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Underoath - Coming Down Is Calming Down

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Bonsai
I calm from an oath down under

Easy
  1. 03:07:146 - I find the rhythm choice here rather weird, feels off to me bc a) strong kick on second beat is ignored b) hitsounding sounds really bad at the slidertails imo c) overall density seems very low, long breaks between the sliders don't feel fitting -> Why not this?
    Also I feel like setting last timing section to 6/4-measure would make sense, dunno about the second-to-last lol
  2. 00:30:339 - Is there no Clap here on purpose?
  3. 00:54:971 (2) - Wouldn't a Clap make more sense here? Whistle doesn't work as well as in the higher diffs for me here bc it's only one
  4. 00:46:602 - Have you considered using default drum-sampleset for the whole section, with Whistles instead of the custom Claps? Feels rather random to have the first default-finish at 00:47:865 - when the beats they're representing exist since the start of the section, and I think it would then fit very well to go back to SC at 00:54:181 - since that combo stands out anyways
  5. y u copypaste Kiais
    please don't be like that :c
  6. Since I'm only talking about hitsounding anyways: Have you considered using the default drum-slidertick? Would fit much better pmuch everywhere imo
  7. 01:15:023 (2,3) - imo those two flowing into each other so well doesn't fit the choppy beats/sounds in the song, would suggest doing it like thisinstead
  8. 01:39:339 (2,3,5,2,3) - Yo dude you could put sliderwhistles on these owo #allhitsoundsmatter
  9. You could make a spinner to 02:21:339 - since you ain't got any and with the spinnerspin-sound nobody would notice that it actually doesn't make much sense with the music lol, probably not tho ¯\_(:D)_/¯ (I miss that old guideline..) actually I guess a spinner at the very end would fit way better anyways lul nvm
  10. 02:51:971 - This not having a hitsound feels kinda ngh, how about putting a default soft-whistle there with low volume, kinda imitating the current sliderticks?
Normal
  1. 00:32:707 (1,2,3) - 00:42:813 (1,2,3) - choose one (would ctrlg 00:33:971 (2) -)
  2. copypasta hurts my kokoro
  3. 02:39:023 - There are a lot of empty slidertails in this section that sound like they could use Whistles
Hard
  1. 00:00:575 (1,1) - Sliders like these being perfectly stacked made the first autostacked 1/1-gaps very unexpected (00:21:023 (3,1) -), might wanna adjust that
  2. I feel like AR could use being ~0.5 less, this seems very stressful for a Hard, calm it down please
  3. 01:35:865 (1,2,3,4,5,6) - you don't like spinners eh :P
Insane
  1. 01:18:497 - wh why isn't this mapped, I thought in lower diffs it would be a break bc 1) breaks are cool and 2) there isn't much to do here in lower diffs, but this would definitely be cool for this 'Insane' O.o
  2. Honestly I'm concerned about the spread here. This Insane plays mostly like an Extra with all those tricky overlaps and sudden 1/4-slider-jumps and 13-notes-streams-into-huge-jumps and SV-changes n stuff, and the low CS doesn't make it easier to handle either.. The SR is severely underrated here and the gap from Hard to this diff (which I wouldn't call Insane tbh) feels really huge, basically all of the higher-level gameplay-elements are being added at the same time so I don't think this is a reasonable progression of difficulty. Would veto tbh
  3. 00:43:444 (4) - This felt really out of place while playing because I didn't expect the vocals to be prioritized over the drums so much, you didn't do reverses at 00:33:655 (4,5,6) - either which seems pmuch the same to me so idk, make it consistent some way
  4. 01:57:655 - This not having any hitsound feels underwhelming, default-drumwhislte would fit nicely imo
  5. 02:59:234 - The whole ending seems pretty underwhelming to me considering the rest of the diff, feels more like filler-stuff instead of an appropriate ending idk
Extra
  1. Whoa is this the only diff that doesn't have copypaste? xd
  2. 03:05:168 (1,2,3,4,5,6,7,8) - I can't describe it very well but I had this issue in a previous map of yours too: At this point the symmetry-stuff looks way too obvious to me ingame and I don't think it fits that well to the rest of the map, I mean the previous combos in this section are symmetrical too but they're not that in-yo-face as this one imo bc they don't highlight both axes that much at the same time or whatever idk but it feels like that and it kinda threw me off here
  3. ye nothing else to say lol
Conclusively, spread is a dealbreaker for me here bc of H-I-gap, and I'd at least really urge you to not copypaste the Kiais in the lowest diffs since it's super-easily noticable there, kinda sucks that you did it up to Insane anyways bc there's surely more possibilities to map this nicely :c


