I calm from an oath down under
Easy
03:07:146 - I find the rhythm choice here rather weird, feels off to me bc a) strong kick on second beat is ignored b) hitsounding sounds really bad at the slidertails imo c) overall density seems very low, long breaks between the sliders don't feel fitting -> Why not this?
did
Also I feel like setting last timing section to 6/4-measure would make sense, dunno about the second-to-last lol
feel like halving bpm would be more right but doing that would be kinda weird when i didnt in other half tempo sections
00:30:339 - Is there no Clap here on purpose?
add
00:54:971 (2) - Wouldn't a Clap make more sense here? Whistle doesn't work as well as in the higher diffs for me here bc it's only one
yes
00:46:602 - Have you considered using default drum-sampleset for the whole section, with Whistles instead of the custom Claps? Feels rather random to have the first default-finish at 00:47:865 - when the beats they're representing exist since the start of the section, and I think it would then fit very well to go back to SC at 00:54:181 - since that combo stands out anyways
defaultfinihs where
y u copypaste Kiais
please don't be like that :c
2late
Since I'm only talking about hitsounding anyways: Have you considered using the default drum-slidertick? Would fit much better pmuch everywhere imo
did
01:15:023 (2,3) - imo those two flowing into each other so well doesn't fit the choppy beats/sounds in the song, would suggest doing it like thisinstead
changed
01:39:339 (2,3,5,2,3) - Yo dude you could put sliderwhistles on these owo #allhitsoundsmatter
didd
You could make a spinner to 02:21:339 - since you ain't got any and with the spinnerspin-sound nobody would notice that it actually doesn't make much sense with the music lol, probably not tho ¯\_(:D)_/¯ (I miss that old guideline..) actually I guess a spinner at the very end would fit way better anyways lul nvm
too weird to go into next section like that
02:51:971 - This not having a hitsound feels kinda ngh, how about putting a default soft-whistle there with low volume, kinda imitating the current sliderticks?
add
Normal
00:32:707 (1,2,3) - 00:42:813 (1,2,3) - choose one (would ctrlg 00:33:971 (2) -)
did
copypasta hurts my kokoro
02:39:023 - There are a lot of empty slidertails in this section that sound like they could use Whistles
add
Hard
00:00:575 (1,1) - Sliders like these being perfectly stacked made the first autostacked 1/1-gaps very unexpected (00:21:023 (3,1) -), might wanna adjust that
dod
I feel like AR could use being ~0.5 less, this seems very stressful for a Hard, calm it down please
dud
01:35:865 (1,2,3,4,5,6) - you don't like spinners eh
ddddd
Insane
01:18:497 - wh why isn't this mapped, I thought in lower diffs it would be a break bc 1) breaks are cool and 2) there isn't much to do here in lower diffs, but this would definitely be cool for this 'Insane' O.o
mapped
Honestly I'm concerned about the spread here. This Insane plays mostly like an Extra with all those tricky overlaps and sudden 1/4-slider-jumps and 13-notes-streams-into-huge-jumps and SV-changes n stuff, and the low CS doesn't make it easier to handle either.. The SR is severely underrated here and the gap from Hard to this diff (which I wouldn't call Insane tbh) feels really huge, basically all of the higher-level gameplay-elements are being added at the same time so I don't think this is a reasonable progression of difficulty. Would veto tbh
removed stream, dont think it's that out of place considering hard is hard
00:43:444 (4) - This felt really out of place while playing because I didn't expect the vocals to be prioritized over the drums so much, you didn't do reverses at 00:33:655 (4,5,6) - either which seems pmuch the same to me so idk, make it consistent some way
changed first
01:57:655 - This not having any hitsound feels underwhelming, default-drumwhislte would fit nicely imo
yes
02:59:234 - The whole ending seems pretty underwhelming to me considering the rest of the diff, feels more like filler-stuff instead of an appropriate ending idk
song is so slow tho being more like rest of diff would suck
Extra
Whoa is this the only diff that doesn't have copypaste? xd
probably i dont remember lo l
03:05:168 (1,2,3,4,5,6,7,8) - I can't describe it very well but I had this issue in a previous map of yours too: At this point the symmetry-stuff looks way too obvious to me ingame and I don't think it fits that well to the rest of the map, I mean the previous combos in this section are symmetrical too but they're not that in-yo-face as this one imo bc they don't highlight both axes that much at the same time or whatever idk but it feels like that and it kinda threw me off here
i dont see it:(
ye nothing else to say lol
Conclusively, spread is a dealbreaker for me here bc of H-I-gap, and I'd at least really urge you to not copypaste the Kiais in the lowest diffs since it's super-easily noticable there, kinda sucks that you did it up to Insane anyways bc there's surely more possibilities to map this nicely :c
: (
happy egging