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Major Lazer - Lean On (feat. MO & DJ Snake)

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Shortthu
FROM #MODREQS
Disclaimer
I'm a new mapper... my mod may not helpful at all

GENERAL

  1. Kiai is missing... With first kiai add it at 00:49:206 and end at 01:08:798. Second one at 01:47:982, end at 02:07:573
THAT'S ALL, I HAVE NOTHING TO MOD :o .... JUST FOUND YOUR MAP ON #MODREQS

Also, love this map
Shiranai
Hello~
Sugestion,

General
  1. 00:49:206 - The sb quite good, but the red layer on that timestamp quite too flashy for our eyes;; furthermore the combo color red and orange-ish seems blend too much on that part. Maybe you need consider to change red and orange-ish combo color with something else?
Easy
  1. 00:15:839 (2) - why skipping this beat 00:16:298 - ? I think that one better be follow the instrument instead the long vocal for consistency reason on your intro part
  2. 02:29:614 (1) - Make the spinner stop here 02:31:451 - ? to have enough rest time after spinner
Normal
  1. 01:40:941 (1,2,3,4,5,1) - Isn't the rhythm better to be same like 00:42:165 (2,3,4,5) - ? for some reason ignoring the vocal beat here 01:42:012 - make the rhythm somewhat odd imo, so maybe you can try this https://puu.sh/r2TnG/1067b6c6c3.png
Hard
  1. 00:12:165 (7,1) - I think it is better if you follow the vocal there like you did on higher diff, so maybe you can replace (7) with 1/2 slider and delete the circle?
  2. 01:16:145 (1,3) - More paralel maybe? I think it will looks neater, try to rotate -10 degree and readjust a bit into something like https://puu.sh/r2TFC/b7ce4f8b8a.png
Insane
  1. 00:41:247 (4) - Forget clap on head I guess?
  2. 01:35:737 (1,2) - The spacing could be bigger to emphsized the downbeat like you did on similar part e.g. 01:30:839 (1,2) -
Hope that help, good luck :)
Topic Starter
Beige

Mako Sakata wrote:

Hello~
Sugestion,

General
  1. 00:49:206 - The sb quite good, but the red layer on that timestamp quite too flashy for our eyes;; furthermore the combo color red and orange-ish seems blend too much on that part. Maybe you need consider to change red and orange-ish combo color with something else?
Easy
  1. 00:15:839 (2) - why skipping this beat 00:16:298 - ? I think that one better be follow the instrument instead the long vocal for consistency reason on your intro part It is kinda 00:19:818 (1,3) - these parts, so i don't want to fix this slider.
  2. 02:29:614 (1) - Make the spinner stop here 02:31:451 - ? to have enough rest time after spinner
Normal
  1. 01:40:941 (1,2,3,4,5,1) - Isn't the rhythm better to be same like 00:42:165 (2,3,4,5) - ? for some reason ignoring the vocal beat here 01:42:012 - make the rhythm somewhat odd imo, so maybe you can try this https://puu.sh/r2TnG/1067b6c6c3.png
Hard
  1. 00:12:165 (7,1) - I think it is better if you follow the vocal there like you did on higher diff, so maybe you can replace (7) with 1/2 slider and delete the circle?
  2. 01:16:145 (1,3) - More paralel maybe? I think it will looks neater, try to rotate -10 degree and readjust a bit into something like https://puu.sh/r2TFC/b7ce4f8b8a.png
Insane
  1. 00:41:247 (4) - Forget clap on head I guess?
  2. 01:35:737 (1,2) - The spacing could be bigger to emphsized the downbeat like you did on similar part e.g. 01:30:839 (1,2) -
Hope that help, good luck :)
expcet Easy diff, All fixed it! Thanksu xD
sahuang
It's a really wonderful set.

[General]
  1. HP setting can be more balanced,how about HP5 for hard and 5.5-6 for insane/expert?

[Easy]
  1. 00:41:859 (1,2) - ds is a bit too big
  2. 01:20:124 (2,3,1) - this is really hard and will cause confusion while playing. I think you'd better change to another pattern so 01:20:124 (2) - won't lie between 01:20:431 (3,1) - and make reading tough.
  3. 01:39:411 (3,2) - stack, and make ds 1.24→1.2 pls
  4. 02:12:471 (1) - uhhh....don't use multiple reverse slider here in Easy,it hurts when playing.also don't ignore downbeat 02:17:369 - .
    Try to use 1/1 or 2/1 sliders plus a circle 02:17:369 - ,multiple reverse here sounds weird
  5. 02:20:124 (1) - break it down to 2 sliders.
  6. Once rhythm changed in this part please also rearrange NC cuz spam like 02:20:124 (1,1) - doesn't make any sense.
  7. 02:29:614 (1,1) - rip gap rule. you can only start an object after 02:32:675 -

[Normal]
  1. 00:22:267 (1,3) - tbh the blanket can be improved a bit here
  2. 00:43:696 (5,2) - pls stack
  3. 02:20:124 (1) - same as easy
  4. 02:29:691 (1,1) - unrankable,make spinner end 02:31:451 -

[Hard]
  1. 01:10:482 (5,1) - better to stack them imo

[Insane]
  1. 02:28:390 (5,1) - swap NC? and NC 02:29:614 (3) -
  2. 02:44:920 (3,4) - reduce spacing a bit...it's too big now
    Nice diff.

[Expert]
  1. 01:11:859 (2,3) - blanket is very off
  2. 01:27:931 (2,1,2) - the flow is too straight and i think you can make some changes here.
    Cool.

[Fire Gun]
  1. 02:07:573 (12) - NC for consistency
  2. 02:19:206 (1,2,1,2) - the flow is weird. distance for 02:19:359 (2,1) - is too short imo cuz i hear a big difference in vocal here.i think you need to make 02:19:512 (1,2) - and 02:19:206 (1,2) - have same distance and make a jump between them.(sth like 02:29:002 (1,2,1,2) - but smaller spacing)

Call me back.
Beomsan
'-^
Topic Starter
Beige

sahuang wrote:

It's a really wonderful set.

[General]
  1. HP setting can be more balanced,how about HP5 for hard and 5.5-6 for insane/expert? I fixed to hard: 5.5, insane : 6, and expert : 6.3

[Easy]
  1. 00:41:859 (1,2) - ds is a bit too big
  2. 01:20:124 (2,3,1) - this is really hard and will cause confusion while playing. I think you'd better change to another pattern so 01:20:124 (2) - won't lie between 01:20:431 (3,1) - and make reading tough.
  3. 01:39:411 (3,2) - stack, and make ds 1.24→1.2 pls
  4. 02:12:471 (1) - uhhh....don't use multiple reverse slider here in Easy,it hurts when playing.also don't ignore downbeat 02:17:369 - .
    Try to use 1/1 or 2/1 sliders plus a circle 02:17:369 - ,multiple reverse here sounds weird
  5. 02:20:124 (1) - break it down to 2 sliders.
  6. Once rhythm changed in this part please also rearrange NC cuz spam like 02:20:124 (1,1) - doesn't make any sense.
  7. 02:29:614 (1,1) - rip gap rule. you can only start an object after 02:32:675 -

[Normal]
  1. 00:22:267 (1,3) - tbh the blanket can be improved a bit here
  2. 00:43:696 (5,2) - pls stack
  3. 02:20:124 (1) - same as easy
  4. 02:29:691 (1,1) - unrankable,make spinner end 02:31:451 -

[Hard]
  1. 01:10:482 (5,1) - better to stack them imo

[Insane]
  1. 02:28:390 (5,1) - swap NC? and NC 02:29:614 (3) -
  2. 02:44:920 (3,4) - reduce spacing a bit...it's too big now
    Nice diff.