happy egging
Dashyy-
when
Bonsai
yeah boi I could use some BN-activity ~~~ wait nvm I had issues with the spread xd carry on
Dashyy-
no bonsai please
Topic Starter
pishifat
I calm from an oath down under

Easy

03:07:146 - I find the rhythm choice here rather weird, feels off to me bc a) strong kick on second beat is ignored b) hitsounding sounds really bad at the slidertails imo c) overall density seems very low, long breaks between the sliders don't feel fitting -> Why not this?did
Also I feel like setting last timing section to 6/4-measure would make sense, dunno about the second-to-last lol feel like halving bpm would be more right but doing that would be kinda weird when i didnt in other half tempo sections
00:30:339 - Is there no Clap here on purpose? add
00:54:971 (2) - Wouldn't a Clap make more sense here? Whistle doesn't work as well as in the higher diffs for me here bc it's only oneyes
00:46:602 - Have you considered using default drum-sampleset for the whole section, with Whistles instead of the custom Claps? Feels rather random to have the first default-finish at 00:47:865 - when the beats they're representing exist since the start of the section, and I think it would then fit very well to go back to SC at 00:54:181 - since that combo stands out anyways defaultfinihs where
y u copypaste Kiais
please don't be like that :c 2late
Since I'm only talking about hitsounding anyways: Have you considered using the default drum-slidertick? Would fit much better pmuch everywhere imo did
01:15:023 (2,3) - imo those two flowing into each other so well doesn't fit the choppy beats/sounds in the song, would suggest doing it like thisinstead changed
01:39:339 (2,3,5,2,3) - Yo dude you could put sliderwhistles on these owo #allhitsoundsmatter didd
You could make a spinner to 02:21:339 - since you ain't got any and with the spinnerspin-sound nobody would notice that it actually doesn't make much sense with the music lol, probably not tho ¯\_(:D)_/¯ (I miss that old guideline..) actually I guess a spinner at the very end would fit way better anyways lul nvm too weird to go into next section like that
02:51:971 - This not having a hitsound feels kinda ngh, how about putting a default soft-whistle there with low volume, kinda imitating the current sliderticks? add


Normal

00:32:707 (1,2,3) - 00:42:813 (1,2,3) - choose one (would ctrlg 00:33:971 (2) -) did
copypasta hurts my kokoro
02:39:023 - There are a lot of empty slidertails in this section that sound like they could use Whistles add


Hard

00:00:575 (1,1) - Sliders like these being perfectly stacked made the first autostacked 1/1-gaps very unexpected (00:21:023 (3,1) -), might wanna adjust that dod
I feel like AR could use being ~0.5 less, this seems very stressful for a Hard, calm it down please dud
01:35:865 (1,2,3,4,5,6) - you don't like spinners eh :P ddddd


Insane

01:18:497 - wh why isn't this mapped, I thought in lower diffs it would be a break bc 1) breaks are cool and 2) there isn't much to do here in lower diffs, but this would definitely be cool for this 'Insane' O.o mapped
Honestly I'm concerned about the spread here. This Insane plays mostly like an Extra with all those tricky overlaps and sudden 1/4-slider-jumps and 13-notes-streams-into-huge-jumps and SV-changes n stuff, and the low CS doesn't make it easier to handle either.. The SR is severely underrated here and the gap from Hard to this diff (which I wouldn't call Insane tbh) feels really huge, basically all of the higher-level gameplay-elements are being added at the same time so I don't think this is a reasonable progression of difficulty. Would veto tbhremoved stream, dont think it's that out of place considering hard is hard
00:43:444 (4) - This felt really out of place while playing because I didn't expect the vocals to be prioritized over the drums so much, you didn't do reverses at 00:33:655 (4,5,6) - either which seems pmuch the same to me so idk, make it consistent some way changed first
01:57:655 - This not having any hitsound feels underwhelming, default-drumwhislte would fit nicely imo yes
02:59:234 - The whole ending seems pretty underwhelming to me considering the rest of the diff, feels more like filler-stuff instead of an appropriate ending idk song is so slow tho being more like rest of diff would suck


