,21054,2,0,L|396:320,8,20,2|2|2|2|2|2|2|2|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
360,136,21911,1,4,0:0:0:0:
360,136,22125,1,10,0:0:0:0:
488,40,22554,1,4,0:0:0:0:
488,40,22768,2,0,L|408:32,1,80,10|0,0:0|0:0,0:0:0:0:
352,88,23196,2,0,P|272:88|208:40,1,160,8|0,0:1|2:0,0:0:0:0:
136,0,23839,1,2,0:1:0:0:
136,0,24054,6,0,L|136:80,1,80,4|0,1:0|0:0,0:0:0:0:
80,136,24482,2,0,L|80:160,8,20,2|2|2|2|2|2|2|2|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
200,40,25339,1,4,0:0:0:0:
200,40,25554,1,10,0:0:0:0:
200,208,25982,1,4,0:0:0:0:
200,208,26196,1,10,0:0:0:0:
200,296,26411,2,0,L|200:320,4,20,2|2|2|2|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
280,304,26839,1,2,0:2:0:0:
344,352,27054,1,8,0:2:0:0:
424,336,27268,1,4,0:2:0:0:
488,384,27482,5,4,1:0:0:0:
488,384,27696,2,0,B|512:344|512:344|512:224,1,160,8|0,0:0|0:0,0:0:0:0:
512,152,28339,2,0,P|440:192|440:264,1,160,6|2,0:0|0:0,0:0:0:0:
512,230,28982,2,0,P|520:270|512:310,1,80,8|2,0:0|0:0,0:0:0:0:
440,344,29411,2,0,L|360:352,2,80,8|2|0,0:0|0:0|0:0,0:0:0:0:
440,344,30054,1,6,0:0:0:0:
280,384,30482,1,10,0:0:0:0:
232,320,30696,5,0,0:0:0:0:
232,320,30804,1,0,0:0:0:0:
232,320,30911,2,0,L|240:240,1,80,8|8,1:0|0:0,0:0:0:0:
248,160,31339,2,0,P|168:160|104:112,1,160,2|6,0:0|0:0,0:0:0:0:
105,114,32196,1,2,0:0:0:0:
40,160,32411,2,0,L|48:320,1,160,8|8,0:0|0:0,0:0:0:0:
104,384,33054,2,0,P|128:352|128:304,1,80,2|0,0:0|0:0,0:0:0:0:
80,248,33482,2,0,L|0:240,2,80,6|8|6,0:0|0:0|0:0,0:0:0:0:
136,304,34125,1,8,2:0:0:0:
184,216,34339,6,0,L|344:232,1,160,4|2,1:0|0:0,0:0:0:0:
384,304,34982,1,0,0:0:0:0:
464,280,35196,2,0,P|472:200|464:120,1,160,6|2,0:0|0:0,0:0:0:0:
504,48,35839,2,0,P|424:48|384:112,1,160,8|8,0:0|0:0,0:0:0:0:
376,192,36482,2,0,P|416:192|448:168,1,80,2|0,0:0|0:0,0:0:0:0:
384,109,36911,2,0,B|304:117|304:117|232:85,1,160,6|10,0:0|0:0,0:0:0:0:
152,56,37554,5,0,0:0:0:0:
152,56,37661,1,0,0:0:0:0:
152,56,37768,2,0,L|160:136,1,80,8|8,1:0|0:0,0:0:0:0:
80,112,38196,2,0,L|88:192,1,80,2|0,0:0|0:0,0:0:0:0:
8,168,38625,2,0,L|24:328,1,160,6|2,0:0|0:0,0:0:0:0:
104,344,39268,1,8,0:0:0:0:
184,360,39482,6,0,L|168:200,1,160,8|2,1:0|1:0,0:0:0:0:
152,40,40339,1,12,0:0:0:0:
208,96,40554,1,2,2:0:0:0:
288,104,40768,1,8,2:0:0:0:
368,80,40982,1,4,2:0:0:0:
408,8,41196,5,8,0:0:0:0:
456,328,42911,1,8,0:0:0:0:
160,200,44625,1,8,0:0:0:0:
256,192,45054,12,2,47196,0:0:0:0:
256,192,48054,6,0,P|184:144|96:144,1,176.000005371094,6|10,1:0|0:0,0:0:0:0:
256,192,48696,2,0,P|328:240|416:240,1,176.000005371094
504,216,49339,6,0,L|496:304,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