[Expert]
  1. 01:11:859 (2,3) - blanket is very off
  2. 01:27:931 (2,1,2) - the flow is too straight and i think you can make some changes here.
    Cool.

[Fire Gun]
  1. 02:07:573 (12) - NC for consistency
  2. 02:19:206 (1,2,1,2) - the flow is weird. distance for 02:19:359 (2,1) - is too short imo cuz i hear a big difference in vocal here.i think you need to make 02:19:512 (1,2) - and 02:19:206 (1,2) - have same distance and make a jump between them.(sth like 02:29:002 (1,2,1,2) - but smaller spacing)

Call me back.
Fixed it all thanks!
BounceBabe
Request from my NON-Japanese Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✫ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video

🕗 Timing 🕗
✕ KIAI time and breaks
✕ Slider Velocity and changes
✕ Timing changes
✕ Timing points
✕ BPM & Offset
✕ Preview point

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✫ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✓ Blankets, symmetry
✓ Variety of different patterns and styles

Icon Meaning
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. The hitsounds are really low in volume compared to how strong the song is. Maybe increase the volume by 10-15% to make it match more with the song's volume. Especially during the KIAI parts they are really low for this intense part of the song. Personally I'd go with 55%. It will emphasise the music better, otherwise the hitsounds won't be hearable.
  2. I have to say, your combo pattern do match the patterns, but not the music, how it should be sometimes. I really dislike that about this mapset. Oh well :c You chose 2 beats, then vocal, then NC to just 1 pattern. Really mixed and inconsistent. You should never use different combo patterns for patterns that don't indicate SV changes or special spacing inconsistency.
  3. Also add "electro" "edm" "house" "trap" "mix" "moombahton" "dance" and "pop" to the tags. Will be easier to find that way. You also could remove "electronic" since it will be one of the 2 selected genres later on. Probably electronic and english.

Normal
[]


  • Combo:
  1. NC at 00:46:757 (1) - and 01:45:533 (1) - 02:49:206 (1) - but not 02:29:614 (4) - ? It's also a downbeat.
Hard
[]


  • Combo:
  1. Why are these not 4 beat combo patterns like the rest of the map? 00:22:267 (1,1) - 01:21:042 (1,1) - They are 2 beats
Insane
[]


  • Combo:
  1. 00:45:533 (1,2,1,2,1,2) - 01:44:308 (1,2,1,2,1,2) - Combo spam "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
  2. 02:29:614 (5) - NC since its a downbeat and you did this with single circles on other difficulties too.
Fire Gun
[]