Extra

Whoa is this the only diff that doesn't have copypaste? xd probably i dont remember lo l
03:05:168 (1,2,3,4,5,6,7,8) - I can't describe it very well but I had this issue in a previous map of yours too: At this point the symmetry-stuff looks way too obvious to me ingame and I don't think it fits that well to the rest of the map, I mean the previous combos in this section are symmetrical too but they're not that in-yo-face as this one imo bc they don't highlight both axes that much at the same time or whatever idk but it feels like that and it kinda threw me off here i dont see it:(
ye nothing else to say lol


Conclusively, spread is a dealbreaker for me here bc of H-I-gap, and I'd at least really urge you to not copypaste the Kiais in the lowest diffs since it's super-easily noticable there, kinda sucks that you did it up to Insane anyways bc there's surely more possibilities to map this nicely :c : (


happy egging
Dashyy-
reserved for when i become bn so i can bubble
Bonsai
ok nomin-
- Frontier -

Dashyy- wrote:

reserved for when i become bn so i can bubble
Topic Starter
pishifat
reserved for when i become bn so i can bubble
- Frontier -
sorry for late
i don't know about rock much tho

[General]
  1. is it only me that i have soft-hitclap2-old1.wav in the map's folder?
  2. i think enable countdown isn't needed cuz it doesn't appear in gameplay
  3. widescreen
  4. i think you could make the combo colors darker since current combo colors seems too bright and doesn't relevant with the bg.
[Easy]
  1. 00:46:602 (1,2) - in my perspective, you could make these hitobjects to follow the vocals. (like you did on 00:49:129 (1,2) -) i understand that you tried to end the slider at the instrumental sound, (e.g 00:46:602 (1) - ends at 00:47:550 -) but i've tried listening this part multiple times and i noticed that the instrumental sound is just looping consecutively, and the vocals in this part is pretty dominant, so i guess following the vocals would be better.
  2. 01:18:181 to 01:35:865 - i pretty disagree about adding a break between here because it doesn't have any transition to make this part be skipped.
  3. 01:38:392 (1,2,3,4,5,1,2,3) - using only straight sliders might be too boring in my perspective lmao. i'd recommend to make some variety in slider shapes,
    like using irregular slider shapes or something.
[Normal]
  1. 01:35:865 (1,2,3,4,1,2,3,4) - i think using the same pattern might be boring. try to make some variety in this part to make it looks more interesting could be better i guess, e.g make them spread apart like http://osu.ppy.sh/ss/10218150 (don't actually change to the one i sampled :o )
[Hard]
  1. 00:16:760 (1,2) - might try avoiding this overlap because it might be pretty hard for players to read
  2. 00:17:865 (4) - i think this could be reversed because the first slider 00:17:234 (2) - goes to the left side, and the second one 00:17:550 (3) - goes to the right side, so make the third one goes to the left side also!!!!
  3. 00:47:076 (2,3) - cool!
  4. 01:31:129 (2,4) - might avoid overlapping here
  5. 02:43:760 (6,7,1) - because of auto stack, it appears that the slider body 02:43:760 (6) - overlaps the hitcircles 02:43:997 (7,1) -, and it's pretty hard to read here. so might unstack these for players to read easily here.
[Insane]
  1. 02:10:212 - Unsnapped green line
  2. 00:26:076 (3) - i think this should have been added new combo because transition, adding nc could indicate the slider velocity change better.
  3. 00:57:655 (1) - in my perspective, adding 5%volume green line at the slider end will be better, because there is no sound at 00:57:734 -. as same as the rest of your map if you fix this.
  4. 02:53:234 (2,3,4) - maybe these should be straight sliders, since you keep using the straight sliders in the previous sliders. using curve sliders here might be questionable.
[Extra]
  1. 01:15:813 (1,2,3,4) - in my opinion, they feel too exaggerated, because the song isn't really that intense that they have to have such this big jump.
  2. 01:27:655 (5,6) - how you space this further from the others to emphasize dominant sounds is pretty nice idea, but i think adding new combo at 01:27:655 (5) - could give much emphasis.
  3. 02:38:392 to 02:43:760 - since the vocals is mostly audible at the left side, i think you could do some gimmick like how you did before at 01:39:339 to 01:43:444 -. And also for the other parts~

