ok I'm nothing
;D
;D
Thanks \:D/sahuang wrote:
The metadata Natsu provided seems fine to me.
Bubbled.
I know here in your opinions have syth sounds, but I want to emphasis the more loudly sounds in this map for rhythmical.felys wrote:
I'd like to point out a thing that bothered me for a while in this map!
I'm going to use the Fire Gun diff while explaining it, I hope it will be understandable.
Nothing seems wrong to me in the intro, it starts from the first kiai.
In the intro you're pretty much following more the vocals and no problems with it since it's also kinda following the base. Since the start of the kiai, howver, I don't understand what you're trying to follow with sliders like this one 00:49:512 (2) - , because both vocals and base have a really strong beat on 00:49:665 - .
If you try something similar:
You can clearly understand what I'm trying to say. And this happens really a lot of time, such as:and so on, in the other kiai.
- 00:50:737 (6) -
- 00:54:410 (1) -
- 00:55:635 (5) -
- 00:59:308 (1) -
- 01:00:533 (5) -
Maybe that's just me who I'm not understanding what rhythm you're following, and in this case I'd be glad to know!
Mapper wrote:
suggestion: maybe put the preview point at 01:45:839 - so you can hear the whole sentence? sounds much better to me
모딩 감사합니다. 고려 좀 많이 해야될 것 같군요 ㅋㅋ 혹시 오프셋이나 음질에 관해 의견이 있으시다면 올려주세요.Sonnyc wrote:
Slidertrackoverride 설정과 더불어서 SliderBorder 설정도 함께 해주셨으면 좋겠습니다. 지금 하나만 되어있어서 조금 설정이 불완전한 느낌이네요. 고쳤습니다.
Fire Gun.
난이도 이름의 뜻이? 고쳤습니다.
00:47:216 (2,1,2) - The song is pretty weak, but the jump is quite aggressive. I hope you can reduce this by a little. 01:45:533 (1,2,1,2,1,2,3,1,2,3) - 여기도 위와 같이 점프가 있는데 약한 부분치고는 가사를 강조할 부분이 있는 것 같아 점프를 넣었습니다. 문제 되는 패턴은 아닌 것 같아 고치지 않겠습니다.
00:49:665 - 00:50:890 - 00:54:563 - 00:55:788 - 00:59:461 - 01:00:686 - 01:04:359 - 01:05:584 - These are pretty characteristic beats in the song, and these aren't getting expressed strongly. These were mainly at the slider ticks, and placing those beat there didn't really felt like representing this actual song.
01:06:808 - Well you might disagree with the above, but strongly consider a fix on at least this one, since according to your rhythms, 00:52:114 - 00:57:012 - etc had always got expressed. 첫 부분 슬라이더는 시작 치고는 너무 넓은 것 같아 줄이고 슬라이더 모양을 바꿨습니다. 나머지는 디스턴스가 처음 보다는 적기 때문에 그리고 제가 생각하기엔 음악에도 어울리는 흐름들인 것 같고, 그래서 고치지 않겠습니다. 약간 가까운 부분은 연타 같은 것에 대비하는 조금 가까운 디스턴스를 가진 패턴이라고 생각합니다. 혹시 그래도 조금 껄끄럽다고 판단이 된다면 고치는 것에 대해서 고려를 해보겠습니다.
01:02:675 (1,2,1,2,1,2) - 01:51:655 (1,2,1,2,1,2) - 02:01:451 (1,2,1,2,1,2) - The jumps were way too agressive compared to the song. While the strength of the song was pretty much similar with the previous parts and had no major difference, this suddenly became some screen jumps that could be weakly supported from the song. The expression of 00:52:880 (1,2,1,2,1) felt just appropriate along the intensity of the song. 첫 부분도 고쳤습니다. 솔직히 두번째 키아이 부분에서 처음은 고치고 싶지는 않습니다. 조금 거리를 좁혀야겠다고는 생각하고 있습니다. 그리고 마지막 스크린 점프는 나중에 고칠 예정입니다. 이 의견에 대해서도 조금 고려하고 있습니다. 고쳤습니다.
01:24:716 (1) - There is a vague beat in the song, and having a note here felt quite awkward. It made the emphasis of the actual beat in 01:24:869 weaker. 고쳤습니다.
01:56:553 - There is a pretty characteristic rhythm here. Might consider expressing this?이건 생각해보니 가사가 있는 패턴으로써 서클을 칠 때 그나마 가깝게 치는게 좋다고 생각합니다. 흐름에는 문제를 주는 것 같지는 않아 고치지 않겠습니다.고쳤습니다.