IRC mod from 2nd of September
22:40 BounceBabe: can you FC the expert and fire gun diff with osu normal skin?
22:41 W h i t e: i can expert but fire gun not sure lol
22:41 BounceBabe: can you play fire gun in osu standard skin for me?
22:41 W h i t e: ok
22:44 W h i t e: my bad play
22:44 BounceBabe: you play with tablet right?
22:44 W h i t e: no, i play with mouse
22:45 BounceBabe: ok :p
22:45 BounceBabe: pretty good for mouse
22:45 W h i t e: thanks
22:46 BounceBabe: but some notes that you misses were hard to play. id point those out probably in a mod so they flow better
22:47 W h i t e: ok, :D
22:47 BounceBabe: and a couple hundreds that you did were apparently not properly readable :p
22:48 W h i t e: :d my bad playing
22:48 BounceBabe: the SB also makes reading the notes hard sometimes tho
22:50 W h i t e: oh, is that hard? we changed the colors
22:53 BounceBabe: you could change the slider colour to white or black
22:53 BounceBabe: here for example the two pinkish colours are nearly the same 00:30:226 (3) - and strain the eyes a lot imo
22:56 BounceBabe: reminds me a lot of this SB
22:56 *BounceBabe is editing [https://osu.ppy.sh/b/781873 Molly - Beneath The Lights (Darren Styles Remix) [Insane]]
22:56 BounceBabe: really intense ^^
22:58 BounceBabe: thats my skin https://osu.ppy.sh/ss/5993367 its better to read with black or white slider colour
22:59 W h i t e: oAo
23:01 W h i t e: https://osu.ppy.sh/ss/5993387
23:01 W h i t e: like this?
23:02 BounceBabe: ye thats a lot better
23:02 BounceBabe: create a contrast with the neon background
23:02 BounceBabe: creates*
23:04 BounceBabe: you also should add "white" to your tags. i dont think anyone will type w_h_i_t_e into the search bar lol
23:05 W h i t e: nobody wants to type my nickname lol
23:06 BounceBabe: is the slider border colour intentional btw?
23:06 BounceBabe: looks green, theres no green in the bg
23:08 W h i t e: well little bit intentional
23:09 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:09 BounceBabe: 00:49:206 -
23:09 BounceBabe: thats the part thats really hard to read cus of the bg colour also being orange
23:11 BounceBabe: didnt really want to start an irc mod lol
23:11 W h i t e: https://osu.ppy.sh/ss/5993452
23:11 W h i t e: lol
23:11 BounceBabe: ye thats a lot better ^^
23:12 BounceBabe: do you have time for an irc mod? will be long ^^
23:12 W h i t e: sure :D
23:14 BounceBabe: xD
23:14 BounceBabe: okay
23:14 BounceBabe: ill try my best for the harder diffs, im not used to so much spacing change
23:15 W h i t e: okay xD
23:15 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:15 BounceBabe: 00:14:308 (3,4,1) - these should have consistent spacing because the music is pretty much repeating here
23:16 BounceBabe: 00:21:655 (3,1) - this might be hard to read because youve used the same spacing as for your jumps here
23:17 W h i t e: https://osu.ppy.sh/ss/5993498
23:17 BounceBabe: ye thats better
23:19 BounceBabe: 00:24:410 (4) - this should be part of that pattern 00:23:492 (1,2,3) - its the same slider length and shape but you excluded it from the pattern
23:19 W h i t e: 00:21:655 (3,1) - i think it is readable
23:19 BounceBabe: yes it is but the spacing is just nearly the same as the one you used for jumps
23:20 BounceBabe: 00:20:737 (3,4,1) -
23:22 W h i t e: humm... ok
23:22 BounceBabe: 00:35:890 (6) - this slider's position looks a bit out of line. try creating a line between those 00:35:737 (5,6) - so it becomes more like these 00:35:431 (3,4) - it also would be between 00:36:349 (7,8) - those and create a better blanket and flow . you'll have to flip it too https://osu.ppy.sh/ss/5993543
23:23 W h i t e: i think that's weird owo
23:25 BounceBabe: it creates a better blanket between 00:35:584 (4,6) - , it will have the same playstyle like 00:35:431 (3,4) - and create an anti jump with 00:35:890 (6,7,8) - . it'll play better trust me
23:26 BounceBabe: just a minimal change up to you
23:26 BounceBabe: 00:37:267 (1) - this pattern belongs to this NC 00:36:961 (1) - so the NC at 00:37:267 (1) - is not necessary and also wrong
23:26 BounceBabe: you did the same here 00:39:410 (1,2) - why break it
23:26 W h i t e: i know, but i don't like diamond patterns ;w;
23:27 BounceBabe: thats personal preference its ok :p
23:27 BounceBabe: and the NC pattern is fine here too 00:44:308 (1,2) -
23:28 W h i t e: so, change NC parts?
23:30 BounceBabe: no just remove the NC at 00:37:267 (1) - to fix it
23:31 W h i t e: oh
23:31 W h i t e: there has a mistake
23:31 BounceBabe: oh wait let me check your combo pattern
23:32 BounceBabe: you used a 4 and 8 beat combo pattern
23:32 BounceBabe: you shouldnt use two kinds
23:32 BounceBabe: most of the map is 4 beats
23:33 W h i t e: o_o
23:33 BounceBabe: every long white tick on the timeline indicates 4 beats
23:34 BounceBabe: ok wait no you used 2 beats xD
23:34 BounceBabe: lol
23:34 W h i t e: yes, some parts were not
23:34 BounceBabe: the bpm is slow
23:35 BounceBabe: combo patterns should be placed to the beats tho, not the vocals or anything
23:35 BounceBabe: well you can, but then it should be either vocal or beats
23:36 BounceBabe: according to your combo pattern here 00:17:369 - and 00:19:818 - for example
23:36 BounceBabe: there should be a NC at 00:11:400 (4) - and 00:12:931 (4) - instead of 00:11:706 (1) - and 00:13:084 (1) -
23:37 W h i t e: i prefer to follow beats and vocal both ways
23:38 BounceBabe: 00:30:992 (5) - this circle shouldnt be there. the drum is at 00:30:839 - and theres also no vocal at 00:30:992 -
23:39 W h i t e: that is syth sound
23:40 BounceBabe: okay
23:40 BounceBabe: well you mapped mostly to drum and vocal ^^
23:40 W h i t e: lol
23:42 BounceBabe: 00:54:257 (3) - that one isnt tho, this one is mapped to nothing
23:43 W h i t e: kind of overmapped
23:43 BounceBabe: this one too 00:56:094 (6) -
23:44 BounceBabe: 00:59:767 (2) - ^
23:44 W h i t e: those need for flow
23:44 BounceBabe: you overmapped that part in general
23:46 W h i t e: i except the syth sounds in drop times
23:49 BounceBabe: even if this is the hardest diff, overmapping empty sounds is not good
23:50 W h i t e: but they need for flow
23:52 BounceBabe: if you insist i cant persuade you ^^
23:53 BounceBabe: 01:08:798 (1,2) - same spacing as the jumps again 01:08:186 (7,8) - 01:07:727 (3,4) -
23:57 W h i t e: ok
23:57 BounceBabe: 01:14:461 (3,4,1) - thats the notes where you missed. they play really harsh. the patterns here 01:11:706 (1,2,3,4,5,1,2,3) - are really slow moving and relaxed to play while 01:14:461 (3,4,1,2) - are more stressful to play. additionally, the slider here 01:14:614 (4) - is a bit hidden and with the constant jumping it will be harder to see where to play because of the circle 01:14:308 (2) - that still covers the slider a bit
23:58 BounceBabe: 01:14:920 (1) - this is another overmapped note where nothing is that you can map to. besides, the drop down jump between 01:14:614 (4,1) - is pretty harsh to play considering you have to redirect your cursor from top right to bottom left and then bottom right again
00:00 BounceBabe: 01:24:716 (1) - again, this time the vocal for "around" starts at 01:24:410 - and ends at 01:25:022 - while 01:24:716 - is just an empty spot
00:01 BounceBabe: the rest in that pattern is synth and thats fine
00:02 BounceBabe: the whole slider at 01:29:920 (6) - is mapped to nothing as well. same like above the "kiss" vocal ends at 01:29:767 - next vocal starts at 01:30:227 - synth ends at 01:29:767 -
00:04 BounceBabe: rhythmically it would work better if you'd remove 01:37:114 (6) - and add a note at 01:37:114 - instead as 01:37:267 - is an empty spot again and just a continuation of the vocal from 01:36:808 - the "somebody"
00:05 BounceBabe: the echo of the synth is there yes but that would be mapped with a single circle at 01:37:114 -
00:07 BounceBabe: you also missed this circle 01:42:165 (6) - . probably because you was focusing on playing 01:41:706 (4,5,7) - while this one appears when this one 01:42:318 (7) - is in the field that you focus on when you play this 01:41:859 (5) - . so this circle 01:42:165 (6) - is hard to notice and will be noticeable only just before you play it
00:08 BounceBabe: it also is another harsh redirection of the cursor movement from 01:41:859 (5) - to 01:42:165 (6) - since these 01:41:859 (5,7) - are within playing range at that point
00:10 BounceBabe: i think if you swap the position of 6 and 7 it will be better to play
00:10 BounceBabe: but then you need to fix the spacing between 01:42:318 (7,8) -
00:10 BounceBabe: another empty note 01:43:390 (2) -
00:10 W h i t e: im so confused
00:11 BounceBabe: i can imagine
00:12 BounceBabe: 01:08:798 (1,2) - you didnt map this red tick 01:09:104 - which is exactly the same music for example so remove this empty note 01:43:390 (2) -
00:12 BounceBabe: ok before i go on what dont you understand ^^
00:14 W h i t e: i fixed 01:14:308 (2,3,4) -
00:14 BounceBabe: for the previous suggestion, all im trying to say is that 01:42:165 (6,7) - would play better if they were reversed like this https://osu.ppy.sh/ss/5993841
00:15 BounceBabe: ok
00:15 W h i t e: ok i will fix that
00:15 BounceBabe: alright
00:15 BounceBabe: anything else unclear?
00:16 W h i t e: i don't want to fix about empty things they were so heavy
00:17 BounceBabe: hm?
00:18 BounceBabe: 01:47:369 (3,1) - same spacing as the jumps again 01:46:604 (1,2,3) -
00:19 BounceBabe: the NC here is not necessary 02:07:573 (1) - since it belongs to the stream 02:07:267 (8,9,10,11,1) -
00:20 W h i t e: ok
00:20 BounceBabe: 02:20:584 (2) - another empty note , this one 02:21:197 (4) - is fine because of the synth
00:21 BounceBabe: you left out this note too 02:37:727 - why did you map the other empty notes that i mentioned?
00:23 BounceBabe: 02:39:410 (1,2) - compared to the jump spacing for 02:38:798 (7,8) - , 02:39:410 (1,2) - this should have bigger spacing
00:23 BounceBabe: this spacing is better 02:41:859 (1,2) -
00:25 BounceBabe: 01:50:124 (8) - the slider slightly touches / overlaps with the accuracy bar at the bottom. overlapping objects with the interface should be avoided https://osu.ppy.sh/ss/5993923
00:27 BounceBabe: you also dont have any kiai time. you should add it
00:28 W h i t e: okay
00:42 BounceBabe: so what about the empty notes?
00:44 W h i t e: not sure about that
00:47 BounceBabe: did you apply the rest and update?
00:47 W h i t e: yes i accepted, except the empty notes
00:49 BounceBabe: there are still those same spacing like jumps suggestion you didnt fix
00:50 W h i t e: no, i fixed
00:50 W h i t e: can you find something i take mistakes
00:51 BounceBabe: the spacing is still way too small at 01:08:798 (1,2) - since you used such spacing for 01:09:716 (4,5) - 01:08:186 (7,8) -
00:52 W h i t e: that's enough, imo
00:54 BounceBabe: this is a 1 beat 1/1 tick gap 01:08:798 (1,2) - . this is a blue to red tick one with the same spacing 01:08:186 (7,8) -
00:55 BounceBabe: move the circle up to make the spacing more reasonable https://osu.ppy.sh/ss/5994076
00:55 W h i t e: okay...
00:57 BounceBabe: same with 01:47:369 (3,1) - the spacing is smaller than 01:47:063 (2,3) - again. sorry ^^ just how it is
00:57 W h i t e: that was so hard to change patterns
00:58 BounceBabe: why, its an easy fix, just move the circle to the bottom left
00:58 BounceBabe: this slider 01:47:369 (3) - is already faded out by then and doesnt need to have a blanket with 01:47:982 (1) -
01:00 BounceBabe: 02:27:165 (1,2) - same spacing like 02:27:471 (2,3) - again :s
01:04 W h i t e: hard, too
01:05 BounceBabe: 00:59:155 (9) - empty note that you havent removed / you removed this empty note tho 02:20:584 - thats good ^^
01:06 BounceBabe: ok if you fix these two things then the diff is fine
01:06 BounceBabe: something like this? https://osu.ppy.sh/ss/5994139
01:12 W h i t e: i fixed it
01:12 BounceBabe: good :)
01:15 BounceBabe: ill mod the rest another day via thread post. have a good evening ^^