if you wish to push this towards rank, please call me back! >:(
Topic Starter
pishifat
SPOILER

- Frontier - wrote:

sorry for late
i don't know about rock much tho

[General]
  1. is it only me that i have soft-hitclap2-old1.wav in the map's folder? removed
  2. i think enable countdown isn't needed cuz it doesn't appear in gameplay disabled
  3. widescreen irrelevant
  4. i think you could make the combo colors darker since current combo colors seems too bright and doesn't relevant with the bg. dont think colors need to match boring bg :(
[Easy]
  1. 00:46:602 (1,2) - in my perspective, you could make these hitobjects to follow the vocals. (like you did on 00:49:129 (1,2) -) i understand that you tried to end the slider at the instrumental sound, (e.g 00:46:602 (1) - ends at 00:47:550 -) but i've tried listening this part multiple times and i noticed that the instrumental sound is just looping consecutively, and the vocals in this part is pretty dominant, so i guess following the vocals would be better. chanhed
  2. 01:18:181 to 01:35:865 - i pretty disagree about adding a break between here because it doesn't have any transition to make this part be skipped. mapped
  3. 01:38:392 (1,2,3,4,5,1,2,3) - using only straight sliders might be too boring in my perspective lmao. i'd recommend to make some variety in slider shapes,
    like using irregular slider shapes or something. did Something
[Normal]
  1. 01:35:865 (1,2,3,4,1,2,3,4) - i think using the same pattern might be boring. try to make some variety in this part to make it looks more interesting could be better i guess, e.g make them spread apart like http://osu.ppy.sh/ss/10218150 (don't actually change to the one i sampled :o ) dont think it's boring :(
[Hard]
  1. 00:16:760 (1,2) - might try avoiding this overlap because it might be pretty hard for players to read shouldnt cause reading problems as a partially overlapped thing following distance snap
  2. 00:17:865 (4) - i think this could be reversed because the first slider 00:17:234 (2) - goes to the left side, and the second one 00:17:550 (3) - goes to the right side, so make the third one goes to the left side also!!!! 34 are the same because tehy both ahve vocals but 2 doesnt
  3. 00:47:076 (2,3) - cool!
  4. 01:31:129 (2,4) - might avoid overlapping here same as first thing a
  5. 02:43:760 (6,7,1) - because of auto stack, it appears that the slider body 02:43:760 (6) - overlaps the hitcircles 02:43:997 (7,1) -, and it's pretty hard to read here. so might unstack these for players to read easily here. circled
[Insane]
  1. 02:10:212 - Unsnapped green line whydoes it matter tho
  2. 00:26:076 (3) - i think this should have been added new combo because transition, adding nc could indicate the slider velocity change better. yes
  3. 00:57:655 (1) - in my perspective, adding 5%volume green line at the slider end will be better, because there is no sound at 00:57:734 -. as same as the rest of your map if you fix this. rthere's bass noise for all the 1/4 here
  4. 02:53:234 (2,3,4) - maybe these should be straight sliders, since you keep using the straight sliders in the previous sliders. using curve sliders here might be questionable yes.
[Extra]
  1. 01:15:813 (1,2,3,4) - in my opinion, they feel too exaggerated, because the song isn't really that intense that they have to have such this big jump. changed
  2. 01:27:655 (5,6) - how you space this further from the others to emphasize dominant sounds is pretty nice idea, but i think adding new combo at 01:27:655 (5) - could give much emphasis. did
  3. 02:38:392 to 02:43:760 - since the vocals is mostly audible at the left side, i think you could do some gimmick like how you did before at 01:39:339 to 01:43:444 -. And also for the other parts~ would if i were following vocals

if you wish to push this towards rank, please call me back! >:(
thank!s!
rickyfernando

pishifat wrote:

This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 7:26:31 PM

Artist: Underoath
Title: Coming Down Is Calming Down
Tags: metal punk emo lost in the sound of separation
BPM: 190
Filesize: 6258kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.6 stars, 213 notes)
  2. Extra (5.46 stars, 941 notes)
  3. Hard (3.62 stars, 525 notes)
  4. Insane (4.42 stars, 569 notes)
  5. Normal (2.35 stars, 345 notes)
Download: Underoath - Coming Down Is Calming Down
Information: Scores/Beatmap Listing
---------------
calm
rickyfernando
Your this qualified!
Thanks!
rickyfernando

pishifat wrote:

This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 7:26:31 PM

Artist: Underoath
Title: Coming Down Is Calming Down
Tags: metal punk emo lost in the sound of separation
BPM: 190
Filesize: 6258kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.6 stars, 213 notes)
  2. Extra (5.46 stars, 941 notes)
  3. Hard (3.62 stars, 525 notes)
  4. Insane (4.42 stars, 569 notes)
  5. Normal (2.35 stars, 345 notes)
Download: Underoath - Coming Down Is Calming Down
Information: Scores/Beatmap Listing
---------------
calm
rickyfernando
Your this qualified!
- Frontier -
insane
01:46:760 (1) - should snap at white tick :thinking:
Topic Starter
pishifat
oops fixed
- Frontier -

rickyfernando wrote:

Your this qualified!
Thanks!
tatatat
hi
Dashyy-
hi
Yuii-
extra

00:20:707 (5,6) - do you think we could stack them?
01:07:286 (3) - not really sure why is this a repeat when it sounds more like the guitar + drum you've b een mapping so far, so having them separated seems like the real deal?
01:38:629 - 01:43:681 - silence me these tails in every diff if possible, and if there are more please handle it because i'm too lazy to search them myself
02:41:550 (1) - plesae no full whistle
02:56:392 (6,7) - how about a jump here to tell the players there's a more sharp angle jump coming right after this?

insane

01:04:760 (2,3,1,2) - 1/4 having the same visual spacing as 1/2 tho

hard

00:03:655 (6,7) - honestly sounds more of a guitar string so i'd go with a 1/2 slider but in case you wanna keep it, how about you hitsound (7)?

normal

01:20:707 (1,2,3,4) - i would say that the triple 1/1 stack on top of the 3/2 spacing is really mislead, iirc it's the first 3/2 break into the map and you are adding even more inconsistency between them by slapping 1/1 stacks when so far every stack has been 1/2
Nowaie
Eeee

Easy
01:44:392 (2,3) - Slightly higher spacing vs. the general DS. Could be evened out as it's breaking the guidelines

Normal
Nothing aside what yuii said regarding the stacks

Hard
00:16:760 (1,2) - This kind of overlapping just doesn't feel to follow your general patterning/structuring ( 01:31:129 (2,4) - as well )

Insane
02:58:602 (1) - Idk it feels a bit odd to have a long slider here since you use the 1/3 reverse sliders in hard and extra diffs
Topic Starter
pishifat
yui 00:20:707 (5,6) - do you think we could stack them?rather stop movement on 00:21:023 (1) -

00:03:655 (6,7) - honestly sounds more of a guitar string so i'd go with a 1/2 slider but in case you wanna keep it, how about you hitsound (7)?hitsounded, dont want it to blend with next 2 1/2 sliders

dtm9 00:16:760 (1,2) - This kind of overlapping just doesn't feel to follow your general patterning/structuring ( 01:31:129 (2,4) - as well )
feel like it happens enough to feel normal. also exists at 00:03:971 (1,4) - 00:06:181 (3,1) - 00:09:497 (4,5) - 00:28:602 (4,1) - 00:46:602 (1,2) - 01:25:918 (2,3,4) - etcdontwannapastemore


applied everything else
Yuii-
c
Nowaie
Kuron-kun
whoa, a v1 mapset, grats!
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