I calm from an oath down under
Easy
happy egging
Easy
- 03:07:146 - I find the rhythm choice here rather weird, feels off to me bc a) strong kick on second beat is ignored b) hitsounding sounds really bad at the slidertails imo c) overall density seems very low, long breaks between the sliders don't feel fitting -> Why not this?
Also I feel like setting last timing section to 6/4-measure would make sense, dunno about the second-to-last lol - 00:30:339 - Is there no Clap here on purpose?
- 00:54:971 (2) - Wouldn't a Clap make more sense here? Whistle doesn't work as well as in the higher diffs for me here bc it's only one
- 00:46:602 - Have you considered using default drum-sampleset for the whole section, with Whistles instead of the custom Claps? Feels rather random to have the first default-finish at 00:47:865 - when the beats they're representing exist since the start of the section, and I think it would then fit very well to go back to SC at 00:54:181 - since that combo stands out anyways
- y u copypaste Kiais
please don't be like that :c - Since I'm only talking about hitsounding anyways: Have you considered using the default drum-slidertick? Would fit much better pmuch everywhere imo
- 01:15:023 (2,3) - imo those two flowing into each other so well doesn't fit the choppy beats/sounds in the song, would suggest doing it like thisinstead
- 01:39:339 (2,3,5,2,3) - Yo dude you could put sliderwhistles on these owo #allhitsoundsmatter
- You could make a spinner to 02:21:339 - since you ain't got any and with the spinnerspin-sound nobody would notice that it actually doesn't make much sense with the music lol, probably not tho ¯\_(:D)_/¯ (I miss that old guideline..) actually I guess a spinner at the very end would fit way better anyways lul nvm
- 02:51:971 - This not having a hitsound feels kinda ngh, how about putting a default soft-whistle there with low volume, kinda imitating the current sliderticks?
- 00:32:707 (1,2,3) - 00:42:813 (1,2,3) - choose one (would ctrlg 00:33:971 (2) -)
- copypasta hurts my kokoro
- 02:39:023 - There are a lot of empty slidertails in this section that sound like they could use Whistles
- 00:00:575 (1,1) - Sliders like these being perfectly stacked made the first autostacked 1/1-gaps very unexpected (00:21:023 (3,1) -), might wanna adjust that
- I feel like AR could use being ~0.5 less, this seems very stressful for a Hard,
calm it down please - 01:35:865 (1,2,3,4,5,6) - you don't like spinners eh
- 01:18:497 - wh why isn't this mapped, I thought in lower diffs it would be a break bc 1) breaks are cool and 2) there isn't much to do here in lower diffs, but this would definitely be cool for this 'Insane' O.o
- Honestly I'm concerned about the spread here. This Insane plays mostly like an Extra with all those tricky overlaps and sudden 1/4-slider-jumps and 13-notes-streams-into-huge-jumps and SV-changes n stuff, and the low CS doesn't make it easier to handle either.. The SR is severely underrated here and the gap from Hard to this diff (which I wouldn't call Insane tbh) feels really huge, basically all of the higher-level gameplay-elements are being added at the same time so I don't think this is a reasonable progression of difficulty. Would veto tbh
- 00:43:444 (4) - This felt really out of place while playing because I didn't expect the vocals to be prioritized over the drums so much, you didn't do reverses at 00:33:655 (4,5,6) - either which seems pmuch the same to me so idk, make it consistent some way
- 01:57:655 - This not having any hitsound feels underwhelming, default-drumwhislte would fit nicely imo
- 02:59:234 - The whole ending seems pretty underwhelming to me considering the rest of the diff, feels more like filler-stuff instead of an appropriate ending idk
- Whoa is this the only diff that doesn't have copypaste? xd
- 03:05:168 (1,2,3,4,5,6,7,8) - I can't describe it very well but I had this issue in a previous map of yours too: At this point the symmetry-stuff looks way too obvious to me ingame and I don't think it fits that well to the rest of the map, I mean the previous combos in this section are symmetrical too but they're not that in-yo-face as this one imo bc they don't highlight both axes that much at the same time or whatever idk but it feels like that and it kinda threw me off here
- ye nothing else to say lol
happy egging