Overall
[]

  1. Rest of the mapset is pretty good considering I had to mod so much in the Extra. Didn't expect that tbh. Well, we fixed other stuff too. Apart from the low hitsounding during the KIAI, the hitsounding is good. Majority of the mapset follows the song and has decent flow. Overall, good job.
Add the following question and one of the options provided to your feedback on my mod please. It will help me improve my modding in the future. If you have anything else that you would like to tell me about my mod, write it after the poll. Thanks :)
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.
Topic Starter
Beige

BounceBabe wrote:

Request from my NON-Japanese Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✫ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video

🕗 Timing 🕗
✕ KIAI time and breaks
✕ Slider Velocity and changes
✕ Timing changes
✕ Timing points
✕ BPM & Offset
✕ Preview point

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✫ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✓ Blankets, symmetry
✓ Variety of different patterns and styles

Icon Meaning
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. The hitsounds are really low in volume compared to how strong the song is. Maybe increase the volume by 10-15% to make it match more with the song's volume. Especially during the KIAI parts they are really low for this intense part of the song. Personally I'd go with 55%. It will emphasise the music better, otherwise the hitsounds won't be hearable.
  2. I have to say, your combo pattern do match the patterns, but not the music, how it should be sometimes. I really dislike that about this mapset. Oh well :c You chose 2 beats, then vocal, then NC to just 1 pattern. Really mixed and inconsistent. You should never use different combo patterns for patterns that don't indicate SV changes or special spacing inconsistency.
  3. Also add "electro" "edm" "house" "trap" "mix" "moombahton" "dance" and "pop" to the tags. Will be easier to find that way. You also could remove "electronic" since it will be one of the 2 selected genres later on. Probably electronic and english.

Normal
[]


  • Combo:
  1. NC at 00:46:757 (1) - and 01:45:533 (1) - 02:49:206 (1) - but not 02:29:614 (4) - ? It's also a downbeat.
Hard
[]


  • Combo:
  1. Why are these not 4 beat combo patterns like the rest of the map? 00:22:267 (1,1) - 01:21:042 (1,1) - They are 2 beats I agree with your opinion in first verse, so I changed it. But, Second verse has lyrics than 1st verse. anyway, nice work.
Insane
[]


  • Combo:
  1. 00:45:533 (1,2,1,2,1,2) - 01:44:308 (1,2,1,2,1,2) - Combo spam "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
  2. 02:29:614 (5) - NC since its a downbeat and you did this with single circles on other difficulties too.
Fire Gun
[]