400,336,49768,2,0,L|408:248,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
512,208,50196,2,0,L|504:296,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
392,344,50625,2,0,L|408:168,1,176.000005371094,6|10,0:0|0:0,0:0:0:0:
416,80,51268,1,0,0:0:0:0:
336,120,51482,6,0,P|248:120|176:72,1,176.000005371094,6|10,1:0|0:0,0:0:0:0:
96,32,52125,2,0,L|104:208,1,176.000005371094
48,360,52768,2,0,L|44:272,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
96,200,53196,6,0,P|144:192|184:200,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
280,360,53625,2,0,P|216:360|160:320,1,132.00000402832,4|0,1:0|0:0,0:0:0:0:
144,280,54054,2,0,L|232:288,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
456,344,54482,2,0,L|288:360,1,132.00000402832,4|0,1:0|0:0,0:0:0:0:
280,360,54911,6,0,P|328:288|328:200,1,176.000005371094,10|10,1:0|0:0,0:0:0:0:
256,152,55554,1,0,0:0:0:0:
336,112,55768,2,0,L|512:104,1,176.000005371094,6|10,0:0|0:0,0:0:0:0:
248,240,56625,6,0,L|72:248,1,176.000005371094,10|10,0:0|0:0,0:0:0:0:
8,184,57268,1,0,0:0:0:0:
80,128,57482,2,0,L|72:40,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
8,280,57911,2,0,L|16:192,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
80,32,58339,6,0,L|96:208,1,176.000005371094,6|10,1:0|0:0,0:0:0:0:
160,272,58982,2,0,P|72:272|8:328,1,176.000005371094
80,384,59625,5,10,0:0:0:0:
80,384,59839,2,0,L|168:376,1,88.000002685547,0|10,0:0|0:0,0:0:0:0:
256,368,60268,1,0,0:0:0:0:
344,360,60482,1,4,1:0:0:0:
384,40,60911,5,8,2:1:0:0:
376,128,61125,1,2,0:2:0:0:
464,136,61339,1,8,0:2:0:0:
480,56,61554,1,4,0:2:0:0:
480,56,61661,1,4,0:2:0:0:
480,56,61768,1,6,1:0:0:0:
456,224,62196,6,0,L|464:312,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
360,200,62625,2,0,P|408:136|500:136,1,176.000005371094,6|2,0:0|0:0,0:0:0:0:
288,264,63268,6,0,P|264:224|264:184,1,88.000002685547,8|6,0:0|0:1,0:0:0:0:
304,360,63696,2,0,P|264:360|224:336,2,88.000002685547,8|10|0,0:0|0:0|0:0,0:0:0:0:
384,320,64339,2,0,L|472:328,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
296,368,64768,2,0,L|208:360,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
32,328,65196,6,0,P|112:328|176:240,1,176.000005371094,8|2,1:0|0:0,0:0:0:0:
136,88,65839,2,0,P|72:144|72:232,1,176.000005371094,8|2,0:0|0:0,0:0:0:0:
224,136,66482,6,0,P|232:88|224:48,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
344,224,66911,2,0,P|336:272|344:312,1,88.000002685547,4|8,0:1|0:0,0:0:0:0:
496,160,67339,2,0,P|508:96|496:24,1,132.00000402832,10|0,0:0|0:0,0:0:0:0:
464,0,67768,2,0,L|376:8,1,88.000002685547,6|8,0:0|0:0,0:0:0:0:
232,128,68196,2,0,L|320:136,1,88.000002685547,6|4,0:0|0:0,0:0:0:0:
456,8,68625,5,12,1:0:0:0:
456,8,69054,1,4,2:0:0:0:
328,128,69482,5,4,2:0:0:0:
328,128,69911,1,4,2:0:0:0:
512,240,70339,5,4,2:0:0:0:
512,240,70768,1,4,2:0:0:0:
384,360,71196,5,4,2:0:0:0:
384,360,71625,1,4,2:0:0:0:
512,240,72054,6,0,L|504:328,1,88.000002685547,6|0,1:0|0:0,0:0:0:0:
408,288,72482,2,0,L|400:376,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
312,240,72911,2,0,L|304:328,1,88.000002685547,6|0,1:0|0:0,0:0:0:0:
208,288,73339,2,0,L|200:376,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
112,240,73768,2,0,L|104:328,1,88.000002685547,8|8,2:1|0:0,0:0:0:0:
8,288,74196,2,0,L|0:376,1,88.000002685547,12|8,0:2|0:0,0:0:0:0:
112,336,74625,6,0,L|120:256,1,58.6666684570313,4|4,0:0|0:0,0:0:0:0:
128,288,74911,2,0,L|136:208,1,58.6666684570313,2|2,0:2|0:2,0:0:0:0:
144,240,75196,2,0,L|152:160,1,58.6666684570313,8|4,0:2|0:2,0:0:0:0:
160,192,75482,6,0,L|168:112,1,80,4|0,1:0|0:0,0:0:0:0:
176,32,75906,2,0,L|144:36,8,20,2|2|2|2|2|2|2|2|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
336,16,76754,1,4,0:0:0:0:
336,16,76966,1,10,0:0:0:0:
272,160,77390,1,4,0:0:0:0:
272,160,77602,2,0,L|352:152,1,80,10|2,0:0|0:1,0:0:0:0:
432,144,78026,2,0,P|432:64|488:8,1,160,8|2,0:1|0:1,0:0:0:0:
512,208,78874,6,0,P|512:248|504:288,1,80,4|0,1:0|0:1,0:1:0:0:
440,336,79299,2,0,L|444:368,8,20,2|2|2|2|2|2|2|2|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
424,176,80150,1,4,0:0:0:0:
424,176,80363,1,10,0:0:0:0:
296,280,80788,1,4,0:0:0:0:
296,280,81000,1,10,0:0:0:0:
280,120,81427,1,4,0:0:0:0:
280,120,81639,2,0,L|276:88,2,20,10|2|2,0:0|0:0|0:0,0:0:0:0:
276,80,81852,2,0,P|312:80|352:64,1,80,4|4,0:0|0:0,0:0:0:0:
432,0,82278,6,0,L|440:80,1,80,4|0,1:0|0:0,0:0:0:0:
488,144,82700,2,0,L|492:176,8,20,2|2|2|2|2|2|2|2|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
336,200,83545,1,4,0:0:0:0:
336,200,83756,1,10,0:0:0:0:
272,48,84179,1,4,0:0:0:0:
272,48,84390,1,10,0:0:0:0:
192,40,84601,1,8,0:0:0:0:
184,120,84813,1,0,2:0:0:0:
104,112,85024,1,8,0:1:0:0:
112,32,85235,1,2,0:1:0:0:
112,32,85658,6,0,L|120:112,1,80,4|0,1:0|0:0,0:0:0:0:
88,184,86080,2,0,L|56:180,8,20,2|2|2|2|2|2|2|2|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,120,86925,1,4,0:0:0:0:
240,120,87137,1,10,0:0:0:0:
208,272,87559,1,4,0:0:0:0:
208,272,87771,1,10,0:0:0:0:
288,264,87982,2,0,L|320:260,2,20,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,260,88193,2,0,P|336:212|328:172,1,88.000002685547,4|4,0:0|0:0,0:0:0:0:
448,280,88616,2,0,P|440:328|448:368,1,88.000002685547,4|8,0:0|0:0,0:0:0:0:
Topic Starter
Reillia
ressurect
BanchoBot
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