02:06:043 - ^? Actually since this rhythm goes along the following 1/4, I feel expresing this would fit the song better. 고쳤습니다.
02:05:048 (8) - Consider you were placing 1/4 objects at actual beats, this usage felt highly overmapped. Remove this please. 고쳤습니다.
02:27:165 (1,2,3) - Since the spacing is nearly the similar while the rhythms being different, I recommend you starting the nc from (2). 고쳤습니다.
02:40:482 (6,7,9) - Considering how you structured the rhythms, I feel expressing the 1/4s would've been more natural. Emphasizing the vocals might've been your intention, but not pretty sure since the music is really different from previous 01:41:859 (5,6,7,8,9,10) etc. And you even expressed the 1/4 there. 다른 하위 난이도도 이러한 리듬을 사용했습니다. 좋은 방법이라고는 생각하지만 하위난이도를 이렇게 배치해놨기 떄문에 고치지 않겠습니다.
Patterns were really great, but it was a big let down to see those unfitting with the song. Popping over that, and I'll decide what to do after checking the fixes.
끙... 프리뷰타임에 대해 저렇게 하라는 의견이 너무 많네요 ㅠㅠ... 강남스타일에 오빤이 빠진 느낌은 제생각엔 아닌 것같은데 ㅋㅋ 비유는 좋네요 ㅋㅋSonnyc wrote:
프리뷰 01:45:533 - 에 설정하는게 어떨까요? 그게 가사 의미 전달과 더 맞는 설정이지 않을까 싶습니다. 지금은 너무 갑작스러운 느낌.. (강남스타일로 따지면 오빤이 빠진 기분이랄까요)
하드.
00:42:937 (4,5,6) - 01:41:712 (4,5,6) - 박자가 상당히 이상하네요. ctrl+g형식의 박자가 보컬과 더 잘 맞을 것 같습니다.
02:15:539 (3,1) - (3)의 곡선 모양을 고려했을 때, (1)의 슬라모양이 잘 호응하고 있는 것 같지는 않네요.
02:22:733 (2,3) - ㅋ 블 ㅋ 랭 킷 ㅋ
인센.
00:12:171 (3,1) - 스택.
익퍼.
01:10:947 (3,1,2) - 스택 좀 어긋날듯.
향수.
02:01:304 (4,1) - 이거 일단 아직 좀 음악에 비해 과한 느낌이네요.
I removed my opinion that I used strike, anyway I fixed those. After Sonnyc's recheck, I fixed it all. Sonnyc said about other diffs(Preview time, In Hard diff Ctrl + G is better, blanket, Stack, and still idk about these patterns that it isn't appropriate rhythm.W h i t e wrote:
모딩 감사합니다. 고려 좀 많이 해야될 것 같군요 ㅋㅋ 혹시 오프셋이나 음질에 관해 의견이 있으시다면 올려주세요. Thank you! I will consider about many problems which you indicated in this modding. If you think it has problems about offset and mp3 quality, please post your opinion.Sonnyc wrote:
Slidertrackoverride 설정과 더불어서 SliderBorder 설정도 함께 해주셨으면 좋겠습니다. 지금 하나만 되어있어서 조금 설정이 불완전한 느낌이네요.You should set sliderborder, too. Not only Slidertrackoverride. Fixed it
Fire Gun.
난이도 이름의 뜻이? What does Fire Gun mean in this song. Fixed it, I changed to Nostalgia.
00:47:216 (2,1,2) - The song is pretty weak, but the jump is quite aggressive. I hope you can reduce this by a little. 01:45:533 (1,2,1,2,1,2,3,1,2,3) - Same as these patterns, I think it isn't weak, and it doesn't make a problem to play. I want to emphasis about lyrics, so I added jump patterns.
00:49:665 - 00:50:890 - 00:54:563 - 00:55:788 - 00:59:461 - 01:00:686 - 01:04:359 - 01:05:584 - These are pretty characteristic beats in the song, and these aren't getting expressed strongly. These were mainly at the slider ticks, and placing those beat there didn't really felt like representing this actual song.
01:06:808 - Well you might disagree with the above, but strongly consider a fix on at least this one, since according to your rhythms, 00:52:114 - 00:57:012 - etc had always got expressed. Expect strongly consider to fix, I didn't change them.
01:02:675 (1,2,1,2,1,2) - 01:51:655 (1,2,1,2,1,2) - 02:01:451 (1,2,1,2,1,2) - The jumps were way too agressive compared to the song. While the strength of the song was pretty much similar with the previous parts and had no major difference, this suddenly became some screen jumps that could be weakly supported from the song. The expression of 00:52:880 (1,2,1,2,1) felt just appropriate along the intensity of the song. I fixed it
01:24:716 (1) - There is a vague beat in the song, and having a note here felt quite awkward. It made the emphasis of the actual beat in 01:24:869 weaker. I fixed it.