IRC mod from 2nd of September
22:40 BounceBabe: can you FC the expert and fire gun diff with osu normal skin?
22:41 W h i t e: i can expert but fire gun not sure lol
22:41 BounceBabe: can you play fire gun in osu standard skin for me?
22:41 W h i t e: ok
22:44 W h i t e: my bad play
22:44 BounceBabe: you play with tablet right?
22:44 W h i t e: no, i play with mouse
22:45 BounceBabe: ok :p
22:45 BounceBabe: pretty good for mouse
22:45 W h i t e: thanks
22:46 BounceBabe: but some notes that you misses were hard to play. id point those out probably in a mod so they flow better
22:47 W h i t e: ok, :D
22:47 BounceBabe: and a couple hundreds that you did were apparently not properly readable :p
22:48 W h i t e: :d my bad playing
22:48 BounceBabe: the SB also makes reading the notes hard sometimes tho
22:50 W h i t e: oh, is that hard? we changed the colors
22:53 BounceBabe: you could change the slider colour to white or black
22:53 BounceBabe: here for example the two pinkish colours are nearly the same 00:30:226 (3) - and strain the eyes a lot imo
22:56 BounceBabe: reminds me a lot of this SB
22:56 *BounceBabe is editing [https://osu.ppy.sh/b/781873 Molly - Beneath The Lights (Darren Styles Remix) [Insane]]
22:56 BounceBabe: really intense ^^
22:58 BounceBabe: thats my skin https://osu.ppy.sh/ss/5993367 its better to read with black or white slider colour
22:59 W h i t e: oAo
23:01 W h i t e: https://osu.ppy.sh/ss/5993387
23:01 W h i t e: like this?
23:02 BounceBabe: ye thats a lot better
23:02 BounceBabe: create a contrast with the neon background
23:02 BounceBabe: creates*
23:04 BounceBabe: you also should add "white" to your tags. i dont think anyone will type w_h_i_t_e into the search bar lol
23:05 W h i t e: nobody wants to type my nickname lol
23:06 BounceBabe: is the slider border colour intentional btw?
23:06 BounceBabe: looks green, theres no green in the bg
23:08 W h i t e: well little bit intentional
23:09 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:09 BounceBabe: 00:49:206 -
23:09 BounceBabe: thats the part thats really hard to read cus of the bg colour also being orange
23:11 BounceBabe: didnt really want to start an irc mod lol
23:11 W h i t e: https://osu.ppy.sh/ss/5993452
23:11 W h i t e: lol
23:11 BounceBabe: ye thats a lot better ^^
23:12 BounceBabe: do you have time for an irc mod? will be long ^^
23:12 W h i t e: sure :D
23:14 BounceBabe: xD
23:14 BounceBabe: okay
23:14 BounceBabe: ill try my best for the harder diffs, im not used to so much spacing change
23:15 W h i t e: okay xD
23:15 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:15 BounceBabe: 00:14:308 (3,4,1) - these should have consistent spacing because the music is pretty much repeating here
23:16 BounceBabe: 00:21:655 (3,1) - this might be hard to read because youve used the same spacing as for your jumps here
23:17 W h i t e: https://osu.ppy.sh/ss/5993498
23:17 BounceBabe: ye thats better
23:19 BounceBabe: 00:24:410 (4) - this should be part of that pattern 00:23:492 (1,2,3) - its the same slider length and shape but you excluded it from the pattern
23:19 W h i t e: 00:21:655 (3,1) - i think it is readable
23:19 BounceBabe: yes it is but the spacing is just nearly the same as the one you used for jumps
23:20 BounceBabe: 00:20:737 (3,4,1) -
23:22 W h i t e: humm... ok
23:22 BounceBabe: 00:35:890 (6) - this slider's position looks a bit out of line. try creating a line between those 00:35:737 (5,6) - so it becomes more like these 00:35:431 (3,4) - it also would be between 00:36:349 (7,8) - those and create a better blanket and flow . you'll have to flip it too https://osu.ppy.sh/ss/5993543
23:23 W h i t e: i think that's weird owo
23:25 BounceBabe: it creates a better blanket between 00:35:584 (4,6) - , it will have the same playstyle like 00:35:431 (3,4) - and create an anti jump with 00:35:890 (6,7,8) - . it'll play better trust me
23:26 BounceBabe: just a minimal change up to you
23:26 BounceBabe: 00:37:267 (1) - this pattern belongs to this NC 00:36:961 (1) - so the NC at 00:37:267 (1) - is not necessary and also wrong
23:26 BounceBabe: you did the same here 00:39:410 (1,2) - why break it
23:26 W h i t e: i know, but i don't like diamond patterns ;w;
23:27 BounceBabe: thats personal preference its ok :p
23:27 BounceBabe: and the NC pattern is fine here too 00:44:308 (1,2) -
23:28 W h i t e: so, change NC parts?
23:30 BounceBabe: no just remove the NC at 00:37:267 (1) - to fix it
23:31 W h i t e: oh
23:31 W h i t e: there has a mistake
23:31 BounceBabe: oh wait let me check your combo pattern
23:32 BounceBabe: you used a 4 and 8 beat combo pattern
23:32 BounceBabe: you shouldnt use two kinds
23:32 BounceBabe: most of the map is 4 beats
23:33 W h i t e: o_o
23:33 BounceBabe: every long white tick on the timeline indicates 4 beats
23:34 BounceBabe: ok wait no you used 2 beats xD
23:34 BounceBabe: lol
23:34 W h i t e: yes, some parts were not
23:34 BounceBabe: the bpm is slow
23:35 BounceBabe: combo patterns should be placed to the beats tho, not the vocals or anything
23:35 BounceBabe: well you can, but then it should be either vocal or beats
23:36 BounceBabe: according to your combo pattern here 00:17:369 - and 00:19:818 - for example
23:36 BounceBabe: there should be a NC at 00:11:400 (4) - and 00:12:931 (4) - instead of 00:11:706 (1) - and 00:13:084 (1) -
23:37 W h i t e: i prefer to follow beats and vocal both ways
23:38 BounceBabe: 00:30:992 (5) - this circle shouldnt be there. the drum is at 00:30:839 - and theres also no vocal at 00:30:992 -
23:39 W h i t e: that is syth sound
23:40 BounceBabe: okay
23:40 BounceBabe: well you mapped mostly to drum and vocal ^^
23:40 W h i t e: lol
23:42 BounceBabe: 00:54:257 (3) - that one isnt tho, this one is mapped to nothing
23:43 W h i t e: kind of overmapped
23:43 BounceBabe: this one too 00:56:094 (6) -
23:44 BounceBabe: 00:59:767 (2) - ^
23:44 W h i t e: those need for flow
23:44 BounceBabe: you overmapped that part in general
23:46 W h i t e: i except the syth sounds in drop times
23:49 BounceBabe: even if this is the hardest diff, overmapping empty sounds is not good
23:50 W h i t e: but they need for flow
23:52 BounceBabe: if you insist i cant persuade you ^^
23:53 BounceBabe: 01:08:798 (1,2) - same spacing as the jumps again 01:08:186 (7,8) - 01:07:727 (3,4) -
23:57 W h i t e: ok
23:57 BounceBabe: 01:14:461 (3,4,1) - thats the notes where you missed. they play really harsh. the patterns here 01:11:706 (1,2,3,4,5,1,2,3) - are really slow moving and relaxed to play while 01:14:461 (3,4,1,2) - are more stressful to play. additionally, the slider here 01:14:614 (4) - is a bit hidden and with the constant jumping it will be harder to see where to play because of the circle 01:14:308 (2) - that still covers the slider a bit
23:58 BounceBabe: 01:14:920 (1) - this is another overmapped note where nothing is that you can map to. besides, the drop down jump between 01:14:614 (4,1) - is pretty harsh to play considering you have to redirect your cursor from top right to bottom left and then bottom right again
00:00 BounceBabe: 01:24:716 (1) - again, this time the vocal for "around" starts at 01:24:410 - and ends at 01:25:022 - while 01:24:716 - is just an empty spot
00:01 BounceBabe: the rest in that pattern is synth and thats fine
00:02 BounceBabe: the whole slider at 01:29:920 (6) - is mapped to nothing as well. same like above the "kiss" vocal ends at 01:29:767 - next vocal starts at 01:30:227 - synth ends at 01:29:767 -
00:04 BounceBabe: rhythmically it would work better if you'd remove 01:37:114 (6) - and add a note at 01:37:114 - instead as 01:37:267 - is an empty spot again and just a continuation of the vocal from 01:36:808 - the "somebody"
00:05 BounceBabe: the echo of the synth is there yes but that would be mapped with a single circle at 01:37:114 -
00:07 BounceBabe: you also missed this circle 01:42:165 (6) - . probably because you was focusing on playing 01:41:706 (4,5,7) - while this one appears when this one 01:42:318 (7) - is in the field that you focus on when you play this 01:41:859 (5) - . so this circle 01:42:165 (6) - is hard to notice and will be noticeable only just before you play it
00:08 BounceBabe: it also is another harsh redirection of the cursor movement from 01:41:859 (5) - to 01:42:165 (6) - since these 01:41:859 (5,7) - are within playing range at that point
00:10 BounceBabe: i think if you swap the position of 6 and 7 it will be better to play
00:10 BounceBabe: but then you need to fix the spacing between 01:42:318 (7,8) -
00:10 BounceBabe: another empty note 01:43:390 (2) -
00:10 W h i t e: im so confused
00:11 BounceBabe: i can imagine
00:12 BounceBabe: 01:08:798 (1,2) - you didnt map this red tick 01:09:104 - which is exactly the same music for example so remove this empty note 01:43:390 (2) -
00:12 BounceBabe: ok before i go on what dont you understand ^^
00:14 W h i t e: i fixed 01:14:308 (2,3,4) -
00:14 BounceBabe: for the previous suggestion, all im trying to say is that 01:42:165 (6,7) - would play better if they were reversed like this https://osu.ppy.sh/ss/5993841
00:15 BounceBabe: ok
00:15 W h i t e: ok i will fix that
00:15 BounceBabe: alright
00:15 BounceBabe: anything else unclear?
00:16 W h i t e: i don't want to fix about empty things they were so heavy
00:17 BounceBabe: hm?
00:18 BounceBabe: 01:47:369 (3,1) - same spacing as the jumps again 01:46:604 (1,2,3) -
00:19 BounceBabe: the NC here is not necessary 02:07:573 (1) - since it belongs to the stream 02:07:267 (8,9,10,11,1) -
00:20 W h i t e: ok
00:20 BounceBabe: 02:20:584 (2) - another empty note , this one 02:21:197 (4) - is fine because of the synth
00:21 BounceBabe: you left out this note too 02:37:727 - why did you map the other empty notes that i mentioned?
00:23 BounceBabe: 02:39:410 (1,2) - compared to the jump spacing for 02:38:798 (7,8) - , 02:39:410 (1,2) - this should have bigger spacing
00:23 BounceBabe: this spacing is better 02:41:859 (1,2) -
00:25 BounceBabe: 01:50:124 (8) - the slider slightly touches / overlaps with the accuracy bar at the bottom. overlapping objects with the interface should be avoided https://osu.ppy.sh/ss/5993923
00:27 BounceBabe: you also dont have any kiai time. you should add it
00:28 W h i t e: okay
00:42 BounceBabe: so what about the empty notes?
00:44 W h i t e: not sure about that
00:47 BounceBabe: did you apply the rest and update?
00:47 W h i t e: yes i accepted, except the empty notes
00:49 BounceBabe: there are still those same spacing like jumps suggestion you didnt fix
00:50 W h i t e: no, i fixed
00:50 W h i t e: can you find something i take mistakes
00:51 BounceBabe: the spacing is still way too small at 01:08:798 (1,2) - since you used such spacing for 01:09:716 (4,5) - 01:08:186 (7,8) -
00:52 W h i t e: that's enough, imo
00:54 BounceBabe: this is a 1 beat 1/1 tick gap 01:08:798 (1,2) - . this is a blue to red tick one with the same spacing 01:08:186 (7,8) -
00:55 BounceBabe: move the circle up to make the spacing more reasonable https://osu.ppy.sh/ss/5994076
00:55 W h i t e: okay...
00:57 BounceBabe: same with 01:47:369 (3,1) - the spacing is smaller than 01:47:063 (2,3) - again. sorry ^^ just how it is
00:57 W h i t e: that was so hard to change patterns
00:58 BounceBabe: why, its an easy fix, just move the circle to the bottom left
00:58 BounceBabe: this slider 01:47:369 (3) - is already faded out by then and doesnt need to have a blanket with 01:47:982 (1) -
01:00 BounceBabe: 02:27:165 (1,2) - same spacing like 02:27:471 (2,3) - again :s
01:04 W h i t e: hard, too
01:05 BounceBabe: 00:59:155 (9) - empty note that you havent removed / you removed this empty note tho 02:20:584 - thats good ^^
01:06 BounceBabe: ok if you fix these two things then the diff is fine
01:06 BounceBabe: something like this? https://osu.ppy.sh/ss/5994139
01:12 W h i t e: i fixed it
01:12 BounceBabe: good :)
01:15 BounceBabe: ill mod the rest another day via thread post. have a good evening ^^

Overall
[]

  1. Rest of the mapset is pretty good considering I had to mod so much in the Extra. Didn't expect that tbh. Well, we fixed other stuff too. Apart from the low hitsounding during the KIAI, the hitsounding is good. Majority of the mapset follows the song and has decent flow. Overall, good job.
Add the following question and one of the options provided to your feedback on my mod please. It will help me improve my modding in the future. If you have anything else that you would like to tell me about my mod, write it after the poll. Thanks :)


Was the mod helpful?
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more. Also, It is good mod I'd ever seen recently.
All fixed it Thanks!
sahuang
Got any metadata source?
Topic Starter
Beige

sahuang wrote:

Got any metadata source?
https://en.m.wikipedia.org/wiki/Lean_On

https://m.youtube.com/watch?v=YqeW9_5kURI
Beomsan
Hi metadata here

https://open.spotify.com/album/4DOcG4A40Wf3q2vPNGQwQg
this is major lazer's website
Artist should be fix to Major Lazer
Title should be fix to Lean On (feat. MO & DJ Snake)

recommend Tags
  1. Peace Is The Mission ( Album name )
other Tags are fine imo.
Topic Starter
Beige
Yes, that's right I think. Thanks Beomsan!
I will change to your opinion.
Beomsan
I'm not sure about roman of "MØ"
It still has questionable in my knowledge :P
Natsu
I'd use :

Artist: Major Lazer

Title: Lean On (feat. MØ & DJ Snake)
Romanised title: Lean On (feat. MO & DJ Snake)

no kd ofc
Topic Starter
Beige

Natsu wrote:

I'd use :

Artist: Major Lazer

Title: Lean On (feat. MØ & DJ Snake)
Romanised title: Lean On (feat. MO & DJ Snake)

no kd ofc
Thanks for helping! lol

sahuang
The metadata Natsu provided seems fine to me.
Bubbled.
Beomsan
ok I'm nothing
;D
Topic Starter
Beige

sahuang wrote:

The metadata Natsu provided seems fine to me.
Bubbled.
Thanks \:D/
Shiranai
When? :(
DingGGu
1
DingGGu
\+1
headphonewearer
suggestion: maybe put the preview point at 01:45:839 - so you can hear the whole sentence? sounds much better to me
Topic Starter
Beige
I think whole sentence is weird for me, anyway thanks for suggestion!
felys
I'd like to point out a thing that bothered me for a while in this map!
I'm going to use the Fire Gun diff while explaining it, I hope it will be understandable.

Nothing seems wrong to me in the intro, it starts from the first kiai.
In the intro you're pretty much following more the vocals and no problems with it since it's also kinda following the base. Since the start of the kiai, howver, I don't understand what you're trying to follow with sliders like this one 00:49:512 (2) - , because both vocals and base have a really strong beat on 00:49:665 - .

If you try something similar:
  1. http://puu.sh/rukRP/905b133be0.jpg
  2. http://puu.sh/rukWQ/3c1fc07187.jpg
You can clearly understand what I'm trying to say. And this happens really a lot of time, such as:
  1. 00:50:737 (6) -
  2. 00:54:410 (1) -
  3. 00:55:635 (5) -
  4. 00:59:308 (1) -
  5. 01:00:533 (5) -
and so on, in the other kiai.

Maybe that's just me who I'm not understanding what rhythm you're following, and in this case I'd be glad to know!
Topic Starter
Beige

felys wrote:

I'd like to point out a thing that bothered me for a while in this map!
I'm going to use the Fire Gun diff while explaining it, I hope it will be understandable.

Nothing seems wrong to me in the intro, it starts from the first kiai.
In the intro you're pretty much following more the vocals and no problems with it since it's also kinda following the base. Since the start of the kiai, howver, I don't understand what you're trying to follow with sliders like this one 00:49:512 (2) - , because both vocals and base have a really strong beat on 00:49:665 - .

If you try something similar:
  1. http://puu.sh/rukRP/905b133be0.jpg
  2. http://puu.sh/rukWQ/3c1fc07187.jpg
You can clearly understand what I'm trying to say. And this happens really a lot of time, such as:
  1. 00:50:737 (6) -
  2. 00:54:410 (1) -
  3. 00:55:635 (5) -
  4. 00:59:308 (1) -
  5. 01:00:533 (5) -
and so on, in the other kiai.