01:56:553 - There is a pretty characteristic rhythm here. Might consider expressing this? Fixed it.
02:06:043 - ^? Actually since this rhythm goes along the following 1/4, I feel expresing this would fit the song better. Fixed it.
02:05:048 (8) - Consider you were placing 1/4 objects at actual beats, this usage felt highly overmapped. Remove this please. Fixed it.
02:27:165 (1,2,3) - Since the spacing is nearly the similar while the rhythms being different, I recommend you starting the nc from (2). Fixed.
02:40:482 (6,7,9) - Considering how you structured the rhythms, I feel expressing the 1/4s would've been more natural. Emphasizing the vocals might've been your intention, but not pretty sure since the music is really different from previous 01:41:859 (5,6,7,8,9,10) etc. And you even expressed the 1/4 there. It is a good way that your opinion can express the rhythm, but the other diffs, such as Expert, Insane, and Hard used these patterns and rhythm, so I didn't change these.
Patterns were really great, but it was a big let down to see those unfitting with the song. Popping over that, and I'll decide what to do after checking the fixes.
@Gabe : I still don't want to fix about previous point, and considering mp3 quality. Thanks your opinion!
It's always ready to go qualify sectionsahuang wrote:
hmm seems like i totally forgot this thing...please remind me of this next time xd
going to qualify it as long as you want me to
IndeedDesperate-kun wrote:
Congratz!
I just LOVE Easy-Insane. Extra and onwards feel a little bit overdone to me but they are still good maps. Great job overall!
Why is this not an issue?bulli wrote:
00:57:784 - 00:58:090 - 01:07:579 - 01:07:886 - 01:08:498 - 02:06:355 - 02:06:661 - 02:07:273 - I hear 1/12 (not 1/8)
I have no idea what I will do. It is not only issues in Nostalgia diff, but also the other diffs such as, Insane and Expert diffs. I will find my solution as soon as possible. Thanks for opinions.Okorin wrote:
1/8 works as a simplification for these, but
on Nostalgia i have a few conceptual issues:when playing it it feels like the song is background music to some kind of map, except for a few parts you actively go out of your way to invent a bunch of objects that the song otherwise wouldn't really suggest as circles
- 00:15:386 (2) - just when you think you're gonna map the vocals for the most part you swap to background instruments I couldn't figure out how to explain the word "Innocent" by the rhythm, so I only used background instruments, also the other diffs (Insane, Expert) used like this.
- 00:16:916 (2,2) - these are way less intense than than the respective first circles I don't think they are intense circles when I hit them. Rather, they emphasis even higher vocal sound than the other vocal sound.
- 00:18:906 (1,2,1,2) - map one syllable each and 00:19:518 (1,2) - represent two syllables while being exactly the same thing in the map I will fix it more properly.
- 00:23:346 (4) - nothing in the song suggests this to be something you need to pressI will fix it
- 00:35:590 (4) - nothing really suggests this to be a circleconsidering it, I explained that rhythm in the other diffs.
- 00:38:039 (6,7) - crtl+ging rhythm would represent the vocals you had even better while allowing you to put a more active hitsound on 00:38:192 - ^
- 00:47:835 (3,4) - if these follow vocals i have no idea what's so clickworthy in 00:48:294 - , the vocal is on its end ^
- 00:52:733 (4) - i think the effect this circle would have is kinda misleading, it implies it's something that has energy behind it like 00:52:886 (1,2,1,2) - while it is, at most, an echo so i think leaving these kind of things out would overall put way more focus on the things that actually exist in the song I will fix it.
- i think most of the kiai is actually swinging on 5/16s while you map 1/4, it's almost a semiswing rhythm like https://osu.ppy.sh/b/833784 uses but you kinda ignore it all the way through I think so. When I listened carefully, I could hear that sound a little bit, but there are different moods that one is really calm and quiet. Lean on is kinda club music, I think they should be dynamic motions for worthy rhythm(fast beat) in this part. So I want to use 1/4 rhythm, they have strong echo sound.
- stuff like 01:27:937 (2,2) - is found all over the map and effectively just invents a different song over what's there considering it.
i think that map would fit way better if it wouldn't need to
1. invent additional layers that the song otherwise doesn't have in order to emphasise objects
2. mix multiple layers together at almost all times to create rhythm
donacdum wrote:
RIP
I really liked this map