Maybe that's just me who I'm not understanding what rhythm you're following, and in this case I'd be glad to know!
I know here in your opinions have syth sounds, but I want to emphasis the more loudly sounds in this map for rhythmical.
So I don't wanna change these patterns. Thanks for suggestion!
Shmiklak
qualified
Aurele
I don't know if anyone pointed a thing about the mp3 quality, but it feels crappy..

& I was looking for a new preview point, because it feels terrible to start with "Lean On" instead of "All we need is somebody to lean on" and I found the same exact spot as him;

Mapper wrote:

suggestion: maybe put the preview point at 01:45:839 - so you can hear the whole sentence? sounds much better to me
Sonnyc
Slidertrackoverride 설정과 더불어서 SliderBorder 설정도 함께 해주셨으면 좋겠습니다. 지금 하나만 되어있어서 조금 설정이 불완전한 느낌이네요.

Fire Gun.
난이도 이름의 뜻이?
00:47:216 (2,1,2) - The song is pretty weak, but the jump is quite aggressive. I hope you can reduce this by a little.
00:49:665 - 00:50:890 - 00:54:563 - 00:55:788 - 00:59:461 - 01:00:686 - 01:04:359 - 01:05:584 - These are pretty characteristic beats in the song, and these aren't getting expressed strongly. These were mainly at the slider ticks, and placing those beat there didn't really felt like representing this actual song.
01:06:808 - Well you might disagree with the above, but strongly consider a fix on at least this one, since according to your rhythms, 00:52:114 - 00:57:012 - etc had always got expressed.
01:02:675 (1,2,1,2,1,2) - 01:51:655 (1,2,1,2,1,2) - 02:01:451 (1,2,1,2,1,2) - The jumps were way too agressive compared to the song. While the strength of the song was pretty much similar with the previous parts and had no major difference, this suddenly became some screen jumps that could be weakly supported from the song. The expression of 00:52:880 (1,2,1,2,1) felt just appropriate along the intensity of the song.
01:24:716 (1) - There is a vague beat in the song, and having a note here felt quite awkward. It made the emphasis of the actual beat in 01:24:869 weaker.
01:56:553 - There is a pretty characteristic rhythm here. Might consider expressing this?
02:06:043 - ^? Actually since this rhythm goes along the following 1/4, I feel expresing this would fit the song better.
02:05:048 (8) - Consider you were placing 1/4 objects at actual beats, this usage felt highly overmapped. Remove this please.
02:27:165 (1,2,3) - Since the spacing is nearly the similar while the rhythms being different, I recommend you starting the nc from (2).
02:40:482 (6,7,9) - Considering how you structured the rhythms, I feel expressing the 1/4s would've been more natural. Emphasizing the vocals might've been your intention, but not pretty sure since the music is really different from previous 01:41:859 (5,6,7,8,9,10) etc. And you even expressed the 1/4 there.

Patterns were really great, but it was a big let down to see those unfitting with the song. Popping over that, and I'll decide what to do after checking the fixes.
Topic Starter
Beige

Sonnyc wrote:

Slidertrackoverride 설정과 더불어서 SliderBorder 설정도 함께 해주셨으면 좋겠습니다. 지금 하나만 되어있어서 조금 설정이 불완전한 느낌이네요. 고쳤습니다.

Fire Gun.
난이도 이름의 뜻이? 고쳤습니다.
00:47:216 (2,1,2) - The song is pretty weak, but the jump is quite aggressive. I hope you can reduce this by a little. 01:45:533 (1,2,1,2,1,2,3,1,2,3) - 여기도 위와 같이 점프가 있는데 약한 부분치고는 가사를 강조할 부분이 있는 것 같아 점프를 넣었습니다. 문제 되는 패턴은 아닌 것 같아 고치지 않겠습니다.
00:49:665 - 00:50:890 - 00:54:563 - 00:55:788 - 00:59:461 - 01:00:686 - 01:04:359 - 01:05:584 - These are pretty characteristic beats in the song, and these aren't getting expressed strongly. These were mainly at the slider ticks, and placing those beat there didn't really felt like representing this actual song.
01:06:808 - Well you might disagree with the above, but strongly consider a fix on at least this one, since according to your rhythms, 00:52:114 - 00:57:012 - etc had always got expressed. 첫 부분 슬라이더는 시작 치고는 너무 넓은 것 같아 줄이고 슬라이더 모양을 바꿨습니다. 나머지는 디스턴스가 처음 보다는 적기 때문에 그리고 제가 생각하기엔 음악에도 어울리는 흐름들인 것 같고, 그래서 고치지 않겠습니다. 약간 가까운 부분은 연타 같은 것에 대비하는 조금 가까운 디스턴스를 가진 패턴이라고 생각합니다. 혹시 그래도 조금 껄끄럽다고 판단이 된다면 고치는 것에 대해서 고려를 해보겠습니다.
01:02:675 (1,2,1,2,1,2) - 01:51:655 (1,2,1,2,1,2) - 02:01:451 (1,2,1,2,1,2) - The jumps were way too agressive compared to the song. While the strength of the song was pretty much similar with the previous parts and had no major difference, this suddenly became some screen jumps that could be weakly supported from the song. The expression of 00:52:880 (1,2,1,2,1) felt just appropriate along the intensity of the song. 첫 부분도 고쳤습니다. 솔직히 두번째 키아이 부분에서 처음은 고치고 싶지는 않습니다. 조금 거리를 좁혀야겠다고는 생각하고 있습니다. 그리고 마지막 스크린 점프는 나중에 고칠 예정입니다. 이 의견에 대해서도 조금 고려하고 있습니다. 고쳤습니다.
01:24:716 (1) - There is a vague beat in the song, and having a note here felt quite awkward. It made the emphasis of the actual beat in 01:24:869 weaker. 고쳤습니다.
01:56:553 - There is a pretty characteristic rhythm here. Might consider expressing this? 이건 생각해보니 가사가 있는 패턴으로써 서클을 칠 때 그나마 가깝게 치는게 좋다고 생각합니다. 흐름에는 문제를 주는 것 같지는 않아 고치지 않겠습니다. 고쳤습니다.
02:06:043 - ^? Actually since this rhythm goes along the following 1/4, I feel expresing this would fit the song better. 고쳤습니다.
02:05:048 (8) - Consider you were placing 1/4 objects at actual beats, this usage felt highly overmapped. Remove this please. 고쳤습니다.
02:27:165 (1,2,3) - Since the spacing is nearly the similar while the rhythms being different, I recommend you starting the nc from (2). 고쳤습니다.
02:40:482 (6,7,9) - Considering how you structured the rhythms, I feel expressing the 1/4s would've been more natural. Emphasizing the vocals might've been your intention, but not pretty sure since the music is really different from previous 01:41:859 (5,6,7,8,9,10) etc. And you even expressed the 1/4 there. 다른 하위 난이도도 이러한 리듬을 사용했습니다. 좋은 방법이라고는 생각하지만 하위난이도를 이렇게 배치해놨기 떄문에 고치지 않겠습니다.
Patterns were really great, but it was a big let down to see those unfitting with the song. Popping over that, and I'll decide what to do after checking the fixes.
모딩 감사합니다. 고려 좀 많이 해야될 것 같군요 ㅋㅋ 혹시 오프셋이나 음질에 관해 의견이 있으시다면 올려주세요.

@Gabe : I still don't want to fix about previous point, and considering mp3 quality. Thanks your opinion!
Sonnyc
프리뷰 01:45:533 - 에 설정하는게 어떨까요? 그게 가사 의미 전달과 더 맞는 설정이지 않을까 싶습니다. 지금은 너무 갑작스러운 느낌.. (강남스타일로 따지면 오빤이 빠진 기분이랄까요)

하드.
00:42:937 (4,5,6) - 01:41:712 (4,5,6) - 박자가 상당히 이상하네요. ctrl+g형식의 박자가 보컬과 더 잘 맞을 것 같습니다.
02:15:539 (3,1) - (3)의 곡선 모양을 고려했을 때, (1)의 슬라모양이 잘 호응하고 있는 것 같지는 않네요.
02:22:733 (2,3) - ㅋ 블 ㅋ 랭 킷 ㅋ

인센.
00:12:171 (3,1) - 스택.


익퍼.
01:10:947 (3,1,2) - 스택 좀 어긋날듯.

향수.
02:01:304 (4,1) - 이거 일단 아직 좀 음악에 비해 과한 느낌이네요.
Topic Starter
Beige

Sonnyc wrote:

프리뷰 01:45:533 - 에 설정하는게 어떨까요? 그게 가사 의미 전달과 더 맞는 설정이지 않을까 싶습니다. 지금은 너무 갑작스러운 느낌.. (강남스타일로 따지면 오빤이 빠진 기분이랄까요)

하드.
00:42:937 (4,5,6) - 01:41:712 (4,5,6) - 박자가 상당히 이상하네요. ctrl+g형식의 박자가 보컬과 더 잘 맞을 것 같습니다.
02:15:539 (3,1) - (3)의 곡선 모양을 고려했을 때, (1)의 슬라모양이 잘 호응하고 있는 것 같지는 않네요.
02:22:733 (2,3) - ㅋ 블 ㅋ 랭 킷 ㅋ

인센.
00:12:171 (3,1) - 스택.


익퍼.
01:10:947 (3,1,2) - 스택 좀 어긋날듯.

향수.
02:01:304 (4,1) - 이거 일단 아직 좀 음악에 비해 과한 느낌이네요.
끙... 프리뷰타임에 대해 저렇게 하라는 의견이 너무 많네요 ㅠㅠ... 강남스타일에 오빤이 빠진 느낌은 제생각엔 아닌 것같은데 ㅋㅋ 비유는 좋네요 ㅋㅋ

다고쳤습니다. 향수는 5.55로 남기고싶은데 ㅋㅋ...
Sonnyc
인센에 01:11:865 (2) - 이거 스택 어긋났다는게 인게임에서 삑싸리 난다는 거였습니다. 매뉴얼 스택 가져가시면 되지 않을까 싶네요.

수정 완료하시면 리버블 드릴게여
Sonnyc
Nominated.
sahuang
Sorry but
Is it possible for me to get an English version of reply for p/5582975/ ?
I'm still not capable of reading Korean
Topic Starter
Beige

W h i t e wrote:

Sonnyc wrote:

Slidertrackoverride 설정과 더불어서 SliderBorder 설정도 함께 해주셨으면 좋겠습니다. 지금 하나만 되어있어서 조금 설정이 불완전한 느낌이네요.You should set sliderborder, too. Not only Slidertrackoverride. Fixed it

Fire Gun.
난이도 이름의 뜻이? What does Fire Gun mean in this song. Fixed it, I changed to Nostalgia.
00:47:216 (2,1,2) - The song is pretty weak, but the jump is quite aggressive. I hope you can reduce this by a little. 01:45:533 (1,2,1,2,1,2,3,1,2,3) - Same as these patterns, I think it isn't weak, and it doesn't make a problem to play. I want to emphasis about lyrics, so I added jump patterns.
00:49:665 - 00:50:890 - 00:54:563 - 00:55:788 - 00:59:461 - 01:00:686 - 01:04:359 - 01:05:584 - These are pretty characteristic beats in the song, and these aren't getting expressed strongly. These were mainly at the slider ticks, and placing those beat there didn't really felt like representing this actual song.
01:06:808 - Well you might disagree with the above, but strongly consider a fix on at least this one, since according to your rhythms, 00:52:114 - 00:57:012 - etc had always got expressed. Expect strongly consider to fix, I didn't change them.
01:02:675 (1,2,1,2,1,2) - 01:51:655 (1,2,1,2,1,2) - 02:01:451 (1,2,1,2,1,2) - The jumps were way too agressive compared to the song. While the strength of the song was pretty much similar with the previous parts and had no major difference, this suddenly became some screen jumps that could be weakly supported from the song. The expression of 00:52:880 (1,2,1,2,1) felt just appropriate along the intensity of the song. I fixed it
01:24:716 (1) - There is a vague beat in the song, and having a note here felt quite awkward. It made the emphasis of the actual beat in 01:24:869 weaker. I fixed it.
01:56:553 - There is a pretty characteristic rhythm here. Might consider expressing this? Fixed it.
02:06:043 - ^? Actually since this rhythm goes along the following 1/4, I feel expresing this would fit the song better. Fixed it.
02:05:048 (8) - Consider you were placing 1/4 objects at actual beats, this usage felt highly overmapped. Remove this please. Fixed it.
02:27:165 (1,2,3) - Since the spacing is nearly the similar while the rhythms being different, I recommend you starting the nc from (2). Fixed.
02:40:482 (6,7,9) - Considering how you structured the rhythms, I feel expressing the 1/4s would've been more natural. Emphasizing the vocals might've been your intention, but not pretty sure since the music is really different from previous 01:41:859 (5,6,7,8,9,10) etc. And you even expressed the 1/4 there. It is a good way that your opinion can express the rhythm, but the other diffs, such as Expert, Insane, and Hard used these patterns and rhythm, so I didn't change these.
Patterns were really great, but it was a big let down to see those unfitting with the song. Popping over that, and I'll decide what to do after checking the fixes.
모딩 감사합니다. 고려 좀 많이 해야될 것 같군요 ㅋㅋ 혹시 오프셋이나 음질에 관해 의견이 있으시다면 올려주세요. Thank you! I will consider about many problems which you indicated in this modding. If you think it has problems about offset and mp3 quality, please post your opinion.

@Gabe : I still don't want to fix about previous point, and considering mp3 quality. Thanks your opinion!
I removed my opinion that I used strike, anyway I fixed those. After Sonnyc's recheck, I fixed it all. Sonnyc said about other diffs(Preview time, In Hard diff Ctrl + G is better, blanket, Stack, and still idk about these patterns that it isn't appropriate rhythm.

Last, I remapped some patterns because of Sonnyc's mod.
sahuang
hmm seems like i totally forgot this thing...please remind me of this next time xd
going to qualify it as long as you want me to :)
Topic Starter
Beige

sahuang wrote:

hmm seems like i totally forgot this thing...please remind me of this next time xd
going to qualify it as long as you want me to :)
It's always ready to go qualify section
sahuang
ok
Tenseki
Gratz!
BG가 단색인가 그런지 오스 넥스트에 최적화되있는것 같네요
Shiranai
Oh god finally, congrats🎉
❤️
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